Time Nick Message 02:17 ANAND lol 02:51 sofar ANAND: [off] backyard, 100' from my house 10:26 ANAND Hello! Is there any way to display nodeboxes and meshes as HUD elements? 10:40 luk3yx Not sure what you're doing, but if it's basic you could probably use minetest.inventorycube (and you probably already knew that). 10:41 ANAND I don't think it can be used for stairs 16:22 rdococ is set/get_eye_offset relative to the usual position of the eyes, or the player's base position? 16:22 rubenwardy it'll be the base position 16:24 rdococ is the default value of get_eye_offset 0, 0, 0? 16:24 rdococ (first person) 16:24 Krock yes 16:24 rubenwardy huh 16:24 Krock that's always 0, in fact. 16:24 rubenwardy wait 16:24 rubenwardy offset, 16:25 rubenwardy nevm 16:25 rdococ what is the usual position of the first person camera relative to the player's get_pos position? 16:25 Krock see eye-height property 16:26 rdococ ah 16:29 rdococ is it possible to have a translucent entity? 16:29 Krock allow alpha channel and do some [colorize magic or use a texture which does that 16:30 rdococ I'm using "default_sandstone.png^[opacity:127" and have "use_texture_alpha" set to true, but it appears fully transparent 16:31 rdococ the visual I'm using is "cube" 16:45 Krock hmmm https://krock-works.uk.to/u/weird_memories-2019-07-12_18.44.18.mp4 16:45 Krock well, idk 16:46 Krock airlike nodes have lovely glitches 16:48 rdococ well, what I've done is given the entity a mostly transparent texture with an opaque outline 16:52 rubenwardy oh noes 16:52 rubenwardy MT doesn't appear to support the null video driver! 16:52 Krock it supports software and burningsvideo, though 16:53 rubenwardy I'm trying to automate testing 16:53 rubenwardy https://gist.github.com/rubenwardy/08a0a6770d637265e4d1947f784e600b 16:54 Krock how far did you plan to go with this testing? More than joining and leaving a world will require much code to implement 16:55 rubenwardy I just want some players in game so I can work on this: 16:55 tomraceror rthank you very much rubenwardy 16:55 rubenwardy https://i.rubenwardy.com/6j7Q4.png 16:56 tomraceror i can join if you want 16:56 rubenwardy it's local 16:56 tomraceror Ah, 16:57 Krock s/Classroom/Manager's Control Desk/ 16:57 Krock nvm 16:57 Krock s/Classroom/Manager's Surveillance Desk/ 16:57 rubenwardy lol 16:58 Krock it's not that far away actually 16:58 rubenwardy also, fun GUIs: https://i.rubenwardy.com/NJfsj.png 17:00 rdococ I'd love to see draggable GUI elements 17:00 rubenwardy maybe I could use a fake XDesktop display? 17:00 rubenwardy idk 17:00 Krock well, with items that would be possible 17:00 rubenwardy rdococ: could be done with drag_container[] 17:01 rubenwardy wouldn't be _that_ hard 17:01 rubenwardy but also 17:01 rubenwardy how much should we even work on formspecs? 17:01 rdococ for the time being, using items for dragging might be interesting 17:01 rubenwardy real co-ordinates and styling patches the wounds 17:01 Krock or selecting a range of items to drag them to a new place 17:01 rubenwardy but a new API is needed to clean it all up 17:01 rdococ ^ 17:06 rubenwardy is there a way I can minimise or focus a window started from CLI? 17:07 rubenwardy aha 17:07 rubenwardy xdotool 17:19 Krock rubenwardy: I thought they wanted permanent voice ^ 17:21 rubenwardy yeah, I don't have the perms to do that 17:24 rubenwardy `xdotool search --name "Firefox" windowminimize` 17:24 rubenwardy hmm 17:25 Krock oh, I thought you or VE had those channel permissions 17:25 rubenwardy ok, works with exact titles 17:26 VanessaE I don't think I have the needed privs in here.... 17:27 Krock apparently someone does.. or this channel would be silent 17:27 VanessaE [07-12 13:26] -ChanServ- You are not authorized to execute this command. 17:27 VanessaE nope, I don't. 17:27 Krock too bad. thanks for trying 17:27 VanessaE actually, all you need is a registered nick in here, isn't it? 17:28 Krock well, tomraceror is registered and logged in, but without voice 17:28 VanessaE huh. 17:28 VanessaE oh well, I can do this anyways.... 17:28 VanessaE damn tab complete :P 17:28 Krock heh 17:28 Krock same mistake here when I /whois'ed 17:43 Krock heh. FF fails to load the private tab XML in v67.0.4 17:43 Krock funny issues 17:51 BuckarooBanzai5 rubenwardy: i wrote a dummy player script a few months ago: https://git.rudin.io/minetest/minetest-dummy-player (it uses xvfb) 18:17 rubenwardy BuckarooBanzai5: thanks! Got it working 18:17 rubenwardy final script: https://gist.github.com/rubenwardy/08a0a6770d637265e4d1947f784e600b 18:47 rubenwardy player:set_look_horizontal(vector.angle(other:get_pos(), player:get_pos())) 18:47 rubenwardy supposed to look towards other player, but player barely rotates 18:48 rubenwardy both docs say that it's in radians 18:50 Lone_Wolf vector.direction()? 18:50 Lone_Wolf owait 18:51 Lone_Wolf I've just been useing verctor.direction() and converting it 19:01 Krock vector.divide(v, vector.length(v)) also gives you the direction btw 19:01 Krock i.e. normalized vector 19:01 Krock oh. not helpful. 19:02 Krock try degrees? 19:02 Krock til there's vector.angle? A new addition, I suppose 19:04 rubenwardy tried degrees, it over shoots massively 19:34 rdococ why does minetest sometimes quit to OS when I specified quit to menu? 19:34 rdococ this only seems to happen in the dev version I have, which I should probably update 19:36 rdococ hmm, raycast doesn't work for finding obstructions when the player has noclipped into an obstruction 19:50 rdococ what is the replacement for get_entity_name? 19:51 Krock isn't there a field in the entity table? 19:52 Krock obj:get_luaentity().name 20:06 rdococ when a player leaves, I need to remove some of the entities. I'm using on_leaveplayer and on_shutdown, but they don't seem to work when I exit in singleplayer 21:55 IcyDiamond Anyone ever thought about implementing some sort of seasons mod? 21:56 IcyDiamond I think you can only change node textures during load time, though 22:01 Lone_Wolf Not a problem with daily server restarts 22:02 IcyDiamond I have this long lasting urge of recreating TerraFirmaCraft mod of Minecraft in minetest as a separate minetest game 22:03 IcyDiamond That would be a lot of work and I don't know if many people would be interested in it 22:10 Sokomine icydiamond: afaik realtest was inspired by terrafirmcraft. perhaps you could use it as a start? 22:10 IcyDiamond Oh, never heard of that before, I'll have a look 22:13 IcyDiamond Hm, not exactly what I'm aiming for really 22:13 IcyDiamond How does override_day_night_ratio work 22:17 Sokomine realtest is pretty nice. i have no idea how close it is to terrafirmcraft. it was created some years ago 23:11 Fixer legit issue -> https://forum.minetest.net/viewtopic.php?p=351493#p351493