Time |
Nick |
Message |
00:30 |
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09:48 |
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10:14 |
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tenplus1 joined #minetest-hub |
10:14 |
tenplus1 |
hi folks |
10:14 |
tenplus1 |
Hi Krock :) https://notabug.org/TenPlus1/falling_item |
10:14 |
Krock |
hi tenplus1 |
10:14 |
Krock |
nice |
10:14 |
tenplus1 |
o/ |
10:15 |
tenplus1 |
few tweaks with how things work, but a lot better :) |
10:15 |
Fixer |
tidyman |
10:15 |
tenplus1 |
hi fixer |
10:18 |
tenplus1 |
was testing node level with snow mod :) works nicely |
10:19 |
tenplus1 |
IcyDiamond: love the npc buildings |
11:05 |
nerzhul |
particle overlay PR updated ! |
11:05 |
tenplus1 |
:) hi nerzhul |
11:05 |
nerzhul |
we now have a nicer Lua API + texture scale factor |
11:05 |
nerzhul |
hi tenplus1 |
11:13 |
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aerozoic joined #minetest-hub |
11:13 |
tenplus1 |
hi aerozoic |
11:13 |
aerozoic |
bonjour |
11:14 |
tenplus1 |
Comment allez-vous |
11:16 |
nerzhul |
bien et toi ? |
11:16 |
nerzhul |
why do we speak french ? :p |
11:16 |
tenplus1 |
no clue, am okie :PPP |
11:16 |
nerzhul |
is this due to the brexit, the new language should be french ? |
11:17 |
tenplus1 |
*shudder* brexit |
11:18 |
Krock |
DEUTSCH |
11:19 |
tenplus1 |
dunno any :P |
11:20 |
tenplus1 |
Krock: since you are using 0.5, coudl you check to see if falling nodes hurt player when standing directly under them plz |
11:20 |
Krock |
sure |
11:22 |
tenplus1 |
thanks :) |
11:24 |
Krock |
ouch owie my head |
11:24 |
Fixer |
tenplus1: you have outdated mods on github? |
11:25 |
Krock |
tenplus1: it works for the node which lands at the feet, but not for the one which actually covers the head |
11:25 |
tenplus1 |
yeah, mobs hasnt been updated in a bit... using notabug mostly now... was only included on git for package links |
11:26 |
Fixer |
tenplus1: so notabug is main one and newest? |
11:26 |
tenplus1 |
that's kinda weird Krock, I always thought get objects would find player since it uses 0.7 radius around check |
11:27 |
Krock |
it finds the played for the bottom node because the feet are where the player stands |
11:27 |
Krock |
in 0.4.x it's 1m above where the player stands |
11:27 |
tenplus1 |
you sure ? |
11:28 |
tenplus1 |
my playerplus mod gets pot of player and takes 0.1 from y position to find what they stand on ?!?! |
11:28 |
tenplus1 |
and it works fine |
11:28 |
Krock |
just set the player model scale to something lower in default/player.lua and you'll notice that the player hovers over ground in 0.4.x and stays on the bottom in 5.0 |
11:29 |
Krock |
that works because get_pos returns that value, yes. |
11:29 |
tenplus1 |
the 5.0 model change will affect a lot of mods it seems... |
11:29 |
tenplus1 |
does increasign the radius to 0.8 help ? |
11:30 |
tenplus1 |
line 44 |
11:32 |
Krock |
no, but pos = vector.new(pos) pos.y = pos.y - 1 does |
11:33 |
Krock |
in combination with 0.7 radius. |
11:33 |
tenplus1 |
that woudl affect mobs in that case and other entities |
11:34 |
tenplus1 |
I can drop sand on a mob and hurt it, and player... but with this chance only player would be affected |
11:38 |
Shara |
tenplus1: fun fact: sometimes it's easier for me to check something by realising you must have used it in one of your mods and reading your code, than it is for me to try and find it in lua_api :D |
11:40 |
tenplus1 |
hi Shara |
11:40 |
Shara |
Hi 11, how's it going? |
11:40 |
tenplus1 |
ok apart from the 0.4.17 and 0.5 player model changes |
11:41 |
Shara |
Mod breakage? |
11:42 |
tenplus1 |
for some reason I assumed minetest.get_objects_inside_radius would use collisionboxes and find anything touching, but nope |
11:43 |
tenplus1 |
does anyone here actively link to mobs redo or farming redo on github ??? |
11:44 |
Shara |
So you mean the player model change has broken mods? |
11:44 |
tenplus1 |
this is more aimed at 0.4.16/17 https://notabug.org/TenPlus1/falling_item but wont work for players properly on 5.0 |
11:45 |
tenplus1 |
it fixes the falling item issues for replacing certain nodes |
11:45 |
tenplus1 |
and simplifies the code |
11:46 |
Shara |
Just thought Krock has said that it wouldn't be an issue due to how well it's integrated, but I guess I was right to worry then |
11:46 |
tenplus1 |
I suppose anything relying on obtaining objects at a position will be affected by new player models |
11:47 |
Shara |
Yea, that's kind of what I figured |
11:47 |
Krock |
