Time |
Nick |
Message |
00:11 |
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red-001 joined #minetest-hub |
00:23 |
IhrFussel |
pos = pos, gain = 0.7, max_hear_distance = 5} << sound should only be heard max 5 nodes away from 'pos' correct? |
00:32 |
paramat |
only within 5 nodes on sound start |
00:32 |
paramat |
long sounds will be heard if you then move away |
00:34 |
IhrFussel |
That sound only got a duration of 1 sec and still ca be heard thousands of nodes away |
00:35 |
IhrFussel |
WAIT a sec...I don't see pos anywhere defined |
00:36 |
IhrFussel |
Does MT play the sound everywhere if pos field is empty? |
00:36 |
paramat |
possibly |
00:37 |
paramat |
heh pos sibly |
00:38 |
IhrFussel |
Is the modder dumb? Uses pos without ever retrieving it via user:get_pos() |
00:45 |
paramat |
probably :) |
00:53 |
IhrFussel |
paramat, so did you test 0.4.17.1 yet regarding the bug? Or not yet? |
00:56 |
IhrFussel |
Need to leave now, reply via !tell if you want...see ya |
00:58 |
paramat |
!tell IhrFussel not yet. but see newly opened issue |
00:58 |
MinetestBot |
paramat: I'll pass that on when IhrFussel is around |
02:24 |
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02:58 |
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03:18 |
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03:31 |
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05:13 |
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06:41 |
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07:40 |
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07:41 |
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07:57 |
IcyDiamond |
https://forum.minetest.net/viewtopic.php?f=9&t=20532&p=326276#p326276 |
08:55 |
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09:59 |
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10:09 |
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10:37 |
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10:38 |
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10:53 |
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11:04 |
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11:15 |
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11:18 |
Krock |
hi rdococ |
11:49 |
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12:33 |
CWz |
The kids on my server went from playing house to playing domestic depute |
12:33 |
CWz |
what life is heading to, is unkown |
12:34 |
Krock |
screenshot! https://forum.minetest.net/download/file.php?mode=view&id=15871 |
12:34 |
Krock |
CWz: mood = math.random() |
12:39 |
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12:39 |
Shara |
CWz: I thought it was like that on every server... |
12:43 |
CWz |
i mean as part of roleplay it was cringy as ... i don't know what to compare it to |
12:45 |
CWz |
If redcat server is Beverly hills, Bananaland would be some slum in Detroit |
12:51 |
Shara |
I simply don't allow roleplay |
12:51 |
Shara |
They still end up in weird fights with each other though |
12:51 |
Shara |
But I have heard stories about your server... :P |
12:58 |
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13:44 |
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14:07 |
Sokomine |
hmm. i wonder what makes my client give up on maikaumines sticks&stones server. it's definitely not server lag but client lag. no huge or strange textures to be seen... |
14:08 |
Sokomine |
even chaning view sight does not really make a difference. if i turn around it turns into a slideshow instead of beeing smooth |
14:10 |
Sokomine |
reminds me a lot of vanessaes spawn in that regard |
15:00 |
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15:07 |
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lisac joined #minetest-hub |
15:46 |
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Tenplus1 joined #minetest-hub |
15:46 |
Tenplus1 |
