Time |
Nick |
Message |
00:23 |
rubenwardy |
https://0fps.net/2018/03/03/a-level-of-detail-method-for-blocky-voxels/ |
00:27 |
VanessaE |
rubenwardy: so get celeron55 to dust off his farmap code and fix it..... |
00:28 |
VanessaE |
(though that guy's technique looks like it may be better) |
00:28 |
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00:42 |
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00:43 |
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02:28 |
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02:30 |
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02:51 |
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06:00 |
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06:26 |
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06:26 |
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08:16 |
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08:51 |
ANAND |
From a reply to that article: SeaOfMemes has used another technique called bounding box to implement LOD, which is much better suited to voxel games than the technique described in the article |
08:51 |
ANAND |
Here's an article on their bounding box implementation: http://www.sea-of-memes.com/LetsCode67/LetsCode67.html |
11:26 |
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12:10 |
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12:17 |
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12:21 |
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12:21 |
tenplus1 |
hi folks :) |
12:25 |
Calinou |
rubenwardy: 0fps is nice because it uses the GIF I recorded here :P https://0fps.net/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/ |
12:25 |
tenplus1 |
hi Calinou |
12:26 |
tenplus1 |
interestinglink |
12:29 |
tenplus1 |
how's the performance hit though ? |
12:31 |
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12:32 |
tenplus1 |
hi Rafi |
12:39 |
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12:39 |
tenplus1 |
o/ xenon |
12:39 |
_Xenon |
Hey tenplus1 |
12:43 |
Rafi59 |
Hi tenplus1 |
12:44 |
tenplus1 |
hrm, seems leafdecay doesn't wanna work with my sakura's... can anyone see anything unusual:https://notabug.org/TenPlus1/ethereal/commit/03df3ab59cf9985a428d5a6606f6d6aad7d425ae |
13:25 |
tenplus1 |
sofar: you around ? |
14:03 |
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14:03 |
tenplus1 |
hi fussel |
14:04 |
IhrFussel |
Why does register_on_dignode() TRIGGER when in reality the position is protected?? |
14:04 |
IhrFussel |
I thought the protection check would run BEFORE any node dig callback is called |
14:04 |
tenplus1 |
the protection is called on_dig |
14:04 |
tenplus1 |
hold on, lemmie check more |
14:05 |
IhrFussel |
I have an event on my server that tells players to dig a certain node on the map ... and a player was able to get multiple rewards by digging a protected position |
14:06 |
IhrFussel |
Great now I need to add protection checks to those callbacks |
14:06 |
tenplus1 |
minetest.is_protected only returns a true/false value for player and position, the on_dig section is in default it seems |
14:06 |
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14:06 |
tenplus1 |
hi Hillbilly |
14:09 |
IhrFussel |
So on_dignode() gets called before the protection check in default/builtin? |
14:09 |
lumberJ |
hey tenplus1 |
14:10 |
tenplus1 |
hey lumberj |
14:10 |
tenplus1 |
as far as I know the node is dug then protection check then returned back to norm if protected |
14:10 |
IhrFussel |
That sounds inefficient to me |
14:10 |
tenplus1 |
the special node you have on your server may require a minetest.is_protected() check in there someplace as well |
14:10 |
tenplus1 |
buckets, beds, doors etc. all use the is_protected check as well |
14:10 |
lumberJ |
