Time |
Nick |
Message |
00:01 |
tumeninodes |
hmmm I cannot add the soft dep of MyChisel for my facade mod |
00:02 |
tumeninodes |
wait.... wtf?? 0_o https://content.minetest.net/packages/GreenDimond/facade/ |
00:04 |
tumeninodes |
Houston, we have a problem |
00:07 |
Shara |
because no one added MyChisel yet? |
00:07 |
rubenwardy |
tumeninodes: deleted |
00:08 |
rubenwardy |
XD |
00:08 |
rubenwardy |
was a mistake |
00:08 |
tumeninodes |
ok that makes sense, I'll wait on that until it is added. TY rubenwardy :P |
00:09 |
rubenwardy |
added :) https://content.minetest.net/packages/TumeniNodes/facade/ |
00:10 |
tumeninodes |
I wonder what tags I should put for my new amazing hardware-coloured lighting and shaders pack mods? |
00:10 |
rubenwardy |
building I guess |
00:10 |
tumeninodes |
TY again |
00:11 |
tumeninodes |
haha, I thought that would get a different reaction |
00:11 |
tumeninodes |
*that sentence |
00:35 |
|
behalebabo joined #minetest-hub |
01:02 |
|
paramat joined #minetest-hub |
01:24 |
|
ANAND joined #minetest-hub |
01:30 |
Jordach |
paramat: go to sleep ;) |
01:30 |
paramat |
not before my dinner |
01:30 |
Jordach |
i know i should but i've stopped caring about my mental health |
01:32 |
Jordach |
i've been working on a deserialize based json style modtracker for mt |
01:33 |
paramat |
daytime is worse for my mental health :) city noise |
01:33 |
Jordach |
4 channels, with three sounds per channel |
01:33 |
Jordach |
i just work better at night |
01:33 |
Jordach |
i can't stand people |
01:33 |
rubenwardy |
yeah paramat, go to sleep |
01:33 |
rubenwardy |
<_< |
01:34 |
rubenwardy |
>_> |
01:34 |
Jordach |
rubenwardy: at this point i might as well as go grab anti-deps and the adhd xanax |
01:35 |
Jordach |
i have 0 want to do anything *other* than sleep |
01:35 |
Shara |
We are all most active here at stupid-o-clock |
01:41 |
twoelk |
hm, searching by tags in the contentDB doesn't work yet? |
01:42 |
rubenwardy |
no |
01:42 |
rubenwardy |
should probably remove that for now |
01:42 |
rubenwardy |
lol |
01:43 |
|
twoelk|2 joined #minetest-hub |
01:43 |
|
yetanother2elk|3 joined #minetest-hub |
01:46 |
|
yetanother2elk|3 left #minetest-hub |
02:01 |
|
tumeninodes left #minetest-hub |
02:08 |
|
AndroBuilder joined #minetest-hub |
03:12 |
|
twoelk left #minetest-hub |
03:25 |
|
zorman2000 joined #minetest-hub |
03:28 |
|
paramat joined #minetest-hub |
03:32 |
|
Tmanyo joined #minetest-hub |
03:41 |
|
ANAND joined #minetest-hub |
05:46 |
|
lumberJ joined #minetest-hub |
07:01 |
|
lumberJ joined #minetest-hub |
07:42 |
|
lumberJ joined #minetest-hub |
07:44 |
|
CWz joined #minetest-hub |
08:02 |
|
lumberJ joined #minetest-hub |
08:41 |
|
lumberJ joined #minetest-hub |
08:46 |
|
lisac joined #minetest-hub |
09:17 |
|
Gael-de-Sailly joined #minetest-hub |
09:27 |
|
cx384 joined #minetest-hub |
09:27 |
cx384 |
hi |
09:33 |
cx384 |
The forum has got a new spam account. So please remove him: https://forum.minetest.net/search.php?author_id=23084&sr=posts |
09:46 |
cx384 |
Thanks |
10:42 |
|
Krock joined #minetest-hub |
10:42 |
Krock |
Hello everyone :D |
10:43 |
cx384 |
hi Krock |
10:47 |
Krock |
sup? |
10:48 |
|
entuland joined #minetest-hub |
10:48 |
Shara |
Hi Krock, and everyone :) |
10:48 |
Krock |
hi Shara |
10:50 |
entuland |
hey there everybody |
10:56 |
rdococ |
hooray |
10:56 |
rdococ |
the day the week holiday begins and I'm already ill |
10:56 |
entuland |
ouch |
10:57 |
rdococ |
it happened at christmas too |
10:57 |
Shara |
It's because you let yourself relax and immune system relaxes too |
