Time Nick Message 02:35 ANAND Is it possible to add a custom inventory to players? 02:50 redneonglow hey i almost forgot 02:51 redneonglow i found a really strange oddity in the logs for one of my servers, prior to a very odd crash 02:51 redneonglow i dont know if this is something malicious or... 02:51 redneonglow i had storms and no power so i was unable to investigate this until hours later 02:52 redneonglow there were repeated attempted connections from the same IP "with an invalid name", followed by an out of memory error in connection with the xban2 mod 02:53 redneonglow does anyone know what that means? is the "invalid name" like a dos attack? 02:53 redneonglow the ip was not in xban.db 02:53 redneonglow that's another thing 02:56 redneonglow wait a minute... 02:56 redneonglow that IP is supposed to be blackholed 02:56 redneonglow on my vps 02:57 redneonglow it is 03:00 redneonglow i'd imagine that would result in a timeout, but wouldnt blackholing prevent a connection to begin with? 08:51 IcyDiamond How does clear_craft work? 08:51 IcyDiamond I'm trying to remove torch crafting recipe but I get No craft recipe known for output (output="default:torch 4") 08:52 IcyDiamond i depend on default 08:53 IcyDiamond oh nvm 08:53 IcyDiamond you must specify without count 11:04 ANAND Is it possible to add a custom inventory to players? 11:04 ANAND And how do I show a single (detached) inventory slot in a formspec? 11:04 ANAND bbl 13:04 IhrFussel Fixer, were you on my server earlier? 13:05 IhrFussel Or was that an imposter maybe 13:05 IhrFussel Impersonator* 13:08 Mr-Pardison fake pasta! 13:11 Fixer IhrFussel: that was me, was tasting amidst tool 13:12 Fixer IhrFussel: also, please add those join/exit sound disablers somewhere in gui 13:12 IhrFussel Did it taste good? It says that on every join, most just clsoe the join window too quick 13:13 Fixer amidst tool was nice, but had few problems 13:19 IhrFussel "...was tasting amidst tool" >> "tasting" 13:20 Fixer testing 13:32 ANAND Hello, is it possible to add a custom inventory to players? 13:32 ANAND And how do I show a single (detached) inventory slot in a formspec? 13:33 ANAND Already asked this question twice, but no one responded, meh... :) 13:33 ANAND these questions* 13:39 Mr-Pardison happens sometimes which is hwy I bring up the question a 2nd time and/or poke someone about it. 13:43 longerstaff13-m Hi 13:43 ANAND lol 13:43 ANAND Hi longerstaff13-m! 13:44 longerstaff13-m Hry anand 13:45 Mr-Pardison ahoy longerstaff13-m 13:45 longerstaff13-m Ahiy matey 13:45 longerstaff13-m Ahoy* 14:23 ANAND Mr-Pardison, regarding the bounty_hunting mod - I think I can finish off the backend myself. Would be able to take care of integrating it with inventory mods like unified_inventory and inventory_plus? 14:23 Mr-Pardison I might be able to. 14:24 ANAND Sweet! 14:24 Mr-Pardison It will go on my to-do list which is pretty long but it will be near the top of it. 14:25 ANAND I'm packed to the rafters with my studies, but I'll work on your mod when I take breaks (which I do quite often :3) 14:26 ANAND Also, I can do the sfinv integration if you permit. 14:26 Mr-Pardison fine by me as I appreciate the help. 14:26 ANAND cool 14:27 Mr-Pardison will need to add you in to the credits section of the README. 14:28 ANAND I guess the formspec itself would be the same, irrespective of various inventory integrations, so you could just pass the formspec string to the api registration methods 14:28 Mr-Pardison so, what name would you like to have on there and could you provide a link to your github profile page? 14:29 ANAND It'll make your job even easier 14:29 ANAND ANAND https://github.com/ClobberXD 14:29 Mr-Pardison which I appreciate. 