Time |
Nick |
Message |
00:03 |
paramat |
only 2000 to go |
00:03 |
rubenwardy |
well, now editors can go through and hide all the crap |
00:06 |
Fixer |
lol |
00:06 |
Fixer |
i hope you can somehow discard old or incompatible ones |
00:10 |
rubenwardy |
did you look at the link? |
00:10 |
rubenwardy |
that's the new feature I added |
00:14 |
Fixer |
yeah |
00:14 |
Fixer |
nice one |
00:29 |
rubenwardy |
progress bar: https://i.rubenwardy.com/DnOVV.png |
00:31 |
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00:41 |
* VanessaE |
wonders how many of her projects not yet on CDB are, now. :) |
00:42 |
rubenwardy |
VanessaE: you have 6 unadded topics |
00:42 |
rubenwardy |
https://content.minetest.net/users/VanessaE/ |
00:42 |
VanessaE |
*looks* |
00:43 |
VanessaE |
dreambuilder: modpack, not supposed to be on cdb? flowers: obsolete. gloop ores: obsolete, and not mine anyway. jungle grass: obsolete. poison ivy: okay that one needs added. prefab: not mine, use cheapie's |
00:45 |
rubenwardy |
the backups for CDB take up 40GB :O |
00:45 |
VanessaE |
that's all? |
00:45 |
VanessaE |
chicken feed. :) |
00:45 |
rubenwardy |
one full backup is !GB |
00:45 |
rubenwardy |
one full backup is 1GB |
00:46 |
rubenwardy |
so 1GB three times a week |
00:46 |
rubenwardy |
as I don't have incremental backups yet |
00:46 |
rubenwardy |
that's compressed, too |
00:46 |
VanessaE |
rubenwardy: you may want to add a feature to the website to let one mark one or more "unadded packages" as ignore/will-not-add (see above) |
00:46 |
VanessaE |
incremental is easy with rsync :) |
00:47 |
rubenwardy |
I have the basis behind such a feature (see https://i.rubenwardy.com/Hy0h8.png ), it's just not exposed to users yet |
00:47 |
rubenwardy |
probably should be though |
00:49 |
VanessaE |
hm, my little hotbar mod needs added, too. |
00:49 |
VanessaE |
so I should add Dreambuilder to cdb? |
00:49 |
VanessaE |
(loks again, oh there's the hotbar mod) |
00:50 |
VanessaE |
looks* |
00:53 |
IhrFussel |
Other modpacks exist in the cdb too I don't see why not |
00:53 |
VanessaE |
in that case... |
00:53 |
IhrFussel |
Even full games exist (like MineClone 2) |
00:54 |
rubenwardy |
there's 2 types of modpacks |
00:54 |
rubenwardy |
a mod modpack, where the modpack is just organisational |
00:54 |
rubenwardy |
and a curated modpack, like dreambuilder |
00:54 |
VanessaE |
hahah |
00:55 |
VanessaE |
UI FAIL :) |
00:55 |
VanessaE |
rubenwardy: https://i.imgur.com/OCXeiwG.png |
00:55 |
rubenwardy |
oh lol |
00:55 |
VanessaE |
I think those are all correct; the site did that on its own :) |
00:55 |
rubenwardy |
I guess you need to remove some mods from dreambuilder |
00:56 |
rubenwardy |
XD |
00:56 |
VanessaE |
nooooooooo |
00:56 |
rubenwardy |
oh actually, I think the reason DB isn't there yet is because there's too many mods in it |
00:56 |
rubenwardy |
CDB crashes on "save" |
00:57 |
VanessaE |
"Field must be between 0 and 1000 characters long." |
00:57 |
* VanessaE |
waits patiently for fix... |
00:58 |
rubenwardy |
:D |
00:58 |
VanessaE |
cool |
00:58 |
VanessaE |
oops, wrong window |
01:00 |
rubenwardy |
cdb#113 |
01:00 |
ShadowBot |
https://github.com/minetest/contentdb/issues/113 -- Limit on number of provided/dep mods |
01:00 |
VanessaE |
in the meantime, what should I do here? |
01:01 |
rubenwardy |
just leave it |
01:01 |
rubenwardy |
cdb#114 |
01:01 |
ShadowBot |
https://github.com/minetest/contentdb/issues/114 -- Tag overflow in multiselect/csvselect input |
01:02 |
VanessaE |
"leave it" as in abort adding the listing? |
01:02 |
rubenwardy |
yeah |
01:02 |
VanessaE |
ok. |
01:07 |
rubenwardy |
how big is dreambuilder? |
01:07 |
rubenwardy |
in MBs uncompressed |
01:07 |
rubenwardy |
jsut wondering |
01:08 |
rubenwardy |
got shitty internet so can't download to find out |
01:08 |
VanessaE |
lemme check |
01:09 |
VanessaE |
24 MB as a tar.bz2 |
01:25 |
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01:40 |
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02:26 |
IhrFussel |
There was a bug where entities that should've been removed suddenly reappeared...I think it's when you shut down the game but stay inside the same mapblock or leave the game before the game saves to the DB... has that been fixed in 0.4.17.1 ?? |
02:38 |
IhrFussel |
Why did NOBODY approve this? You need to approve more PRs if you want to make MT better https://github.com/minetest/minetest/pull/7630 |
02:44 |
IhrFussel |
It's sad to see many awesome PRs getting no approvals after MONTHS ... how is this ok? |
02:45 |
Shara |
It's not, but on the other hand, it's easy for those who don't contribute to slam those who do. |
