Time |
Nick |
Message |
00:50 |
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00:53 |
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02:25 |
sofar |
nerzhul: oh wow, indeed |
02:55 |
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02:56 |
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03:05 |
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03:42 |
tumeninodes |
sofar, how much work to update ITB to 5.0, or at least 0.4.17.1 ? :P |
04:01 |
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05:03 |
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07:33 |
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07:39 |
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08:03 |
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08:24 |
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08:45 |
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08:55 |
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09:33 |
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09:33 |
tenplus1 |
hi folks |
09:39 |
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10:39 |
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10:40 |
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Fixer joined #minetest-hub |
10:40 |
tenplus1 |
hi fixer |
11:02 |
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calcul0n joined #minetest-hub |
11:03 |
tenplus1 |
hi calcul0n |
11:03 |
calcul0n |
hello |
11:22 |
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VanessaE joined #minetest-hub |
11:22 |
tenplus1 |
wb Vanessa |
12:39 |
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srifqi joined #minetest-hub |
12:40 |
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aerozoic joined #minetest-hub |
12:47 |
tenplus1 |
hi srifqi and aerozoic :P |
12:48 |
srifqi |
hi tenplus1 |
12:48 |
tenplus1 |
o/ |
12:49 |
* tenplus1 |
watches "The Story of Queen: Mercury Rising" documentary :) much better than new Bohemian movie |
12:49 |
srifqi |
What's that? |
12:51 |
tenplus1 |
heh, is ok |
12:51 |
srifqi |
ok, nvm |
12:53 |
aerozoic |
wazup tenplus1 ! |
12:53 |
tenplus1 |
heyas, how's thigns |
12:54 |
aerozoic |
eh, server still lags like a turd :( |
12:54 |
tenplus1 |
aw, that mods are to blame ? |
12:55 |
aerozoic |
i suspect it's the 20 year old laptop that is to blame |
12:55 |
tenplus1 |
ohhh, you're running it off a laptop with hdd ? |
12:55 |
aerozoic |
yep |
12:55 |
tenplus1 |
running windows ? |
12:55 |
aerozoic |
no, ubuntu server |
12:55 |
tenplus1 |
ahh, how much memory has it got ? |
12:55 |
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T4im joined #minetest-hub |
12:56 |
tenplus1 |
hi T4im |
12:56 |
nerzhul |
hi tenplus1 |
12:56 |
aerozoic |
i think 3GB, i forgot the command to check it |
12:57 |
tenplus1 |
if you open terminal and do this: sudo gedit /etc/sysctl.conf ... and add this line to the end and save: vm.swappiness = 10 |
12:57 |
tenplus1 |
you could also enable 'noatime' flag to speed up disk access |
13:00 |
aerozoic |
i thought that was a SSD thing? |
13:01 |
tenplus1 |
works with hdd's also, it stops the last access time being written, so helps a lot |
13:01 |
tenplus1 |
'trim' is an ssd thing |
13:01 |
srifqi |
last access is last modified? |
13:01 |
tenplus1 |
last time file was read, stops it being written every time a file is accessed, it's not needed |
13:04 |
srifqi |
it exists? i only know last modified. |
13:04 |
T4im |
hey :) |
13:05 |
tenplus1 |
this should help: https://www.howtoforge.com/reducing-disk-io-by-mounting-partitions-with-noatime |
13:05 |
T4im |
you should not really do "sudo gedit" because that opens gedit as root; rather do "SUDO_EDITOR=gedit sudoedit /etc/sysctl.conf" |
13:06 |
tenplus1 |
:P |
13:06 |
T4im |
i suggest an alias to "sudogedit" for simplicity :p |
13:08 |
T4im |
the atime thing is a good tip tho :D |
13:08 |
tenplus1 |
and the vm.swappiness stops linux accessing virtual memory (which is slow) until it's needed |
13:13 |
aerozoic |
is noatime also in sysctl.conf? |
13:14 |
tenplus1 |
use the link above to add noatime, it's added in /etc/fstab but you have to be careful editing that one |
13:14 |
aerozoic |
oh ok |
13:14 |
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srifqi joined #minetest-hub |
13:15 |
aerozoic |
the swappiness edit requires a restart to take effect? |
13:15 |
tenplus1 |
yes |
13:16 |
aerozoic |
it's time for a server backup anyway :) |
13:16 |
tenplus1 |
:D |
13:18 |
T4im |
"sysctl vm.swappiness=10" should take immediate effect |
13:22 |
Calinou |
adding noatime isn't very useful today |
13:22 |
tenplus1 |
hi Cal |
13:22 |
Calinou |
hi :) |
13:23 |
T4im |
hey :) and why not? :o |
13:23 |
tenplus1 |
for mechanical drives it does speed up file access |
13:23 |
tenplus1 |
for ssd's it's not too much different |
13:23 |
T4im |
well, you want to avoid unnecessary writes to ssd |
13:23 |
T4im |
just for longlivity |
13:23 |
tenplus1 |
true |
13:26 |
nerzhul |
hi tenplus1 |
13:26 |
nerzhul |
hi Calinou |
13:26 |
tenplus1 |
hi nerzhul |
13:26 |
nerzhul |
how are you ? |
13:26 |
tenplus1 |
good ta :) wondering what traps to add to lucky blocks :PPP you ? |
13:26 |
Calinou |
SSDs can stand a lot more writes thank you think |
13:26 |
Calinou |
most SSD failures are due to the controller, not the NAND |
13:27 |
Calinou |
a few more hundred kilobytes a day won't kill it :) |
13:27 |
nerzhul |
i'm ill, but maybe i can push to MT at a point, i play WoW BFA too much haha |
13:27 |
nerzhul |
too many achivements to do |
13:27 |
tenplus1 |
gotta collect 'em all :D |
14:15 |
tenplus1 |
laters folks :D |
14:15 |
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14:40 |
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14:41 |
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14:57 |
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15:23 |
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16:11 |
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16:14 |
Fixer |
GOTTA FIX THE MINETEST_GAME ALL] |
16:14 |
Fixer |
nerzhul: fuck minetest, start writing fully complaint minecraft beta 1.7.3 open source clone with blackjack and hookers |
16:15 |
Fixer |
Calinou: went SSD way, shit7/10 is not usable on HDDs |
16:22 |
nerzhul |
Fixer: hmm okay, i dont' care about minetest_game |
16:22 |
Fixer |
B U S T E D |
16:24 |
Shara |
Fixer: What is fixing MTG really? |
16:24 |
Fixer |
everyone sees it differently |
16:24 |
Shara |
That's the problem |
16:25 |
Shara |
Easier to make a new game |
16:25 |
Shara |
Unless you think you can fix the people maybe |
16:25 |
Fixer |
other worries me |
16:25 |
Fixer |
where are new people? |
16:26 |
Shara |
Why does this problem need new people? |
16:26 |
Fixer |
people tend to leave/afkforever/etc |
16:26 |
Shara |
Still not seeing relevance to this |
16:27 |
Shara |
Unless you think none of the people around at the moment are capable of making a game |
16:28 |
Fixer |
most of us are procrastinators (especially me) |
16:29 |
aerozoic |
Fixer has a point, MT is about dead. 5.0 will be the last major release and i predict it won't get past 5.3 |
16:31 |
Shara |
Oh, so we switched from disscussing MTG to MT now? |
16:31 |
rubenwardy |
5.0 being the last major release wouldn't be a problem |
16:32 |
rubenwardy |
major releases are interruptive |
16:32 |
rubenwardy |
they're breaking |
16:32 |
rubenwardy |
there's still massive amounts of interest in using MT for education |
16:32 |
rubenwardy |
and still lots of users on Android |
16:33 |
rubenwardy |
so really those can be capitalised on somehow to get more contributors |
16:34 |
aerozoic |
agreed :) |
16:34 |
VanessaE |
MT about dead? :( |
16:35 |
rubenwardy |
there's new users joining the discord all the time. New users don't like IRC or even the forums |
16:35 |
rubenwardy |
well, maybe not all the time |
16:35 |
rubenwardy |
development has been less active since hmmmm left |
16:36 |
rubenwardy |
and voxel games are out of fashion |
16:36 |
rubenwardy |
but that doesn't mean that you should write a rip off |
16:36 |
rubenwardy |
leave that to Mineclone 2 |
16:38 |
Fixer |
i mean, it is not trolling or smth |
16:38 |
Fixer |
look at that this way |
16:39 |
Fixer |
what happens if Paramat finds a job, and for example, Shara decides to have 10 kids or whatever, BOOM (tetri.. MTG is dead) |
16:39 |
rubenwardy |
well, death to MTG imo |
16:39 |
rubenwardy |
;) |
16:39 |
VanessaE |
hell no. |
16:40 |
VanessaE |
MT needs good base content against which to build mods. |
16:40 |
Fixer |
my reasoning, more contributors (they don't need to be active all the time) - more chance to keep project alive |
16:40 |
Shara |
Fixer: ten? Come on really :P |
16:40 |
Fixer |
if you have, say 10 contributers from time to time and 20... that will be different amount of commits |
16:40 |
rubenwardy |
Mods are boring |
16:41 |
rubenwardy |
Games are more fun |
16:41 |
rubenwardy |
http://twitter.com/Ezhhara |
