Time |
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00:47 |
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01:41 |
ircSparky |
was there a minetest setting that had nodes init only when they are needed? |
01:44 |
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02:27 |
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02:33 |
bobr |
lots of netwsplits tonite |
02:35 |
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02:46 |
paramat |
not that i know of |
02:48 |
VanessaE |
https://forum.minetest.net/viewtopic.php?f=11&t=2178&start=75#p329030 |
02:48 |
VanessaE |
\o/ |
02:55 |
VanessaE |
all mod maintainers: please check for pull requests. |
02:55 |
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05:25 |
nerzhul |
rubenwardy when do we got a such shader? :p |
05:26 |
VanessaE |
maybe when the Lua API allows it :) |
05:35 |
nerzhul |
VanessaE no relation |
05:36 |
VanessaE |
so? :) |
05:50 |
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09:24 |
MinetestBot |
tenplus1: Aug-22 22:23 UTC <paramat> please can you edit https://github.com/minetest/minetest_game/pull/2142 as requested, then both PRs wil be merged |
09:24 |
tenplus1 |
hi folks |
09:28 |
VanessaE |
hey tenplus1 |
09:28 |
tenplus1 |
hi Vanessa, how's things ? |
09:29 |
VanessaE |
things is okay :) |
09:29 |
tenplus1 |
heh... testing my new keyboard, works! |
09:33 |
tenplus1 |
hrm, github really wont let me edit a pull request... is so weird |
09:34 |
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09:35 |
tenplus1 |
'lo bob |
09:35 |
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09:35 |
bobr |
hiya ten |
09:38 |
tenplus1 |
Lucky Blocks and Fire Redo updated... |
10:02 |
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10:03 |
tenplus1 |
wb |
10:04 |
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10:07 |
tenplus1 |
o/ Gael-de-Sailly |
10:07 |
Gael-de-Sailly |
hi tenplus1 |
10:09 |
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10:09 |
tenplus1 |
wb chimney |
10:10 |
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10:10 |
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10:11 |
ChimneySwift |
ty tenplus1 |
10:21 |
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10:31 |
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10:37 |
tenplus1 |
lol |
10:38 |
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10:41 |
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10:41 |
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10:41 |
tenplus1 |
hi andrey |
10:41 |
tenplus1 |
hey fussel |
10:41 |
Andrey01 |
Hi everyone |
10:42 |
Andrey01 |
does minetest have "/setspawn" command? If no, could you, devs, add it for 5.0.0? |
10:42 |
rubenwardy |
No |
10:42 |
rubenwardy |
/set |
10:42 |
tenplus1 |
it already has /sethome /home and sleeping in a bed sets respawn position... static_spawnpoint exists in minetest.conf |
10:43 |
IhrFussel |
Hello tenplus1 and others^^ Okay so player cout on servers is indeed completely random...I did NOT change a damn thing on my server that could lead to players leaving, yet suddenly I only get 3 (yesterday 15) right now |
10:43 |
IhrFussel |
count* |
10:44 |
tenplus1 |
it happens :) |
10:44 |
IhrFussel |
MT userbase is simply too small for the many servers |
10:44 |
Andrey01 |
and other request: i would like to create new "home decor-like" mod that adds new furniture and could you add a chance to make mirrors? |
10:44 |
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10:45 |
tenplus1 |
without changing engine grabbing a 3d scene as a texture is currently impossible |
10:46 |
Andrey01 |
yeah, yes, but i would like devs to add that chance |
10:46 |
IhrFussel |
You mean feature |
10:46 |
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10:46 |
IhrFussel |
Chance makes no sense |
10:47 |
tenplus1 |
seems very overcomplicated and specialised just for a mirror... just add a nice mirror texture instead |
10:48 |
Andrey01 |
and still: i noticed in Content DB installer it doesn`t display dependencies, releases, tags and short description on trying to view, why? |
10:49 |
Andrey01 |
it displays only description |
10:49 |
Andrey01 |
and screenshots it doesn`t display |
10:50 |
Andrey01 |
http://www.imageup.ru/img190/3153846/screenshot_20180823_135011.png |
10:50 |
Andrey01 |
^^ example above |
10:51 |
tenplus1 |
not my area |
10:52 |
Andrey01 |
what? |
10:52 |
tenplus1 |
content db and how it works isnt my area, I only upload my mods there |
10:54 |
Andrey01 |
btw, what to do with this: http://www.imageup.ru/img190/3153849/screenshot_20180823_135334.jpg |
10:54 |
Andrey01 |
i mean is this possible to reduce the size of wielded item? |
10:55 |
tenplus1 |
