Time |
Nick |
Message |
00:12 |
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FrostRanger joined #minetest-hub |
00:32 |
VanessaE |
"I have downloaded some mods and modpacks via contentdb. I didn't pay attention and downloaded the Dreambuilder Modpack. Because some mods were doubled or even tripled, nothing worked anymore. I couldn't load and use any more mods." |
00:32 |
VanessaE |
yet another victim of Minetest's lack of mod path tracking when enabling/loading them... |
00:43 |
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00:59 |
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Lone_Wolf joined #minetest-hub |
01:49 |
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calcul0n joined #minetest-hub |
03:12 |
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Ganome317 joined #minetest-hub |
04:23 |
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04:27 |
luk3yx |
Possible bug: If I run "minetest.register_on_punchnode(function() return true end)" from a CSM and hold down left-click on a node, digging particles still appear. |
04:55 |
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Lone_Wolf joined #minetest-hub |
07:07 |
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CWz_ joined #minetest-hub |
08:04 |
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tery joined #minetest-hub |
08:45 |
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Krock joined #minetest-hub |
09:18 |
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_Xenon joined #minetest-hub |
10:19 |
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Krock joined #minetest-hub |
10:24 |
ANAND |
Hey Krock :) |
10:25 |
Krock |
hi ANAND |
11:55 |
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Fixer joined #minetest-hub |
12:10 |
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aerozoic joined #minetest-hub |
12:47 |
rdococ |
how do you fix the bug where player models appear half-way through the ground when a server migrates to 5.0? |
12:49 |
rubenwardy |
Update mtg |
12:49 |
rubenwardy |
And any mods that add player models |
12:49 |
rubenwardy |
If you have written those mods, then you need to adjust the model file or change the offset in the player object propeeties |
12:53 |
rdococ |
is there a way to increase the amount that a player can automatically step up without jumping? |
12:55 |
Krock |
useless award goes to the description of #8672 |
12:55 |
ShadowBot |
https://github.com/minetest/minetest/issues/8672 -- Add vector.dot and vector.cross by HybridDog |
12:56 |
Krock |
rdococ: change the player's stepheight property |
12:57 |
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scr267 joined #minetest-hub |
13:50 |
xerox123 |
rdococ: https://i.kym-cdn.com/photos/images/original/001/490/350/9a3.jpg |
13:51 |
Krock |
xerox123: that's not accurate. stepheight is used for each single step |
13:52 |
Krock |
you cannot jump over multiple steps |
13:52 |
xerox123 |
sorry that I tried to tell a joke |
13:54 |
Krock |
xerox123: https://krock-works.uk.to/u/fixed.jpeg |
13:54 |
xerox123 |
:thumbsup: |
14:43 |
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pauloue joined #minetest-hub |
15:00 |
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Lone_Wolf joined #minetest-hub |
15:48 |
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Lone_Wolf joined #minetest-hub |
15:48 |
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Lone_Wolf joined #minetest-hub |
15:54 |
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ANAND_ joined #minetest-hub |
16:37 |
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DS-minetest joined #minetest-hub |
16:39 |
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nerzhul joined #minetest-hub |
16:47 |
rdococ |
poll 2: electric boogaloo - https://forum.minetest.net/viewtopic.php?f=10&t=22844 |
17:13 |
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tomracer joined #minetest-hub |
17:21 |
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DS-minetest joined #minetest-hub |
17:28 |
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GreenDimond joined #minetest-hub |
18:14 |
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DS-minetest joined #minetest-hub |
18:28 |
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tery joined #minetest-hub |
18:47 |
rdococ |
I'd love to see nodes that can render skyboxes, sort of like realistic fake windows |
18:56 |
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tery joined #minetest-hub |
19:16 |
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Miner_48er joined #minetest-hub |
19:20 |
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Bobr joined #minetest-hub |
19:20 |
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Bobr joined #minetest-hub |
19:25 |
rdococ |
is there a way to handle a player inventory clientside? |
19:26 |
Krock |
how so? you can show up formspecs that include the player's inventory slots |
20:19 |
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Bobr joined #minetest-hub |
21:21 |
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pauloue joined #minetest-hub |
21:23 |
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pauloue joined #minetest-hub |
23:11 |
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23:38 |
rdococ |
is it possible for a command to determine if it was executed by a command block, and if so, which one? |
23:41 |
Lone_Wolf |
Don't think so, look at the command block code. Might find something there, or end up changing it |
23:41 |
Lone_Wolf |
May I ask why you need to be able to know that? |
23:45 |
rdococ |
relative positioning, entity selection |