Time |
Nick |
Message |
00:01 |
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redneonglow joined #minetest-hub |
00:54 |
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Jordach joined #minetest-hub |
01:15 |
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ANAND joined #minetest-hub |
02:35 |
ANAND |
Is it possible to add a custom inventory to players? |
02:50 |
redneonglow |
hey i almost forgot |
02:51 |
redneonglow |
i found a really strange oddity in the logs for one of my servers, prior to a very odd crash |
02:51 |
redneonglow |
i dont know if this is something malicious or... |
02:51 |
redneonglow |
i had storms and no power so i was unable to investigate this until hours later |
02:52 |
redneonglow |
there were repeated attempted connections from the same IP "with an invalid name", followed by an out of memory error in connection with the xban2 mod |
02:53 |
redneonglow |
does anyone know what that means? is the "invalid name" like a dos attack? |
02:53 |
redneonglow |
the ip was not in xban.db |
02:53 |
redneonglow |
that's another thing |
02:55 |
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Tmanyo joined #minetest-hub |
02:56 |
redneonglow |
wait a minute... |
02:56 |
redneonglow |
that IP is supposed to be blackholed |
02:56 |
redneonglow |
on my vps |
02:57 |
redneonglow |
it is |
03:00 |
redneonglow |
i'd imagine that would result in a timeout, but wouldnt blackholing prevent a connection to begin with? |
03:03 |
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03:39 |
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Tmanyo joined #minetest-hub |
04:50 |
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Tmanyo joined #minetest-hub |
05:54 |
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Ruslan1 joined #minetest-hub |
06:03 |
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CWz joined #minetest-hub |
06:32 |
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ssieb joined #minetest-hub |
06:55 |
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Gael-de-Sailly joined #minetest-hub |
07:57 |
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longerstaff13-m joined #minetest-hub |
08:51 |
IcyDiamond |
How does clear_craft work? |
08:51 |
IcyDiamond |
I'm trying to remove torch crafting recipe but I get No craft recipe known for output (output="default:torch 4") |
08:52 |
IcyDiamond |
i depend on default |
08:53 |
IcyDiamond |
oh nvm |
08:53 |
IcyDiamond |
you must specify without count |
09:46 |
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Fixer joined #minetest-hub |
11:04 |
ANAND |
Is it possible to add a custom inventory to players? |
11:04 |
ANAND |
And how do I show a single (detached) inventory slot in a formspec? |
11:04 |
ANAND |
bbl |
11:26 |
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nyje joined #minetest-hub |
11:52 |
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entuland joined #minetest-hub |
12:00 |
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aerozoic joined #minetest-hub |
12:29 |
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Gael-de-Sailly joined #minetest-hub |
12:31 |
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Mr_Pardison joined #minetest-hub |
12:43 |
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sniper570 joined #minetest-hub |
13:03 |
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IhrFussel joined #minetest-hub |
13:04 |
IhrFussel |
Fixer, were you on my server earlier? |
13:05 |
IhrFussel |
Or was that an imposter maybe |
13:05 |
IhrFussel |
Impersonator* |
13:08 |
Mr-Pardison |
fake pasta! |
13:11 |
Fixer |
IhrFussel: that was me, was tasting amidst tool |
13:12 |
Fixer |
IhrFussel: also, please add those join/exit sound disablers somewhere in gui |
13:12 |
IhrFussel |
Did it taste good? It says that on every join, most just clsoe the join window too quick |
13:13 |
Fixer |
amidst tool was nice, but had few problems |
13:19 |
IhrFussel |
"...was tasting amidst tool" >> "tasting" |
13:20 |
Fixer |
testing |
13:32 |
ANAND |
Hello, is it possible to add a custom inventory to players? |
13:32 |
ANAND |
And how do I show a single (detached) inventory slot in a formspec? |
13:33 |
ANAND |
Already asked this question twice, but no one responded, meh... :) |
13:33 |
ANAND |
these questions* |
13:39 |
Mr-Pardison |
happens sometimes which is hwy I bring up the question a 2nd time and/or poke someone about it. |
13:43 |
longerstaff13-m |
Hi |
13:43 |
ANAND |
lol |
13:43 |
ANAND |
Hi longerstaff13-m! |
13:44 |
longerstaff13-m |
Hry anand |
13:45 |
Mr-Pardison |
ahoy longerstaff13-m |
13:45 |
longerstaff13-m |
Ahiy matey |
13:45 |
longerstaff13-m |
Ahoy* |
14:23 |
ANAND |