either i'm thick or minetest_mods/simplecrafting_lib's furnace api isn't quite working |
14:11 |
tenplus1 |
but yeah, inneficient |
14:11 |
tenplus1 |
never used that mod lumber |
14:11 |
lumberJ |
both are possiblities actually^ P |
14:11 |
IhrFussel |
So the engine actually already removed the node from the map and THEN the server remembers to check if the position was even protected and if yes the server readds the missing node |
14:12 |
lumberJ |
doesn't seem to be used much though it looks like it has a lot of potential for folks that want to get away from the crafting grid way |
14:12 |
tenplus1 |
checking engine for protection reference |
14:14 |
tenplus1 |
https://github.com/minetest/minetest/blob/5560ec8178053b27adac6f277f539975d46267b8/builtin/game/item.lua#L543 |
14:15 |
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14:15 |
tenplus1 |
hi src |
14:16 |
tenplus1 |
seems it does a protection check at the start of the dig function and the callbacks only when it's gone |
14:16 |
tenplus1 |
what version of minetest you running fussel ? |
14:17 |
IhrFussel |
0.4.17.1 ... register_on_dignode() gets definitely called on protected nodes |
14:17 |
IhrFussel |
That's what I know |
14:18 |
tenplus1 |
so weird, going by the code it shouldn't get that far... I dont get it |
14:20 |
tenplus1 |
you could add an after_dig() function to the node to check for protection and if none found give player the award |
14:20 |
tenplus1 |
would help :) |
14:22 |
IhrFussel |
I cannot do that cause then I would have to add that to lots of nodes... what I basically do is checking in register_on_dignode() against a list of allowed nodes |
14:22 |
tenplus1 |
we may need a dev to check this is suppose to happen |
14:22 |
tenplus1 |
might be a bug |
14:26 |
tenplus1 |
then again, it may be fixed in 5.0dev |
14:31 |
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14:34 |
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14:34 |
tenplus1 |
o/ calcul0n |
14:43 |
lumberJ |
submitted an issue re the issue with simplecrafting_lib. hopefully there is some useful info there so someone smarter than me can quickly spot the problem :D |
14:43 |
tenplus1 |
link me to the issue page |
14:45 |
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14:45 |
tenplus1 |
hi twoelk |
14:45 |
twoelk |
o/ |
14:46 |
lumberJ |
tenplus1: https://github.com/minetest-mods/simplecrafting_lib/issues/1 |
14:46 |
tenplus1 |
thanks :D |
14:46 |
lumberJ |
thank you for taking a look, and being subtle about asserting you are smarter than me ;) |
14:47 |
tenplus1 |
I'm not smart, just a different set of eyes |
14:47 |
twoelk |
seen you have been playing with pink trees ;-P |
14:47 |
tenplus1 |
a few players on server requested Sakura's to be added, took ages to do the textures, but now leafdecay isnt working for them... pah! |
14:47 |
lumberJ |
i kid. thanks for taking a peek though |
14:48 |
twoelk |
didn't the red trees mod have some? |
14:48 |
lumberJ |
tenplus1 are you reworking sakura from redtrees or something completely different? |
14:48 |
tenplus1 |
did they ? havent looked at that mod |
14:48 |
tenplus1 |
I just added from scratch because I was asked by a few players in forum |
14:48 |
lumberJ |
i have extracted it and am reworking it. leaf_decay was broke there too. |
14:49 |
lumberJ |
if i recall, you just need to make a leaf_decay = 1 group |
14:49 |
twoelk |
I think I saw a version by Gael somewhere in my archives |
14:49 |
lumberJ |
and then there is some registration method in default |
14:49 |
tenplus1 |
https://forum.minetest.net/viewtopic.php?f=11&t=14638&hilit=ethereal+ng&start=100#p343506 |
14:49 |
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14:49 |
tenplus1 |
wn fussel |
14:50 |
tenplus1 |
