Time |
Nick |
Message |
00:25 |
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00:27 |
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01:01 |
* benrob0329 |
explores servers |
01:03 |
benrob0329 |
Any server which has a broad enough anti-guest regex to disallow any username with numbers at the end immediately goes on my "Well screw you too" list. |
01:06 |
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01:09 |
rdococ |
the best anti-guest regex is /^[A-Z][a-zA-Z]+\d{2,3}$|^benrob0329$/g |
01:18 |
ANAND |
lol :) |
01:56 |
benrob0329 |
"Yeah, that's cool. But I've seen all of this before. Show me something new, something different." |
01:56 |
benrob0329 |
^ thoughts while looking for a server to do a video on |
01:57 |
rdococ |
If CSMs supported rendering graphics, then I might be able to create a *much* more capable touchscreen mod. |
01:57 |
rdococ |
s/supported/support/ |
01:59 |
kaeza |
Do it using texture modifiers ala signs_lib. |
02:00 |
xerox123_ |
benrob0329: lasers™? |
02:01 |
xerox123_ |
hehe |
02:04 |
benrob0329 |
xerox123_, lazers are certainly something special :P |
02:14 |
benrob0329 |
The thing I have to ask with this is, why is ___ different from the other several-dozen servers that we have? What makes it special, what makes it worth making a video about, or worth playing on? |
02:15 |
xerox123_ |
BlS doesnt have pipeworks/technic, it has tubelic and terumet which make some cool looking factories |
02:21 |
rubenwardy |
*lasers |
02:22 |
benrob0329 |
which is cool, and I'm glad to see more than the classic pipeworks/technic combo but how does that really change gameplay or builds? |
02:22 |
rubenwardy |
Light Amplification by Stimulated Emission of Radiation |
02:22 |
rubenwardy |
LASER |
02:23 |
benrob0329 |
How does that make it different than your average Modded MTG, High-Res Medieval, or RPG Survival? |
02:58 |
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03:18 |
xerox123_ |
benrob0329: you could check out persistent kingdoms, but i dont think anybody there would let you fly around their base |
03:18 |
xerox123_ |
esp if it's gonna be in a video |
03:22 |
benrob0329 |
xerox123_, I've been told about PK, it's definitely on my list. |
03:22 |
benrob0329 |
Could make for an interesting filming setup |
04:41 |
benrob0329 |
What is the point of having a "No Video" Policy on a public server? |
04:41 |
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05:32 |
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05:34 |
kaeza |
Good night. |
07:25 |
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08:24 |
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09:23 |
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10:04 |
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10:46 |
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11:26 |
IhrFussel |
Even after adding a if formname ~= "" then return end and adding a priv check for u_i 'giveme' functions I still get a lag of several seconds sometimes |
11:26 |
IhrFussel |
- on_player_receive_fields[2] ....................... | 1 | 4822490 | 620 |
11:26 |
rubenwardy |
yay u_i |
11:27 |
IhrFussel |
I don't see how the 'put to craft grid' buttons can cause such a lag |
11:28 |
IhrFussel |
This is btw the ONLY callback that exceeds 1 second lag |
11:28 |
IhrFussel |
No other player_receive_fields() callback takes that long ever |
11:30 |
IhrFussel |
To make sure I might've to disable those buttons for testing |
11:30 |
IhrFussel |
If lag is normal again then it's 100% something to do with the 'handle_giveme' function |
11:31 |
IhrFussel |
I mean 'handle_craft' |
11:32 |
IhrFussel |
The actual function name is 'craftguide_craft' |
11:35 |
IhrFussel |
Can someone look at that function and tell me what could potentially cause a lag of 3+ secs there? Craft recipes can only have a maximum of 9 recipe items right? |
11:36 |
IhrFussel |
Here is the function https://github.com/minetest-mods/unified_inventory/blob/master/register.lua#L506 |
11:38 |
rubenwardy |
there's recursion in a triple nested for loop |
11:38 |
rubenwardy |
that'll be why |
11:38 |
rubenwardy |
oh wait, nvm |
11:39 |
IhrFussel |
Maybe the 'all' button is the problem? |
11:39 |
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11:39 |
IhrFussel |
Like if someone has thousands of items for crafting and presses 'All'? |
11:40 |
IhrFussel |
