Time |
Nick |
Message |
00:15 |
rubenwardy |
Fun fact: |
00:15 |
rubenwardy |
in American, the words for "school" and "firing range" are the same |
00:23 |
garywhite |
rubenwardy: That's not a fun fact |
01:45 |
|
benrob0329 joined #minetest-hub |
01:57 |
ircSparky |
its not to the general public |
01:58 |
ircSparky |
mostly just to people who are now spending life or close to life in jail |
01:58 |
ircSparky |
if they didnt get shot |
03:58 |
|
lumberJ joined #minetest-hub |
04:05 |
|
Corvus_ joined #minetest-hub |
07:52 |
|
tenplus1 joined #minetest-hub |
07:52 |
tenplus1 |
hi folks |
07:52 |
|
Uniol joined #minetest-hub |
08:25 |
longerstaff13 |
tenplus1: https://i.imgur.com/MqSTxAV.png hehe |
08:25 |
tenplus1 |
lolol, hi longer :P |
08:26 |
longerstaff13 |
o/ |
08:28 |
tenplus1 |
new falling mod active on Xanadu now, thanks Krock for testing :) |
09:26 |
|
Gael-de-Sailly joined #minetest-hub |
09:26 |
tenplus1 |
hi Gael-de-Sailly |
09:31 |
|
CWz joined #minetest-hub |
09:32 |
tenplus1 |
o/ CWz |
09:32 |
CWz |
hello |
10:02 |
tenplus1 |
Q. What would cause a server to shut down on it's own ??? |
10:40 |
|
Fixer joined #minetest-hub |
10:40 |
tenplus1 |
o/ fixer |
10:41 |
Fixer |
\o |
10:41 |
Fixer |
rubenwardy: feel the heaaat |
10:45 |
TommyTreasure |
hi tenplus1. curious. what value of lifetime will keep an untamed mob from despawning? |
10:45 |
TommyTreasure |
lifetimer* |
10:45 |
tenplus1 |
hi tommy |
10:46 |
tenplus1 |
if you set the self.lifetimer to 20000 it will never despawn |
10:47 |
TommyTreasure |
ah, my guess was correct. thank you |
11:02 |
* CWz |
wonders how to change the mobs_redo mods to point to the new repo |
11:03 |
tenplus1 |
you mean point to notabug.org ? |
11:04 |
CWz |
yep |
11:04 |
|
AndroBuilder joined #minetest-hub |
11:04 |
tenplus1 |
yeah would be great if we could link ALL of the git sites together and use them... |
11:12 |
tenplus1 |
hi raven |
11:14 |
CWz |
i wonder if the creepers respect protected areas |
11:15 |
tenplus1 |
if they use the api for explosions then yes, they wont blow up protected areas, only cause player/mob damage |
11:33 |
Raven262 |
Hi ten |
11:34 |
tenplus1 |
o/ |
11:44 |
xerox123_ |
Does TNT place ed by other players follow the same rule? |
11:48 |
tenplus1 |
tnt mod checks for protection as it explodes |
11:54 |
tenplus1 |
mob api does a check, if protected then it shows explosion and damages entities nearby, if not then tnt mod is used to blow it all up |
12:29 |
IcyDiamond |
o/ tenplus1 |
12:31 |
tenplus1 |
hi diamond :) |
12:46 |
tenplus1 |
back laters folks o/ |
12:46 |
|
tenplus1 left #minetest-hub |
13:08 |
|
DI3HARD139 joined #minetest-hub |
13:50 |
|
IhrFussel joined #minetest-hub |
14:02 |
|
twoelk joined #minetest-hub |
14:03 |
twoelk |
o/ |
14:10 |
xerox123 |
o/ |
14:47 |
|
benrob0329 joined #minetest-hub |
14:53 |
|
aerozoic joined #minetest-hub |
14:56 |
|
lisac joined #minetest-hub |
14:58 |
|
benrob0329 joined #minetest-hub |
15:16 |
|
Tenplus1 joined #minetest-hub |
15:16 |
Tenplus1 |
hi folks |
15:18 |
benrob0329 |
hi Tenplus1 |
15:18 |
Tenplus1 |
hi benrob o/ |
15:19 |
* benrob0329 |
has been liking natron for compositing a lot lately |
15:19 |
Tenplus1 |
natron ? |
15:21 |
Tenplus1 |
so it's kinda like irrlicht ? |
15:22 |
benrob0329 |
compositing, not 3D programming :P |
15:22 |
benrob0329 |
the thing you do to combine shots in film/animation |
15:22 |
Tenplus1 |
so its effect based only |
15:22 |
Tenplus1 |
riiiight :P |
15:22 |
benrob0329 |
its similar to after effects, yes |
15:22 |
Tenplus1 |
gotcha |
15:23 |
benrob0329 |
been using it to put bits together for the concept intro for a podcast I co-host |