14:29 ANAND :) 15:17 rdococ Yay particles break physics 15:54 Fixer *_* 15:54 rubenwardy Fixer: world painter plugin is back online :D 15:54 Fixer nice, ty 15:54 rubenwardy would be nice to have the source 15:55 rubenwardy incase the author disappears 15:55 rubenwardy but having amidst and wp is definitely an asset for us 15:55 Fixer i did some testing of amidst 15:55 rubenwardy oh? 15:55 rubenwardy how did it taste? 15:56 Fixer I found a bug ofc 15:56 Fixer 20 digits long was treated like text seed 15:56 Fixer he just fixed it 15:56 Fixer apart from that it works for me 15:57 Fixer but I still need to recheck if it correlates with 0.5.0 terrains 16:00 Fixer it is hard to recognise hometown terrain 16:00 Fixer i guess i will try their seed in sp 16:01 Fixer found another bug 16:01 Fixer .____. 16:04 Fixer spawned in a tree 16:04 Fixer when you will fix this? 16:04 Fixer every time 16:04 Fixer in any forest 16:04 Fixer also, v7 - interesting land feature https://i.imgur.com/mcD9pwL.jpg 16:04 Mr_Pardison that FPS. 16:04 paramat not every time, but often yes. not sure how to fix 16:05 Fixer can confirm amidst works, terrain checks nicely 16:05 Mr_Pardison check the spawn location and see if it is inside of a node? 16:05 Fixer for 0.5.0-git 16:05 Fixer v7 16:06 paramat well, i can think of a way to fix but don't know how to code it :) 16:07 Mr_Pardison anyone can think of a solution. it's implementing it that is the challenge. 16:07 Fixer Mr_Pardison: it is too low? 16:07 Fixer ahh 16:07 paramat a workaround in lua is possible 16:08 Mr_Pardison Fixer: no it's at 86 and how I envy that. 16:08 Fixer forgot that hometown used custom v7 16:08 Fixer my bad 16:08 rubenwardy Fixer: your forum name makes me think of casserole 16:08 Fixer Mr_Pardison: GPU is from 2005 16:08 Mr_Pardison on my crappy lappy I can get about 20 FPS. 16:08 Fixer rubenwardy: i hate that ol part, I don't know why I added it 16:08 rubenwardy \o/ 16:08 Fixer i never use it anywhere 16:08 rubenwardy I can change your username if you like 16:08 Mr_Pardison mine's a dell latitude d620 with 2gb ram and intel pentium. 16:09 Fixer rubenwardy: that will be nice, password will be the same? 16:09 rubenwardy yeah 16:09 rubenwardy done 16:09 rubenwardy it's the same account 16:09 rubenwardy in phpbb, the primary key is the ID; not the username 16:10 Mr_Pardison have 2 hop 16:10 rubenwardy meaning you can change the username at will 16:10 Mr_Pardison cya in a bit 16:10 Fixer oh 16:10 Fixer rubenwardy: lol, thank you, that was quick 16:10 rubenwardy well, moderators can change usernames at will 16:11 Fixer amidst is very nice for locating biomes on servers 16:13 Fixer biome hell https://i.imgur.com/ZE3O1Oe.png 16:14 Mr_Pardison very apt. 16:15 rubenwardy ooh, I like that 16:15 rubenwardy minus the desert 16:15 rubenwardy but it looks like a main land with a sea 16:15 rubenwardy I'd quite like a real fractal map, which generates continents, seas, and gulfs 16:16 rubenwardy but I'd also like a super fast high view range fully featured engine 16:16 * rubenwardy is too needy 16:19 Shara I have the same wants 16:19 Shara So I guess I am as well :( 16:20 Fixer i would like menger sponge world in minetest 16:20 Fixer with biomes on surfaces 16:21 Fixer i have impression you need a ton of seed tries to find a good solid and interesting seed 16:21 Fixer amidst is just for that 16:22 rubenwardy cOlO[u]ReD lIgHtInG 16:22 Fixer z-sorting 16:22 ANAND [u] <-- XD 16:22 Shara That weird unreadable thing the rubenwardy wrote, really, like a thousand times please 16:22 Fixer rubenwardy: reminded me of a troll who joined one server and typed like that 16:23 Shara He is a troll. 16:23 Shara The best :) 16:23 rubenwardy > me, a troll 16:23 rubenwardy you what 16:23 ANAND Fixer, it might've been rubenwardy for all you know... :P 16:23 Shara :D 16:23 Fixer that was not minetest server 16:23 ANAND oh 16:23 Shara I said that just waiting to see the reaction, which I got :) 16:23 ANAND It certainlt isn't him then 16:23 ANAND certainly* 16:24 Fixer amidst can compute past 30000 coords 16:24 * Shara is oddly satisfied, so goes back to work 16:24 ANAND XD 16:27 xerox123 hello 16:28 Mr_Pardison 'ello Xio 16:28 Mr_Pardison lol pressed tab 1 too many times. 