Time |
Nick |
Message |
01:29 |
|
Jordach joined #minetest-hub |
01:33 |
Jordach |
paramat: alright, the mod tracker is experimental and relies on .after like a kitten looking for milk |
01:33 |
Jordach |
but it does work |
01:39 |
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01:44 |
Jordach |
paramat: any idea on how MT handles pitch shifts |
01:48 |
paramat |
i think it uses the pitch shift ability that comes with openAL |
01:48 |
paramat |
not sure if it's speed change or pitch shift |
01:49 |
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ANAND joined #minetest-hub |
01:49 |
Jordach |
paramat: in that case, i'll hack something together with uh |
01:49 |
Jordach |
pygame |
01:56 |
paramat |
yes a websearch suggests it is actually a simple speed change |
02:04 |
* ANAND |
has quit (Quit: Leaving) |
02:04 |
ANAND |
:D |
02:07 |
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05:28 |
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lumberJ joined #minetest-hub |
05:37 |
ANAND |
Linking Github accounts to forum accounts should have a verification mechanism; else this is what happens: |
05:37 |
ANAND |
Forum profile: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=21935 |
05:38 |
ANAND |
Linked Github account: http://github.com/PETE |
05:49 |
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06:36 |
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CWz joined #minetest-hub |
07:11 |
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07:24 |
nerzhul |
ANAND it's just a link on phpbb |
07:25 |
ANAND |
nerzhul, I understand, but is it possible to verify that a user's linked Github acc. is really theirs? |
07:26 |
ANAND |
Otherwise, people just put their names in every field of their forum profile without thinking about what they actually are... :P |
07:28 |
lumberJ |
we should also verify if he actually is employed as a pvp global elite :D |
07:28 |
ANAND |
XD |
07:55 |
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Krock joined #minetest-hub |
08:22 |
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menace joined #minetest-hub |
09:29 |
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Jordach joined #minetest-hub |
09:30 |
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Fixer joined #minetest-hub |
10:10 |
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entuland joined #minetest-hub |
10:46 |
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11:10 |
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Krock joined #minetest-hub |
11:33 |
Jordach |
Krock: o/ |
11:34 |
Krock |
o/ Jordach |
11:34 |
Krock |
instant reply |
11:34 |
Jordach |
so i uh |
11:34 |
Jordach |
have a working minetest.serialize decoder built inside love2d |
11:40 |
Fixer |
but why? |
11:41 |
Jordach |
Fixer: to edit these pseudo tracker files |
11:41 |
Jordach |
managing tables by hand is cancer |
11:45 |
Jordach |
Krock: https://i.imgur.com/GrNR45R.png |
11:48 |
Krock |
not sure if it's MacOS or riced Linux |
11:49 |
longerstaff13 |
mac |
12:13 |
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xerox123 joined #minetest-hub |
12:32 |
Fixer |
Buttons, pressure plates and trapdoors / Now have separate textures for all 6 types of wood. |
12:32 |
Fixer |
lel |
12:39 |
xerox123 |
hello o/ |
12:40 |
ANAND |
o/ xerox123 |
12:52 |
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Jordach joined #minetest-hub |
13:05 |
Fixer |
\o |
13:18 |
Jordach |
>runs greadlink -f ogg |
13:18 |
Jordach |
>gets file path |
13:18 |
Jordach |
>tries path in love2d: doesn't exist |
13:19 |
Jordach |
🤔 |
13:19 |
Jordach |
oddly enough the same path works with the IO libraries |
13:27 |
Fixer |
*,,,,,,* |
13:37 |
Fixer |
daconcepts 30008 not announcing, as usual |
13:42 |
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IhrFussel joined #minetest-hub |
13:42 |
IhrFussel |
Server owners: Do you allow "bad jokes" on your server(s)? I mean jokes that could be racist, immoral etc |
