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IRC log for #minetest-hub, 2018-08-23

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Time Nick Message
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01:41 ircSparky was there a minetest setting that had nodes init only when they are needed?
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02:33 bobr lots of netwsplits tonite
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02:46 paramat not that i know of
02:48 VanessaE https://forum.minetest.net/viewtopic.php?f=11&t=2178&start=75#p329030
02:48 VanessaE \o/
02:55 VanessaE all mod maintainers:  please check for pull requests.
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05:25 nerzhul rubenwardy when do we got a such shader?  :p
05:26 VanessaE maybe when the Lua API allows it :)
05:35 nerzhul VanessaE no relation
05:36 VanessaE so? :)
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09:24 MinetestBot tenplus1: Aug-22 22:23 UTC <paramat> please can you edit https://github.com/minetest/minetest_game/pull/2142 as requested, then both PRs wil be merged
09:24 tenplus1 hi folks
09:28 VanessaE hey tenplus1
09:28 tenplus1 hi Vanessa, how's things ?
09:29 VanessaE things is okay :)
09:29 tenplus1 heh... testing my new keyboard, works!
09:33 tenplus1 hrm, github really wont let me edit a pull request... is so weird
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09:35 tenplus1 'lo bob
09:35 bobr joined #minetest-hub
09:35 bobr hiya ten
09:38 tenplus1 Lucky Blocks and Fire Redo updated...
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10:03 tenplus1 wb
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10:07 tenplus1 o/ Gael-de-Sailly
10:07 Gael-de-Sailly hi tenplus1
10:09 ChimneySwift joined #minetest-hub
10:09 tenplus1 wb chimney
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10:11 ChimneySwift ty tenplus1
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10:37 tenplus1 lol
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10:41 tenplus1 hi andrey
10:41 tenplus1 hey fussel
10:41 Andrey01 Hi everyone
10:42 Andrey01 does minetest have "/setspawn" command? If no, could you, devs, add it for 5.0.0?
10:42 rubenwardy No
10:42 rubenwardy /set
10:42 tenplus1 it already has /sethome /home and sleeping in a bed sets respawn position...  static_spawnpoint exists in minetest.conf
10:43 IhrFussel Hello tenplus1 and others^^ Okay so player cout on servers is indeed completely random...I did NOT change a damn thing on my server that could lead to players leaving, yet suddenly I only get 3 (yesterday 15) right now
10:43 IhrFussel count*
10:44 tenplus1 it happens :)
10:44 IhrFussel MT userbase is simply too small for the many servers
10:44 Andrey01 and other request: i would like to create new "home decor-like" mod that adds new furniture and could you add a chance to make mirrors?
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10:45 tenplus1 without changing engine grabbing a 3d scene as a texture is currently impossible
10:46 Andrey01 yeah, yes, but i would like devs to add that chance
10:46 IhrFussel You mean feature
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10:46 IhrFussel Chance makes no sense
10:47 tenplus1 seems very overcomplicated and specialised just for a mirror... just add a nice mirror texture instead
10:48 Andrey01 and still: i noticed in Content DB installer it doesn`t display dependencies, releases, tags and short description on trying to view, why?
10:49 Andrey01 it displays only description
10:49 Andrey01 and screenshots it doesn`t display
10:50 Andrey01 http://www.imageup.ru/img190/3153846/screenshot_20180823_135011.png
10:50 Andrey01 ^^ example above
10:51 tenplus1 not my area
10:52 Andrey01 what?
10:52 tenplus1 content db and how it works isnt my area, I only upload my mods there
10:54 Andrey01 btw, what to do with this: http://www.imageup.ru/img190/3153849/screenshot_20180823_135334.jpg
10:54 Andrey01 i mean is this possible to reduce the size of wielded item?
