Time Nick Message 00:15 rubenwardy Fun fact: 00:15 rubenwardy in American, the words for "school" and "firing range" are the same 00:23 garywhite rubenwardy: That's not a fun fact 01:57 ircSparky its not to the general public 01:58 ircSparky mostly just to people who are now spending life or close to life in jail 01:58 ircSparky if they didnt get shot 07:52 tenplus1 hi folks 08:25 longerstaff13 tenplus1: https://i.imgur.com/MqSTxAV.png hehe 08:25 tenplus1 lolol, hi longer :P 08:26 longerstaff13 o/ 08:28 tenplus1 new falling mod active on Xanadu now, thanks Krock for testing :) 09:26 tenplus1 hi Gael-de-Sailly 09:32 tenplus1 o/ CWz 09:32 CWz hello 10:02 tenplus1 Q. What would cause a server to shut down on it's own ??? 10:40 tenplus1 o/ fixer 10:41 Fixer \o 10:41 Fixer rubenwardy: feel the heaaat 10:45 TommyTreasure hi tenplus1. curious. what value of lifetime will keep an untamed mob from despawning? 10:45 TommyTreasure lifetimer* 10:45 tenplus1 hi tommy 10:46 tenplus1 if you set the self.lifetimer to 20000 it will never despawn 10:47 TommyTreasure ah, my guess was correct. thank you 11:02 * CWz wonders how to change the mobs_redo mods to point to the new repo 11:03 tenplus1 you mean point to notabug.org ? 11:04 CWz yep 11:04 tenplus1 yeah would be great if we could link ALL of the git sites together and use them... 11:12 tenplus1 hi raven 11:14 CWz i wonder if the creepers respect protected areas 11:15 tenplus1 if they use the api for explosions then yes, they wont blow up protected areas, only cause player/mob damage 11:33 Raven262 Hi ten 11:34 tenplus1 o/ 11:44 xerox123_ Does TNT place ed by other players follow the same rule? 11:48 tenplus1 tnt mod checks for protection as it explodes 11:54 tenplus1 mob api does a check, if protected then it shows explosion and damages entities nearby, if not then tnt mod is used to blow it all up 12:29 IcyDiamond o/ tenplus1 12:31 tenplus1 hi diamond :) 12:46 tenplus1 back laters folks o/ 14:03 twoelk o/ 14:10 xerox123 o/ 15:16 Tenplus1 hi folks 15:18 benrob0329 hi Tenplus1 15:18 Tenplus1 hi benrob o/ 15:19 * benrob0329 has been liking natron for compositing a lot lately 15:19 Tenplus1 natron ? 15:21 Tenplus1 so it's kinda like irrlicht ? 15:22 benrob0329 compositing, not 3D programming :P 15:22 benrob0329 the thing you do to combine shots in film/animation 15:22 Tenplus1 so its effect based only 15:22 Tenplus1 riiiight :P 15:22 benrob0329 its similar to after effects, yes 15:22 Tenplus1 gotcha 15:23 benrob0329 been using it to put bits together for the concept intro for a podcast I co-host 15:24 Tenplus1 and totally open source... nice 15:25 benrob0329 I try to do things the FOSS way when possible :P 15:25 Tenplus1 yeah... will be nice to see what you make from it :D 15:26 benrob0329 I'll send you the concept once its done 16:27 Tenplus1 o/ Darcidride 16:54 CWz we need a fireball mob that shoots dungeon masters 16:55 Tenplus1 if you get 2x dungeon masters you can do a crossfire and have them shoot each other :D 16:55 CWz i remember back when mobs was 2d 16:56 Tenplus1 haha yeah... oerkki and dms were quite un-scarey 16:56 CWz and the dungeon master looked like a turd fring a barf ball 16:57 Tenplus1 haha 16:57 Tenplus1 least now his fireball has glow in the dark trails 17:10 CWz Imagine if they could fire homing projectiles 17:10 Tenplus1 could prolly use pathfinding for that and a slow missle velocity to scare players :D 17:10 CWz Lol 17:11 Tenplus1 hrm, wonder if i could sneak in a pathfinding ability to the mob arrows... hrmmmm 17:16 Krock hi Tenplus1 17:16 Tenplus1 hey krock, how's you ? 