10:57 |
rdococ |
good thing I barely want to do anything on the holidays then |
10:57 |
rdococ |
[citation needed] |
10:57 |
rdococ |
~Wikipedia |
10:57 |
Shara |
I get the same thing, so I stopped relaxing :P |
11:02 |
|
Amaz joined #minetest-hub |
11:05 |
|
Fixer joined #minetest-hub |
11:07 |
xerox123_ |
Hello |
11:15 |
rdococ |
Shara: which makes your immune system get stressed, weakening it |
11:16 |
rdococ |
it's a lose/lose situation :P |
11:17 |
entuland |
should find a way to make viruses and bacteria stressed :P |
11:22 |
|
IhrFussel joined #minetest-hub |
11:23 |
IhrFussel |
I implemented a new player attribute in my join code now that checks whether or not a certain value exists and if not it displays a one-time info stating that "This server stores and processes your IP address and your username for security purposes." |
11:30 |
|
Krock joined #minetest-hub |
11:59 |
|
Guest9860 joined #minetest-hub |
12:35 |
IhrFussel |
https://forum.minetest.net/viewtopic.php?p=319573#p319573 << he seriously gave the 'areas' priv to a regular player and complains about getting griefed...either he is not smart or the priv name was a bad choice |
12:35 |
CWz |
Sad, but silly |
12:36 |
rubenwardy |
the latter |
12:36 |
rubenwardy |
should be areas_admin |
12:36 |
CWz |
I agree |
12:36 |
IhrFussel |
They could've called the priv 'areas_admin' or something like that but a server owners ALWAYS should check what the priv in a certain mod does to begin with |
12:37 |
rubenwardy |
... |
12:37 |
rubenwardy |
:O |
12:37 |
CWz |
I agree with that too |
12:37 |
rubenwardy |
* :P |
12:37 |
IhrFussel |
Isn't there a command ingame that shows the description of a priv? |
12:38 |
IhrFussel |
Otherwise what else are they for? |
12:40 |
IhrFussel |
minetest.register_privilege("fly", { description = "Player can fly around using the free_move mode.", give_to_singleplayer= false, }) ... is decription really not used for anything? |
12:40 |
IhrFussel |
description* |
12:41 |
IhrFussel |
Found it! |
12:41 |
IhrFussel |
/help privs |
12:42 |
CWz |
Just glad i never did the mistake that he did |
12:42 |
IhrFussel |
Okay the description of the 'areas' priv isn't THAT helpful either |
12:42 |
IhrFussel |
"Can modify areas." |
12:42 |
CWz |
That is very misleading |
12:43 |
CWz |
I can see why one could make that mistake |
12:43 |
IhrFussel |
Let me check if it's still that bad in the newest version |
12:44 |
CWz |
Probably still is |
12:45 |
IhrFussel |
Nope they made it better in the recent months it seems description = "Can administer areas." |
12:45 |
IhrFussel |
Still not 100% perfect |
12:46 |
Shara |
The priv name is bad. I have seen so many people make the same mistake |
12:46 |
Shara |
They assume that priv is needed for players to make any areas at all |
12:47 |
Shara |
Especially if by default the mod doesn't let players make them (I think that's the case, correct me if not) |
12:47 |
IhrFussel |
!seen shadowninja |
12:47 |
MinetestBot |
IhrFussel: shadowninja was last seen at 2018-01-10 02:43:37 UTC on #minetest-hub |
12:48 |
IhrFussel |
Is that his IRC name? |
12:49 |
IhrFussel |
Last commit was over a year ago and I'm trying to figure out if it even makes sense to open an issue |
12:50 |
IhrFussel |
Regarding the priv name |
12:54 |
rubenwardy |
could also throw an error if `areas` is in default_privs |
13:00 |
IhrFussel |
You mean builtin? |
13:00 |
IhrFussel |
You most likely mean in the mod itself |
13:01 |
IhrFussel |
Well, in case he's not active anymore neither will work |
