Time |
Nick |
Message |
00:26 |
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xerox123 joined #minetest-hub |
00:33 |
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TommyTreasure joined #minetest-hub |
00:53 |
Jordach |
https://twitter.com/Totalbiscuit/status/999787845127634944 |
00:58 |
paramat |
sofar VanessaE can anyone OP me in dev? someone needs kicking |
00:58 |
paramat |
unfortunately looks like we can't OP anyone |
00:59 |
Shara |
Why the hell don't all devs have op in -dev? |
01:04 |
paramat |
yes we need some OPs there for when sfan isn't around |
01:05 |
Shara |
ruben also isn't there |
01:05 |
Shara |
I don't know if kicking them is the right approach either way, but it's good to have people available who can |
01:43 |
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ANAND joined #minetest-hub |
01:48 |
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Tmanyo joined #minetest-hub |
02:53 |
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AndroBuilder_ joined #minetest-hub |
02:57 |
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Xio joined #minetest-hub |
03:50 |
VanessaE |
when did I get ops in #-dev anyway? I don't even remember :P |
04:25 |
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bwarden joined #minetest-hub |
08:33 |
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ANAND joined #minetest-hub |
08:40 |
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Gael-de-Sailly joined #minetest-hub |
09:23 |
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CWz joined #minetest-hub |
09:59 |
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10:00 |
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ANAND joined #minetest-hub |
10:06 |
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ANAND joined #minetest-hub |
10:55 |
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Krock joined #minetest-hub |
11:03 |
Krock |
hmm.. the entire computer sounds a little different now after an overall fan and PCB cleaning using compressed air |
11:04 |
Krock |
probably the dust reduced the vibrations a bit :3 |
11:32 |
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Fixer joined #minetest-hub |
11:44 |
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twoelk joined #minetest-hub |
12:13 |
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sniper338 joined #minetest-hub |
12:32 |
Fixer |
n o b o d y h e r e |
12:39 |
Krock |
f i f t y s i x p e o p l e h e r e b u t o n l y t w o a c t i v e |
12:44 |
* twoelk |
might be sleeping with eyes open |
12:52 |
twoelk |
hm, wonder how much work it would be to rewrite this for minetest https://github.com/Shadows-of-Fire/Plants |
13:03 |
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IhrFussel joined #minetest-hub |
13:03 |
IhrFussel |
latimes.com << try to click it as EU citizen |
13:06 |
rubenwardy |
Lol |
13:06 |
rubenwardy |
Probably shit anyway |
13:19 |
Krock |
latimes? the site where you can rickroll people with appealing news titles? |
13:20 |
|
Jordach joined #minetest-hub |
13:20 |
Krock |
https://www.latlmes.com/tech/new-spectre-varian-discovered-how-to-secur-1 |
13:38 |
|
Gael-de-Sailly joined #minetest-hub |
13:40 |
twoelk |
how do minecraft servers handle the GDPR issues? |
13:45 |
rubenwardy |
just IP address doesn't count |
13:45 |
rubenwardy |
only if you ask for age/realname/location/etc |
13:50 |
IhrFussel |
https://eugdprcompliant.com/personal-data/ |
13:50 |
IhrFussel |
"The conclusion is, all IP addresses should be treated as personal data, in order to be GDPR compliant." |
13:51 |
IhrFussel |
So even simple logging of IPs is not allowed or is restricted (need to remove/anonymize after some time) |
13:54 |
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Krock joined #minetest-hub |
13:57 |
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ANAND joined #minetest-hub |
14:03 |
xerox123 |
done with exams this week, today was English Literature |
14:03 |
ANAND |
congrats! :) |
14:04 |
xerox123 |
but the other half of my exams are after a weeks break |
14:04 |
xerox123 |
lol |
14:04 |
ANAND |
XD |
14:04 |
ANAND |
Mine haven't even started yet... |
14:07 |
xerox123 |
how to make IRC services somewhat GPR compliant |
14:07 |
xerox123 |
[25-May 15:01:33] -Notice- {from NickServ} address. Your email address will be stored on file so |
14:07 |
xerox123 |
[25-May 15:01:33] -Notice- {from NickServ} you can IDENTIFY to your account. |
14:08 |
xerox123 |
state the obvious so computer-illiterate people can understand the simplest of things |
14:08 |
ANAND |
lol |
14:16 |
IhrFussel |