15:24 |
Tenplus1 |
and totally open source... nice |
15:25 |
benrob0329 |
I try to do things the FOSS way when possible :P |
15:25 |
Tenplus1 |
yeah... will be nice to see what you make from it :D |
15:26 |
benrob0329 |
I'll send you the concept once its done |
15:30 |
|
Flitzpiepe joined #minetest-hub |
16:26 |
|
Darcidride joined #minetest-hub |
16:27 |
Tenplus1 |
o/ Darcidride |
16:48 |
|
twoelk left #minetest-hub |
16:54 |
CWz |
we need a fireball mob that shoots dungeon masters |
16:55 |
Tenplus1 |
if you get 2x dungeon masters you can do a crossfire and have them shoot each other :D |
16:55 |
CWz |
i remember back when mobs was 2d |
16:56 |
Tenplus1 |
haha yeah... oerkki and dms were quite un-scarey |
16:56 |
CWz |
and the dungeon master looked like a turd fring a barf ball |
16:57 |
Tenplus1 |
haha |
16:57 |
Tenplus1 |
least now his fireball has glow in the dark trails |
17:10 |
CWz |
Imagine if they could fire homing projectiles |
17:10 |
Tenplus1 |
could prolly use pathfinding for that and a slow missle velocity to scare players :D |
17:10 |
CWz |
Lol |
17:11 |
Tenplus1 |
hrm, wonder if i could sneak in a pathfinding ability to the mob arrows... hrmmmm |
17:16 |
|
Krock joined #minetest-hub |
17:16 |
Krock |
hi Tenplus1 |
17:16 |
Tenplus1 |
hey krock, how's you ? |
17:16 |
IhrFussel |
Any server owners disagrees with my comment here? https://github.com/minetest/minetest/pull/7578#issuecomment-407133731 |
17:17 |
Krock |
I'm fine thanks. But not finding much good quality posts on the forums recently :/ |
17:17 |
Krock |
s/much/many/ |
17:18 |
Tenplus1 |
le click |
17:18 |
Krock |
IhrFussel: to be fair, I don't think that he plays much on multiplayer |
17:19 |
Krock |
IhrFussel: you also forgot "Player trolling and putting them into fake dire" and "Player killing afk players or raid the spawn" |
17:19 |
IhrFussel |
Krock, sorry but if you have no clue about something then you shouldn't make a statement about it |
17:19 |
Krock |
sure, I wasn't speaking against that point |
17:20 |
Tenplus1 |
I suppose using on_hpchange you could check if player died and instantly teleport them to respawn area |
17:20 |
Tenplus1 |
a mod would do |
17:25 |
IhrFussel |
That would mitigate a few scenarios yes...but killing at spawn via lava could still work if the protection of the spawn is not very high for example |
17:26 |
Tenplus1 |
not if spawn is protected |
17:26 |
IhrFussel |
Spawns are not protected till Y 31000 |
17:26 |
Tenplus1 |
I added protected spawn feature to protector redo for just such a thing |
17:27 |
IhrFussel |
Some players take the time to build a row that leads to the spawn and use lava buckets there |
17:27 |
Krock |
inb4 you can build your spawn inside a house |
17:27 |
Krock |
or even underground |
17:28 |
Tenplus1 |
spawn should be designed in such a way that players are safe from all elements |
17:28 |
Krock |
i.e. disable PvP, hunger and interact |
17:29 |
IhrFussel |
The popular 'areas' mod which I also use doesn't have such a feature AFAIK...only what you mark is safe and barely any server owners bothers to teleport to Y 31000 |
17:29 |
Tenplus1 |
good idea krock... could tweak stamina mod for that |
17:29 |
Krock |
IhrFussel: maybe you've got another realm up there |
17:36 |
IhrFussel |
I just checked my spawn protection...it's not as high as Y 31000 but high enough to prevent 99% of users from griefing I think :P Nope, got no other realms up in the sky but server that do have to keep that in mind |
17:37 |
IhrFussel |
servers* |
17:40 |
|
garywhite joined #minetest-hub |
17:40 |
|
garywhite joined #minetest-hub |
17:41 |
IhrFussel |