I just restarted my server with the function commented out...let's see how high the lag goes |
11:40 |
rubenwardy |
it should probably be operating on Lua tables at this scale |
11:41 |
rubenwardy |
ie: local list = inv:get_list("name"); list[i] instead of inv:get_stack("name", i) |
11:53 |
IhrFussel |
Profiler says 'giveme' button takes about 30ms which is totally fine |
11:58 |
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12:29 |
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12:29 |
tenplus1 |
hi folks :) |
12:30 |
_Xenon |
Hey tenplus1 |
12:30 |
tenplus1 |
hi Xenon :) |
12:33 |
tenplus1 |
Ethereal NG updated (added Sakura Door to fit in with Paper Walls) |
12:45 |
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12:45 |
twoelk |
0/ |
12:45 |
tenplus1 |
hi twoelk o. |
12:52 |
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12:52 |
tenplus1 |
wb |
13:01 |
twoelk |
tenplus1 , ever seen this ? https://forum.minetest.net/viewtopic.php?id=3588 |
13:02 |
tenplus1 |
nope... although nice image at the end :D |
13:03 |
tenplus1 |
gotta make the tree model look better sometime :P |
13:04 |
twoelk |
seems like them cherry trees have been added to minetest on several occasions over the last 7 years but never stayed |
13:05 |
tenplus1 |
true, never seen them before on forum |
13:05 |
twoelk |
google for sakura voxel for inspiration :D |
13:06 |
IhrFussel |
Protocol version 26 is which MT version? |
13:06 |
tenplus1 |
hi fussel |
13:06 |
IhrFussel |
Hey tenplus1 |
13:06 |
IhrFussel |
I think it's 0.4.12 or 0.4.13 |
13:06 |
tenplus1 |
lololol, sakura voxel = https://pre00.deviantart.net/26da/th/pre/f/2018/016/1/5/voxel_japanese_sakura_by_pixelz3d-dc071bx.png |
13:09 |
twoelk |
0.4.16? https://wiki.minetest.net/User:Twoelk/sandbox1 |
13:10 |
twoelk |
see table at bottom of page |
13:10 |
tenplus1 |
themods ? |
13:10 |
twoelk |
another wip that I totally forgot |
13:12 |
tenplus1 |
interesting page :D |
13:15 |
twoelk |
:D, now you know my folder tree templates |
13:16 |
tenplus1 |
hehe |
13:17 |
IhrFussel |
How to explain someone with Ubuntu how to get the newest MT version? The person already has problems opening the terminal... IMO only people who know at least a little about computers should use Linux |
13:17 |
twoelk |
https://i.ytimg.com/vi/NJUWjZJftN0/maxresdefault.jpg a design worth stealing er .... use as inspiration of course |
13:18 |
tenplus1 |
I might tweak the model later today, add a few ysplices in the right places and chance nodes |
13:18 |
IhrFussel |
They say they installed MT a year ago... now I tried to get the Ubuntu version they use and told them to type 'lsb_release -a' into the terminal and they find it too hard |
13:19 |
tenplus1 |
gawd |
13:19 |
IhrFussel |
I'm guessing they use 16.04 which still has 0.4.13 in the official repos I think |
13:20 |
IhrFussel |
So I'd have to explain to them how to add a PPA |
13:20 |
tenplus1 |
to download minetest and install ? just give them the link to the .deb file |
13:21 |
IhrFussel |
Do PPAs have deb files? |
13:21 |
tenplus1 |
did you find what version of ubuntu he has |
13:21 |
twoelk |
well with fingers trained on wiping tiny mobile screens doing some typing in a terminal can be a frightening adventure |
13:21 |
IhrFussel |
Not yet cause they find it too hard to type the command into the terminal... |
13:22 |
tenplus1 |
would either be 16.04 or 18.04 |
13:22 |
tenplus1 |
https://launchpad.net/~minetestdevs/+archive/ubuntu/stable/+files/minetest_0.4.16-ppa5~ubuntu16.10.1_amd64.deb |
13:22 |
tenplus1 |
https://launchpad.net/~minetestdevs/+archive/ubuntu/stable/+files/minetest_0.4.17.1-ppa0~ubuntu18.04.1_amd64.deb |
13:22 |
tenplus1 |
those will work |
13:22 |
tenplus1 |
if it's a 64-bit system |
13:24 |
IhrFussel |
They say they installed MT a year ago so most likely 16.04 cause 18.04 doesn't exist that long yet |
13:24 |
tenplus1 |
1st link will work on 16.04 and 16.10 releasesd:) |
13:24 |
IhrFussel |
Or maybe they upgraded...but wouldn't the MT version upgrade then too? |
13:25 |
tenplus1 |
if they upgrade using an LTS it stays that release, until new LTS comes out |
13:25 |
tenplus1 |
so ya never know |
13:25 |
IhrFussel |
I mean if I install MT 0.4.13 via official repo on 16.04 and 18.04 only has 0.4.16 ... would Ubuntu update my MT version after I upgrade? |
13:25 |
tenplus1 |
yup, would upgrade minetest as well |