17:16 IhrFussel Any server owners disagrees with my comment here? https://github.com/minetest/minetest/pull/7578#issuecomment-407133731 17:17 Krock I'm fine thanks. But not finding much good quality posts on the forums recently :/ 17:17 Krock s/much/many/ 17:18 Tenplus1 le click 17:18 Krock IhrFussel: to be fair, I don't think that he plays much on multiplayer 17:19 Krock IhrFussel: you also forgot "Player trolling and putting them into fake dire" and "Player killing afk players or raid the spawn" 17:19 IhrFussel Krock, sorry but if you have no clue about something then you shouldn't make a statement about it 17:19 Krock sure, I wasn't speaking against that point 17:20 Tenplus1 I suppose using on_hpchange you could check if player died and instantly teleport them to respawn area 17:20 Tenplus1 a mod would do 17:25 IhrFussel That would mitigate a few scenarios yes...but killing at spawn via lava could still work if the protection of the spawn is not very high for example 17:26 Tenplus1 not if spawn is protected 17:26 IhrFussel Spawns are not protected till Y 31000 17:26 Tenplus1 I added protected spawn feature to protector redo for just such a thing 17:27 IhrFussel Some players take the time to build a row that leads to the spawn and use lava buckets there 17:27 Krock inb4 you can build your spawn inside a house 17:27 Krock or even underground 17:28 Tenplus1 spawn should be designed in such a way that players are safe from all elements 17:28 Krock i.e. disable PvP, hunger and interact 17:29 IhrFussel The popular 'areas' mod which I also use doesn't have such a feature AFAIK...only what you mark is safe and barely any server owners bothers to teleport to Y 31000 17:29 Tenplus1 good idea krock... could tweak stamina mod for that 17:29 Krock IhrFussel: maybe you've got another realm up there 17:36 IhrFussel I just checked my spawn protection...it's not as high as Y 31000 but high enough to prevent 99% of users from griefing I think :P Nope, got no other realms up in the sky but server that do have to keep that in mind 17:37 IhrFussel servers* 17:41 IhrFussel My additional "spawn protection" is that everything 300 nodes around it is protected so players who want to grief will have to build themselves very high up first before building 300 in spawn direction 17:42 Tenplus1 we have a gazebo right over spawn area so players are safe from above :)))) 17:42 Krock you could also simply prevent placing lava sources above 0m 17:42 Krock -> overriding bucket and default 17:42 Tenplus1 lava buckets are disabled :P 17:43 Krock disabled entirely? no, you can't do that! the thermal generator requires them to work 17:44 Krock (technic) 17:44 Tenplus1 we dont use technic 17:44 Tenplus1 but lava does regenerate like water in places :D 17:44 Tenplus1 so we can make obsidian generators 17:52 Sokomine obsidian glass is pretty nice indeed 17:52 * benrob0329 really wants particle overlays 17:53 Tenplus1 with obsidian being an actual glass like crystal irl, digging an obsidian block should give you shards instead of blocks... 17:53 Tenplus1 like clay give u lumps and you have to put it back together into the block form to place:D 17:53 Sokomine when buidling a small house on an almost-vanilla server, it occoured to me that using that neat desert_sandstone for anything might turn out to be tricky. i havn't digged much in recent mapgen. does it come with more sand/sandstone? perhaps a small non-technic grinder for creating sand and desert sand might not be too bad an idea 17:54 Sokomine i'm afraid mt obsidian doesn't have too much to do with the rl glass...it probably just shares the name and can be used for glass. mere conicidence :-) 17:54 benrob0329 you can find large amounts of sandstone/desert sandstone if you look around a bit 17:57 Tenplus1 I mentioned the other day about getting rid of the different bush stem's and just having a single one that can be crafted into sticks and not wood... 17:58 Tenplus1 also bushes dont really need leafdecay like tree's cause players dont leave them dangling in mid air 18:00 Shara I've mentioned about crafrting to sticks