16:41 |
VanessaE |
Shara: better stock-up on contraceptives then eh? :) |
16:41 |
Shara |
MTG is fine as a modding base as it is, but the odds of it ever becoming a worthy game in its own right are shrinking.... too hard to get stuff in |
16:41 |
VanessaE |
some of us can't code whole games. |
16:41 |
Fixer |
maybe Shara will get bored of minetest or changes life-style or whatever, does not matter |
16:41 |
Shara |
VanessaE: that's why you build a team |
16:41 |
Fixer |
are there new people who will have bright eyes to pick this up, to contribute? |
16:41 |
Fixer |
I have even minecraft has problems with that |
16:41 |
Fixer |
wtf i wrote |
16:42 |
Fixer |
I feel, even minecraft has problems with that* |
16:42 |
VanessaE |
Shara: can't build a team if everyone is infected with NIH-syndrome. |
16:42 |
rubenwardy |
lol |
16:43 |
rubenwardy |
well, maybe we could recruit some people at live ;) |
16:43 |
Shara |
a lot of things need reinventing |
16:43 |
Fixer |
also, if you have easy entry into DEV, people may have more feel to stay with it (?) |
16:43 |
Shara |
Trying to work on MTG has shown me it's got a huge number of problems |
16:43 |
benrob0329 |
Things that need to be redone never are, and things that don't need to be redone are redone all the time. (This is software dev in general though) |
16:44 |
VanessaE |
you know, you COULD just merge mtg with the engine (that is, as a batch of Lua standard components, akin to "builtin") |
16:44 |
Fixer |
i'm okay with MTG blocks, textures and sounds (mostly), but after that I HAVE NO IDEA WHAT IS GOING ON |
16:44 |
Shara |
VanessaE: uhm, no thanks. |
16:44 |
Fixer |
ElonToweleeMusk.png |
16:44 |
VanessaE |
that would imho reduce the incentive to treat mtg AS a game.... |
16:44 |
benrob0329 |
I think we need to just bundle one other game with 5,0 |
16:44 |
Shara |
Sure, but then you lump people with that stuff even when they don't want it |
16:45 |
benrob0329 |
just one |
16:45 |
rubenwardy |
Shara: hidden worlds done by december ;) |
16:45 |
Shara |
rubenwardy: lol |
16:45 |
rubenwardy |
oh god |
16:45 |
benrob0329 |
choose a decent one, have the community vote on it, just pick one |
16:45 |
VanessaE |
Shara: so? they could turn stuff off by config... |
16:45 |
Shara |
benrob0329: when the community says what games they want made officially, they typical don't think very far about what that means |
16:45 |
Fixer |
btw, I've noticed MT modding community received some new steam with some really nice projects |
16:45 |
Shara |
new steam? |
16:45 |
benrob0329 |
Shara, I suppose that is true |
16:46 |
Shara |
more activity? |
16:46 |
Fixer |
yes |
16:46 |
benrob0329 |
I mean, it could still be developed by the main dev of said game |
16:46 |
Shara |
Any new official game needs an active team, not just one person |
16:46 |
VanessaE |
Shara: again, NIH. |
16:46 |
Shara |
Otherwise if that one person gets hit by a bus tomorrow... dead game |
16:47 |
VanessaE |
everyone has their own idea of the perfect game |
16:47 |
Fixer |
Shara and Paramat hit by a wedding... dead game |
16:47 |
Shara |
Fixer: MTG is not a game :) |
16:47 |
* benrob0329 |
backs out of the discussion, figures he can work on something instead :P |
16:47 |
Fixer |
and then rubenwardy goes to work for that mc-related thiny with macbooks |
16:48 |
Fixer |
and I hate macbooks and apple |
16:48 |
Shara |
Anyway, if anyone wants to help with an actual real attempt to make a game, let me know sometime :) |
16:48 |
VanessaE |
benrob0329: I have a whole TODO full of stuff that needs done in some of my mods..... want a piece? :P |
16:48 |
Fixer |
okay! |
16:48 |
rubenwardy |
VanessaE: they do, but then you have a project leader like Shara who has the canonical idea |
16:48 |
VanessaE |
*shrug* |
16:49 |
Fixer |
i'm more worried about IBM-RH thing right now |
16:49 |
Fixer |
can be more serious than mt problem |
16:49 |
VanessaE |
oh who cares about that BS |
16:49 |
benrob0329 |
I don't think its too bad, IBM isn't a terrible company from what I can tell |
16:49 |
VanessaE |
there's dozens of hardware manufacturers and hundreds of distros. |
16:49 |
benrob0329 |
Redhat is probably happy to have the extra funding |
16:50 |
Fixer |
VanessaE: say, IBM focuses even more on cloud, and drops side contribs to OSS from RH, etc |
16:50 |
benrob0329 |
IBM is probably happy to have the dev team |
16:50 |
benrob0329 |
IBM has supported Linux for years though |
16:50 |
Fixer |
just kernel? |
16:50 |
VanessaE |
Fixer: and if they stop said contributions, so? |
16:51 |
benrob0329 |
Fixer, more marketing is what I'm referring to, but it is something |
16:51 |
Fixer |
VanessaE: then we will have less contributions (Captain Obvious to the rescue) |
16:51 |
Fixer |
Intel's ClearLinux is for cloud too? |
16:51 |
VanessaE |
Fixer: which, ultimately, will have what effect in reality? practically none, I think. it's not like IBM's coders are the only ones contributing to Linux.... |
16:52 |
Fixer |
VanessaE: you will have less features, regressions, fixes, etc in OSS programs they contributed too |
16:52 |
Fixer |
to* |
16:52 |
VanessaE |
features? blah. |
16:52 |
VanessaE |
everything I use has *enough* features. |
16:53 |
benrob0329 |
"features" at times |
16:53 |
VanessaE |
besides, |
16:53 |
VanessaE |
it's not like IBM's coders suddenly cease to exist. whatever happened to contributing IN YOUR SPARE TIME? |
16:53 |
Fixer |
VanessaE: BUT BUT WE WILL MAKE IT BETTER (................ and also rewrite few times just for fun, who needs stability these days?) |
16:53 |
VanessaE |
You know, like in the old days? |
16:54 |
Fixer |
TIME TO SYSTEMD/2 |
16:54 |
VanessaE |
oh wsair |
16:54 |
VanessaE |
oh wait... |
16:54 |
VanessaE |
time is money |
16:54 |
Fixer |
oh, yeeeeees, PERFECT |
16:54 |
VanessaE |
even time you'd spend in leisure. |
16:54 |
Fixer |
best meme |
16:54 |
VanessaE |
every G*d damned fucking line of code/second spent coding is somehow worth some amount of money. |
16:55 |
VanessaE |
sorry, I forgot. |
16:55 |
Fixer |
yet linux env is been rewritten like crazy |
16:56 |
Fixer |
ifconfig - replaced, sysvinit - replaced, policykit or whatever the Kit-crap, replaced, systemd replaces some parts here and there |
16:56 |
Fixer |
not saying it is bad |
16:56 |
benrob0329 |
ifconfig has been dead for years tho |
16:56 |
Fixer |
it adds to instability somewhat |
16:56 |
Fixer |
people will need to relearn |
16:57 |
Fixer |
and they will reeeee because this utility was used for 40 years, and now it is not, ree |
16:57 |
benrob0329 |
personally I think out entire networking stack is a mess |
16:57 |
Fixer |
linux ecosystem always felt weird |
16:58 |
Fixer |
it was kernel with glued everything |
16:58 |
Fixer |
you want linux with cheeeeeeeeeeeeeeze? sure thing |
16:58 |
Fixer |
maybe it is good |
16:58 |
benrob0329 |
Firmware -> Drivers -> WPA_Supplicant -> DHCPD -> Network Manager -> DE's Frontend |
16:58 |
benrob0329 |
maybe systemd-networkd manages all of the somewhere on the stack |
16:58 |
benrob0329 |
or maybe whatever other daemon a distro makes |
16:59 |
Fixer |
remember that clusterfuck with gpu drivers, accelereation, xconf editing, that EXA or whatever shit? Some gallium something too, rewritten few times just to be sure |
16:59 |
Fixer |
and Wayland is older then sofar kids combined I believe |
16:59 |
Fixer |
than* |
16:59 |
benrob0329 |
now everyone (except nvidia) uses the Direct Render Manager stack |
16:59 |
benrob0329 |
which is nice because Framebuffers are a thing again |
16:59 |
Fixer |
and it is not even stable as of now |
16:59 |
benrob0329 |
I'm not so sure about that |
16:59 |
Fixer |
i remember trying out framebuffer thingy in 2005 or so |
17:00 |
Fixer |
was interesting |
17:00 |
Fixer |
was running elinks or something in 1024x768 console |
17:00 |
Fixer |
noice |
17:00 |
benrob0329 |
I can play MPV videos on my laptop with no X |
17:00 |
benrob0329 |
full 1080p |
17:00 |
Fixer |
yeah, this can have some neat uses |
17:01 |
Fixer |
i never understood very complex Xserver + graphics stack thing |
17:01 |
benrob0329 |
Xorg runs atop DRI now, most of the time |
17:01 |
benrob0329 |
Nvidia (as usual) is dragging their feet |
17:05 |
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ANAND joined #minetest-hub |
17:05 |
VanessaE |
all I know for sure is this: MT dev, especially MTG, is too confined. too restricted. I dare say too elite. there are not enough people being let in, and it has a bad rep regarding "new and improved". and if there's one thing I've learned from MY userbase (my servers): they want new. |
17:05 |
VanessaE |
(where "let in" == given commit access to the repos) |
17:06 |
VanessaE |
you want more development activity? fix that ^ |
17:17 |
sofar |
everlasting struggle |
17:17 |
sofar |
people want change but don't vote^W^Wwrite patches |
17:17 |
VanessaE |
not "change" |
17:17 |
VanessaE |
"new" |
17:17 |
sofar |
new what? |
17:18 |
VanessaE |