visual_scale = 0.5, in node registry |
10:56 |
Andrey01 |
then reduce the size of node that will be set in world |
10:56 |
Andrey01 |
i have already checked it |
10:56 |
Andrey01 |
and inventory image, too |
10:57 |
tenplus1 |
then why not add a separate inventory image or wield texture that appears nortmal |
10:58 |
Andrey01 |
and how to add inventory image for so complicated mesh? just paint it in Gimp? i am not painter, though |
10:59 |
tenplus1 |
just add a simple version, doesnt have to be great |
11:01 |
xerox123 |
got my GCSE results today :D |
11:01 |
tenplus1 |
hi xerox, good news I hope :) |
11:01 |
xerox123 |
yeah |
11:02 |
xerox123 |
9 in maths and physics, 8 and chem and bio and French, 7 in geography and English Language, 6 in RS, 5 in English lit LOL (luckily they count the 7 and not the 5 :P), A in Statistics and B in graphic design |
11:02 |
tenplus1 |
w00t, nice |
11:04 |
xerox123 |
</off-topic> before paramat sends me messages in !tell :P |
11:04 |
rubenwardy |
What are those numbers in a* a b c d e etc |
11:04 |
xerox123 |
https://ofqual.blog.gov.uk/2018/03/02/gcse-9-to-1-grades-a-brief-guide-for-parents/ |
11:05 |
xerox123 |
new grading system |
11:05 |
xerox123 |
https://ofqual.blog.gov.uk/wp-content/uploads/sites/137/2018/01/Grading-2018-1.png |
11:05 |
xerox123 |
that explains it a bit better I think ^ |
11:05 |
rubenwardy |
Sounds stupid |
11:05 |
rubenwardy |
XD |
11:05 |
xerox123 |
you'd be right |
11:06 |
rubenwardy |
Congrats though |
11:06 |
xerox123 |
thanks :D |
11:06 |
rubenwardy |
Are you going to college? Which A levels? |
11:07 |
xerox123 |
maths, further maths, graphic design and physics |
11:07 |
xerox123 |
staying at my school for their sixth form |
11:07 |
rubenwardy |
Nice |
11:07 |
rubenwardy |
I did that but computing instead of graphic design |
11:08 |
rubenwardy |
Maths at a level is so much more fun than GCSE |
11:08 |
xerox123 |
every uni Ive looked into doesn't have computing as a requirement, just maths, physics and sometimes further maths |
11:09 |
rubenwardy |
Don't do computing lol |
11:09 |
xerox123 |
and this sixth form doesn't offer it anyways |
11:10 |
rubenwardy |
It's useless |
11:10 |
rubenwardy |
With hindsight, I probably would have done the killer combo of maths, further maths, physics, and chemistry |
11:10 |
xerox123 |
I guess now would be a good time to write up a CV |
11:10 |
rubenwardy |
Lol |
11:16 |
rubenwardy |
Nah, time to relax |
11:16 |
xerox123 |
now I have my vector to be able to attend freenode live this year |
11:16 |
xerox123 |
#battletactics |
11:17 |
tenplus1 |
:) |
11:26 |
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11:28 |
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11:36 |
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11:38 |
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11:44 |
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12:00 |
Fixer |
#battletoads |
12:00 |
tenplus1 |
hi fixer |
12:02 |
Andrey01 |
i have a question: if player has a data that saves in PlayerMeta in during of the game and if he restarts the game that data will be lost? |
12:03 |
rubenwardy |
No, it's persisted |
12:05 |
Fixer |
jello |
12:09 |
Andrey01 |
and btw, the size of particles always small even if try to increase them in size element, for exmaple if size = 10 they will be small no matter |
12:09 |
tenplus1 |
are you adding a partcle or a particlespawner ??? |
12:09 |
Andrey01 |
i`ve just made new API for particlespawner and spawns particlespawners with samll particles |
12:09 |
Andrey01 |
small* |
12:10 |
tenplus1 |
thery work fine for me |
12:10 |
tenplus1 |
show your code |
12:11 |
tenplus1 |
if you use particlespawner then you need minsize and maxsize set |
12:16 |
Andrey01 |
here it adds particlespawner when player joins the game: https://ufile.io/mi9hb |
12:16 |
tenplus1 |
use pastebin to show code, not a paid download site plz |
12:16 |
tenplus1 |
https://pastebin.com/ |
12:17 |
Andrey01 |
ok |
12:23 |
Andrey01 |
i can not upload my code there, it is uploading for a long time and then it writes: "Can not access site", probably i have bad internet connection |
12:23 |
Andrey01 |
now |
12:26 |
Andrey01 |
or may i need to log in? |
12:26 |
tenplus1 |
you dont need to login, just paste in the box and hit submit at bottom and paste quick link it gives you |
12:28 |
IhrFussel |
Anyone here knows a font you can simply specify in MT on Windows that supports Japanese? |
12:30 |
ChimneySwift |
I think the fallback font has Japanese |
12:31 |
IhrFussel |
But that's not the default right? I need to explain to Japanese players how to specify it |
12:31 |
ChimneySwift |