Mr-Pardison, regarding the bounty_hunting mod - I think I can finish off the backend myself. Would be able to take care of integrating it with inventory mods like unified_inventory and inventory_plus? |
14:23 |
Mr-Pardison |
I might be able to. |
14:24 |
ANAND |
Sweet! |
14:24 |
Mr-Pardison |
It will go on my to-do list which is pretty long but it will be near the top of it. |
14:25 |
ANAND |
I'm packed to the rafters with my studies, but I'll work on your mod when I take breaks (which I do quite often :3) |
14:26 |
ANAND |
Also, I can do the sfinv integration if you permit. |
14:26 |
Mr-Pardison |
fine by me as I appreciate the help. |
14:26 |
ANAND |
cool |
14:27 |
Mr-Pardison |
will need to add you in to the credits section of the README. |
14:28 |
ANAND |
I guess the formspec itself would be the same, irrespective of various inventory integrations, so you could just pass the formspec string to the api registration methods |
14:28 |
Mr-Pardison |
so, what name would you like to have on there and could you provide a link to your github profile page? |
14:29 |
ANAND |
It'll make your job even easier |
14:29 |
ANAND |
ANAND https://github.com/ClobberXD |
14:29 |
Mr-Pardison |
which I appreciate. |
14:29 |
ANAND |
:) |
14:30 |
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Tmanyo joined #minetest-hub |
14:38 |
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Mr_Pardison joined #minetest-hub |
14:52 |
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CWz joined #minetest-hub |
15:04 |
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longerstaff13 joined #minetest-hub |
15:17 |
rdococ |
Yay particles break physics |
15:19 |
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paramat joined #minetest-hub |
15:54 |
Fixer |
*_* |
15:54 |
rubenwardy |
Fixer: world painter plugin is back online :D |
15:54 |
Fixer |
nice, ty |
15:54 |
rubenwardy |
would be nice to have the source |
15:55 |
rubenwardy |
incase the author disappears |
15:55 |
rubenwardy |
but having amidst and wp is definitely an asset for us |
15:55 |
Fixer |
i did some testing of amidst |
15:55 |
rubenwardy |
oh? |
15:55 |
rubenwardy |
how did it taste? |
15:56 |
Fixer |
I found a bug ofc |
15:56 |
Fixer |
20 digits long was treated like text seed |
15:56 |
Fixer |
he just fixed it |
15:56 |
Fixer |
apart from that it works for me |
15:57 |
Fixer |
but I still need to recheck if it correlates with 0.5.0 terrains |
16:00 |
Fixer |
it is hard to recognise hometown terrain |
16:00 |
Fixer |
i guess i will try their seed in sp |
16:01 |
Fixer |
found another bug |
16:01 |
Fixer |
.____. |
16:04 |
Fixer |
spawned in a tree |
16:04 |
Fixer |
when you will fix this? |
16:04 |
Fixer |
every time |
16:04 |
Fixer |
in any forest |
16:04 |
Fixer |
also, v7 - interesting land feature https://i.imgur.com/mcD9pwL.jpg |
16:04 |
Mr_Pardison |
that FPS. |
16:04 |
paramat |
not every time, but often yes. not sure how to fix |
16:05 |
Fixer |
can confirm amidst works, terrain checks nicely |
16:05 |
Mr_Pardison |
check the spawn location and see if it is inside of a node? |
16:05 |
Fixer |
for 0.5.0-git |
16:05 |
Fixer |
v7 |
16:06 |
paramat |
well, i can think of a way to fix but don't know how to code it :) |
16:07 |
Mr_Pardison |
anyone can think of a solution. it's implementing it that is the challenge. |
16:07 |
Fixer |
Mr_Pardison: it is too low? |
16:07 |
Fixer |
ahh |
16:07 |
paramat |
a workaround in lua is possible |
16:08 |
Mr_Pardison |
Fixer: no it's at 86 and how I envy that. |
16:08 |
Fixer |
forgot that hometown used custom v7 |
16:08 |
Fixer |
my bad |
16:08 |
rubenwardy |
Fixer: your forum name makes me think of casserole |
16:08 |
Fixer |
Mr_Pardison: GPU is from 2005 |
16:08 |
Mr_Pardison |
on my crappy lappy I can get about 20 FPS. |
16:08 |
Fixer |
rubenwardy: i hate that ol part, I don't know why I added it |
16:08 |
rubenwardy |
\o/ |
16:08 |
Fixer |
i never use it anywhere |
16:08 |
rubenwardy |
I can change your username if you like |
16:08 |
Mr_Pardison |
mine's a dell latitude d620 with 2gb ram and intel pentium. |
16:09 |
Fixer |
rubenwardy: that will be nice, password will be the same? |
16:09 |
rubenwardy |
yeah |
16:09 |
rubenwardy |
done |
16:09 |
rubenwardy |
it's the same account |
16:09 |
rubenwardy |
in phpbb, the primary key is the ID; not the username |
16:10 |
Mr_Pardison |
have 2 hop |
16:10 |
rubenwardy |
meaning you can change the username at will |
16:10 |
Mr_Pardison |
cya in a bit |
16:10 |
Fixer |
oh |
16:10 |
Fixer |
rubenwardy: lol, thank you, that was quick |
16:10 |
rubenwardy |
well, moderators can change usernames at will |
16:11 |
Fixer |
amidst is very nice for locating biomes on servers |
16:13 |
|
Mr_Pardison joined #minetest-hub |
16:13 |
Fixer |
biome hell https://i.imgur.com/ZE3O1Oe.png |
16:14 |
Mr_Pardison |
very apt. |
16:15 |
rubenwardy |
ooh, I like that |
16:15 |