well for example, |
17:18 |
VanessaE |
when I launched my skyblock server a few weeks ago, activity went through the roof. more on that one than on all others combined at any time in the previous months. |
17:18 |
VanessaE |
eventually the novelty wore off though |
17:19 |
VanessaE |
but it's still more popular than my other. |
17:19 |
VanessaE |
others* |
17:19 |
VanessaE |
but, |
17:19 |
VanessaE |
it's based on all the same stuff we've all gotten accustomed to |
17:19 |
VanessaE |
cobble.. dirt... etc |
17:20 |
VanessaE |
but how the game is played is of course different. |
17:20 |
VanessaE |
but it was a new server that made it popular (yes, I Know there are a few other skyblocks out there). |
17:21 |
VanessaE |
of course difficult gameplay probably helps too :P |
17:21 |
VanessaE |
sorry if I'm talking in circles, but you get the idea. |
17:21 |
sofar |
I fail to see a problem |
17:22 |
VanessaE |
the prob is MTG is getting stale? |
17:22 |
sofar |
oh, mtg, I thought this was in general about mt |
17:22 |
VanessaE |
look at that thread Krock and I started regarding the glass door |
17:22 |
* sofar |
hands VanessaE soap box material |
17:23 |
VanessaE |
(nevermind about the doors themselves, look at the other commentary) |
17:23 |
* VanessaE |
slides the soapbox over to the sidee. |
17:23 |
Shara |
Well, I want to change the textures, it just needs to remain consistent with the other textures |
17:24 |
Shara |
But your arguments just seem to be making the case for games other than MTG |
17:24 |
sofar |
and we all applaud that :) |
17:24 |
* sofar |
claps yaaay |
17:24 |
Shara |
Lol |
17:25 |
VanessaE |
Shara: well no, that's not my intent. to be sure, that IS one possible answer |
17:25 |
Shara |
I was actually trying to add glass to HW, but I found issues with the drawtypes that really annoy me |
17:25 |
VanessaE |
HW? |
17:25 |
Shara |
Hidden Worlds |
17:25 |
VanessaE |
oh |
17:25 |
Shara |
Game that me and a few others here are working on |
17:26 |
VanessaE |
but again, |
17:26 |
Shara |
And by others I mean... uhm, I think 9 people made actual contributions so far |
17:26 |
VanessaE |
look at the door texture PR. forget about the door texture itself and focus on the *rest* of the discussion. |
17:27 |
Shara |
People disagree on things too often. This is known. |
17:27 |
VanessaE |
or I"ll condense it: why are MT/MTG devs so afraid of alpha? After what is it, 10 years, MT still doesn't handle alpha entirely properly? THAT's the kind of crap I'm talking about. |
17:27 |
Shara |
But it's a fact that a lot of people don't like change, even when it's small. I still remember watching players freak out about small texture changes (snow comes to mind) on multiple servers |
17:28 |
Shara |
VanessaE: I'm not.. because here's the secret.. default glass already has flickering issues! |
17:28 |
VanessaE |
and why does it flicker? |
17:28 |
VanessaE |
what's the underlying issue? |
17:28 |
Shara |
glasslike_framed seems to show the back texture, where as glasslike does not |
17:28 |
VanessaE |
the problem is lack of Z sorting. |
17:28 |
Shara |
so place glasslike against something, and you get z fighting |
17:28 |
Shara |
And this is before we get into alpha |
17:29 |
Shara |
The real problem with alpha is perhaps what happens with water |
17:29 |
VanessaE |
you're talking about Z fighting |
17:29 |
VanessaE |
not the same problem |
17:29 |
Shara |
You can't see the node when it's under water and you're not |
17:29 |
* Shara |
shrugs |
17:29 |
Shara |
The point is there are problems |
17:29 |
VanessaE |
two different problems with thew same solution |
17:29 |
VanessaE |
Z sorting is a technique to that's existed for HOW long? |
17:29 |
Shara |
Then find someone who can fix them. I can't. I would if I had that expertise. |
17:30 |
VanessaE |
there are people in MT who can fix them |
17:30 |
Shara |
But I disagree with the "flickering" being a reason not to use alpha for glass... because glass already flickers |
17:31 |
VanessaE |
the problem is the same one I have been complaining about since forever -- coding effort being poured into the wrong things. |
17:31 |
Shara |
Right, how to fix that? |
17:31 |
VanessaE |
I don't knowe. |
17:31 |
VanessaE |
-e |
17:31 |
Shara |
Yea, that's the wall I slam into as well, because you can't get people to code anything other than what they want to really. |
17:31 |
VanessaE |
that's the kind of problem that can probably only be solved with a good management, which we don't have. |
17:32 |
Shara |
What you mean is we don't have any management |
17:32 |
VanessaE |
*good* managemnt. |
17:32 |
Shara |
Heh |
17:32 |
VanessaE |
well yeah I guess so |
17:32 |
VanessaE |
I was trying to be polite. |
17:32 |
VanessaE |
you know how I hate to step on peoples' toes or shit on their effort |
17:32 |
VanessaE |
efforts* |
17:32 |
Shara |
I prefer to say it as I see it, and I don't mean offence to anyone by it. |
17:33 |
Shara |
No one is obligated to work on MT, in any specific role or at any level after all. |
17:33 |
VanessaE |
I rarely mean to offend, but in this case I guess some offense is unavoidable. |
17:33 |
VanessaE |
yes, sure |
17:34 |
VanessaE |
but, when you sit down at the keyboard to hack on something, do you not have at least some idea in the back of your mind "I really ought to fix that, that, and that first, but THIS is more interesting? |
17:34 |
VanessaE |
" |
17:35 |
Shara |
Me personally? Yes. But I'm still constrained by my abilities and to an extent what I do/don't enjoy is going to motivate what things I choose |
17:35 |
VanessaE |
sure./ |
17:35 |
Shara |
There's always more I can think of that I can do and only so much time... |
17:35 |
VanessaE |
but let's assume you have the skills to fix "that, that and that" as well as "this". |
17:36 |
Shara |
And if the most important one of those is also the most time consuming and annoying thing...? |
17:37 |
VanessaE |
well, I can't speak for what you enjoy of course, but logically, whether something is complex or not really shouldn't enter into the equation |
17:37 |
Shara |
time consuming or annoying doesn't have to mean complex |
17:38 |
Shara |
It's not about me anyway. It's about the people who could do the fixes we need |
17:38 |
Shara |
I'd love to know how to motivate them. But I don't. |
17:39 |
VanessaE |
when I say "really ought to fix", I refer to issues that you know annoy others, and I'm assuming "this" is either a new feature or some corner case that few people run into compared to one of the "that" items. |
17:39 |
Shara |
I can only speak for me personally, and I do try and fix problems. |
17:40 |
VanessaE |
when I open my editor, the first thing I do is look at my TODO and see if there's anything I can fix, before I start coding something new (not counting things I'm gonna fix anyway during that session) |
17:40 |
VanessaE |
(but my own coding skills are kinda "meh" anymore) |
17:41 |
Shara |
All these alpha issues are one of the things that annoy me most. They always have been (my very first mod was working with coloured glass...) |
17:42 |
Shara |
I'd fix it if I could, and I'm sure you would as well. But what matters is who could and how to get them to ... |
17:42 |
VanessaE |
yeah |
17:43 |
VanessaE |
when I look at my mods lately, for some of them I'm the only one doing anything at all |
17:43 |
VanessaE |
and that's more than a little discouraging |
17:43 |
Shara |
well, that's almost always been the norm for me, with a couple of exceptions |
17:43 |
GreenDimond |
FWIW most of us are the only ones working on our mods. |
17:44 |
VanessaE |
yeah. |
17:44 |
Shara |
I will occasionally write something with one other specific person (not always the same one) because I enjoy having someone to work with on that level and to run through ideas with, but if I depended on that I wouldn't have ever got started |
17:44 |
VanessaE |
maybe I'm just getting tired. |
17:45 |
Shara |
HW is the first time I've worked with a larger group than that for any of my own MT projects |
17:47 |
rubenwardy |
VanessaE: I'd have no idea where to start, and I'd probably do it wrong anyway |
17:47 |
rubenwardy |
The wrong fix is sometimes worse than no fix |
17:47 |
* VanessaE |
shrugs |
17:48 |
VanessaE |
isn't the correction to just fix what you can fix, then? |
17:48 |
VanessaE |
correct* |
17:48 |
VanessaE |
gah, my grammar.... |
17:48 |
Shara |
:D |
17:48 |
VanessaE |
correct action *** |
17:50 |
rubenwardy |
GreenDimond: I've had a lot of contributors to my mods over the years |
17:50 |
rubenwardy |
but as in most projects, the founder is the biggest contributor |
17:50 |
rubenwardy |
even in Minetest |
17:50 |
rubenwardy |
celeron55 is still the top contributor |
17:52 |
Shara |
Roughly 3/4 of HW commits are me, so yea, it's expected |
17:52 |
rubenwardy |
possibly the only exception is Linux |
17:52 |
Shara |
At this rate, HW will have more commits than MTG by the time it's released as well :D |
