Time |
Nick |
Message |
00:02 |
Fixer |
bbl |
00:02 |
|
ChimneySwift joined #minetest-hub |
00:05 |
|
ChimneySwift joined #minetest-hub |
00:13 |
|
ChimneySwift joined #minetest-hub |
00:16 |
garywhite |
I was just looking through the server list, and there's a rather odd one called Lewdcraft...No way I'm going there |
00:17 |
Jordach |
https://youtu.be/wchR-l6YtYg |
00:21 |
paramat |
lol high heels |
00:22 |
Jordach |
paramat: been working on the new skybox tm |
00:22 |
Jordach |
of course good old regular is still there, but the party's at the custom type |
00:32 |
|
benrob0329 joined #minetest-hub |
00:36 |
garywhite |
Question, was anything after 0.4.15 ever packaged as an installer? |
00:40 |
rubenwardy |
No, because I no longer had access to windows |
01:08 |
|
ssieb joined #minetest-hub |
01:14 |
benrob0329 |
rubenwardy: you could have potentially used say, ReactOS |
01:14 |
rubenwardy |
Lol nah |
01:15 |
rubenwardy |
Can't test that |
01:24 |
benrob0329 |
VanessaE: what is the IRC channel for your servers? |
01:24 |
VanessaE |
#ve-minetest-servers |
01:45 |
|
garywhite joined #minetest-hub |
01:45 |
|
garywhite joined #minetest-hub |
01:46 |
|
Dargod joined #minetest-hub |
01:51 |
|
Thomas-S joined #minetest-hub |
01:51 |
|
Thomas-S joined #minetest-hub |
02:20 |
|
bigfoot547 joined #minetest-hub |
02:30 |
|
greeter joined #minetest-hub |
02:30 |
|
IcyDiamond joined #minetest-hub |
02:30 |
|
VanessaE joined #minetest-hub |
02:30 |
|
ShadowBot joined #minetest-hub |
02:33 |
|
loggingbot_ joined #minetest-hub |
02:33 |
|
Topic for #minetest-hub is now Keep offtopic short (<50 lines) or use #minetest-chat | http://hub.minetest.net/ | Logs: http://irc.minetest.net/minetest-hub/ |
02:33 |
|
Hijiri joined #minetest-hub |
02:34 |
|
red-001 joined #minetest-hub |
02:49 |
|
ThomasMonroe joined #minetest-hub |
02:49 |
|
bwarden joined #minetest-hub |
02:49 |
|
rubenwardy joined #minetest-hub |
02:50 |
|
xerox123_ joined #minetest-hub |
02:50 |
|
longerstaff13 joined #minetest-hub |
02:53 |
|
xerox123_ joined #minetest-hub |
02:53 |
|
Guest49466 joined #minetest-hub |
03:06 |
|
ChimneySwift joined #minetest-hub |
03:06 |
|
Amaz_ joined #minetest-hub |
03:06 |
|
nerzhul joined #minetest-hub |
03:06 |
|
sfan5 joined #minetest-hub |
03:08 |
|
benrob0329 joined #minetest-hub |
03:08 |
|
xerox123 joined #minetest-hub |
03:08 |
|
Calinou joined #minetest-hub |
03:08 |
|
sofar joined #minetest-hub |
03:08 |
|
Sokomine joined #minetest-hub |
03:14 |
|
ChimneySwift joined #minetest-hub |
03:17 |
|
ChimneySwift joined #minetest-hub |
03:32 |
|
garywhite joined #minetest-hub |
03:48 |
ChimneySwift |
How does the authentication process work exactly? Is there a simple example? I'm having trouble understanding the client source code :/ |
04:08 |
|
rud0lf joined #minetest-hub |
04:35 |
|
ChimneySwift joined #minetest-hub |
05:10 |
|
Lupercus joined #minetest-hub |
05:24 |
|
ssieb joined #minetest-hub |
06:56 |
|
ANAND joined #minetest-hub |
07:59 |
|
sys4 joined #minetest-hub |
08:29 |
|
rubenwardy joined #minetest-hub |
08:30 |
sfan5 |
ChimneySwift: authentication is not a exactly "simple", what is your goal after understanding auth? |
08:38 |
ChimneySwift |
yeah, I think I might want to research auth systems and networking more before continuing. I'm trying to reproduce it in Python with the end goal of a chat-only client (for the record, I intend for this to be private and only to be used with permission) |
08:51 |
|
sys4 joined #minetest-hub |
09:24 |
|
Fixer joined #minetest-hub |
09:26 |
|
atorian37 joined #minetest-hub |
10:00 |
|
KarlKing joined #minetest-hub |
10:10 |
|
Jordach joined #minetest-hub |
10:10 |
|
Jordach joined #minetest-hub |
10:42 |
|
ekl- joined #minetest-hub |
11:27 |
|
IhrFussel joined #minetest-hub |
11:53 |
|
CWz joined #minetest-hub |
11:56 |
IhrFussel |
If I have a wall of glass and behind a wall of solids then monsters can still see me even though I only defined glass nodes as "see-through" |
11:59 |
|
klx`` joined #minetest-hub |
12:13 |
|
bobr joined #minetest-hub |
12:14 |
|
Jordach joined #minetest-hub |
12:14 |
|
Jordach joined #minetest-hub |
12:14 |
|
bobr joined #minetest-hub |
12:15 |
|
IcyDiamond joined #minetest-hub |
12:15 |
IcyDiamond |
Hmm I feel like making a beekeeping mod for minetest, similar to Forestry in minecraft |
12:16 |
IcyDiamond |
I found a bees mod on the forum but it seems to be severely outdated |
12:17 |
Shara |
I'd like to see a mod that does that well. Haven't really liked the ones I saw so far. |
12:17 |
ChimneySwift |
agreed |
12:19 |
Shara |
I guess the part that bothers me is how the hive is produced to begin with |
12:21 |
|
sys4 joined #minetest-hub |
12:25 |
|
MinetestBot joined #minetest-hub |
12:33 |
|
twoelk joined #minetest-hub |
12:45 |
ChimneySwift |
haha yeah, isn't it like 4 bees or something weird like that to make a hive? lol. I feel like bees should also be particles or way smaller |
