Time |
Nick |
Message |
00:18 |
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03:27 |
rubenwardy |
new improved design: https://content.minetest.net/ |
03:27 |
rubenwardy |
plus fancy new domain |
03:28 |
ANAND |
Sweet! |
03:28 |
ANAND |
How 'bout adding skins to the content db? |
03:28 |
rubenwardy |
not yet |
03:29 |
rubenwardy |
not sure if ever |
03:29 |
ANAND |
why not? |
03:30 |
rubenwardy |
the engine doesn't support (multiple) skins |
03:30 |
rubenwardy |
it's a mod thing |
03:30 |
rubenwardy |
so listing skins feels a bit weird |
03:30 |
ANAND |
then the engine should support player skins natvely :) |
03:31 |
ANAND |
natively* |
03:31 |
rubenwardy |
nah |
03:31 |
rubenwardy |
it could just provide a way of finding skin install dirs |
03:31 |
rubenwardy |
or not be something the engine supports |
03:31 |
rubenwardy |
http://minetest.fensta.bplaced.net/ |
03:31 |
rubenwardy |
it's low priority anyway |
03:31 |
ANAND |
ah |
03:31 |
rubenwardy |
the issue is there's more than one valid way to have skins |
03:32 |
rubenwardy |
maybe it'll have them eventually, but not for a few months |
03:32 |
ANAND |
that's fine |
03:33 |
ANAND |
custom skins should be a part of the engine sometime soon, if not now, then later |
03:33 |
rubenwardy |
I don't think so |
03:33 |
rubenwardy |
as |
03:33 |
rubenwardy |
<rubenwardy> the issue is there's more than one valid way to have skins |
03:34 |
ANAND |
ik, but... |
03:34 |
rubenwardy |
adding support for it to the engine conflicts with games which want wardrobe-based skins |
03:34 |
rubenwardy |
which would be my game if I were to make one myself |
03:34 |
ANAND |
maybe some sort of over-riding mechanism? |
03:37 |
rubenwardy |
\o/ |
03:43 |
ANAND |
rubenwardy, let's say I click on a tag, I get content specific to that tag |
03:43 |
rubenwardy |
Tags don't work yet lol |
03:43 |
ANAND |
But when I click on another tag, both tags are selected, and I get nothing |
03:44 |
ANAND |
When a tag is selected, the default behaviour should be to reset previous tag filters, and filter only by the currently selected tag |
03:45 |
rubenwardy |
As said, they don't work |
03:46 |
ANAND |
nvm |
03:49 |
ANAND |
the logo's pretty cool |
04:44 |
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10:57 |
CWz |
What does failed to update cost map mean? |
10:57 |
sfan5 |
related to pathfinding |
11:18 |
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11:53 |
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12:22 |
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12:28 |
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12:56 |
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12:56 |
IhrFussel |
Just to make sure: nyan cat mod was ONLY removed, because it cannot be used *commercially* correct? |
13:00 |
IhrFussel |
So only people who run their servers for profit are in danger when using that mod IIRC |
13:33 |
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13:38 |
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13:39 |
Peppy |
hi |
13:39 |
Mr-Pardison |
hello Peppy |
14:10 |
rubenwardy |
IhrFussel: trademarks don't care about commercial or noncommercial use |
14:11 |
IhrFussel |
rubenwardy, the nyancat creators openly state that non-commercial use of it is absolutely fine |
14:12 |
IhrFussel |
They have yet to sue someone who doesn't profit from it |
14:19 |
IhrFussel |
Also we neither use the song nor the video in MT ... we also don't use the original textures |
14:19 |
IhrFussel |
I don't really see how sueing would work |
14:19 |
Krock |
Ideas and concepts can be trademarked too in some way |
14:20 |
rubenwardy |
copyright applies to song/video/texture - ie: works |
14:20 |
rubenwardy |
trademarks apply to name and appearing |
14:20 |
rubenwardy |
*appearence |
14:20 |
rubenwardy |