16:28 Fixer doing Ctrl+R is very satisfying 16:29 xerox123 very refreshing* 16:29 * Mr_Pardison Ctrl+R's his brain 16:29 longerstaff13 ctrl+F4 is one I remember 16:29 Fixer in amidst* 16:31 Fixer v7 terrain looks a lot like Martian one 16:32 IhrFussel The books in MTG have most likely a bug 16:32 Fixer also it shows high mountains 16:32 Shara v7 would be perfect, without the crazy-weird bits 16:32 paramat it's weirder than mars 16:32 Shara ^ 16:32 IhrFussel Under some circumstances the page is still 1 even though the text is longer than what page 1 can display 16:33 ANAND IhrFussel, so the rest of the text is clipped? 16:33 Fixer carpathian looks so different 16:33 IhrFussel Exactly 16:33 Shara I really like carpathian, but haven't played on it enough to decide if it's better 16:33 paramat btw i can do continents using perlin noise, i'm trying this now in my experimental core mapgen 16:33 Fixer carpathian is very nice, as well as valleys 16:33 Fixer carpathian has huuuge planes 16:33 Fixer and huge mountains too 16:33 Fixer and in between 16:33 Shara paramat: share the results please... that sounds really interesting 16:36 paramat haven't done continental stuff yet, but you can compile my branch to test https://github.com/paramat/minetest/tree/mgwatershed 16:36 Shara Sadly that would involve the usual problem 16:36 paramat currently agonising over xl-scale terrain variation 16:36 Shara I'd love to see more real mountains, if that's what you mean 16:36 IhrFussel The book bug is annoying..like REALLY ... I didn't know that such an issue exists 16:38 paramat my mountains are not weird, more like carpathian, and go very high (1000+) 16:39 paramat Ihr could you check MTG issues and maybe open an issue? 16:39 IhrFussel The issue seems to be related to font size + resolution...the amount of text it displays is different between players 16:40 paramat carpathian has influenced how i do mountains, i no longer do crazy 3D noise for those 16:42 IhrFussel MTG cann ot solve this 16:42 IhrFussel It's the shitty MT font issue which can't be scaled 16:42 Krock hi Mr_Pardison 16:43 IhrFussel We tried with 3 different players... the higher the resolution the more they can read 16:43 rubenwardy why don't books use a scrolling read-only text box? 16:43 Mr_Pardison \o 16:43 Krock rubenwardy, because 0.5.x features didn't apprive in MTG yet 16:43 Krock *because some 16:43 Krock *arrive 16:43 rubenwardy oh, that's 0.5.0? 16:43 Krock yes 16:43 rubenwardy swear the pause menu has used it for ages? 16:44 Krock that's where you're wrong :P 16:44 rubenwardy I guess 0.5.0-dev has been around for ages 16:44 ANAND ^ very true 16:44 Fixer found anothre bug with amidst 16:45 Fixer crash one, but probably easy to fix 16:47 Fixer rubenwardy: so where is that world painter DL page you said? 16:47 Fixer rubenwardy: plugin one 16:47 rubenwardy https://forum.minetest.net/viewtopic.php?f=14&t=16649 16:47 rubenwardy https://www.worldpainter.net/files/plugins/MinetestSupport.jar 16:48 Fixer saved 16:54 IhrFussel My guess regarding the book bug: 1 line is only over when the player pressed return ... if a player now writes a looooooong line it will be displayed as multiple on other screens but not internally 16:57 Fixer our books suck so much, same with hardly readable kaeza signs and hacky defaults :/ those areas will need attention for sure 16:58 IhrFussel Can someone confirm that "1 line" in lua is only defined by return chars? 16:58 IhrFussel I mean in book/formspec code* 17:00 paramat oops my branch is actually https://github.com/paramat/minetest/tree/mgwatershed2 yes i rewrote it (4th version ugh) 17:01 Shara paramat: I would love to try it, but can't face compile-hell in the middle of exam prep 17:01 * sofar afk phb mtng 17:02 IhrFussel Ok pretty much confirmed...you expect the user to MANUALLY press return on each text field line end? That is just horrible 17:02 Shara How high do carpathian mountains go? 17:17 paramat erm, maybe 1000? 