Time |
Nick |
Message |
00:29 |
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02:40 |
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02:54 |
rdococ |
Hello |
03:01 |
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03:01 |
sofar |
So far quassel is decent. Even the Android client is done really well imho |
05:09 |
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05:50 |
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05:59 |
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06:30 |
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07:00 |
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08:27 |
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08:50 |
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09:05 |
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09:15 |
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10:05 |
rubenwardy |
sofar: the android client is bring rewritten |
10:25 |
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11:08 |
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11:10 |
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11:22 |
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11:32 |
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11:33 |
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Krock joined #minetest-hub |
11:33 |
Krock |
no Mr-Pardison or tenplus1 online |
11:33 |
Krock |
o/ * |
11:44 |
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rdococ joined #minetest-hub |
11:45 |
rdococ |
The yays are online. |
11:45 |
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sniper338 joined #minetest-hub |
11:48 |
Krock |
Just some PR testing: https://www.youtube.com/watch?v=-zsb09gTwtQ |
12:48 |
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12:49 |
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12:56 |
ANAND |
Interesting PR Krock! |
13:01 |
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13:26 |
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13:40 |
nerzhul |
what is that oO |
13:42 |
Krock |
nerzhul, the PR to add pitch and roll to entities. It's currently a bit bugged regarding the players |
13:48 |
nerzhul |
okay :) |
13:48 |
nerzhul |
gl then |
13:59 |
ANAND |
I'd be great to see only the torso pivoting back and forth.. |
14:24 |
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14:25 |
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14:46 |
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14:48 |
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15:16 |
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15:33 |
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15:35 |
ircSparky |
there is a bug in 3d_armor that allows players to swap out an armor item with anything |
15:36 |
ircSparky |
in my world, you can use this to put on multiple wool boots (which each speed you up) |
15:36 |
ircSparky |
and you can walso "wear" nodes and items |
15:37 |
ircSparky |
(I might make a github issue, but i dont really want to rn) |
15:38 |
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15:38 |
IhrFussel |
ircSparky, look in the mod for "set_attribute" if it#s not there you need to update |
15:40 |
ircSparky |
what file would that be? |
15:41 |
ircSparky |
player:set_attribute("3d_armor_inventory", self:serialize_inventory_list(armor_inv:get_list("armor"))) |
15:43 |
IhrFussel |
Then it could be a new bug |
15:44 |
Krock |
ircSparky, are you using the most recent armor version? |
15:45 |
ircSparky |
not most recent, but it came up after i updated a few weeks ago (Krock, I think it was you who suggested it) |
15:45 |
ircSparky |
to update |
15:45 |
Krock |
update again to make sure |
15:46 |
ircSparky |
before, you could put anything in armor |
15:46 |
Krock |
that's what's always to be done when you observe an issue :3 |
15:46 |
ircSparky |
k |
15:46 |
ircSparky |
yea |
15:49 |
ircSparky |
yep the bug is present on the lastest |
15:49 |
ircSparky |
latest |
15:49 |
ircSparky |
im waring 6 diamond chestplates :P |
15:49 |
ircSparky |
wearing* |
15:50 |
ircSparky |
ill make a demo video and a github issue |
15:55 |
Krock |
ircSparky, are you sure? I can't reproduce it |
15:56 |
Krock |
maybe there's another mod which modifies/extends 3d_armor? |
15:56 |
rubenwardy |
you should use player:get_meta() if your mod is targetting 0.5.0 |
15:57 |
Krock |
doubt anyone is currently modding actively for 0.5.x lol |
15:57 |
* rubenwardy |
does |
15:59 |
ircSparky |
https://youtu.be/a_iIViSz7_8 |
16:01 |
ircSparky |
https://github.com/stujones11/minetest-3d_armor/issues/141 |
16:05 |
ircSparky |
Krock, does doing it like i did in the video work for you? |
16:10 |
rubenwardy |
does managing items and crafts really annoy anyone else? |
16:10 |
rubenwardy |
like, having to search through long files |
16:10 |
Krock |
rubenwardy, heh - let's be the first two who made 0.5.0-dev only mods |
16:10 |
rubenwardy |
write the same thing all over again |
16:10 |
Fixer |
rubenwardy: yes |
16:11 |
Fixer |
rubenwardy: in minetest very annoying |
16:11 |
rubenwardy |
Krock: https://github.com/rubenwardy/crafting |
16:11 |
Krock |
ircSparky, no, it doesn't |
16:11 |
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16:11 |
rubenwardy |
thinking this could be helped with (easy mode) an Atom plugin to show item previews for quick jumping |
16:11 |
Krock |
the items jump back to where I took them. the detached inventory disallows adding more |
16:11 |
Fixer |
minetest has few inv managements hot keys, it is painful, mc situation is much better, but still lacks autosorting =} |
16:11 |
rubenwardy |
or (hard mode) an item relationship manager |
16:11 |
rubenwardy |
I'm talking about game making / modding, Fixer |
16:11 |
ircSparky |
huh, weird |
16:12 |
Fixer |
oh okay, nevermind |
16:12 |
rubenwardy |
worked on this a bit a few years ago: https://github.com/rubenwardy/mesecode |
16:12 |
rubenwardy |
basically a YML-like way of specifying item defs |
16:12 |
rubenwardy |
syntactic sugar |
16:14 |
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16:14 |