trademarks have to be registered though |
14:21 |
rubenwardy |
and having a trademark doesn't neessarily mean they'd win in a court |
14:22 |
IhrFussel |
""I have no issues with Nyan Cat being enjoyed by millions of fans as a memeÂ, and I have never tried to prevent people from making creative uses of it that contribute artistically and are not for profit," |
14:22 |
IhrFussel |
With such a line there is nothing to win in a court |
14:22 |
Krock |
" and are not for profit," |
14:23 |
IhrFussel |
You cannot lie to people's faces and tell them "yeah sure use my work for non-profit" and later sue them |
14:23 |
IhrFussel |
I *am* talking about non-profit/non-commercial |
14:24 |
Shara |
"I have never tried..." doesn't actually translate to "I never will..." |
14:25 |
IhrFussel |
You cannot change your opinion silently...I would say that's confusing the masses |
14:25 |
Krock |
"I have never tried" rather translates to "I was too lazy and too less of an arsehole to do it" |
14:25 |
Shara |
^ |
14:26 |
Shara |
Personally I'd imagine the owner would ask for you to stop using it before jumping into legal action, but never researched it, so I don't know. |
14:28 |
IhrFussel |
"I've never tried" can mean several things...from what I read in the article he makes it clear that he is NOT after people who just use nyan cat artistically as a meme which the MT mod 100% does |
14:29 |
Shara |
Regardless, it should not be in MTG |
14:30 |
IhrFussel |
I wasn't trying to get it back into MTG, I just wanted to get more info about the "risk" as a MT server owner who decided to use the mod |
14:31 |
IhrFussel |
The creator also said he's critizising this site (that was years ago and it's still available): http://www.nyan.cat/ |
14:32 |
IhrFussel |
Even seems to have a store |
14:35 |
ircSparky |
mind if i ask (here, already asked in #minetest): how do you use the "handle the changed event" as said here: https://github.com/minetest/minetest/blob/3eb363f813bfc4fbca250579848532ef296b3077/doc/lua_api.txt#L2313 ? |
14:37 |
Krock |
ircSparky, I guess it'll trigger a formspec fields submit where you can catch the value |
14:37 |
ircSparky |
ok thanks |
14:38 |
Krock |
it's barely used in any code, so I'd just print(dump()) then entire thing and see whether it's helpful :3 |
14:41 |
ircSparky |
yea, hopefully i can get it to work, im making HSV sliders for ingame custom character creation |
14:42 |
Krock |
hopefully you've got enough RAM and not too large resolution skins |
14:45 |
ircSparky |
all that really will be stored in ram for extended period should be a few numbers and a few hex values |
14:45 |
ircSparky |
hex color values |
14:46 |
ircSparky |
I might be mistaken though |
14:46 |
ircSparky |
and yea im using 32x64, which is the normal size |
14:49 |
ircSparky |
hm, does multiplying and stacking a lot of textures take up a lot of RAM? |
14:49 |
ircSparky |
a lot: 4+ per player |
14:50 |
ircSparky |
and a lot of ram: more than 1-5 MB per player |
14:50 |
Krock |
change the skin color all 1ms and you'll see your swap being useful after a while |
14:50 |
ircSparky |
ah ok |
14:51 |
Krock |
because once the textures are loaded and modified, they're never unloaded |
14:51 |
ircSparky |
until server reboot |
14:51 |
ircSparky |
hmm |
14:51 |
Krock |
until client restart |
14:52 |
ircSparky |
oh, so it would hog the client's RAM, not the server? |
14:54 |
Krock |
yes |
14:54 |
Krock |
the server only hosts the so said "base" textures which you then use to let the client process them to another tone |
14:55 |
ircSparky |
ok |
14:56 |
ircSparky |
just curious, would that be a full client close/open or just disconnect/reconnect? |
14:56 |
ircSparky |
and would all of that be saved in the cache? |
14:59 |
Krock |