02:46 |
IhrFussel |
I accept NO excuse when it's about "months" of delay ... don't tell me you didn't find any time in months to review/approve those PRs |
02:46 |
Shara |
Excuse me? |
02:46 |
Shara |
Directing that at me why? |
02:46 |
IhrFussel |
No |
02:47 |
IhrFussel |
Directing it at core devs who read all of this |
02:47 |
Shara |
Sure looks like. |
02:47 |
Shara |
I'm the one who answered, so it looks like it's directed at me |
02:47 |
IhrFussel |
You are no core dev, only core devs can actually approve |
02:47 |
IhrFussel |
So I cannot mean you |
02:47 |
Shara |
Yes you can, just it would be misplaced |
02:48 |
Shara |
Please be a little more careful of the way you write things. |
02:48 |
IhrFussel |
The problem is that you have the same word for "1" and "many" |
02:48 |
Shara |
But if you accept no excuse, start contributing. |
02:49 |
IhrFussel |
In German 1 is "du" and many is "ihr" |
02:49 |
Shara |
Yes, I know, but ihr would also have included me |
02:50 |
Shara |
I'm sure we'd all like more PRs merged though really |
02:50 |
IhrFussel |
No I meant the general "audience" here ... I will use "they" next time, it's fine |
02:52 |
IhrFussel |
Maybe they should hire some sort of reviewers... people who "beta test" the changes of the PR and then tell if there were any bugs...if not the core devs can simply merge it if they think it's a good change/addition |
02:52 |
Shara |
Hire? |
02:52 |
Shara |
Are you going to fund that? |
02:52 |
IhrFussel |
I didn't find another word for it |
02:52 |
IhrFussel |
I meant people who do it for free |
02:52 |
IhrFussel |
Community |
02:53 |
Shara |
How to find them? |
02:53 |
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02:53 |
Shara |
Keeping in mind you still need to guarantee quality. I'm sure you'd get in a rage if things were merged that caused bugs as well. |
02:53 |
IhrFussel |
The problem is compiling MT with the PR ... it would be WAY easier if each major PR could get its own binary for testing |
02:54 |
VanessaE |
run a TravisCI instance on your PC ;) |
02:54 |
IhrFussel |
Only a fraction of the MT Community actually wants to compile MT just to test a PR...that is a huge barrier |
02:56 |
Shara |
I would imagine most people who know the code well enough to give a valid review don't have too many issues compiling |
02:56 |
Shara |
Doesn't mean testing by others doesn't help, but it doesn't get approvals |
02:57 |
IhrFussel |
I'm pretty sure that even more people would like to test the PR if there was a finished .exe or .apk for example |
02:58 |
Shara |
So you want more testers now, instead of things being merged? |
02:58 |
Shara |
Seems like a different issue |
02:58 |
IhrFussel |
I'm not saying every PR should get its own binary ... major ones that have a big impact on gameplay (like the node reappearing/disappearing bug) |
02:58 |
IhrFussel |
The core devs should listen a bit to the community if it finds no major bugs |
02:59 |
Shara |
People who don't know the code not finding bugs doesn't mean somethign can be merged without a proper review |
03:00 |
Shara |
something* |
03:00 |
IhrFussel |
The core devs themselves say they are too few for all of those reviews and testing ... and at least the testing part could be moved to the community |
03:01 |
Shara |
That would just end up being in addition to what they need to do, not instead of it |
03:01 |
IhrFussel |
I would say if you give someone a binary with a certain PR and manage to explain to them what exactly the PR does ... then they will watch that part of the game very closely |
03:02 |
IhrFussel |
But that is what "open betas" are for in games... the public is supposed to test the game and report any major bugs they find |
03:02 |
IhrFussel |
And that usually works out |
03:08 |
IhrFussel |
I'm off |
03:51 |
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04:06 |
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04:07 |
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05:02 |
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05:24 |
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06:24 |
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06:40 |
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07:46 |
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07:53 |
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09:14 |
nerzhul |
IhrFussel in fact the testing part is responsibility of coredev and community. When a freeze occur, or an awaited feature is merged you should ensure it matches what you waited |
09:15 |
nerzhul |
but the most important is on the freeze |
09:15 |
nerzhul |