Krock |
ircSparky, never mind. I didn't notice that you replaced an item to cause this bug |
16:15 |
rubenwardy |
would be cool to be able to specify crafts with syntax like |
16:16 |
rubenwardy |
G A X |
16:16 |
rubenwardy |
where G=default:glass, A=default:apple, X=group:stone |
16:16 |
rubenwardy |
maybe stress could be adopted (a project by thexyz |
16:16 |
rubenwardy |
) |
16:20 |
ircSparky |
ah ok |
16:25 |
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paramat joined #minetest-hub |
16:32 |
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Jordach joined #minetest-hub |
17:51 |
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tumeninodes joined #minetest-hub |
18:07 |
rdococ |
I do like yays |
18:17 |
IhrFussel |
Player A has a city and adds player B to it -> player B dies in their area -> player A removes them from their city again and builds something around the bones of player B -> player B can't get to their bones -> player A takes them as soon as they become old ... is that called sabotaging? |
18:22 |
tumeninodes |
it's called not being very nice. Although not knowing all the bits to the story/drama makes it difficult to judge |
18:26 |
IhrFussel |
It#s really just that... the added player died, bones were unaccessible...city owner took bones when they got old and now the removed player complains |
18:30 |
tumeninodes |
well, "got old" today (especially for kids) means about 10 minutes so... still hard to judge. I guess it comes down to how in between player B dying did player A remove them, then build around bones |
18:30 |
tumeninodes |
*how long in between |
18:31 |
tumeninodes |
if all these events happened with about 10-20 min to an hour etc... then player A is a jerk :P. If it was months or even w few weeks, player B needs to move on |
18:32 |
tumeninodes |
if that doesn't work..., just kill them all :D |
18:57 |
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19:28 |
IhrFussel |
tumeninodes, it happened within minutes ... player A definitely knew that the bones were still fresh and built around them on purpose |
19:32 |
Fixer |
IhrFussel: affected player should spam around about that city, making other players know about this shit-behaviour |
19:32 |
Fixer |
IhrFussel: or create and build a small city just near that city with just a big fallitic object and a sign saying why you should not join that town |
19:33 |
tumeninodes |
hahaha |
19:35 |
IhrFussel |
Player A seems to be a "black sheep" in general on my server...secretly tries to find all sorts of exploits/bugs to abuse |
19:36 |
tumeninodes |
Down with player A |
19:36 |
tumeninodes |
remove them and give said city to player B |
19:39 |
IhrFussel |
I mean he reports those to me but only *after* he already took advantage of it |
19:40 |
IhrFussel |
Not sure if I should still be thankful then |
19:41 |
tumeninodes |
well, if this is a "helpful player, then attempt to talk them into doing something to make amends for player B. If not, find a new helper |
19:55 |
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19:56 |
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20:02 |
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21:08 |
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21:08 |
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21:09 |
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21:12 |
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21:15 |
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21:19 |
Fixer |
i'm exploring old nerd.nu minecraft worlds from 2011-2012, it looks just like minetest today, aka golden days but in 2018 |
21:41 |
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22:06 |
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22:09 |
rubenwardy |
new user complains to me that MT has too many settings Xd |
22:10 |
tumeninodes |
0_0 |
22:12 |
Fixer |
minecraft has a lot of settings too |
22:12 |
Fixer |
also, he does not really need to change any settigns |
22:12 |
Fixer |
defaults are pretty good |
22:13 |
tumeninodes |
Why do I feel they may have misstated what they were trying to say |
22:13 |
Fixer |
i wonder if current hardware people have justifies shaders enabled |
22:13 |
Fixer |
or it is just me on """vintage""" sandy bridge + actual vintage GPU |
22:13 |
Fixer |
nah |
22:13 |
Fixer |
2005 is not vintage |
22:13 |
Fixer |
also, offtopic |
22:14 |
tumeninodes |
2017 - vintage |
22:14 |
Fixer |
someone actually called Sandy Bridge = vintage (with a straight face, I was amazed) |
22:15 |
Fixer |
probably one of those forums with people with i7+1080 as a minimum for playability |
22:15 |
tumeninodes |
MT settings are not presented the way MC settings are. no sliders |
22:16 |
tumeninodes |
i7 series will soon be "vintage" too :P |
22:18 |
tumeninodes |
hardware/software aging/obsolescence is ever increasing |
22:59 |
Fixer |
decades old software still perfectly usable |
22:59 |
Fixer |
decade old PC is too, if you have enough RAM though, SSD is recommended too |
22:59 |
Fixer |
no need to upgrade often anymore, 5-10 years is nice bet, same for phones |
23:00 |
Fixer |
they have same problem as PC, matured and saturated market |
23:00 |
tumeninodes |
... and a gullible customer base |
23:01 |
Fixer |
customers don't upgrade often anymore |
23:03 |
Fixer |
based on some articles I've seen, even in rich world, maybe those people on contructs, dunno |
23:06 |
Fixer |
also tablet hype is dead |
23:06 |
Fixer |
, |
23:06 |
Fixer |
./end of rant |
23:06 |
tumeninodes |
I wish MTG on Android would just die off |
23:07 |
Fixer |
why? |
23:08 |
tumeninodes |
because it would wipe a good chunk of "issues" off the table |
23:16 |
Fixer |
is = has |
23:33 |
paramat |
you mean MT on android? |
23:35 |
paramat |
official app or forked ones? |
23:36 |
paramat |
(my mobile phone is now 10 years old) |
23:36 |
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23:58 |
sofar |
So many weeds...ugh |
23:58 |
tumeninodes |
I just said that because I can't use MTG on Android (on a phone) because I'm old |