rubenwardy |
minus the desert |
16:15 |
rubenwardy |
but it looks like a main land with a sea |
16:15 |
rubenwardy |
I'd quite like a real fractal map, which generates continents, seas, and gulfs |
16:16 |
rubenwardy |
but I'd also like a super fast high view range fully featured engine |
16:16 |
* rubenwardy |
is too needy |
16:19 |
|
Mr_Pardison joined #minetest-hub |
16:19 |
Shara |
I have the same wants |
16:19 |
Shara |
So I guess I am as well :( |
16:20 |
Fixer |
i would like menger sponge world in minetest |
16:20 |
Fixer |
with biomes on surfaces |
16:21 |
Fixer |
i have impression you need a ton of seed tries to find a good solid and interesting seed |
16:21 |
Fixer |
amidst is just for that |
16:22 |
rubenwardy |
cOlO[u]ReD lIgHtInG |
16:22 |
Fixer |
z-sorting |
16:22 |
ANAND |
[u] <-- XD |
16:22 |
Shara |
That weird unreadable thing the rubenwardy wrote, really, like a thousand times please |
16:22 |
Fixer |
rubenwardy: reminded me of a troll who joined one server and typed like that |
16:23 |
Shara |
He is a troll. |
16:23 |
Shara |
The best :) |
16:23 |
rubenwardy |
> me, a troll |
16:23 |
rubenwardy |
you what |
16:23 |
ANAND |
Fixer, it might've been rubenwardy for all you know... :P |
16:23 |
Shara |
:D |
16:23 |
Fixer |
that was not minetest server |
16:23 |
ANAND |
oh |
16:23 |
Shara |
I said that just waiting to see the reaction, which I got :) |
16:23 |
ANAND |
It certainlt isn't him then |
16:23 |
ANAND |
certainly* |
16:24 |
Fixer |
amidst can compute past 30000 coords |
16:24 |
* Shara |
is oddly satisfied, so goes back to work |
16:24 |
ANAND |
XD |
16:27 |
xerox123 |
hello |
16:28 |
Mr_Pardison |
'ello Xio |
16:28 |
|
entuland joined #minetest-hub |
16:28 |
Mr_Pardison |
lol pressed tab 1 too many times. |
16:28 |
Fixer |
doing Ctrl+R is very satisfying |
16:29 |
xerox123 |
very refreshing* |
16:29 |
* Mr_Pardison |
Ctrl+R's his brain |
16:29 |
longerstaff13 |
ctrl+F4 is one I remember |
16:29 |
Fixer |
in amidst* |
16:31 |
Fixer |
v7 terrain looks a lot like Martian one |
16:32 |
IhrFussel |
The books in MTG have most likely a bug |
16:32 |
Fixer |
also it shows high mountains |
16:32 |
Shara |
v7 would be perfect, without the crazy-weird bits |
16:32 |
paramat |
it's weirder than mars |
16:32 |
Shara |
^ |
16:32 |
IhrFussel |
Under some circumstances the page is still 1 even though the text is longer than what page 1 can display |
16:33 |
ANAND |
IhrFussel, so the rest of the text is clipped? |
16:33 |
Fixer |
carpathian looks so different |
16:33 |
IhrFussel |
Exactly |
16:33 |
Shara |
I really like carpathian, but haven't played on it enough to decide if it's better |
16:33 |
paramat |
btw i can do continents using perlin noise, i'm trying this now in my experimental core mapgen |
16:33 |
Fixer |
carpathian is very nice, as well as valleys |
16:33 |
Fixer |
carpathian has huuuge planes |
16:33 |
|
longerstaff13 joined #minetest-hub |
16:33 |
Fixer |
and huge mountains too |
16:33 |
Fixer |
and in between |
16:33 |
Shara |
paramat: share the results please... that sounds really interesting |
16:36 |
paramat |
haven't done continental stuff yet, but you can compile my branch to test https://github.com/paramat/minetest/tree/mgwatershed |
16:36 |
Shara |
Sadly that would involve the usual problem |
16:36 |
paramat |
currently agonising over xl-scale terrain variation |
16:36 |
Shara |
I'd love to see more real mountains, if that's what you mean |
16:36 |
IhrFussel |
The book bug is annoying..like REALLY ... I didn't know that such an issue exists |
16:38 |
paramat |
my mountains are not weird, more like carpathian, and go very high (1000+) |
16:39 |
paramat |
Ihr could you check MTG issues and maybe open an issue? |
16:39 |
IhrFussel |
The issue seems to be related to font size + resolution...the amount of text it displays is different between players |
16:40 |
paramat |
carpathian has influenced how i do mountains, i no longer do crazy 3D noise for those |
16:42 |
IhrFussel |
MTG cann ot solve this |
16:42 |
IhrFussel |
It's the shitty MT font issue which can't be scaled |
16:42 |
|
Krock joined #minetest-hub |
16:42 |
Krock |
hi Mr_Pardison |
16:43 |
IhrFussel |
We tried with 3 different players... the higher the resolution the more they can read |
16:43 |
rubenwardy |
why don't books use a scrolling read-only text box? |
16:43 |
Mr_Pardison |
\o |
16:43 |
Krock |
rubenwardy, because 0.5.x features didn't apprive in MTG yet |
16:43 |
Krock |
*because some |
16:43 |
Krock |
*arrive |
16:43 |
rubenwardy |
oh, that's 0.5.0? |
16:43 |
Krock |
yes |
16:43 |
rubenwardy |
swear the pause menu has used it for ages? |
16:44 |
Krock |
that's where you're wrong :P |
16:44 |
rubenwardy |
I guess 0.5.0-dev has been around for ages |
16:44 |
ANAND |
^ very true |
16:44 |
Fixer |