17:18 IhrFussel That's not very realistic when clouds are at 128 17:18 paramat yeah i know you can't compile :) 17:20 Shara It's not a case of "can't" 17:20 Shara I have more than once, but I'm not willing to given the hassle 17:20 twoelk actually a lot of clouds are often under 1km in reality 17:20 * twoelk remembers climbing through clouds and observing them from above 17:21 Shara Have done that. It's pretty interesting :) 17:21 paramat mgcarp mountains are unpredictable though, the code makes it possible to occasionally find much higher ones, so i expect players will keep finding higher ones 17:21 Shara I just really want really high mountains 17:21 Shara Maybe I will move all my testing over to carpathian 17:21 paramat yeah i mean 'not easily' 17:22 twoelk I would rather have highlands as complete landscape with lakes and alpine biomes :-D 17:23 Mr_Pardison alpine lakes... sounds refreshing. 17:23 paramat well if we consider clouds to be low cloud at 1km, then mt.everest at 8.848km would be 1133 nodes 17:24 Mr_Pardison relative to the scale of a MT map, right? 17:24 twoelk another thing might be to add tools for server owners or game makers to ease tweaking the mapgenerating to their likings 17:25 ANAND then what about the map that's already been generated? 17:25 IhrFussel twoelk, mountains ~ 8 times higher than clouds sound unrealistic to me 17:25 paramat so i go with around 1000 nodes for highest mountains. clouds cannot be seen above 2000 nodes so .. 17:26 twoelk anand thats where mapmerging becomes an issue 17:26 twoelk clouds exist at different levels - something mt doesn't have 17:27 paramat "mountains ~ 8 times higher than clouds sound unrealistic" mt. everest is unrealistic? :) 17:28 ANAND but clouds at y=120 kinda is :) 17:28 twoelk I live in the plains of northern germany and we often have clouds lingering at 100-300 m with others above that - sometimes even moving in another direction 17:29 paramat mt clouds look like IRL low cumulus cloud 17:29 IhrFussel paramat, having hundreds of mt everests is very unrealistic 17:29 Shara Depends which world the game is set on :) 17:30 twoelk not really paramat as they are way to flat 17:30 ANAND Ideally, there should be various types of clouds, which spawn at different heights in different ratios, just like ores 17:30 ANAND minetest.register_cloud() :P 17:30 Mr_Pardison IhrFussel, Shara is right about that. 17:31 Shara Mars has higher mountains than Everest, from what I recall 17:31 ANAND yep 17:31 rubenwardy I'd like clouds to be volumetric fog 17:31 twoelk besides near mountains clouds may also move up and down very fast 17:31 rubenwardy so when you stand in them, you see a fog relative to how deep you are in them 17:31 rubenwardy well 17:31 ANAND Shara, "Olympus Mons" 17:31 rubenwardy I'd like there to at least be a fog/color there 17:31 Shara rubenwardy: you like to dream. (coloured light coloured light coloured light....) 17:32 twoelk maybe he dreams in colours 17:32 paramat yes, vertically i see MT as being 1/10th scale 17:32 IhrFussel I'm trying to fix the book bug with new lines... could this work? "for str in (text .. "\n"):gmatch("([^\n]*)[\n]") or string.len(str) > 50 then lines[#lines+1] = str end" ?? 17:32 Shara I do, but I've never dreamed MT with coloured lighting :( 17:32 IhrFussel Oops I need to nest that inside the loop not as part of the condition hmm 17:32 paramat (1000 nodes as max, most lower) 17:33 Shara paramat: 1k for tallest mountains sounds nice to me 17:33 Shara It also gives a lot more scope for implementing biomes at different heights 17:34 Mr_Pardison Shara: would that chop the mountain flush or allow it to continue to a peak above 1k? 17:34 paramat no chop, rough max 17:34 twoelk the shape of mons olympus is actually rather strange - alone the base is something like a 2k high plateau ending in sheer cliffs 17:34 Shara On the other hand, since biome registration takes absolute y values, if you set a mountain biome to 500+ then it will never appear on most maps 17:34 Mr_Pardison would make for an interesting exploration. 