On websites server owners can just use a privacy policy that states the logging of IP addresses and asks visitors for consent...but what about ingame? |
14:16 |
|
tenplus1 joined #minetest-hub |
14:16 |
tenplus1 |
hi folks |
14:17 |
IhrFussel |
I'm pretty sure that ALL server owners will have to add some kind of data policy as formspec or something similar to be GDPR compliant |
14:17 |
tenplus1 |
hi fussel |
14:18 |
tenplus1 |
we dont really store any data that's personal to the player |
14:18 |
IhrFussel |
Possibly the devs would have to add a new tab in Minetest as well |
14:19 |
IhrFussel |
tenplus1, IP adresses are generally considered personal data and most lawyers agree that even web server logs fall under GDPR |
14:19 |
tenplus1 |
hrmmm |
14:20 |
IhrFussel |
https://eugdprcompliant.com/personal-data/ |
14:20 |
IhrFussel |
I already posted this link earlier |
14:20 |
tenplus1 |
is this only for servers based in EU > |
14:21 |
IhrFussel |
Nope, it pretty much applies to anyone who manages EU citizen's data |
14:21 |
IhrFussel |
processes* |
14:21 |
tenplus1 |
https://www.spigotmc.org/threads/gdpr-and-minecraft-communities-thoughts-and-discussion.286526/ |
14:22 |
nerzhul |
minetest doesn'th have anything to do with personal data |
14:22 |
nerzhul |
we don't store anywhere personal data |
14:23 |
tenplus1 |
that's what I was thinking... |
14:23 |
tenplus1 |
we deal with usernames and passwords, what's said in the game isnt really personal information, just chatter |
14:23 |
IhrFussel |
"mywarthog" this guy is also active on other sites and stated the same bullcrap |
14:24 |
|
Jordach joined #minetest-hub |
14:24 |
tenplus1 |
o/ Jordach |
14:25 |
IhrFussel |
If US companies *would* think that the GDPR cannot be applied to US people then they wouldn't have gone through this long process to be compliant...they also wouldn't feel the need to block EU users/shutdown entirely |
14:25 |
IhrFussel |
nerzhul, IP IS personal, whether you think it is or not |
14:29 |
tenplus1 |
I dont agree with IP, that leads to a device and is not personal information |
14:29 |
tenplus1 |
anyone could be using the machine it originates from, or could be dynamic ip's... |
14:31 |
Jordach |
*whips up a server mod containing a short intro for GDPR compliance* |
14:32 |
tenplus1 |
forget formspecs and the like, I'd basically print a message in the server greeting to keep it compliant |
14:32 |
Jordach |
no |
14:33 |
Jordach |
having it attached to a formspec with two buttons with accept and decline |
14:33 |
tenplus1 |
"Welcome to Xanadu - In compliance with the EU's GDPR ruling on data protection we may store the players IP address, disconnect from server if you do not agree" |
14:34 |
IhrFussel |
tenplus1, you should add the reason for the storing...generally "for security purposes" |
14:35 |
IhrFussel |
Also that doesn't require consent...it just needs to be stated somewhere |
14:35 |
IhrFussel |
On websites that would be the privacy policy...but in the game it would have to be some kind of formspec probably |
14:37 |
IhrFussel |
But not sure how to implement that...maybe anew button in the inventory...but then again how to tell players that the button leads to the privacy policy ... or via a command? Probably too hidden |
14:38 |
tenplus1 |
it's oh so annoying |
14:38 |
Krock |
tenplus1, but then you may not log any IP address until they were able to read and quit |
14:38 |
Krock |
if you claim this, then on_joinplayer and on_leaveplayer may not always log the IP |
14:38 |
tenplus1 |
o/ krock |
14:38 |
Krock |
o/ tenplus1 |
14:39 |
tenplus1 |
true, nothing is being saved... I could VIEW a players ip address if they are doing something untoward on server and I need to check where they are from, but in that case it's security |
14:39 |
IhrFussel |
AFAIK the consent stuff only applies to things that are not *necessary* to run the service and must be optional...so IP addresses and session cookies for example fall under the exception and only need to be stated in the policy |
14:46 |
tenplus1 |
will think of an motd greeting that covers what it needs to... but am not adding a formspec for this annoyance |
14:53 |
Jordach |
Calinou: it's cisouns birthday today |
14:53 |
Jordach |
tenplus1: ^ |
14:56 |
tenplus1 |
thx jordach, will shrink it down a tad and display as message of the day :D |
14:56 |
Jordach |
tenplus1: formspec it |
14:57 |
tenplus1 |
nope |
14:57 |
tenplus1 |
I dont wanna annoy players with a formspec each time they join |
14:57 |
Jordach |
tenplus1: use on_join_newplayer |
14:57 |
tenplus1 |
even though current players have never agreed to the formspec |
14:58 |
Jordach |