ircSparky, some data still leaks when exiting to the mainmenu (not deleted/freed) - but I think it's good enough for tens of rejoins |
14:59 |
Krock |
tens.. if not more |
14:59 |
ircSparky |
ok |
15:00 |
ircSparky |
would a formspec image work any better? and the character's actual skin would only change when you are done? |
15:01 |
Krock |
it's all the same combining and media management so it doesn't matter |
15:01 |
ircSparky |
hmm |
15:02 |
ircSparky |
do you know of any better way to do it? I guess i would just have an "update" button? |
15:03 |
Krock |
if using a preview, use low resolution textures - or only update the stuff when it's really necessary |
15:05 |
ircSparky |
how low? |
15:06 |
Krock |
ircSparky, as you mentioned. update when the button is pressed. sounds like the best solution for now |
15:06 |
ircSparky |
ok |
15:07 |
ircSparky |
would i be able to just do colorize on a 1x1 texture as well? maybe every 10 ticks or so? |
15:07 |
ircSparky |
10ms |
15:07 |
ircSparky |
or 100ms |
15:09 |
ircSparky |
just to know about where you're hue wise without having to break your left clicker |
15:09 |
ircSparky |
about where you're at hue wise** |
15:10 |
Krock |
1x1 is very small so I guess updating it per server step would be totally possible |
15:10 |
ircSparky |
ok |
15:20 |
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15:32 |
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15:39 |
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15:46 |
ircSparky |
.."image_button[2,1;4,4;empty.png^[colorize:"..previewcolor..";hair_preview;preview]" does not show anything, but .."image_button[2,1;4,4;empty.png;hair_preview;preview]" does, does anyone have any idea of what the issue is? |
15:48 |
ANAND |
ircSparky, the '[' char is an escape sequence in formspecs |
15:48 |
ANAND |
try using \[ |
15:48 |
ircSparky |
ok |
15:49 |
ircSparky |
invalid escape sequence |
15:52 |
ANAND |
ircSparky, https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L2539 |
15:53 |
Krock |
ircSparky, \\[ because \ alone is reserved by Lua for \n or \r |
15:53 |
ANAND |
ah |
15:53 |
ircSparky |
ah sweet |
16:00 |
Krock |
ircSparky, if you're planning to assemble a lot of different textures into a large one, then this helper function might be helpful: https://github.com/SmallJoker/simple_protection/blob/master/radar.lua#L28 |
16:02 |
ircSparky |
you mean just for formspecs or for the actual player texture too? |
16:02 |
ircSparky |
also, what does that do? :P |
16:18 |
Krock |
ircSparky, for any texture combination using [combine (I guess9 |
16:18 |
Krock |
s/9/)/ |
16:22 |
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16:24 |
ircSparky |
well ive been using ^ |
16:24 |
ircSparky |
is that the same as {combine |
16:24 |
ircSparky |
[combine*? |
16:25 |
Krock |
^ only overlays textures whereas [combine builds textures with specified x,y coordinates |
16:26 |
Krock |
and ^[combine does both: builds textures out of other textures and combines/overlays it with the previous texture |
16:27 |
ircSparky |
ah ok |
16:45 |
ircSparky |
I set up a way to determing the hex color from the hsl from my three sliders, how would i update my colorized image to the new color? (so far ive just had is set the previewcolor, dosnt seem to do anything) |
16:45 |
ircSparky |
would i reshow the formspec? |
16:47 |
ANAND |
ircSparky, did you actually pass the new value to previewcolor? |
16:47 |
ircSparky |
i only did "previewcolor = rgbToHex(rgbval)" |
16:48 |
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16:52 |
ircSparky |
what would i need to do to pass it |
16:53 |
Krock |
ircSparky, pass where? |
16:53 |
ircSparky |
to the specific player's formspec |
16:55 |
Krock |
show_formspec with the updated colors? |
16:55 |
ircSparky |
ok. though, would that work with clicking and dragging a scrool bar? |
16:55 |
ircSparky |
