Time |
Nick |
Message |
01:26 |
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02:17 |
ANAND |
lol |
02:51 |
sofar |
ANAND: [off] backyard, 100' from my house |
03:29 |
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06:38 |
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08:18 |
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09:45 |
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10:25 |
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Fixer joined #minetest-hub |
10:26 |
ANAND |
Hello! Is there any way to display nodeboxes and meshes as HUD elements? |
10:40 |
luk3yx |
Not sure what you're doing, but if it's basic you could probably use minetest.inventorycube (and you probably already knew that). |
10:41 |
ANAND |
I don't think it can be used for stairs |
11:06 |
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tery joined #minetest-hub |
11:22 |
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11:26 |
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11:40 |
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13:03 |
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13:03 |
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Topic for #minetest-hub is now Offtopic welcome if brief, otherwise use #minetest-chat | Info/Rules: http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/ |
13:08 |
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13:51 |
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aerozoic joined #minetest-hub |
14:58 |
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tomraceror joined #minetest-hub |
15:32 |
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Lone_Wolf joined #minetest-hub |
16:22 |
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Krock joined #minetest-hub |
16:22 |
rdococ |
is set/get_eye_offset relative to the usual position of the eyes, or the player's base position? |
16:22 |
rubenwardy |
it'll be the base position |
16:24 |
rdococ |
is the default value of get_eye_offset 0, 0, 0? |
16:24 |
rdococ |
(first person) |
16:24 |
Krock |
yes |
16:24 |
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Lone_WolfHT joined #minetest-hub |
16:24 |
rubenwardy |
huh |
16:24 |
Krock |
that's always 0, in fact. |
16:24 |
rubenwardy |
wait |
16:24 |
rubenwardy |
offset, |
16:25 |
rubenwardy |
nevm |
16:25 |
rdococ |
what is the usual position of the first person camera relative to the player's get_pos position? |
16:25 |
Krock |
see eye-height property |
16:26 |
rdococ |
ah |
16:29 |
rdococ |
is it possible to have a translucent entity? |
16:29 |
Krock |
allow alpha channel and do some [colorize magic or use a texture which does that |
16:30 |
rdococ |
I'm using "default_sandstone.png^[opacity:127" and have "use_texture_alpha" set to true, but it appears fully transparent |
16:31 |
rdococ |
the visual I'm using is "cube" |
16:44 |
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tomraceror joined #minetest-hub |
16:45 |
Krock |
hmmm https://krock-works.uk.to/u/weird_memories-2019-07-12_18.44.18.mp4 |
16:45 |
Krock |
well, idk |
16:46 |
Krock |
airlike nodes have lovely glitches |
16:48 |
rdococ |
well, what I've done is given the entity a mostly transparent texture with an opaque outline |
16:51 |
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ssieb joined #minetest-hub |
16:52 |
rubenwardy |
oh noes |
16:52 |
rubenwardy |
MT doesn't appear to support the null video driver! |
16:52 |
Krock |
it supports software and burningsvideo, though |
16:53 |
rubenwardy |
I'm trying to automate testing |
16:53 |
rubenwardy |
https://gist.github.com/rubenwardy/08a0a6770d637265e4d1947f784e600b |
16:54 |
Krock |
how far did you plan to go with this testing? More than joining and leaving a world will require much code to implement |
16:55 |
rubenwardy |
I just want some players in game so I can work on this: |
16:55 |
tomraceror |
rthank you very much rubenwardy |
16:55 |
rubenwardy |
https://i.rubenwardy.com/6j7Q4.png |
16:56 |
tomraceror |
i can join if you want |
16:56 |
rubenwardy |
it's local |
16:56 |
tomraceror |
Ah, |
16:57 |
Krock |
s/Classroom/Manager's Control Desk/ |
16:57 |
Krock |
nvm |
16:57 |
Krock |
s/Classroom/Manager's Surveillance Desk/ |
16:57 |
rubenwardy |
lol |
16:58 |
Krock |
it's not that far away actually |
16:58 |
rubenwardy |
also, fun GUIs: https://i.rubenwardy.com/NJfsj.png |
17:00 |
rdococ |
I'd love to see draggable GUI elements |
17:00 |
rubenwardy |
maybe I could use a fake XDesktop display? |
17:00 |
rubenwardy |
idk |
17:00 |
Krock |
well, with items that would be possible |
17:00 |
rubenwardy |
rdococ: could be done with drag_container[] |
17:01 |
rubenwardy |
wouldn't be _that_ hard |
17:01 |
rubenwardy |
but also |
17:01 |
rubenwardy |
how much should we even work on formspecs? |
17:01 |
rdococ |
for the time being, using items for dragging might be interesting |
17:01 |
rubenwardy |
real co-ordinates and styling patches the wounds |
17:01 |
Krock |
or selecting a range of items to drag them to a new place |
17:01 |
rubenwardy |
but a new API is needed to clean it all up |
17:01 |
rdococ |
^ |
17:06 |
rubenwardy |
is there a way I can minimise or focus a window started from CLI? |
17:07 |
rubenwardy |
aha |
17:07 |
rubenwardy |