13:03 |
Shara |
I'd be tempted to leave it as is... it's a good way to learn the "always check what your mods actually do" lesson... and to learn it quickly rather than later, once you have an established world with lots of players' work that then gets trashed |
13:05 |
IhrFussel |
Shara, okay but the description could be improved at least... "Can manage all areas of any player." for example |
13:06 |
Shara |
I have no idea what to tell you other than make a PR |
13:07 |
IhrFussel |
That's a one-liner, no need to fork for that...he could do it in 1 minute |
13:07 |
IhrFussel |
But there is no point if he lost interest |
13:08 |
longerstaff13 |
o/ |
13:09 |
Shara |
someone being able to do it and someone just clicking merge.... the second option is muhc less work |
13:09 |
Shara |
much* |
13:10 |
Shara |
if you can't be bothered, why should someone else? |
13:10 |
rubenwardy |
^ |
13:11 |
Shara |
It doesn't matter if it takes time to get merged.... it just being an open PR there will get the issue attention, and he'll likely check it eventually even if not very active |
13:17 |
|
sniper570 joined #minetest-hub |
13:18 |
IhrFussel |
I'm too busy with my server and I also don't care enough to get it fixed since it doesn't and never affected me ... I just wanted to state an issue where I suggest a description change |
13:19 |
IhrFussel |
I won't potentially waste my time with a PR when I don't even know if it will be worth |
13:19 |
Shara |
that would take you 1 minute |
13:19 |
Shara |
more time than you spent talking about it :) |
13:19 |
IhrFussel |
Nope it wouldn't cause I don't even remember all the stuff you told me once |
13:20 |
IhrFussel |
And I don't have the patience to learn it again now |
13:21 |
IhrFussel |
My only mod never got a response from others (except shitposters) |
13:22 |
rubenwardy |
I mean, https://forum.minetest.net/viewtopic.php?f=9&t=19575 |
13:22 |
IhrFussel |
I mean on github... in the forum there were 2-3 normal posts yes but that didn't help me with guthub contribution |
13:24 |
Shara |
I guess they'll feel pleased you called them shitposters... |
13:24 |
rubenwardy |
it's a small mod which is only useful for admins really |
13:24 |
Shara |
Some of my mods have had less attention. It didn't stop me |
13:24 |
rubenwardy |
food is a very simple mod, but has received a few PRs because it's player-focused |
13:25 |
IhrFussel |
Shara, the shitposters' posts have been deleted |
13:25 |
Shara |
I saw them though |
13:25 |
Shara |
and from what I recall, there was nothing half as bad as you seemed to think |
13:26 |
IhrFussel |
Shitposting is posting pointless crap..unrelated, immature content |
13:27 |
IhrFussel |
And "XD" counts as such although it can be way worse...I wouldn't argue that |
13:27 |
Shara |
But your mod definitely had a few genuine replies, plus I used the ideas for something else, so it saw further reuse |
13:28 |
IhrFussel |
I know and I'm not sure why I never replied to the last one... I wanted to explain to them that finding out about the attaching to entity could possibly reveal some security factors |
13:29 |
Shara |
could be why it got no further attention |
13:29 |
Shara |
mod author not replying can be a turn off |
13:30 |
|
ANAND joined #minetest-hub |
13:31 |
|
Jordach joined #minetest-hub |
14:22 |
CWz |
Is there a sapling group |
14:22 |
Shara |
yes |
14:23 |
CWz |
group:sapling? |
14:23 |
Shara |
based on https://github.com/minetest/minetest_game/blob/master/mods/default/nodes.lua#L668 |
14:32 |
|