scroll |
16:57 |
ANAND |
updating the formspec everytime the scrollbar value changes is an incorrect way to code, you can have a preview button that updates the formspec when clicked |
16:57 |
ANAND |
ircSparky, ^ |
17:01 |
ircSparky |
mh, this was for the one that was supposed to automatically stay updated so the player knows where he is on the color spectrum without having to constantly update manually |
17:02 |
ANAND |
there's a chance it'll hog bandwidth on crappy internet connections, resulting in lag |
17:03 |
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17:04 |
tumeninodes |
dev #1 " github web page design works fine and looks good, what should we do?" |
17:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
17:04 |
ircSparky |
so there isnt a better way to update a formspec? |
17:04 |
tumeninodes |
dev #2 "fix it" : / |
17:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/2 -- Burned wood |
17:04 |
ANAND |
lol tumeninodes |
17:05 |
tumeninodes |
woops, I did the ole 'numbers thingy again" |
17:05 |
ANAND |
ext4 is recommended for Linux systems |
17:06 |
Mr-Pardison |
k |
17:06 |
Mr-Pardison |
ext4 it is. |
17:09 |
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17:28 |
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17:41 |
ircSparky |
there isnt a better way to update a formspec? |
17:41 |
ircSparky |
ill probably just use particles or something |
17:41 |
ircSparky |
if that is the case |
17:53 |
rubenwardy |
this is a csm usecase |
17:54 |
Krock |
also with CSM you'll have to refresh the formspec |
18:11 |
ircSparky |
usecase? |
18:11 |
rubenwardy |
it's a valid thing that should be done with CSM |
18:11 |
rubenwardy |
doesn't help you now though |
18:12 |
ircSparky |
is it possible? |
18:13 |
ircSparky |
I was hoping to have a csm for it anyways, if its possible to have the player's skin data save on their local game, and then send it to servers that have the serverside mod to automatically load it |
18:14 |
Krock |
CSM in 0.4.x have no way to send (formspec) data to the server, so it's not well suited for this case where I assume it should run there |
18:16 |
ircSparky |
well, the skin data, as ive said, would be a few numbers and a few color hexes |
18:17 |
ircSparky |
which you could use csm_com.send(msg) for right? |
18:17 |
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18:22 |
ircSparky |
hm |
18:22 |
ircSparky |
I could also use a hud test |
18:22 |
ircSparky |
text element |
18:27 |
* Krock |
wonders why the player model is again in the ground |
18:27 |
* Krock |
but after 5 minutes: Oh it's not a mod fault. Still using the backport-0.4 branch |
18:27 |
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18:58 |
ircSparky |
is there a way to make a hud text element to be larger? |
19:02 |
Calinou |
Krock: [insert "The floor is 0.4 backporting" meme here] |
19:03 |
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19:05 |
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19:08 |
Mr-Pardison |
So, 0.5.0-dev servers require that clients be using 0.5 as well, right? |
19:08 |
paramat |
yes |
19:08 |
Calinou |
yes |
19:08 |
Jordach |
*yes* |
19:09 |
Krock |
Calinou, worth a try. haha :) |
19:09 |
Mr-Pardison |
I presume that it is for security, bug fixes and exploits and stuff that has been fixed from 0.4.x? |
19:09 |
Krock |
xXx**yes**xXx |
19:10 |
Mr-Pardison |
thx. |
19:10 |
Krock |
the protocol was restricted already quite early to remove old, backwards compat code and not to get reported issues from 0.4.x users |
19:11 |
Krock |
just because a new 0.5.x feature broke the server |
19:11 |
* Mr-Pardison |
now waits for the full install of Manjaro w/ XFCE DE to finish |
19:11 |
Krock |
whereas "broke" = make incompatible |
19:12 |
Krock |
