Time Nick Message 10:14 tenplus1 hi folks 10:14 tenplus1 Hi Krock :) https://notabug.org/TenPlus1/falling_item 10:14 Krock hi tenplus1 10:14 Krock nice 10:14 tenplus1 o/ 10:15 tenplus1 few tweaks with how things work, but a lot better :) 10:15 Fixer tidyman 10:15 tenplus1 hi fixer 10:18 tenplus1 was testing node level with snow mod :) works nicely 10:19 tenplus1 IcyDiamond: love the npc buildings 11:05 nerzhul particle overlay PR updated ! 11:05 tenplus1 :) hi nerzhul 11:05 nerzhul we now have a nicer Lua API + texture scale factor 11:05 nerzhul hi tenplus1 11:13 tenplus1 hi aerozoic 11:13 aerozoic bonjour 11:14 tenplus1 Comment allez-vous 11:16 nerzhul bien et toi ? 11:16 nerzhul why do we speak french ? :p 11:16 tenplus1 no clue, am okie :PPP 11:16 nerzhul is this due to the brexit, the new language should be french ? 11:17 tenplus1 *shudder* brexit 11:18 Krock DEUTSCH 11:19 tenplus1 dunno any :P 11:20 tenplus1 Krock: since you are using 0.5, coudl you check to see if falling nodes hurt player when standing directly under them plz 11:20 Krock sure 11:22 tenplus1 thanks :) 11:24 Krock ouch owie my head 11:24 Fixer tenplus1: you have outdated mods on github? 11:25 Krock tenplus1: it works for the node which lands at the feet, but not for the one which actually covers the head 11:25 tenplus1 yeah, mobs hasnt been updated in a bit... using notabug mostly now... was only included on git for package links 11:26 Fixer tenplus1: so notabug is main one and newest? 11:26 tenplus1 that's kinda weird Krock, I always thought get objects would find player since it uses 0.7 radius around check 11:27 Krock it finds the played for the bottom node because the feet are where the player stands 11:27 Krock in 0.4.x it's 1m above where the player stands 11:27 tenplus1 you sure ? 11:28 tenplus1 my playerplus mod gets pot of player and takes 0.1 from y position to find what they stand on ?!?! 11:28 tenplus1 and it works fine 11:28 Krock just set the player model scale to something lower in default/player.lua and you'll notice that the player hovers over ground in 0.4.x and stays on the bottom in 5.0 11:29 Krock that works because get_pos returns that value, yes. 11:29 tenplus1 the 5.0 model change will affect a lot of mods it seems... 11:29 tenplus1 does increasign the radius to 0.8 help ? 11:30 tenplus1 line 44 11:32 Krock no, but pos = vector.new(pos) pos.y = pos.y - 1 does 11:33 Krock in combination with 0.7 radius. 11:33 tenplus1 that woudl affect mobs in that case and other entities 11:34 tenplus1 I can drop sand on a mob and hurt it, and player... but with this chance only player would be affected 11:38 Shara tenplus1: fun fact: sometimes it's easier for me to check something by realising you must have used it in one of your mods and reading your code, than it is for me to try and find it in lua_api :D 11:40 tenplus1 hi Shara 11:40 Shara Hi 11, how's it going? 11:40 tenplus1 ok apart from the 0.4.17 and 0.5 player model changes 11:41 Shara Mod breakage? 11:42 tenplus1 for some reason I assumed minetest.get_objects_inside_radius would use collisionboxes and find anything touching, but nope 11:43 tenplus1 does anyone here actively link to mobs redo or farming redo on github ??? 11:44 Shara So you mean the player model change has broken mods? 11:44 tenplus1 this is more aimed at 0.4.16/17 https://notabug.org/TenPlus1/falling_item but wont work for players properly on 5.0 11:45 tenplus1 it fixes the falling item issues for replacing certain nodes 11:45 tenplus1 and simplifies the code 11:46 Shara Just thought Krock has said that it wouldn't be an issue due to how well it's integrated, but I guess I was right to worry then 11:46 tenplus1 I suppose anything relying on obtaining objects at a position will be affected by new player models 11:47 Shara Yea, that's kind of what I figured 11:47 Krock Shara: even with the 1m offset it would be inconsistent with the other entities 11:47 Shara I have a few mods that rely on player pos, so was struggling to see how it wouldn't be an issue 11:47 Krock also was my comment regarding minetest_game and mods that use models 11:48 Krock player models* 11:48 Shara Krock: the conversation at the time was about more than MTG, so sorry if I misunderstood that then 11:48 Krock no, I wasn't being clear enough, I think 11:48 Shara I really want my servers on 5.0 due to all the extra features but managing to get my servers there is looking painful 12:46 tenplus1 hi Darcidride 12:49 nerzhul Shara just wait for a release 12:49 Shara nerzhul: Of course. I don't mean I want to update now 12:49 Shara That would be server-suicide 12:50 Shara But mod-updating issues won't go away when release happens 12:51 tenplus1 5.0 will be a huge upgrade and many mods will have to be rewritten 12:51 tenplus1 hi andro 12:51 xerox123 yay 5.0 12:51 xerox123 no yay rewriting mods 12:51 Krock many old mods will just directly fly into the 0.4.x soup of unmaintained legacy code 12:52 Krock "well it works" 12:52 Krock well, that if there are going to be more API changes 13:26 tenplus1 wb 14:02 longerstaff13 o/ 14:02 tenplus1 hi longer 14:04 longerstaff13 hello 11 :P 14:06 tenplus1 :P 14:13 tenplus1 o/ Gael-de-Sailly 14:13 Gael-de-Sailly hi tenplus1 14:15 xerox123 hello Gael 14:19 tenplus1 laters all :P 17:28 Tenplus1 hi folks 17:29 Krock wb Tenplus1 17:29 Tenplus1 thx :P 18:15 Tenplus1 hi benrob 18:15 benrob0329 Hi Tenplus1 18:15 benrob0329 Capital day, isn't it? 18:16 Tenplus1 lol 18:16 Tenplus1 ooh, ncie vid 18:34 Tenplus1 o// 18:35 Krock \\o 18:38 xerox123 o/ 18:38 Tenplus1 hi xerox, cwz 18:39 CWz hello 18:39 rdococ \oo/ 18:41 Tenplus1 hi rdococ 19:40 Tenplus1 hi gary.... nite all o/// 21:22 IhrFussel The map stalling seems to not happen anymore since I added max_simultaneous_block_sends_server_total = 80 ... but that makes no sense to me cause even with it missing it should be '40' 21:22 IhrFussel Maybe just no one with such a bad client joined my server since 23:02 orbitaldecay Greetings! 23:06 Fixer hi! 23:45 rubenwardy https://www.independent.co.uk/news/uk/home-news/uk-weather-latest-heatwave-satellite-pictures-hottest-summer-met-office-a8453666.html 23:45 rubenwardy I can believe it, all the grass is dying