13:26 |
IhrFussel |
Then they definitely don't use 18.04 else their MT would be newer |
13:26 |
tenplus1 |
and they somehow cannot hit: CTRL+ALT+T to open a terminal and type: lsb_release -a |
13:26 |
tenplus1 |
stranger |
13:32 |
IhrFussel |
The .deb file will open Ubuntu software center right? |
13:33 |
IhrFussel |
Or will it just install directly? |
13:33 |
tenplus1 |
yes, it'll either install using software centre or gdebi, whichever it finds |
13:35 |
tenplus1 |
do you know what spec their setup is ? |
13:42 |
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13:42 |
tenplus1 |
o/ scr267 |
13:50 |
IhrFussel |
I know nothing other than 'protocol version 26' and 'using Ubuntu' |
13:51 |
tenplus1 |
hopefully the .deb file will help |
13:51 |
tenplus1 |
failing that he would benefit from upgrading his system |
14:50 |
IhrFussel |
WAIT a sec... I think I found another possible 'exploit' in u_i ... you can theoretically send a custom field named 'craftguide_craft_9999' and it will try to craft something 10,000 times |
14:50 |
tenplus1 |
ouch, that needs a limiter added |
14:51 |
IhrFussel |
Granted you need the materials to craft but once you got them you can likely cause a big big lag |
14:51 |
tenplus1 |
do you think anyone would do that on purpose ? |
14:52 |
IhrFussel |
IDK...my server experienced 3-6 secs lag recently caused by u_i 'receive_player_fields()' and now that I commented out the 'to craft grid' buttons the lag seems to be gone |
14:52 |
tenplus1 |
interesting |
14:53 |
IhrFussel |
I mean I commented out the function that passes the fields to the 'craft x times' function |
14:54 |
tenplus1 |
so the 1 and 10 buttons still work ok? |
14:55 |
IhrFussel |
They shouldn't cause much lag...one issue might be the 'All' button |
14:56 |
tenplus1 |
adding a hard limit of 99 would be ideal |
15:00 |
tenplus1 |
this is why it woudl be ideal to include craftguide and creative invenotry in default |
15:01 |
tenplus1 |
I wouldnt be surprised, never did like u_i myself |
15:02 |
IhrFussel |
At least the exploit requires a modified client (and optionally CSM if they want to have a nice GUI for the formspec field sending) |
15:07 |
IhrFussel |
But such mod mistakes are very unfortunate...and some server owners even believe that the 'bad mobile apps' are able to cheat the server and give themselves items |
15:07 |
IhrFussel |
When in reality the problem is an exploit in one of the server mods |
15:08 |
tenplus1 |
if bored enough players can find many exploits to cheat the game :D |
15:08 |
IhrFussel |
Yeah but the mobile apps cannot magically cheat more than non-mobile clients |
15:10 |
IhrFussel |
btw I recently started logging what players search for in the inventory... and it showed me that many 'bot players' actually look for normal stuff... partly in other languages but they don't send spam links or some kind of command in the inventory |
15:11 |
tenplus1 |
do we still have bot clients running around servers as much ? |
15:12 |
IhrFussel |
I had one recently... didn't react to anything, walked around in the same patterns always punching and sometimes right clicking ... was kinda creepy |
15:12 |
tenplus1 |
yeah, insta kick |
15:12 |
IhrFussel |
I gave them a few dirt nodes and they sometimes placed one |
15:13 |
IhrFussel |
Was also btw always the first to join |
15:13 |
tenplus1 |
eager bot :D |
15:13 |
IhrFussel |
A bug happened and I had to restart the server 5 times within 10 minutes...that bot player was always instantly in |
15:14 |
IhrFussel |
I temp banned the account and a few minutes later a new name joined with the same behavior |
15:14 |
tenplus1 |
I've only ever allowed one bot onto server and that was to create a map |
15:15 |
tenplus1 |
set behaviour, zooming around and loading areas to plot out |
15:15 |
IhrFussel |
I wonder what their benefit is...the one I had didn't seem to do any harm to my server cause they ran around in circles kinda |
15:16 |
IhrFussel |
Not actual circles but they reached their starting position again after a while... the movement looked a bit like a 'slalom' |
15:16 |
tenplus1 |
5.0 doors mod has changed "doors_owner" to "owner" which breaks door compatibility if testing 5.0 |
15:18 |
IhrFussel |
Oh wow that could break lots of servers... |
15:19 |
tenplus1 |
would have been easy to simple leave it as "door_owner" |
15:21 |
tenplus1 |