hi folks :) |
15:46 |
Tenplus1 |
hi Krock |
15:47 |
Krock |
hi Tenplus1 |
15:47 |
Tenplus1 |
o/ |
15:54 |
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Corvus_ joined #minetest-hub |
15:56 |
Tenplus1 |
wb raven |
15:56 |
Raven262 |
Ty ten |
16:01 |
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IcyDiamond joined #minetest-hub |
16:01 |
Tenplus1 |
hi diamond :P |
16:11 |
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lhofhansl joined #minetest-hub |
16:11 |
Tenplus1 |
o/ |
16:20 |
IcyDiamond |
Hey Tenplus1 |
16:21 |
IcyDiamond |
How hard would it be to add the concept of "cameras" to minetest engine, like, use a viewport of some sort as a texture |
16:21 |
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IhrFussel joined #minetest-hub |
16:21 |
MinetestBot |
IhrFussel: Jul-21 00:58 UTC <paramat> not yet. but see newly opened issue |
16:21 |
Tenplus1 |
I think we have a camera mod already for recording flight paths etc |
16:22 |
IcyDiamond |
That's not what I mean |
16:22 |
Tenplus1 |
hi fussel |
16:22 |
IcyDiamond |
I mean using a viewport as a texture |
16:22 |
Tenplus1 |
so you see a camera view as a texture on another block ? |
16:23 |
IcyDiamond |
Yes |
16:23 |
Tenplus1 |
ahh gotcha |
16:23 |
IhrFussel |
Hi there =) People don't seem to understand that MT doesn't compare passwords ... I think what MT checks is not even a password hash correct? (SRP) |
16:23 |
IcyDiamond |
This would allow for see-through portals and CCTV |
16:24 |
Tenplus1 |
might have to be an entity where you can use multiple textures |
16:24 |
IcyDiamond |
Or entity behind/in a transparent/meshed node |
16:24 |
Tenplus1 |
and texture itself would need to be dynamic |
16:24 |
IhrFussel |
In the German sub forum some are trying to create a "master auth service" but I doubt that it will work...maybe if they avoid the internal MT auth system and edit the auth file/DB manually via websites |
16:25 |
IcyDiamond |
See: FBOs of OpenGL |
16:26 |
IhrFussel |
Someone suggested to use MD5 for securing those passwords lol |
16:26 |
red-001 |
IhrFussel, mods can replace the Auth system and I'm pretty sure est31 wrote a remote auth server quite some time ago |
16:26 |
Tenplus1 |
if we had a way of reading/writing player attributes when they are offline then we could simplify the auth system and use player files instead |
16:26 |
red-001 |
not sure if any server uses it rn |
16:27 |
IhrFussel |
red-001, but you cannot use SRP for a master auth system AFAIK ... that's why I said you need to avoid the internal auth |
16:27 |
rubenwardy |
Sure you can |
16:27 |
red-001 |
sure you can |
16:27 |
rubenwardy |
Lol |
16:27 |
rubenwardy |
Srp works by having different constants |
16:27 |
IhrFussel |
But SRP doesn't use hashes that are the same across clients and servers |
16:27 |
Tenplus1 |
hi ruben |
16:27 |
sfan5 |
not from lua though, you'd need to change the core to "proxy" the authentication to a master server |
16:28 |
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Raven262 joined #minetest-hub |
16:28 |
rubenwardy |
It doesn't, because different servers |
16:28 |
rubenwardy |
*constantd |
16:28 |
Tenplus1 |
wb raven |
16:28 |
Raven262 |
ty ten |
16:29 |
IhrFussel |
The only solution I see right now is: 1. create auth website 2. let people register and block access before they did that (maybe check if they have an account via files or something) 3. Edit auth file without MT (PHP, Python etc) 4. Allow access |
16:30 |
red-001 |
you can just replace the Auth handler |
16:31 |
red-001 |
like Sauth |
16:31 |
red-001 |
or https://github.com/est31/share_login |
16:31 |
IhrFussel |
But can you replace SRP? I think not |
16:32 |
red-001 |
why would you want to replace it? |
16:32 |
red-001 |
it's a perfectly acceptable authentication protocol |
16:33 |
IhrFussel |
AFAIK there is no way (without editing c++ code) to send the SRP password of MT/website between website <-> MT |