17:52 |
rubenwardy |
the #1 is a redhat guy |
17:52 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
17:53 |
VanessaE |
heh |
17:58 |
luk3yx |
All those other issue references. |
17:59 |
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18:01 |
VanessaE |
here's another example btw: why exactly did mtg import gold, tin, bronze, etc. from moreores, but not silver and mithril? |
18:02 |
VanessaE |
what's the logic/rationale for continuing to leave them out> |
18:02 |
VanessaE |
? |
18:09 |
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18:14 |
Shara |
VanessaE: I don't know and I wish it hadn't |
18:14 |
VanessaE |
hadn't imported those metals, or hadn't left-out the last two? |
18:15 |
Shara |
First option |
18:15 |
Shara |
MTG has no good use for extra metals |
18:15 |
VanessaE |
it doesn't need to have. |
18:15 |
VanessaE |
it's supposed to be a modding base. that means providing a set of materials other mods can use. |
18:15 |
Shara |
Is it? |
18:15 |
VanessaE |
yep., |
18:16 |
Shara |
Is that official anywhere? |
18:16 |
T4im |
having silver when you already have gold seems reasonable; but is mithtril not a Lord of the rings thing? |
18:16 |
Shara |
I think that's what it should be, but not one ever seems to agree |
18:16 |
VanessaE |
I'm not sure, but that's been the overarching theme of mtg for a while |
18:16 |
Shara |
T4im: part of my issue |
18:16 |
VanessaE |
T4im: I don't know what its origin is. |
18:16 |
Shara |
It's a made up metal either way |
18:17 |
Shara |
Not everyone wants the base their built on to have fantasy elements |
18:17 |
VanessaE |
Shara: mese, anyone? |
18:17 |
T4im |
and one that may be inconsistent in relationship to diamonds in usage of tools and armor |
18:17 |
Shara |
That's an MT specific material though |
18:17 |
Krock |
o/ another moe avatar for sfan5. Nice ^^ |
18:17 |
VanessaE |
but it's still fantasy. |
18:18 |
VanessaE |
mithril could be imported and given a new name (plus an alias of course). |
18:18 |
sfan5 |
:3 |
18:18 |
Shara |
mithril is recognisable for being in lot sof high fantasy whatevers, whereas mese could be anything |
18:18 |
Shara |
lots of* |
18:18 |
T4im |
seems there are no reasons to leave out silver tho |
18:18 |
T4im |
progress? :) |
18:18 |
VanessaE |
Shara: mese is still fantasy. it may as well be Unobtanium :P |
18:19 |
VanessaE |
or Adamantium |
18:19 |
VanessaE |
or Vibranium :P |
18:19 |
Shara |
Anyway, using this logic, we may as well add everything from every mod ever to MTG |
18:19 |
rubenwardy |
minetest is a shit modding base |
18:19 |
VanessaE |
given how it's used in-game |
18:19 |
Shara |
Because someone might want it in the modding base |
18:19 |
VanessaE |
nonono |
18:19 |
VanessaE |
BASE is the key word. |
18:19 |
Flitzpiepe |
Hello everyone. Is there a use for silver if there is no technics-mod installed? |
18:19 |
Shara |
VanessaE: I'd personally like a modding base that has willow trees. |
18:19 |
luk3yx |
Shara: Is your HW subgame open-source yet? |
18:19 |
VanessaE |
is a home decor kitchen cabinet a base material? No. but the wood it's made from is. |
18:20 |
rubenwardy |
also, the modding base thing died around 0.4.7 |
18:20 |
VanessaE |
rubenwardy: not really. it's still very much alive. |
18:20 |
rubenwardy |
it was only one release which was frozen and "a base for modding" |
18:20 |
rubenwardy |
then the next was merged in |
18:20 |
rubenwardy |
now one of the aims is to be moddable |
18:20 |
Shara |
luk3yx: it's licensed as such, but in a hidden repo until we get a bit further. Feel free to PM if you'd like to get involved |
18:21 |
luk3yx |
Not sure what I'd help with though. |
18:21 |
VanessaE |
Shara: what I'm saying is that mtg should have things like metal bars (not ingots, think rebar), spools of wire, a "lock" item, things like that. |
18:21 |
VanessaE |
rubenwardy: ^ |
18:21 |
Shara |
VanessaE: why though? Not every game is going to have any use for these things |
18:22 |
VanessaE |
no, but not every game has a use for dirt either. |
18:22 |
T4im |
plastic tbh |
18:22 |
Shara |
Maybe while you want silver and find it useful, I want rubies and emeralds |
18:22 |
VanessaE |
in fact, dirt is probably the least-utilized material in mtg |
18:22 |
VanessaE |
T4im: homedecor's plastic process ftw :) |
18:23 |
rubenwardy |
dirt populates like 90% of the surface |
18:23 |
T4im |
it'd be quickly used in a lot of recipes |
18:23 |
VanessaE |
rubenwardy: and is used in how many recipes, compared to let's say, cobble? |
18:23 |
T4im |
although the oil's burn value needs to be seriously nerfed |
18:23 |
Shara |
Recipe use is hardly onlu use |
18:23 |
Shara |
only* |
18:23 |
rubenwardy |
^ |
18:23 |
Shara |
It's used in.. every farming mod ever? |
18:23 |
VanessaE |
T4im: 6 leaves -> oil -> wax -> plastic sheet. |
18:23 |
T4im |
i know |
18:24 |
VanessaE |
Shara: what is? |
18:24 |
Shara |
Dirt :P |
18:24 |
VanessaE |
Shara: um.. no. you're thinking of the hoe. |
18:24 |
VanessaE |
the dirt just sits there once you hoe it. |
18:24 |
VanessaE |
(well it turns wet of course) |
18:24 |
Shara |
Oh, so you'd hoe what.. air? |
18:24 |
VanessaE |
but you don't actually USE it. |
18:24 |
Shara |
Dirt is a pretty vital component. |
18:25 |
T4im |
how would you use dirt? O_o |
18:25 |
VanessaE |
you don't for example, hoe the dirt and then dig it and use it in a recipe, do you? |
18:25 |
Shara |
You don't have to directly use a thing for it to be useful. |
18:25 |
VanessaE |
that's what I mean by "use" in this contexty. |
18:25 |
VanessaE |
I don't care what can be done TO an item, necessarilyh. |
18:25 |
Shara |
And as I said: Recipe use is hardly only use |
18:25 |
GreenDimond |
-y -h |
18:26 |
VanessaE |
I care what the item can be actively used IN, i.e. a recipe, or cooked into something that can be. |
18:26 |
VanessaE |
get what I mean? |
18:26 |
Shara |
I get what you mean, but I disagree with it being the only thing of importance when deciding if an item belongs in a modding base |
18:26 |
VanessaE |
nono |
18:27 |
VanessaE |
I'm just saying that dirt is, by that metric, the least-useful item in the game |
18:27 |
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18:27 |
Shara |
And I'm saying it's a stupid metric :) |
18:27 |
VanessaE |
ok fine |
18:27 |
VanessaE |
you can hoe it and grow stuff on it. |
18:27 |
VanessaE |
and build an ugly-ass n00bhut with it. |
18:27 |
VanessaE |
what else? |
18:28 |
Shara |
I'm not even sure what the point of this discussion is anymore. |
18:28 |
Shara |
Make a PR to remove dirt from MTG already? :D |
18:28 |
VanessaE |
answer the question :) |
18:28 |
Shara |
What more do you want to do with it? |
18:28 |
VanessaE |
I'm not saying I want to do more with it. |
18:28 |
VanessaE |
I'm asking if you know of any other uses sans mods. |
18:29 |
Shara |
It's also vital to plant growth mechanics beyond farming, and creating an even slightly realistic mapgen |
18:29 |
Shara |
What do you want trees to grow from? |
18:29 |
rubenwardy |
mithril |
18:29 |
VanessaE |
ok. so it's terrain. I thought that was kinda obvious :) |
18:29 |
Shara |
VanessaE: it's use is obvious! |
18:30 |
VanessaE |
now consider iron. when made into steel, it makes tools. added to a chest, it becomes a lock. |
18:30 |
VanessaE |
right? |
18:30 |
Shara |
But okay, you submit the PR to remove dirt, and rubenwardy can do one adding mithril and making trees grow from that, then we're sorted? |
18:30 |
Shara |
VanessaE: nono |
18:30 |
Shara |
iron can be made into an ingot. That's it. |
18:30 |
Shara |
May as well make a shop that sells ingots directly and have done. |
18:30 |
VanessaE |
I'm equating iron to steel here. |
18:30 |
VanessaE |
but, |
18:31 |
VanessaE |
suppose now you have a spool of wire like the one homedecor uses. |
18:31 |
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18:31 |
VanessaE |
(as part of mtg, hypothetically) |
18:32 |
Shara |
But nothing in MTG needs wire |
18:32 |
VanessaE |
I know. |
18:32 |
VanessaE |
but, |
18:32 |
VanessaE |
what all can you do with wire? think theoretical, what items could you add via a mod that would most logically be made from wire? |
18:33 |
Shara |
Well again, make a PR, you only need two devs to agree. |
18:33 |
VanessaE |
two things that come to mind are HD's fences, or let's say wire plus wheat = a bale of hay. |
18:34 |
VanessaE |
I'd make PRs but why bother? the idea's dead before I even put it into code. |
18:34 |
rubenwardy |
bales usually use string |
18:34 |
VanessaE |
rubenwardy: nope. |
18:34 |
rubenwardy |
commonly plastic-derived |
18:34 |
VanessaE |
not where I grew up. |
18:34 |
VanessaE |
there's a reason we called it "baling wire". |
18:34 |
rubenwardy |
wire's a bit mad |
18:34 |
Shara |
So now MTG needs region-specific hay-bale ties? |
18:34 |
VanessaE |
think square bales, not the big round ones. |
18:35 |
VanessaE |
Shara: nonono you're not getting it. |
18:35 |