found anothre bug with amidst |
16:45 |
Fixer |
crash one, but probably easy to fix |
16:47 |
Fixer |
rubenwardy: so where is that world painter DL page you said? |
16:47 |
Fixer |
rubenwardy: plugin one |
16:47 |
rubenwardy |
https://forum.minetest.net/viewtopic.php?f=14&t=16649 |
16:47 |
rubenwardy |
https://www.worldpainter.net/files/plugins/MinetestSupport.jar |
16:48 |
Fixer |
saved |
16:54 |
IhrFussel |
My guess regarding the book bug: 1 line is only over when the player pressed return ... if a player now writes a looooooong line it will be displayed as multiple on other screens but not internally |
16:57 |
Fixer |
our books suck so much, same with hardly readable kaeza signs and hacky defaults :/ those areas will need attention for sure |
16:58 |
IhrFussel |
Can someone confirm that "1 line" in lua is only defined by return chars? |
16:58 |
IhrFussel |
I mean in book/formspec code* |
16:58 |
|
nerzhul joined #minetest-hub |
17:00 |
paramat |
oops my branch is actually https://github.com/paramat/minetest/tree/mgwatershed2 yes i rewrote it (4th version ugh) |
17:01 |
Shara |
paramat: I would love to try it, but can't face compile-hell in the middle of exam prep |
17:01 |
* sofar |
afk phb mtng |
17:02 |
IhrFussel |
Ok pretty much confirmed...you expect the user to MANUALLY press return on each text field line end? That is just horrible |
17:02 |
Shara |
How high do carpathian mountains go? |
17:05 |
|
twoelk joined #minetest-hub |
17:17 |
paramat |
erm, maybe 1000? |
17:18 |
IhrFussel |
That's not very realistic when clouds are at 128 |
17:18 |
paramat |
yeah i know you can't compile :) |
17:20 |
Shara |
It's not a case of "can't" |
17:20 |
Shara |
I have more than once, but I'm not willing to given the hassle |
17:20 |
twoelk |
actually a lot of clouds are often under 1km in reality |
17:20 |
* twoelk |
remembers climbing through clouds and observing them from above |
17:21 |
Shara |
Have done that. It's pretty interesting :) |
17:21 |
paramat |
mgcarp mountains are unpredictable though, the code makes it possible to occasionally find much higher ones, so i expect players will keep finding higher ones |
17:21 |
Shara |
I just really want really high mountains |
17:21 |
Shara |
Maybe I will move all my testing over to carpathian |
17:21 |
paramat |
yeah i mean 'not easily' |
17:22 |
twoelk |
I would rather have highlands as complete landscape with lakes and alpine biomes :-D |
17:23 |
Mr_Pardison |
alpine lakes... sounds refreshing. |
17:23 |
paramat |
well if we consider clouds to be low cloud at 1km, then mt.everest at 8.848km would be 1133 nodes |
17:24 |
Mr_Pardison |
relative to the scale of a MT map, right? |
17:24 |
twoelk |
another thing might be to add tools for server owners or game makers to ease tweaking the mapgenerating to their likings |
17:25 |
ANAND |
then what about the map that's already been generated? |
17:25 |
IhrFussel |
twoelk, mountains ~ 8 times higher than clouds sound unrealistic to me |
17:25 |
paramat |
so i go with around 1000 nodes for highest mountains. clouds cannot be seen above 2000 nodes so .. |
17:26 |
twoelk |
anand thats where mapmerging becomes an issue |
17:26 |
twoelk |
clouds exist at different levels - something mt doesn't have |
17:27 |
paramat |
"mountains ~ 8 times higher than clouds sound unrealistic" mt. everest is unrealistic? :) |
17:28 |
ANAND |
but clouds at y=120 kinda is :) |
17:28 |
twoelk |
I live in the plains of northern germany and we often have clouds lingering at 100-300 m with others above that - sometimes even moving in another direction |
17:29 |
paramat |
mt clouds look like IRL low cumulus cloud |
17:29 |
IhrFussel |
paramat, having hundreds of mt everests is very unrealistic |
17:29 |
Shara |
Depends which world the game is set on :) |
17:30 |
twoelk |
not really paramat as they are way to flat |
17:30 |
ANAND |
Ideally, there should be various types of clouds, which spawn at different heights in different ratios, just like ores |
17:30 |
ANAND |
minetest.register_cloud() :P |
17:30 |
Mr_Pardison |
IhrFussel, Shara is right about that. |
17:31 |
Shara |
Mars has higher mountains than Everest, from what I recall |
17:31 |
ANAND |
yep |
17:31 |
rubenwardy |
I'd like clouds to be volumetric fog |
17:31 |
twoelk |
besides near mountains clouds may also move up and down very fast |
17:31 |
rubenwardy |
so when you stand in them, you see a fog relative to how deep you are in them |
17:31 |
rubenwardy |
well |
17:31 |
ANAND |
Shara, "Olympus Mons" |
17:31 |
rubenwardy |
I'd like there to at least be a fog/color there |
17:31 |
Shara |
rubenwardy: you like to dream. (coloured light coloured light coloured light....) |
17:32 |
twoelk |
maybe he dreams in colours |
17:32 |
paramat |
yes, vertically i see MT as being 1/10th scale |
17:32 |