16:33 |
Tenplus1 |
I really dont want players to have to register on a site before playing on a server |
16:34 |
red-001 |
IhrFussel, not sure what you mean... |
16:35 |
IhrFussel |
I mean can you just generate a SRP "hash" in a mod and it will be compatible? |
16:36 |
rubenwardy |
Yes |
16:36 |
red-001 |
if it correctly implements SRP |
16:36 |
rubenwardy |
There's no reason to do that though |
16:36 |
IhrFussel |
Does lua have SRP support? |
16:36 |
rubenwardy |
That's a stupid question |
16:36 |
red-001 |
I'm sure someone wrote an SRP implementation in Lua |
16:36 |
rubenwardy |
It's an algorithm |
16:37 |
Tenplus1 |
? |
16:37 |
red-001 |
might be terrible slow but I'm sure it has been done |
16:37 |
IhrFussel |
Not stupid, only a few languages have it builtin IIRC |
16:38 |
red-001 |
no language has it "builtin", it's just a protocol/algorithm |
16:38 |
rubenwardy |
It is a stupid question though |
16:38 |
rubenwardy |
To share passwords between servers you just want to have sauth but with postqesql |
16:38 |
rubenwardy |
Or some remote SQL server |
16:38 |
red-001 |
^ |
16:40 |
rubenwardy |
C/c++ doesn't have builtin support for it |
16:40 |
Tenplus1 |
IF player file was able to hold auth information you could link the players folder between servers and use same player info on each one |
16:40 |
IhrFussel |
I wouldn't trust someone who's not WELL-known in the community with something like writing a password algorithm |
16:42 |
red-001 |
if you still want to have a website for the server, you can try using javascript SRP |
16:42 |
IcyDiamond |
a friend of mine asked why do some clearly client-side-implementable features apparently require priviledges? stuff like zoom and debug |
16:43 |
IcyDiamond |
privileges |
16:43 |
IhrFussel |
I don't want that, certain German people in the German subforum plan to do that https://forum.minetest.net/viewtopic.php?f=21&t=20191 (German) |
16:43 |
red-001 |
Mozilla wrote one for node.js |
16:43 |
red-001 |
I'm sure you could fairly easily port that to in-browser javascript |
16:44 |
sfan5 |
IcyDiamond: debug is essentially "seeing through walls", some server owners might not want players to be able to zoom |
16:44 |
IcyDiamond |
sfan5: but its client side, couldn't you just edit your client and do it anyway? |
16:45 |
sfan5 |
of course |
16:45 |
IcyDiamond |
so i was right, it's just to prevent noobs from cheating |
16:45 |
Tenplus1 |
it's client side to save using server but priv is controlled by server for effects |
16:48 |
red-001 |
IcyDiamond, keep honest people honest |
16:49 |
Tenplus1 |
hi red |
16:49 |
Tenplus1 |
o/ sfan |
16:49 |
red-001 |
and non-honest people that can't figure out how to bypass it, which is more of a side effect |
16:52 |
* Tenplus1 |
changes everyones password to "12345" |
16:53 |
red-001 |
"Admin1234" |
16:54 |
Tenplus1 |
:P |
16:54 |
Tenplus1 |
is it possible to add a feature that allows admin to read/save player attributes while they are offline ??? |
16:55 |
red-001 |
IhrFussel, could you give me an overview of the reasons given in that topic? |
16:55 |
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Krock joined #minetest-hub |
16:56 |
red-001 |
SMS verification feels like a bit of a privacy invasion |
16:56 |
IhrFussel |
Tenplus1, that's already planned I think...it was supposed to be added together with renaming attributes to meta |
16:57 |
Tenplus1 |
wb Krock |
16:57 |
red-001 |
Tenplus1, could add a way to load the player that's offline from the DB |
16:57 |
Tenplus1 |
kewl, it's a feature I wanna see in engine |
16:57 |
IhrFussel |
red-001, sure so in the OP there was the idea to use SMS for verification but that was quickly scrapped (GDPR) ... then later they talked about how they could possibly create such a master auth system without violating GDPR (much) |
16:58 |
red-001 |
