Time |
Nick |
Message |
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16:28 |
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16:51 |
rdococ |
is it possible to create entities that only certain players can see? |
16:52 |
rdococ |
alternatively, is it possible to create entities that can be seen through nodes? |
17:00 |
Lone_Wolf |
No, and no, unless the node is transparent |
17:15 |
rdococ |
hmm, what if the entities remained a fixed distance from the player but changed size based on the apparent distance? |
17:15 |
rdococ |
that would work if the player's not moving |
17:16 |
Lone_Wolf |
HUD waypoints won't work? That would be a pretty bad way to go about it IMO |
17:17 |
Lone_Wolf |
Per-player particles are possible btw |
17:18 |
rdococ |
HUD waypoints? |
17:18 |
rdococ |
hmm, I want to highlight nodes with a highlight that is visible through other nodes |
17:18 |
Lone_Wolf |
https://rubenwardy.com/minetest_modding_book/lua_api.html#waypoint |
17:18 |
rdococ |
using entities would make them appear 3D |
17:19 |
Lone_Wolf |
ah, yeah, probably not possible |
17:19 |
Lone_Wolf |
yet |
18:13 |
rdococ |
is it possible to make particles appear through nodes? |
18:22 |
Krock |
glass? yes. |
18:23 |
Krock |
display them in front of another pane? no. that would require clearing the z-buffer, which is only done for the wield mesh and HUD |
18:34 |
rdococ |
damn you depth buffer! |
18:35 |
rdococ |
(joke) |
18:38 |
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18:53 |
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20:25 |
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21:38 |
Jordach |
https://gfycat.com/sorrowfulscarceimperatorangel |
21:38 |
* Jordach |
walks out of the room |
23:08 |
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23:19 |
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23:28 |
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