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IRC log for #minetest-hub, 2019-07-12

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All times shown according to UTC.

Time Nick Message
01:26 ANAND joined #minetest-hub
02:17 ANAND lol
02:51 sofar ANAND: [off] backyard, 100' from my house
03:29 T4im joined #minetest-hub
06:38 CWz_ joined #minetest-hub
08:18 ANAND joined #minetest-hub
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10:25 Fixer joined #minetest-hub
10:26 ANAND Hello! Is there any way to display nodeboxes and meshes as HUD elements?
10:40 luk3yx Not sure what you're doing, but if it's basic you could probably use minetest.inventorycube (and you probably already knew that).
10:41 ANAND I don't think it can be used for stairs
11:06 tery joined #minetest-hub
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13:03 loggingbot_ joined #minetest-hub
13:03 Topic for #minetest-hub is now Offtopic welcome if brief, otherwise use #minetest-chat | Info/Rules: http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/
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15:32 Lone_Wolf joined #minetest-hub
16:22 Krock joined #minetest-hub
16:22 rdococ is set/get_eye_offset relative to the usual position of the eyes, or the player's base position?
16:22 rubenwardy it'll be the base position
16:24 rdococ is the default value of get_eye_offset 0, 0, 0?
16:24 rdococ (first person)
16:24 Krock yes
16:24 Lone_WolfHT joined #minetest-hub
16:24 rubenwardy huh
16:24 Krock that's always 0, in fact.
16:24 rubenwardy wait
16:24 rubenwardy offset,
16:25 rubenwardy nevm
16:25 rdococ what is the usual position of the first person camera relative to the player's get_pos position?
16:25 Krock see eye-height property
16:26 rdococ ah
16:29 rdococ is it possible to have a translucent entity?
16:29 Krock allow alpha channel and do some [colorize magic or use a texture which does that
16:30 rdococ I'm using "default_sandstone.png^[opacity:127" and have "use_texture_alpha" set to true, but it appears fully transparent
16:31 rdococ the visual I'm using is "cube"
16:44 tomraceror joined #minetest-hub
16:45 Krock hmmm https://krock-works.uk.to/u/weird_memories-2019-07-12_18.44.18.mp4
16:45 Krock well, idk
16:46 Krock airlike nodes have lovely glitches
16:48 rdococ well, what I've done is given the entity a mostly transparent texture with an opaque outline
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16:52 rubenwardy oh noes
16:52 rubenwardy MT doesn't appear to support the null video driver!
16:52 Krock it supports software and burningsvideo, though
16:53 rubenwardy I'm trying to automate testing
16:53 rubenwardy https://gist.github.com/rubenwardy/08a0a6770d637265e4d1947f784e600b
16:54 Krock how far did you plan to go with this testing? More than joining and leaving a world will require much code to implement
16:55 rubenwardy I just want some players in game so I can work on this:
16:55 tomraceror rthank you very much rubenwardy
16:55 rubenwardy https://i.rubenwardy.com/6j7Q4.png
16:56 tomraceror i can join if you want
16:56 rubenwardy it's local
16:56 tomraceror Ah,
16:57 Krock s/Classroom/Manager's Control Desk/
16:57 Krock nvm
16:57 Krock s/Classroom/Manager's Surveillance Desk/
16:57 rubenwardy lol
16:58 Krock it's not that far away actually
16:58 rubenwardy also, fun GUIs:  https://i.rubenwardy.com/NJfsj.png
17:00 rdococ I'd love to see draggable GUI elements
17:00 rubenwardy maybe I could use a fake XDesktop display?
17:00 rubenwardy idk
17:00 Krock well, with items that would be possible
17:00 rubenwardy rdococ: could be done with drag_container[]
17:01 rubenwardy wouldn't be _that_ hard
17:01 rubenwardy but also
17:01 rubenwardy how much should we even work on formspecs?
17:01 rdococ for the time being, using items for dragging might be interesting
17:01 rubenwardy real co-ordinates and styling patches the wounds
17:01 Krock or selecting a range of items to drag them to a new place
17:01 rubenwardy but a new API is needed to clean it all up
17:01 rdococ ^
17:06 rubenwardy is there a way I can minimise or focus a window started from CLI?
