Time |
Nick |
Message |
00:00 |
T4im |
can i get a link to take a look at the history directly? :D |
00:00 |
BillyS |
REEEEE |
00:00 |
T4im |
i assume you are on github |
00:00 |
BillyS |
No, they go insane from MT's error message |
00:00 |
BillyS |
Floating point exception: 8 |
00:00 |
BillyS |
That's all it ever says |
00:00 |
BillyS |
What does that mean?! |
00:00 |
T4im |
hah |
00:00 |
BillyS |
u laughin at me b0i? |
00:00 |
tumeninodes |
https://github.com/TumeniNodes/minetest_game/tree/special |
00:01 |
tumeninodes |
https://github.com/TumeniNodes/minetest_game/tree/master |
00:01 |
T4im |
"git push -f origin 58f6994:master" |
00:03 |
T4im |
won't fix your local branches though |
00:03 |
tumeninodes |
nice... and then I can simply delete the 'special' branch |
00:04 |
tumeninodes |
wait... what?? |
00:04 |
T4im |
just the remote :D |
00:04 |
tumeninodes |
well that is what the purpose of doing the new 'special' branch, and hard resets was for |
00:04 |
T4im |
yea, for deletion "git push -f origin :special" |
00:05 |
tumeninodes |
then my local is all fubar |
00:05 |
T4im |
git checkout master && git reset --hard 58f6994 && git branch -D special |
00:06 |
T4im |
that should clean up the local |
00:07 |
tumeninodes |
is that after I do 'git push -f origin :special' or just skip that bit entirely and go with the last command? |
00:07 |
T4im |
either will work |
00:07 |
T4im |
"git push -f origin :special" just deletes special on github |
00:07 |
T4im |
alternatively look for some submenu to delete it in the webinterface, no idea where that is |
00:08 |
* T4im |
doesn't understand why anyone would ever want a git gui :x |
00:10 |
tumeninodes |
yeeha... thank you... and sofar both |
00:10 |
tumeninodes |
no I just git branch -D <branch> |
00:11 |
T4im |
that only deletes it locally |
00:11 |
T4im |
not on github |
00:11 |
T4im |
:) |
00:11 |
tumeninodes |
I already deleted it on web |
00:11 |
T4im |
ah, alright then |
00:11 |
tumeninodes |
she goawn |
00:12 |
tumeninodes |
I am now even with MTG master phew |
00:13 |
tumeninodes |
now I have to get food |
00:13 |
tumeninodes |
thank you both again... saved my ass |
00:14 |
T4im |
pleasure |
01:09 |
|
ANAND joined #minetest-hub |
01:44 |
* tumeninodes |
places large sticky note on monitor which says "Don't forget to create a new branch first dummy!" :P |
02:15 |
|
Ruslan1 joined #minetest-hub |
02:19 |
luk3yx |
git_undo() { [ -e .git ] || return 1; local uri=$(git remote get-url origin); cd ..; rm -r "$OLDPWD"; git clone "$uri" "$OLDPWD"; cd "$OLDPWD"; } |
02:19 |
T4im |
lol |
02:19 |
T4im |
don't give people any ideas |
02:19 |
luk3yx |
Oops |
02:19 |
luk3yx |
git_undo() { [ -e .git ] || return 1; local uri=$(git remote get-url origin); cd ..; rm -rf "$OLDPWD"; git clone "$uri" "$OLDPWD"; cd "$OLDPWD"; } |
02:20 |
luk3yx |
That's broken anyway. |
03:37 |
|
ssieb joined #minetest-hub |
04:01 |
sofar |
git pull origin --force |
04:01 |
sofar |
much simpler |
05:25 |
|
ANAND joined #minetest-hub |
06:00 |
|
cautiouspotato joined #minetest-hub |
07:09 |
|
ANAND joined #minetest-hub |
07:34 |
|
CWz joined #minetest-hub |
10:55 |
|
Fixer joined #minetest-hub |
11:01 |
|
tenplus1 joined #minetest-hub |
11:01 |
tenplus1 |
hi folks |
11:01 |
|
Fixer_ joined #minetest-hub |
11:02 |
tenplus1 |
Lucky Blocks updated (added pint sized potion), Mobs Animal updated (2 new chicken sounds) |
11:13 |
|
Fixer joined #minetest-hub |
11:13 |
tenplus1 |
wb |
11:28 |
rdococ |
bw |
11:28 |
ANAND |
Is it possible for a mod to access another mod's textures? |
11:28 |
tenplus1 |
hi rdococ :P and ANAND |
11:28 |
tenplus1 |
yes ANAND |
11:28 |
ANAND |
Hola tenplus1 :) |
11:28 |
ANAND |
Using get_modpath? |
11:29 |
tenplus1 |
if the other mod is already active just use the filename to the texture, it'll use it |
11:29 |
ANAND |
Oh.. |