14:00 |
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Deknos left #minetest-hub |
14:33 |
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Jordach joined #minetest-hub |
14:38 |
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sniper338 joined #minetest-hub |
14:39 |
IhrFussel |
Is there a way to "imitate" the red flash screen when taking damage? Maybe checking if player pos + 1 is air and then replace with something red plus removing after 0.5 sec? |
14:41 |
IhrFussel |
Since I use my own custom HP system in 0.4.17 there is obviously no red flash when the player takes damage from a player for example..just HP decrease and sound plays...but players who have their sound off might not notice the HP change and suddenly are dead |
14:42 |
Shara |
I'd be really happy not to get any red flash myself, and I don't use sound... |
14:43 |
Shara |
I've always disliked screening changing colour when damage is taken... and I tend to note damage from the hearts directly, so it doesn't help me |
14:43 |
BillyS |
Couldn't the red flash be done by adding and subtracting a image from the HUD? |
14:43 |
entuland |
force the players to have a very thick fog and use set_sky() to change the color, it should affect the fog as well :P |
14:46 |
IhrFussel |
Shara, I could make it optional but I want players to visually see that they have been attacked by something by default |
14:47 |
IhrFussel |
Which MT already does but only when using the (lame) 20 HP system |
14:47 |
entuland |
kidding apart, isn't there a way to add an entity that follows the player and have it cast light or something? |
14:47 |
IhrFussel |
In 0.4.17* (in 0.5.0 max HP of players can be set to anything) |
14:53 |
rdococ |
IhrFussel: decrease player HP by 1, then reset it to 20 half a second later? |
14:54 |
rdococ |
although if you get hit 40 times a second then you'll die to the lame 20 HP system |
14:54 |
Krock |
IhrFussel, try 0.5.0-dev? |
14:54 |
Krock |
altert: intended provocation |
14:54 |
Krock |
-t |
14:54 |
rdococ |
an altert is short for alternative poptart |
14:55 |
Krock |
wouldn't that be altart? |
14:55 |
rdococ |
well, it's an alternate poptart so it wouldn't be spelt the same |
14:56 |
rdococ |
that or it's a word in alternative English called "Ancliskh" where e and a have swapped roles and c acts as g |
14:56 |
rdococ |
while the 'alternative', which in Ancliskh would be 'eltarnetiva', is added by English speakers referring to Ancliskh popterts |
14:56 |
rdococ |
therefore, alterts |
14:58 |
Krock |
ok |
15:08 |
IhrFussel |
Krock, I cannot use 0.5.0 on a serious server so I need to find other workarounds |
15:10 |
rdococ |
using 0.5.0 right now is a bit of a mixed bag but I think it would be okay for a serious server. pros: (1) no mobile players that use ripoff clients and (2) new features, cons: (1) possible bugs and glitches |
15:10 |
* rubenwardy |
sighs |
15:10 |
rubenwardy |
time to add meta packages to contentdb! |
15:10 |
rubenwardy |
and break all the dependencies |
15:10 |
rubenwardy |
fun fun |
15:11 |
Krock |
yay |
15:11 |
Krock |
*Status Quo and Beach Boys plays* |
15:11 |
rdococ |
metametapackage that installs a bunch of metapackages |
15:12 |
IhrFussel |
rdococ, 0.1% max use 0.5.0 as client right now ... I'm not crazy |
15:13 |
Krock |
0.1% max use 0.4.17-dev. reason: not released |
15:14 |
IhrFussel |
But luckily 0.4.17 is compatible with 0.4.11 - 0.4.16 |
15:15 |
rubenwardy |
KILL THE COMPATIBILITY |
15:15 |
rdococ |
but 0.5.0 has many new features that servers could take advantage of |
15:15 |
rubenwardy |
let's turn off the server list for 0.4.x, force clients and servers to update |
15:15 |
rubenwardy |
MAKE MINETEST GREAT AGAIN |
15:16 |
rdococ |
an actual minetest donald trump would want to ban all versions above 0.2.x to go back to the good old days |
15:24 |
Fixer |
GDPR MEMES |
15:25 |
Krock |
