Time |
Nick |
Message |
01:28 |
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06:27 |
Ganome |
i am just learning how to GitHub, so nothing i have done was branched and i apologize. I put a blanket MIT license on it, becaue i read it was for the people. I can switch the license if need be. I have updated tons of deprecated calls in plugins such as "nssm, unified inventory, removed the farming hoe from tool ranks (circular dependency), 'tnt_max_height =' in minetest.conf thanks jsnake, xdecor, builtin_item,thelongroad(?) |
06:27 |
Ganome |
,among others" - REPO available at https://github.com/Ganome/OPSkyBlock |
06:28 |
Ganome |
ps there is no skyblock plugin in my skyblock modpack yet |
06:32 |
Ganome |
there might still be some depracated methods in the code, i have fixed everything that has popped up in my console in the past few days |
07:28 |
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12:14 |
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12:39 |
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12:39 |
IhrFussel |
nerzhul, http://irc.minetest.net/minetest-dev/2019-03-27#i_5519396 |
12:40 |
IhrFussel |
The PR is marked HIGH PRIORITY and was added as 5.0.1 milestone...don't only look at 'Blocker' label |
12:41 |
IhrFussel |
You should probably think about a dev-internal list for important PRs to backport so that you don't miss any ... cause once a PR is already merged to master it is extremely easy to just forget about it when it has not been added to the 5.0.1 issue yet |
12:42 |
sfan5 |
WE WILL NOT FORGET TO BACKPORT THIS PR |
12:42 |
sfan5 |
stop mentioning it every 5 minutes |
12:42 |
sfan5 |
geez |
12:43 |
IhrFussel |
Tell that to nerzhul who claimed that no PRs are left for the bugfix release! |
12:43 |
IhrFussel |
Didn't even read the previous day in the IRC log probably |
12:46 |
IhrFussel |
By now I already know that the server owners are NOT the #1 priority to some core devs (not name calling here) when it comes to things to include into bugfix releases |
12:46 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
12:46 |
sfan5 |
i'm not sure what you are referring to here |
12:47 |
atorian37 |
o/ I am looking for a mod to save the spawn place against mining in a server and when the player tries to mine anyway, he will loose health. Does anyone know a mod for that? |
12:47 |
IhrFussel |
That certain core devs or engine contributors (cause not all of the people I remember are actually core devs) would rather release a rushed experience than a safe-to-use-on-servers one |
12:49 |
IhrFussel |
And when server owners complain about bugfix release X not containing something important to fight cheating for example then they are told 'wait for the next bugfix release to upgrade' |
12:49 |
IhrFussel |
or upgrade* |
12:51 |
IhrFussel |
I'm not trying to start an argument here... I simply learned to rather remember the devs multiples times on something important than to just be patient and having stuff missing later |
12:53 |
IhrFussel |
I sounded probably a bit aggressive up there...but that is cause I felt like he ignored my messages in -dev from last night and was like 'no PRs left to backport, let's release finally!' |
12:59 |
IhrFussel |
My server turns 3 YEARS in a little over 1 month and I simply care for my players... I put a lot of effort, time and power into managing and improving my server... so I urgently need a stable and secure gameplay ... not more and not less |
13:02 |
IhrFussel |
And although I still run my server on 0.4.17.1 right now I DO plan to upgrade to 5.X in the near future... and I would love to have a really good version to upgrade to |
13:04 |
IhrFussel |
When the mobile apps decide to upgrade cheating will also be possible on 5.X servers just like now ... preventing that would require moving client stuff entirely server side which will cost time and (likely) server performance |
13:06 |
IhrFussel |
And pretty much every PR that attempted to move player physics to the server side were deemed unusable |
13:17 |
nerzhul |
i claim the bugfix release is okay we can do more bugfixes later |
13:33 |
IhrFussel |
So you think it is OKAY to release a 'bugfix' release that contains a bug which allows an exploit that can fake any log entries?? |
13:34 |
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13:53 |
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13:55 |
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14:01 |
nerzhul |
is this a regression in stable-5 (5.0.1 staged commits) ? or is that present in 5.0.0 too ? |
14:01 |
nerzhul |
if it's a regression in our 5.0.1 branch, it needs to be fixed, if it's present in 5.0.0 it's not blocking the release, it's not the only bug we must fix |
14:02 |
nerzhul |
we must stop to wait for a bug which is not fixed in 3 weeks and release what is ready in a bugfix branch |
14:02 |
IhrFussel |
rubenwardy and sfan5 confirmed it to be backported |