xdotool |
17:11 |
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tomraceror joined #minetest-hub |
17:19 |
Krock |
rubenwardy: I thought they wanted permanent voice ^ |
17:21 |
rubenwardy |
yeah, I don't have the perms to do that |
17:24 |
rubenwardy |
`xdotool search --name "Firefox" windowminimize` |
17:24 |
rubenwardy |
hmm |
17:25 |
Krock |
oh, I thought you or VE had those channel permissions |
17:25 |
rubenwardy |
ok, works with exact titles |
17:26 |
VanessaE |
I don't think I have the needed privs in here.... |
17:27 |
Krock |
apparently someone does.. or this channel would be silent |
17:27 |
VanessaE |
[07-12 13:26] -ChanServ- You are not authorized to execute this command. |
17:27 |
VanessaE |
nope, I don't. |
17:27 |
Krock |
too bad. thanks for trying |
17:27 |
VanessaE |
actually, all you need is a registered nick in here, isn't it? |
17:28 |
Krock |
well, tomraceror is registered and logged in, but without voice |
17:28 |
VanessaE |
huh. |
17:28 |
VanessaE |
oh well, I can do this anyways.... |
17:28 |
VanessaE |
damn tab complete :P |
17:28 |
Krock |
heh |
17:28 |
Krock |
same mistake here when I /whois'ed |
17:35 |
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tomraceror joined #minetest-hub |
17:43 |
Krock |
heh. FF fails to load the private tab XML in v67.0.4 |
17:43 |
Krock |
funny issues |
17:51 |
BuckarooBanzai5 |
rubenwardy: i wrote a dummy player script a few months ago: https://git.rudin.io/minetest/minetest-dummy-player (it uses xvfb) |
18:17 |
rubenwardy |
BuckarooBanzai5: thanks! Got it working |
18:17 |
rubenwardy |
final script: https://gist.github.com/rubenwardy/08a0a6770d637265e4d1947f784e600b |
18:47 |
rubenwardy |
player:set_look_horizontal(vector.angle(other:get_pos(), player:get_pos())) |
18:47 |
rubenwardy |
supposed to look towards other player, but player barely rotates |
18:48 |
rubenwardy |
both docs say that it's in radians |
18:50 |
Lone_Wolf |
vector.direction()? |
18:50 |
Lone_Wolf |
owait |
18:51 |
Lone_Wolf |
I've just been useing verctor.direction() and converting it |
19:01 |
Krock |
vector.divide(v, vector.length(v)) also gives you the direction btw |
19:01 |
Krock |
i.e. normalized vector |
19:01 |
Krock |
oh. not helpful. |
19:02 |
Krock |
try degrees? |
19:02 |
Krock |
til there's vector.angle? A new addition, I suppose |
19:03 |
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tery joined #minetest-hub |
19:04 |
rubenwardy |
tried degrees, it over shoots massively |
19:12 |
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nri joined #minetest-hub |
19:34 |
rdococ |
why does minetest sometimes quit to OS when I specified quit to menu? |
19:34 |
rdococ |
this only seems to happen in the dev version I have, which I should probably update |
19:36 |
rdococ |
hmm, raycast doesn't work for finding obstructions when the player has noclipped into an obstruction |
19:42 |
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19:50 |
rdococ |
what is the replacement for get_entity_name? |
19:51 |
Krock |
isn't there a field in the entity table? |
19:52 |
Krock |
obj:get_luaentity().name |
19:53 |
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19:55 |
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Thomas-S joined #minetest-hub |
19:55 |
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19:58 |
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BuckarooBanzai joined #minetest-hub |
20:02 |
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20:06 |
rdococ |
when a player leaves, I need to remove some of the entities. I'm using on_leaveplayer and on_shutdown, but they don't seem to work when I exit in singleplayer |
20:17 |
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21:55 |
IcyDiamond |
Anyone ever thought about implementing some sort of seasons mod? |
21:56 |
IcyDiamond |
I think you can only change node textures during load time, though |
21:58 |
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22:01 |
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22:01 |
Lone_Wolf |
Not a problem with daily server restarts |
22:02 |
IcyDiamond |
I have this long lasting urge of recreating TerraFirmaCraft mod of Minecraft in minetest as a separate minetest game |
22:03 |
IcyDiamond |
That would be a lot of work and I don't know if many people would be interested in it |
22:10 |
Sokomine |
icydiamond: afaik realtest was inspired by terrafirmcraft. perhaps you could use it as a start? |
22:10 |
IcyDiamond |
Oh, never heard of that before, I'll have a look |
22:13 |
IcyDiamond |
Hm, not exactly what I'm aiming for really |
22:13 |
IcyDiamond |
How does override_day_night_ratio work |
22:17 |
Sokomine |
realtest is pretty nice. i have no idea how close it is to terrafirmcraft. it was created some years ago |
22:41 |
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23:00 |
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nri joined #minetest-hub |
23:09 |
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23:10 |
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23:11 |
Fixer |
legit issue -> https://forum.minetest.net/viewtopic.php?p=351493#p351493 |
23:28 |
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23:43 |
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