IhrFuseel problem with beta is before we have game testers, paid, now it's free |
10:00 |
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11:10 |
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11:38 |
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12:00 |
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12:55 |
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14:01 |
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14:35 |
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14:37 |
rubenwardy |
> massive rant from someone that never contributes back to the community **on christmas eve** |
14:40 |
sfan5 |
huh? |
14:41 |
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15:32 |
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16:05 |
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16:05 |
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16:06 |
IhrFussel |
Why you don't backport the HUI SCALING for Android?? |
16:06 |
IhrFussel |
GUI* |
16:06 |
IhrFussel |
It is needed! |
16:06 |
IhrFussel |
nerzhul |
16:06 |
IhrFussel |
Make settings usable |
16:15 |
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16:15 |
nerzhul |
i backport bugfixes. HUD scaling is a huge pr to backport and can wait 5.0.0 |
16:17 |
IhrFussel |
IT IS A BUG |
16:18 |
IhrFussel |
If you cannot use advanced settings |
16:18 |
IhrFussel |
Don't talk crap |
16:19 |
IhrFussel |
Right now many phone users HAVE TO download a TEXT EDITOR app JUST to be able to open minetest.conf to edit the line they need manually |
16:19 |
IhrFussel |
You don't consider this a bug? |
16:20 |
IhrFussel |
They have to at least open minetest.conf once to add "gui_scaling = 0.9" or something like that to finally be able to use the settings after |
16:21 |
nerzhul |
take time to backport it and i will merge |
16:21 |
nerzhul |
i consider it's christmas and i'm busy |
16:21 |
IhrFussel |
There were MULTIPLE PRs that addressed this issue... you could at least backport the smaller one(s) |
16:22 |
IhrFussel |
I think one just limited the menus to a certain size...that might already help |
16:27 |
IhrFussel |
Looks like the big PR is the only one that got actually merged...great ... instead of fixing the things one by one a big PR was used instead |
16:30 |
IhrFussel |
I find it funny how you call this a "bugfix release" with a major KNOWN bug still in it ... really funny |
16:34 |
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16:42 |
IhrFussel |
Sorry for the raging but I was the one who opened the issue about the GUI scaling almost 2 years ago (https://github.com/minetest/minetest/issues/5054) ... and when I heard it's finally addressed fixed I expected it to be in the next bugfix release... I don't think that this expectation is too high |
16:50 |
IhrFussel |
And I absolutely don't understand why we suddenly have to rush the bugfix release ... a few weeks ago no exact data was set in stone... and now suddenly you create an issue 2 days ago with the plan to release a few days later |
16:53 |
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16:55 |
IhrFussel |
date* |
17:06 |
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17:09 |
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17:35 |
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17:35 |
Krock |
hi Fixer_ |
18:10 |
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18:23 |
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19:00 |
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19:29 |
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19:40 |
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20:21 |
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20:49 |
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20:51 |
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21:19 |
bobr |
hi guys |
21:30 |
Krock |
hi bobr |
21:31 |
bobr |
giho |
21:31 |
bobr |
hohoho |
21:31 |
bobr |
meerry christmas |
21:33 |
Krock |
merry Christmas, Asia. Europe is coming soon... |
21:58 |
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21:59 |
tumeninodes |
Merry festivities of greed everyone xD |
22:04 |
IhrFussel |
nerzhul, you should be able to backport #7834 and #7784 ... those are rather small PRs |
22:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/7834 -- Android: Improve UI scaling on smaller high-density displays by stujones11 |
22:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/7784 -- Android settings: Develop adaptive HUD scaling by paramat |
22:06 |
IhrFussel |
Okay the first one is a big one... but the 2nd one is very tiny |
22:19 |
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