added the group, just seems to be flakey... works fine with ethereals birch tree's, but sakura's dont seem to decay: https://notabug.org/TenPlus1/ethereal/commit/03df3ab59cf9985a428d5a6606f6d6aad7d425ae |
14:51 |
lumberJ |
let me see if i can find my implementation |
14:59 |
twoelk |
hmm, seems all redtree code got deleted :( someone should readd a cleaned version |
15:00 |
tenplus1 |
what else did it add ? |
15:01 |
lumberJ |
i may have an original in one of my backups. i pretty much only downloaded it to rework the sakura |
15:01 |
tenplus1 |
do you have a github page ? |
15:02 |
lumberJ |
tenplus1, your implementation looks right as far as i can tell |
15:02 |
lumberJ |
not sure why it wouldn't work |
15:02 |
lumberJ |
unless the radius is off or something like that |
15:02 |
tenplus1 |
yet when I chop all the wood it doesnt do a thing... hrmmmm... *deep thought* |
15:03 |
lumberJ |
if you are asking me, i do have a github, but i haven't put anything recent on it--have become a bit of a code hermit :P |
15:04 |
tenplus1 |
lol, I store everythign there just-in-case :P |
15:04 |
tenplus1 |
my 3rd backup |
15:05 |
lumberJ |
i don't have backups in 3 places, so i'm not too worried. a fire would be about the only thing that might do me in |
15:05 |
* twoelk |
studies his copy of redtrees searching for code not belonging there |
15:05 |
lumberJ |
but if that happens minetest mods would probably be the least of my worries |
15:05 |
tenplus1 |
very true |
15:05 |
lumberJ |
how are you likeing notabug? |
15:05 |
lumberJ |
do you miss any features from github? |
15:06 |
tenplus1 |
love it :) very fast, simple layout, does everything I ask :D |
15:07 |
twoelk |
does it read your mind yet :D |
15:07 |
tenplus1 |
only when I sleep :D |
15:10 |
twoelk |
duh, no attachements in forum pm? |
15:10 |
tenplus1 |
o.O trying to follow simplecrafting_lib code, it's all over |
15:11 |
lumberJ |
yeah, its a bit wiggly |
15:11 |
lumberJ |
the premade formspecs are nice though |
15:11 |
tenplus1 |
does he actually register the furnace and autocrafter ? I dont see it |
15:12 |
lumberJ |
no it just provides the backend basically |
15:12 |
lumberJ |
formspec, processing actual craft |
15:12 |
tenplus1 |
that's a tad silly, should be a debug function to enable those to play with |
15:12 |
lumberJ |
you have to use the api to tie in the items to the mod |
15:12 |
lumberJ |
yeah, that would be nice to have a basic default example of each built in type |
15:13 |
tenplus1 |
some things seem to get over-complicated |
15:13 |
tenplus1 |
but hey, if that's how he works :P |
15:13 |
lumberJ |
agreed, i spent hours trying to debug. finally got to the point where i just couldn't anymore |
15:14 |
tenplus1 |
this is why Hoppers mod is forked :) |
15:14 |
* tenplus1 |
prefers his overly simple version |
15:15 |
lumberJ |
the issues seems to be that the on_timer function tied to the furnace node timer only gets called once if a product is not produced. but i couldn't see any easy way to fix that without rewriting a chunk of how the mod works |
15:16 |
lumberJ |
it would really be nice to have a better furnace implementation, which this would be...if it worked :P |
15:16 |
tenplus1 |
yeah, I do like the idea of 2x input, 2x fuel and 4x output with maybe an overspill for buckets/vessels |
15:16 |
tenplus1 |
then we could properly smelt things |
15:17 |
lumberJ |
exactly |
15:17 |
tenplus1 |
the current implementation of my PigIron mod requires intermediate crafting from iron to steel |
15:18 |
tenplus1 |
archive is empty ?!?! |
15:19 |
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15:19 |
tenplus1 |
hi entuland |
15:19 |
twoelk |
???? let me try again (stupid ftp) |
15:20 |
twoelk |
try again |
15:20 |
entuland |
hello there |
15:20 |
tenplus1 |
yay, works now |