17:07 rubenwardy aha
17:07 rubenwardy xdotool
17:11 tomraceror joined #minetest-hub
17:19 Krock rubenwardy: I thought they wanted permanent voice ^
17:21 rubenwardy yeah, I don't have the perms to do that
17:24 rubenwardy `xdotool search --name "Firefox" windowminimize`
17:24 rubenwardy hmm
17:25 Krock oh, I thought you or VE had those channel permissions
17:25 rubenwardy ok, works with exact titles
17:26 VanessaE I don't think I have the needed privs in here....
17:27 Krock apparently someone does.. or this channel would be silent
17:27 VanessaE [07-12 13:26] -ChanServ- You are not authorized to execute this command.
17:27 VanessaE nope, I don't.
17:27 Krock too bad. thanks for trying
17:27 VanessaE actually, all you need is a registered nick in here, isn't it?
17:28 Krock well, tomraceror is registered and logged in, but without voice
17:28 VanessaE huh.
17:28 VanessaE oh well, I can do this anyways....
17:28 VanessaE damn tab complete :P
17:28 Krock heh
17:28 Krock same mistake here when I /whois'ed
17:35 tomraceror joined #minetest-hub
17:43 Krock heh. FF fails to load the private tab XML in v67.0.4
17:43 Krock funny issues
17:51 BuckarooBanzai5 rubenwardy: i wrote a dummy player script a few months ago: https://git.rudin.io/minetest/minetest-dummy-player (it uses xvfb)
18:17 rubenwardy BuckarooBanzai5: thanks! Got it working
18:17 rubenwardy final script: https://gist.github.com/rubenwardy/08a0a6770d637265e4d1947f784e600b
18:47 rubenwardy player:set_look_horizontal(vector.angle(other:get_pos(), player:get_pos()))
18:47 rubenwardy supposed to look towards other player, but player barely rotates
18:48 rubenwardy both docs say that it's in radians
18:50 Lone_Wolf vector.direction()?
18:50 Lone_Wolf owait
18:51 Lone_Wolf I've just been useing verctor.direction() and converting it
19:01 Krock vector.divide(v, vector.length(v)) also gives you the direction btw
19:01 Krock i.e. normalized vector
19:01 Krock oh. not helpful.
19:02 Krock try degrees?
19:02 Krock til there's vector.angle? A new addition, I suppose
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19:04 rubenwardy tried degrees, it over shoots massively
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19:34 rdococ why does minetest sometimes quit to OS when I specified quit to menu?
19:34 rdococ this only seems to happen in the dev version I have, which I should probably update
19:36 rdococ hmm, raycast doesn't work for finding obstructions when the player has noclipped into an obstruction
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19:50 rdococ what is the replacement for get_entity_name?
19:51 Krock isn't there a field in the entity table?
19:52 Krock obj:get_luaentity().name
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20:06 rdococ when a player leaves, I need to remove some of the entities. I'm using on_leaveplayer and on_shutdown, but they don't seem to work when I exit in singleplayer
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21:55 IcyDiamond Anyone ever thought about implementing some sort of seasons mod?
21:56 IcyDiamond I think you can only change node textures during load time, though
21:58 BuckarooBanzai joined #minetest-hub
22:01 Sokomine joined #minetest-hub
22:01 Lone_Wolf Not a problem with daily server restarts
22:02 IcyDiamond I have this long lasting urge of recreating TerraFirmaCraft mod of Minecraft in minetest as a separate minetest game
22:03 IcyDiamond That would be a lot of work and I don't know if many people would be interested in it
22:10 Sokomine icydiamond: afaik realtest was inspired by terrafirmcraft. perhaps you could use it as a start?
22:10 IcyDiamond Oh, never heard of that before, I'll have a look
22:13 IcyDiamond Hm, not exactly what I'm aiming for really
22:13 IcyDiamond How does override_day_night_ratio work
22:17 Sokomine realtest is pretty nice. i have no idea how close it is to terrafirmcraft. it was created some years ago
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23:11 Fixer legit issue -> https://forum.minetest.net/viewtopic.php?p=351493#p351493
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