11:29 |
tenplus1 |
get_modpath to test if mod avaiable and use, otherwise use fallback for eg |
11:29 |
ANAND |
ok |
11:29 |
ANAND |
like "default_stone.png"? |
11:30 |
tenplus1 |
yeah, most mods use default already so using those textures work fine :D |
11:30 |
ANAND |
oh right... missed that :P |
11:30 |
ANAND |
Thanks :) |
11:35 |
|
jluc joined #minetest-hub |
12:11 |
|
calcul0n joined #minetest-hub |
12:11 |
tenplus1 |
o/ calcul0n |
12:12 |
calcul0n |
\o |
12:12 |
tenplus1 |
o~~ |
12:12 |
* tenplus1 |
wibbles |
12:13 |
|
twoelk joined #minetest-hub |
12:14 |
tenplus1 |
hi twoelk |
12:14 |
twoelk |
o/ |
12:19 |
tenplus1 |
I hope the ability to change the player collisionbox appears in 0.4.18 |
12:22 |
ChimneySwift |
0.4.18 is gonna be a thing? |
12:23 |
tenplus1 |
hi chimney, I hope so... should be another few 0.4.* releases before 5.0 makes an appearance |
12:23 |
ChimneySwift |
hi XD |
12:23 |
ChimneySwift |
huh |
12:24 |
ChimneySwift |
and here I was thinking 0.4.17 was the last 0.4 release... :P |
12:25 |
tenplus1 |
if 5.0 was stable enough it'd make a great release, but sadly no |
12:26 |
tenplus1 |
but adding the new commands/effects/items in 0.4.18 would be nice |
12:26 |
ChimneySwift |
yeah |
12:28 |
tenplus1 |
could finally use the raycast setup instead of the buggy line_of_sight |
12:29 |
rubenwardy |
After 0.4.17, I don't think 0.4.18 is worth it |
12:29 |
tenplus1 |
hi ruben, how so ? |
12:30 |
rubenwardy |
0.4.17.1 0.4.17.2 |
12:30 |
tenplus1 |
ah we'll be doing maintenance releases before then |
12:30 |
* tenplus1 |
really wanted the line_of_sight bool pull added |
12:31 |
tenplus1 |
https://github.com/minetest/minetest/pull/5762 |
12:31 |
tenplus1 |
wont happen tho :( |
12:33 |
rubenwardy |
Those releases have already been made |
12:33 |
rubenwardy |
And 17 was supposed to be a maintenance release I thought |
12:35 |
ChimneySwift |
that's what I originally thonked 6O.o |
12:35 |
tenplus1 |
oh yeah 0.4.17.2 was android specific |
12:37 |
|
T4im joined #minetest-hub |
12:37 |
tenplus1 |
hi T4im |
12:38 |
T4im |
hello :) |
12:51 |
tenplus1 |
If anyone is interested in making a SET of Lucky Blocks the API is finished :) |
12:51 |
ANAND |
How can a node be made indestructible? |
12:52 |
tenplus1 |
dont add groups, make the on_blast = function() end, spo it wont blow up either |
12:52 |
tenplus1 |
or just add the group {unbreakable=1} so that mobs wont touch it either |
12:53 |
ANAND |
So no groups will make the node unbreakable against nodes? |
12:53 |
tenplus1 |
no groups means player cannot do anything with it, it'll become like a cloud block |
12:53 |
ANAND |
Ah |
12:53 |
ANAND |
Cool |
12:53 |
tenplus1 |
on_blast means tnt wont touch it... {unbreakable=1} ,means mobs api wont touch it either |
12:54 |
ANAND |
I see |
12:54 |
tenplus1 |
and drop = {} means that if a hacked client does manage to dig it, it wont drop anythign :DDD |
12:54 |
ANAND |
lol :P |
12:54 |
ANAND |
Out of curiosity, is this behaviour documented anywhere? |
12:55 |
tenplus1 |
dunno if ruben's lua guide has picked up on it |
12:56 |
|
_Xenon joined #minetest-hub |
12:56 |
tenplus1 |
hi Xenon with a tail |
12:57 |
_Xenon |
Hello |
12:57 |
ANAND |
Technically a ponytail :) |
12:57 |
tenplus1 |
heh |
12:58 |
tenplus1 |
I think that TNT when ignited should turn into an entity with a 4 second timer before exploding |
12:58 |
T4im |
doesn't it? isn't it falling? |
12:58 |
T4im |
:o |
12:58 |
tenplus1 |
when it falls it becomes a falling enitty, nothing inside apart from falling code |
12:59 |
tenplus1 |
if it remains an entity then we can make it fall (with timer in action) and be exploded in directions to make cannons and the like |
12:59 |
T4im |
:D |
12:59 |
rubenwardy |
it's convention to use `immortal` rather than `unbreakable` |
12:59 |
rubenwardy |
