Time |
Nick |
Message |
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05:41 |
rdococ |
Yay~ |
06:03 |
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09:04 |
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09:04 |
MinetestBot |
Krock: Aug-21 18:34 UTC <Jordach> i know see why we're getting v3f issues |
09:04 |
MinetestBot |
Krock: Aug-21 18:34 UTC <Jordach> it's literally putting a v3f inside a v3f table |
09:04 |
Krock |
race condition |
09:06 |
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09:18 |
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09:35 |
* VanessaE |
pokes Calinou |
10:02 |
Krock |
Oh guys you can't imagine what a Hackerman I am. https://forum.minetest.net/viewtopic.php?p=328970#p328970 |
10:03 |
Krock |
Was more luck than knowledge to get it as beautiful like this |
10:05 |
ANAND |
lol Krock |
10:09 |
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10:16 |
rubenwardy |
Lool |
10:16 |
rubenwardy |
Congrats |
10:18 |
Krock |
thanks .D |
10:18 |
Krock |
* :D |
11:09 |
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11:12 |
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11:12 |
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11:15 |
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11:26 |
Jordach |
ez money |
11:26 |
Jordach |
https://i.imgur.com/lCjoebS.png |
11:27 |
Jordach |
you can now have lunar cycles within MT |
11:27 |
Jordach |
textures are now rebindable |
11:27 |
Jordach |
complete with support for texture modifiers afaik |
11:37 |
Jordach |
https://i.imgur.com/UTkkPT6.png |
12:39 |
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12:41 |
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14:14 |
rubenwardy |
https://steamcommunity.com/games/221410#announcements/detail/1696055855739350561 |
14:14 |
rubenwardy |
Fffff yeaaaagggssss |
14:21 |
Krock |
nice |
14:23 |
nerzhul |
rubenwardy see it yesterday, it's nice, they integrate dxvk |
14:24 |
nerzhul |
i already have dxvk on my wine installation and i run the witcher 3 in ultra mode with 60fps without lag |
14:25 |
rubenwardy |
Wooo |
14:26 |
rubenwardy |
I'm looking forward to steamos machines becoming a thing |
14:27 |
rubenwardy |
It's taking them a while to get things stable enough |
14:27 |
rubenwardy |
But that must be where they're heading |
15:06 |
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15:23 |
rdococ |
if my luacontroller OS was command-line I could call it MeseDOS |
15:24 |
rdococ |
I might still do that, but I'm thinking of a name that better fits a graphical OS |
15:24 |
Krock |
GraphOS |
15:25 |
rdococ |
hmm... that's a cool name but for me it kind of suggests that there will be mathematical graphs |
15:27 |
Krock |
Hyper Complex Machine Operating System. HCMOS. A theoretical component of the lua controller if it were real |
15:31 |
rdococ |
that sounds pretty cool. I have 2 suggestions from other sources so I'll have to consider each of them (unless I call my OS multiple things at once, but that could get confusing). |
15:38 |
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15:38 |
IhrFussel |
damage i minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage) can only be >= 0 correct? |
15:38 |
IhrFussel |
in* |
15:59 |
rdococ |
travelnet updating seems to be broken for me in ve-building |
16:01 |
Krock |
IhrFussel: no. https://github.com/minetest/minetest/blob/master/src/script/cpp_api/s_player.cpp#L80 |
16:01 |
Krock |
eerr |
16:02 |
Krock |
minetest.register_on_punchplayer needs a boolean return value |
16:06 |
IhrFussel |
Yes but I mean can 'damage' in on_punchplayer() be less than 0? |
16:06 |
IhrFussel |
I think it shouldn't |
16:09 |
Krock |
probably not |
16:49 |
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16:53 |
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17:04 |
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17:06 |
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17:10 |
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17:10 |
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17:25 |
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17:36 |
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17:39 |
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17:59 |
Calinou |
hi :) |
17:59 |
Calinou |
VanessaE: why the poke? :P |
18:03 |
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18:03 |
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19:14 |
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19:47 |
rubenwardy |
test |
19:52 |
Fuchs |
tset |
19:52 |
rubenwardy |
huh, weird echo in here |
20:47 |
Fixer |
【【【mobs merged into minetest game】】】 |
20:52 |
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20:52 |
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21:15 |
VanessaE |
Calinou: regarding the saw, does it supported colored itemstacks? |
21:17 |
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21:19 |
Calinou |
I don't remember |
21:20 |
VanessaE |
well I'm reworking all my dye-using mods to use colored itemstacks. coloredwood mod is tricky. :) |
21:20 |
VanessaE |
getting rid of that "place then punch with dye" nonsense |
21:47 |
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21:51 |
VanessaE |
Calinou: looks like it doesn't. a colored item inserted turns white when cut. any chance I can get you to address that real quick? |
21:51 |
Calinou |
I didn't really keep up with modding changes in Minetest, so I don't know, sorry |
21:51 |
Calinou |
(I'm also fairly busy right now) |
21:51 |
VanessaE |
:( |
21:52 |
Calinou |
feel free to create an issue, maybe someone else can take a look |
21:52 |
VanessaE |
I *think* all you need to do is preserve the item stack meta, "palette_index" key. |
21:53 |
Calinou |
I'll give it a try this weekend |
21:53 |
VanessaE |
(echo it through to the register_node() calls that create the cut items) |
21:53 |
VanessaE |
(or no...that's wrong...) |
21:53 |
Calinou |
I'm interning so I have less free time during the week now :) |
21:53 |
Calinou |
anyway, I'm off to sleep, good night |
21:53 |
VanessaE |
ok |
22:23 |
paramat |
!tell Tenplus1 please can you edit https://github.com/minetest/minetest_game/pull/2142 as requested, then both PRs wil be merged |
22:23 |
MinetestBot |
paramat: I'll pass that on when Tenplus1 is around |
22:29 |
Fixer |
and I also kindly asking VanessaE to include that goddamn unifieddyes into homedecor modpack... |
22:30 |
VanessaE |
no. |
22:30 |
VanessaE |
if you can download one, you can download the other :P |
22:31 |
Fixer |
no, fuck those silly depends |
22:31 |
Fixer |
modpack should include all stuff |
22:32 |
Fixer |
or unif dye should be optional, or weak depend or smth |
22:32 |
Fixer |
it is just weird for a modpack to have a dependancy |
22:40 |
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22:41 |
paramat |
some may already have unifieddyes present, it's best to minimise modpack size. mods have dependencies |
22:41 |
VanessaE |
exactly. |
22:48 |
rubenwardy |
https://cdn.discordapp.com/attachments/369123125021114369/481953955463823381/unknown.png |
22:55 |
rubenwardy |
credit: dokerw8 |
22:56 |
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22:56 |
paramat |
ooh |
22:56 |
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23:13 |
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23:13 |
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23:32 |
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