DI3HARD139 joined #minetest-hub |
14:33 |
* Sokomine |
reads "sapling" and hopefully holds her trees_lib up |
14:34 |
Krock |
!mod trees_lib |
14:34 |
MinetestBot |
Krock: Could not find anything. |
14:38 |
|
ANAND joined #minetest-hub |
14:38 |
|
zorman2000 joined #minetest-hub |
14:39 |
zorman2000 |
Krock, thanks for fixing the very annoying formspec bug |
14:39 |
Krock |
yw |
14:39 |
zorman2000 |
I have reported another :) #7375 |
14:39 |
ShadowBot |
https://github.com/minetest/minetest/issues/7375 -- Minetest crash when setting yaw to nan |
14:41 |
Sokomine |
krock: it's even on minetest_mods. perhaps not in the right forum section? |
14:41 |
Krock |
seen it, read it. |
14:41 |
Krock |
Sokomine, mind showing the forum post? |
14:42 |
zorman2000 |
Thanks.. I guess it is not that important (seriously, who sets yaw to NaN?) but yeah, good to have it documented somewhere |
14:43 |
Krock |
zorman2000, I know about this issue already and wonder whether it's a duplicate. However, here's a bug in the same code area: #6129 - but if it's fixed there it won't show up the right code line |
14:43 |
ShadowBot |
https://github.com/minetest/minetest/issues/6129 -- Assertion `i >= F1000_MIN && i <= F1000_MAX' failed |
14:44 |
Krock |
also #5521 |
14:44 |
ShadowBot |
https://github.com/minetest/minetest/issues/5521 -- Server hangs when exceeding position x/y/z near 229367 |
14:44 |
Sokomine |
krock: https://forum.minetest.net/viewtopic.php?f=9&t=13408 it can be found though my signature. the mod needs adjustment to some newer changes (lbms and so on). in general it handles all from tree registration (tree, wood, leaves, saplings) to growing those plants from saplings. it does not handle placement by mapgen |
14:45 |
Krock |
Sokomine, at there we go. The topic title is not formatted correctly. My index bot only takes care of mods which have at least a [Mod] or [Modpack] tag at the start |
14:46 |
Krock |
regarding the mod itself: I'd suggest providing some simple examples and putting the API into Lua-formatted code blocks in markdown |
14:46 |
Krock |
like this: ```Lua .. code .. new lines .. ``` |
14:47 |
zorman2000 |
Krock, it is indeed same function (writeF1000()) however it could be a different caller (not necessarily gob_cmd_update_position()) |
14:47 |
zorman2000 |
I will mention those two issues in my issue |
14:47 |
Krock |
zorman2000, it doesn't matter from where it's called. all nan values passed to that function will cause an error/crash |
14:48 |
zorman2000 |
Yes, that's true. So, the proper fix would be to assert on that function, rather than catch it earlier? |
14:48 |
Krock |
the problem is that all Lua functions have to be santitized directly after them being called - not in the function which already writes it to the package |
14:49 |
Krock |
heh. you guessed it right at first, but then went offroad. surely, asserting in the function would be possible but as already said is the error source not known in that case |
14:50 |
zorman2000 |
Right, that's what I thought... but then you told me it doesn't matter from where it's called :) |
14:50 |
zorman2000 |
I feel same, all Lua values should be sanitized |
14:50 |
Krock |
regarding the crash itself, yes. |
14:50 |
Krock |
every call to the function can cause a crash. at the end it'll probably need two checks - which causes quite an overhead if it's done in that writing function |
14:53 |
zorman2000 |
Here's what I think, while this writeF1000 function should be checking what it is writing, most probably any crazy value will come from Lua and not from the engine when it uses it internally (if it does) |