tbh, the latter is probably better |
13:00 |
tenplus1 |
ruben, I've never seen anything refer to immortal group |
13:00 |
rubenwardy |
https://github.com/search?l=Lua&q=groups+immortal&type=Code |
13:00 |
tenplus1 |
is this an engine group check ? |
13:00 |
rubenwardy |
that name comes from entities though |
13:01 |
rubenwardy |
so it's probably inaccurate |
13:01 |
rubenwardy |
no, it's not used |
13:01 |
tenplus1 |
so anything that uses {immortal} grouping would have to do it's own checks ? |
13:02 |
rubenwardy |
wrote this recently: https://rubenwardy.com/minetest_modding_book/en/items/nodes_items_crafting.html#tools-capabilities-and-dig-types |
13:02 |
rubenwardy |
so yeah, no dig groups means that it's unbreakable |
13:02 |
tenplus1 |
yeah, the only reason I add ubreakable is so that mob api's pathfinding level 2 wont break walls with it in use |
13:02 |
ANAND |
I was just reading that part |
13:02 |
ANAND |
"A node with no dig types cannot be dug by any tools." |
13:47 |
twoelk |
can something with no dig groups be moved, like with pistons? or does shoving nodes around include digging and placing under the hood? |
13:48 |
tenplus1 |
pistons can move around any node unless you tell it not to |
13:48 |
tenplus1 |
https://notabug.org/TenPlus1/itemframes/src/master/init.lua#L376 |
14:16 |
BillyS |
o/ tenplus1 |
14:22 |
* tenplus1 |
spots a wild Billy |
14:22 |
tenplus1 |
heyas :D |
14:25 |
|
tumeninodes joined #minetest-hub |
14:26 |
tenplus1 |
hi tumeni |
14:26 |
tumeninodes |
gahd dammit.... you literally JUST beat me |
14:26 |
tumeninodes |
hi ten |
14:27 |
tenplus1 |
Wine mod updated (grows in clumps of 3 and only across or down) |
14:27 |
tumeninodes |
clumps of wine?? : / |
14:28 |
tenplus1 |
oops, Blue Agave plant found in deserts |
14:28 |
tenplus1 |
only grows in clumps of 3 and only across or downhill, never up :) |
14:28 |
tenplus1 |
tweaked growing routine |
14:28 |
tenplus1 |
also added Molotov Cocktails to Xanadu for a laugh :D |
14:28 |
tumeninodes |
0_0 |
14:29 |
tenplus1 |
only ignites airblocks around where it lands to hurt mobs/players, doesnt destroy anything |
14:29 |
tumeninodes |
some lethal laughs... |
14:29 |
* twoelk |
muses on building a cloudblockmover with pistons and humms to the tune of cloudbusting |
14:29 |
tenplus1 |
a hard one to make since agave grows slowly |
14:30 |
tumeninodes |
just need some wine stompin' mobs now |
14:30 |
tumeninodes |
with big, hairy feet |
14:30 |
tenplus1 |
eew, musky wine |
14:30 |
tumeninodes |
and toe-jam mmmmmmmmmboy :P |
14:31 |
tenplus1 |
blegh! |
14:31 |
tumeninodes |
glug glug lug |
14:32 |
tenplus1 |
wish we could warp the screen if the player gets drunk :P |
14:32 |
tumeninodes |
there HAS to be some way |
14:32 |
tenplus1 |
so far all we can do is cause blindness |
14:32 |
tenplus1 |
with fog effects and render distance |
14:32 |
tenplus1 |
*view |
14:33 |
tenplus1 |
until we get player:set_velocity() and screen wibbles it wont cometo much |
14:33 |
tumeninodes |
hold their monitor and move it around |
14:33 |
tumeninodes |
haha... integrate wobbly windows |
14:33 |
tenplus1 |
heh yeah |
14:34 |
tumeninodes |
find a way to make MT trigger compiz |
14:34 |
tenplus1 |
lololol |
14:34 |
tenplus1 |
that'd be awesome |
14:34 |
tumeninodes |
ya it would |
14:34 |
tumeninodes |
could use it for teleport visuals too |
14:34 |
tenplus1 |
k, final wine/luckyblock/mobs updates |
14:35 |
tenplus1 |
cant think of anything else to add |
14:35 |
tumeninodes |
concord grapes? to make jelly from/// |
14:35 |
tenplus1 |
already have firethorn berries to make jelly from :) and agar n stuff for turkish delight |
14:36 |
tenplus1 |
might need to redo blueberries though since the bush is in 5.0 |
14:36 |
tumeninodes |
throw my new 'block in block' nodes into luckyblocks ;) |
14:37 |
tumeninodes |
do somethin cool with them |