players who exit the formspec are considered as agreeing users |
14:59 |
Jordach |
though i'm tempted to reshow it |
14:59 |
Jordach |
on any escape or double clicking outside of it |
15:02 |
tenplus1 |
on_join if player attribute "privacy" not true then show formspec, if agree then set to true blah blah, works for all |
15:04 |
Jordach |
thats what i was planning |
15:04 |
tenplus1 |
:PP |
15:04 |
Jordach |
along with a copy of the original email salt |
15:04 |
Jordach |
IhrFussel: i have debug.txt explicitly set to crashes only |
15:04 |
* tenplus1 |
disables logging andhas live terminal |
15:05 |
Jordach |
my auto-reload script even contains a handy dandy debug.txt renamer containing the time of the crash |
15:06 |
IhrFussel |
Also that will barely fit into a mobile screen without lots of scrolling |
15:06 |
tenplus1 |
lol |
15:06 |
Jordach |
i'll probably aim for something like 720p size |
15:06 |
Jordach |
i use low resolutions for testing formspecs over HiDPI |
15:07 |
nerzhul |
i don't remember what GPDR said about the IP |
15:07 |
* tenplus1 |
sells all his player id's to the germans |
15:07 |
Jordach |
kek |
15:07 |
IhrFussel |
I'm pretty sure that a "corrupted" policy is against GDPR too so if EU users with a tiny screen connect and can't see everything it counts as non-existent |
15:08 |
Jordach |
IhrFussel: raison d'être to test this on phone displays |
15:09 |
Jordach |
luckily i can enforce 16:9 mode on my Galaxy Note 8 |
15:09 |
Jordach |
nerzhul: feeling like making an apk for 0.5-dev |
15:09 |
IhrFussel |
Some MT clients have a huge font and can only see 20-30 chars per formspec line ... MT couldn't possibly comply with the requirements in 100% of cases |
15:09 |
Fixer |
throw rocks at me but stuff like GDPR is needed, time of Wild West selling off my privacy should be stopped |
15:10 |
Fixer |
i did not gave permission to anyone to track me |
15:10 |
IhrFussel |
Unless line-wrapping exists but I didn't find such a flag in formspecs yet |
15:11 |
Jordach |
IhrFussel: editable text fields do so |
15:11 |
tenplus1 |
that's exactly it Fixer, unless you opt-in to them selling your data, the default is DONT do anything with it... |
15:11 |
IhrFussel |
That would look extremely ugly |
15:12 |
Fixer |
some street hooker knows more about me, my political views, friends, what I do and when is no go |
15:12 |
tenplus1 |
saves a shit ton of formspecs and messages and text informing players that will jsut be ignored |
15:12 |
Jordach |
https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2253 |
15:12 |
Fixer |
i'm not on social media, so don't start trolling, wasting your time :} |
15:13 |
IhrFussel |
I just hope server owners cannot possibly be made responsible for the ads certain clients display when playing on a server |
15:13 |
Fixer |
google/facebook/whatever should be accountable |
15:13 |
Jordach |
tbh i use youtube for watching techmoan and kitten livesteams at this point |
15:14 |
Krock |
IhrFussel, scrollable and read-only linewrapping textareas exist in 0.5.0-dev :P |
15:14 |
Jordach |
skip releasing 0.4.17 |
15:15 |
Jordach |
enforce 0.5 now |
15:15 |
Krock |
Jordach, you'd suffer from crashes |
15:15 |
Jordach |
kek |
15:16 |
Jordach |
apple are doing something right, my zipped data archive from them is less than 2mb |
15:16 |
Fixer |
0.5.0 is unstable right now |
15:17 |
Fixer |
for real |
15:17 |
tenplus1 |
what made it unstable ? |
15:17 |
Fixer |
bugs leading to crashes |
15:17 |
Fixer |
there is big page of recent backtraces |
15:17 |
Fixer |
from Krock, paramat, me |
15:19 |
Fixer |
i'm not doing my part well enough honestly |
15:19 |
tenplus1 |
what does Enable CBO do in gfx ? |
15:20 |
tenplus1 |
*VBO |
15:20 |
nerzhul |
Fixer why ? |
15:20 |
Fixer |
uses VBO techology that can speed up rendering a bit |
15:20 |
nerzhul |
where it's unstable ? is the binary crashing |
15:20 |
Fixer |
nerzhul: crashing |
15:20 |
nerzhul |
issue has been reported ? |
15:20 |
Fixer |
yes, one moment |
15:21 |
Fixer |
nerzhul: https://github.com/minetest/minetest/issues/7272 |
15:23 |
Calinou |
hi :) |
15:23 |
tenplus1 |
hi Cal |
15:25 |
Krock |
hi Calinou |
15:31 |
Fixer |
hi Calinou |
15:57 |
Fixer |
https://twitter.com/roozbeh52/status/999295206842421248 |
16:01 |
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Mr_Pardison joined #minetest-hub |
16:01 |
tenplus1 |
hi mister |
16:02 |
Mr_Pardison |
Ahoy 10+1 |
16:03 |
tenplus1 |
nice :PP |
16:04 |
Mr_Pardison |
Will b installing MT shortly. |
16:04 |
tenplus1 |
1+'s are quite good |
16:05 |
xerox123 |
https://www.youtube.com/watch?v=-QP6pm1DM1Q |
16:05 |