10:55 tenplus1 visual_scale = 0.5,  in node registry
10:56 Andrey01 then reduce the size of node that will be set in world
10:56 Andrey01 i have already checked it
10:56 Andrey01 and inventory image, too
10:57 tenplus1 then why not add a separate inventory image or wield texture that appears nortmal
10:58 Andrey01 and how to add inventory image for so complicated mesh? just paint it in Gimp? i am not painter, though
10:59 tenplus1 just add a simple version, doesnt have to be great
11:01 xerox123 got my GCSE results today :D
11:01 tenplus1 hi xerox, good news I hope :)
11:01 xerox123 yeah
11:02 xerox123 9 in maths and physics, 8 and chem and bio and French, 7 in geography and English Language, 6 in RS, 5 in English lit LOL (luckily they count the 7 and not the 5 :P), A in Statistics and B in graphic design
11:02 tenplus1 w00t, nice
11:04 xerox123 </off-topic> before paramat sends me messages in !tell :P
11:04 rubenwardy What are those numbers in a* a b c d e   etc
11:04 xerox123 https://ofqual.blog.gov.uk/2018/03/02/gcse-9-to-1-grades-a-brief-guide-for-parents/
11:05 xerox123 new grading system
11:05 xerox123 https://ofqual.blog.gov.uk/wp-content/uploads/sites/137/2018/01/Grading-2018-1.png
11:05 xerox123 that explains it a bit better I think ^
11:05 rubenwardy Sounds stupid
11:05 rubenwardy XD
11:05 xerox123 you'd be right
11:06 rubenwardy Congrats though
11:06 xerox123 thanks :D
11:06 rubenwardy Are you going to college? Which A levels?
11:07 xerox123 maths, further maths, graphic design and physics
11:07 xerox123 staying at my school for their sixth form
11:07 rubenwardy Nice
11:07 rubenwardy I did that but computing instead of graphic design
11:08 rubenwardy Maths at a level is so much more fun than GCSE
11:08 xerox123 every uni Ive looked into doesn't have computing as a requirement, just maths, physics and sometimes further maths
11:09 rubenwardy Don't do computing lol
11:09 xerox123 and this sixth form doesn't offer it anyways
11:10 rubenwardy It's useless
11:10 rubenwardy With hindsight, I probably would have done the killer combo of maths, further maths, physics, and chemistry
11:10 xerox123 I guess now would be a good time to write up a CV
11:10 rubenwardy Lol
11:16 rubenwardy Nah, time to relax
11:16 xerox123 now I have my vector to be able to attend freenode live this year
11:16 xerox123 #battletactics
11:17 tenplus1 :)
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12:00 Fixer #battletoads
12:00 tenplus1 hi fixer
12:02 Andrey01 i have a question: if player has a data that saves in PlayerMeta in during of the game and if he restarts the game that data will be lost?
12:03 rubenwardy No, it's persisted
12:05 Fixer jello
12:09 Andrey01 and btw, the size of particles always small even if try to increase them in size element, for exmaple if size = 10 they will be small no matter
12:09 tenplus1 are you adding a partcle or a particlespawner ???
12:09 Andrey01 i`ve just made new API for particlespawner and spawns particlespawners with samll particles
12:09 Andrey01 small*
12:10 tenplus1 thery work fine for me
12:10 tenplus1 show your code
12:11 tenplus1 if you use particlespawner then you need minsize and maxsize set
12:16 Andrey01 here it adds particlespawner when player joins the game: https://ufile.io/mi9hb
12:16 tenplus1 use pastebin to show code, not a paid download site plz
12:16 tenplus1 https://pastebin.com/
12:17 Andrey01 ok
12:23 Andrey01 i can not upload my code there, it is uploading for a long time and then it writes: "Can not access site", probably i have bad internet connection
12:23 Andrey01 now
12:26 Andrey01 or may i need to log in?
12:26 tenplus1 you dont need to login, just paste in the box and hit submit at bottom and paste quick link it gives you
12:28 IhrFussel Anyone here knows a font you can simply specify in MT on Windows that supports Japanese?