14:37 |
tenplus1 |
you can add lucky block support to your mod :) and have it add it's own drops :D |
14:37 |
tumeninodes |
I'm thinking of a way to make the inner block spin XD |
14:37 |
tenplus1 |
e.g. https://notabug.org/TenPlus1/wine/src/master/init.lua#L491 |
14:38 |
tenplus1 |
LB has a finished API to add your own blocks from any mod :) |
14:38 |
|
benrob0329 joined #minetest-hub |
14:38 |
tenplus1 |
hi benrob |
14:38 |
benrob0329 |
Hello tenplus1 |
14:38 |
tumeninodes |
cool... maybe I'll do it, haven't really thought what else I wanna do with them yet |
14:39 |
tumeninodes |
hi benrob |
14:40 |
benrob0329 |
Hello tumeninodes |
14:40 |
tenplus1 |
so far LB can place nodes, drop items, spawn entities, add falling nodes, create floors, lightning strike, explosions and random teleports, and run custom functions for anything else |
14:40 |
tenplus1 |
oh and troll nodes that disappear or explode with a sound |
14:41 |
tumeninodes |
I'll have to checkout your latest update then... |
14:41 |
tenplus1 |
if you can think of anything to add, traps or special functions do tell :) always on the lookout for good ones |
14:42 |
tumeninodes |
I will let you know |
14:42 |
tenplus1 |
players liked the "Pint Sized Player" block so much I added a craftable potion to do the same |
14:43 |
tenplus1 |
brb |
14:43 |
tumeninodes |
same |
14:43 |
* twoelk |
notices a wonderland touch to xanadu |
14:48 |
jas_ |
ten how can collisionbox feature be backported to "0.14.18" i mean im pretty sure that was what broke compat anyway |
14:53 |
tenplus1 |
wasnt the new player model breaking compatibility with it's -1.0 bottom changed to 0.0 |
14:54 |
tenplus1 |
adjusting the playr collisionbox wouldnt change anything, just means if I shrink player to half size they could actually walk on the ground instead of floating |
14:54 |
tenplus1 |
I suppose the best thing is to make 5.0 stable and release |
14:54 |
tenplus1 |
then mods will be ported across and fixed |
14:54 |
tenplus1 |
and as servers take it on players will have to update anyway |
14:55 |
tenplus1 |
as it stands I'm still making and tweaking mods for 0.4.16/17 |
14:56 |
tenplus1 |
I wont be able to use any of the new features introduced until 5.0 becomes stable enough, cause I cannot run both together on my setup |
15:30 |
|
garywhite joined #minetest-hub |
15:30 |
tenplus1 |
hi gary |
15:43 |
garywhite |
hi |
15:49 |
xerox123_ |
on my laptop :D |
15:49 |
xerox123_ |
it arrived yesterday |
15:49 |
tenplus1 |
yaaay, what spec ? |
15:49 |
tenplus1 |
also hi |
15:50 |
xerox123_ |
Model name: Intel(R) Core(TM) i3-7130U CPU @ 2.70GHz |
15:50 |
xerox123_ |
GB DDRa |
15:50 |
xerox123_ |
oops, 8GB DDR4 |
15:51 |
tenplus1 |
ooh nice already, must speed along a desktop no problem |
15:51 |
xerox123_ |
yeah |
15:51 |
tenplus1 |
I think mines is dual core 1.8 burst 2.1 with 2gb mem and intel chipsets |
15:51 |
xerox123_ |
dualbooted it with xubuntu |
15:52 |
tenplus1 |
:) running a-ok ? |
15:52 |
xerox123_ |
yup |
15:52 |
tenplus1 |
ssd ? |
15:52 |
xerox123_ |
no, 1tb hard drive |
15:52 |
xerox123_ |
but there should be an open m.2 ssd space |
15:52 |
tenplus1 |
ahh, the 'noatime' flag will help there and vm.swappiness to 1 will help |
15:54 |
garywhite |
I just found out what hyperthreading means... |
15:55 |
tenplus1 |
:) it's a handy feature |
15:55 |
garywhite |
Cause I always thought my laptop was quad-core, but it's actually 2-core 4-thread |
15:56 |
tenplus1 |
will still show up on linux as 4 cores tho |
15:56 |
xerox123_ |
in lscpu |
15:56 |
xerox123_ |
Thread(s) per core: 2 |
15:56 |
xerox123_ |
Core(s) per socket: 2 |
15:56 |
garywhite |
It does in Windows too, I just always thought 1 core meant 1 graph in Task Manager meant 1 core, but I was wrong |
15:56 |
xerox123_ |
but yeah, it also says CPU(s): 4 |
15:57 |