instead in the current bush PR 18:00 Shara crafting* 18:00 Tenplus1 players arent that hard up for wood, and if they really wanna build a house, leaves/bushes will do just as well :D 18:01 Shara I think it was originally so starting tools could be made in more biomes, but now the spawn mod handles it. 18:01 Tenplus1 yeah 18:01 Tenplus1 just added fluff to the game now... no need for many differnet stems 18:01 Tenplus1 they arent as decorative as wood 18:02 Shara I doubt people will agree to removing what's already there, but it really doesn't make sense to me that you turn bushes into planks of wood 18:02 Tenplus1 yeah, definitely change the recipe 18:02 Shara Feel free to comment in the PR then :P 18:03 Shara Though that would most likely be a seperate PR after 18:03 Shara (I don't want to put someone new off by trying to make them do not really related things) 18:05 Tenplus1 want me to add a separate PR for it ? 18:07 Shara I'd say wait and see which of the suggested approaches paramat favours, and get this PR in first. 18:08 Tenplus1 ah ok 18:08 Tenplus1 cause a bush stem really shouldnt give 4 wood... 4 sticks yes... 18:08 Shara To be fair, the new stem node for that PR is quite distinctively coloured, so I'm only really against it being included if there is nothing to do with it 18:08 Shara And yes, 4 sticks would make sense to me 18:09 IhrFussel "anyone need a maid, only 1 ingot per week" lol 18:10 Tenplus1 heh 18:10 IhrFussel Didn't specify which ingot... 18:12 Tenplus1 mithril 18:13 Tenplus1 still think adding silver and mithril to default would be nice 18:13 Tenplus1 do away with moreores considering it only has the 2 left (or add more to moreores0 18:13 Krock coal ingot 18:14 Tenplus1 heh 18:14 Krock minetest is inconsistent! why can't I smelt coal to an ingot???? 18:14 Krock and where's that bronze lump 18:14 Shara Krock: make a mod for them :D 18:14 Tenplus1 maybe when the smelter arrives we can use it to smelt coal + iron into steel 18:14 Krock heh :D 18:16 Shara if you can't use coal as a fuel until it's a coal ingot, then you'll have to use wood as fuel to begin.... and soon enough they will ask where the wood ingots are 18:16 Sokomine maikaumine has that already on his server: craft coal+iron lump to a mixed lump. smelt that in a bloomery (nice looking node), get some strange looking mixture, and...er...well, quite complex craft receipes 18:17 * Sokomine throws a brikett at krock 18:17 Tenplus1 not bad... pig iron should be a thing, weaker than bronze... then steel from coal + steel 18:17 * Krock dodges 18:17 Sokomine better catch it. can't know when it might come in handy 18:17 Krock oh, you're right 18:18 * Shara catches it first 18:18 Krock I'll give my best catching it with my head so I can smash it back to you 18:18 Shara Too slow Krock 18:18 Krock future notice 18:18 Sokomine Tenplus1: realtest has a system that distinguishes a lot of diffrent ores and metals and alloys. it has pig iron as well 18:18 Sokomine though i'm not entirely sure what pig iron actually *is* 18:18 Shara Now I have something to throw at whoever suggests I do something about the MTG ores situation :) 18:18 Sokomine :-) 18:19 Tenplus1 pig iron is just a name for crudely smelted iron 18:19 IhrFussel I feel like almost nobody knows that you can simply punch bones to collect the stuff...many just take it one-by-one 18:19 Tenplus1 then you add carbon to the mix and it makes steel 18:19 Shara Fussel, you don't punch chests to take everything, so they probably just assume it's the same 18:22 Tenplus1 would be nice if you could dig chests and it dropped contents 18:23 Tenplus1 how about having pig iron from iron lumps, then 1 pig iron + 1 charcoal (from tree) smelted in furnace gives 1x steel ingot 18:23 Tenplus1 that's easy, and gives a nice progression 18:29 IhrFussel Is it a design choice to not allow chests to drop their items when dug? 18:29 BillyS Tenplus1: I'm trying to write a mod that can grant privs, but sometimes it will have to grant them when the target player isn't online. Is that possible? 