please deep try |
15:25 |
Krock |
s/t/f/ |
15:25 |
xerox123 |
We've updated our privacy policy. |
15:26 |
BillyS |
How do I make minetest reboot on a server crash? |
15:26 |
xerox123 |
write a script |
15:26 |
BillyS |
That does what? |
15:26 |
BillyS |
Checks if it's running every second? |
15:27 |
IhrFussel |
BillyS, while true; do minetestserver; done |
15:27 |
BillyS |
...huh |
15:27 |
BillyS |
Never thought of that |
15:27 |
Krock |
BillyS, put minetestserver in a loop |
15:28 |
BillyS |
thx |
15:28 |
IhrFussel |
Maybe add a few secs sleep depending on what you need to do to cleanup files for example |
15:28 |
BillyS |
Yeah |
15:29 |
xerox123 |
I use this: https://pastebin.ubuntu.com/p/zQKxWtFKJH/ |
15:31 |
BillyS |
I think I'll set up a server |
15:32 |
xerox123 |
or set up minetest as a service |
15:32 |
xerox123 |
but that's probably more work than you're looking for |
15:32 |
BillyS |
Hmm . . . I want a map with small cliffs, but not strange twisted mountains like v7 has. Which mapgen should I use for that? |
15:32 |
BillyS |
Maybe valleys? |
15:33 |
xerox123 |
does valleys have hill? |
15:33 |
BillyS |
Yes |
15:34 |
BillyS |
It has hills and rivers |
15:34 |
xerox123 |
looks good |
15:34 |
xerox123 |
Idd enjoy playng on it |
15:35 |
BillyS |
My only complaint about it is that the biomes are too darn big |
15:36 |
Fixer |
rubenwardy: move into Canada ;) |
15:36 |
BillyS |
Ah, found a good seed |
15:36 |
Fixer |
BUT HAVE MINETEST>NET UPDATE ITS PRIVACY POLICY? |
15:37 |
xerox123 |
WAS THERE EVEN ONE IN THE FIRST PLACE? |
15:37 |
Fixer |
is not server located in EU? |
15:37 |
rubenwardy |
doesn't matter where the server is |
15:38 |
Fixer |
rubenwardy: if it serves EU citizens - it should comply with GDPR |
15:38 |
rubenwardy |
yeah, exactly |
15:38 |
BillyS |
My EULA: "By using this site, you agree not to sue me" |
15:39 |
BillyS |
It's as simple as that. :P |
15:40 |
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Jordach joined #minetest-hub |
15:55 |
Fixer |
o/ o/ o/ MMTGGA \o \o \o |
15:56 |
Fixer |
wonder if that nodedef metasmth PR (4 parts) is going to be revived |
15:59 |
BillyS |
Hmm |
16:00 |
BillyS |
When creating a new world via the terminal, in which file do I specify the seed? |
16:00 |
BillyS |
world.mt? |
16:01 |
BillyS |
xerox123: ^ |
16:02 |
BillyS |
Hmm . . it can be done with fixed_map_seed in minetest.conf, I see . . . but I just want it to effect one world |
16:04 |
BillyS |
Oh, I guess I just have to run the server with the --config option |
16:04 |
BillyS |
Der. |
16:08 |
rdococ |
Hm, a video game console could give the user a set of 3 or 4 rectangles and ask the user "which one looks most like a square?" to match the screen's aspect ratio |
16:09 |
IhrFussel |
Was it always like that? Tools with high full puch interval move slowly back after punching? |
16:09 |
IhrFussel |
punch* |
16:13 |
BillyS |
I think so |
16:13 |
BillyS |
I remember watching my sword in PvP to see when I should strike again |
16:15 |
rdococ |
hm, wasn't fully aware that minetest had such a thing |
16:15 |
IhrFussel |
BillyS, then one of my long time players just noticed it...and me too by the way xP |
16:16 |
BillyS |
xD |
16:16 |
rdococ |
I will keep that in mind when I play CTF |
16:16 |
IhrFussel |
I witnessed it with the battle axe from the castle mod ... seems to have 2 secs punch interval or so |
16:17 |
Fixer |
minetest swords have 1 sec cool down period... |
16:17 |
Fixer |
iirc |
16:18 |
BillyS |
Sounds about right |
16:18 |
Shara |
Though stone has longer. But I might be imagining that |
16:18 |
Shara |
Thought* |
16:21 |
IhrFussel |
Wooden and stone swords have a longer interval |
16:21 |
Fixer |
i've played since 2011 and that cooldown thing was smth unexpected for me :D |
16:22 |
Jordach |
>wood has a long interval |
16:23 |
Jordach |
bitch it's a wooden stick with a pointy bit |
16:23 |
IhrFussel |
Actually stone swords have a LONGER interval |