IhrFussel |
I'm trying to fix the book bug with new lines... could this work? "for str in (text .. "\n"):gmatch("([^\n]*)[\n]") or string.len(str) > 50 then lines[#lines+1] = str end" ?? |
17:32 |
Shara |
I do, but I've never dreamed MT with coloured lighting :( |
17:32 |
IhrFussel |
Oops I need to nest that inside the loop not as part of the condition hmm |
17:32 |
paramat |
(1000 nodes as max, most lower) |
17:33 |
Shara |
paramat: 1k for tallest mountains sounds nice to me |
17:33 |
Shara |
It also gives a lot more scope for implementing biomes at different heights |
17:34 |
Mr_Pardison |
Shara: would that chop the mountain flush or allow it to continue to a peak above 1k? |
17:34 |
paramat |
no chop, rough max |
17:34 |
twoelk |
the shape of mons olympus is actually rather strange - alone the base is something like a 2k high plateau ending in sheer cliffs |
17:34 |
Shara |
On the other hand, since biome registration takes absolute y values, if you set a mountain biome to 500+ then it will never appear on most maps |
17:34 |
Mr_Pardison |
would make for an interesting exploration. |
17:34 |
paramat |
i have been considering a 'cloudlike' ore type, for node-clouds |
17:35 |
Shara |
biome heights should possibly be variable based on mapgen selected |
17:35 |
paramat |
.. for situations where the engine clouds won't do the job |
17:36 |
Mr_Pardison |
is there an option in settings to change the speed and/or direction of the clouds? |
17:36 |
twoelk |
biome hights will have to keep skylands in mind |
17:36 |
Shara |
twoelk: at what height do they start? |
17:37 |
* twoelk |
irks away from a direct question |
17:37 |
Shara |
:D |
17:38 |
* Mr_Pardison |
indirectly asks twoelk at what height does skylands start? |
17:38 |
paramat |
y = 1024 |
17:38 |
paramat |
for mgv7 floatlands |
17:38 |
paramat |
(disabled by default) |
17:38 |
Shara |
It's just that if you have lowland and highland variations for a biome, registered as separate biomes, then the point you might want one to turn into the other is likely to switch depending on how much map is every going to be at a certain height |
17:38 |
paramat |
yes |
17:39 |
Shara |
On v7 you need the switch quite a bit under 200 or you'll basically never see the highland version... but on carpathian mayb you don't want it until 400 |
17:39 |
Shara |
maybe* |
17:40 |
* twoelk |
hides under the table and is thankfull for paramat's insight |
17:40 |
paramat |
well even if carpathian 500 node mountains are rare, and mgv7 goes to 500 sometimes |
17:40 |
paramat |
*even in |
17:40 |
Shara |
paramat: if so I never saw it |
17:41 |
* twoelk |
mumbles -switches are cool- and hides again |
17:41 |
paramat |
yes carpathian is a little higher |
17:41 |
Shara |
v7 and valleys are the two mapgens I spent the most time with, and above 200 is fairly rare on both |
17:48 |
twoelk |
if we ever do have stacked realms then having clouds on different levels is a must |
17:49 |
* twoelk |
wonders wether clouds underground would be usefull |
17:49 |
paramat |
oh er yes there is a cloud API now, speed and direction are settable, also cloud thickness and colour |
17:50 |
* Mr_Pardison |
yays |
17:50 |
paramat |
settable per-player |
17:50 |
Mr_Pardison |
now I can set the clouds to crimson :D |
17:50 |
paramat |
i even tried glowing pink thunderheads at 2000 nodes per second, no problem |
17:51 |
twoelk |
so not every player sees the same clouds? |
17:51 |
Mr_Pardison |
ANAND: just thought of a potential bug for the bounty system. Has to be a way to prevent a player from setting a bounty on a player who has the same IP address as them as this would allow the system to be abused. |
17:52 |
ANAND |
Mr_Pardison, players with the same IP needn't be the same physical person. |
17:52 |
paramat |
and cloud altitude is settable, so when a player travels to another realm, clouds can be moved to that realm |
17:52 |
ANAND |
How do you say that this could get abused btw? |
17:52 |
paramat |
whether players see different clouds is up to the server, usually they will |
17:53 |
paramat |
cloud-abuse? |
17:53 |
Mr_Pardison |
Well, if a player doesn't need to supply the item for the bounty price, then they could set one on a player who has the same IP address as them (use of an alt account) and then collect the reward by killing them and thus getting a lot of items. |
17:53 |
ANAND |
paramat, lol |
17:54 |
ANAND |
Oh so you mean that the setter should not have the same IP as the target itself? |
17:54 |
Mr_Pardison |
exactly. |
17:54 |
ANAND |
Right |
17:54 |
ANAND |
.... |
17:54 |
xerox123 |
oooooh something that clears your bounty for a *small* price |
17:54 |
* twoelk |
often plays with several relatives from the same room and thus same IP |
17:55 |
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17:55 |