Mr_Pardison |
Unlimited data so I can host a wifi hotspot and use my laptop :D |
16:06 |
Mr_Pardison |
Speaking of which... |
16:06 |
tenplus1 |
ooh |
16:19 |
lisac |
hmm is there a way to copy text from the ingame chat? |
16:22 |
tenplus1 |
hi lisac, I dont think so, at least not in linux version |
16:22 |
lisac |
hey tenplus1 |
16:22 |
lisac |
yeah, would be great if we could copy and paste text into it |
16:22 |
lisac |
mouse is already un-trapped when you open chat |
16:33 |
|
Jordach joined #minetest-hub |
16:35 |
tenplus1 |
o/ |
16:44 |
Krock |
lisac, pasting into the chat prompt is already possible but copying is really missing :/ |
17:37 |
Shara |
Full day dealing with GDPR... come home thinking "MT will be a great break from this madness"... |
17:37 |
* Shara |
sighs |
17:37 |
twoelk |
indeed taking a screenshot is the only way to >copy< a complicated url given in chat - not sure how mobil phone users should use that |
17:51 |
IhrFussel |
Shara, MT server owners have it relatively easy to comply (unless they implement ads/other services into the game) |
17:51 |
Shara |
Fussel, I'm very aware. |
17:51 |
IhrFussel |
I still want to be on the safe side and not risk any trouble |
17:51 |
Shara |
Just see so much nonsense everywhere with people misinterpreting it or overcomplicating it. |
17:53 |
Shara |
People make some quite ridiculous claims (not specifically about this channel, but that I've read elsewhere) |
18:01 |
IhrFussel |
I'm talking to someone at #gdpr right now ... they say "But if you're using the ip address just for looking up the user, then I guess you need their consent." |
18:07 |
Shara |
That seems really weird to me. Consent is only one mechanism for collecting information, and it's impossible to get before they join (thus meaning you already have the IP address) |
18:09 |
Shara |
I'd factor in collection of IP addresses under legitimate interests instead (which will allow use of it for security purposes - rely on consent and an attacker can tell you they don't give consent and you can't protect against them) |
18:09 |
rubenwardy |
https://i.rubenwardy.com/n9bRK.png |
18:10 |
IhrFussel |
Shara, I asked them if they think it would be enough to display a formspec on join and basically telling them what the IP + username are used for and offer 2 buttons "Yes" and "No" where "No" disconnects them |
18:10 |
Shara |
rubenwardy: :D |
18:10 |
Krock |
rubenwardy, no way backwards. the only option is to press Delete |
18:10 |
rubenwardy |
lol |
18:10 |
rubenwardy |
good point |
18:12 |
rubenwardy |
also, https://github.com/minetest/contentdb |
18:12 |
|
entuland joined #minetest-hub |
18:14 |
Shara |
:) |
18:15 |
Calinou |
https://codepen.io/zoka123/full/erwKdm/ |
18:15 |
Calinou |
try not to accept it! |
18:17 |
Krock |
Calinou, nothing happens when pressing it. FAKE |
18:40 |
|
Krock joined #minetest-hub |
18:42 |
Krock |
feels bad man. Swapped at least 1.8 GiB of RAM to HDD :3 |
19:04 |
longerstaff13 |
Does any other British lose their power for a few seconds everytime it rains? |
19:04 |
rubenwardy |
no, lol? |
19:04 |
rubenwardy |
the internet tends to be slower |
19:04 |
rubenwardy |
but power is fine |
19:04 |
longerstaff13 |
My house does, it's annoying |
19:04 |
Shara |
haven't noticed either happen here |
19:14 |
tenplus1 |
back |
19:14 |
xerox123 |
welcome back |
19:15 |
tenplus1 |
hi xerox |
19:15 |
xerox123 |
hello |
19:15 |
tenplus1 |
was working on a wee surprise for Xanadu :PPPP |
19:16 |
xerox123 |
nice |
19:16 |
Shara |
ohh? |
19:16 |
xerox123 |
not entirely sure what I've been doing for the last few hours |
19:17 |
xerox123 |
:P |
19:17 |
tenplus1 |
ehehe, working on schematics here for arena's |
19:21 |
rubenwardy |
only 1 package away from 100 :) https://content.minetest.net/ |
19:21 |
rubenwardy |
who'd like to have package id=100? |
19:23 |
tenplus1 |
did you add mobs_monsters ??? |
19:23 |
Shara |
It's there |
19:23 |
tenplus1 |
yay |
19:23 |
rubenwardy |
https://content.minetest.net/users/TenPlus1/ |
19:24 |
rubenwardy |
GreenDimond has been adding loads |
19:24 |
tenplus1 |
lucky block mod plz |
19:24 |
Shara |
tenplus1: you can add them |
19:24 |
rubenwardy |
yeah, that ^ |
19:24 |
tenplus1 |
I can ? |
19:24 |
Shara |
Yup |
19:25 |
tenplus1 |
wont let me sign in using git logon |
19:26 |
rubenwardy |
try this: https://content.minetest.net/user/github/start/ |
19:27 |
rubenwardy |
oh yay :D |
19:30 |
rubenwardy |
is it worth working on sign-ins without Github before making an announcement on the forums? |
19:35 |
Shara |
Just maybe add a help file explaining how to join so it's easier for people to understand? |