16:24 |
IhrFussel |
From what I can tell |
16:24 |
BillyS |
Jordach, that's a spear |
16:24 |
BillyS |
a wooden sword is basically a sharp club |
16:24 |
Jordach |
BillyS: more like a stake |
16:24 |
BillyS |
Heh, fair point |
16:24 |
Jordach |
vampires love "steak" |
16:24 |
BillyS |
xD |
16:25 |
IhrFussel |
Wooden swords have 1.0 interval, stone 1.2 |
16:26 |
BillyS |
Hmm, https://github.com/NathanSalapat/survival looks interesting |
16:33 |
rubenwardy |
would anyone like to be an editor on the contentdb? |
16:34 |
rubenwardy |
you'll be able to add and edit packages on behalf of other people |
16:34 |
rubenwardy |
and also be responsible for approving new packages / releases / screenshots / etc |
16:39 |
BillyS |
I am not aware of what the contentdb is. :P |
16:39 |
BillyS |
Mt related, I suppose? |
16:40 |
Krock |
BillyS, baked fresh feature for 0.5.0 which replaces the old mod store |
16:40 |
rubenwardy |
https://content.minetest.net |
16:40 |
rubenwardy |
doesn't replace the old mod store, the old mod store is fully dead and removed |
16:41 |
rubenwardy |
plus this has waaayyyy more features |
16:41 |
BillyS |
Ah |
16:41 |
Krock |
it replaces it functionally |
16:41 |
Krock |
as in: browsing, downloading, updating and deleting mods |
16:41 |
rubenwardy |
sure |
16:41 |
Krock |
and also texture packs and games AFAIK |
16:42 |
rubenwardy |
games > mods |
16:42 |
rubenwardy |
wish more were made |
16:45 |
rubenwardy |
argh, this is painful |
16:48 |
rubenwardy |
I made the first mod db anyway, before moddb |
16:48 |
rubenwardy |
it was in PHP and sucked |
17:12 |
Krock |
erm.. manipulative poll question |
17:13 |
* Shara |
needs to finish a game sometime |
17:13 |
rubenwardy |
lol |
17:13 |
rubenwardy |
changed |
17:14 |
rubenwardy |
I don't mean to be manipulative, just want to see how important the github requirement is |
17:15 |
Krock |
salted the poll results a bit to make it more secure |
17:15 |
Krock |
*cough* |
17:16 |
rubenwardy |
wait what |
17:16 |
Krock |
I think most of the people just don't know about it yet |
17:16 |
rubenwardy |
true |
17:16 |
Krock |
I was talking about my three rather unserious poll votes |
17:16 |
rubenwardy |
I made it because I want to see how many people can't sign up due to the gh thing |
17:17 |
rubenwardy |
so I know whether I can afford to leave it a few weeks |
17:18 |
Krock |
is feature-completeness a requirement for your project? If so, then I wouldn't rush too much with adding more mods there until it's in beta/ready stage |
17:18 |
Krock |
because re-adding everything due to a necessary restructure of the database might not be wanted |
17:18 |
rubenwardy |
it's already in beta |
17:19 |
rubenwardy |
there's just the dependency issue |
17:19 |
Krock |
I see |
17:19 |
rubenwardy |
which I'm prioriting over other things |
17:19 |
rubenwardy |
https://github.com/minetest/contentdb/pull/78 |
17:21 |
nerzhul |
rubenwardy is there any signing ? |
17:21 |
rubenwardy |
doing DELETE FROM dependencies; isn't too bad due to the job to reimport them |
17:21 |
rubenwardy |
no |
17:21 |
rubenwardy |
it's HTTPS for content.minetest.net |
17:21 |
rubenwardy |
and it's linked to a git commit on github |
17:21 |
nerzhul |
can be nice to have a sha256 to sign the archive |
17:22 |
rubenwardy |
no thanks |
17:22 |
rubenwardy |
:P |
17:22 |
nerzhul |
how do you verify integrity ? |
17:22 |
rubenwardy |
HTTPS |
17:22 |
nerzhul |
https doesn't guarantee integrity lol |
17:22 |
nerzhul |
it just guarantee the trafic is encrypted by a random certificate provided by an authority |
17:23 |
rubenwardy |
the only issue is if someone maliciously makes a commit with the same hash as one previously approved |
17:24 |
nerzhul |
it seems MT has two worlds, one for strong and too strongs things like CSM, but installing random mods without signing which can be altered doesn't seems a priority |
17:24 |
rubenwardy |