tenplus1 |
if a program is optimized to use ht then it'll run well |
15:57 |
tenplus1 |
my net-top has dual core 1.8 ht and shows 4 cores, they do help |
16:00 |
|
FrostRanger joined #minetest-hub |
16:26 |
Fixer |
according to UserBenchmark, Core i3-7130U (almost 2018 cpu) is literally 5% slower than i3-3220 from almost 2014... |
16:28 |
Fixer |
do laptops even have a 4 core cpus? |
16:29 |
sofar |
sure |
16:32 |
tenplus1 |
o/ |
16:32 |
sofar |
https://ark.intel.com/compare/65694,124977 |
16:32 |
Fixer |
\\\o |
16:33 |
Fixer |
i did not mention, i've i3-3220 was desktop version I had (kinda) |
16:33 |
sofar |
which is usually a big delta |
16:33 |
Fixer |
wait, $281 for 2 core? |
16:33 |
tenplus1 |
ouch |
16:34 |
sofar |
mobile cpu, don't look at price |
16:34 |
sofar |
you can't buy it separate |
16:34 |
Fixer |
price for mb+cpu? |
16:35 |
sofar |
no |
16:35 |
tenplus1 |
damn, old cpu looks better |
16:35 |
sofar |
device manufacturers usually make their own MB for laptops |
16:35 |
sofar |
it doesn't |
16:35 |
sofar |
compare with a 2012 mobile part instead |
16:35 |
sofar |
let me find a comparable one |
16:37 |
Fixer |
it is annoying they difference it in a weird way mobile vs desktop |
16:38 |
Fixer |
differentiate |
16:38 |
sofar |
e.g. https://ark.intel.com/compare/65700,124977 |
16:38 |
sofar |
they're vastly different in power/performance |
16:38 |
sofar |
35w laptop parts is the best you can do in 2012 |
16:38 |
sofar |
now it's 15w |
16:38 |
sofar |
that's huge |
16:39 |
|
benrob0329 joined #minetest-hub |
16:39 |
sofar |
can do 4k now and play skyrim, couldn't do that in '12 |
16:39 |
sofar |
etc. |
16:39 |
_Xenon |
I'd have a question about special characters in MT. For some reason I can't type them, like for example ä, ö, ü or ß, eventhough I can read them when another player sends them. Does anyone know why? |
16:39 |
sofar |
double the ram speed, etc |
16:40 |
tenplus1 |
mines is the Intel Atom D525 |
16:43 |
|
ANAND joined #minetest-hub |
16:43 |
tenplus1 |
https://ark.intel.com/compare/65700,49490 lol |
16:44 |
tenplus1 |
wb anand |
16:44 |
ANAND |
Thanks |
16:46 |
tenplus1 |
mind you doesnt have intel gfx, nvidia ion v2 |
16:52 |
|
benrob0329 joined #minetest-hub |
16:52 |
tenplus1 |
wb |
16:53 |
benrob0329 |
ty |
16:59 |
|
garywhite joined #minetest-hub |
17:00 |
tenplus1 |
wait, I gotta compile it ? |
17:01 |
tenplus1 |
did that and tested, looked nice |
17:02 |
tenplus1 |
did you mean example = demo ? |
17:04 |
tenplus1 |
hrm, I tend to only join things that I can actually use in day to day life, hence minds.com .. as nice as this is I wont use it |
17:05 |
benrob0329 |
alright, I have a minds account but I find the interface and lack of decentralization to not be very enticing :P |
17:06 |
tenplus1 |
lol |
17:06 |
tenplus1 |
wiating for email validation, slow |
17:07 |
tumeninodes |
hmmm maybe, hopefully... a 'social' media platform, without the anti/lower social behaviors? |
17:07 |
benrob0329 |
email validation is almost always slow |
17:07 |
benrob0329 |
tumeninodes, that unfortunately is difficult to escape |
17:08 |
tumeninodes |
I had found one quite a while ago, and cannot even remember the name... I remember I made an acct but no one I knew would give it a try |
17:08 |
benrob0329 |
even mastodon (a platform with an enormously supportive community) had an example of the mob pushing someone out of the network because of how many people hated him |
17:08 |
tenplus1 |
never tried that one |
17:09 |
tumeninodes |
yes... today, what used to be considered unacceptable behaviors, are today the norm and acceptable |
17:09 |
tenplus1 |
I was on google+ for a spell but they're closing that down too |
17:10 |
tumeninodes |
I've seen mastodon... that is a sort of twitter alt isnt it? (or something like that) |
17:10 |
benrob0329 |