19:39 |
tenplus1 |
wants me to create release for lucky blocks ?!?!?! |
19:41 |
Shara |
yes |
19:41 |
Shara |
make package, then make release for package |
19:41 |
rubenwardy |
the release can be a date |
19:42 |
rubenwardy |
eg: 2018-05-25 |
19:42 |
rubenwardy |
it's so that Minetest can see that there's an update |
19:44 |
tenplus1 |
? how'd the others get included without me doing so |
19:44 |
rubenwardy |
GreenDimond and I made them |
19:44 |
rubenwardy |
mostly GD |
19:45 |
rubenwardy |
people of the Editor rank can create and edit packages on behalf of other people |
19:49 |
tenplus1 |
how'd I add a release thing ? |
19:50 |
rubenwardy |
click create release |
19:50 |
Shara |
CReate Release button in package |
19:50 |
rubenwardy |
give it a name - for example the date the last commit was |
19:50 |
rubenwardy |
and click create |
19:50 |
* Shara |
pokes ruben for being quicker :P |
19:50 |
rubenwardy |
it'll automatically import from github |
19:51 |
tenplus1 |
waiting to be apprioved |
19:51 |
rubenwardy |
done |
19:51 |
rubenwardy |
should add a screenshot :) |
19:51 |
rubenwardy |
it automagically gets them from screenshot.png in the repo |
19:51 |
tenplus1 |
I did |
19:51 |
tenplus1 |
screenshot.jpg |
19:52 |
rubenwardy |
oh, it needs to be png |
19:52 |
tenplus1 |
damn |
19:52 |
rubenwardy |
I'll add support for jpg at some point |
19:52 |
Sokomine |
rubenwardy: what does it take to add a mod to your packages? the page as such looks nice. my mods seem to be missing? |
19:52 |
rubenwardy |
Sokomine: it's done manually |
19:52 |
rubenwardy |
well |
19:52 |
Sokomine |
didn't have much time recently to catch up reading forum and chat here |
19:52 |
rubenwardy |
lots of the stuff is automatic |
19:52 |
rubenwardy |
but you need to look over the stuff it detects, to much sure it's correct |
19:53 |
Sokomine |
rubenwardy: manually? with all those thousands of mods out there? i gave up creating tags/categories years ago while there where still hundereds/thousands less... |
19:53 |
Sokomine |
ah |
19:53 |
rubenwardy |
there will be a to-add list soon |
19:53 |
rubenwardy |
which has all the mods on the forum which don't have a listing |
19:53 |
rubenwardy |
you'll then be able to click a button, and it'll try and find meta |
19:54 |
rubenwardy |
powered by Krock's mod list[tm] |
19:54 |
Shara |
This system is good, since it at least means there is some level of reviewing. Much more difficult for completely broken mods to show up in the in-client list |
19:55 |
rubenwardy |
Krock's mod list is used in two places there already, it's pretty handy |
19:55 |
tenplus1 |
Xanadu updated with new surprise for anyone wanting to play lucky blocks :D |
19:56 |
Sokomine |
ah. i love krocks mod search |
19:56 |
rubenwardy |
I use it to automagically find the forum topic ID |
19:57 |
rubenwardy |
and also get a list of all authors so I can pre-make them |
19:57 |
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Mr_Pardison joined #minetest-hub |
19:57 |
rubenwardy |
does MT even support screenshot.jpg? |
19:57 |
rubenwardy |
what other formats? |
19:58 |
tenplus1 |
added ./png screeny |
19:58 |
tenplus1 |
hi misster |
19:58 |
Mr_Pardison |
ahoy |
19:58 |
rubenwardy |
imported |
19:58 |
rubenwardy |
one of the admin features is to re-check the github repo for screenshot.png :) |
19:59 |
rubenwardy |
promoted you to Editor, tenplus1 |
19:59 |
tenplus1 |
:PPP |
20:00 |
tenplus1 |
am just happy to add lucky blocks |
20:00 |
* Mr_Pardison |
hands tenplus1 the stereotypical desk lamp with a green glass shade |
20:00 |
Sokomine |
hmpf. those screenshots are annoying work |
20:01 |
Sokomine |
the ones in the forum threads tend to disappear over the years :-( it sometimes feels as if image hosters deliberately go down after i made all the work of switching the images over to them :-( it's a conspirarcy! :/ |
20:02 |
tenplus1 |
lol |
20:02 |
tenplus1 |
I used tinyurl for most of mine, gotta re-add them suppose |
20:03 |
Sokomine |
the ones hostet on the forum work fine. but that wasn't available from the beginning. and requires dummy postings for adding more than three of them |
20:03 |
Shara |
Doesn't contentdb take the screenshot from the github repo, if it's there? |
20:03 |
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20:03 |
rubenwardy |
yes |
20:03 |
Shara |
good, thought I was going mad for a moment |
20:03 |
Sokomine |
if it's there...that...er..is the problem with my mods i'm afraid. screenshots are so big...i never truely felt like including them in the repro |
20:04 |
Shara |
Sokomine: they are as big as you make them |