otherwise there are many fonts with extensive unicorn support online, Google has an entire font library designed to cover all characters I forgot the name of |
12:32 |
ChimneySwift |
ah |
12:32 |
ChimneySwift |
lmao unicorn |
12:32 |
ChimneySwift |
*unicode |
12:32 |
ChimneySwift |
it's not default |
12:32 |
ChimneySwift |
but it is in the default client, it's just not enabled as the main font by default |
12:33 |
ChimneySwift |
in the fonts folder of their Mt installation there should be a font with fallback in the name, that's the one they should enable |
12:34 |
Andrey01 |
now i can not upload my code, either :( |
12:35 |
Andrey01 |
"Can not access site" it says |
12:35 |
tenplus1 |
try this one instead:@ https://pastebin.ubuntu.com/ |
12:37 |
IhrFussel |
Maybe this one? DroidSansFallbackFull.ttf |
12:37 |
ChimneySwift |
teas that's the one, try that |
12:38 |
ChimneySwift |
*yeah |
12:39 |
Andrey01 |
https://pastebin.ubuntu.com/p/jJHp5SsDmF/ |
12:39 |
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12:41 |
rdococ |
for some reason, my menu shortcut for updating Minetest doesn't work |
12:41 |
tenplus1 |
hi rdococ |
12:42 |
rdococ |
the menu shortcut links to "git pull; make -j$(nproc)" in my minetest folder |
12:42 |
rdococ |
so idk why it doesn't work |
12:42 |
tenplus1 |
andrey, why not simplemake minsize and maxsize = 5 to see if itworks without referring to table |
12:42 |
rdococ |
doing the exact same thing manually from the command line *does* work, which confuses me further |
12:42 |
tenplus1 |
then you know it's the table to fault and not the spawner |
12:44 |
rdococ |
even weirder, "git pull" alone seems to work |
12:46 |
Jordach |
rdococ: are you sure you're changing directories |
12:47 |
bobr |
guys help me out big servers have map resets right |
12:47 |
tenplus1 |
bob, how do you mean, what's the issue ? |
12:47 |
bobr |
well im thinking about los having a map reset |
12:48 |
tenplus1 |
then remove world and create new one |
12:48 |
bobr |
but plebs moaning that players wont like it needs a map resest |
12:48 |
rdococ |
Jordach: I set up the shortcut via the menu editor, which allows me to specify a specific working directory to run the shortcut in. It only seems to work for one command, though. |
12:49 |
rdococ |
I just decided to split the process into two shortcuts for each build of Minetest I have. |
12:49 |
rdococ |
hmm, make -j$(nproc) doesn't seem to work |
12:50 |
rdococ |
(I mean, the shortcut for it I made) |
12:50 |
Andrey01 |
minsize and maxsize are tables |
12:51 |
tenplus1 |
andrey, for testing only, set them both to 5 to see if the partivles are bigger |
12:51 |
tenplus1 |
if so then there's something up with the table values |
12:51 |
Andrey01 |
each of those tables has numbers of each particlespawner |
12:51 |
Jordach |
rdococ: try git pull && make -j(nproc) |
12:51 |
Andrey01 |
that is its size |
12:51 |
rubenwardy |
Map resets are a bad idea |
12:52 |
rubenwardy |
Just change the spawn |
12:52 |
Jordach |
you can also try git pull && make -j$(nproc) && ./bin/minetest |
12:52 |
rubenwardy |
Maybe use the unexplore script |
12:52 |
tenplus1 |
depends in the map is corrupt, why the reset bob ??? |
12:53 |
rdococ |
My laptop is a quadcore so I assume I have 4 processors, so maybe I could just do "make -j 4" after the pull |
12:56 |
IhrFussel |
Does Minetest support Microsoft IME? https://www.coscom.co.jp/learnjapanese801/msime_win10_en2.html |
12:58 |
rdococ |
can confirm, 'nproc' command says 4 |
12:59 |
rdococ |
and that seems to work as a shortcut |
13:06 |
tenplus1 |
Fire Redo updated with Parmat's new changes and a few extra's |
13:12 |
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13:58 |
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13:58 |
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14:01 |
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14:01 |
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14:30 |
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14:37 |
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14:40 |
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14:40 |
tenplus1 |
o/ aerozoic |
14:42 |
aerozoic |
look! I see a 10 + 1 ! |
14:42 |
tenplus1 |
:P |
14:42 |
aerozoic |
Does it annoy you when people mess with ur name? |
14:42 |
tenplus1 |
nah, just a name :P |
14:42 |
aerozoic |
ok XD |
14:43 |
Fixer |
tidyman |
14:43 |
tenplus1 |
o/ fixer |
14:43 |
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14:43 |
aerozoic |
My server is always soooo busy and the weirdest times! |
14:43 |
tenplus1 |
players from all around the world :) |
14:44 |
aerozoic |
I'm rank 1 btw :P |
14:44 |
tenplus1 |
sweet :D |
14:44 |
aerozoic |
that is rare |
14:45 |
aerozoic |
i wonder if ctf is down |