15:21 |
twoelk |
phew |
15:21 |
lumberJ |
hey entuland, was just thinking about you yesterday |
15:22 |
tenplus1 |
ooh, you have doors added for sakura :D |
15:22 |
twoelk |
not from me :) |
15:23 |
twoelk |
I can't remember wether spawning worked in that version correctly though |
15:24 |
lumberJ |
tenplus, about the leafdecay issue. is it possible you are testing on trees that were placed before you implemented the leafdecay? |
15:24 |
twoelk |
do doublecheck for wierd code though |
15:24 |
tenplus1 |
I grow the trees on a test world as I need them, lemmie double check |
15:25 |
twoelk |
(and weird spelling) |
15:26 |
twoelk |
<hint> would be nice if a fixed version got published again |
15:26 |
tenplus1 |
nope, still the same... spelling is ok... |
15:28 |
lumberJ |
tenplus: have your schemas been updated since implementation? |
15:28 |
tenplus1 |
I added a new schem for the white flower sakura since mt caches schems and wouldnt do a proper replace feature |
15:29 |
tenplus1 |
but in digging the sakura_tree node it should run the on_dig function that the leafdecay puts into effect and search for nearby tree, if not found decays the leaves |
15:29 |
entuland |
what about, lumberJ? |
15:29 |
twoelk |
sounds like interesting multicolored trees |
15:29 |
lumberJ |
was thinking about putting your Rhotator mod to use in a game i'm working on |
15:30 |
tenplus1 |
they appear in the biome all pink, but a 1 in 10 chance of growing a white sakura :D |
15:30 |
entuland |
that would be very nice of you, lumberJ |
15:30 |
lumberJ |
nice of you to make the mod :P |
15:30 |
entuland |
my pleasure, it was mostly a selfish thrust there to be honest :P |
15:31 |
lumberJ |
tenplus1 you could test it if you manually place the trunks and leaves around them and then cut the trunks |
15:31 |
lumberJ |
then you would know it was the schemas if that works |
15:32 |
lumberJ |
i think..unless there is something on the on_place that prevents that |
15:32 |
tenplus1 |
tried that also :) pink and white leaves |
15:32 |
lumberJ |
so it also doesn't work for the newer white sakura schema? |
15:33 |
lumberJ |
thats definitely odd |
15:34 |
twoelk |
the sakura wants to survive |
15:34 |
twoelk |
maybe it's a relative of sapient pearwood? |
15:35 |
tenplus1 |
yup, hardy tree :D |
15:35 |
tenplus1 |
I'll convert the schem file to a table format, then I can control everything a little more easily :) m,ight help |
15:35 |
lumberJ |
yeah, i usually prefer to do that even though theres probably a loss loading the mod |
15:36 |
lumberJ |
but its easier to tweak on the fly |
15:36 |
tenplus1 |
I store ethereal's tree schems in the global so I can add, place, tweak by replacements... |
15:36 |
tenplus1 |
schem files are weird for now as a file |
15:38 |
* twoelk |
imagines looking up and seeing lumberJ fluttering around a pink tree and tweaking it on the fly |
15:38 |
lumberJ |
i wear my fairy costume for that |
15:39 |
tenplus1 |
hehehe |
15:39 |
twoelk |
ooh matching the color of the leaves? |
15:39 |
tenplus1 |
wowser, 291byte schem file to 32kb .lua... time to edit :DDD |
15:43 |
lumberJ |
exactly, twoelk. helps me remain unseen |
15:45 |
* twoelk |
tries to focus his imaginedcamera |
15:51 |
tenplus1 |
sweet, 36kb down to 1.8kb :) |
16:00 |
twoelk |
I wonder if it would be interesting to be able to change the color of an allready standing tree - like add expensive fertilizer to pink tree to change leafcolor to white |
16:01 |
tenplus1 |
magical fertilizer mod :D coloured tree leaves... nice |
16:02 |
twoelk |
but then the fertilizer would have to check wich leaves nearby punched trunk to effect ... hm |
16:02 |
tenplus1 |
could check the leafdecay value of the trunk and only work within that radius |
16:03 |
twoelk |
sounds like fun |