12:30 ChimneySwift I think the fallback font has Japanese
12:31 IhrFussel But that's not the default right? I need to explain to Japanese players how to specify it
12:31 ChimneySwift otherwise there are many fonts with extensive unicorn support online, Google has an entire font library designed to cover all characters I forgot the name of
12:32 ChimneySwift ah
12:32 ChimneySwift lmao unicorn
12:32 ChimneySwift *unicode
12:32 ChimneySwift it's not default
12:32 ChimneySwift but it is in the default client, it's just not enabled as the main font by default
12:33 ChimneySwift in the fonts folder of their Mt installation there should be a font with fallback in the name, that's the one they should enable
12:34 Andrey01 now i can not upload my code, either :(
12:35 Andrey01 "Can not access site" it says
12:35 tenplus1 try this one instead:@ https://pastebin.ubuntu.com/
12:37 IhrFussel Maybe this one? DroidSansFallbackFull.ttf
12:37 ChimneySwift teas that's the one, try that
12:38 ChimneySwift *yeah
12:39 Andrey01 https://pastebin.ubuntu.com/p/jJHp5SsDmF/
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12:41 rdococ for some reason, my menu shortcut for updating Minetest doesn't work
12:41 tenplus1 hi rdococ
12:42 rdococ the menu shortcut links to "git pull; make -j$(nproc)" in my minetest folder
12:42 rdococ so idk why it doesn't work
12:42 tenplus1 andrey, why not simplemake minsize and maxsize = 5 to see if itworks without referring to table
12:42 rdococ doing the exact same thing manually from the command line *does* work, which confuses me further
12:42 tenplus1 then you know it's the table to fault and not the spawner
12:44 rdococ even weirder, "git pull" alone seems to work
12:46 Jordach rdococ: are you sure you're changing directories
12:47 bobr guys help me out big servers have map resets right
12:47 tenplus1 bob, how do you mean, what's the issue ?
12:47 bobr well im thinking about los having a map reset
12:48 tenplus1 then remove world and create new one
12:48 bobr but plebs moaning that players wont like it needs a map resest
12:48 rdococ Jordach: I set up the shortcut via the menu editor, which allows me to specify a specific working directory to run the shortcut in. It only seems to work for one command, though.
12:49 rdococ I just decided to split the process into two shortcuts for each build of Minetest I have.
12:49 rdococ hmm, make -j$(nproc) doesn't seem to work
12:50 rdococ (I mean, the shortcut for it I made)
12:50 Andrey01 minsize and maxsize are tables
12:51 tenplus1 andrey, for testing only, set them both to 5 to see if the partivles are bigger
12:51 tenplus1 if so then there's something up with the table values
12:51 Andrey01 each of those tables has numbers of each particlespawner
12:51 Jordach rdococ: try git pull && make -j(nproc)
12:51 Andrey01 that is its size
12:51 rubenwardy Map resets are a bad idea
12:52 rubenwardy Just change the spawn
12:52 Jordach you can also try git pull && make -j$(nproc) && ./bin/minetest
12:52 rubenwardy Maybe use the unexplore script
12:52 tenplus1 depends in the map is corrupt, why the reset bob ???
12:53 rdococ My laptop is a quadcore so I assume I have 4 processors, so maybe I could just do "make -j 4" after the pull
12:56 IhrFussel Does Minetest support Microsoft IME? https://www.coscom.co.jp/learnjapanese801/msime_win10_en2.html
12:58 rdococ can confirm, 'nproc' command says 4
12:59 rdococ and that seems to work as a shortcut
13:06 tenplus1 Fire Redo updated with Parmat's new changes and a few extra's
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14:40 tenplus1 o/ aerozoic
14:42 aerozoic look!  I see a 10 + 1 !
14:42 tenplus1 :P
14:42 aerozoic Does it annoy you when people mess with ur name?
14:42 tenplus1 nah, just a name :P
14:42 aerozoic ok XD
14:43 Fixer tidyman
14:43 tenplus1 o/ fixer
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14:43 aerozoic My server is always soooo busy and the weirdest times!
14:43 tenplus1 players from all around the world :)
14:44 aerozoic I'm rank 1 btw :P
14:44 tenplus1 sweet :D
14:44 aerozoic that is rare
14:45 aerozoic i wonder if ctf is down
14:45 tenplus1 ppl tend to try out servers and hang around with the one's they like :)
14:45 tenplus1 you may have an influx
14:46 aerozoic Welp, i don't see CTF in the list. That the only way any other server can get the top spot XD
14:46 aerozoic imma join in stealth mode to see what all those peeps are doin.
14:46 tenplus1 does the ranking still give minus points for guest names ?
14:46 aerozoic yes
14:47 tenplus1 if the names are allowed I'd still count as players
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14:47 tenplus1 wb ruben
14:48 aerozoic hi rubenwardy, did CTF go down?
14:49 aerozoic well i have 14 players just wondering aimlessly in spawn.