Shara |
I am getting it; I'm just not agreeing with it. |
18:35 |
VanessaE |
Shara: I'm speaking hypothetically but if you prefer something more universal, how about rebar. |
18:37 |
Shara |
Can we just agree on disagreeing? |
18:39 |
Shara |
I already find it difficult to be motivated to do much for MTG. |
18:39 |
VanessaE |
I can agree to disagree, but you know perfectly well that I have a point. |
18:41 |
VanessaE |
T4im: so.... plastic PR when? :) |
18:42 |
Shara |
You have many points, and I agree with some but not all of them |
18:42 |
Shara |
I'd like MTG to be a good modding base, but when the approach to that is filling it with items MTG itself doesn't use... I can't agree there |
18:43 |
VanessaE |
you DO know why I suggest this right? |
18:44 |
Shara |
I don't really want to make any assumptions at this point |
18:45 |
VanessaE |
well, it's because no one likes the duplication problems we have, and putting such things into some kind of "basic materials" mod just means one more thing for mods to depend on that "didn't come with the game" |
18:45 |
Shara |
Yes, but that has the matching problem that no one likes content/clutter they have no use for |
18:46 |
VanessaE |
sure. |
18:47 |
VanessaE |
on the other hand, whatever happened to just ignoring items you have no use for? |
18:48 |
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18:48 |
Shara |
VanessaE: not everyone wants clutter |
18:48 |
Shara |
I shouldn't need to ignore things I don't want |
18:48 |
Shara |
Not to mention players crafting them then asking me what use it has... then after that getting nagry they wasted resources? |
18:49 |
Shara |
If you start a crafting chain there's an implication there is a point to it and it goes somewhere |
18:49 |
Shara |
angry* |
18:49 |
VanessaE |
perhaps, but which is better? to have some clutter because of things you don't need, or to need something you don't have because someone doesn't want to install the mod that provides it? |
18:49 |
Shara |
This is really basic gameplay development... |
18:49 |
rubenwardy |
the former, definitely |
18:49 |
Shara |
They should install the mods they need |
18:50 |
rubenwardy |
I am very opposed to this idea |
18:50 |
rubenwardy |
wait, I misread |
18:50 |
rubenwardy |
the former is definitely worse |
18:51 |
rubenwardy |
with |
18:51 |
VanessaE |
rubenwardy: ok. so I guess that means I should submit a PR to remove walls, gates, and xpanes.... |
18:51 |
rubenwardy |
with CDB, it will be much easier to find dependencies |
18:51 |
VanessaE |
because I have no use for those and they're standard components. |
18:51 |
rubenwardy |
those all have uses |
18:51 |
rubenwardy |
would be better to remove vessels |
18:51 |
rubenwardy |
;) |
18:51 |
VanessaE |
do they? |
18:52 |
* tumeninodes |
walks in the middle convo, and makes straight for the kitchen, hopefully unnoticed |
18:53 |
VanessaE |
vessels has an interesting use actually - stacked two-high, a vessels shelf looks like one of those soda refrigerators you find at the check-out line at a grocery store. |
18:53 |
VanessaE |
tumeninodes: grab me a pizza while you're in there? |
18:53 |
VanessaE |
:) |
18:54 |
tumeninodes |
:D |
18:54 |
tumeninodes |
I can't... no one installed the pizza mod |
18:54 |
tumeninodes |
:P |
18:54 |
VanessaE |
haha |
18:54 |
Shara |
I'd ask for tea, but no one even wrote that mod to begin with :( |
18:55 |
Shara |
VanessaE: why does homedecor not have a teapot? |
18:55 |
VanessaE |
food mod has tea doesn't it? |
18:55 |
tumeninodes |
I know I saw a tea mod once |
18:55 |
VanessaE |
as for a HD teapot? never thought about it. it's a good idea though. |
18:55 |
VanessaE |
PR's welcomd |
18:55 |
VanessaE |
PR's welcome* |
18:55 |
Shara |
If I could make models, I would... |
18:55 |
tumeninodes |
call NathanS |
18:56 |
Shara |
NathanS21!!! Save us please! |
18:56 |
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18:56 |
Shara |
But yea, that is much wanted by me and my players. |
18:56 |
VanessaE |
make it a glass carafe. add some metal to it, it becomes a teapot. or, add some other items, it becomes a coffee maker :) |
18:57 |
VanessaE |
oh wait, that would make it another item to cause "clutter" |
18:57 |
VanessaE |
:) |
18:57 |
tumeninodes |
I am stunned no one has made a juicer mod |
18:57 |
Shara |
VanessaE: it's not MTG though :) |
18:57 |
Shara |
And would fit very well in homedecor |
18:57 |
VanessaE |
Shara: pfft. may as well be, like 99% of servers have homedecor :) |
18:57 |
Shara |
But I'd be totally fine with it as a separate mod |
18:58 |
tumeninodes |
we could make apple juice, orange juice, ... banananana juice |
18:58 |
VanessaE |
tumeninodes: what, no smoothies? |
18:58 |
Shara |
tumeninodes: only if you design me a banananana tree |
18:58 |
VanessaE |
(we DO have ice) |
18:58 |
tumeninodes |
one banananana smoothie tree, coming up |
18:59 |
Shara |
:) |
18:59 |
VanessaE |
Shara: I'd separate-out homedecor's base materials (like wire, plastic, metal strips, etc) into a "basic_materials" mod, but who would use it? |
18:59 |
tumeninodes |
I just want someone to put the bed PR through... cuz I kinda forgot to set up a new branch when I did it :/ |
18:59 |
T4im |
homedecor would; so practically every server, VanessaE, or not? :x |
18:59 |
Shara |
VanessaE: I'd see that as good... if they were being used by other mods |
18:59 |
VanessaE |
Shara: BINGO. |
19:00 |
VanessaE |
you JUST hit on the problem. |
19:00 |
rubenwardy |
it's better to have separate mods |
19:00 |
rubenwardy |
eg: plastic, metalworks |
19:00 |
T4im |
pipeworks would probably be the first |
19:00 |
Shara |
I like separation and havign lots of smaller mods |
19:00 |
rubenwardy |
anyway |
19:00 |
T4im |
technic, too |
19:00 |
rubenwardy |
food solved this problem years ago |
19:00 |
VanessaE |
rubenwardy: again, who would use it? |
19:00 |
Shara |
DOesn't mean you should automatically drop those into MTG |
19:00 |
VanessaE |
s/it/them/ |
19:01 |
rubenwardy |
https://github.com/rubenwardy/food/blob/master/food_basic/support.lua#L14 |
19:01 |
VanessaE |
Shara: of course not. bit getting people to use a "library" or two of base materials is orders of magnitude easier if they don't have to seek it/them out. |
19:01 |
VanessaE |
but* |
19:01 |
rubenwardy |
again, CDB |
19:02 |
VanessaE |
...doesn't work in 0.4.x |
19:02 |
VanessaE |
and 5.0.0 isn't out |
19:02 |
tumeninodes |
should be individual material mods (basic materials), then there would be mods which would depend on those but add items/objects people would choose based on their own preference |
19:02 |
rubenwardy |
it works in 0.4.x |
19:02 |
rubenwardy |
it's a HTTP API |
19:03 |
rubenwardy |
you could make a CLI for it |
19:03 |
VanessaE |
rubenwardy: er...no mod store in 0.4.x |
19:03 |
VanessaE |
if 5.0.0 was already out and 0.4.x were dead, I would agree with your premise |
19:03 |
tumeninodes |
mapgen items should be exclusive to mapgen (nature stuff) like trees, stone, dirt, then have individual mods for manmade materials from those |
19:03 |
VanessaE |
but right now that just is not reality |
19:03 |
rubenwardy |
CDB is a website |
19:03 |
rubenwardy |
and a HTTP API |
19:03 |
VanessaE |
yeah I know that |
19:03 |
rubenwardy |
the mod store is just a client for it |
19:03 |
rubenwardy |
you could make a CLI program to manage it |
19:03 |
VanessaE |
but what use is *API* to an end user? |
19:03 |
rubenwardy |
and it would be great to have anyway |
19:03 |
VanessaE |
"end user" |
19:03 |
rubenwardy |
as adding that to minetest would be a pain |
19:04 |
rubenwardy |
end users shouldn't use 0.4.x for much longer |
19:04 |
VanessaE |
i.e. someone who doesn't know a text editor from a hole in the wall |
19:05 |
VanessaE |
*checks server list* 12 entries for "5.0.0" out of 201 servers. |
19:05 |
rubenwardy |
anyway |
19:05 |
tumeninodes |
wall editors, and text holes |
19:05 |
rubenwardy |
I have coursework |
19:05 |
VanessaE |
yep, not even close. |
19:05 |
rubenwardy |
that's because it's not released *yet* |
19:05 |
VanessaE |
exactl |
19:07 |
VanessaE |
I'm talking about what we have to deal with right now, not 2 years from now when 5.0.1 goes out the door. |
19:08 |
rubenwardy |
if 5.0.0 is in dec/jan, then 5.0.1 will be march-ish |
19:08 |
VanessaE |
sarcasm, jeez |
19:08 |
Shara |
Well I'm certainly not approving a whole bunch of new MTG items (that I consider clutter) because 5.0 is not released yet... when those items wouldn't be in MTG until 5.0 anyway |
19:08 |
VanessaE |
until 5.0.0 is actually out, it may as well be years away. |
19:08 |
* Krock |
screams for real floats and cleaned up HUDs |
19:09 |
rubenwardy |
^ |
19:09 |
Krock |
(someone made PRs for that IIRC) |
19:09 |
rubenwardy |
anyway, I need to do work |
19:09 |
rubenwardy |
bye |
19:09 |
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19:10 |
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19:10 |
sfan5 |
wb |