My additional "spawn protection" is that everything 300 nodes around it is protected so players who want to grief will have to build themselves very high up first before building 300 in spawn direction |
17:42 |
Tenplus1 |
we have a gazebo right over spawn area so players are safe from above :)))) |
17:42 |
Krock |
you could also simply prevent placing lava sources above 0m |
17:42 |
Krock |
-> overriding bucket and default |
17:42 |
Tenplus1 |
lava buckets are disabled :P |
17:43 |
Krock |
disabled entirely? no, you can't do that! the thermal generator requires them to work |
17:44 |
Krock |
(technic) |
17:44 |
Tenplus1 |
we dont use technic |
17:44 |
Tenplus1 |
but lava does regenerate like water in places :D |
17:44 |
Tenplus1 |
so we can make obsidian generators |
17:52 |
Sokomine |
obsidian glass is pretty nice indeed |
17:52 |
* benrob0329 |
really wants particle overlays |
17:53 |
Tenplus1 |
with obsidian being an actual glass like crystal irl, digging an obsidian block should give you shards instead of blocks... |
17:53 |
Tenplus1 |
like clay give u lumps and you have to put it back together into the block form to place:D |
17:53 |
Sokomine |
when buidling a small house on an almost-vanilla server, it occoured to me that using that neat desert_sandstone for anything might turn out to be tricky. i havn't digged much in recent mapgen. does it come with more sand/sandstone? perhaps a small non-technic grinder for creating sand and desert sand might not be too bad an idea |
17:54 |
Sokomine |
i'm afraid mt obsidian doesn't have too much to do with the rl glass...it probably just shares the name and can be used for glass. mere conicidence :-) |
17:54 |
benrob0329 |
you can find large amounts of sandstone/desert sandstone if you look around a bit |
17:57 |
Tenplus1 |
I mentioned the other day about getting rid of the different bush stem's and just having a single one that can be crafted into sticks and not wood... |
17:58 |
Tenplus1 |
also bushes dont really need leafdecay like tree's cause players dont leave them dangling in mid air |
18:00 |
Shara |
I've mentioned about crafrting to sticks instead in the current bush PR |
18:00 |
Shara |
crafting* |
18:00 |
Tenplus1 |
players arent that hard up for wood, and if they really wanna build a house, leaves/bushes will do just as well :D |
18:01 |
Shara |
I think it was originally so starting tools could be made in more biomes, but now the spawn mod handles it. |
18:01 |
Tenplus1 |
yeah |
18:01 |
Tenplus1 |
just added fluff to the game now... no need for many differnet stems |
18:01 |
Tenplus1 |
they arent as decorative as wood |
18:02 |
Shara |
I doubt people will agree to removing what's already there, but it really doesn't make sense to me that you turn bushes into planks of wood |
18:02 |
Tenplus1 |
yeah, definitely change the recipe |
18:02 |
Shara |
Feel free to comment in the PR then :P |
18:03 |
Shara |
Though that would most likely be a seperate PR after |
18:03 |
Shara |
(I don't want to put someone new off by trying to make them do not really related things) |
18:05 |
Tenplus1 |
want me to add a separate PR for it ? |
18:07 |
Shara |
I'd say wait and see which of the suggested approaches paramat favours, and get this PR in first. |
18:08 |
Tenplus1 |
ah ok |
18:08 |
Tenplus1 |
cause a bush stem really shouldnt give 4 wood... 4 sticks yes... |
18:08 |
Shara |
To be fair, the new stem node for that PR is quite distinctively coloured, so I'm only really against it being included if there is nothing to do with it |
18:08 |
Shara |
And yes, 4 sticks would make sense to me |
18:09 |
IhrFussel |
"anyone need a maid, only 1 ingot per week" lol |