14:50 tenplus1 !server xanadu
14:50 MinetestBot tenplus1: Xanadu | 98.166.127.241 | Clients: 10/40, 4/12 | Version: 0.4.16 / minetest | Ping: 113ms
14:50 tenplus1 10 players, not bad...  wonder what the 4/12 is ?
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14:53 aerozoic average/max perhaps?
14:53 tenplus1 hrm
14:53 aerozoic !server UGX
14:53 MinetestBot aerozoic: UGX Realms | 69.195.136.26:33151 | Clients: 27/30, 12/27 | Version: 0.4.16 / UGXrealms | Ping: 100ms
14:53 rubenwardy aerozoic: my server meaning my dedicated server
14:53 rubenwardy Which includes CTF
14:53 rubenwardy And also IRC
14:53 rubenwardy ?
14:54 aerozoic I just didn't see CTF in the list after a quick visual scan.
14:55 rud0lf !server *
14:55 MinetestBot rud0lf: *** SkyWars *** by Telesight | skywars.telesight.nl:30010 | Clients: 12/50, 13/29 | Version: 0.4.16 / minetest | Ping: 7ms
14:56 aerozoic It seems that chinese app that spawns all those guest accounts has adapted, only uses 2 numbers at the end now.
14:57 tenplus1 that's ok, mines still blocks 2+ numbers
14:57 aerozoic Mine doesn't. Half my player right now are Xxxxx12 format
14:57 aerozoic I do block 3+
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14:58 tenplus1 hey Krock
14:58 Krock hi tenplus1
14:58 aerozoic lets see what other servers have right now
14:59 aerozoic if i include the 2+ players i have 7 right now.
15:02 tenplus1 same :P
15:03 Krock VanessaE: seen the PRs. It's the same API call all over again so once it's proven that it works how it should, merging the other small PRs isn't a big deal ^^
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15:03 Krock hi tenplus1
15:03 tenplus1 hi twoelk
15:03 Krock * twoelk
15:03 tenplus1 ehehehe
15:03 twoelk o/
15:03 twoelk o/
15:03 aerozoic I see CTF in the list now
15:03 tenplus1 Krock:  what pr ?
15:03 Krock tenplus1: unifieddyes PRs across minetest-mods
15:03 tenplus1 ohhh
15:04 Krock https://github.com/pulls?utf8=%E2%9C%93&amp;q=is%3Aopen+is%3Apr+archived%3Afalse+user%3Aminetest-mods+
15:13 tenplus1 heh
15:15 aerozoic and now CTF is at the top LOL
15:20 aerozoic Here's something interesting... My server allows 1 out of 100 "guest accounts" and i currently have 3 guests.
15:20 tenplus1 lol
15:20 aerozoic That means my server is being pounded by connection requests.
15:20 tenplus1 nuuu
15:21 Krock aerozoic: so by chance or string.match ?
15:21 tenplus1 inc. devlice
15:23 aerozoic Krock, by chance
15:23 Krock aerozoic: then you might want to also allow those who are already registered
15:24 Krock otherwise they'll be upset not having access to their stuff
15:24 IhrFussel There is no "single Chinese app" that generates the random names...it's several popular apps on iOS
15:24 aerozoic Krock, yes that is part of the mod :)
15:25 Krock tenplus1: the format is  Clients: [current]/[max] [avg]/[peak]
15:25 IhrFussel We should finally accept them as regular accounts and not punish them anymore
15:25 aerozoic So it's 1 percent chance only for new accounts.
15:25 tenplus1 ahh kewl, thanks dude
15:25 Krock just like in the HTML server list version
15:25 Krock !next
15:25 MinetestBot Another satisfied customer. Next!
15:26 Krock IhrFussel: well, my shameless reply on that would be that they 1) are rather low-quality players and 2) should install the official app or one that allows a custom name
15:26 tenplus1 now tokick gits ass for not lettingmeupdate pull
15:26 IhrFussel Almost every server that doesn't restrict the app names is flooded with them
15:27 aerozoic It's a slightly modified version of Shadowninja's name_restrictions mod.
