Time |
Nick |
Message |
00:01 |
IhrFussel |
Not even WorldEdit works |
00:01 |
IhrFussel |
When this happens |
00:01 |
IhrFussel |
You send the command but nothing happens |
00:05 |
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00:06 |
Peppy |
IhrFussel, I noticed that too, thanks to a mod, getting rid of pseudos like guest345 helped a lot |
00:07 |
Peppy |
appears that some crappy clients ask for insane viewing range |
00:07 |
Peppy |
may be part of the explanation |
00:08 |
paramat |
IhrFussel could it be a particular player instead of a particular forked app? |
00:08 |
IhrFussel |
No it happens with lots of players |
00:08 |
IhrFussel |
But mainly ones with randomly generated names |
00:09 |
IhrFussel |
And it only happens when there are lots of them online |
00:09 |
IhrFussel |
It feels like each additional client of that type adds more 'map lag' |
00:09 |
IhrFussel |
Until the map just gives up completely |
00:10 |
IhrFussel |
Whenever this happens the server also refuses ANY inventory actions |
00:10 |
paramat |
hm i wonder how clients can do this ... |
00:10 |
IhrFussel |
I set my block_send_distance to 8 ... can clients somehow ignore this? |
00:11 |
paramat |
obviously there should be serverside protection against this happening |
00:11 |
paramat |
clients can't override that, it's set serverside |
00:11 |
paramat |
as is 'generate distance' |
00:12 |
IhrFussel |
I'm guessing this is also connected to the fact that most mobile app users first float mid air when joining...like their app takes a bit to load the actual map |
00:12 |
paramat |
any chance you could ask these players which app they use? |
00:12 |
IhrFussel |
They also often complain about seeing only gray |
00:12 |
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00:13 |
Peppy |
IhrFussel, I found out the culprit for this darkscreen |
00:13 |
IhrFussel |
This floating can also happen during gameplay for them...like when they suddenly tp to a previously unloaded area |
00:14 |
Peppy |
the players did complain but were inside a node, I would TP them, then the player would go back staight back into the wall |
00:14 |
Peppy |
(without player interaction ) |
00:15 |
Peppy |
it appeared that those players were running some version of Multicraft |
00:15 |
IhrFussel |
Yes! I witnessed that too |
00:15 |
Peppy |
I can't tell wich version though |
00:15 |
IhrFussel |
Players said they were stuck somewhere and I tp them...and a few secs later they suddenly tp back into the corner |
00:16 |
IhrFussel |
They also cannot look around |
00:16 |
IhrFussel |
(have playeranim on my server) |
00:16 |
IhrFussel |
Their heads stay either upwards or downwards |
00:16 |
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00:19 |
IhrFussel |
Whatever those clients do they somehow are able to prevent the server from sending mapblocks to other players... this must be some sort of loop |
00:19 |
IhrFussel |
I also watched network traffic when it happens but it's normal |
00:20 |
IhrFussel |
Server load also doesn't go up |
00:20 |
paramat |
the well know 'multicraft'? it seems there are several 'multicraft' forked apps =/ |
00:21 |
IhrFussel |
There are so many 3rd-party apps that it will be impossible to identify the cause ... I just fear that the same apps will also hang 5.X servers when they upgrade some day |
00:21 |
Peppy |
I guess this wasn't "standard" Multicraft |
00:22 |
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00:22 |
IhrFussel |
And blocking users with such names doesn't necessarily fix this... cause some actually get that they can change the name the app gives them |
00:22 |
IhrFussel |
And then they play on a borked version with a 'legal' name |
00:24 |
Peppy |
well, blocking those crappy names made a big difference for us |
00:25 |
Peppy |
this + "strict_protocol_version_checking = true" |
00:25 |
IhrFussel |
Just happened again... and exactly what I just said 'wimbish' was the source |
00:29 |
IhrFussel |
Network is really not the problem... was 3.8 MB/s during the map stalling and 3.7 MB/s after |
00:31 |
IhrFussel |
But 1 app user alone isn't capable of this... it only happens when my server is full of people |
00:31 |
IhrFussel |
Like 25+ |
00:32 |
IhrFussel |
Then chances are high that most of them are app users |
00:33 |
IhrFussel |
It also happened (rarely) on 0.4.17 CTF |
00:44 |
IhrFussel |
It happens every few minutes on my server right now |
00:47 |
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00:55 |
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02:01 |
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02:32 |
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02:59 |
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03:51 |
DI3HARD139 |
!up sv2.gn.krynet.pw |
03:51 |
MinetestBot |
sv2.gn.krynet.pw:30000 seems to be down |
03:51 |
DI3HARD139 |
grr |
03:52 |
DI3HARD139 |
oh wait. duh... |
03:56 |
DI3HARD139 |
!up mt.krynet.pw |
03:56 |
MinetestBot |
mt.krynet.pw:30000 seems to be down |
03:57 |
Emerald2 |
Which server is that? |
03:58 |
DI3HARD139 |
Just a dummy. Trying to figure out why only select IPs can connect to my server no problem while other cant ping and or join worlds. |
04:38 |
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05:07 |
DI3HARD139 |
!up mt.krynet.pw |
05:07 |
MinetestBot |
mt.krynet.pw:30000 is up (88ms) |
05:07 |
DI3HARD139 |
I am soooo freaking mad rn. All that for nothing....... |
05:10 |
sofar |
lol |
05:10 |
sofar |
figure it out then? |
05:27 |
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05:30 |
DI3HARD139 |
Yeah. Apparently we were working with 3 firewalls. Not just 2. |
05:30 |
DI3HARD139 |
Said 3rd was filtering most UDP traffic.... |
07:19 |
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08:00 |
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08:05 |
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08:51 |
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09:13 |
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10:02 |
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12:00 |
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12:14 |
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12:16 |
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13:06 |
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13:46 |
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15:09 |
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15:48 |
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15:51 |
tumeninodes |
rubenwardy, I just updated my Default LS tp on CDB, it awaits approval kind sir. Took me a few times to remember I had to update the master on the webpage :P |
15:51 |
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15:52 |
tumeninodes |
omg kaeza is back??! Hi kaeza |
15:57 |
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16:08 |
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16:10 |
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16:16 |
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16:21 |
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16:23 |
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16:44 |
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16:44 |
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16:51 |
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16:53 |
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16:54 |
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16:56 |
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16:57 |
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16:59 |
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17:01 |
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17:09 |
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17:10 |
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17:43 |
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18:15 |
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18:54 |
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19:48 |
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19:57 |
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20:08 |
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20:10 |
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20:10 |
BuckarooBanzai |
hi al |
20:10 |
BuckarooBanzai |
*all |
21:22 |
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22:00 |
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22:32 |
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22:40 |
kaeza |
!tell tumeninodes Heya! How's it going? |
22:40 |
MinetestBot |
kaeza: yeah, sure, whatever |
22:40 |
kaeza |
Greetings. |
23:20 |
VanessaE |
Well, I'm losing my home. have to move. If anyone can help me, https://www.gofundme.com/f/5pqdb-help-me-move |
23:54 |
kaeza |
VanessaE: that sucks. :( |
23:54 |
kaeza |
Wish I could be able to help in some way, but resources are scarce over here. |