17:34 paramat i have been considering a 'cloudlike' ore type, for node-clouds 17:35 Shara biome heights should possibly be variable based on mapgen selected 17:35 paramat .. for situations where the engine clouds won't do the job 17:36 Mr_Pardison is there an option in settings to change the speed and/or direction of the clouds? 17:36 twoelk biome hights will have to keep skylands in mind 17:36 Shara twoelk: at what height do they start? 17:37 * twoelk irks away from a direct question 17:37 Shara :D 17:38 * Mr_Pardison indirectly asks twoelk at what height does skylands start? 17:38 paramat y = 1024 17:38 paramat for mgv7 floatlands 17:38 paramat (disabled by default) 17:38 Shara It's just that if you have lowland and highland variations for a biome, registered as separate biomes, then the point you might want one to turn into the other is likely to switch depending on how much map is every going to be at a certain height 17:38 paramat yes 17:39 Shara On v7 you need the switch quite a bit under 200 or you'll basically never see the highland version... but on carpathian mayb you don't want it until 400 17:39 Shara maybe* 17:40 * twoelk hides under the table and is thankfull for paramat's insight 17:40 paramat well even if carpathian 500 node mountains are rare, and mgv7 goes to 500 sometimes 17:40 paramat *even in 17:40 Shara paramat: if so I never saw it 17:41 * twoelk mumbles -switches are cool- and hides again 17:41 paramat yes carpathian is a little higher 17:41 Shara v7 and valleys are the two mapgens I spent the most time with, and above 200 is fairly rare on both 17:48 twoelk if we ever do have stacked realms then having clouds on different levels is a must 17:49 * twoelk wonders wether clouds underground would be usefull 17:49 paramat oh er yes there is a cloud API now, speed and direction are settable, also cloud thickness and colour 17:50 * Mr_Pardison yays 17:50 paramat settable per-player 17:50 Mr_Pardison now I can set the clouds to crimson :D 17:50 paramat i even tried glowing pink thunderheads at 2000 nodes per second, no problem 17:51 twoelk so not every player sees the same clouds? 17:51 Mr_Pardison ANAND: just thought of a potential bug for the bounty system. Has to be a way to prevent a player from setting a bounty on a player who has the same IP address as them as this would allow the system to be abused. 17:52 ANAND Mr_Pardison, players with the same IP needn't be the same physical person. 17:52 paramat and cloud altitude is settable, so when a player travels to another realm, clouds can be moved to that realm 17:52 ANAND How do you say that this could get abused btw? 17:52 paramat whether players see different clouds is up to the server, usually they will 17:53 paramat cloud-abuse? 17:53 Mr_Pardison Well, if a player doesn't need to supply the item for the bounty price, then they could set one on a player who has the same IP address as them (use of an alt account) and then collect the reward by killing them and thus getting a lot of items. 17:53 ANAND paramat, lol 17:54 ANAND Oh so you mean that the setter should not have the same IP as the target itself? 17:54 Mr_Pardison exactly. 17:54 ANAND Right 17:54 ANAND .... 17:54 xerox123 oooooh something that clears your bounty for a *small* price 17:54 * twoelk often plays with several relatives from the same room and thus same IP 17:55 xerox123 too many edge cases!!!!! 