yeah |
17:10 |
benrob0329 |
microblogging |
17:10 |
benrob0329 |
Hubzilla is mostly macroblogging |
17:10 |
benrob0329 |
more FB style |
17:10 |
* tumeninodes |
is not up on or big with popular social media platforms |
17:11 |
benrob0329 |
thats probably a good thing :P |
17:11 |
xerox123 |
reddit is all I use |
17:11 |
tumeninodes |
I also alaways remember to forget my cellphone ;) |
17:11 |
tenplus1 |
reddit is ok but the front-end is confusing at times |
17:12 |
xerox123 |
the new layout? |
17:12 |
tenplus1 |
the new layout is sloooooooow as crap |
17:12 |
xerox123 |
I only ever use boostforreddit on my phone |
17:12 |
xerox123 |
I hardly use the website |
17:13 |
benrob0329 |
Reddit: "HEY, CHECK OUT OUT MOBILE APP!!!" |
17:13 |
benrob0329 |
*our |
17:17 |
|
H4mlet joined #minetest-hub |
17:20 |
tumeninodes |
ahhh..., this is the one I mentioned, which I could not remember https://en.wikipedia.org/wiki/Path_(social_network) |
17:25 |
|
Gael-de-Sailly joined #minetest-hub |
17:25 |
tenplus1 |
o/ Gael |
17:25 |
Gael-de-Sailly |
hi tenplus1 |
17:25 |
tumeninodes |
Gael-de-Sailly a.k.a MapMaster |
17:30 |
twoelk |
duh, client crashed again, VEC demanding as ever :-( |
17:34 |
|
longerstaff13 joined #minetest-hub |
17:35 |
|
xerox123 joined #minetest-hub |
17:36 |
|
longerstaff13-m joined #minetest-hub |
17:36 |
tenplus1 |
wb |
17:36 |
VanessaE |
twoelk: well not *quite* as demanding - that server doesn't have technic for example. |
17:37 |
VanessaE |
twoelk: you should file an issue, with a gdb crash dump |
17:37 |
tenplus1 |
hi Vanessa |
17:37 |
VanessaE |
hi |
17:38 |
twoelk |
ah, wondered about a lot of unknown nodes near my area near old northern ringroad junction |
17:38 |
VanessaE |
that's the main reason for the unknowns, yeahj |
17:38 |
VanessaE |
-j |
17:38 |
twoelk |
the mentioned treehouse is near the airport near my old red castle |
17:38 |
tenplus1 |
unknowns ? a mod not loading properly ? |
17:39 |
VanessaE |
a mod that was removed. |
17:39 |
VanessaE |
(technic) |
17:39 |
tenplus1 |
which one ? |
17:39 |
tenplus1 |
ohh |
17:39 |
twoelk |
old technic nodes, such as solar panels and batteries |
17:39 |
tenplus1 |
lotta things in technic, ores, stone types etc |
17:40 |
VanessaE |
technic needs to be split into active nodes/machines, inactive nodes like granite, and craftitems. |
17:40 |
twoelk |
marble and granit gone too? thought I saw them |
17:40 |
tenplus1 |
that's the sorta thing that should be in moreores tbh, build it back up into a viable mod again |
17:40 |
VanessaE |
no |
17:40 |
VanessaE |
granite is not an ore :P |
17:41 |
tenplus1 |
buuuu |
17:41 |
VanessaE |
(though sulfur arguably is) |
17:41 |
twoelk |
bah, mineral in a wider sense then |
17:41 |
tenplus1 |
moreminerals :P |
17:41 |
VanessaE |
but, who's gonna do it? |
17:41 |
VanessaE |
no onbe. |
17:41 |
VanessaE |
no one* |
17:43 |
twoelk |
hmm, and technic then depends on moreminerals that by then has become part of mtg? |
17:43 |
VanessaE |
hardly |
17:44 |
VanessaE |
not after yesterday's conversation |
17:44 |
tenplus1 |
underground needs to be more interesting |
17:44 |
twoelk |
uh? seems I need to read some logs |
17:45 |
VanessaE |
short version: getting anything good merged into MTG is like pulling teeth. |
17:45 |
tenplus1 |
which is why games have been forked and ppl are working on newer versions |
17:45 |
VanessaE |
and they all died-off. |
17:45 |
tenplus1 |
I'd finalyl add mithril and silver to default then deprecate moreores |
17:46 |
VanessaE |
nope. |
17:46 |
VanessaE |
won't happen |
17:46 |
twoelk |
not mithril, thats like readding nyancats |
17:46 |
twoelk |
mithril is an invention of Tolkien |
17:47 |
tenplus1 |
nothing wrong with a magical ore, since mese is an alien one |
17:47 |
tenplus1 |
got the best of both... and silver is damn handy |
17:47 |
T4im |