20:04 |
tenplus1 |
400px wide with 32 colours png format... 10kb or so |
20:04 |
Shara |
^ |
20:04 |
rubenwardy |
the website still doesn't have thumbnail generation |
20:04 |
rubenwardy |
should probably do that at some point |
20:05 |
rubenwardy |
I'm dreading that almost as much as adding proper log ins |
20:07 |
tenplus1 |
:P |
20:07 |
tenplus1 |
nite folks o/ |
20:08 |
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20:15 |
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20:48 |
Sokomine |
hmm...i try to do screenshots in a smaller window and use .jpg for smaller size. that helps a bit...but it's still quite some file size |
20:49 |
Sokomine |
mt itself ought to take screenshots whenever leaving a server or world so that players can identify servers and worlds more easily |
20:49 |
Shara |
That would create crazy amounts of screenshot clutter |
20:50 |
Sokomine |
small ones :-) |
20:50 |
Sokomine |
and just one per server/world |
20:52 |
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20:53 |
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21:03 |
rubenwardy |
this is gonna be a fun package for the "Required by" bit: https://content.minetest.net/packages/Minetest/minetest_game/ |
21:07 |
Shara |
I'm not adding it to mine even when it might be required... because it's generally default which is required, which is in many other games as well |
21:07 |
Shara |
I don't want to make things more MTG focused than they actually are |
21:12 |
rubenwardy |
not sure on what the approach should be tb |
21:13 |
Shara |
It's weird to say somethign depends on a game |
21:13 |
rubenwardy |
yeah |
21:13 |
rubenwardy |
technically it does, still a bit weird |
21:13 |
Shara |
I'd like to see a way to add dependencies that are not also packages |
21:14 |
rubenwardy |
that won't be needed eventually :) |
21:14 |
rubenwardy |
it's also pointless for the purposes of the db |
21:14 |
Shara |
You plan to include default as a separate package? |
21:14 |
rubenwardy |
as the only need for them is so the installer can grab any dependencies |
21:14 |
rubenwardy |
no |
21:15 |
rubenwardy |
package dependencies doesn't necessarily equal depends.txt. The point is that it's so the in-menu installer knows what else it needs to grab |
21:15 |
rubenwardy |
*don't |
21:15 |
rubenwardy |
maybe it should have meta-packages though |
21:15 |
Shara |
hmm |
21:15 |
rubenwardy |
so you could depend on "mobs" |
21:16 |
Shara |
It grabbing a whole game would be weird though |
21:16 |
rubenwardy |
and it'd allow you to install any of simple mobs, mobs redo, or another fork |
21:16 |
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21:16 |
rubenwardy |
same for farming |
21:16 |
rubenwardy |
either MTG or farming redo |
21:16 |
rubenwardy |
not entirely sure how to implement that though |
21:17 |
rubenwardy |
new type I guess |
21:17 |
Shara |
If I select a mod I want, maybe I'm using my own custom game that happens to include default but nothing else from MTG. But then the db might only know MTG as a source for default, so I get a whole game when I wanted one mod? |
21:18 |
rubenwardy |
with meta-packages it'd know that your game supplies a default |
21:19 |
rubenwardy |
argh, this sucks |
21:19 |
rubenwardy |
might have to implement my own change password form |
21:19 |
rubenwardy |
ewww |
21:21 |
* rubenwardy |
sighs |
21:21 |
rubenwardy |
Amaz: you didn't make LOTT!! :O |
21:22 |
Amaz |
I'm mainly in charge of it now :P |
21:22 |
Amaz |
fishyWET/neinwhal has handed it over to me mostly :) |
21:22 |
rubenwardy |
hmm |
21:23 |
Amaz |
Is there a way to put it in the name of multiple people, or a github organisation? |
21:23 |
Sokomine |
Shara: perhaps that new mod database/installer is not aimed at people that know what they do? |
21:23 |
rubenwardy |
I'll leave it for now |
21:23 |
Amaz |
That would be ideal |
21:25 |
rubenwardy |
good to see another game anyhow |
21:25 |
rubenwardy |
I like how the games increase in brightness here: https://content.minetest.net/packages/?type=game |
21:25 |
rubenwardy |
surely LOTT should be darker than MTG though? \o/ |
21:26 |
Shara |
:D |
21:26 |
Amaz |
Yeah, I wanted to add it to populate the games section :) |
21:26 |
Amaz |
*to help populate |
21:26 |
Amaz |
fishyWET said it was okay :P |
21:27 |
rubenwardy |
fine by me then |
21:27 |
rubenwardy |
I do need to make it so that the in-menu installer works independently of author name |
21:27 |
rubenwardy |
maybe replace it with a package id |
21:35 |
Amaz |
rubenwardy: If a mod soft-depends on mods not on the content db, should they be listed in the soft-depends field or not? |