14:02 |
IhrFussel |
It was added to 5.0.1 milestone so talk to the dev who added it to it |
14:03 |
IhrFussel |
Is your goal actually to create a SAFE environment for servers and players? You only seem to care mostly about code quality and SP |
14:04 |
nerzhul |
my goal is to publish ready fixes asap |
14:04 |
nerzhul |
sp ? |
14:04 |
IhrFussel |
Singleplayer |
14:04 |
nerzhul |
i don't look at singleplayer, for me mt is multiplayer :) |
14:05 |
IhrFussel |
Nobody knows when 5.0.2 will release... if you keep this bug in 5.0.1 more people will learn about it possibly abuse it on servers... that is irresponsible if you ask me |
14:06 |
IhrFussel |
and possibly abuse it* |
14:26 |
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14:28 |
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14:53 |
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15:25 |
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15:26 |
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15:32 |
Fixer |
why people even spam in irc these days... |
15:47 |
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15:52 |
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16:40 |
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16:47 |
BillyS |
IhrFussel: By the way, there is already a bug that allows creating fake log entries. Another exploit is annoying, but it's not a critical issue as it's already there. Furthermore, it's FOSS. Pay the devs if you want to tell them what they need to do. |
16:52 |
IhrFussel |
I already explained why the 'pay us' line is old and inaprropriate...when they decided to become core devs they most likely knew that they need to put their available work time into MT dev for free...there was no contract that told them otherwise |
16:52 |
IhrFussel |
And either you do something with passion or you don't do it at all...that's how I see it |
16:53 |
IhrFussel |
I also didn't say that they need to do 'what i say' but the most logical way for development in this case would be to ensure stability AND security on all levels |
16:54 |
IhrFussel |
So fixing a long known exploit should be very high on the list of priorities when discussing bugfix releases which are supposed to fix exactly those exploits |
16:57 |
IhrFussel |
If the PR didn't already exist now things would be different... but this is just a question about 'what do we need to backport from master' |
16:58 |
BillyS |
Ah, okay. |
16:59 |
twoelk |
so a coder comes along and says I know about x and would have joy helpping there and in jumps IhrFussel and yells stop and rather do what is important and if you don't know that part of code then better learn it and serve and maybe if you are effective enough you might return to that part of unimportant code that lured you into minetest in the first place :D (take with lots of grains of salt) |
16:59 |
IhrFussel |
And as you can see some core devs would rather 'rush' out those releases without thinking about delaying for some more important fixes ... and server owners then are the stupid ones who have to deal with those exploits |
17:01 |
sfan5 |
there is no "waiting" for fixes |
17:01 |
sfan5 |
the fixes are already there |
17:02 |
IhrFussel |
Just going by logic it makes absolutely no sense to run a public MT server if you already KNOW since release that the version you run contains one or more well-known exploits people can use to ruin gameplay |
17:02 |
sfan5 |
if we had enough coredevs with free time yesterday, 5.0.1 would already be release *including* that fix |
17:18 |
BillyS |
Really if you see an issue with the game you could always submit a PR |
17:20 |
twoelk |
there probably are enough PR but not enough devs to review them fast enough for live servers problems |
17:20 |
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17:20 |
tenplus1 |
hi folks :) |
17:20 |
twoelk |
o/ |
17:21 |
tenplus1 |
o/ twoelk :) |
17:21 |
tenplus1 |
updated carts fork with latest changes :) |
17:29 |
* twoelk |
is tired from writing lots of technical text today |
17:29 |
tenplus1 |
ouch, what did you write about ? |
17:31 |
twoelk |
heat and smoke extraction systems for industrial plants :-P |
17:31 |
twoelk |
exiting stuff if your into such, otherwise probably deadly boring |
17:33 |
tenplus1 |
wow, technical documentation indeed :P |
17:33 |
* twoelk |
for some wierd reason enjoys the math to it though |
17:34 |
tenplus1 |
gets ya thinking :D |
17:34 |
tenplus1 |
wuzzy is asking for 'creative' priv per player in github, had that in my creative fork for over a year already |
17:40 |
* twoelk |
waves o/ and drives home |
17:40 |
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17:58 |
* sofar |
imagines twoelk writing lyrical about a big, very big, the biggest, fan |
17:58 |
tenplus1 |
heh |
18:00 |
sofar |
"It'll blow you away" |
18:03 |
tenplus1 |
brb, testing summit |
18:03 |