it's a minetest specific one tho; a joker material :) |
17:47 |
twoelk |
copyright problems lurk within mithril |
17:47 |
tenplus1 |
it's just a name and a purple block |
17:47 |
VanessaE |
so call it prussian-blue :P |
17:48 |
VanessaE |
https://en.wikipedia.org/wiki/Prussian_blue |
17:48 |
* twoelk |
has an idea of a copyright monster spawned by material from other sources |
17:50 |
twoelk |
ooh, how about a <mt is not a clone> monster that destroys nodes that are too similar to the mc originals |
17:50 |
tenplus1 |
Mithril is NOT copyright and has been used in many other games already, it's safe to include in default |
17:51 |
twoelk |
hm, really? |
17:51 |
VanessaE |
tenplus1: no uses for it in mtg. that's the core of the exclusionists' argument. |
17:51 |
tenplus1 |
also uses in D&D novels and games |
17:51 |
VanessaE |
(yeah, I said it.) |
17:52 |
tenplus1 |
then we gotta add some :D |
17:52 |
tenplus1 |
I'd happilymake it the basis for some potions in my mods |
17:52 |
tenplus1 |
3d armor uses it and has it's own set along with tools |
17:53 |
VanessaE |
I want to make a "basic materials" mod that contains a lot of the random small things from homedecor, pipeworks, technic, and others. things like metal bars and spools of wire, plastic sheeting, etc. craft items for other mods to use to stop all the duplication and recipe conflicts. |
17:55 |
tenplus1 |
that would be handy |
17:55 |
tenplus1 |
a big issue with many mods registering the same stuff over and over |
17:56 |
tumeninodes |
I'm not sure that would ever stop all the duplication, everyone will want to do it differently. That is why I got rid of quite a few mods I d/l early on, and umm... just made my own :P |
17:56 |
tenplus1 |
industrial mod, would cover everything we have apart from electronics |
17:57 |
|
Krock joined #minetest-hub |
17:57 |
tenplus1 |
hi Krock |
17:57 |
Krock |
hi tenplus1 |
17:57 |
Krock |
oh noes. the speed it back |
17:57 |
tenplus1 |
lol, hows things |
17:57 |
VanessaE |
? |
17:58 |
tumeninodes |
another approach to consider... do those mods, and hopefully enough can get involved to share the workload, and in the end, press to have those mods as 'mods' (installable) but also labeled as 'official' and supported |
17:59 |
VanessaE |
HAH |
18:00 |
tenplus1 |
lol |
18:01 |
tumeninodes |
I am having both those carved in my gravestone |
18:03 |
tumeninodes |
or just heap em all into one behemoth file and call it 'potluck' |
18:04 |
tenplus1 |
I suppose it's all down to the [game] as to what mods run together and which are compatible |
18:04 |
tenplus1 |
modders can only try their best to do this |
18:04 |
tumeninodes |
you mean MTS? |
18:04 |
tenplus1 |
mts ? |
18:05 |
tumeninodes |
Minetest Sample |
18:05 |
tenplus1 |
what is that ? |
18:05 |
tumeninodes |
aka MTG |
18:05 |
tenplus1 |
ohh |
18:06 |
tumeninodes |
tbh, after a certain amount of core stuff... the rest of the shit falls under individual preferences so... having mods, is actually really nice |
18:07 |
tenplus1 |
yeah, that's why I've never made my [ethereal] game...ehehe, too much hassle |
18:07 |
tumeninodes |
as well as the fact that some mods have a variety of vesions |
18:08 |
tumeninodes |
a technics-lite, would be nice |
18:08 |
garywhite |
yeah |
18:08 |
twoelk |
LOL how about a mod of all these https://en.wikipedia.org/wiki/List_of_fictional_elements,_materials,_isotopes_and_subatomic_particles |
18:09 |
VanessaE |
someone already tried that. |
18:09 |
tumeninodes |
way too many words for me in that link |
18:09 |
tenplus1 |
lolol |
18:10 |
tumeninodes |
Vanessa, what? technics-lite? |
18:10 |
VanessaE |
tumeninodes: twoelk's link |
18:10 |
tumeninodes |
or the link |
18:10 |
tumeninodes |
ahp... nvm |
18:10 |
tumeninodes |
:D |
18:10 |
VanessaE |
someone already tried to make an "atomic elements" mod |