GDPR might be the most misunderstood piece of legislation |
16:59 |
red-001 |
IhrFussel, if you just want email sofar already has a site for that |
17:00 |
IhrFussel |
Then on the next few pages they discussed how to retrieve the MT password/connect website auth to MT auth and someone suggested MD5 *laughs* |
17:01 |
red-001 |
minetest auth as never that bad |
17:01 |
red-001 |
even before SRP |
17:02 |
sfan5 |
red-001: sha1(user + password) is pretty bad |
17:02 |
sfan5 |
there isn't even a random salt |
17:02 |
red-001 |
better than md5 |
17:02 |
sfan5 |
whether you use md5 or sha1 doesn't matter much in this case, it's still terrible |
17:03 |
red-001 |
I suppose so |
17:03 |
Krock |
md5 and sha1 are great for hashes which have to be fast |
17:03 |
red-001 |
md5 is still worse |
17:03 |
Krock |
i.e. worst for passwords |
17:03 |
red-001 |
even if both are terrible |
17:04 |
red-001 |
and setting the password in plaintext would still be worse |
17:04 |
red-001 |
sending* |
17:04 |
Tenplus1 |
the only person who can access passwords is server admin anyhow ? surely / |
17:05 |
Krock |
sending the password after an empty password login through a chat message which is detected by the server. in plaintext. |
17:05 |
IhrFussel |
red-001, next they talked about the difference between a hash and encryption ... and on the last page they now start to make the auth website |
17:06 |
* red-001 |
disables Google Translate |
17:06 |
xerox123 |
o/ |
17:07 |
Krock |
o/ xerox123 |
17:07 |
Tenplus1 |
hi xerox |
17:07 |
red-001 |
\o |
17:09 |
IhrFussel |
The most recent post now states that there only seem to be 2 options: 1. each server gets a list from the "master auth" with all master passwords in certain intervals ... 2. The engine (MT) sends the password hash to a callback so that it can be compared to the server async |
17:09 |
xerox123 |
cleaning up a creative server... it's amazing how ignorant some people are |
17:10 |
Tenplus1 |
left a mess behind xerox ? |
17:10 |
red-001 |
IhrFussel, amazing |
17:10 |
xerox123 |
I really wish I took a screenshot now, just noob mess everywhere |
17:10 |
Tenplus1 |
so we really need a centralized uth system ??? |
17:11 |
Tenplus1 |
*auth |
17:11 |
red-001 |
well I doubt there is any serious risk of this getting implemented |
17:11 |
Tenplus1 |
make it an option |
17:11 |
xerox123 |
moved everything good out of the way and nuked the area |
17:12 |
Tenplus1 |
xerox: I'd do a /deleteblocks here 50 to clean it up and regen area :D |
17:12 |
IhrFussel |
If the master auth is supposed to work between different machines over the net then I imagine it to be very complex |
17:13 |
red-001 |
Not really |
17:13 |
red-001 |
I already linked an example implementation |
17:13 |
IhrFussel |
But surely more complicated than just having multiple processes running on the same machine? |
17:14 |
xerox123 |
it's a little bigger than 50, like 200 radius |
17:14 |
Tenplus1 |
lol, time to up the radius :D |
17:15 |
red-001 |
https://forum.minetest.net/viewtopic.php?f=14&t=19313 |
17:15 |
red-001 |
!title |
17:15 |
MinetestBot |
red-001: Minetest 2-factor Authentication Service[mt2fa] - Minetest Forums |
17:18 |
Tenplus1 |
if this ever gets implemented please make it an option, dont force every server to be registered |
17:19 |
Sokomine |
IhrFussel: brandonreese afaik has a system for setting the mt password via a website |
17:23 |
Sokomine |
xerox123: yes, sadly "noob mess" is generally very present on too open servers |
17:26 |
IhrFussel |
That's why on my server a radius of at least 300 is protected |
17:27 |
IhrFussel |
Players who don't know how to use travelnets have to walk a while to find a spot to build but that's life |
17:27 |
xerox123 |
it's pretty much always at the top of the list... |
17:29 |
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17:33 |
Tenplus1 |
wb aerozoic |
17:33 |
Sokomine |