am trying to update Doors Redo to use new 5.0 code but it'll break compatibility now |
15:22 |
IhrFussel |
I see now it tries to convert the key name here https://github.com/minetest/minetest_game/blob/bae58b38067ffec52eb3c3c67d5a2f71190c22e8/mods/doors/init.lua#L7 |
15:23 |
tenplus1 |
yup, so a check every time a door is used and update if found |
15:23 |
tenplus1 |
wasteful |
15:24 |
IhrFussel |
To make it compatible you could simply do local owner = meta:get_string("doors_owner") or meta:get_string("owner") |
15:24 |
IhrFussel |
No wait |
15:24 |
IhrFussel |
meta returns a "" if not found so that won't work |
15:25 |
tenplus1 |
if "doors_owner" is found it's a standard (old) door, so it rewrites as "owner" and blanks the former |
15:25 |
IhrFussel |
Yes but I mean if you want to make your mod compatible with both 0.4.X and 5.0.0 |
15:26 |
IhrFussel |
You'll have to do local owner = meta:get_string("doors_owner"); if owner == "" then owner = meta:get_string("owner"); end |
15:26 |
IhrFussel |
Maybe |
15:26 |
tenplus1 |
read 2, write 2... lol |
15:27 |
tenplus1 |
am changing code to go back to using "doors_owner" for now |
15:27 |
tenplus1 |
and when 5.0 is more stable and released I'll switch to the new way |
15:30 |
IhrFussel |
You could possibly also add a new meta key called 'mode' for example which stores 'doors_owner' or 'owner' and then you only need to local mode = meta:get_string("mode") and can run all writes on that variable |
15:30 |
tenplus1 |
true |
15:31 |
tenplus1 |
doors redo has flipped settings using a special key tool though, doors can flip between unlocked, locked and protected |
15:36 |
tenplus1 |
players prefer the choice of opening/locking/protecting any door registered with the mod :) |
15:52 |
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15:52 |
tenplus1 |
Doors Redo updated (nil checks added, global doors.) |
15:57 |
Calinou |
IhrFussel: point them to https://flathub.org/apps/details/net.minetest.Minetest |
15:57 |
Calinou |
"Make sure to follow the setup guide before installing" of course :) |
15:57 |
tenplus1 |
hi Calinou |
15:57 |
Calinou |
it's supported on Ubuntu 14.04 and newer (so, any supported Ubuntu version) |
15:57 |
Calinou |
on 18.10, you don't need to add a PPA anymore to enable Flatpak support too |
15:58 |
tenplus1 |
wow, didn't know there were any flatpaks available for Minetest |
15:59 |
Calinou |
hi tenplus1 :) I did some work on my mods recently to improve code quality (added Luacheck + Travis CI) |
16:00 |
tenplus1 |
sweet :P |
16:00 |
Calinou |
rubenwardy, sofar: also, I'd like to enable enable Travis CI on my repositories in minetest-mods but I can't do it |
16:00 |
Calinou |
(no permissions) |
16:00 |
Fixer |
that feel when you have over 5000 or more bookmarks |
16:01 |
Calinou |
I use buku for managing my bookmarks in a browser-independent way |
16:01 |
tenplus1 |
ouch dude, are they all needed ? or just whimsy |
16:01 |
Calinou |
the database is a SQLite file, so it can be easily synchronized with Nextcloud or Syncthing |
16:01 |
Calinou |
https://github.com/jarun/Buku |
16:06 |
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16:17 |
tenplus1 |
anyone got any good anime recommendations ??? |
16:20 |
tenplus1 |
foody time :) laters all o/ |
16:20 |
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16:44 |
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16:55 |
Fixer |
fuck pinterest and their spam in google images search and their shitty modal window |
16:55 |
Fixer |
get of my google image lawn |
16:55 |
rubenwardy |
it does truly suck |
17:16 |
Fixer |
bless https://mycroftproject.com |
17:29 |
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18:04 |
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18:12 |
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18:14 |
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18:33 |
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18:36 |
benrob0329 |
Fixer, could you activate my account on JT2? I joined for a bit some time ago and would like to take another look |
18:37 |
Fixer |
benrob0329: no idea how |
18:37 |
benrob0329 |
Well, is there someone else on IRC who's on the moderator team? |
18:38 |
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18:38 |
benrob0329 |
Also I'm gonna say it, deactivating an account for inactivity is really annoying |
18:39 |