Mr-Pardison, my "yes" was just to intensify Jordach's answer. It doesn't have anything to do with security |
19:12 |
Krock |
unless you want to take the SRP enforcement for 0.5.x servers as security argument |
19:12 |
paramat |
there's some protection against CSM, but mostly it's to enable moving forward and gain the advantages of a compatibility break, for example settable player collisionbox |
19:13 |
Krock |
paramat, the collisionbox was before the compat break ironically |
19:13 |
paramat |
(adds some CSM restrictions that should have been in 0.4.16) |
19:13 |
Krock |
I'm however not sure whether it's a part of the backport branch or if it'll stay in 0.5.x only |
19:14 |
paramat |
it's not in backports as it breaks compatibility with older clients |
19:15 |
Mr-Pardison |
ubuntu needs to update it's version of MT in its store it has 0.4.13 |
19:17 |
Krock |
Mr-Pardison, 0.4.16+repack-4 in 18.04 |
19:17 |
Mr-Pardison |
Krock: 16.04 is what I was using, updated my version of MT to 0.4.16 using the PPA. |
19:20 |
Fixer |
https://github.com/hexchat/hexchat/issues/30 |
19:21 |
Mr-Pardison |
have to hop brb |
19:21 |
sfan5 |
Fixer: works for me |
19:21 |
sfan5 |
i'm on linux, though |
19:25 |
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19:31 |
Fixer |
win bug |
20:19 |
Calinou |
https://github.com/davisp/ghp-import/issues/71 |
20:20 |
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20:33 |
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20:35 |
ircSparky |
if anyone wants to see progrees on the character creation mod I've been bugging yall with: https://youtu.be/JwBJwhgk4Pw |
20:36 |
Krock |
nice use of HUDs :D |
20:37 |
ANAND |
Very nice! |
20:43 |
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21:01 |
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21:35 |
Fixer |
wth... |
21:35 |
Fixer |
HEY< LITTLE DRUM! |
21:37 |
nerzhul |
https://twitter.com/Conducteur_RER/status/997588905288523780 |
22:08 |
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22:23 |
* sofar |
switches to quassel |
22:25 |
rubenwardy |
yaay |
22:25 |
rubenwardy |
quassel core too? |
22:25 |
rubenwardy |
so much better than ZNC |
22:26 |
sfan5 |
"an irc client is better than an irc bouncer" |
22:26 |
sfan5 |
hm |
22:34 |
rubenwardy |
quassel core isn't an IRC client |
22:34 |
rubenwardy |
it's not an IRC bouncer either |
22:34 |
rubenwardy |
it's the server-side for a distributed client, so is more comparible to a bouncer than a client |
22:35 |
sofar |
quasselcore on my server |
22:35 |
sfan5 |
next you're goingto tell me that weechat isn't an irc client either |
22:35 |
sofar |
and then clients everywhere else |
22:35 |
rubenwardy |
still, quassel-core > ZNC |
22:35 |
rubenwardy |
and are comparible |
22:35 |
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22:42 |
rubenwardy |
sofar, I suggest enabling per-chat history (settings > quassel > input widget) and installing a theme |
22:49 |
IhrFussel |
Are such lines normal? 2018-05-18 23:07:45: ACTION[Server]: TOSERVER_CLIENT_READY stage 2 client init failed for peer_id: 3322 |
22:52 |
IhrFussel |
Also I'd like to hear an explanation regarding this server crash that I had a few days ago -> src/network/connection.cpp:60d: bool con::ConnectionSendThread::rawSendAsPacket(irr::u16, irr::u8, SharedBuffer<unsigned char>, bool): A fatal error occured: Trying to send raw packet reliable but no peer found! |
23:01 |
rubenwardy |
bugs |
23:07 |
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23:08 |
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23:23 |
ircSparky |
does minetest not have hex color helpers? (idk what else to call them) hexy = hex:gsub("#","") throws "attempt to index global 'hex' (a nil value)" |
23:27 |
ircSparky |
"libraries" is probably the word |
23:39 |
ircSparky |
hm, actually im guessing my variable is just not right |