xerox123 |
too many edge cases!!!!! |
17:55 |
paramat |
oh misread as "How do you say that this cloud get abused btw?" hehe |
17:55 |
ANAND |
*small* price = Death with upper-case 'D' |
17:55 |
ANAND |
Too much cross-talk atm.. XD |
17:55 |
Mr_Pardison |
got disconnected. |
17:55 |
Mr_Pardison |
then we shall commence the great pinging to direct messages as they are needed. |
17:55 |
ANAND |
I'll take care of it Monsieur_P :) |
17:56 |
* twoelk |
muses on wether uppercase Death is a thing |
17:56 |
Mr_Pardison |
Je vous remercie ANAND |
17:57 |
ANAND |
de rien monsieur! |
17:58 |
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17:59 |
* twoelk |
hopes that some mt mg will have switches for things like central lake or spawn atop a mountain or map border sea one day |
18:01 |
Mr_Pardison |
!seen tenplus1 |
18:01 |
MinetestBot |
Mr_Pardison: tenplus1 was last seen at 2018-05-12 19:56:46 UTC on #minetest-hub |
18:10 |
xerox123_ |
Only 5 days |
18:13 |
Shara |
Mr_Pardison: sounds like th emod you are making isn't what I hoped for then |
18:13 |
Mr_Pardison |
I'm trying to cover my bases here. |
18:13 |
Shara |
You realise friends would just set bounties on each other to abuse that system anyway? |
18:13 |
twoelk |
hm playing with Amidstest reveals that mg5 is a lot wetter than I noticed :-D |
18:13 |
Shara |
They can take it in terms carrying no items while they kill each other |
18:14 |
* Mr_Pardison |
c's |
18:15 |
ANAND |
Shara, what do you suggest? How exactly would you like the mod to function? |
18:15 |
* Mr_Pardison |
pulls out some paper and a pen |
18:16 |
Shara |
Same IP shouldn't be prevented. Just make sure the reward is what the player places |
18:16 |
Mr_Pardison |
k |
18:16 |
ANAND |
Right |
18:16 |
Shara |
Idealy you'd be able to increase a bounty as well |
18:16 |
ANAND |
Hmm |
18:17 |
Shara |
So say I annoyed you somehow, you get set a 50 diamonds bounty on me... and another player later on might add to it |
18:17 |
Shara |
you might* |
18:17 |
xerox123_ |
rankings points deduction for dying with too many swords :P |
18:17 |
ANAND |
Good idea, Shara |
18:17 |
Shara |
On setting or adding to a bounty, the player giving items loses them |
18:17 |
twoelk |
ooh ganging up to increase the bounty |
18:18 |
Mr_Pardison |
twoelk: stacking! |
18:18 |
Shara |
Then those items are added to list of the items being offered for that person |
18:18 |
ANAND |
yes that's how the setting-part works |
18:18 |
Shara |
So it can never be abused to create new items |
18:18 |
Shara |
(unless you mess up the code) |
18:18 |
ANAND |
:P |
18:19 |
ANAND |
I feel like doing my final year project now... XD |
18:19 |
Mr_Pardison |
and grades are due today for my grade... |
18:20 |
ANAND |
nice! |
18:20 |
twoelk |
hm, so rival gangs can increase the bounty on each other - and - in the end wealth swap :-D |
18:20 |
ANAND |
heh |
18:21 |
Mr_Pardison |
well, when you put it like that, yeah. |
18:22 |
Shara |
Exactly |
18:22 |
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18:22 |
Shara |
Paying up front will discourage setting bounties on new players as well |
18:23 |
Shara |
Since they might not come back and then you'd lose your investment |
18:23 |
Shara |
You might also need to have a register on join for bounty contributors who are not online at the time a target is killed, so that they are informed when they next sign in |
18:24 |
ANAND |
right |
18:24 |
Shara |
either that or some other way they can find out |
18:25 |
ANAND |
Shara, would 4 slots be sufficient for setting the initial prize? |
18:25 |
Shara |
Why do you need slots? |
18:26 |
ANAND |
So that the players would place the bounty right from their inventory |
18:26 |
Shara |
As long as a bounty can be added to, it doesnt matter |
18:26 |
ANAND |
Felt more intuitive to me |
18:26 |
ANAND |
ah ok |
18:26 |
Shara |
Are you putting the slots in an inventory tab for the player, or an item? |
18:26 |
ANAND |
player |
18:26 |
Shara |
Pesonally I'd make it an item only the admin has access to, so they can set up a bounty station |
18:27 |
Shara |
Then you have to go to a specific place to set or collect bounties |
18:27 |
ANAND |
Nice idea! |
18:27 |
Shara |
Could be more interesting.. because if someone just killed you fo r abounty and you want revenge... you know where they might be going next |
18:27 |
ANAND |
New node? |
18:28 |
Shara |
Yes |
18:28 |
Shara |
That's what I'd look at attempting anyway |
18:30 |
Shara |
I've this on my desired mods list for quite a while. Actually it's the only one I've added to the public list (scroll down on http://rc.minetest.tv/how-to-help/ if you want to read, though not much detail there) |
18:30 |
Shara |
I've had* |
18:30 |
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18:59 |