benrob0329 |
If I was a long-time player who wanted to look around and bring back some old memories, needing to find a way of contacting a mod just to look around for 15 minutes would make me just move on. |
18:46 |
Calinou |
deleting accounts for inactivity should probably be bound to an "initial activity" meter of some sort |
18:46 |
Calinou |
like, long-time players never get their account deleted |
18:46 |
Calinou |
but players who stay for one hour would get it deleted after 3 months or so |
18:46 |
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18:49 |
benrob0329 |
Calinou, it's not deleted, it's deactivated |
18:49 |
benrob0329 |
just deleting I could understand, but I can't log back in without getting a hold of a mod first |
18:57 |
Sokomine |
benrob0329: ah, indeed. my account is similarily deactivated. probably best send a pn on the forum? i've visited that server only for sightseeing as i severely dislike any pvp that is not strictly on an agree-to or mere-accident-basis |
19:01 |
twoelk |
benrob0329 ask sorcerykid |
19:02 |
benrob0329 |
The way I look at it, if your server does something stupid (like deactivate my account or disallow my already snipped in-game username) I don't really want to make a video about it. |
20:42 |
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21:21 |
IhrFussel |
Not sure what 'deactivating' is supposed to accomplish... either you let the account be or delete it to save some space....decativating will do neither |
21:21 |
IhrFussel |
It sounds dumb and pointless to me |
21:24 |
IhrFussel |
On my server unimportant info (like profile) is deleted after 6 months of no login and after 1 year account data/protections are wiped |
21:26 |
IhrFussel |
Cause 'areas' actually gets slower the more protections exist... at 1,000 looping through them only takes 50-80ms but when you reach 3,000 or more it can take up to 2 seconds when using /find_areas |
21:26 |
rubenwardy |
install libspatial |
21:43 |
Shara |
IhrFussel: Deleting protections for inactivity can be really bad. It's not odd for players who build really good things to move on... If I took that approach on RC, some really beautiful works would now be open for griefing. |
21:55 |
benrob0329 |
IhrFussel, Shara: Transfer them to the admin then? |
21:57 |
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21:59 |
Shara |
I don't know what Fussel does. But if he's worried about too many areas, I doubt he's doing that. |
21:59 |
Shara |
It's not something I'd ever do either way.The onyl time areas get removed on my server is if the admin team makes a decision to remove them |
22:01 |
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22:08 |
rdococ |
What kinds of messages can be sent with mod channels? |
22:11 |
rdococ |
Can functions be sent if they have no upvalues? |
22:16 |
sfan5 |
you can send anything that can be turned into a string |
22:25 |
Fixer |
Shara: removing protects is very cancerous, i see that in mc a lot, 30 days and boom, i would rather inspect the area first and then remove if it is empty |
22:27 |
Shara |
Fixer: Yea. That's why I spoke up about it. Any kind of auto-removal of protection is just asking for good builds to get wrecked |
22:54 |
* Sokomine |
heavily nods to Shara |
23:04 |
IhrFussel |
Then we have different views... if a player doesn't spend time on my server for 1 year I honestly don't think they are worth my server resources anymore ... if you move on from a server you do it for good |
23:06 |
IhrFussel |
This might also depend on the type of server you run... creative servers are expected to keep any big projects I'd say |
23:07 |
rubenwardy |
that's kinda bs |
23:07 |
rubenwardy |
say a player builds something massive near your spawn, then goes off line for a while |
23:08 |
rubenwardy |
their build could end up getting trashed |
23:08 |
IhrFussel |
1 year is more than a while... 1 year just tells me 'sorry i found something else or quit MT entirely' |
23:08 |
rubenwardy |
but the build should still have value for you |
23:08 |
rubenwardy |
if it's in a visible location especially |
23:09 |
rubenwardy |
I haven't been on Shara's server for about a year |
23:09 |
rubenwardy |
I'd be quite annoyed if my stuff was gone |
23:09 |
rubenwardy |
as per usual, you're making shitty assumptions |
23:09 |
Shara |
^ |
23:10 |
Shara |