18:10 |
Tenplus1 |
heh |
18:10 |
IhrFussel |
Didn't specify which ingot... |
18:12 |
Tenplus1 |
mithril |
18:13 |
Tenplus1 |
still think adding silver and mithril to default would be nice |
18:13 |
Tenplus1 |
do away with moreores considering it only has the 2 left (or add more to moreores0 |
18:13 |
Krock |
coal ingot |
18:14 |
Tenplus1 |
heh |
18:14 |
Krock |
minetest is inconsistent! why can't I smelt coal to an ingot???? |
18:14 |
Krock |
and where's that bronze lump |
18:14 |
Shara |
Krock: make a mod for them :D |
18:14 |
Tenplus1 |
maybe when the smelter arrives we can use it to smelt coal + iron into steel |
18:14 |
Krock |
heh :D |
18:16 |
Shara |
if you can't use coal as a fuel until it's a coal ingot, then you'll have to use wood as fuel to begin.... and soon enough they will ask where the wood ingots are |
18:16 |
Sokomine |
maikaumine has that already on his server: craft coal+iron lump to a mixed lump. smelt that in a bloomery (nice looking node), get some strange looking mixture, and...er...well, quite complex craft receipes |
18:17 |
* Sokomine |
throws a brikett at krock |
18:17 |
Tenplus1 |
not bad... pig iron should be a thing, weaker than bronze... then steel from coal + steel |
18:17 |
* Krock |
dodges |
18:17 |
Sokomine |
better catch it. can't know when it might come in handy |
18:17 |
Krock |
oh, you're right |
18:18 |
* Shara |
catches it first |
18:18 |
Krock |
I'll give my best catching it with my head so I can smash it back to you |
18:18 |
Shara |
Too slow Krock |
18:18 |
Krock |
future notice |
18:18 |
Sokomine |
Tenplus1: realtest has a system that distinguishes a lot of diffrent ores and metals and alloys. it has pig iron as well |
18:18 |
Sokomine |
though i'm not entirely sure what pig iron actually *is* |
18:18 |
Shara |
Now I have something to throw at whoever suggests I do something about the MTG ores situation :) |
18:18 |
Sokomine |
:-) |
18:19 |
Tenplus1 |
pig iron is just a name for crudely smelted iron |
18:19 |
IhrFussel |
I feel like almost nobody knows that you can simply punch bones to collect the stuff...many just take it one-by-one |
18:19 |
Tenplus1 |
then you add carbon to the mix and it makes steel |
18:19 |
Shara |
Fussel, you don't punch chests to take everything, so they probably just assume it's the same |
18:22 |
Tenplus1 |
would be nice if you could dig chests and it dropped contents |
18:23 |
Tenplus1 |
how about having pig iron from iron lumps, then 1 pig iron + 1 charcoal (from tree) smelted in furnace gives 1x steel ingot |
18:23 |
Tenplus1 |
that's easy, and gives a nice progression |
18:29 |
IhrFussel |
Is it a design choice to not allow chests to drop their items when dug? |
18:29 |
BillyS |
Tenplus1: I'm trying to write a mod that can grant privs, but sometimes it will have to grant them when the target player isn't online. Is that possible? |
18:29 |
BillyS |
Also, hi. :P |
18:30 |
Tenplus1 |
yes billy, you can change player privs while they are offline... |
18:30 |
BillyS |
ok |
18:30 |
BillyS |
I thought so, but wasn't sure |
18:30 |
BillyS |
thx |
18:30 |
IhrFussel |
You can change every auth data for offline players I think |
18:30 |
Tenplus1 |
:P |
18:32 |
Tenplus1 |
local privs = minetest.get_player_privs("TenPlus1") ; privs.shout = nil ; minetest.set_player_privs("TenPlus1", privs) |
18:41 |
Sokomine |
Tenplus1: take my chesttools mod. no drop-on-dig but take-all-with-one-click |
18:41 |
|
AndroBuilder joined #minetest-hub |
18:42 |
Tenplus1 |
hi andro |
18:44 |
IhrFussel |
When a player walks away for a few secs and suddenly gets pushed back to the spawn is it likely connection issues? |