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19:08 |
ShadowBot |
https://github.com/minetest/minetest/issues/333 -- Shaders - Darker bottom surfaces (to match brighter top surfaces) by MirceaKitsune |
19:08 |
rubenwardy |
lol |
19:08 |
rubenwardy |
thanks ShadowBot |
19:11 |
Jordach |
IhrFussel: works perfectly fine in safari |
19:12 |
ANAND |
IhrFussel, you can try shades of yellow |
19:13 |
Jordach |
00FF00 |
19:13 |
Jordach |
^ good colour that |
19:13 |
Jordach |
don't forget the <marquee> and comic sans |
19:13 |
Jordach |
oh, and combine it with <blink> |
19:14 |
Jordach |
</sarcasm> |
19:14 |
rubenwardy |
blink is not longer supported by most browsers, unfortunately |
19:14 |
IhrFussel |
I think a player just found a critical bug in MT |
19:15 |
IhrFussel |
Pirate: {Main} problem is, when a block further them the map goes is broken, it is considered collected, but is replaced with another one. Infinite diamonds. |
19:15 |
rubenwardy |
sounds like a mod bug |
19:15 |
rubenwardy |
mainly because there are no blocks further than the map goes |
19:16 |
IhrFussel |
My map_gen_limit is 15000 and the diamondblock is exactly at 15000 |
19:16 |
IhrFussel |
Nope it's at 15,001 |
19:16 |
Krock |
Jordach, Comic Papyrus pls |
19:18 |
IhrFussel |
2018-05-17 21:17:21: ACTION[Server]: Pirate digs default:stone_with_diamond at (0,-1024,-2997) |
19:18 |
IhrFussel |
2018-05-17 21:17:21: WARNING[Server]: Map::getNodeMetadata(): Block not found |
19:18 |
IhrFussel |
2018-05-17 21:17:21: WARNING[Server]: Map::removeNodeMetadata(): Block not found |
19:18 |
IhrFussel |
Wait what?? |
19:18 |
Mr_Pardison |
Argghh! Pirate m8y! |
19:19 |
IhrFussel |
MT THINS Pirate is at X 0 but he's at X 15,000 |
19:19 |
IhrFussel |
THINKS* |
19:19 |
IhrFussel |
This sounds like a huge exploit |
19:21 |
Krock |
bugs |
19:21 |
IhrFussel |
Ok I'm confused |
19:21 |
IhrFussel |
When Pirate digs diamondblock at 15,001 with admintool it seems to get replaced...when I do it it's gone |
19:25 |
IhrFussel |
Maybe some priv that allows me to dig beyond the mapgen limit? |
19:26 |
paramat |
what version of MT? |
19:27 |
IhrFussel |
0.4.17-dev |
19:27 |
IhrFussel |
I swear it REALLY works |
19:28 |
IhrFussel |
I just created a new test account and tp to 14,999 and digging 15,000+ nodes works plus they reappear |
19:29 |
IhrFussel |
Come to my server if you don't believe it |
19:29 |
IhrFussel |
I have no mod that has such a behavior, it must be in the engine |
19:33 |
Jordach |
inb4 fixed in 0.5-dev |
19:34 |
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19:38 |
paramat |
you mean recent backports-0.4 branch? |
19:39 |
paramat |
if mapgen limit is 15000 no nodes will generate beyond 15000 |
19:39 |
IhrFussel |
That's wrong, nodes generate a bit after the limit |
19:40 |
paramat |
probably a mod |
19:40 |
IhrFussel |
Ok then let me test SP |
19:40 |
paramat |
no they don't, i should know :) |
19:40 |
Mr_Pardison |
I can confirm that nodes will generate beyond the limit, even if set at max size. |
19:41 |
Mr_Pardison |
I've seen lava flowing out of the side where the world itself ends. |
19:45 |
IhrFussel |
In SP the map ends at 14,927 ... but I set mapgen_limit 15,000 on my server |
19:48 |
Krock |
Jordach, yes, it's most likely fixed there |
19:49 |
Krock |
IhrFussel, mapblocks don't stop where you want them |
19:49 |
Krock |
or rather - the mapgen. |
19:49 |
Krock |
it'll take the nearest lower value |
19:50 |
IhrFussel |
Guys...looks like I copied the WRONG setting name from someone in the forum when I created my server |
19:50 |
IhrFussel |
I had "map_generation_limit" in my conf instead of "mapgen_limit" |
19:52 |
IhrFussel |
Now I changed the setting name and increased it to 15,200 which *should* mean that the exploit is fixed |
20:02 |
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20:03 |
IhrFussel |
STOP is the setting name mapgen_limit or map_generation_limit? |
20:04 |
Krock |
IhrFussel, https://github.com/minetest/minetest/blob/backport-0.4/minetest.conf.example#L1184 |
20:05 |
IhrFussel |
But some mods use map_generatiion_limit... |
20:07 |
Krock |
define "mods" |
20:07 |
rubenwardy |
that was the old name |
20:08 |
IhrFussel |
rubenwardy, when was it changed? |
20:08 |
rubenwardy |
no idea |
20:08 |
IhrFussel |
I set up my server in May 2016 |
20:10 |
Krock |
changed by https://github.com/minetest/minetest/commit/ec0c4d33d |
20:11 |
paramat |
of course, it is possible to generate world and then reduce mapgen_limit afterwards, then you have world ouside mapgen_limit |
20:12 |
IhrFussel |
paramat, but mapgen_limit is still a conf setting or world.mt? |
20:12 |
IhrFussel |
Or wherever the mapgen stuff is stored |
20:12 |
paramat |
but no mapchunk will generate that has any part of itslef (including the 16 node buffer zone) outside the limit |