19:10 |
VanessaE |
short work :P |
19:11 |
rubenwardy |
decided I'll just mute it |
19:11 |
Krock |
good decision |
19:11 |
VanessaE |
mute it? |
19:11 |
tumeninodes |
XD |
19:11 |
rubenwardy |
the channel |
19:11 |
VanessaE |
oh, I did that years ago. |
19:11 |
VanessaE |
I can't stand sounds in IRC. |
19:11 |
rubenwardy |
no |
19:12 |
rubenwardy |
I mean "permanently hide", so I no longer see the channel in my channel switcher |
19:12 |
rubenwardy |
but it still collects logs |
19:12 |
rubenwardy |
I'm writing a VM with pipelining, out-of-order execution, and branch prediction |
19:12 |
rubenwardy |
almost as painful as MT dev |
19:12 |
Krock |
you're still not working btw |
19:13 |
VanessaE |
*shrug* I just ignore channels I don't have time (or interest at the moment) to participate in |
19:13 |
rubenwardy |
oh damn |
19:13 |
Krock |
:P |
19:13 |
* tumeninodes |
could have used some branch prediction when he did his last PR |
19:15 |
* VanessaE |
adds the "basic materials" idea to her TODO |
19:17 |
Shara |
Coming up with good divisions for things isn't always easy, but seems very worth the effort |
19:17 |
Shara |
Trying to avoid a monster like default in HW has been fun |
19:18 |
VanessaE |
well in this case, if I do it at all, I'm not going to bother separating plastic from metal from glass (if any)....that's for the recycle bin. :P |
19:18 |
Shara |
And I have extra complications when it comes to recipes because of the changed crafting system |
19:22 |
VanessaE |
changed? |
19:25 |
Shara |
Not using crafting grid |
19:25 |
VanessaE |
oh |
19:28 |
Shara |
Anyone know why areas mod tells me a player that is standing right in front of me doesn't exist when I try to change area ownership to him? |
19:29 |
VanessaE |
not sure. |
19:29 |
Shara |
I've never had this happen before |
19:29 |
rubenwardy |
anything special about their name? |
19:29 |
rubenwardy |
ie: -_ |
19:30 |
Shara |
Actually can't change ownership to anyone |
19:30 |
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19:30 |
VanessaE |
make sure there are no extraneous spaces in the command |
19:30 |
paramat |
good grief ... day of insanity in this channel =/ |
19:30 |
Shara |
If I try to change ownership of someone else's area to me, it informs me "The player "Shara" does not exist." |
19:31 |
VanessaE |
I get bit by that a lot. |
19:31 |
Shara |
Well, it's just areas... I haven't changed it |
19:33 |
VanessaE |
paramat: when isn't it insane in here? |
19:35 |
garywhite |
Certainly not today |
19:42 |
paramat |
VanessaE, being cautious about using alpha in MTG glass textures is a good thing, not a bad thing, due to the visual glitches. we've already explained the silver/mithril issues, silver maybe, mithril is too unoriginal |
19:44 |
Shara |
paramat: any idea why glasslike_framed shows me the backface of the glass whereas glasslike doesn't? |
19:44 |
Shara |
This inconsistency is really annoying |
19:45 |
paramat |
Fixer if you have a problem with MTG, write your own game instead of being negative and hysterical. we've been asking for new games for years, anything good and original, big or small, will be bundled with MT |
19:46 |
Shara |
paramat: no, not "anything" |
19:46 |
Shara |
That's a recipe for disaster :P |
19:46 |
VanessaE |
paramat: the "explanation" as I remember it was "rainbow caves" and "too many nodes". neither applies today. |
19:47 |
VanessaE |
paramat: and good games HAVE been submitted before. none have been accepted, but then they weren't rejected either. simply no action was taken. |
19:48 |
paramat |
Shara no idea about glasslike framed, numberzero is the expert. i guess the drawtype is hardcoded to not do backface culling |
19:48 |
Shara |
It means you get flickering anytime a glasslike_framed node is placed directly against another node... this is not using alpha |
19:48 |
Shara |
It looks terrible |
19:49 |
VanessaE |
that's Z fighting |
19:49 |
shivajiva |
heh, that took a while to read and digest :) |
19:49 |
VanessaE |
don't conflate that with the other alpha glitch that we have |
19:49 |
Shara |
VanessaE: I'm not. I'm interested in this because it's currently effecting things I'm working on. |
19:49 |
shivajiva |
my players use it for a tv screen, something to watch flickering xD |
19:49 |
paramat |
(well perhaps 'anything good enough') |
19:51 |
paramat |
glasslike framed backface flicker is worth an issue, and tag numberzero :) |
19:51 |
Shara |
Sure |
19:51 |
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19:51 |
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19:51 |
Shara |
I'd be amazed if there is not an issue somewhere yet though? |
19:53 |
Shara |
VanessaE: this is the issue with alpha glass: http://gingercat.tk/mt/water_glass.gif |
19:54 |
Shara |
That's without me even moving. It just does this |
19:54 |
VanessaE |
idk what even causes that |
19:54 |
VanessaE |
but I see it even without glass |
19:54 |
Shara |
Me neither, but this would be the norm if we used alpha for default glass |
19:54 |
VanessaE |
like if an underwater cave is in just the right spot |
19:54 |
Shara |
And I want alpha for glass, just to be clear |
19:55 |
Shara |
HW ice uses alpha as well, I inisted on it, despite this... but thankfully the flickering is very hard to notice with the exact texture used |
20:04 |
paramat |
i would consider silver ore in MTG if it is used a lot by mods. but not mithril. the caution is probably due to adding bronze and tin, many see those as mistakes |
20:05 |
paramat |
i can't remember an issue for glasslike framed z-fighting |
20:05 |
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20:06 |
shivajiva |
not related to #95 then |
20:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/95 -- Seeing more lava through see-through lava (no translucency depth-sorting) |
20:08 |
paramat |
correct, different |
20:09 |
garywhite |
wb Bobr |
20:13 |
Bobr |
thnaks |
20:14 |
VanessaE |
shivajiva, paramat: you know, there's a certain irony in referencing that issue. "NO TIME!!!11one"... that issue is 6 years old. |
20:15 |
VanessaE |
translation: I don't buy the "we have no time" argument. something THAT old is clearly "no one cares enough to fix it" |
20:15 |
VanessaE |
(considering how much dev has happened since then) |
20:16 |
Shara |
It's not about time, but maybe is about someone with the right skills |
20:16 |
VanessaE |
n o |
20:16 |
VanessaE |
no. |
20:16 |
VanessaE |
it's always "no time"> |
20:16 |
VanessaE |
that is ALWAYS the first thing I hear. |
20:16 |
Shara |
Don't no me when I'm agreeing with you? |
20:16 |
* Shara |
tries to carefully tug the bag of nos away from VanessaE |
20:17 |
Bobr |
laughing gas i get it lol |
20:18 |
paramat |
core devs don't have time for it now, that's my point. previously, sure perhaps we were lazy about it |
20:18 |
VanessaE |
June 2012. I seem to recall between then and a couple years ago, we had a certain "Angel" who had the time, skills, and inclination to make those kinds of fixes, but whose work was constantly being delayed from going into mainline |
20:18 |
paramat |
it's a really big task too |
20:20 |
paramat |
i'm not sure RBA could have fixed that. and note his work was often sloppy |
20:20 |
* VanessaE |
shrugs. |
20:20 |
VanessaE |
sloppy maybe, but his stuff worked. |
20:20 |
Krock |
better sloppy work than none. former can be adapted/adopted, latter not. |
20:21 |
VanessaE |
he almost gave us true lighting. |
20:21 |
VanessaE |
I still have a copy of those kick-ass water and lava shaders he made. |
20:21 |
paramat |
if anything delayed his stuff being merged it was probably for good reason. i don't remember any sort of conspiracy against him |
20:22 |
VanessaE |
paramat: I'm not saying there was a conspiracy against him |
20:22 |
Krock |
I remember some flamewars but that's another topic |
20:22 |
paramat |
'worked' is not good enough |
20:22 |
VanessaE |
rather, "Pefect is the enemy of good" |
20:22 |
VanessaE |
I mean ffs you guys delay merges because of whitespace and other code style issues. |
20:22 |
paramat |
we've had to fix so much of his stuff that caused problems later |
20:23 |
VanessaE |
(I get it, good code style ensures readability and maintainability) |
20:24 |
paramat |
hardware lighting is a very difficult task, it was discussed a lot. RBA may well not have been able to cope with it, and no he didn't almost develop it, he didn't even start |
20:24 |
VanessaE |
he made it work. |
20:24 |
VanessaE |
I've seen his screenshots of it. |
20:25 |
VanessaE |
I don't recall why his code was never published though |
20:26 |
GreenDimond |
Read some backlog. VanessaE: Literally an addon for Blender that makes teapots |
20:26 |
paramat |
he didn't make hardware lighting work. he just managed a very basic example that ignored all the difficult issues |
20:27 |
paramat |
"you guys delay merges because of whitespace and other code style issues" yes :) it's called code quality |
20:27 |