14:45 |
tenplus1 |
ppl tend to try out servers and hang around with the one's they like :) |
14:45 |
tenplus1 |
you may have an influx |
14:46 |
aerozoic |
Welp, i don't see CTF in the list. That the only way any other server can get the top spot XD |
14:46 |
aerozoic |
imma join in stealth mode to see what all those peeps are doin. |
14:46 |
tenplus1 |
does the ranking still give minus points for guest names ? |
14:46 |
aerozoic |
yes |
14:47 |
tenplus1 |
if the names are allowed I'd still count as players |
14:47 |
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14:47 |
tenplus1 |
wb ruben |
14:48 |
aerozoic |
hi rubenwardy, did CTF go down? |
14:49 |
aerozoic |
well i have 14 players just wondering aimlessly in spawn. |
14:50 |
tenplus1 |
!server xanadu |
14:50 |
MinetestBot |
tenplus1: Xanadu | 98.166.127.241 | Clients: 10/40, 4/12 | Version: 0.4.16 / minetest | Ping: 113ms |
14:50 |
tenplus1 |
10 players, not bad... wonder what the 4/12 is ? |
14:52 |
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14:53 |
aerozoic |
average/max perhaps? |
14:53 |
tenplus1 |
hrm |
14:53 |
aerozoic |
!server UGX |
14:53 |
MinetestBot |
aerozoic: UGX Realms | 69.195.136.26:33151 | Clients: 27/30, 12/27 | Version: 0.4.16 / UGXrealms | Ping: 100ms |
14:53 |
rubenwardy |
aerozoic: my server meaning my dedicated server |
14:53 |
rubenwardy |
Which includes CTF |
14:53 |
rubenwardy |
And also IRC |
14:53 |
rubenwardy |
? |
14:54 |
aerozoic |
I just didn't see CTF in the list after a quick visual scan. |
14:55 |
rud0lf |
!server * |
14:55 |
MinetestBot |
rud0lf: *** SkyWars *** by Telesight | skywars.telesight.nl:30010 | Clients: 12/50, 13/29 | Version: 0.4.16 / minetest | Ping: 7ms |
14:56 |
aerozoic |
It seems that chinese app that spawns all those guest accounts has adapted, only uses 2 numbers at the end now. |
14:57 |
tenplus1 |
that's ok, mines still blocks 2+ numbers |
14:57 |
aerozoic |
Mine doesn't. Half my player right now are Xxxxx12 format |
14:57 |
aerozoic |
I do block 3+ |
14:58 |
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14:58 |
tenplus1 |
hey Krock |
14:58 |
Krock |
hi tenplus1 |
14:58 |
aerozoic |
lets see what other servers have right now |
14:59 |
aerozoic |
if i include the 2+ players i have 7 right now. |
15:02 |
tenplus1 |
same :P |
15:03 |
Krock |
VanessaE: seen the PRs. It's the same API call all over again so once it's proven that it works how it should, merging the other small PRs isn't a big deal ^^ |
15:03 |
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15:03 |
Krock |
hi tenplus1 |
15:03 |
tenplus1 |
hi twoelk |
15:03 |
Krock |
* twoelk |
15:03 |
tenplus1 |
ehehehe |
15:03 |
twoelk |
o/ |
15:03 |
twoelk |
o/ |
15:03 |
aerozoic |
I see CTF in the list now |
15:03 |
tenplus1 |
Krock: what pr ? |
15:03 |
Krock |
tenplus1: unifieddyes PRs across minetest-mods |
15:03 |
tenplus1 |
ohhh |
15:04 |
Krock |
https://github.com/pulls?utf8=%E2%9C%93&q=is%3Aopen+is%3Apr+archived%3Afalse+user%3Aminetest-mods+ |
15:13 |
tenplus1 |
heh |
15:15 |
aerozoic |
and now CTF is at the top LOL |
15:20 |
aerozoic |
Here's something interesting... My server allows 1 out of 100 "guest accounts" and i currently have 3 guests. |
15:20 |
tenplus1 |
lol |
15:20 |
aerozoic |
That means my server is being pounded by connection requests. |
15:20 |
tenplus1 |
nuuu |
15:21 |
Krock |
aerozoic: so by chance or string.match ? |
15:21 |
tenplus1 |
inc. devlice |
15:23 |
aerozoic |
Krock, by chance |
15:23 |
Krock |
aerozoic: then you might want to also allow those who are already registered |
15:24 |
Krock |
otherwise they'll be upset not having access to their stuff |
15:24 |
IhrFussel |
There is no "single Chinese app" that generates the random names...it's several popular apps on iOS |
15:24 |
aerozoic |
Krock, yes that is part of the mod :) |
15:25 |
Krock |
tenplus1: the format is Clients: [current]/[max] [avg]/[peak] |
15:25 |
IhrFussel |
We should finally accept them as regular accounts and not punish them anymore |
15:25 |
aerozoic |
So it's 1 percent chance only for new accounts. |
15:25 |
tenplus1 |
ahh kewl, thanks dude |
15:25 |
Krock |
just like in the HTML server list version |
15:25 |
Krock |
!next |
15:25 |
MinetestBot |
Another satisfied customer. Next! |
15:26 |
Krock |
IhrFussel: well, my shameless reply on that would be that they 1) are rather low-quality players and 2) should install the official app or one that allows a custom name |
15:26 |
tenplus1 |
now tokick gits ass for not lettingmeupdate pull |
15:26 |
IhrFussel |
Almost every server that doesn't restrict the app names is flooded with them |
15:27 |
aerozoic |
It's a slightly modified version of Shadowninja's name_restrictions mod. |
15:27 |