18:45 |
Tenplus1 |
sounds like lag or they are wlaking too quickly and anticheat kicks in |
18:45 |
IhrFussel |
It's an app user...hopefully not yet another bugged client =/ |
18:45 |
|
Fixer_ joined #minetest-hub |
18:47 |
Tenplus1 |
that'll be one good thing about 5.0 finally coming out... when servers switch only 5.0 clients can connect, forcing players to use official app or fakes to finally update |
18:48 |
IhrFussel |
Well Multicraft devs said they will not update at release, but later ... their app doesn't have those issues AFAIK |
18:50 |
IhrFussel |
It's those "noname" apps with such bugs... Exploration, WorldCraft, Survival Craft etc |
19:00 |
benrob0329 |
SurvivalCraft isn't an MT fork tho |
19:06 |
IhrFussel |
Somebody on my server claimed that they connected via SurvivalCraft...well there are just many noname devs that make forks and just infest them with ads/paywalls |
19:06 |
Tenplus1 |
considering the official mt is available all over android/windows/linux it shouldnt be that hard to use the real game |
19:06 |
Tenplus1 |
but ios is another story |
19:07 |
IhrFussel |
iOS is a large market...the moment a server upgrades to 5.0.0 and there is no iOS app that supports 5.0.0 yet you lose at least 30% of your mobile userbase |
19:08 |
Tenplus1 |
and having to pay stupid amounts just to put the game in the app list is mental |
19:08 |
Tenplus1 |
especially since it's a free game |
19:11 |
IhrFussel |
The fee wouldn't be the problem I think...the "forbidden license" paragraph in their TOS prevents MT from distributing there |
19:12 |
Tenplus1 |
dammit |
19:12 |
Tenplus1 |
apple suck, they really do |
19:13 |
IhrFussel |
So technically every iOS MT fork is illegal in terms of licenses cause they just change it |
19:13 |
IhrFussel |
Without core dev permission they just make their fork closed source |
19:15 |
IhrFussel |
The worst IMO is when they also remove every mentioning of "Minetest" whatsoever, hiding that they effectively "stole" the source from another engine |
19:45 |
Tenplus1 |
nite folks o// |
19:46 |
|
Tenplus1 left #minetest-hub |
20:00 |
|
garywhite joined #minetest-hub |
20:00 |
|
garywhite joined #minetest-hub |
20:09 |
IhrFussel |
If I depend on a certain mod will all its joinplayer callbacks run before mine? |
20:10 |
|
rud0lf joined #minetest-hub |
21:27 |
|
Raven262 joined #minetest-hub |
21:48 |
|
ssieb joined #minetest-hub |
22:21 |
Shara |
Well that's one I didn't hear before... have a player telling me the app they use requires them to unlock access to new servers. |
22:21 |
Shara |
Apparently the players must do this with coins, which they can either buy or earn by watching ads. |
22:28 |
IhrFussel |
Shara, messages like these make more sense now {Main} (14/07/18 23:53:22) [alexyander]: Any game u want cuz I got 154 coins |
22:29 |
Shara |
Fussel, do you have any idea of an app these poor apple users can try which is maybe only 90% terrible? |
22:29 |
Shara |
Everything I hear about seems to be 100% bad... |
22:29 |
Shara |
But I have no alternatives to try and suggest |
22:29 |
IhrFussel |
Multicraft should be the most fair one |
22:30 |
|
Fixer joined #minetest-hub |
22:31 |
Shara |
I'm also wondering if this is why some random servers suddenly seem to get loads of app users from nowhere |
22:47 |
|
garywhite joined #minetest-hub |
22:47 |
|
garywhite joined #minetest-hub |
22:50 |
Fixer |
lol |
22:51 |
Fixer |
trying out dynamic liquid mod second time, much more nicer, more or less no stutter, good response |
23:09 |
Fixer |
v7 https://i.imgur.com/QnEpEOr.png |
23:10 |
rubenwardy |
pretty ^ |
23:35 |
|
EvergreenTree joined #minetest-hub |