18:10 |
VanessaE |
afaik it didn't get very far. |
18:10 |
tenplus1 |
working too small :D |
18:11 |
tumeninodes |
I think I know the one you mean |
18:11 |
tenplus1 |
sticking to liquids, power and pressure is more than enough] |
18:11 |
twoelk |
that's a list of fictional stuff including mithril, unobatnium and the adamant of mythology |
18:12 |
twoelk |
oops, edit to unobtanium |
18:12 |
twoelk |
grr, unobtainium ? |
18:12 |
tenplus1 |
I like using lapis and pyrite on xanadu, got some nice decoartive items from that |
18:13 |
twoelk |
indeed |
18:13 |
* twoelk |
considers finally writing that last email of the day and driving home for some sleep |
18:14 |
VanessaE |
no sleep for you. |
18:14 |
twoelk |
sigh, the last weeks have been quite a ride |
18:20 |
|
H4mlet joined #minetest-hub |
18:38 |
|
ssieb joined #minetest-hub |
18:38 |
tenplus1 |
o/ ssieb |
18:39 |
ssieb |
\o |
18:54 |
tenplus1 |
lol |
19:01 |
tenplus1 |
eheheh |
19:07 |
tenplus1 |
when did games get so damned big |
19:07 |
tenplus1 |
I can still remember loading from tapes and single sided floppy discs |
19:13 |
* Shara |
sees more MTG stuffs in log and wonders if she should just stay away |
19:14 |
tenplus1 |
ehehe, hi shara |
19:14 |
Shara |
Hi 11 |
19:16 |
tenplus1 |
Wine mod has been updated with better spreading routine and rarer spawn in world |
19:17 |
tenplus1 |
I used your spawn_by idea Shara to do so |
19:18 |
Fixer |
thanks! |
19:18 |
tenplus1 |
why ? |
19:21 |
Shara |
tenplus1: for which thing? |
19:22 |
tenplus1 |
blue agave decoration in world, even with 0.001 spawn rate it was still too much |
19:23 |
Shara |
I'm not sure what I suggested anymore :P |
19:23 |
Shara |
But glad if it helped :D |
19:24 |
tenplus1 |
using spawn_by = 6 for desert sand works a treat :D |
19:25 |
Shara |
Ahh, okay |
19:31 |
tumeninodes |
tenplus1... dude... go get a bigger HDD.... even steal one... geesh :D |
19:32 |
|
IhrFussel joined #minetest-hub |
19:32 |
tenplus1 |
hi fussel |
19:32 |
tumeninodes |
I should talk... when my 750GB disc fried, I replaced it with an old 120gb |
19:33 |
tenplus1 |
got 120gb ssd already, works for me :D |
19:33 |
tumeninodes |
of which I have rouhgly 8.3 gb left |
19:33 |
tenplus1 |
81gb free |
19:34 |
tumeninodes |
seems I should take my own advice |
19:34 |
Fixer |
i'm still using my 250GB HDD alongside 1TB one |
19:34 |
Fixer |
decade old hdd |
19:34 |
tenplus1 |
ebuyer are selling 1tb ssd's for 120 quid... not bad |
19:35 |
tumeninodes |
I have a 2tb I got for about $40 a couple years ago |
19:35 |
tumeninodes |
I rarely fire it up |
19:35 |
tumeninodes |
external HD |
19:36 |
tumeninodes |
that is creepy AF |
19:38 |
tenplus1 |
nah tats cute, this too https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Fi.pinimg.com%2Foriginals%2F9f%2F42%2Ffc%2F9f42fc4aec65cc055c3998fffb42b8d8.jpg&f=1 |
19:39 |
tumeninodes |
I would walk around like that every...day |
19:39 |
tenplus1 |
lol |
20:02 |
|
aerozoic joined #minetest-hub |
20:02 |
tenplus1 |
hi aerozoic |
20:02 |
aerozoic |
hi tenplus1 |
20:19 |
tenplus1 |
nite all :) |
20:19 |
|
tenplus1 left #minetest-hub |
20:41 |
|
sofar joined #minetest-hub |
20:48 |
|
Ruslan1 joined #minetest-hub |
20:49 |
|
_Xenon joined #minetest-hub |
20:55 |
tumeninodes |
night tenplus1 |
21:22 |
|
Fixer_ joined #minetest-hub |
22:11 |
|
Fuchs joined #minetest-hub |
22:20 |
|
Peppy joined #minetest-hub |
22:20 |
Peppy |
hi |
22:21 |
Peppy |
something wrong with PM on the forum ? (my msg are stuck in inbox randomly) |
22:21 |
Peppy |
in outbox* |
22:25 |
|
Fuchs joined #minetest-hub |
22:37 |
|
Fuchs joined #minetest-hub |
22:39 |
|
garywhite joined #minetest-hub |
23:12 |
|
Ruslan1 joined #minetest-hub |
23:24 |
|
twoelk|2 joined #minetest-hub |
23:31 |
|
calcul0n joined #minetest-hub |
23:44 |
|
twoelk|2 left #minetest-hub |