IhrFussel |
Krock, I don't think we should judge people by their names or app they use ... until we have no official MT app (NEVER) on iOS we also cannot tell them to switch to the real app |
15:28 |
Krock |
it's up to the servers to chose their player base |
15:28 |
Krock |
and to add restrictions for the names |
15:29 |
Krock |
if the players cannot match the pattern, they can join another server instead |
15:29 |
IhrFussel |
Yes but the server list punishes servers that don't restrict names which is some kind of discrimination in my eyes |
15:30 |
Krock |
they're weighted less rather than punished |
15:30 |
aerozoic |
I don't know about "discrimination" but it is surely an incentive to filter them out. |
15:30 |
IhrFussel |
No it can be a real punishment depending on how many app users are online vs "good" ones |
15:30 |
Krock |
a bunch of guests still push your server upwards |
15:32 |
IhrFussel |
My issue from long ago is still open on github and the last replies were "yeah we should reduce the punishing" but nothing happened since |
15:32 |
IhrFussel |
penalty* |
15:32 |
Krock |
propose a change |
15:35 |
Krock |
+1/4 points per guest acc and change start dealing a penalty of -16 when there are more than 24 players (previously 16) |
15:36 |
Krock |
-> https://github.com/minetest/master-server/blob/master/server.py#L337 |
15:57 |
IhrFussel |
tenplus1, is my mobs redo version bugged or do monsters still attack players through walls? |
15:57 |
IhrFussel |
I mean they seem to still see the player and follow him |
15:58 |
tenplus1 |
are the walls made of stairs ? |
15:58 |
IhrFussel |
Nope solids |
15:58 |
tenplus1 |
the line_of_sight we use works through water, plantlike and slabs so it would need to be a solid node wall for it to block monster from seeing you |
15:59 |
IhrFussel |
My version isn't the newest cause I made some custom changes...so it definitely works in the current version and is likely a bug in my older version? |
15:59 |
tenplus1 |
what changes did you make ? |
16:00 |
IhrFussel |
I added genders to animals, ratings and more |
16:00 |
tenplus1 |
ratings ???? |
16:00 |
IhrFussel |
Yes rating...the better the more HP/damage they do |
16:00 |
tenplus1 |
how exactly do you rate them ? |
16:00 |
IhrFussel |
Random at the moment of taming |
16:00 |
IhrFussel |
Basic MMO element |
16:01 |
tenplus1 |
is your edited api on git ? |
16:01 |
IhrFussel |
Nope, but I didn't edit line_of_sight() so it must be something else |
16:02 |
tenplus1 |
the new line of sight isnt that old, could just be your api is quite old |
16:02 |
rubenwardy |
Genders are a social construct, man |
16:02 |
tenplus1 |
that's why if you can, dont edit the api, use do_custom and on_spawn and on_breed to do the things you want without tinkering with it |
16:05 |
IhrFussel |
This my line_of_sight() https://pastebin.com/kptH8eXT |
16:05 |
tenplus1 |
yup, out of date |
16:05 |
IhrFussel |
Can I just paste the newer line_of_sight() without breaking anything? |
16:06 |
tenplus1 |
give it a go and see |
16:06 |
tenplus1 |
I have no clue how far edited your api is |
16:06 |
Krock |
version control to revert in case of an emergency .. anyone? |
16:06 |
tenplus1 |
Krock: huh ?? |
16:08 |
Krock |
<IhrFussel> Can I just paste the newer line_of_sight() without breaking anything? |
16:08 |
tenplus1 |
mobs redo has a version string to compare against |
16:08 |
Krock |
this is why you use proper version control. "save" your old code, overwrite and use the old code when smoething goes wrong |
16:08 |
tenplus1 |
fussel, paste me the WHOLE api with changes and let me see if we can find a way to implement your changes without changing the actiual api |
16:25 |
IhrFussel |
Thwt won't work, I would have to edit every single mob file and I have 30+ on my server |
16:25 |
tenplus1 |
not necessarily |
16:37 |
tenplus1 |
could easily do a for loop through mobs.spawning_mobs and add a self.after_activate() function to setup everything ya need |
16:42 |
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16:42 |
tenplus1 |
wb gael |
16:43 |
Gael-de-Sailly |
Hi again :) |
16:43 |
tenplus1 |
:P |
16:45 |
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16:46 |
tenplus1 |
hi gary |
16:48 |
VanessaE |
just a reminder... all mod maintainers: please check for pull requests. especially the minetest-mods group. |
16:48 |
VanessaE |
also hi. |
16:48 |
VanessaE |
:) |
16:48 |
tenplus1 |
o/ Vanessa |
16:51 |
IhrFussel |
tenplus1, can it be that you're missing a line_of_sight() inside the "stop attacking if player not visible" part?? |
16:51 |
IhrFussel |
I mean when the mob already attacks the player and should stop to attack |
16:52 |
IhrFussel |