21:35 |
rubenwardy |
the mods will have to be added |
21:36 |
rubenwardy |
if you make the mod |
21:36 |
rubenwardy |
I'll then go through and add the ones it soft depends on before approving |
21:36 |
Amaz |
Okay :) |
21:37 |
Sokomine |
lott is quite a nice game, yes |
21:38 |
Shara |
I've only poked it a little, but it does seem very well done |
21:42 |
Amaz |
That's good, if you poked it too much, it would probably begin falling apart :P Its code and structure are a mess... |
21:42 |
Mr_Pardison |
So, it's kind of like swiss chesse. |
21:43 |
BillyS |
swiss chess? :P |
21:43 |
Shara |
Amaz: one day I'll make the game I am working on public, then you will meet mess :D |
21:43 |
Mr_Pardison |
Spell check on FF doesn't seem to work. |
21:44 |
BillyS |
Hehe, none of you have seen "mess" yet, I'll bet. |
21:45 |
Shara |
Is your mess public? |
21:45 |
BillyS |
My code looks like it was run through an obfusticator, code-golfed, and then zipped. |
21:45 |
Mr_Pardison |
in the dictionary, if you look up mess, you will see a picture of my room. synonyms also include disaster zone and fire hazard |
21:45 |
BillyS |
No, I'm too embarrased. :P |
21:45 |
Shara |
Hmm |
21:45 |
BillyS |
Mr_Pardison: LOL |
21:45 |
Shara |
But BillyS, now you just make me want to see it :D |
21:45 |
BillyS |
xD |
21:47 |
Shara |
There are so many things I want to add to the game that it's just silly really |
21:47 |
rubenwardy |
Amaz: done |
21:47 |
rubenwardy |
oops |
21:47 |
rubenwardy |
now done |
21:48 |
Amaz |
rubenwardy: Thanks! |
21:48 |
BillyS |
Shara: Here is one of the not-so-great but still readable pieces: https://github.com/Billy-S/IBot |
21:48 |
Amaz |
Shara: I know that feeling... |
21:49 |
Sokomine |
Shara: yes, it's sometimes tricky to find out where to end and declare it finished (for now). you'll eventually have to. else nobody can play it... |
21:49 |
Shara |
Sokomine: of course, but at the moment it's mostly environment without much gameplay in place |
21:49 |
Sokomine |
doesn't have to be perfect :-) |
21:49 |
BillyS |
Damnit, I just made my passwords public #epicfail |
21:49 |
Amaz |
And the problem is finding time to add it, and then finding the ability to not get sidetracked and go down a hundred different side projects each tangentially related to the original point. |
21:50 |
Shara |
And also figuring out how to do it |
21:50 |
Sokomine |
gameplay costs a lot of time to implement. and one of the great parts about such a sandbox game is that you can build your own castle :-) |
21:50 |
Sokomine |
oh yes... |
21:50 |
* Sokomine |
moans about some of her projects and nods to amaz |
21:50 |
BillyS |
Fixed that |
21:51 |
Shara |
HW is very much from scratch. Not reusing much from MTG or other games at all. |
21:51 |
Shara |
BillyS: you do realise people can view previous commits? |
21:51 |
Amaz |
Yep, I've gone down that route with my (very much wip) rewrite of LOTT... |
21:52 |
Amaz |
(Not taking many things from anywhere else) |
21:52 |
BillyS |
Shara: Well . . |
21:52 |
rubenwardy |
hope you don't use that elsewhere |
21:52 |
BillyS |
I didn't |
21:52 |
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21:53 |
rubenwardy |
and you better change it now |
21:53 |
Mr_Pardison |
BillyS: take down the repo and re-upload it. |
21:53 |
BillyS |
It's only for a private ZNC, so not such a big deal |
21:54 |
* BillyS |
preses the "Burn" button |
22:16 |
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22:22 |
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22:23 |
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22:23 |
Mr_Pardison |
'ello tumeninodes |
22:23 |
tumeninodes |
howdy Mr_Pardnerson (see what I did there?) |
22:24 |
Shara |
I'd groan but... that one's actually not bad |
22:24 |
tumeninodes |
rubenwardy: CDB does not take "default" as a a dep? |
22:24 |
Shara |
Hi tumeninodes :) |
22:24 |
tumeninodes |
:D |
22:24 |
tumeninodes |
Hi Shara |
22:25 |
rubenwardy |
tumeninodes: undecided on what to do with that |
22:25 |
rubenwardy |
just use Minetest Game for now |
22:25 |
rubenwardy |
will probably change in future |
22:25 |
tumeninodes |
nothing I do is "bad"..., just maximumly annoying |
22:25 |
rubenwardy |
at least using Minetest Game will allow a list of mods which would be replaced with more refined deps |
22:25 |
tumeninodes |
ah, ok. nice work btw |
22:27 |
A-Hamilton |
tumeninodes: that wasn't half bad. delivery needs a bit of work tho. |
22:29 |
tumeninodes |
I used a drawl n everything though |
22:29 |
tumeninodes |
I challenge you to a duel sir... |
22:30 |
A-Hamilton |