16:03 |
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16:04 |
tenplus1 |
yaaaaaay! sakura schem table works perfectly and with leaf replacements :) can delete .mts files |
16:04 |
tenplus1 |
testing leafdecay |
16:05 |
tenplus1 |
-.- works perfectly now... da faq is up with schem .mts files |
16:09 |
lumberJ |
there they go |
16:12 |
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16:16 |
tenplus1 |
Ethereal NG git page updated, now using table schems instead of files, all works well :D |
16:23 |
lumberJ |
lovely |
16:24 |
tenplus1 |
:PP |
16:25 |
lumberJ |
i bet you feel all anxious right now with nothing to fix |
16:25 |
lumberJ |
what will you break next? |
16:26 |
tenplus1 |
hehe, will think of something, until another request pops into the forums :D |
16:26 |
tenplus1 |
andrey01 keeps asking for mobs with heads that move independently... not as easy as it looks |
16:27 |
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scr267 joined #minetest-hub |
16:27 |
tenplus1 |
wb scr267 |
16:27 |
scr267 |
ty tenplus1 |
16:27 |
twoelk |
so only sakura doors missing :D |
16:28 |
lumberJ |
lol, like heads spinning around like in the exorcist? |
16:28 |
tenplus1 |
he wants it to be more like minecraft... |
16:28 |
twoelk |
actually I would love that - it adds a lot |
16:29 |
lumberJ |
tell him you need some of that microsoft money to make it happen |
16:29 |
tenplus1 |
we have japanese panels in ethereal, would be nice to make sakura doors to go with them :D |
16:29 |
scr267 |
tenplus1: I don't remember seeing those... Is that a new addition? |
16:29 |
tenplus1 |
they';ve been in ethereal for a long time now... |
16:29 |
twoelk |
would the head have to be an extra entity attached to the body or do we use bones? |
16:30 |
tenplus1 |
they are called paper walls tho :D |
16:30 |
* twoelk |
can't remember any mobs using rigged bones in mt |
16:30 |
tenplus1 |
yeah, each mob would need an animated body and a static head with a different yaw/roll |
16:30 |
scr267 |
Hum, I'll have to double check that.... I have ethereal on my server |
16:31 |
tenplus1 |
the playeranim mod does it well for the player, but looks laggy, which is why i'm hesitant to do it for every single mob |
16:32 |
twoelk |
no ragdoll code done for irrlicht or in lua we could canibalize? |
16:34 |
tenplus1 |
irrlicht can do a LOT more than what minetest uses it for :D |
16:38 |
tenplus1 |
would be so nice to have a physics style engine in there :) so many fancy effects with dropped items and mining |
16:55 |
tenplus1 |
:P it could possibly be done |
16:56 |
tenplus1 |
mind you I turn all the effects off for higher fps gain :P |
16:57 |
tenplus1 |
dynamic lighting would look so nice if someone did minetest videos on youtube tho :D |
17:03 |
tenplus1 |
time for coffee :P |
17:04 |
* twoelk |
looks at empty pot and agrees |
17:06 |
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17:06 |
tenplus1 |
*le sip* |
17:07 |
lumberJ |
alright, next crafting mod on the chopping block: rw's crafting |
17:07 |
tenplus1 |
heh |
17:19 |
tenplus1 |
ehehe |
17:19 |
tenplus1 |
mary poppins style |
17:19 |
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17:19 |
tenplus1 |
hi Unarelith |
17:19 |
Unarelith |
hi tenplus1 o/ |
17:19 |
tenplus1 |
:P |
17:19 |
Unarelith |
:) |
17:20 |
twoelk |
hm I might suggest an poppinsy umbrella as new tool to my boss - just to watch his face |
17:20 |
tenplus1 |
would make for a good parachute replacement on server :D |
17:21 |
twoelk |
only if you add a nice animation |
17:21 |
tenplus1 |
nuuuuu, more textures to draw :P lol |
17:22 |
* twoelk |
starts humming old poppinsy tunes |
17:23 |
twoelk |
<sigh>feed the birds |
17:23 |
scr267 |
I think I posted this comment in the wrong channel: |
17:23 |
