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IRC log for #minetest-hub, 2019-07-13

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All times shown according to UTC.

Time Nick Message
00:12 FrostRanger joined #minetest-hub
00:32 VanessaE "I have downloaded some mods and modpacks via contentdb. I didn't pay attention and downloaded the Dreambuilder Modpack. Because some mods were doubled or even tripled, nothing worked anymore. I couldn't load and use any more mods."
00:32 VanessaE yet another victim of Minetest's lack of mod path tracking when enabling/loading them...
00:43 ANAND joined #minetest-hub
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03:12 Ganome317 joined #minetest-hub
04:23 Ruslan1 joined #minetest-hub
04:27 luk3yx Possible bug: If I run "minetest.register_on_punchnode(function() return true end)" from a CSM and hold down left-click on a node, digging particles still appear.
04:55 Lone_Wolf joined #minetest-hub
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08:45 Krock joined #minetest-hub
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10:19 Krock joined #minetest-hub
10:24 ANAND Hey Krock :)
10:25 Krock hi ANAND
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12:47 rdococ how do you fix the bug where player models appear half-way through the ground when a server migrates to 5.0?
12:49 rubenwardy Update mtg
12:49 rubenwardy And any mods that add player models
12:49 rubenwardy If you have written those mods, then you need to adjust the model file or change the offset in the player object propeeties
12:53 rdococ is there a way to increase the amount that a player can automatically step up without jumping?
12:55 Krock useless award goes to the description of #8672
12:55 ShadowBot https://github.com/minetest/minetest/issues/8672 -- Add vector.dot and vector.cross by HybridDog
12:56 Krock rdococ: change the player's stepheight property
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13:50 xerox123 rdococ: https://i.kym-cdn.com/photos/images/original/001/490/350/9a3.jpg
13:51 Krock xerox123: that's not accurate. stepheight is used for each single step
13:52 Krock you cannot jump over multiple steps
13:52 xerox123 sorry that I tried to tell a joke
13:54 Krock xerox123: https://krock-works.uk.to/u/fixed.jpeg
13:54 xerox123 :thumbsup:
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16:47 rdococ poll 2: electric boogaloo - https://forum.minetest.net/viewtopic.php?f=10&t=22844
17:13 tomracer joined #minetest-hub
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17:28 GreenDimond joined #minetest-hub
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18:47 rdococ I'd love to see nodes that can render skyboxes, sort of like realistic fake windows
18:56 tery joined #minetest-hub
19:16 Miner_48er joined #minetest-hub
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19:25 rdococ is there a way to handle a player inventory clientside?
19:26 Krock how so? you can show up formspecs that include the player's inventory slots
20:19 Bobr joined #minetest-hub
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23:38 rdococ is it possible for a command to determine if it was executed by a command block, and if so, which one?
23:41 Lone_Wolf Don't think so, look at the command block code. Might find something there, or end up changing it
23:41 Lone_Wolf May I ask why you need to be able to know that?
23:45 rdococ relative positioning, entity selection

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