18:29 BillyS Also, hi. :P 18:30 Tenplus1 yes billy, you can change player privs while they are offline... 18:30 BillyS ok 18:30 BillyS I thought so, but wasn't sure 18:30 BillyS thx 18:30 IhrFussel You can change every auth data for offline players I think 18:30 Tenplus1 :P 18:32 Tenplus1 local privs = minetest.get_player_privs("TenPlus1") ; privs.shout = nil ; minetest.set_player_privs("TenPlus1", privs) 18:41 Sokomine Tenplus1: take my chesttools mod. no drop-on-dig but take-all-with-one-click 18:42 Tenplus1 hi andro 18:44 IhrFussel When a player walks away for a few secs and suddenly gets pushed back to the spawn is it likely connection issues? 18:45 Tenplus1 sounds like lag or they are wlaking too quickly and anticheat kicks in 18:45 IhrFussel It's an app user...hopefully not yet another bugged client =/ 18:47 Tenplus1 that'll be one good thing about 5.0 finally coming out... when servers switch only 5.0 clients can connect, forcing players to use official app or fakes to finally update 18:48 IhrFussel Well Multicraft devs said they will not update at release, but later ... their app doesn't have those issues AFAIK 18:50 IhrFussel It's those "noname" apps with such bugs... Exploration, WorldCraft, Survival Craft etc 19:00 benrob0329 SurvivalCraft isn't an MT fork tho 19:06 IhrFussel Somebody on my server claimed that they connected via SurvivalCraft...well there are just many noname devs that make forks and just infest them with ads/paywalls 19:06 Tenplus1 considering the official mt is available all over android/windows/linux it shouldnt be that hard to use the real game 19:06 Tenplus1 but ios is another story 19:07 IhrFussel iOS is a large market...the moment a server upgrades to 5.0.0 and there is no iOS app that supports 5.0.0 yet you lose at least 30% of your mobile userbase 19:08 Tenplus1 and having to pay stupid amounts just to put the game in the app list is mental 19:08 Tenplus1 especially since it's a free game 19:11 IhrFussel The fee wouldn't be the problem I think...the "forbidden license" paragraph in their TOS prevents MT from distributing there 19:12 Tenplus1 dammit 19:12 Tenplus1 apple suck, they really do 19:13 IhrFussel So technically every iOS MT fork is illegal in terms of licenses cause they just change it 19:13 IhrFussel Without core dev permission they just make their fork closed source 19:15 IhrFussel The worst IMO is when they also remove every mentioning of "Minetest" whatsoever, hiding that they effectively "stole" the source from another engine 19:45 Tenplus1 nite folks o// 20:09 IhrFussel If I depend on a certain mod will all its joinplayer callbacks run before mine? 22:21 Shara Well that's one I didn't hear before... have a player telling me the app they use requires them to unlock access to new servers. 22:21 Shara Apparently the players must do this with coins, which they can either buy or earn by watching ads. 22:28 IhrFussel Shara, messages like these make more sense now {Main} (14/07/18 23:53:22) [alexyander]: Any game u want cuz I got 154 coins 22:29 Shara Fussel, do you have any idea of an app these poor apple users can try which is maybe only 90% terrible? 22:29 Shara Everything I hear about seems to be 100% bad... 22:29 Shara But I have no alternatives to try and suggest 22:29 IhrFussel Multicraft should be the most fair one 22:31 Shara I'm also wondering if this is why some random servers suddenly seem to get loads of app users from nowhere 22:50 Fixer lol 22:51 Fixer trying out dynamic liquid mod second time, much more nicer, more or less no stutter, good response 23:09 Fixer v7 https://i.imgur.com/QnEpEOr.png 23:10 rubenwardy pretty ^