12:46 |
ChimneySwift |
imagine if bees were as big as they are in mobs animal (I think it is) irl lol |
12:51 |
|
aerozoic joined #minetest-hub |
12:55 |
IcyDiamond |
Lmfao |
12:56 |
IcyDiamond |
Yeah I'd use particles |
13:01 |
|
ChimneySwift joined #minetest-hub |
13:03 |
rubenwardy |
IhrFussel: sounds like it's jumping over a layer due to step size |
13:08 |
rdococ |
the digiline modem seems to time out when trying to access https://gitlab.com/rdococ/RSoft/raw/master/Project_Honeycrisp.lua |
13:20 |
IhrFussel |
rubenwardy, wait stepsize means it skips every other node? |
13:20 |
IhrFussel |
If I define 2* |
13:21 |
IhrFussel |
I thought it meant how "high" mobs could see |
13:26 |
rubenwardy |
Yes |
13:27 |
rubenwardy |
It's how big the step is each time you go forward in the ray cast |
13:32 |
|
Lupercus joined #minetest-hub |
13:35 |
rdococ |
nvm, it only seems to time out on certain servers |
13:42 |
IhrFussel |
Is stepsize 1 a lot more heavy vs stepsize 2 in a distance of max 16 nodes? |
13:45 |
rubenwardy |
Not an issue with 5.0 |
13:45 |
rubenwardy |
And probably negligible in 0.4.x |
13:51 |
IhrFussel |
Are we talking a few µs per minetest.line_of_sight() call? |
13:52 |
IhrFussel |
I just need to know if the server will lag horribly when many monsters chase players at once which could mean 10+ calls per 2 seconds |
14:25 |
|
tenplus1 joined #minetest-hub |
14:25 |
tenplus1 |
hi folks :P |
14:25 |
twoelk |
o/ |
14:25 |
tenplus1 |
hey twoelk :D |
14:26 |
|
Sokomine joined #minetest-hub |
14:26 |
tenplus1 |
hi Sokomine |
14:27 |
tenplus1 |
we had someone on Xanadu yesterday using a hacked client, able to dig cloud block and makea mess |
14:27 |
twoelk |
yay from nothing works and crashing system I have now 91 plants from my modpack at least visible in the inventory and placeable |
14:27 |
tenplus1 |
:P |
14:27 |
* twoelk |
hacked at no clouds |
14:30 |
IhrFussel |
tenplus1, hey there^^ It looks a bit silly when mobs can't see you through glass |
14:31 |
tenplus1 |
hi fussel |
14:31 |
tenplus1 |
mauybe the sunlight is hitting of it at a certain angle causing them to go blind :D |
14:32 |
twoelk |
if mobs can't se you they might smell you :-D |
14:33 |
twoelk |
I would expect an orki to hear your heart beating through walls :-O |
14:33 |
IhrFussel |
I added "or string.find(nn,"glass")" in my line_of_sight() code but it gets a bit tricky when the player hides behind a solid wall which is behind a glass wall...sometimes mobs still see you and other times not..now rubenwardy told me it's likely the stepsize (2) |
14:33 |
rdococ |
Are there any other creative servers (besides VE-servers) which have mesecons, digilines and the latest version of digistuff? |
14:34 |
tenplus1 |
hi fixer |
14:34 |
tenplus1 |
o/ rdococ |
14:34 |
Fixer |
hi |
14:35 |
rdococ |
\o fiveandahalftimes2 |
14:36 |
tenplus1 |
fussel, remember there's "glasslike" nodetypes also |
14:40 |
|
sys4 joined #minetest-hub |
14:42 |
twoelk |
duh, anyone got an efficient -replace-nodes-on-load- snippet laying around? |
14:43 |
tenplus1 |
use an LBM |
14:44 |
tenplus1 |
:) |
14:46 |
* twoelk |
makes a screenshot |
14:48 |
twoelk |
https://i.imgur.com/C7PgPuQ.jpg |
14:49 |
twoelk |
an old mc import |
14:50 |
twoelk |
WE-replace doesn't seem to work |
14:52 |
tenplus1 |
oof, do you know the node name to be replaced ??? |
14:52 |
tenplus1 |
if so just do an alias: minetest.set_alias("node_to_be_replaced", "air") -- or whatever |
14:54 |
IhrFussel |
Does 5.0.0 tell you which node it is/was when pointing at an unknown one? 0.4.17 at least doesn't |
14:55 |
tenplus1 |
digging the node tells you an error message containing the name |
14:58 |
IhrFussel |
Good to know but it looks like it gets logged twice per dig |
14:59 |
tenplus1 |
twoelk: dig one, find out it's name and use alias above in code someplace to repalce them properlyt |
15:01 |
twoelk |
mcblock:unknown -- hm |
15:01 |
twoelk |
not defined |
15:02 |
twoelk |
mapconvert is so old, can't really remember how I made it |
15:04 |
twoelk |
actually I had originally thought it had failed and discovered a lot later that I had to excavate it :-P |
15:06 |
tenplus1 |
maybe that'sthe actialname... try minetest.set_alias("mcblock:unknown", "air") |
15:08 |
rdococ |
mcblocks? |
15:14 |
|
DI3HARD139 joined #minetest-hub |
15:15 |
tenplus1 |
hi DI3HARD139 |
15:16 |
* twoelk |
stops excavating and decides to look for an editor on this office machine -- boss is still away? now lets tinker with old maps a little |
15:19 |
DI3HARD139 |
Hello |
15:19 |
DI3HARD139 |
Watch the boss suddenly walk in. |
15:20 |
rdococ |
[boss battle activated] |
15:20 |
tenplus1 |
lol |
15:22 |
rdococ |
hmm... with the new ray system I could detect if the player's on a slope and adjust their speed for momentum-based physics |
15:22 |
twoelk |
slipperyslopes? |