and given that most people won't be checking releases that much, I don't think it's much of a problem |
17:24 |
nerzhul |
how did you do mod upgrades/rollback ? |
17:24 |
rubenwardy |
releases |
17:24 |
nerzhul |
it's impossible to have rolling upgrade on mods if the owner wants ? |
17:25 |
rubenwardy |
there needs to be a release for each thing, which will be automated in future |
17:25 |
nerzhul |
i see |
17:25 |
nerzhul |
and how do you upgrade client side ? |
17:25 |
nerzhul |
the github part is not my concern here |
17:25 |
rubenwardy |
unlike most package repos, this is served over HTTPS so archives don't need to be signed |
17:25 |
rubenwardy |
as HTTPS provides the signing |
17:26 |
nerzhul |
https doesn't sign the package |
17:26 |
nerzhul |
https encrypt the network connection |
17:26 |
rubenwardy |
means it can't be modified |
17:26 |
rubenwardy |
so it does |
17:26 |
nerzhul |
if you have for example an account hacked on github, client will download rogue mods and mod store doesn't permit to block that |
17:26 |
nerzhul |
because there is no signing |
17:27 |
rubenwardy |
if you want every mod author to PGP sign every package, then that can be added but will be very annoying |
17:27 |
nerzhul |
i didn't mean pgp |
17:27 |
rubenwardy |
and you can PGP sign commits anyway |
17:27 |
nerzhul |
a single sha256sum of the release registered on the mod store is sufficient |
17:27 |
nerzhul |
a release don't contain any git history |
17:27 |
nerzhul |
then the commit signing and integrity is not a point here |
17:28 |
rubenwardy |
it points to a specific commit hash |
17:28 |
rubenwardy |
it would be better to have a checksum than signiing it |
17:28 |
nerzhul |
but you will download a tag, not a git hash i think non |
17:28 |
nerzhul |
no ? |
17:28 |
rubenwardy |
no |
17:28 |
rubenwardy |
it's commit based |
17:28 |
rubenwardy |
it links to github.com/user/repo/archive/COMMITHASH.zip |
17:28 |
nerzhul |
how end user know if there is an update or he should downgrade due to issues ? |
17:28 |
rubenwardy |
release ID |
17:29 |
nerzhul |
which component have this ? mod store ? |
17:29 |
rubenwardy |
yeah, it's a row in the mod store database |
17:29 |
rubenwardy |
also, content db |
17:29 |
rubenwardy |
nothing's for sale |
17:29 |
nerzhul |
if you use releases on github you are tag based |
17:29 |
nerzhul |
it should be synced |
17:29 |
rubenwardy |
it's contentdb releases |
17:29 |
rubenwardy |
not github releases |
17:30 |
rubenwardy |
the only way the contentdb will ever use github release or tags will be as a webhook trigger |
17:30 |
rubenwardy |
to automatically make a release |
17:30 |
rubenwardy |
I provided the design for this months ago, bth |
17:30 |
rubenwardy |
*btw |
17:31 |
rubenwardy |
the only vulnerability here is if they abuse the insecurity of git hashes collisions |
17:32 |
rubenwardy |
and it would be better to have a more secure archive hash for that than signing |
17:33 |
nerzhul |
then if i go to the GH i won't find any metadata about the contentdb history it's not good |
17:34 |
nerzhul |
git hash collision doesn't happen any more they are in sha256 since some time |
17:34 |
rubenwardy |
well, I could make it automatically create tags if the user wishes |
17:34 |
rubenwardy |
but there's more than just github |
17:34 |
nerzhul |
webhook trigger is not needed, when someone register a release on the mod store, verify if release is prsent and github |
17:35 |
nerzhul |
it's the only pre-requisite |
17:35 |
rubenwardy |
also, you can create cdb releases from a github tag |
17:35 |
rubenwardy |
it just points to a commit rather than the tag |
17:35 |
nerzhul |
yeah i understand, but it's less painful to register a tagged version on the mod store, and you fetch data from GH release :) |
17:36 |
nerzhul |
many stores works like this |
17:36 |
rubenwardy |
have you tried it? |
17:36 |
nerzhul |
you product ? |
17:36 |
rubenwardy |