17:55 paramat oh misread as "How do you say that this cloud get abused btw?" hehe 17:55 ANAND *small* price = Death with upper-case 'D' 17:55 ANAND Too much cross-talk atm.. XD 17:55 Mr_Pardison got disconnected. 17:55 Mr_Pardison then we shall commence the great pinging to direct messages as they are needed. 17:55 ANAND I'll take care of it Monsieur_P :) 17:56 * twoelk muses on wether uppercase Death is a thing 17:56 Mr_Pardison Je vous remercie ANAND 17:57 ANAND de rien monsieur! 17:59 * twoelk hopes that some mt mg will have switches for things like central lake or spawn atop a mountain or map border sea one day 18:01 Mr_Pardison !seen tenplus1 18:01 MinetestBot Mr_Pardison: tenplus1 was last seen at 2018-05-12 19:56:46 UTC on #minetest-hub 18:10 xerox123_ Only 5 days 18:13 Shara Mr_Pardison: sounds like th emod you are making isn't what I hoped for then 18:13 Mr_Pardison I'm trying to cover my bases here. 18:13 Shara You realise friends would just set bounties on each other to abuse that system anyway? 18:13 twoelk hm playing with Amidstest reveals that mg5 is a lot wetter than I noticed :-D 18:13 Shara They can take it in terms carrying no items while they kill each other 18:14 * Mr_Pardison c's 18:15 ANAND Shara, what do you suggest? How exactly would you like the mod to function? 18:15 * Mr_Pardison pulls out some paper and a pen 18:16 Shara Same IP shouldn't be prevented. Just make sure the reward is what the player places 18:16 Mr_Pardison k 18:16 ANAND Right 18:16 Shara Idealy you'd be able to increase a bounty as well 18:16 ANAND Hmm 18:17 Shara So say I annoyed you somehow, you get set a 50 diamonds bounty on me... and another player later on might add to it 18:17 Shara you might* 18:17 xerox123_ rankings points deduction for dying with too many swords :P 18:17 ANAND Good idea, Shara 18:17 Shara On setting or adding to a bounty, the player giving items loses them 18:17 twoelk ooh ganging up to increase the bounty 18:18 Mr_Pardison twoelk: stacking! 18:18 Shara Then those items are added to list of the items being offered for that person 18:18 ANAND yes that's how the setting-part works 18:18 Shara So it can never be abused to create new items 18:18 Shara (unless you mess up the code) 18:18 ANAND :P 18:19 ANAND I feel like doing my final year project now... XD 18:19 Mr_Pardison and grades are due today for my grade... 18:20 ANAND nice! 18:20 twoelk hm, so rival gangs can increase the bounty on each other - and - in the end wealth swap :-D 18:20 ANAND heh 18:21 Mr_Pardison well, when you put it like that, yeah. 18:22 Shara Exactly 18:22 Shara Paying up front will discourage setting bounties on new players as well 18:23 Shara Since they might not come back and then you'd lose your investment 18:23 Shara You might also need to have a register on join for bounty contributors who are not online at the time a target is killed, so that they are informed when they next sign in 18:24 ANAND right 18:24 Shara either that or some other way they can find out 18:25 ANAND Shara, would 4 slots be sufficient for setting the initial prize? 18:25 Shara Why do you need slots? 18:26 ANAND So that the players would place the bounty right from their inventory 18:26 Shara As long as a bounty can be added to, it doesnt matter 18:26 ANAND Felt more intuitive to me 18:26 ANAND ah ok 18:26 Shara Are you putting the slots in an inventory tab for the player, or an item? 18:26 ANAND player 18:26 Shara Pesonally I'd make it an item only the admin has access to, so they can set up a bounty station 18:27 Shara Then you have to go to a specific place to set or collect bounties 18:27 ANAND Nice idea! 18:27 Shara Could be more interesting.. because if someone just killed you fo r abounty and you want revenge... you know where they might be going next 18:27 ANAND New node? 18:28 Shara Yes 18:28 Shara That's what I'd look at attempting anyway 18:30 Shara I've this on my desired mods list for quite a while. Actually it's the only one I've added to the public list (scroll down on http://rc.minetest.tv/how-to-help/ if you want to read, though not much detail there) 18:30 Shara I've had* 19:08 ShadowBot https://github.com/minetest/minetest/issues/333 -- Shaders - Darker bottom surfaces (to match brighter top surfaces) by MirceaKitsune 19:08 rubenwardy lol 19:08 rubenwardy thanks ShadowBot 19:11 Jordach IhrFussel: works perfectly fine in safari 19:12 ANAND IhrFussel, you can try shades of yellow 19:13 Jordach 00FF00 19:13 Jordach ^ good colour that 19:13 Jordach don't forget the and comic sans 19:13 Jordach oh, and combine it with 19:14 Jordach 19:14 rubenwardy blink is not longer supported by most browsers, unfortunately 19:14 IhrFussel I think a player just found a critical bug in MT 19:15 IhrFussel Pirate: {Main} problem is, when a block further them the map goes is broken, it is considered collected, but is replaced with another one. Infinite diamonds. 19:15 rubenwardy sounds like a mod bug 19:15 rubenwardy mainly because there are no blocks further than the map goes 19:16 IhrFussel My map_gen_limit is 15000 and the diamondblock is exactly at 15000 19:16 IhrFussel Nope it's at 15,001 19:16 Krock Jordach, Comic Papyrus pls 19:18 IhrFussel 2018-05-17 21:17:21: ACTION[Server]: Pirate digs default:stone_with_diamond at (0,-1024,-2997) 19:18 IhrFussel 2018-05-17 21:17:21: WARNING[Server]: Map::getNodeMetadata(): Block not found 19:18 IhrFussel 2018-05-17 21:17:21: WARNING[Server]: Map::removeNodeMetadata(): Block not found 19:18 IhrFussel Wait what?? 19:18 Mr_Pardison Argghh! Pirate m8y! 19:19 IhrFussel MT THINS Pirate is at X 0 but he's at X 15,000 19:19 IhrFussel THINKS* 19:19 IhrFussel This sounds like a huge exploit 19:21 Krock bugs 19:21 IhrFussel Ok I'm confused 19:21 IhrFussel When Pirate digs diamondblock at 15,001 with admintool it seems to get replaced...when I do it it's gone 19:25 IhrFussel Maybe some priv that allows me to dig beyond the mapgen limit? 19:26 paramat what version of MT? 19:27 IhrFussel 0.4.17-dev 19:27 IhrFussel I swear it REALLY works 19:28 IhrFussel I just created a new test account and tp to 14,999 and digging 15,000+ nodes works plus they reappear 19:29 IhrFussel Come to my server if you don't believe it 19:29 IhrFussel I have no mod that has such a behavior, it must be in the engine 19:33 Jordach inb4 fixed in 0.5-dev 19:38 paramat you mean recent backports-0.4 branch? 19:39 paramat if mapgen limit is 15000 no nodes will generate beyond 15000 19:39 IhrFussel That's wrong, nodes generate a bit after the limit 19:40 paramat probably a mod 19:40 IhrFussel Ok then let me test SP 19:40 paramat no they don't, i should know :) 19:40 Mr_Pardison I can confirm that nodes will generate beyond the limit, even if set at max size. 19:41 Mr_Pardison I've seen lava flowing out of the side where the world itself ends. 19:45 IhrFussel In SP the map ends at 14,927 ... but I set mapgen_limit 15,000 on my server 19:48 Krock Jordach, yes, it's most likely fixed there 19:49 Krock IhrFussel, mapblocks don't stop where you want them 19:49 Krock or rather - the mapgen. 19:49 Krock it'll take the nearest lower value 19:50 IhrFussel Guys...looks like I copied the WRONG setting name from someone in the forum when I created my server 19:50 IhrFussel I had "map_generation_limit" in my conf instead of "mapgen_limit" 19:52 IhrFussel Now I changed the setting name and increased it to 15,200 which *should* mean that the exploit is fixed 20:03 IhrFussel STOP is the setting name mapgen_limit or map_generation_limit? 20:04 Krock IhrFussel, https://github.com/minetest/minetest/blob/backport-0.4/minetest.conf.example#L1184 20:05 IhrFussel But some mods use map_generatiion_limit... 20:07 Krock define "mods" 20:07 rubenwardy that was the old name 20:08 IhrFussel rubenwardy, when was it changed? 