* VanessaE |
sighs |
20:27 |
VanessaE |
you and I have very different ideas about what makes for good code quality.... |
20:28 |
paramat |
VanessaE i've never seen you write so much sillyness in one day before, *sigh*, but nevermind :) |
20:28 |
GreenDimond |
Blendaddon is "Add mesh: Extra objects" btw, VanessaE. |
20:28 |
VanessaE |
GreenDimond: wtf are you talking about? |
20:28 |
GreenDimond |
teapot |
20:29 |
VanessaE |
GreenDimond: er, no. that would be the Utah Teapot, and anyway, different discussion. |
20:29 |
VanessaE |
paramat: sillines? |
20:29 |
VanessaE |
ok, frankly now I take offense. |
20:29 |
GreenDimond |
Theres more than one kind of teapot :v |
20:29 |
GreenDimond |
Stop the Earth, im getting off. |
20:30 |
paramat |
we're not sloppy, we're not freeminer, luckily. good codestyle makes dev tolerable |
20:30 |
Shara |
GreenDimond: I've known some people literally collect teapots :) |
20:30 |
VanessaE |
GreenDimond: the one in Blender afaik is the Utah Teapot, pretty sure that's copyrighted. |
20:30 |
VanessaE |
paramat: and no one's asking you guys to take on those "qualities", either. |
20:31 |
VanessaE |
but just as Krock said (reworded), sloppy code is better than none at all. you can't fix, let alone merge, that which doesn't exist. |
20:33 |
VanessaE |
(one assumes "sloppy" does not translate into "poorly-written" or "inefficient") |
20:33 |
paramat |
"sloppy code is better than none at all." not so actually. better to not add something non-essential than add bad, buggy, intensive code |
20:33 |
VanessaE |
*facepalm* |
20:34 |
paramat |
and you can fix code in a PR before it gets merged |
20:36 |
VanessaE |
you know full well how unworkable that process can be. |
20:38 |
VanessaE |
fork -> make changes -> make PR -> fix some aspect of PR -> (repeat a few times) -> 6 months later, unmergeable because the codebase has changed too much, would take more effort to fix than to just start over -> PR dies |
20:38 |
VanessaE |
do that enough times, contributor gives up. |
20:40 |
VanessaE |
a lot of that is simply because MT lacks any "horribly-unstable" branch |
20:41 |
VanessaE |
(but that would have issues of its own) |
20:44 |
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21:40 |
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21:43 |
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21:43 |
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21:58 |
rubenwardy |
Adding sloppy code is how you get unmaintainable mess |
21:58 |
rubenwardy |
Sloppy *fixes* isn't so bad, as long as it's well contained |
21:58 |
VanessaE |
sure, if no one bothers to fix-up.... |
21:58 |
VanessaE |
oh forget it. i give up. |
21:59 |
rubenwardy |
no one will bother to fix it |
21:59 |
rubenwardy |
except for me, years later, by which point it's a massive PITA |
22:00 |
Fixer |
VanessaE: "skyblock is sooo 2011" |
22:02 |
Fixer |
VanessaE: z-sorting is huge problem when you build underwater |
22:05 |
VanessaE |
... |
22:10 |
Fixer |
mese vs diamond |
22:13 |
Fixer |
VanessaE: plastic for what? We have useless metals already :D |
22:13 |
VanessaE |
... |
22:17 |
Fixer |
walls are for aesthetics |
22:17 |
VanessaE |
I thought they were nutjob presidents? |
22:17 |
* VanessaE |
hides |
22:19 |
Fixer |
remove vessels? Ree, they are for aesthetics, please decide why you even develope the game, what it is, how it will look |
22:20 |
Fixer |
I've learned from MC that you can design blocks in such a way, your creativity explodes just by placing that block different way |
22:20 |
Fixer |
rubenwardy: do you have stats for mod downloads on CDB? |
22:22 |
VanessaE |
hence the idea I mentioned. stack two vessel shelves, put back home decor window shutters on back, a glass door on front, and you have a check-out line soda fridge or vending machine. |
22:22 |
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22:22 |
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22:22 |
VanessaE |
black shutters* |
22:22 |
benrob0329 |
garywhite, if you register with SASL you won't expose your IP to the channel |
22:25 |
Fixer |
maybe it is time to throw away that crafting system crap |
22:25 |
garywhite |
Someone else on another network told me to do that but never said how... |
22:25 |
Fixer |
and go terraria way |
22:25 |
Fixer |
so annoying |
22:26 |
Fixer |
VanessaE: moreores merge was too fast tbh, they have little to no use, only for aesthetics |
22:27 |
Fixer |
and z-sorting blinking may induce epilepsy to some people, I feel |
22:27 |
VanessaE |
skyblock makes use of moreores for quests |
22:28 |
Fixer |
Shara: water_glass.gif is lack of z(alpha)-sorting, needs to be implemented in engine itself |
22:28 |
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22:30 |
benrob0329 |
garywhite, for you, perhaps, but not for me |
22:30 |
benrob0329 |
also nice realname :P |
22:31 |
garywhite |
heh |
22:31 |
Fixer |
VanessaE: RBA shaders were slow, same with MC shaders, needs powerful GPU ($200 or so) |
22:31 |
VanessaE |
$200 GPU? what is this, 2008? |
22:33 |
Fixer |
sometimes sloppy code is bad, but if you have someone to work on it after merge, probably no problem |
22:34 |
rubenwardy |
well, depends what "sloppy" means |
22:34 |
rubenwardy |
I do feel that code style reviews aren't a good idea |
22:34 |
Fixer |
remember that epic SFS patch that improved performance? It was reopened like 3 times and was sitting for a loooooong time |
22:35 |
rubenwardy |
that was partially my fault |
22:35 |
rubenwardy |
I rebased it but did it wrong |
22:35 |
rubenwardy |
this was way before I became a dev |
22:36 |
Fixer |
also, for engine dev, review is probably okay, but god damn MTG can sure move faster (maybe?)? |
22:37 |
Fixer |
VanessaE: prices are very bad these days, pentium for $100, budget GPU crap for $150 |
22:38 |
Fixer |
VanessaE: mem price doubled |
22:38 |
Fixer |
RIP PC users |
22:38 |
VanessaE |
not the comparison I was making. |
22:38 |
Fixer |
MC finally copied MT style stone slabs |
22:38 |
Fixer |
in 2018 |
22:39 |
Fixer |
now it feels like in minetest |
22:39 |
VanessaE |
GPUs in the $200 range 10 years ago were still enormously powerful compared to the "must run on integrated graphics paradigm" that's dominated so much of MT. |
22:40 |
VanessaE |
s/ paradigm\"/\" paradigm/ |
22:42 |
Fixer |
I had 30 fps on RBA shaders with $200 HD6870 back in the day |
22:42 |
Fixer |
and about 30-60 in MC SEUS shaders |
22:42 |
VanessaE |
HD6870 is a good GPU but kinda low-end now :P |
22:43 |
VanessaE |
(I think Abe's box has one of those still) |
22:44 |
Fixer |
VanessaE: yes, but back in the day it was okayish |
22:44 |
VanessaE |
yep |
22:44 |
Fixer |
now I'm on intel hd |
22:44 |
VanessaE |
but if "$200 GPU" is your metric, that one fits quite well |
22:44 |
VanessaE |
as does my R9 280X ($180) |
22:44 |
Fixer |
does it still work? |
22:45 |
VanessaE |
iow, "any old-ass GPU less than 10 or 15 years old" :P |
22:45 |
VanessaE |
what that 6870 in Abe's box? |
22:45 |
garywhite |
The reason the "must run on integrated graphics paradigm" is so prominent is cause the majority of people don't own a desktop anymore (myself included) |
22:46 |
Fixer |
VanessaE: my 6870 died just before 5 years, and I did not even used it much, SAD! |
22:46 |
Fixer |
and then manufacturers ramped up prices to ridiculous levels |
22:46 |
VanessaE |
garywhite: I don't think that's true. most people probably have a mobile, yes, not "don't own a desktop" doesn't correlate as well as you'd think |
22:46 |
VanessaE |
no serious gamer does their gaming on a mobile. |
22:47 |
Fixer |
yep |
22:47 |
VanessaE |
Fixer: well, afaik, the one I have in his old box still works (the machine was shut down and shelved after I moved after he died) |
22:47 |
rud0lf |
when i travel i use playstation emu with otg gamepad |
22:48 |
Fixer |
i always had problems with GPUs for some reason |
22:48 |
Fixer |
previous one had snow(gpu) and mem errors |
22:48 |
Fixer |
before that was fine |
22:48 |
Fixer |
but that was gf2mx |
22:48 |
VanessaE |
any problems I ever had, aside from hardware failure (which can happen to just anything) was traced to bad drivers. |
22:51 |
garywhite |
I'm gonna rephrase to say the average user doesn't have a desktop anymore, gamers almost always do, but average users don't anymore |
22:51 |
VanessaE |
and MT is what, a word processor? |
22:51 |
VanessaE |
no. it's a game (engine). |
22:54 |
garywhite |
But more and more average users are playing games on their laptops instead of a desktop PC |
22:54 |
VanessaE |
my point is, MT should be able to take full advantage of a modern GPU |
22:55 |
garywhite |
I agree with that, but it should also be able to run smoothly on systems that can't be upgraded |
22:55 |
VanessaE |
if old-ass games like OpenArena can manage both high-end and low end, so can MT, ignoring for the moment that no one coding for MT seems to have the trinity of skills, time, and motivation to make it happen |