to create a release you currently do Create Release -> enter name -> enter tag or branch -> create |
17:36 |
rubenwardy |
it uses the github API to get the commit hash |
17:37 |
rubenwardy |
and then it waits to be approved by someone |
17:37 |
nerzhul |
i hope "someone" has time for so many mods :p |
17:37 |
rubenwardy |
well, that's where it falls through |
17:38 |
rubenwardy |
I guess there's no real verification that the package owner also owns the download |
17:38 |
rubenwardy |
so as well as the package author you have to trust all editors and moderators and admins |
17:39 |
rubenwardy |
which can be resolved by only allowing the package owner to make a release |
17:39 |
rubenwardy |
but then what about Jeija and people that have left the community? |
17:39 |
Shara |
well, if you are not trusting the ones running a thing, better not to use the thing at all anyway |
17:40 |
rubenwardy |
I provided the design months ago anyway, you should have raised any concerns then |
17:40 |
Shara |
and the need for someone to approve packages is a good thing |
17:42 |
rubenwardy |
I should probably add an audit log anyway, for security sensitive stuff |
17:43 |
Shara |
Logs are always good |
18:17 |
nerzhul |
rubenwardy, i was absent if i remember, the global idea is good, but some points are to be improved |
18:18 |
IhrFussel |
If a player has too many tamed mobs in one area MT will delete them no matter if they are flagged as removable or not since MT doesn't know about "owner" |
18:18 |
IhrFussel |
At least that's what I assume right now cause mutiple players told me their mobs disappeared |
18:20 |
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Gael-de-Sailly joined #minetest-hub |
18:21 |
rubenwardy |
fwiw, I'd like MT to have support for signed packages |
18:21 |
rubenwardy |
that would make it possible to show a dialog with CSM authors and mod names |
19:07 |
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19:11 |
paramat |
BillyS small cliffs would be mgv6, but that doesn't have the same rich variety of biomes of the other mapgens. to avoid weird mountains avoid mgv5 or mgv7, mgvalleys or mgcarpathian. you can make biomes smaller btw |
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20:28 |
Fixer |
"Mystery Donor Pledges $1 Million To The GNOME Foundation" REEEEEEEEEEEEEEEEEE |
20:28 |
Fixer |
"Jade: New Linux Desktop Built On Python, HTML5 & JavaScript" oh g*d |
20:30 |
Jordach |
>python |
20:30 |
Jordach |
Fixer: no worries |
20:30 |
Jordach |
we have PyQt5 |
20:30 |
Fixer |
i think they went into "Challenge Accepted" mode |
20:31 |
Fixer |
when writing in assembler is too boring, so instead you make it so horrific it becomes a masterpiece |
20:34 |
Jordach |
Fixer: already beaten to the punch lmao |
20:34 |
Jordach |
https://www.os-js.org |
20:35 |
Fixer |
"OS.js is a JavaScript web desktop implementation for your browser with a fully-fledged window manager, Application APIs, GUI toolkits and filesystem abstraction" |
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21:22 |
rdococ |
> <Fixer> "Jade: New Linux Desktop Built On Python, HTML5 & JavaScript" oh g*d |
21:22 |
rdococ |
wait |
21:22 |
rdococ |
what |
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21:56 |
longerstaff13 |
I just found an innapropraitely named server on the list |
21:57 |
longerstaff13 |
inappropriately* |
21:57 |
Mr_Pardison_ |
mhm. |
21:57 |
longerstaff13 |
"hameer FUCK server" |
22:06 |
BillyS |
Hmm, I know a player nammed hamerr |
22:06 |
BillyS |
*hameer |
22:06 |
BillyS |
He was on LS-W a while ago |
22:07 |
longerstaff13 |
yeah BillyS |
22:08 |
sfan5 |
longerstaff13: will disappear from the list soon-ish |
22:08 |
longerstaff13 |
kk |
22:08 |
longerstaff13 |
thanks |
22:17 |
rubenwardy |
https://content.minetest.net/metapackages/farming/ |
22:17 |
rubenwardy |
hmmm, what could that be |
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