15:27 IhrFussel Krock, I don't think we should judge people by their names or app they use ... until we have no official MT app (NEVER) on iOS we also cannot tell them to switch to the real app
15:28 Krock it's up to the servers to chose their player base
15:28 Krock and to add restrictions for the names
15:29 Krock if the players cannot match the pattern, they can join another server instead
15:29 IhrFussel Yes but the server list punishes servers that don't restrict names which is some kind of discrimination in my eyes
15:30 Krock they're weighted less rather than punished
15:30 aerozoic I don't know about "discrimination" but it is surely an incentive to filter them out.
15:30 IhrFussel No it can be a real punishment depending on how many app users are online vs "good" ones
15:30 Krock a bunch of guests still push your server upwards
15:32 IhrFussel My issue from long ago is still open on github and the last replies were "yeah we should reduce the punishing" but nothing happened since
15:32 IhrFussel penalty*
15:32 Krock propose a change
15:35 Krock +1/4 points per guest acc and change start dealing a penalty of -16 when there are more than 24 players (previously 16)
15:36 Krock -> https://github.com/minetest/master-server/blob/master/server.py#L337
15:57 IhrFussel tenplus1, is my mobs redo version bugged or do monsters still attack players through walls?
15:57 IhrFussel I mean they seem to still see the player and follow him
15:58 tenplus1 are the walls made of stairs ?
15:58 IhrFussel Nope solids
15:58 tenplus1 the line_of_sight we use works through water, plantlike and slabs so it would need to be a solid node wall for it to block monster from seeing you
15:59 IhrFussel My version isn't the newest cause I made some custom changes...so it definitely works in the current version and is likely a bug in my older version?
15:59 tenplus1 what changes did you make ?
16:00 IhrFussel I added genders to animals, ratings and more
16:00 tenplus1 ratings ????
16:00 IhrFussel Yes rating...the better the more HP/damage they do
16:00 tenplus1 how exactly do you rate them ?
16:00 IhrFussel Random at the moment of taming
16:00 IhrFussel Basic MMO element
16:01 tenplus1 is your edited api on git ?
16:01 IhrFussel Nope, but I didn't edit line_of_sight() so it must be something else
16:02 tenplus1 the new line of sight isnt that old, could just be your api is quite old
16:02 rubenwardy Genders are a social construct, man
16:02 tenplus1 that's why if you can, dont edit the api, use do_custom and on_spawn and on_breed to do the things you want without tinkering with it
16:05 IhrFussel This my line_of_sight() https://pastebin.com/kptH8eXT
16:05 tenplus1 yup, out of date
16:05 IhrFussel Can I just paste the newer line_of_sight() without breaking anything?
16:06 tenplus1 give it a go and see
16:06 tenplus1 I have no clue how far edited your api is
16:06 Krock version control to revert in case of an emergency .. anyone?
16:06 tenplus1 Krock: huh ??
16:08 Krock <IhrFussel> Can I just paste the newer line_of_sight() without breaking anything?
16:08 tenplus1 mobs redo has a version string to compare against
16:08 Krock this is why you use proper version control. "save" your old code, overwrite and use the old code when smoething goes wrong
16:08 tenplus1 fussel, paste me the WHOLE api with changes and let me see if we can find a way to implement your changes without changing the actiual api
16:25 IhrFussel Thwt won't work, I would have to edit every single mob file and I have 30+ on my server
16:25 tenplus1 not necessarily
16:37 tenplus1 could easily do a for loop through mobs.spawning_mobs and add a self.after_activate() function to setup everything ya need
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16:42 tenplus1 wb gael
16:43 Gael-de-Sailly Hi again :)
16:43 tenplus1 :P
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16:46 tenplus1 hi gary
16:48 VanessaE just a reminder... all mod maintainers:  please check for pull requests.  especially the minetest-mods group.
16:48 VanessaE also hi.
16:48 VanessaE :)
16:48 tenplus1 o/ Vanessa
16:51 IhrFussel tenplus1, can it be that you're missing a line_of_sight() inside the "stop attacking if player not visible" part??