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18:29 |
Ganome |
i dont know if this is mod related, or where to report it?? |
18:31 |
Ganome |
2019-03-28 02:14:52: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug. |
18:31 |
Ganome |
2019-03-28 02:14:52: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug. |
18:32 |
Ganome |
sorry for double post - thats also the second time that has popped up in my logs |
18:44 |
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18:44 |
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19:03 |
Sokomine |
tenplus1: doesn't creative priv work anyway? my handle_schematics mod uses it. it worked pretty well in wuzzys mcl2 with the creative priv |
19:13 |
rubenwardy |
the creative priv sucks |
19:13 |
rubenwardy |
because it changes state too |
19:13 |
rubenwardy |
ie: makes you dig faster, limits things to 1 |
19:17 |
Sokomine |
oh, does it? since when? hmpf! |
19:18 |
Sokomine |
then we need to rename it (the useful priv i mean - the one used in ui, my mod and perhaps other mods) |
19:19 |
Sokomine |
some things in my tests worlds where indeed strange. might be that creative priv now working diffrently :-( whoever maintains ui (vanessae?): we need a new name for the priv then |
19:23 |
VanessaE |
not me. |
19:45 |
Sokomine |
ah, but you introduced me to it. so you're responsible :) |
19:58 |
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20:18 |
DI3HARD139 |
@sfan5 can you try pinging sv2.gn.krynet.pw again? |
20:25 |
sfan5 |
DI3HARD139: ping works, minetest doesn't; as before |
20:26 |
DI3HARD139 |
Ok. so we are getting somewhere. Flushed iptables and reset ufw. There isn't a MT server at that address. One moment |
20:32 |
DI3HARD139 |
Can you try joining sv2.gn.krynet.pw port 48000 |
20:32 |
DI3HARD139 |
or port 48999 |
20:33 |
rubenwardy |
!up sv2.gn.krynet.pw 48000 |
20:34 |
MinetestBot |
sv2.gn.krynet.pw:48000 seems to be down |
20:35 |
DI3HARD139 |
*changes dns servers* |
20:35 |
sfan5 |
!up 66.70.181.119 48000 |
20:35 |
MinetestBot |
66.70.181.119:48000 seems to be down |
20:35 |
sfan5 |
you are wasting your time changing dns servers |
20:36 |
DI3HARD139 |
Reinstall it is! |
20:38 |
sfan5 |
one thing: how many ethernet ports does your server have? |
20:39 |
DI3HARD139 |
I believe 1. lemme double check that |
20:42 |
DI3HARD139 |
1 1Gbe (I210) |
20:43 |
sfan5 |
right, can't be an issue with that then |
20:54 |
DI3HARD139 |
!up sv2.gn.krynet.pw |
20:54 |
MinetestBot |
sv2.gn.krynet.pw:30000 seems to be down |
20:54 |
DI3HARD139 |
!up sv2.gn.krynet.pw:48000 |
20:54 |
MinetestBot |
sv2.gn.krynet.pw:48000 seems to be down |
20:54 |
DI3HARD139 |
*checks the network map* |
20:58 |
DI3HARD139 |
!up sv2.gn.krynet.pw:48000 |
20:58 |
MinetestBot |
sv2.gn.krynet.pw:48000 seems to be down |
20:58 |
DI3HARD139 |
Thats it I give. |
21:00 |
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21:43 |
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22:28 |
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22:34 |
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22:49 |
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22:54 |
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23:12 |
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23:23 |
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23:37 |
IhrFussel |
How many times do I have to tell my players that this weird map stalling issue is NOT server lag?? |
23:37 |
IhrFussel |
I already tell them that REAL server lag halts everything and not just the map |
23:40 |
calcul0n |
well, big boys never read the rules and never listen to admins :p |
23:40 |
calcul0n |
seems to be a common rule on minetest |
23:41 |
IhrFussel |
I guess they automtically call everything 'lag' when it stops working for some reason |
23:41 |
calcul0n |
yep, probably |
23:42 |
IhrFussel |
All I know is that certain app users make the map load slower and slower... and at some point (like when 20 or 25 app users are connected) the map just stalls UNTIL an app user leaves |
23:42 |
IhrFussel |
As soon as an app user leaves the map loads again |
23:43 |
IhrFussel |
So some mobile clients are likely very badly coded and manage to ruin the gameplay for the others |
23:43 |
calcul0n |
hu, that's weird |
23:44 |
IhrFussel |
I already made quite a few videos showcasing it...one sec |
23:45 |
IhrFussel |
Here https://ihrfussels-server.de/stall4.mp4 |
23:45 |
IhrFussel |
You clearly see that the chat and mobs work |
23:47 |
calcul0n |
yes, i've seen that many times on other servers |
23:47 |
IhrFussel |
Here a shorter clip (watch the chat) https://ihrfussels-server.de/stall5.mp4 |
23:47 |
IhrFussel |
As soon as the random name leaves map is back to normal |
23:49 |
calcul0n |
i see |
23:50 |
calcul0n |
iirc some servers just forbid names ending with 3 digits because of these crappy apps |
23:50 |
IhrFussel |
3rd proof https://ihrfussels-server.de/stall10.mp4 |