scr267 |
tenplus1: I just installed the latest version of ethereal. Looks great! :) |
17:23 |
tenplus1 |
thanks dude :P |
17:23 |
tenplus1 |
I still have some biome tweaking to do, but sakura's work now at least :D |
17:24 |
twoelk |
and the kite song, little lesser known jewells |
17:25 |
tenplus1 |
spoonful or sugar... mwhehe |
17:27 |
twoelk |
looooong time ago my mother broke her wooden spoon on my bum - but I let a fire get out of control that burnt a somewhat larger hillside |
17:28 |
tenplus1 |
eek |
17:28 |
tenplus1 |
she must have been mad |
17:29 |
twoelk |
I guess I deserved it - can't remember any pain though, just how bad I felt at burning my forest playground |
17:29 |
tenplus1 |
do you still set fires in minetest ? :P |
17:30 |
twoelk |
who me? couldn't be! |
17:30 |
tenplus1 |
lolz... was gonna enable fire spreading on server, but woudl need to add water florbs for players to toss at it so they can put it out again |
17:31 |
twoelk |
fire is a perfect way to freeze a server |
17:31 |
tenplus1 |
I have a /fire [on|off] command built into Fire Redo :D |
17:32 |
twoelk |
sounds interesting for some edutest version |
17:32 |
tenplus1 |
gotta add failsafes where you can... same with /border command to lock new players out |
17:44 |
Fixer |
tenplus1: any news on mobs dying in water? ._. |
17:44 |
tenplus1 |
hi Fixer, mobs_animal and mobs_npc were changed so they no longer drown |
17:44 |
Fixer |
tenplus1: nice, ty! biggest annoyance fixed |
17:45 |
tenplus1 |
and special tool attacks added to somemonsters (pick does more damage to stone monsters, axe to tree monsters and shovel for sand) |
17:47 |
tenplus1 |
bugs ? |
17:49 |
Fixer |
yeah, he reports tons of bugs, very productive person |
17:49 |
tenplus1 |
lolol, was wondering :D |
17:50 |
tenplus1 |
damage groups for damage_per_second is a good idea though, especially if it works for entities also :D |
17:50 |
xerox123 |
hello ppl o/ |
17:50 |
tenplus1 |
hey xerox :P |
17:50 |
xerox123 |
pretty average thursday |
17:50 |
xerox123 |
no school this week so yay |
17:51 |
tenplus1 |
so a gaming thursday ? |
17:54 |
* tenplus1 |
toys with upgrading to Plasma 5.15 |
17:55 |
xerox123 |
lie around and do nothing thursday |
17:56 |
tenplus1 |
:) |
17:59 |
rdococ |
I can't seem to connect to xeroxirc |
18:00 |
tenplus1 |
jp's latest craftguide release seems to be a lot faster :) nice |
18:00 |
rdococ |
jp? |
18:01 |
tenplus1 |
kilarin |
18:01 |
tenplus1 |
oops, kilbith :D |
18:02 |
tenplus1 |
https://github.com/minetest-mods/craftguide/issues/56 |
18:13 |
lumberJ |
on Plasma these days tenplus1? |
18:13 |
tenplus1 |
Kubuntu 19.04 is on my main desktop :) it's really good and surprisingly low memory footprint |
18:13 |
tenplus1 |
smaller than Xubuntu |
18:14 |
lumberJ |
yeah, they've done a lot to improve it. |
18:15 |
tenplus1 |
boots into 280mb memory usage :) I like that... shame about nvidia binaries though taking up so much memory |
18:15 |
tenplus1 |
sticking with noveau for now |
18:15 |
lumberJ |
i ran it a little a couple versions back. its not my cup of tea but I still appreciate good work |
18:15 |
lumberJ |
yeah, next time i hop, i might run noveau for bit just to see how i get on with it |
18:16 |
lumberJ |
nouveau* |
18:16 |
tenplus1 |
I like how you can alternate between task bars, start menu's and many theme and settings |
18:16 |
lumberJ |
lately i've been on an awesomewm kick |
18:16 |
tenplus1 |
tried that, was fun :) also IceWM for simplicity |
18:17 |
tenplus1 |
gnome3 sucks though |
18:17 |
lumberJ |
yeah, not really a gnome fan either. i could see it on a tablet maybe |
18:17 |
lumberJ |
but not my workflow for a pc |
18:19 |
lumberJ |
IceWM on antiX? |
18:20 |
tenplus1 |
IceWM on ubuntu :) is tiny, 128mb desktop and has ncie features built in |