15:22 |
tenplus1 |
ooh |
15:22 |
twoelk |
inb4 sledges |
15:23 |
tenplus1 |
coudl add slopes that fall into the abyss and if it's raining have player slide down it :D w00t! |
15:25 |
rdococ |
I suppose you could just check the node the player is standing on to see if it's a slope, and what direction it's facing |
15:25 |
|
bwarden joined #minetest-hub |
15:26 |
tenplus1 |
hi bwarden |
15:27 |
bwarden |
o hai |
15:27 |
* VanessaE |
looks around |
15:28 |
tenplus1 |
hi Vanessa |
15:28 |
VanessaE |
h ih |
15:28 |
VanessaE |
hi hi |
15:29 |
tenplus1 |
https://github.com/minetest/minetest_game/issues/2203 |
15:30 |
VanessaE |
*shrug* I guess we were wrong to guess that they're so seldom-used? |
15:30 |
VanessaE |
(of course, this is Wuzzy.... he's never happy :P ) |
15:32 |
tenplus1 |
shoudl I re-add unicolor |
15:32 |
VanessaE |
idc |
15:32 |
VanessaE |
most everything that uses unified dyes, as far as I know, no longer even looks at those groups |
15:33 |
VanessaE |
and that's the only dye mod that matters ;) |
15:33 |
tenplus1 |
from the 15 base colours anything can be made using unified dyes and what needs those |
15:34 |
tenplus1 |
I still think dye mod should have been simplified to the basic color_* groups and anything more detailed use your unifieddyes |
15:40 |
Shara |
I don't think saying there's a problem because MTG-based games have those groups and MTG doesn't is a valid problem. |
15:40 |
Shara |
And by including bakedclay, every entry on the list is suspect anyway |
15:40 |
tenplus1 |
true, the [games] on the list he stated use their own DYE mod |
15:41 |
VanessaE |
Wuzzy's complaint reads a lot like MegaF when he gets upset over mod updates |
15:41 |
Shara |
Yup |
15:41 |
Shara |
I'm waiting for it to turn into a complaint that things get discussed in -hub by an elitist group no one is allowed to join |
15:41 |
VanessaE |
shit changes, breaks, un-breaks, and if you don't pay attention you'll have headaches |
15:42 |
tenplus1 |
wuzzy was asked many times to pop into -hub and talk abotu things, he refused every time |
15:43 |
Shara |
It's not like it can't be adjusted or reverted if it's revealed there is a real problem, but he needs to quit the drama and give real info for that |
15:43 |
Shara |
Would be very nice if he'd just calm down a bit and join this channel too |
15:44 |
tenplus1 |
yeah, he should voice his opinions here |
15:44 |
VanessaE |
he has been here before. |
15:44 |
Shara |
Once? |
15:44 |
Shara |
He does have voice though. |
15:44 |
VanessaE |
by my logs, his last visit was (or he signed-off) 10 days ago |
15:45 |
Shara |
Heh, got it in my logs.. present for less than ten seconds |
15:45 |
VanessaE |
yeah |
15:45 |
tenplus1 |
damn... he really goee about things the wrong way |
15:46 |
Shara |
Probably wanted to check who was here and add us all to his naughty list :) |
15:48 |
tenplus1 |
ahaha |
15:49 |
VanessaE |
meanwhile, |
15:49 |
VanessaE |
since no one's active in -dev, can either of you comment on this? https://pastebin.com/vt02rL79 |
15:50 |
Shara |
Have been following, but really no idea |
15:51 |
Shara |
I'm still avoiding all the funky colour stuff :P |
15:51 |
VanessaE |
(logging bot is still missing from -dev, too). |
15:52 |
VanessaE |
hm. |
15:53 |
|
marduk19116 joined #minetest-hub |
15:54 |
tenplus1 |
so node palette has issues ? but unified dye fixesit ? |
15:54 |
VanessaE |
something like that. |
15:54 |
VanessaE |
fixes it for unified-dyes-specific-palettes anyway |
15:55 |
tenplus1 |
engine has to be sorted |
15:56 |
|
Krock joined #minetest-hub |
15:56 |
tenplus1 |
hey Krock |
15:56 |
VanessaE |
hey |
15:56 |
Krock |
hi tenplus1, VanessaE |
15:56 |
Shara |
Hi Krock |
15:57 |
Krock |
hi Shara |
15:57 |
Krock |
this channel is unusually active |
15:57 |
Krock |
probably because it's Friday :) |
15:57 |
Shara |
Could be. |
15:57 |
Shara |
Long weekend here as well :D |
15:58 |
tenplus1 |
cause there's a fullmoon coming up :P |
15:58 |
Krock |
> but if I set place_param2 to an appropriate value, itemstacks of that node, that DO have proper color meta, get forced to that param2 value e.g. the itemstack meta is ignored. |
15:58 |
Krock |
sounds like a priority issue |
15:59 |
Krock |
"what I get on dig is visually identical to what I placed, but in the inventory, they are distinct items -- they do not stack" |
15:59 |
Krock |
so they have different metadata |
16:00 |
Krock |
dump it to see the difference |
16:02 |
VanessaE |
I already know the diff. |
16:02 |
VanessaE |
one has itemstack meta, the other does not. |
16:03 |
bobr |
just cant please the players can you |
16:04 |
VanessaE |
I guess the most appropriate fix would be some node def field to specify a default palette index. failing that, use place_param2 as the index if and only if the itemstack doesn't supply one. |
16:08 |
tenplus1 |
make it so number 1 :) |
16:09 |
VanessaE |
:P |