https://notabug.org/TenPlus1/mobs_redo/src/master/api.lua#L1892 |
16:53 |
tenplus1 |
yesm on purpose |
16:54 |
tenplus1 |
if a mod see's you and attacks then it'll keep doing so until you are out of range and only then will it ignore you |
16:54 |
IhrFussel |
Why? That is exactly what I complained about...without the check mobs attack players behind walls even if they hide |
16:54 |
tenplus1 |
if you are still in range it knows ytou are there already so will try to find you if pathfinding enabled, or hurt arrows ar you etc |
16:54 |
IhrFussel |
That doesn't sound that logical |
16:54 |
IhrFussel |
I will change it |
16:55 |
tenplus1 |
if you go out in public and hit someone and hide behing a bin, they arent gonna stop looking for ya :) |
16:55 |
tenplus1 |
it's mob behaviour until you are out of range |
16:55 |
IhrFussel |
Noo it looks stupid to see the mobs jumping and jumping and trying to attack the wall |
16:56 |
tenplus1 |
well, they are angry... ehehe... |
16:56 |
tenplus1 |
suppose I coudl add anattack timer where they give up after a certain time |
17:02 |
IhrFussel |
tenplus1, the problem is that the mobs can SEE through the walls |
17:02 |
tenplus1 |
before attack or after ?? |
17:02 |
IhrFussel |
They follow you behind solid walls, that is illogicalk as heck |
17:02 |
IhrFussel |
While they attack |
17:03 |
tenplus1 |
just dumb movement, pathfinding mobs find you properly, dumb one's just point and try to go for ya... |
17:03 |
tenplus1 |
will add giveup timer |
17:03 |
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17:04 |
tenplus1 |
hi Darcidride |
17:06 |
rud0lf |
is minetest (4.x) font same for every platform? |
17:06 |
rud0lf |
i mean formspec font, the one that's in table |
17:07 |
tenplus1 |
dunno |
17:09 |
aerozoic |
rubenwardy, just curious i'm using your script but it doesn't add up. I did this just now: https://pastebin.qbuissondebon.info/?179be7c5313c153f#XE1bhMWtdjQESeqYs71/V/EJy9EzUd3Yc797Zd/PVDc= |
17:09 |
rubenwardy |
Try python2 |
17:09 |
rubenwardy |
Maybe |
17:09 |
rubenwardy |
Can't remember which works |
17:09 |
tenplus1 |
lol |
17:10 |
aerozoic |
rubenwardy, python2 just gives errors |
17:12 |
rubenwardy |
,Heh |
17:12 |
rubenwardy |
I don't know |
17:14 |
Jordach |
OH NO |
17:14 |
Jordach |
i'm addicted to developing MT |
17:14 |
Jordach |
under C++ |
17:14 |
tenplus1 |
lol, hi Jordach... whassup |
17:14 |
Jordach |
i'm reviving a long missed RBA skybox feature |
17:15 |
tenplus1 |
:) |
17:15 |
* twoelk |
gets excited |
17:15 |
rubenwardy |
Lol |
17:15 |
rubenwardy |
Pls finish the current first |
17:15 |
Jordach |
it all works barring get_sky at the moment |
17:15 |
Jordach |
i might as well add a bonus what should've been there to begin with |
17:15 |
aerozoic |
rubenwardy, oh well, even if it doesn't add up, it's consistent so #1 server will always show more than #2 |
17:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
17:15 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
17:16 |
* Jordach |
laughs at ShadowBot |
17:16 |
tenplus1 |
shouldnt old issues be closed by now |
17:16 |
rubenwardy |
They are |
17:16 |
tenplus1 |
shadowbot should nkow this :P |
17:16 |
twoelk |
sattelite api with individual orbits for all? (declaring moon and sun as satellites to simplify things) |
17:17 |
tenplus1 |
how many satellites can we add ? |
17:17 |
* twoelk |
throws some more random t's and l's in |
17:17 |
Jordach |
twoelk: eventually yes |
17:17 |
Jordach |
currently you can now retexture them on the fly |
17:18 |
Jordach |
(but changing tonemaps to me is literally nogo, just use ^[multiply:#RRGGBBAA) |
17:20 |
rud0lf |
any idea about characters out of ascii 32..127 range that may be used as name in minetest? |
17:20 |
rud0lf |
i'm talking about minetest 4.x |
17:20 |
Jordach |
there, a skybox that rotates and is universal complete |
17:21 |
Jordach |
ie, it can contain something like a galaxy in the background behind the stars |
17:22 |
tenplus1 |
nice |
17:23 |
Jordach |
i just need to figure out a nice neat way of making it work in sync with the dynamic skybox |
17:24 |
twoelk |
hm, only 4 years ago https://forum.minetest.net/viewtopic.php?f=18&t=9140 |
17:24 |
tenplus1 |
got there eventually :D |
17:24 |
Jordach |
at least the textures can be rebound to whatever you want with texture modifiers |
17:25 |
Jordach |
https://i.imgur.com/1nzKTTu.png |
17:26 |
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17:26 |
longerstaff13 |
lol |
17:27 |
tenplus1 |
the mese god awakens :D |
17:27 |
IhrFussel |
Is it heavy to call minetest.line_of_sight() every second with a maximum distance of 16? |
17:27 |
Jordach |
https://www.youtube.com/watch?v=_UO_8U39qIM but this will return instead of as that, it'll look more like the stars at night rotating instead :D |