Fussel, I'd be pretty furious with you if I found the castle I built on your server had lost protection as well. |
23:10 |
IhrFussel |
1 year is more than enough time to come back to a server you have important builds on... I accept no excuse there |
23:10 |
Shara |
Okay, I will tell serious builders to avoid your server from now on. |
23:10 |
Shara |
It doesn't matter if it's survival or creative |
23:11 |
Shara |
And your assumptions are so wrong in so many ways. |
23:11 |
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23:11 |
Shara |
It is not about giving resources to a player. If a build is high quality, that build adds value to your server regardless of whether the player is there or gone |
23:12 |
IhrFussel |
The BUILD is not deleted just the protection... so if the project was built far from usual visited places chances are it's still intact if the player ever decides to join again |
23:12 |
Shara |
"chances" |
23:13 |
IhrFussel |
If players fear deletion/griefing they can use local map saving |
23:14 |
Shara |
Which most don't know about and find really inconvenient to do anythign meaningful with, especially once custom nodes are involved |
23:14 |
Shara |
I wouldn't even know how to duplicate the nodes in my build there for example |
23:14 |
IhrFussel |
And yes this is about resources cause as I explained earlier more protections = more lag per step ... and I'm not going to recompile my server and readjust everything again just to enable some faster protection checking |
23:15 |
IhrFussel |
The next time I recompile is when I switch to 5.0.0 |
23:15 |
Shara |
Well, no one else here seems to agree with your viewpoint, but you do as you wish |
23:16 |
IhrFussel |
My server is already very mods heavy... I cannot accept more lag just because some players who virtually never join think their projects need to stay protected for years to come |
23:17 |
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23:18 |
Shara |
Well go ahead and delete my builds please |
23:19 |
Shara |
I'd rather that than some random kiddies griefing them or claiming them |
23:26 |
paramat |
if protection is removed a build will almost certainly be messed with. if a build is good it deserves protection whether the builder is around or not -> transfer protection to admin |
23:27 |
ChimneySwift |
if protection is causing lag then the protection mod is bad, there should be no reason to remove protection |
23:30 |
IhrFussel |
Not every server has 100,000+ accounts like mine |
23:31 |
IhrFussel |
So on most servers with less accounts the protections are no problem with 'areas' |
23:32 |
IhrFussel |
Or if the server either disables self protection or sets the limit per player to something very low (I think default is 4) |
23:32 |
IhrFussel |
I set my limit to 10 per player |
23:33 |
IhrFussel |
And if a player reaches those 10 I review their best build and when I think it's somewhat creative I give them +40 protections |
23:33 |
IhrFussel |
Some long term players already reached the limit of 50! So I had to add yet another priv to allow 100 |
23:35 |
IhrFussel |
I'd say there are well over 5,000 protections on my server ... many of them are wasted cause players don't know how to protected properly and waste their 10 protections on different rows of their houses instead of asking staff to help |
23:37 |
IhrFussel |
If I find something very special on the map and see it has no protection then I reprotect it of course... or if I find such a build before the protection is deleted |
23:37 |
IhrFussel |
But it's not easy to find these...usually it happens by accident when I fly over the map to explore |
23:40 |
IhrFussel |
I could maybe also find another way to keep the protections low ... like deleting ones of app users who didn't join for a few months only |
23:40 |
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23:40 |
IhrFussel |
Cause the apps they use change their name/password regularly and many cannot access their old names anymore and have to use a new one |
23:41 |
IhrFussel |
I read that daily 'it's me blahblah, my app gave me a new name' |
23:49 |
paramat |
100,000+ ... it always amazes and impresses me how admin manage to cope with a public server =) |
23:50 |
IhrFussel |
Well...probably more like 30,000 when I think about the IPs that have 10 or more names cause of their app |
23:50 |
IhrFussel |
I mean probably 30,000 unique people |