14:53 |
zorman2000 |
So, Lua values should be checked |
14:54 |
zorman2000 |
Plus what you mentioned, let writeF1000 be fast |
15:08 |
|
Jordach joined #minetest-hub |
15:50 |
|
paramat joined #minetest-hub |
16:15 |
|
Mr_Pardison joined #minetest-hub |
17:16 |
* CWz |
wishes areas mod and enable_pvp = false exsisted in reallife |
17:17 |
Krock |
CWz, I'd rather want to noclip and fly or fast_mode |
17:17 |
rdococ |
I'd want creative mode |
17:18 |
A-Hamilton |
I'd want all of that. Is that too much to ask? |
17:18 |
rdococ |
yes |
17:18 |
A-Hamilton |
fine. |
17:18 |
Jordach |
ayy lmao i've found a bug |
17:18 |
Krock |
https://i.imgur.com/f1qmUE8.gif |
17:18 |
A-Hamilton |
I'll settle for a bucket full of yays that contains all of those things :P |
17:18 |
Jordach |
read a text file through lua with crlf bytes |
17:19 |
Jordach |
then print different lines |
17:19 |
Jordach |
chat gets entirely fucked up by it |
17:19 |
rdococ |
areas beats creative, creative beats fly+noclip, fly+noclip beats areas |
17:19 |
rdococ |
rock paper scissors |
17:19 |
A-Hamilton |
lizard spock |
17:20 |
rdococ |
fire beats wood beats earth beats electricity beats water beats fire |
17:20 |
CWz |
:) |
17:21 |
rdococ |
fire burns wood, wood grows roots in and saps nutrients from earth, earth grounds electricity which conducts (impure) water which puts out fire (certain fires anyway) |
17:21 |
CWz |
Fairy beats dragon |
17:22 |
rdococ |
dragon beats all elements in their unburnt form and beats them in their burnt form |
17:22 |
rdococ |
s/beats them in/is beaten by them in/ |
17:22 |
* A-Hamilton |
tames a dragon and hops on to travel places |
17:22 |
rdococ |
firewater beats all living things and is beaten by inanimate things |
17:23 |
rdococ |
fireearth (aka asteroids and other space debri) beats dinosaurs |
17:24 |
Jordach |
Krock: https://i.imgur.com/Oc7m3GZ.png |
17:24 |
Krock |
grats |
17:24 |
A-Hamilton |
inetersting. |
17:25 |
Jordach |
by the way |
17:25 |
Jordach |
chatting will not restore line ordr |
17:25 |
Jordach |
they will stay in that merged state |
17:25 |
A-Hamilton |
AFK! |
17:26 |
rdococ |
ahh, letter overlay to make b\bbo\bol\bld\bd?\b? |
17:26 |
Jordach |
rdococ: just make sure it's CRLF |
17:26 |
rdococ |
I will never use crlf again if I can help it |
17:30 |
|
tenplus1 joined #minetest-hub |
17:30 |
tenplus1 |
hi folks |
17:30 |
rdococ |
hi, twelveminus1 |
17:31 |
tenplus1 |
o/ rdococ :PP |
17:32 |
tenplus1 |
lucky block mania on xanadu today :) 4 new arena's |
17:40 |
Krock |
hi tenplus1 |
17:40 |
tenplus1 |
hi Krock, how's thigns |
17:42 |
rdococ |
the thigns are doing okay, although they seem to be riping fairly slowly. can't wait to try them out |
17:42 |
tenplus1 |
:PP |
17:42 |
rdococ |
I heard it tastes like time |
17:42 |
tenplus1 |
ooh, time-flavour |
17:42 |
rdococ |
which means it makes your teeth dirty as time without brushing your teeth would do |
17:44 |
rdococ |
also, your mouth will appear to lose blood because as it's becoming faster relative to the rest of your body, it doesn't keep up with your mouth's need for oxygenated blood |
17:44 |
rdococ |
I have to wear several layers of gloves on when handling time-flavour things such as thigns |
17:45 |
tenplus1 |
sounds icky |
17:45 |
rdococ |
if you want to store thign you need to store it with its counterpart, thagns that slow down time |
17:47 |
rdococ |
thagns are useful for treating various conditions as well |
17:48 |
Krock |