16:09 |
VanessaE |
I guess that's up to the engine guys :P |
16:11 |
tenplus1 |
an issue in the right place :) |
16:12 |
VanessaE |
I'd file it as an issue, but I'm kinda waiting for commentary that it's indeed an engine fault :) |
16:12 |
tenplus1 |
ahh, good point |
16:13 |
rdococ |
I think the problem with the nic I was having earlier is a server problem. The same code works fine in singleplayer, and I remember it working on the VE servers in the past, so I'm not sure what could have changed. |
16:13 |
VanessaE |
I'm especially confused about the need for the first swap_node() call in my code. |
16:13 |
rdococ |
Oh, I'm on #minetest-hub. |
16:13 |
tenplus1 |
:P |
16:13 |
Krock |
I don't know about this code area but chances are high that it's an engine issue |
16:14 |
VanessaE |
rdococ: well, you did say it keeps timing out, so maybe my server doesn't support some function the http calls need. lack of some lib, whatever. |
16:15 |
rdococ |
I might ask cheapie about it. |
16:25 |
VanessaE |
Krock: #7675 |
16:25 |
ShadowBot |
https://github.com/minetest/minetest/issues/7675 -- nodes with palette place with bad param2 value if no colored itemstack |
16:27 |
* twoelk |
notices he is rather silent on ve-minetest-servers :-) |
16:29 |
|
Jordach joined #minetest-hub |
16:29 |
|
Jordach joined #minetest-hub |
16:29 |
tenplus1 |
hi Jordach |
16:34 |
Jordach |
my ting does not go skraa at the moment |
16:34 |
Jordach |
i need fresh batteries |
16:37 |
rubenwardy |
Jordach: pr pls |
16:38 |
IhrFussel |
When a young boy tells you "hello i'm quitting this server and making my own" |
16:38 |
IhrFussel |
Life is not as easy as they might think |
16:38 |
tenplus1 |
lolol |
16:39 |
VanessaE |
I'll make my own server! With blackjack and hookers! |
16:39 |
tenplus1 |
good 'ol bender |
16:39 |
VanessaE |
heh |
16:40 |
IhrFussel |
Gave up all his protections...a bit much without even knowing whether or not your own server will work/take off |
16:41 |
tenplus1 |
I'm thinking of adding a new tool to Protector Redo that you use on any chest and it turns into a protected chest... so when you remove someone's protections it allows players to take their items as well :D |
16:41 |
Jordach |
rubenwardy: i'm deadass tired right now |
16:42 |
Jordach |
i need me a monster and papa johns |
16:46 |
rdococ |
I eventually want to move to Sweden |
16:47 |
VanessaE |
I/O error reading /dev/brain: device not ready |
16:47 |
tenplus1 |
how about a strong coffee and a donut ? |
16:48 |
Jordach |
no i need proper programmer food |
16:48 |
Jordach |
> |
16:49 |
Jordach |
(Stuffed Crust / Extra Extra Large) |
16:49 |
Jordach |
Add: Jalapeno Peppers, Pork Sausage |
16:49 |
tenplus1 |
hehe, sounds tasty :P |
16:49 |
VanessaE |
I haven't slept in, like, 27 hours, and that's after 3 hours' sleep. how am I even still functional? |
16:49 |
VanessaE |
(also, somewhere in there, a pot of coffee, extra strong) |
16:50 |
VanessaE |
besides, I've used up my coding mojo for a while. :P |
16:50 |
Jordach |
VanessaE, that starbucks filter coffee and my nice flash is mm |
16:51 |
tenplus1 |
o.O colorcubes mod has 172kb of sounds for walking, placing, digging that arent so different from default... whyyyyyyyyyy? |
16:52 |
VanessaE |
I think I'm gonna go address this sleep issue before I fall over. |
16:52 |
Jordach |
go sleep VanessaE |
16:52 |
tenplus1 |
nite Vanessa |
16:52 |
VanessaE |
Krock: merge minetest-mods PRs. :) |
16:53 |
Shara |
tenplus1: because it can, I guess? |
16:53 |
Shara |
sleep well Vanessa :) |
16:53 |
Krock |
VanessaE: working on another PR rn |
16:54 |
Krock |
check |
16:54 |
VanessaE |
night. |
16:55 |
|
ssieb joined #minetest-hub |
16:55 |
tenplus1 |
o/ |
16:55 |
tenplus1 |
hi s |
16:55 |
tenplus1 |
hi ssieb |
16:56 |
Krock |
so.. after addressing #5392 it's then time to review the dye PRs |
16:56 |
ShadowBot |
https://github.com/minetest/minetest/issues/5392 -- Multi-line Strings in Settings Files |
16:58 |
Shara |
Krock: based on the info so far, I'm not sure if there is an actual issue |
16:58 |
Krock |
no, multiline settings exist |
16:58 |
Shara |
It was known that some mods might need to update |
16:58 |
Krock |
but not sure whether they 1) work and 2) are documented |
16:59 |
Krock |
or what topic are you taking about? |
16:59 |
Shara |
wuzzy's dye rant |
17:07 |
Krock |
the dye pull was open for 27 days and complaints arise 16 hours after merge. At least he ensures that his MTG is up to date |
17:08 |
Krock |
that's basically everything I have to say about this topic. |
17:08 |
tenplus1 |
lol |
17:09 |
Shara |
To be honest, mostly same. I don't mind reassessing if I see less rant and more real bug report |
17:10 |
tenplus1 |
the only mods he actually lists that use unicolor_ are paint_roller which is krocks, colorcubes which is wuzzy's and coloured wood which already uses unified dyes |
17:10 |
Krock |