17:27 |
twoelk |
is resizing of the moon possible yet? so I can enlarge my old saturn texture from that thread |
17:27 |
tenplus1 |
which is why I'm adding an attack timer |
17:28 |
tenplus1 |
lighter option |
17:28 |
Jordach |
i have a better way |
17:28 |
Andrey01 |
hi, again, why this code doesn`t work correct:https://gist.github.com/Andrey2470T/c00b4b94d60afa225a9d73580f036baa |
17:28 |
tenplus1 |
whassat Jordach? |
17:28 |
Jordach |
something something smarter |
17:28 |
Andrey01 |
this creates inventory that repeats those items that have player in his inventory |
17:29 |
Jordach |
it doesn't rely on first attacker advantage or latency or even device used |
17:29 |
tenplus1 |
do tell ? |
17:30 |
Andrey01 |
http://www.imageup.ru/img74/3154070/screenshot_20180823_202914.jpg |
17:30 |
Andrey01 |
why does it happen so? |
17:31 |
Jordach |
depends on the order |
17:32 |
Andrey01 |
what`s an order? |
17:32 |
Andrey01 |
i want to create simple inventory without any repeated items in it on default |
17:33 |
Andrey01 |
once it repeats, how do i need to make correctly? |
17:33 |
aerozoic |
Are there any plans to add account deletion as a feature? |
17:34 |
aerozoic |
for MT servers |
17:34 |
tenplus1 |
admin command to remove all player references ??? |
17:34 |
aerozoic |
Anything is better than the current nothing. |
17:35 |
Jordach |
obliterate the player fields |
17:38 |
Andrey01 |
i have other question: how to check whether an item is passed for moving it to certain inventory? because sfinv.register_page() doesn`t have any callbacks |
17:39 |
Andrey01 |
like allow_metadata_inventory_put() |
17:41 |
Andrey01 |
does anybody know how to do that? |
17:43 |
Andrey01 |
Krock: you remember did you tell me i need to write stack:get_count() to return a value from allow_metadata_inventory_put()? It calls an error! |
17:44 |
Andrey01 |
ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: allow_metadata_inventory_put should return a number, guilty node: medicine:medical_bag |
17:44 |
Andrey01 |
so what should allow_metadata_inventory_put() return? |
17:45 |
tenplus1 |
Andrey01: https://rubenwardy.com/minetest_modding_book/en/inventories/inventories.html |
17:48 |
bobr |
any one know which axis is up lol |
17:48 |
tenplus1 |
pitch |
17:48 |
tenplus1 |
or Y |
17:48 |
Andrey01 |
tenplus1, i need to check whether an item can be put in certain inventory. It does allow_metadata_inventory_put(). Only what a value should it return on success of putting? |
17:49 |
tenplus1 |
have you looked at examples like 3d_armor and smartshops to give you an idea how it works ? |
17:49 |
Andrey01 |
no |
17:49 |
tenplus1 |
e.g. 3d_armor only lets you put armor into the slots, so checking how it works will help you out |
17:50 |
tenplus1 |
githib.com/stujones11/3d_armor |
17:50 |
tenplus1 |
*github :P |
17:52 |
rdococ |
githib is the new alternative to github |
17:52 |
tenplus1 |
lol |
17:52 |
Andrey01 |
3d armor has huge code, what a folder is it in? |
17:54 |
tenplus1 |
https://github.com/stujones11/minetest-3d_armor/blob/master/3d_armor/init.lua#L167 |
17:55 |
Andrey01 |
ah, detached_inventory... |
18:10 |
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18:10 |
tenplus1 |
o/ |
18:23 |
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18:24 |
Andrey01 |
what is a value should allow_metadata_inventory_put() return on success of putting an item? |
18:24 |
sfan5 |
read the documentation |
18:25 |
Andrey01 |
i read! only it doesn`t work! the documentation says i need to return -1, is this true? |
18:26 |
Andrey01 |
and i get grey screen if i return that! |
18:26 |
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18:27 |
Andrey01 |
true? |
18:27 |
tenplus1 |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6093 |
18:27 |
sfan5 |
that's not correct, read the docs again |
18:28 |
tenplus1 |
https://notabug.org/TenPlus1/money/src/master/init.lua#L114 <-- example |
18:31 |
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18:31 |
tenplus1 |
hi ssieb |
18:34 |
rdococ |
hi twelveminus1 |
18:35 |
tenplus1 |
o/ |
18:44 |
tenplus1 |
https://notabug.org/TenPlus1/falling_item has been running on server for a while now and seems to fix a few issues with default falling.lua |
18:44 |
tenplus1 |
if anyone wants to check it out and try it :) |
19:15 |
rdococ |
Travelnets don't seem to update in VE-Building. |
19:22 |
paramat |
tenplus1 game PR 2142 is broken unfortunately, new PR needed |
19:23 |
tenplus1 |
broken ??? |
19:24 |
paramat |
see PR thread |
19:25 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/2202 |
19:26 |
paramat |
that was quick! |
19:26 |
tenplus1 |