tenplus1, things. uh well. things might be better tomorrow. it was quite hot today so I don't feel like doing much :/ |
17:48 |
tenplus1 |
dont blame ya krock, heat is only good for relaxing |
18:04 |
|
Krock joined #minetest-hub |
18:04 |
tenplus1 |
wb |
18:04 |
Krock |
ty |
18:05 |
Krock |
I wonder if my router dislikes UDP in general or whether it's just Minetest and its package handling |
18:06 |
tenplus1 |
can you download udp torrents ok / |
18:06 |
rubenwardy |
*packet |
18:06 |
tenplus1 |
that's the test |
18:06 |
rubenwardy |
the package handling is perfect |
18:06 |
Krock |
*packet |
18:06 |
rubenwardy |
well, no it's not |
18:06 |
tenplus1 |
hi ruben |
18:06 |
rubenwardy |
it was started by sapier |
18:06 |
rubenwardy |
his code is... interesting |
18:06 |
tenplus1 |
:P |
18:06 |
Krock |
>implying sapier did a bad job |
18:07 |
Krock |
tenplus1, no idea. will test. |
18:07 |
rdococ |
>perfect package *packet handling >implies it was done badly |
18:07 |
rubenwardy |
everything to do with the main menu disgusts me |
18:07 |
tenplus1 |
? what happened to it ruben ? |
18:07 |
Krock |
isn't it beeauutifuul? |
18:08 |
rdococ |
int& yay() { int i; return i; } // hehehe |
18:08 |
Krock |
uh well, the structure feels a bit weird. maybe it's how it should be |
18:09 |
Krock |
rdococ, especially nice because you're returning a reference to the local variable which isn't initialized |
18:09 |
Krock |
wasn't there the fancy "volatile" keyword anywhere? doubt it's used much at all |
18:10 |
rdococ |
> static int i = some number; |
18:11 |
rubenwardy |
my main issue is that he duplicated a load of stuff which was already mostly handled by the engine. I've since cleaned that up a bit |
18:11 |
rubenwardy |
and also the fact that it's very hard for a game designer to make their own themed menu |
18:11 |
rubenwardy |
like, even by editing builtin |
18:11 |
sfan5 |
maybe that's because formspecs suck |
18:12 |
tenplus1 |
lol sfan |
18:12 |
Krock |
bad things sum up to a nice mix of glibberish glued code |
18:14 |
tenplus1 |
with the right textures formspecs can look nice tho |
18:47 |
rdococ |
formspecs are rather unintuitive |
18:48 |
tenplus1 |
maybe they can have work done for 0.6.0 |
18:48 |
rdococ |
positions should be from the top left of the element by default (this could be modified per element), formspecs should be table format or userdata format and not string format, etc. |
18:49 |
Fixer |
0.60.0 |
18:50 |
rdococ |
we should just drop the 0. (and also rename the engine to specify that it's an engine and not a game at the very least), so we have Minetest Engine 4.17 and Minetest Engine 5.0 |
18:51 |
rdococ |
at least for the sake of accuracy and to stop annoying comparisons between MTG and YKW that think they compare MTE as a whole |
18:52 |
rdococ |
might look for an issue on github about it. I know I've already mentioned the renaming on an issue somewhere, but that issue was too broad in concept ("we should rename MTG", as opposed to "rename MT to MTE, at least externally" |
18:54 |
Krock |
https://i.imgflip.com/2b264g.jpg |
18:55 |
tenplus1 |
lol |
18:55 |
Krock |
^ Fixer |
18:58 |
rdococ |
has there been discussion about dropping the '0.' from the version number? |
18:59 |
|
garywhite joined #minetest-hub |
18:59 |
tenplus1 |
hi gary, long time no see |
18:59 |
longerstaff13 |
o/ |
19:00 |
tenplus1 |
:P |
19:01 |
rdococ |
yəy |
19:07 |
Krock |
rdococ, not just once. |
19:10 |
BillyS |
Hmm, I am using break statements in my lua code. |
19:10 |
BillyS |