doesn't hurt to walk a bit and to take a look at how the server is structured anyway |
17:33 |
aerozoic |
hi Tenplus1 |
17:44 |
IcyDiamond |
rubenwardy: why cant i get any hits on any players on the ctf server |
17:44 |
IcyDiamond |
is it lag or am i not supposed to spam sword |
17:45 |
red-001 |
pretty sure that's a minetest quirk |
17:45 |
red-001 |
need to wait for the sword to move back |
17:53 |
IhrFussel |
Yep that's the full punch interval tools define |
17:55 |
CWz |
So i had this dream where i was at a farm, everything was normal until suddenly the sheep, pigs and cows started hopping twice their body-hight while walking in mid-jump. after that happened the entire farm started turning into this otherworldly world. all the objects and walls started having text on them their texture looked like garbled noice. next thing i knew i was running but after few feet the air became solid and i was staring at the grey void... |
17:56 |
Tenplus1 |
o.O what were ya smokin' CWz :) |
17:59 |
Krock |
CWz: solution 1) never sleep |
18:01 |
Tenplus1 |
solution 2) realise you are in a dream, give yourself creative privs and control that sh*t |
18:02 |
Krock |
lucid dreaming.. I wish I could do that |
18:02 |
Tenplus1 |
it's possible with some mind training... |
18:02 |
Tenplus1 |
throughout day close your eyes and check... if you can still see then you are dreaming... :))) then you know |
18:15 |
Tenplus1 |
that's how I do it at least |
18:20 |
Tenplus1 |
nite folks |
18:21 |
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Tenplus1 left #minetest-hub |
18:31 |
Sokomine |
spent some time searching for an error - because i apparently can't spell "height" :/ too hot here. has someone a free fridge to jump into? |
18:34 |
IcyDiamond |
sure |
18:34 |
IcyDiamond |
you can come step into my basement for a few secs, you'll be freezing |
18:34 |
IcyDiamond |
XD |
18:35 |
IcyDiamond |
totally a good idea to jump into the basement of a random guy online |
18:47 |
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18:48 |
atorian37 |
o/ |
18:59 |
* Sokomine |
enjoys IcyDiamonds cold basement |
18:59 |
Sokomine |
i don't know. most basements might want some tidying-up ,-) |
19:04 |
IcyDiamond |
XD |
19:16 |
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19:53 |
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paramat joined #minetest-hub |
20:24 |
IcyDiamond |
can a forum mod delete this reply I accidentally created https://forum.minetest.net/viewtopic.php?p=326322#p326322 |
20:25 |
IcyDiamond |
I thought I was editing but apparently I'm blind |
20:43 |
Krock |
then edit it so that it's an update post |
20:43 |
Krock |
don't fear bumping that topic |
20:53 |
IcyDiamond |
Okay, did that instead |
21:13 |
IhrFussel |
User with 50 other accounts on same IP "Who is xyz is real life? You share the same IP" "Nobody" |
21:19 |
Krock |
> school networks |
21:20 |
red-001 |
> minetest masked lan party |
21:49 |
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22:56 |
aerozoic |
Why can't i join a 4.16 server with a 4.17 client? |
22:57 |
aerozoic |
without getting flooded with errors in chat* |
23:07 |
paramat |
'deprecated' messages? |
23:07 |
paramat |
what's the error message? |
23:10 |
aerozoic |
"Irrlicht: GL_INVALID_ENUM" |
23:10 |
aerozoic |
It floods the chat continuous. |
23:13 |
paramat |
i seem to remember that's been mentioned before ... |
23:14 |
paramat |
android? |
23:14 |
aerozoic |
yep |
23:14 |
paramat |
https://github.com/minetest/minetest/issues/7525 |
23:16 |
aerozoic |
Ah so it's not my server causing the issue. |
23:16 |
paramat |
please could you add your experience to the topic? seems this is triggered by 0.4.17? |
23:20 |
aerozoic |
ok |
23:32 |
paramat |
looks like we will need android 0.4.17.3 |
23:35 |
aerozoic |
post added |
23:42 |
xerox123_ |
I had that yesterday, fell as sleep before I got around to reporting it |