22:57 |
VanessaE |
but that's all moot |
22:57 |
VanessaE |
and not related to the earlier discussion |
22:58 |
garywhite |
...on another note, I just found out that my laptop is actually even slower than I thought, I was looking up another model for a friend and I found that my CPU is actually dual-core instead of quad-core like I originally thought |
22:58 |
Fixer |
I'm not against laptops, btw |
22:58 |
Fixer |
laptops are somewhat weak on cpu, gpu... |
22:58 |
Fixer |
if you buy cheap |
22:58 |
Fixer |
and people buy cheap crap |
22:59 |
VanessaE |
hell, even my phone probably has a better GPU than the "integrated graphics" MT was originally written for :P |
23:00 |
garywhite |
Yeah, in fact tbh a few months ago I was able to get MT 0.4.17 to run on my old Core 2 Duo laptop (although it was rather slow) and that was on 10-year-old integrated graphics, I think |
23:01 |
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23:02 |
Fixer |
try disabling shaders |
23:04 |
Fixer |
VanessaE: i've played MT 0.2-0.3-0.4 on GPU from 2003, FEEL OLD YET? |
23:04 |
VanessaE |
nope. |
23:04 |
VanessaE |
you forget, I started with 0.3 and I run a server meant to act like 0.2. |
23:05 |
VanessaE |
and ...hm, what WAS my GPU at the time? Some mid-range nVidia card I think. |
23:10 |
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23:11 |
tumeninodes |
well, looks like I'll have to refork :P |
23:11 |
VanessaE |
? |
23:12 |
tumeninodes |
when I did my last PR, I completely forgot to create a new branch for it |
23:12 |
tumeninodes |
IRL distractions |
23:13 |
sofar |
don't |
23:13 |
sofar |
please, don't |
23:13 |
tumeninodes |
I've used git revert once before but... |
23:13 |
sofar |
want to know how to fix it? |
23:13 |
tumeninodes |
yes please |
23:13 |
sofar |
ok so you're on the master branch |
23:13 |
sofar |
and you have how many commits that are not supposed to be there? |
23:13 |
tumeninodes |
I think 7 |
23:14 |
sofar |
so you have: [master] - 0 1 2 3 4 5 6 7 |
23:14 |
sofar |
and you want: |
23:14 |
sofar |
[master] - 0 |
23:14 |
sofar |
[special] - 0 1 2 3 4 5 6 7 |
23:14 |
tumeninodes |
yes... as of now it is 7 ahead and 1 behind |
23:14 |
sofar |
alright |
23:14 |
sofar |
first thing first |
23:14 |
sofar |
do `git branch special` |
23:15 |
sofar |
or whatever you want to name the branch |
23:15 |
sofar |
got that? |
23:15 |
sofar |
`git branch -a` should show you the new branch now |
23:15 |
tumeninodes |
yep Ill stick with special so you can use that ref |
23:15 |
sofar |
excellent |
23:15 |
sofar |
so now you have: |
23:16 |
sofar |
[master] - 0 1 2 3 4 5 6 7 |
23:16 |
sofar |
[special] - 0 1 2 3 4 5 6 7 |
23:16 |
sofar |
right? |
23:16 |
sofar |
try `git log special` and compare with `git log master` |
23:17 |
sofar |
ok so the next step is to go from |
23:17 |
sofar |
[master] - 0 1 2 3 4 5 6 7 |
23:17 |
sofar |
to |
23:17 |
sofar |
[master] - 0 |
23:17 |
tumeninodes |
hold on a sec please |
23:17 |
tumeninodes |
I have this https://pastebin.com/L00SeqYg |
23:18 |
sofar |
that's obviously fine, it's what I said you'd get |
23:18 |
tumeninodes |
oh ok |
23:19 |
sofar |
please read `git log special` and check that your commits are there |
23:19 |
tumeninodes |
yes they are |
23:19 |
sofar |
great |
23:19 |
sofar |
next part is to remove them from master |
23:20 |
tumeninodes |
kill them with extreme prejudice |
23:20 |
sofar |
do: `git log master` and look for the first commit that has the words "origin/master" at the end of the sentence |
23:21 |
sofar |
make note of the commit message title |
23:21 |
tumeninodes |
hold on, I seem locked into that now |
23:21 |
sofar |
e.g. "Beds: Use mod textures instead of default_wood.png" |
23:22 |
sofar |
it may take a while if you're piping it to something (don't pipe git log) |
23:22 |
tumeninodes |
how do I get out of the log? |
23:22 |
sofar |
assuming PAGER=less, q |
23:22 |
sofar |
^C may also work |
23:23 |
tumeninodes |
that just gives me this line now: commit e66031f2222c4ac38c6264ff750874a7ecc6a783 |
23:24 |
sofar |
what on earth are you doing to mess up git log? |
23:24 |
tumeninodes |
nothing I am stuck in it |
23:24 |
sofar |
^C not work? |
23:25 |
tumeninodes |
nah it just referenced to the commit where I changed from the copryright logo to (C) |
23:25 |
tumeninodes |
:P |
23:25 |
tumeninodes |
must have acte4d like a search filter |
23:25 |
sofar |
press 'q' then? |
23:25 |
tumeninodes |
ok thats it |
23:25 |
sofar |
what do you have PAGER set to? |
23:26 |
sofar |
if you don't know, it's `less` |
23:26 |
tumeninodes |
no idea my friend haha |
23:26 |
sofar |
exiting `less` == `q` |
23:26 |
sofar |
anyway |
23:26 |
sofar |
just do `git reset --hard HEAD~1` |
23:26 |
sofar |
until you no longer see your own special commits |
23:26 |
sofar |
should be 7x :) |
23:27 |
sofar |
after that, you can verify that you removed all commits with `git pull --rebase` which should just update and not have any more patches applied on top |
23:27 |
tumeninodes |
ahhhh so thats how rest --hard works |
23:27 |
sofar |
there's a few ways, this one I like because the 1 means '1 commit' |
23:27 |
sofar |
you can do 7 at once with HEAD~7 |
23:27 |
sofar |
etc. |
23:27 |
tumeninodes |
nice |
23:27 |
tumeninodes |
thank you very much |
23:28 |
sofar |
last part |
23:28 |
sofar |
`git checkout special` |
23:28 |
sofar |
and then push that branch |
23:28 |
sofar |
to your fork on github |
23:28 |
tumeninodes |
so I want to push that to git push origin master, once I am done? |
23:30 |
tumeninodes |
ok now HEAD is at 58f6994 Liquid sources: Backface-cull sides and base. Remove unused special tiles, which is what I want |
23:30 |
BillyS |
Hmm |
23:31 |
BillyS |
Are textures still downloaded and loaded into memory from the server if they are specified in a texture pack? |
23:33 |
sofar |
tumeninodes: I don't know what remote is origin for you, that's what the push command depends on |
23:33 |
sofar |
BillyS: good question, IDK, you'd have to try and check |
23:33 |
BillyS |
kk |
23:34 |
tumeninodes |
my fork is origin, I use the MTG official for upstream |
23:35 |
BillyS |
Im trying to decrease MT memory usage |
23:35 |
BillyS |
And I don't really care about how it looks |
23:35 |
BillyS |
Even if it is all unknown nodes |
23:37 |
tumeninodes |
sofar, this is where I'm at... I want to be careful so I do not make a huge mess https://pastebin.com/8EGTrWEq |
23:40 |
sofar |
don't push 'origin master' |
23:40 |
sofar |
git push special |
23:40 |
sofar |
nothing more |
23:41 |
|
gl_ joined #minetest-hub |
23:43 |
|
gl_ joined #minetest-hub |
23:44 |
tumeninodes |
omfg, wth am I doing wrong here? https://pastebin.com/mbfFQL2p |
23:46 |
T4im |
"git push origin master" would actually be correct if you wanted to push your local master to origins master |
23:47 |
T4im |
but first relax :D everything can be repaired in git once it is committed... well.. for 30 days or so anyway |
23:48 |
tumeninodes |
git gets frustrating some things I have been able to figure out for myself (such as revert) but this is where I get confused with it/git |
23:49 |
T4im |
you nearly never want git revert; it's to make a new commit that reverts another commit that is already fixed in history |
23:50 |
tumeninodes |
well it worked for me once :D |
23:50 |
T4im |
perhaps start by adopting the new behavior git is advertising you with :P |
23:50 |
tumeninodes |
I just need to get from where I am at currently, without creating a vblackhole and killing all of us |
23:51 |
tumeninodes |
cuz I'd be the guy to do that |
23:52 |
T4im |
ok so you are on your master branch, and made some commits to it? |
23:52 |
tumeninodes |
I did several resets to HEAD |
23:52 |
tumeninodes |
7 tba |
23:53 |
tumeninodes |
tbe |
23:54 |
T4im |
well you could just have reseted to the commit you wanted to begin with :p the ids are listed on the right in githubs history |
23:54 |
T4im |
:D |
23:54 |
T4im |
i assume you are at 5ccf965 or 58f6994? |
23:54 |
tumeninodes |
the latter |
23:55 |
T4im |
and you just want to update your origin with it? or first update with the newest modification from mtg? |
23:55 |
tumeninodes |
yes |
23:56 |
T4im |
then your "git push origin master" should probably work |
23:56 |
tumeninodes |
no, because those reverts were done in a new branch called 'special' |
23:57 |
T4im |
ah, you are not on master then? |
23:57 |
tumeninodes |
so actually I am on branch 'special', |
23:57 |
tumeninodes |
correct, sorry |
23:57 |
T4im |
well, "git push origin special:master" might work |
23:57 |
T4im |
unless you might need a force push |
23:57 |
tumeninodes |
that was the next thing I was thinking |
23:58 |
tumeninodes |
wait... magic happened... let me check if it was good or bad |
23:59 |
tumeninodes |
nope... now my origin master AND origin special are both 7 ahead and 1 behind |
23:59 |
tumeninodes |
... so, this is how people go insane... |