I wonder if anyone will kill me for that ... |
19:11 |
tenplus1 |
hi billy |
19:11 |
BillyS |
llo |
19:11 |
BillyS |
*ollo |
19:11 |
tenplus1 |
break statement? |
19:12 |
BillyS |
yep |
19:12 |
tenplus1 |
for loop break? |
19:12 |
BillyS |
yep |
19:12 |
tenplus1 |
ahh, those are fine if used properly |
19:13 |
A-Hamilton |
If is a big conditional :P |
19:13 |
rdococ |
lua needs generic 'catch (ev) { ... throw ev; ... }' statement (but if 'ev' is used outside the 'catch' it would error since nobody needs undelimited continuations) |
19:13 |
BillyS |
lua needs a lot of things |
19:13 |
BillyS |
mainly a decent way to check if an element is in a table, and a better string parsing library. |
19:14 |
rdococ |
use a set |
19:14 |
rdococ |
set[element] = true; set[element] = false; if set[element] then ... end |
19:15 |
rdococ |
--[[and possibly numbers for unordered lists.]] list["yay"] = 3; list["yey"] = 4; if list["nay"] > 0 then ... end |
19:15 |
* A-Hamilton |
subtracts one yay for the nay |
19:15 |
* rdococ |
watches as the conditional says yay |
19:16 |
Mr_Pardison- |
that's better. |
19:17 |
rdococ |
*burp* pardison me |
19:17 |
BillyS |
lol |
19:18 |
Mr_Pardison- |
someone always has to make that joke (usually it's me) |
19:23 |
Fixer |
lol |
19:29 |
rdococ |
saddenjoy: my anglicized version of "schadenfreude" |
19:29 |
rdococ |
well, it's not really an anglicized spelling as much as it's a new word inspired by "schadenfreude" |
19:36 |
Shara |
always thought of it as damage-joy :) |
19:36 |
tenplus1 |
o/ shara |
19:36 |
Shara |
Hi ten |
19:38 |
Shara |
How's it going? |
19:39 |
tenplus1 |
half day at work, catching up on chores the rest :D |
19:39 |
Krock |
what? schadenfreude is a real thing in the English language? |
19:39 |
Shara |
we liked it enough to adopt |
19:39 |
BillyS |
Anyone know a quick //lua command to grow a sapling? |
19:40 |
Krock |
adopt accept overcome |
19:40 |
Krock |
//lua default.grow_sapling({x=,y=,z=}) |
19:41 |
BillyS |
huh |
19:41 |
Krock |
wait, that's only when the sapling already was planted at the given location |
19:41 |
BillyS |
Ik, that's what I want |
19:41 |
BillyS |
thanks |
19:42 |
Krock |
//lua default.grow_tree({x=,y=,z=}, math.random(10) > 6) |
19:42 |
Krock |
that's when you want to spawn a casual apple tree |
19:43 |
BillyS |
And then there is also default.grow_<something>_tree() |
19:43 |
Krock |
https://github.com/minetest/minetest_game/blob/master/mods/default/trees.lua#L204 |
19:51 |
tenplus1 |
nite folks |
19:51 |
|
tenplus1 left #minetest-hub |
19:52 |
rubenwardy |
130 packages! Only taking up 60MB, come on guys :) https://content.minetest.net/ |
19:55 |
Krock |
why do a few text entries require that much space? |
19:55 |
rubenwardy |
screenshots and DB |
19:56 |
rubenwardy |
and a few mods which up load zips |
19:56 |
Krock |
oh right. direct upload is also a thing |
19:56 |
rubenwardy |
tbh, it'll be hard to get as much as a gif when I piggy back off of GH |
19:56 |
rubenwardy |
I might add a thing to download the most recent versions of mods as a back up |
19:56 |
rubenwardy |
incase they're taken down |
19:56 |
rubenwardy |
but meh |
19:57 |
Krock |
also, could you please change the position swap of the mod title when hovering over one preview rectangle? |
19:57 |
rubenwardy |
huh? |
19:57 |
Krock |
this is quite annoying to see the title jumping from the bottom to top |
19:58 |
rubenwardy |
hmmm |
19:58 |
Krock |
maybe it's just be lol |
19:58 |
Krock |
s/be/me/ |
19:58 |
rubenwardy |
should the title be below the description, or should titles be moved to the top when not hoving over? |