Shara: even with the 1m offset it would be inconsistent with the other entities |
11:47 |
Shara |
I have a few mods that rely on player pos, so was struggling to see how it wouldn't be an issue |
11:47 |
Krock |
also was my comment regarding minetest_game and mods that use models |
11:48 |
Krock |
player models* |
11:48 |
Shara |
Krock: the conversation at the time was about more than MTG, so sorry if I misunderstood that then |
11:48 |
Krock |
no, I wasn't being clear enough, I think |
11:48 |
Shara |
I really want my servers on 5.0 due to all the extra features but managing to get my servers there is looking painful |
12:46 |
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Darcidride joined #minetest-hub |
12:46 |
tenplus1 |
hi Darcidride |
12:49 |
nerzhul |
Shara just wait for a release |
12:49 |
Shara |
nerzhul: Of course. I don't mean I want to update now |
12:49 |
Shara |
That would be server-suicide |
12:50 |
Shara |
But mod-updating issues won't go away when release happens |
12:50 |
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AndroBuilder joined #minetest-hub |
12:51 |
tenplus1 |
5.0 will be a huge upgrade and many mods will have to be rewritten |
12:51 |
tenplus1 |
hi andro |
12:51 |
xerox123 |
yay 5.0 |
12:51 |
xerox123 |
no yay rewriting mods |
12:51 |
Krock |
many old mods will just directly fly into the 0.4.x soup of unmaintained legacy code |
12:52 |
Krock |
"well it works" |
12:52 |
Krock |
well, that if there are going to be more API changes |
13:26 |
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Fixer joined #minetest-hub |
13:26 |
tenplus1 |
wb |
14:02 |
longerstaff13 |
o/ |
14:02 |
tenplus1 |
hi longer |
14:04 |
longerstaff13 |
hello 11 :P |
14:06 |
tenplus1 |
:P |
14:12 |
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Gael-de-Sailly joined #minetest-hub |
14:13 |
tenplus1 |
o/ Gael-de-Sailly |
14:13 |
Gael-de-Sailly |
hi tenplus1 |
14:15 |
xerox123 |
hello Gael |
14:19 |
tenplus1 |
laters all :P |
14:19 |
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tenplus1 left #minetest-hub |
14:44 |
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DI3HARD139 joined #minetest-hub |
17:28 |
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Tenplus1 joined #minetest-hub |
17:28 |
Tenplus1 |
hi folks |
17:29 |
Krock |
wb Tenplus1 |
17:29 |
Tenplus1 |
thx :P |
18:12 |
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benrob0329 joined #minetest-hub |
18:15 |
Tenplus1 |
hi benrob |
18:15 |
benrob0329 |
Hi Tenplus1 |
18:15 |
benrob0329 |
Capital day, isn't it? |
18:16 |
Tenplus1 |
lol |
18:16 |
Tenplus1 |
ooh, ncie vid |
18:19 |
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18:31 |
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CWz joined #minetest-hub |
18:34 |
Tenplus1 |
o// |
18:35 |
Krock |
\\o |
18:38 |
xerox123 |
o/ |
18:38 |
Tenplus1 |
hi xerox, cwz |
18:39 |
CWz |
hello |
18:39 |
rdococ |
\oo/ |
18:41 |
Tenplus1 |
hi rdococ |
19:39 |
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garywhite joined #minetest-hub |
19:40 |
Tenplus1 |
hi gary.... nite all o/// |
19:40 |
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Tenplus1 left #minetest-hub |
19:50 |
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20:43 |
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benrob0329 joined #minetest-hub |
21:20 |
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21:22 |
IhrFussel |
The map stalling seems to not happen anymore since I added max_simultaneous_block_sends_server_total = 80 ... but that makes no sense to me cause even with it missing it should be '40' |
21:22 |
IhrFussel |
Maybe just no one with such a bad client joined my server since |
21:25 |
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22:03 |
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22:39 |
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Fixer joined #minetest-hub |
23:02 |
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23:02 |
orbitaldecay |
Greetings! |
23:06 |
Fixer |
hi! |
23:09 |
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23:10 |
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23:13 |
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23:13 |
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23:45 |
rubenwardy |
https://www.independent.co.uk/news/uk/home-news/uk-weather-latest-heatwave-satellite-pictures-hottest-summer-met-office-a8453666.html |
23:45 |
rubenwardy |
I can believe it, all the grass is dying |
23:57 |
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