18:22 |
tenplus1 |
my 18 year old laptop uses it so I have memoryu leftover to run minetest on it :D |
18:29 |
* tenplus1 |
feels that spreading dirt abm could be expanded to other blocks using {spreadable} group and spreadable_to = {"node1", "node2"}, in definitions |
18:33 |
lumberJ |
spreading dirt w/ grass you mean? or are you referring to something else? |
18:33 |
tenplus1 |
yeah, spreading dirt with grass... the abm could be expanded for more, like mossy cobble in caverealms etc |
18:33 |
tenplus1 |
instead of running 2 different abms :) |
18:33 |
tenplus1 |
since 5.0 is already breaking compatibility anyhoo |
18:51 |
twoelk |
darn, whats the name for purple in mt-code lingo? |
18:51 |
tenplus1 |
violet ? |
18:51 |
tenplus1 |
magenta ? |
18:52 |
rubenwardy |
#551a8b |
18:52 |
tenplus1 |
lol, hi ruben |
18:53 |
twoelk |
hm, allready using magenta, lets investigate violet |
18:54 |
twoelk |
I really though I had all my flower colors covered months ago |
18:54 |
tenplus1 |
doesnt 5.0 supply allthe dye's using flowers and other items ? |
18:55 |
tenplus1 |
report it, dont feed the fire |
18:56 |
luk3yx |
"This post has already been reported.", hehe |
18:56 |
tenplus1 |
so many trolls about :) |
18:58 |
twoelk |
indeed game_api.txt lists no purple, so violet it is |
18:59 |
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18:59 |
tenplus1 |
hi ssieb |
18:59 |
ssieb |
hi |
19:07 |
tenplus1 |
hrm, a paintball mod would be handy for shooting dye at blocks that can handle paramn colouring, and leaves would be nice also |
19:10 |
twoelk |
wasn't there some sort of airbrush mod? |
19:11 |
tenplus1 |
yeah, but it paints 1 block at a time :) paintball could splat a larger area :DD |
19:13 |
tenplus1 |
am sure there's plenty :) heh |
19:14 |
tenplus1 |
every few weeks a bundle appear |
19:14 |
luk3yx |
Same poster as the last one |
19:14 |
twoelk |
aw, don't punish for beeing a noob - we all started there |
19:15 |
luk3yx |
twoelk: I don't mean newbies |
19:15 |
luk3yx |
I meant a racist post |
19:15 |
tenplus1 |
ouch |
19:15 |
luk3yx |
https://screenshotscdn.firefoxusercontent.com/images/065ffd88-4320-4c63-939b-5039e4d2650a.png |
19:16 |
twoelk |
then noob might be the wrong category |
19:16 |
tenplus1 |
tut tut, so reported |
19:17 |
twoelk |
I wonder how the nubians feel about this soundalike word? |
19:17 |
rubenwardy |
luk3yx: warned |
19:18 |
tenplus1 |
nubians sounds like something completely different |
19:18 |
luk3yx |
Thanks |
19:20 |
* twoelk |
decides to call it a day and starts shutting down ... |
19:20 |
tenplus1 |
o/ twoelk |
19:20 |
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19:22 |
* tenplus1 |
disappears for food :) laters all o/ |
19:22 |
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19:51 |
rdococ |
yawn |
19:59 |
rubenwardy |
https://stackoverflow.com/questions/54815122/cross-compiling-enet-from-linux-to-windows-linking-errors |
19:59 |
rubenwardy |
I have failed |
20:04 |
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20:10 |
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20:57 |
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20:58 |
Andrey01 |
hi, can anybody help me with blender model please? |
20:59 |
Andrey01 |
i tried to make vase model, in blender it looks like transparent because it lays out a texture for it, but in minetest it seems not to lay out it |
21:01 |
Andrey01 |
model: https://ufile.io/dwv4k texture: https://ufile.io/yta53 |
21:16 |
Andrey01 |
can anybody help me? |
23:19 |
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23:39 |
xerox123 |
this whole pitch fly thing makes me feel like you should be able to see your pitch angle in the F5 menu |
23:51 |
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