I thought paint_roller is dead since Sokomine adopted it into their color machine mod |
17:10 |
tenplus1 |
seems hecontinues to use it and has support for it in colorcubes |
17:12 |
Shara |
I did do searches before saying I was fine with the PRs, and really couldn't find anything to justify not approving the concept |
17:12 |
Krock |
VanessaE: would you please be so nice and try to keep the git history of your gitlab repos linear? rebase & push should be preferred over merge commit IMO |
17:13 |
Krock |
not sure if gitlab has this action as a button though |
17:18 |
|
lisac__ joined #minetest-hub |
17:19 |
tenplus1 |
hi lisac |
17:22 |
|
paramat joined #minetest-hub |
17:22 |
tenplus1 |
o/ paramat |
17:23 |
Krock |
so is unifieddyes now creating a ton of craft recipes |
17:25 |
tenplus1 |
seems that unicolors has 22 different's one's compared to the base 15 colours |
17:25 |
tenplus1 |
we *could* simple add the missing colours to the dye mod and have basic unicolor support as default (those include the base 15 anyway) |
17:28 |
rdococ |
The 'commons' mod both (1) doesn't abolish certain forms of private property (for example, land protections), and (2) abolishes certain forms of personal possessions too. I am dissapoint. |
17:28 |
rdococ |
disappoint* |
17:28 |
Krock |
VanessaE: you were also involved into this discussion, any concept objections? https://github.com/minetest-mods/technic/pull/412 |
17:29 |
rdococ |
Luks laik sumewon abolished me spelin abilty. |
17:31 |
tenplus1 |
:P |
17:33 |
rdococ |
I'm trying to think of a way that you could do actual socialism within a video game. I mean, a Minetest game usually doesn't have a defined economic system; you only get capitalism when you add a system of exchange and an area protection mod without restrictions. |
17:34 |
tenplus1 |
working together within boundaries set ? social interaction ? |
17:34 |
rdococ |
hmm... |
17:34 |
rdococ |
It depends on the particular flavor of socialism you go for. |
17:36 |
rdococ |
For example, you can have a system of exchange while adding restrictions to area protections that prevent people from protecting large swathes of land and doing nothing with them. Depending on how you interpret and implement those restrictions, you may get a form of mutualism. |
17:37 |
tenplus1 |
good point, we have a player who does just that, protect whole regions and it's laying dormant for other players |
17:40 |
rdococ |
The thing is, one of the main aspects of capitalism is the system in which people exchange work with money (these are usually called jobs), but that doesn't seem to be as common in Minetest servers as it is in real life (although I don't play survival that often). |
17:41 |
tenplus1 |
xanadu does have a sort of job thing happening in the background, if the player feels the need... farming,mining,selling,cleaning,protecting etc. |
17:42 |
rdococ |
How does it work? |
17:42 |
tenplus1 |
we do have a few farmers who sell theirwares, we do have miners who sell their ores, we do have appointed players to keep order etc. |
17:42 |
Krock |
rdococ: buying areas...? |
17:42 |
tenplus1 |
and it seems to work well so far, they even made the public farms for new players |
17:43 |
rdococ |
Krock: Yes. I don't think it happens often, if at all, in Minetest servers but it's an ingame analog of purchasing and selling land, which occurs in economic systems including capitalism. |
17:43 |
tenplus1 |
itsmore like claiming land and protecting mostly |
17:43 |
Shara |
Still didn't find any server where money feels meaningful |
17:45 |
rdococ |
Farmers and miners that sell their wares are technically selling a product of their work which is done on their own terms, and not the work itself. |
17:45 |
rdococ |
However, you could still consider it a job or profession, I suppose. |
17:45 |
tenplus1 |
but players can form groups who work for a leader of sorts who collects the items made and sells on behalf of everyone |
17:47 |
rdococ |
Yes, and in return the other players receive a part of the money received. Some of it may go into maintaining the equipment used, while the rest is kept as profit. |
17:47 |
rdococ |
It may later be invested in something else, or in expanding the business, I suppose. |
17:48 |
tenplus1 |
building new structures with trades gained etc, fixing tools.. yeah |
17:49 |
rdococ |
Interesting - Xanadu seems to have a tree farm where anyone can chop the wood. |
17:49 |
tenplus1 |
yep, and a food farm... so long as they replant saplings and crops... the players made this themselves |
17:50 |
tenplus1 |
was the unicolor list made up for minetest, or is it an actual standard ??? |
17:50 |
rdococ |
That sounds like something that would occur in a socialist economic system (although I suppose you can have a mixed economy). |
17:51 |
tenplus1 |
players will spread out and form their own communities with their own rules though :) |