Pardison any spelling errors as FF does not want to use spellcheck. |
22:31 |
tumeninodes |
so, you won't duel then? :P |
22:31 |
A-Hamilton |
I apologize if I offended you in any way. |
22:32 |
tumeninodes |
I am virtually, unoffendable ; ) |
22:33 |
rubenwardy |
approved, tumi |
22:33 |
tumeninodes |
cool. of course I started with my worst haha |
22:34 |
tumeninodes |
no, I just challenged you to a duel because I know how it will end |
22:34 |
A-Hamilton |
..... |
22:34 |
tumeninodes |
https://en.wikipedia.org/wiki/Burr%E2%80%93Hamilton_duel |
22:34 |
A-Hamilton |
guh.... |
22:35 |
tumeninodes |
heh heh |
22:36 |
A-Hamilton |
that's covered in the song "The World Was Wide Enough" |
22:36 |
tumeninodes |
so was his shot :P |
22:37 |
tumeninodes |
Calling NathanS21, calling NathanS21 |
22:38 |
paramat |
"The MT World Was Not Wide Enough" |
22:39 |
tumeninodes |
I sense a "stop off topic" signal in there somewhere... |
22:41 |
Fixer |
"640x640 is enough for everybody" |
22:41 |
tumeninodes |
never enough. more is always desired |
22:43 |
* Sokomine |
secretly nods to fixer and enjoys a much smaller resolution :) |
22:44 |
tumeninodes |
I could never do that with my eyes |
22:48 |
Fixer |
i watched ---- in 320x240 |
22:52 |
rubenwardy |
looooool |
22:52 |
rubenwardy |
tumeninodes: name is for the mod name, not for your name! |
22:52 |
rubenwardy |
fixed |
22:52 |
rubenwardy |
XD |
22:53 |
tumeninodes |
hahaha |
22:53 |
tumeninodes |
I was like 0_o |
22:54 |
tumeninodes |
it said Name, and title. threw me a curve |
22:54 |
rubenwardy |
name = foldername |
22:54 |
rubenwardy |
title = human readable name, can include spaces and capital letters |
22:54 |
rubenwardy |
so name should be artdeco, and title should be ArtDeco |
22:55 |
tumeninodes |
ok, now I get it |
23:00 |
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23:02 |
Fixer |
name = Pickle |
23:02 |
Fixer |
title = Rick |
23:03 |
tumeninodes |
OMG, know what is really funny and odd about that? I know a Rick Pickler |
23:04 |
Fixer |
haha |
23:04 |
tumeninodes |
I am laughing so hard |
23:04 |
Fixer |
he needs to remove that last r... |
23:04 |
tumeninodes |
oh, we had a plethora of alternate names for him as kids |
23:05 |
tumeninodes |
8-12 are the ages of creativity |
23:06 |
tumeninodes |
afk |
23:20 |
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23:39 |
rubenwardy |
tumeninodes: your screenshots are much better than mine |
23:39 |
rubenwardy |
(most of mine don't have any because they're nonvisual :( ) |
23:40 |
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23:40 |
tumeninodes |
the visuals do not show in menu though (although it might be because I have that portable build) is there a way to update the portable? |
23:41 |
rubenwardy |
in the installer? |
23:41 |
rubenwardy |
you need a newer version of 0.5.0-dev for that |
23:41 |
tumeninodes |
I keep forgetting to add things into fields though like the building tag (sorry) |
23:41 |
rubenwardy |
XD |
23:41 |
rubenwardy |
Shara's on it |
23:42 |
tumeninodes |
how easily can I update the portable of 0.5.0-dev? |
23:42 |
Shara |
I have become the tyrant of tags. |
23:42 |
rubenwardy |
git pull |
23:42 |
rubenwardy |
then make -j3 |
23:42 |
tumeninodes |
I'm sure she's thrilled I am packing more ontop her todo lists |
23:43 |
Shara |
I am even editing rubenwardy's ones >.> |
23:43 |
rubenwardy |
if by portable you mean using calinou's script |
23:43 |
tumeninodes |
^ yes |
23:43 |
rubenwardy |
then yeah, those two commands in that order |
23:43 |
rubenwardy |
https://i.rubenwardy.com/P0yhO.png |
23:43 |
rubenwardy |
(notifications) |
23:43 |
rubenwardy |
(should probably add a title to most pages) |
23:43 |
tumeninodes |
oh excellent t/y |
23:48 |
tumeninodes |
updating... updating... updating... upda |
23:51 |
tumeninodes |
better. Yeh, I feel screenshots should be added to the "must have" list for release |
23:52 |
rubenwardy |
not all packages can have screenshots though |
23:52 |
rubenwardy |
like, they could always be made up |
23:52 |
rubenwardy |
just be text or smth |
23:52 |
rubenwardy |
but still |
23:53 |
tumeninodes |
well, even a chat mod could use a screen of the chat in use |
23:53 |
tumeninodes |
there are some where a visual effect does not exist but that should be the only exception |
23:57 |
Shara |
I even added a more or less black cave picture for under sky in the end... so images for most things should be possible |
23:58 |
tumeninodes |
:) |
23:58 |
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23:59 |
zorman2000 |
Hi all, new bug report for 0.5.0: https://github.com/minetest/minetest/issues/7374 |