19:59 |
Krock |
*shrug* I'm ok with both as long it doesn't jump :3 |
20:00 |
rubenwardy |
also, half of that 60MB is MineClone2 |
20:00 |
rubenwardy |
silly Wuzzy with his weird git thingy |
20:01 |
Krock |
hehe. I was annoyed by that too. there's also another similar service which "ghjv" (or similar) on the forum uses |
20:02 |
rubenwardy |
ew |
20:02 |
rubenwardy |
like, fair enough not using Github |
20:02 |
rubenwardy |
but at least use something that is usable |
20:02 |
rubenwardy |
and has clean CSS |
20:02 |
rubenwardy |
I don't understand how you can make viewing the tree or downloading any branch so painful |
20:03 |
rubenwardy |
that's basically any GNU/FSF git host though |
20:05 |
|
entuland_ joined #minetest-hub |
20:13 |
|
tumeninodes joined #minetest-hub |
20:17 |
tumeninodes |
gonna hold off adding any of my texture packs until they are a little more complete |
20:18 |
* Shara |
certainly wants to see more tumeninodes textures |
20:31 |
tumeninodes |
yes boss :D |
20:32 |
Mr_Pardison- |
yes bwana. |
20:32 |
Mr_Pardison- |
:P |
20:32 |
tumeninodes |
I'm being a slug today |
20:43 |
IhrFussel |
Awesome! I got a Bash script that iterates through a certain radius of a given position and fetches the actions + players |
20:44 |
Krock |
Nice |
20:58 |
|
behalebabo joined #minetest-hub |
21:10 |
|
Tmanyo joined #minetest-hub |
21:13 |
|
paramat joined #minetest-hub |
21:17 |
|
sniper338 joined #minetest-hub |
21:18 |
|
sniper338 joined #minetest-hub |
21:35 |
nerzhul |
rubenwardy: clone the project push on gitlab.com or github.com tada :D |
21:39 |
|
entuland joined #minetest-hub |
21:45 |
|
Tmanyo joined #minetest-hub |
22:05 |
|
Gael-de-Sailly joined #minetest-hub |
22:10 |
Fixer |
HEY< LITTLE DRUM! |
22:16 |
paramat |
where's that phrase from? |
22:18 |
|
Jordach joined #minetest-hub |
22:20 |
|
Jordach joined #minetest-hub |
22:52 |
|
tumeninodes left #minetest-hub |
22:56 |
Fixer |
https://www.youtube.com/watch?v=_Ao97vrAkF8 |
22:56 |
Jordach |
Fixer: i implemented a modtracker in MT |
22:57 |
Fixer |
Jordach: PR when? |
22:57 |
Jordach |
it supports looping, pitching, samples, fades, appregiation |
22:57 |
Jordach |
Fixer: all in Lua |
22:57 |
Jordach |
no requirement for C++ |
22:57 |
Jordach |
and are editable by hand in table form, just *not* recommended |
22:58 |
Jordach |
https://youtu.be/NHMBul2gzQs demonstration (and i suck at laying out beats without my tool sets) |
22:58 |
Jordach |
it also has inbuilt comment fields which are ignored by the tag reader |
22:59 |
Jordach |
i'm probably going to want to write something in python to make writing MTRs painless |
22:59 |
Jordach |
provided the media files are loaded into MT, you can edit the file and replay it inside MT over and over |
23:00 |
Jordach |
since it's not cached in memory, it's re-read each time |
23:10 |
Fixer |
Jordach: but does it support MOD/XM ? |
23:10 |
Fixer |
nice indeed |
23:10 |
Jordach |
Fixer: i'd have to extract the whole damn thing |
23:10 |
Jordach |
to extract samples |
23:10 |
Jordach |
otherwise yes |
23:10 |
Jordach |
MT has looping, a atomicly perfect mt.after, fade, volume and pitch |
23:10 |
Jordach |
perfectly possible |
23:17 |
paramat |
ah vapourwave, i guessed it :) |
23:18 |
Jordach |
paramat: minetest is a great engine - you can even turn it into a modtracker |
23:43 |
|
unk joined #minetest-hub |
23:48 |
|
paramat joined #minetest-hub |
23:53 |
paramat |
mod tracker, noice! |
23:56 |
|
Tmanyo joined #minetest-hub |