20:13 |
IhrFussel |
I found mapgen_limit = 31000 in map_meta.txt |
20:14 |
paramat |
mapgen_limit is now per-world so will be stored in map_meta.txt |
20:14 |
IhrFussel |
Does the map_meta value override the conf value? |
20:15 |
Krock |
yes, the minetest.conf value is only used as a fallback if it's not specified in the map meta file yet |
20:15 |
paramat |
.. according to the setting active at world creation. the only way to change it now for a world is to edit map_meta.txt |
20:15 |
IhrFussel |
That's a pretty critical change you made there before 0.4.16 released |
20:16 |
IhrFussel |
Luckily I created a mod which would tp players back if they went too far anyway |
20:17 |
Krock |
and yet it's a year since the change and you were the only one who noticed it |
20:17 |
paramat |
yes, stuff changes, can't remember if i made a news post about it. it's mostly a good change because it should of course be per-world. the previous behaviour caused more problems |
20:18 |
IhrFussel |
Yes I agree there but I think quite a few server owners believed that the conf setting would still apply |
20:19 |
IhrFussel |
Maybe there aren't many servers that even limit the map to less than 31,000 |
20:21 |
Shara |
It's only really needed on busier servers |
20:22 |
paramat |
if i didn't make a news post, sorry |
20:22 |
Shara |
Ones that don't get much use are less likely to increase the map size to a point where you'd need to think about limiting it |
20:23 |
paramat |
oh heh see https://forum.minetest.net/viewtopic.php?f=18&t=17108 |
20:24 |
paramat |
^_^ |
20:25 |
paramat |
i'm actually pretty good at making news announcements, see all my topics |
20:25 |
* paramat |
feels smug |
20:26 |
IhrFussel |
It#s fine, I wasn't very active in the forums back then and my mod saved me from map areas beyond 15,000 being generated ... and it looks like I managed to fix the farming exploit (nodes reappearing after digging) by setting some mapgen limit values higher in some mods |
20:27 |
IhrFussel |
Still not sure how a mod could've allowed regular players to farm infinite ores |
20:33 |
IhrFussel |
Maybe item_drop? |
20:34 |
IhrFussel |
It must be a mod with digplayer() callback correct? |
20:35 |
IhrFussel |
dignode* |
20:43 |
sofar |
show the mod code |
20:45 |
IhrFussel |
sofar, https://pastebin.com/HCW7adHG |
20:46 |
IhrFussel |
Can't be it, has no dig/punch/drop callbacks |
20:46 |
sofar |
probably not, yes |
21:06 |
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21:15 |
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21:42 |
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22:07 |
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22:14 |
ircSparky |
what is the diffence between RGB and RRGGBB? is the latter 10x more precise? |
22:18 |
ThomasMonroe |
well the first you only get 256 values per color, whereas in the latter you get 16^16 |
22:28 |
ircSparky |
I guess i dont know what the difference is |
22:32 |
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22:33 |
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22:36 |
ThomasMonroe |
ircSparky, more choices |
22:36 |
ThomasMonroe |
that's about it xD |
22:37 |
ircSparky |
ok |
22:46 |
sofar |
ircSparky: RGB is just an acronym, can mean anything |
22:46 |
sofar |
RRGGBB means 8bit R value, 8bit G value, 8bit B value, therefore 24bits total |
22:46 |
sofar |
it also means, no alpha bits |
22:46 |
sofar |
there's also AARRGGBB and RRGGBBAA |
22:50 |
BillyS |
And ARRRGGGGGHHH too. |
22:50 |
BillyS |
That mesaures levels of frustration |
23:05 |
ircSparky |
lawl |
23:05 |
ircSparky |
so, where could i find an example of how to coloroze stuff? |
23:06 |
ircSparky |
i tried this |
23:06 |
ircSparky |
local skin = "hair1.png^[colorize:#121144" |
23:06 |
ShadowBot |
ircSparky: Error: Delimiter not found in "HTTP Error 404: Not Found" |
23:06 |
ircSparky |
wups |
23:07 |
rud0lf |
ircSparky: http://colorizer.org/ |
23:07 |
rud0lf |
if you struggle with rgb values |
23:08 |
rud0lf |
121144 is slightly blue-ish |
23:09 |
ircSparky |
ok |
23:09 |
ircSparky |
so |
23:09 |
ircSparky |
is it using 12 as R, 11 as G, and 44 for B? |
23:12 |
ircSparky |
hm, hex seems to work, sort of... |
23:13 |
ircSparky |
do you get more of a GIMP "colorize" effect just by changing the alpha? |
23:14 |
ircSparky |
hm, I guess GIMP just changes the hue of each pixel, without messing with value (unless you ask it to) |
23:24 |
ircSparky |
so how would i do 7C4F2D with alpha? |
23:24 |
ircSparky |
hm |
23:25 |
ircSparky |
when i mess with the Alpha on the size the hex value stays the same |
23:32 |
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23:52 |
paramat |
alpha is translucency and has nothing to do with colour |
23:53 |
paramat |
oops i see you know |