17:51 |
|
ManElevation joined #minetest-hub |
17:51 |
rdococ |
Yeah, Minetest survival servers can have multiple societies with different economic and political systems running at once. |
17:52 |
tenplus1 |
it's a learning experience for all and being in a group helps rogue players settle with a purpose of sorts |
17:53 |
Krock |
New GitHub feature: https://i.imgur.com/BdhkD5I.png |
17:53 |
tenplus1 |
not bad |
17:54 |
rdococ |
I don't completely understand why so many people shy away from discussions involving politics and economics, although I suppose it might be to do with how real life politics can be incredibly polarizing. |
17:54 |
Krock |
rdococ: I also tend to shy away from any MTG discussion because I usually don't care much about these topics |
17:54 |
tenplus1 |
heh, they can be... but looking at in-game politics can be interesting |
17:55 |
Krock |
and politics is always the same. they sometimes fight for months and still haven't found a satisfying solution for all parties |
17:57 |
Krock |
mmh.. 74% code review in @minetest. I guess that's what you get from being a core dev |
17:58 |
Krock |
doesn't surprise actually |
17:58 |
tenplus1 |
lol |
17:58 |
rdococ |
Krock: Are you talking specifically about real life politics, or...? |
17:58 |
Krock |
rdococ: yes RL politics |
17:59 |
rdococ |
Krock: Then I would agree, although I don't think the goal was ever to find a satisfying solution for all parties. |
17:59 |
Krock |
because in-game politics are basically the Turkey system. If you have a nice dictator then you can do much; if you have Erdogan, then you get jailed easy |
18:00 |
rdococ |
That's true to an extent, I suppose - although you could run a server democratically. |
18:15 |
rdococ |
Xanadu also seems to have exchange shops where the stock is unlimited, which basically breaks the concept of economics. |
18:15 |
rdococ |
Well, sort of. |
18:16 |
Krock |
grep through the server list for "currency" and you've found the most limited shops |
18:16 |
tenplus1 |
the only shops like that are my own and they sell xmas decorations and the like, things that cannot be crafted :) |
18:17 |
rdococ |
There are smartshops near the tree farm with unlimited stock that sell saplings, meat, and some of theiron tools. |
18:18 |
tenplus1 |
those will be filled up from time to time, am sure |
18:19 |
Jordach |
yet capitalism makes you invest more in better mining methods |
18:19 |
Jordach |
fffffffffffffffffffffff |
18:19 |
Jordach |
every goddamn time scrollback |
18:19 |
Krock |
rdococ: unlimited stock doesn't make the economics better |
18:20 |
rdococ |
Jordach: yes, and capitalism also makes you invest in shady business practices |
18:20 |
Jordach |
"shady" |
18:20 |
rdococ |
you don't need the quotes |
18:20 |
Jordach |
how about get a better serive and or price |
18:20 |
tenplus1 |
players compete with one another on pricing for shops |
18:21 |
Jordach |
this this this this |
18:22 |
rdococ |
yes, because people are 100% logical entities that don't respond to emotional advertising, and every single piece of information about how every business operates is wide out in the open and not hidden or kept secret by those businesses, and the state totally isn't in cahoots with those corporations... oh wait, corporate lobbying |
18:24 |
rdococ |
and not to mention that it distributes wealth so efficiently that wealth inequality is absolutely humongous and cannot even be explained by "they worked hard!!!" |
18:24 |
Jordach |
and that doesn't work in MT because admins don't generally set up their own shops |
18:24 |
Jordach |
and or actually go mining |
18:25 |
tenplus1 |
sometimes we appear as a normal player to blend in, so it happens rarely :D |
18:25 |
rdococ |
what do you mean? |
18:25 |
Jordach |
in MT, the only viable system *is* capitalism or ANCAP |
18:25 |
rdococ |
oh no, not ancap |
18:26 |
Jordach |
you either form communities based on payment for services, or go your own bloody way |
18:26 |
rdococ |
why is that the only viable system in Minetest? |
18:26 |
Jordach |
because what is there else to do |
18:26 |
Jordach |
there's something to be worked on in MT |
18:27 |
Jordach |
socialism expects wealth to be materialised in most cases |
18:27 |
rdococ |
wealth to be materialized? what do you mean? |
18:27 |
* Jordach |
looks at the NHS |
18:27 |
rdococ |
I think there's an important distinction to be made between different forms of socialism. |
18:27 |
tenplus1 |
lol Jordach |
18:28 |
rdococ |
the nhs is a government-owned (so hardly communally owned, as in some forms of socialism) system within a mixed economy. it doesn't help that the government loves to cut spending to it and privatize it bit by bit. |
18:30 |
Jordach |
NHS is a bloody waste of money |
18:30 |
rdococ |
I would make a distinction between three main ways of managing a farm or factory - collectivization, nationalization (the nhs is nationalized, but might not be for much longer) and privatization (companies). |