16:51 IhrFussel I mean when the mob already attacks the player and should stop to attack
16:52 IhrFussel https://notabug.org/TenPlus1/mobs_redo/src/master/api.lua#L1892
16:53 tenplus1 yesm on purpose
16:54 tenplus1 if a mod see's you and attacks then it'll keep doing so until you are out of range and only then will it ignore you
16:54 IhrFussel Why? That is exactly what I complained about...without the check mobs attack players behind walls even if they hide
16:54 tenplus1 if you are still in range it knows ytou are there already so will try to find you if pathfinding enabled, or hurt arrows ar you etc
16:54 IhrFussel That doesn't sound that logical
16:54 IhrFussel I will change it
16:55 tenplus1 if you go out in public and hit someone and hide behing a bin, they arent gonna stop looking for ya :)
16:55 tenplus1 it's mob behaviour until you are out of range
16:55 IhrFussel Noo it looks stupid to see the mobs jumping and jumping and trying to attack the wall
16:56 tenplus1 well, they are angry... ehehe...
16:56 tenplus1 suppose I coudl add anattack timer where they give up after a certain time
17:02 IhrFussel tenplus1, the problem is that the mobs can SEE through the walls
17:02 tenplus1 before attack or after ??
17:02 IhrFussel They follow you behind solid walls, that is illogicalk as heck
17:02 IhrFussel While they attack
17:03 tenplus1 just dumb movement, pathfinding mobs find you properly, dumb one's just point and try to go for ya...
17:03 tenplus1 will add giveup timer
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17:04 tenplus1 hi Darcidride
17:06 rud0lf is minetest (4.x) font same for every platform?
17:06 rud0lf i mean formspec font, the one that's in table
17:07 tenplus1 dunno
17:09 aerozoic rubenwardy, just curious i'm using your script but it doesn't add up. I did this just now: https://pastebin.qbuissondebon.info/?179be7c5313c153f#XE1bhMWtdjQESeqYs71/V/EJy9EzUd3Yc797Zd/PVDc=
17:09 rubenwardy Try python2
17:09 rubenwardy Maybe
17:09 rubenwardy Can't remember which works
17:09 tenplus1 lol
17:10 aerozoic rubenwardy, python2 just gives errors
17:12 rubenwardy ,Heh
17:12 rubenwardy I don't know
17:14 Jordach OH NO
17:14 Jordach i'm addicted to developing MT
17:14 Jordach under C++
17:14 tenplus1 lol, hi Jordach... whassup
17:14 Jordach i'm reviving a long missed RBA skybox feature
17:15 tenplus1 :)
17:15 * twoelk gets excited
17:15 rubenwardy Lol
17:15 rubenwardy Pls finish the current first
17:15 Jordach it all works barring get_sky at the moment
17:15 Jordach i might as well add a bonus what should've been there to begin with
17:15 aerozoic rubenwardy, oh well, even if it doesn't add up, it's consistent so #1 server will always show more than #2
17:15 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
17:15 ShadowBot https://github.com/minetest/minetest/issues/2 -- Burned wood
17:16 * Jordach laughs at ShadowBot
17:16 tenplus1 shouldnt old issues be closed by now
17:16 rubenwardy They are
17:16 tenplus1 shadowbot should nkow this :P
17:16 twoelk sattelite api with individual orbits for all?  (declaring moon and sun as satellites to simplify things)
17:17 tenplus1 how many satellites can we add ?
17:17 * twoelk throws some more random t's and l's in
17:17 Jordach twoelk: eventually yes
17:17 Jordach currently you can now retexture them on the fly
17:18 Jordach (but changing tonemaps to me is literally nogo, just use ^[multiply:#RRGGBBAA)
17:20 rud0lf any idea about characters out of ascii 32..127 range that may be used as name in minetest?
17:20 rud0lf i'm talking about minetest 4.x
17:20 Jordach there, a skybox that rotates and is universal complete
17:21 Jordach ie, it can contain something like a galaxy in the background behind the stars
17:22 tenplus1 nice
17:23 Jordach i just need to figure out a nice neat way of making it work in sync with the dynamic skybox
17:24 twoelk hm, only 4 years ago https://forum.minetest.net/viewtopic.php?f=18&amp;t=9140
17:24 tenplus1 got there eventually :D
17:24 Jordach at least the textures can be rebound to whatever you want with texture modifiers
17:25 Jordach https://i.imgur.com/1nzKTTu.png
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17:26 longerstaff13 lol
17:27 tenplus1 the mese god awakens :D
17:27 IhrFussel Is it heavy to call minetest.line_of_sight() every second with a maximum distance of 16?