had a little help from coffee |
19:26 |
paramat |
anyway thanks |
19:27 |
tenplus1 |
that's twice that github has broken my pull requests... what's microsoft up to ?!?!?! |
19:28 |
paramat |
lol |
19:28 |
paramat |
will check it then merge |
19:28 |
tenplus1 |
thx |
19:34 |
paramat |
+2 |
19:36 |
tenplus1 |
if you have the time, coudl you check out the above falling.lua replacement, I feel it's ready for pull but want a dev to test |
19:43 |
paramat |
maybe |
19:47 |
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19:50 |
tenplus1 |
:P |
19:50 |
tenplus1 |
nite all |
19:50 |
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20:21 |
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20:49 |
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21:30 |
VanessaE |
sofar: *poke* |
21:30 |
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21:32 |
sofar |
? |
21:32 |
VanessaE |
sofar: https://github.com/Zeg9/minetest-steel/issues/8 <-- since Zeg9 never replied to this in over a year, would you mind at least forking at least this steel mod, and merging the outstanding PRs? I'd rather not maintain my own fork. |
21:32 |
sofar |
yeahhhh |
21:32 |
VanessaE |
(fork to minetest-mods that is) |
21:33 |
sofar |
yeah we really ought to, yes |
21:33 |
sofar |
can you @sofar me in the thread, I need to do that later from home? |
21:33 |
VanessaE |
sure. |
21:33 |
sofar |
ty |
21:34 |
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21:35 |
VanessaE |
I'll submit a ' vs " cleanup to it later, after outstanding PRs are merged |
21:41 |
VanessaE |
sofar: also, you should fork/import https://github.com/andersje/stained_glass no activity in a year, and mine is the only PR outstanding. doyousketch2 is the originator, and his upstream is dead since 2013. |
21:49 |
Fixer |
text on signs in minetest, when? |
21:49 |
Fixer |
to be or not to be? |
21:49 |
VanessaE |
Juvember 41st. :) |
21:51 |
Fixer |
it is fun to explore those mc beta maps from 2011... feels like not 7 years ago, but 70... |
21:55 |
Jordach |
VanessaE: i've actually got a much more efficient way to render sign texts |
21:55 |
Fixer |
Jordach: make a move, then |
21:55 |
Jordach |
i'll get to it later |
21:55 |
Jordach |
at the moment i'm adding shinies to the skybox |
21:55 |
VanessaE |
... |
21:58 |
Jordach |
you might have to use monospaced fonts |
21:59 |
Jordach |
think of how a 80x40 column display works for a moment |
21:59 |
Jordach |
then scale it down a bit |
21:59 |
Jordach |
monospace is technically important here |
22:00 |
Jordach |
more specifically, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L430 |
22:01 |
Jordach |
just use one entity with one fatass texture over several small entities with single textures |
22:01 |
VanessaE |
um |
22:01 |
Jordach |
it's not like signs are constantly updating |
22:01 |
VanessaE |
signs DO use a single entity. |
22:01 |
Jordach |
hm? |
22:01 |
VanessaE |
and the text is composited onto the entity texture similar to your proposal. |
22:02 |
Jordach |
there is probably a super simple way to render it too |
22:02 |
Jordach |
in the way that i'm thinking, very straight forwards |
22:03 |
VanessaE |
where is kaeza when we need him.. |
22:04 |
Jordach |
VanessaE: at the rate i'm going, i could probably reimplement xcom in MT |
22:06 |
VanessaE |
heh |
22:07 |
Jordach |
in fact i might change combat for SP to resemble xcom and probably battle network |
22:18 |
ChimneySwift |
I think it's a common misconception that signs_lib has one entity per character, I used to think that XD |
22:19 |
VanessaE |
yeah, the client's just slow at rendering entities, and at handling compositing. |
22:32 |
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23:37 |
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23:42 |
aerozoic |
shivajiva u awake? |
23:43 |
Fixer |
damn, is it just me, or minetest eat/take/place-water clicking mechanic is confusing? |
23:43 |
aerozoic |
lol, it's not obvious for sure. I always left/right click a few times to get it right |
23:46 |
aerozoic |
If the server lags for more than a second it really makes it fun XD |
23:48 |
aerozoic |
Anybody know the way to log a chat command using a separate mod? |
23:50 |
aerozoic |
For example, logging the /rollback command without messing with the game files. |
23:56 |
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23:56 |
Fixer |
we need better footstep sounds |
23:56 |
Fixer |
walking on stone feels like you are a girl on high heels |
23:58 |
ChimneySwift |
lol agreed |
23:58 |
ChimneySwift |
maybe some actual sounds... of doing those things |
23:59 |
ChimneySwift |
it's a shame I don't have a decent recording setup, there's some nice dry grass around here lol |