18:30 |
rdococ |
My point is that the nhs's failings are not failings of all forms of socialism. |
18:31 |
Jordach |
any form of governmental socialism always fails |
18:31 |
Jordach |
just ask norway on basic income :^) |
18:31 |
rdococ |
basic income isn't socialism either |
18:31 |
rdococ |
you should not slap the word "socialism" on an economic system which is not socialism |
18:32 |
rdococ |
that's the kind of thing that ancaps do that frustrates me, although most non-socialists do it too |
18:34 |
rdococ |
seriously, 'socialism' has become such a broad term that it refers to everything from a government owned industry in an otherwise capitalist economic system, to a dictatorship, to actual collectivization of industries in which the people that work at those industries manage them democratically (like Xanadu's tree farm, I suppose). |
18:35 |
Jordach |
money is wealth created from energy |
18:35 |
rdococ |
is Xanadu's tree farm owned by Xanadu's admins as opposed to the people that operate the tree farm? you could say that, I suppose, but I'm not sure how much the admins actually interfere or work there. |
18:35 |
rdococ |
"money is wealth created from energy" |
18:35 |
rdococ |
what do you mean? |
18:35 |
Jordach |
everything takes work as a reward |
18:36 |
tenplus1 |
nope, admins own nothing but the spawn building, anything built outside is players |
18:36 |
rdococ |
you're still not being very clear, Jordach |
18:36 |
paramat |
politics -> #minetest-chat please |
18:36 |
rdococ |
uh oh, paramat has awakened :P |
18:36 |
Krock |
yes, and the RL politics theme is long time over |
18:37 |
Krock |
s/theme/topic/ |
18:39 |
|
garywhite joined #minetest-hub |
18:39 |
|
garywhite joined #minetest-hub |
18:40 |
tenplus1 |
hi gary |
18:41 |
rdococ |
hi white |
18:48 |
rubenwardy |
NHS is a gem and I won't hear otherwise |
18:48 |
rubenwardy |
?? |
18:48 |
tenplus1 |
lol |
18:52 |
rdococ |
can't wait for Xanadu to get its own NHS |
18:53 |
Jordach |
you mean it just spits food and you're suddenly healed /s |
18:53 |
tenplus1 |
lololol, gotta add thesickness and oldage mods 1st |
19:06 |
garywhite |
hi |
19:18 |
|
Megaf joined #minetest-hub |
19:19 |
tenplus1 |
hi Megaf |
19:28 |
|
benrob0329 joined #minetest-hub |
19:28 |
tenplus1 |
hi benrob |
19:28 |
benrob0329 |
Hi tenplus1 |
19:29 |
Megaf |
o/ |
19:30 |
benrob0329 |
Hi Megaf |
19:41 |
|
lumberJ joined #minetest-hub |
19:41 |
tenplus1 |
o/ lumberJ |
19:42 |
lumberJ |
o/ tenplus1 |
19:43 |
IcyDiamond |
o/ all |
19:43 |
tenplus1 |
hey icy :) |
19:47 |
rdococ |
o/ threetimesthreeplus2 and ISeeDiamond |
19:48 |
tenplus1 |
:P |
19:48 |
IcyDiamond |
:D |
19:48 |
|
Gael-de-Sailly joined #minetest-hub |
19:49 |
tenplus1 |
wb Gael-de-Sailly |
19:51 |
IcyDiamond |
think i might try making a beekeeping mod then |
19:53 |
tenplus1 |
ooh, that would be interesting... different kinds of bees etc. :) |
19:53 |
* IcyDiamond |
tries to draw a 16x16 bee |
19:53 |
* IcyDiamond |
can't |
19:53 |
tenplus1 |
ahaha, check out mobs_animal... you can use/alter the one there |
19:54 |
Shara |
If I managed a 1*1 firefly, you can do a 16*16 bee :P |
19:54 |
IcyDiamond |
hahahaha |
19:54 |
tenplus1 |
:P |
19:55 |
tenplus1 |
IcyDiamond: https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcSY8axoYxTTsu1vxMhTawVE-gVrbr3R3Pv7jlDU_xN9zKo2et9u |
19:57 |
IcyDiamond |
XD |
20:02 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-08-24-23:02:17.png does this look like a bee? |
20:02 |
IcyDiamond |
XD |
20:02 |
tenplus1 |
er... looks like bee has a penis |
20:03 |
tenplus1 |
even though it's 1 pixel :D |
20:03 |
IcyDiamond |
thats not a penis >:( |
20:03 |
tenplus1 |
lol |
20:03 |
Krock |
add more back facing brown dots to make it look like legs |
20:03 |
IcyDiamond |
removed it |
20:04 |
tenplus1 |
ehehehe, sorry dude |
20:09 |
IcyDiamond |
lol, my desktop crashed and i lost it |
20:09 |
IcyDiamond |
the hell |
20:09 |
paramat |
beenis |
20:10 |
Krock |
just no |
20:10 |
tenplus1 |
https://i.lunasqu.ee/Screenshot_18-08-24-23:02:17.png |
20:10 |
tenplus1 |
lol |
20:10 |
IcyDiamond |
:P |
20:12 |
benrob0329 |
Yeah, that looks a bit odd |
20:13 |
tenplus1 |
https://s1.piq.land/2012/02/03/no4f7LWDaO5sOzJ4uZRVeW0U_400x400.png |
20:25 |
tenplus1 |
nite all :) |
20:25 |
|
tenplus1 left #minetest-hub |
20:25 |
|
ManElevation joined #minetest-hub |
20:28 |
rubenwardy |
Finished my internship ? |
20:29 |
IcyDiamond |
https://i.lunasqu.ee/Screenshot_18-08-24-23:28:30.png girlfriend sent me this |
20:29 |
IcyDiamond |
its 32 x 32 |
20:29 |
IcyDiamond |
what would we do without women |
20:29 |
IcyDiamond |
XD |
20:31 |
Krock |
I'd chat here now and then and contribute to GitHub projects- oh wait.. |
20:31 |
IcyDiamond |
lol |
20:31 |
Krock |
obviously a rhetorical question but I felt like answering anyway |