17:27 Jordach https://www.youtube.com/watch?v=_UO_8U39qIM but this will return instead of as that, it'll look more like the stars at night rotating instead :D
17:27 twoelk is resizing of the moon possible yet? so I can enlarge my old saturn texture from that thread
17:27 tenplus1 which is why I'm adding an attack timer
17:28 tenplus1 lighter option
17:28 Jordach i have a better way
17:28 Andrey01 hi, again, why this code doesn`t work correct:https://gist.github.com/Andrey2470T/c00b4b94d60afa225a9d73580f036baa
17:28 tenplus1 whassat Jordach?
17:28 Jordach something something smarter
17:28 Andrey01 this creates inventory that repeats those items that have player in his inventory
17:29 Jordach it doesn't rely on first attacker advantage or latency or even device used
17:29 tenplus1 do tell ?
17:30 Andrey01 http://www.imageup.ru/img74/3154070/screenshot_20180823_202914.jpg
17:30 Andrey01 why does it happen so?
17:31 Jordach depends on the order
17:32 Andrey01 what`s an order?
17:32 Andrey01 i want to create simple inventory without any repeated items in it on default
17:33 Andrey01 once it repeats, how do i need to make correctly?
17:33 aerozoic Are there any plans to add account deletion as a feature?
17:34 aerozoic for MT servers
17:34 tenplus1 admin command to remove all player references ???
17:34 aerozoic Anything is better than the current nothing.
17:35 Jordach obliterate the player fields
17:38 Andrey01 i have other question: how to check whether an item is passed for moving it to certain inventory? because sfinv.register_page() doesn`t have any callbacks
17:39 Andrey01 like allow_metadata_inventory_put()
17:41 Andrey01 does anybody know how to do that?
17:43 Andrey01 Krock: you remember did you tell me i need to write stack:get_count() to return a value from allow_metadata_inventory_put()? It calls an error!
17:44 Andrey01 ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: allow_metadata_inventory_put should return a number, guilty node: medicine:medical_bag
17:44 Andrey01 so what should allow_metadata_inventory_put() return?
17:45 tenplus1 Andrey01: https://rubenwardy.com/minetest_modding_book/en/inventories/inventories.html
17:48 bobr any one know which axis is up lol
17:48 tenplus1 pitch
17:48 tenplus1 or Y
17:48 Andrey01 tenplus1, i need to check whether an item can be put in certain inventory. It does allow_metadata_inventory_put(). Only what a value should it return on success of putting?
17:49 tenplus1 have you looked at examples like 3d_armor and smartshops to give you an idea how it works ?
17:49 Andrey01 no
17:49 tenplus1 e.g. 3d_armor only lets you put armor into the slots, so checking how it works will help you out
17:50 tenplus1 githib.com/stujones11/3d_armor
17:50 tenplus1 *github :P
17:52 rdococ githib is the new alternative to github
17:52 tenplus1 lol
17:52 Andrey01 3d armor has huge code, what a folder is it in?
17:54 tenplus1 https://github.com/stujones11/minetest-3d_armor/blob/master/3d_armor/init.lua#L167
17:55 Andrey01 ah, detached_inventory...
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18:10 tenplus1 o/
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18:24 Andrey01 what is a value should allow_metadata_inventory_put() return on success of putting an item?
18:24 sfan5 read the documentation
18:25 Andrey01 i read! only it doesn`t work! the documentation says i need to return -1, is this true?
18:26 Andrey01 and i get grey screen if i return that!
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18:27 Andrey01 true?
18:27 tenplus1 https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L6093
18:27 sfan5 that's not correct, read the docs again
18:28 tenplus1 https://notabug.org/TenPlus1/money/src/master/init.lua#L114 <-- example
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18:31 tenplus1 hi ssieb
18:34 rdococ hi twelveminus1
18:35 tenplus1 o/
18:44 tenplus1 https://notabug.org/TenPlus1/falling_item has been running on server for a while now and seems to fix a few issues with default falling.lua
18:44 tenplus1 if anyone wants to check it out and try it :)
19:15 rdococ Travelnets don't seem to update in VE-Building.
19:22 paramat tenplus1 game PR 2142 is broken unfortunately, new PR needed
19:23 tenplus1 broken ???
19:24 paramat see PR thread
19:25 tenplus1 https://github.com/minetest/minetest_game/pull/2202
19:26 paramat that was quick!
19:26 tenplus1 had a little help from coffee
19:26 paramat anyway thanks
19:27 tenplus1 that's twice that github has broken my pull requests...  what's microsoft up to ?!?!?!
19:28 paramat lol
19:28 paramat will check it then merge
19:28 tenplus1 thx
19:34 paramat +2
19:36 tenplus1 if you have the time, coudl you check out the above falling.lua replacement, I feel it's ready for pull but want a dev to test
19:43 paramat maybe
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19:50 tenplus1 :P
19:50 tenplus1 nite all
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21:30 VanessaE sofar: *poke*
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21:32 sofar ?
21:32 VanessaE sofar: https://github.com/Zeg9/minetest-steel/issues/8  <-- since Zeg9 never replied to this in over a year, would you mind at least forking at least this steel mod, and merging the outstanding PRs?  I'd rather not maintain my own fork.
21:32 sofar yeahhhh
21:32 VanessaE (fork to minetest-mods that is)
21:33 sofar yeah we really ought to, yes
21:33 sofar can you @sofar me in the thread, I need to do that later from home?
21:33 VanessaE sure.
21:33 sofar ty
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21:35 VanessaE I'll submit a ' vs " cleanup to it later, after outstanding PRs are merged
21:41 bigfoot547 Yo, does anyone know where the mobile client logs are?
21:41 VanessaE sofar: also, you should fork/import https://github.com/andersje/stained_glass  no activity in a year, and mine is the only PR outstanding.  doyousketch2 is the originator, and his upstream is dead since 2013.
21:41 bigfoot547 The debug.txt equivolent for mobile minetest*
21:49 Fixer text on signs in minetest, when?
21:49 Fixer to be or not to be?
21:49 VanessaE Juvember 41st. :)
21:51 Fixer it is fun to explore those mc beta maps from 2011... feels like not 7 years ago, but 70...
21:55 Jordach VanessaE: i've actually got a much more efficient way to render sign texts
21:55 Fixer Jordach: make a move, then
21:55 Jordach i'll get to it later
21:55 Jordach at the moment i'm adding shinies to the skybox
21:55 VanessaE ...
21:58 Jordach you might have to use monospaced fonts
21:59 Jordach think of how a 80x40 column display works for a moment
21:59 Jordach then scale it down a bit
21:59 Jordach monospace is technically important here
22:00 Jordach more specifically, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L430
22:01 Jordach just use one entity with one fatass texture over several small entities with single textures
22:01 VanessaE um
22:01 Jordach it's not like signs are constantly updating
22:01 VanessaE signs DO use a single entity.
22:01 Jordach hm?
22:01 VanessaE and the text is composited onto the entity texture similar to your proposal.
22:02 Jordach there is probably a super simple way to render it too
22:02 Jordach in the way that i'm thinking, very straight forwards
22:03 VanessaE where is kaeza when we need him..
22:04 Jordach VanessaE: at the rate i'm going, i could probably reimplement xcom in MT
22:06 VanessaE heh
22:07 Jordach in fact i might change combat for SP to resemble xcom and probably battle network
22:18 ChimneySwift I think it's a common misconception that signs_lib has one entity per character, I used to think that XD
22:19 VanessaE yeah, the client's just slow at rendering entities, and at handling compositing.
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23:42 aerozoic shivajiva u awake?
23:43 Fixer damn, is it just me, or minetest eat/take/place-water clicking mechanic is confusing?
23:43 aerozoic lol, it's not obvious for sure. I always left/right click a few times to get it right
23:46 aerozoic If the server lags for more than a second it really makes it fun XD
23:48 aerozoic Anybody know the way to log a chat command using a separate mod?
23:50 aerozoic For example, logging the /rollback command without messing with the game files.
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23:56 Fixer we need better footstep sounds
23:56 Fixer walking on stone feels like you are a girl on high heels
23:58 ChimneySwift lol agreed
23:58 ChimneySwift maybe some actual sounds... of doing those things
23:59 ChimneySwift it's a shame I don't have a decent recording setup, there's some nice dry grass around here lol

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