20:32 |
Krock |
looks great tho |
20:50 |
|
Andrey01 joined #minetest-hub |
20:50 |
Andrey01 |
hi everyone |
20:51 |
|
benrob0329 joined #minetest-hub |
20:52 |
Andrey01 |
explain me please one thing |
20:52 |
Andrey01 |
let i have few loops that running on numbers |
20:54 |
Andrey01 |
how do i need to write correct:def[2].change_pos1 ? if "change_pos1" is value on that the loop is running |
20:54 |
Krock |
def[2].change_pos1 = new_value |
20:55 |
Andrey01 |
for change_pos1 = 1, 5 do |
20:55 |
Krock |
table reference does the job for you |
20:55 |
Andrey01 |
it says "change_pos1" is nil |
20:56 |
Krock |
how the heck is that nil if you only set a value to it |
20:57 |
|
paramat joined #minetest-hub |
20:57 |
Krock |
wb paramat |
20:59 |
Andrey01 |
ok, i will send you code now, because i can nothing understand |
21:00 |
Andrey01 |
https://gist.github.com/Andrey2470T/e16c30418874c57ba7494d48c2670668 |
21:00 |
Andrey01 |
that code doesn`t work ^^ |
21:03 |
Andrey01 |
"change_pos1" field returns nil, how do i need to write correctly? |
21:05 |
Krock |
I have no clue what you're trying to do. if "change_pos1" is nil, then set it to a table value in def[2] |
21:06 |
Krock |
and I think you want to index x y and z instead of 1 2 and 3 in L5 |
21:31 |
|
benrob0329 joined #minetest-hub |
21:38 |
|
ssieb joined #minetest-hub |
21:46 |
Fixer |
rubenwardy: congrats |
21:47 |
rubenwardy |
Thannkkss |
21:50 |
rubenwardy |
https://blog.rubenwardy.com/2018/08/24/commit-sorter-changelog/ |
21:50 |
rubenwardy |
Script I used to make the change log |
21:57 |
nerzhul |
ruben |
21:57 |
nerzhul |
mkdir -p "$output" |
21:57 |
nerzhul |
mkdir -p "$output/cache" |
21:57 |
nerzhul |
remove the first |
21:57 |
nerzhul |
mkdir -p will create upper directories too |
22:15 |
|
benrob0329 joined #minetest-hub |
22:19 |
IhrFussel |
get_player_name() can be nil if the object is not a player? I thought it would return "" then |
22:20 |
sofar |
you'd think the method would be undefined, so it would crash |
22:20 |
sofar |
but, if the method is defined, I think that `nil` would be better than "" |
22:21 |
IhrFussel |
The docs contradict themselves |
22:21 |
IhrFussel |
##### Player-only (no-op for other objects) |
22:21 |
IhrFussel |
* `get_player_name()`: returns `""` if is not a player |
22:21 |
sofar |
I haven't looked at the docs :) |
22:22 |
sofar |
a no-op returning "" is indeed weird |
22:22 |
IhrFussel |
The code that crashed my server was "if driver and driver:get_player_name() then" |
22:23 |
IhrFussel |
Now I changed it to if driver and driver:is_player() then |
22:26 |
sofar |
you can do |
22:26 |
sofar |
if driver and driver.get_player_name and driver:get_player_name() |
22:26 |
sofar |
:) |
22:27 |
IhrFussel |
is_player() should be enough and it's not in the "player-only" section |
22:37 |
rubenwardy |
Added a timeline section to my website |
22:38 |
rubenwardy |
Oops |
22:38 |
rubenwardy |
Ffs |
22:39 |
rubenwardy |
Nvm |
22:42 |
rubenwardy |
https://rubenwardy.com |
22:42 |
rubenwardy |
Heh, slightly broken on mobile |
22:44 |
IhrFussel |
https://forum.minetest.net/viewtopic.php?p=329189#p329189 1,000 connected players... MT doesn't even have that many users online in total lol |
22:46 |
rubenwardy |
Kek |
22:46 |
IhrFussel |
With only MTG I could imagine that the engine can maybe handle 100? If the machine is good per core |
22:49 |
IhrFussel |
My machine with 180 mods can handle ~ 40 before the lag goes very high |
22:52 |
IhrFussel |
180 may sound like a lot but if I leave mods that really just add a few extra nodes out then it's probably down to 50 max |
22:55 |
rubenwardy |
Your server isn't the lightest |
22:56 |
IhrFussel |
It's one of the heaviest ones I'd say |
22:57 |
IhrFussel |
Not dreambuilder level but many devices give up on join and crash |
22:58 |
IhrFussel |
Which is why I muted the leave sound for new players...it sounded horrible (join and leave sound at the same time) |
22:58 |
rdococ |
if the server is too popular then join/leave sounds don't sound (heh) too good |
22:58 |
rdococ |
s/popular/busy/ |
23:00 |
IhrFussel |
It's player's choice to enable/disable them but I need them...they help me to notice when someone joined and might need help for example |
23:00 |
rubenwardy |
You could defer the sounds maybe |
23:00 |
rubenwardy |
Until they're there for a few seconds |
23:01 |
IhrFussel |
I could take it a step further and play different sounds depending on what type of player joined...new player/veteran/troublemaker xP |
23:01 |
IhrFussel |
The sounds are ~ 1 second |
23:02 |
IhrFussel |
But I agree that they can get annoying when you hear them 5 times in a row (when some sort of wave happens) |
23:07 |
|
FrostRanger joined #minetest-hub |
23:13 |
|
Lupercus joined #minetest-hub |
23:47 |
|
ssieb joined #minetest-hub |
23:52 |
|
ANAND joined #minetest-hub |