20:08 rubenwardy no idea 20:08 IhrFussel I set up my server in May 2016 20:10 Krock changed by https://github.com/minetest/minetest/commit/ec0c4d33d 20:11 paramat of course, it is possible to generate world and then reduce mapgen_limit afterwards, then you have world ouside mapgen_limit 20:12 IhrFussel paramat, but mapgen_limit is still a conf setting or world.mt? 20:12 IhrFussel Or wherever the mapgen stuff is stored 20:12 paramat but no mapchunk will generate that has any part of itslef (including the 16 node buffer zone) outside the limit 20:13 IhrFussel I found mapgen_limit = 31000 in map_meta.txt 20:14 paramat mapgen_limit is now per-world so will be stored in map_meta.txt 20:14 IhrFussel Does the map_meta value override the conf value? 20:15 Krock yes, the minetest.conf value is only used as a fallback if it's not specified in the map meta file yet 20:15 paramat .. according to the setting active at world creation. the only way to change it now for a world is to edit map_meta.txt 20:15 IhrFussel That's a pretty critical change you made there before 0.4.16 released 20:16 IhrFussel Luckily I created a mod which would tp players back if they went too far anyway 20:17 Krock and yet it's a year since the change and you were the only one who noticed it 20:17 paramat yes, stuff changes, can't remember if i made a news post about it. it's mostly a good change because it should of course be per-world. the previous behaviour caused more problems 20:18 IhrFussel Yes I agree there but I think quite a few server owners believed that the conf setting would still apply 20:19 IhrFussel Maybe there aren't many servers that even limit the map to less than 31,000 20:21 Shara It's only really needed on busier servers 20:22 paramat if i didn't make a news post, sorry 20:22 Shara Ones that don't get much use are less likely to increase the map size to a point where you'd need to think about limiting it 20:23 paramat oh heh see https://forum.minetest.net/viewtopic.php?f=18&t=17108 20:24 paramat ^_^ 20:25 paramat i'm actually pretty good at making news announcements, see all my topics 20:25 * paramat feels smug 20:26 IhrFussel It#s fine, I wasn't very active in the forums back then and my mod saved me from map areas beyond 15,000 being generated ... and it looks like I managed to fix the farming exploit (nodes reappearing after digging) by setting some mapgen limit values higher in some mods 20:27 IhrFussel Still not sure how a mod could've allowed regular players to farm infinite ores 20:33 IhrFussel Maybe item_drop? 20:34 IhrFussel It must be a mod with digplayer() callback correct? 20:35 IhrFussel dignode* 20:43 sofar show the mod code 20:45 IhrFussel sofar, https://pastebin.com/HCW7adHG 20:46 IhrFussel Can't be it, has no dig/punch/drop callbacks 20:46 sofar probably not, yes 22:14 ircSparky what is the diffence between RGB and RRGGBB? is the latter 10x more precise? 22:18 ThomasMonroe well the first you only get 256 values per color, whereas in the latter you get 16^16 22:28 ircSparky I guess i dont know what the difference is 22:36 ThomasMonroe ircSparky, more choices 22:36 ThomasMonroe that's about it xD 22:37 ircSparky ok 22:46 sofar ircSparky: RGB is just an acronym, can mean anything 22:46 sofar RRGGBB means 8bit R value, 8bit G value, 8bit B value, therefore 24bits total 22:46 sofar it also means, no alpha bits 22:46 sofar there's also AARRGGBB and RRGGBBAA 22:50 BillyS And ARRRGGGGGHHH too. 22:50 BillyS That mesaures levels of frustration 23:05 ircSparky lawl 23:05 ircSparky so, where could i find an example of how to coloroze stuff? 23:06 ircSparky i tried this 23:06 ircSparky local skin = "hair1.png^[colorize:#121144" 23:06 ShadowBot ircSparky: Error: Delimiter not found in "HTTP Error 404: Not Found" 23:06 ircSparky wups 23:07 rud0lf ircSparky: http://colorizer.org/ 23:07 rud0lf if you struggle with rgb values 23:08 rud0lf 121144 is slightly blue-ish 23:09 ircSparky ok 23:09 ircSparky so 23:09 ircSparky is it using 12 as R, 11 as G, and 44 for B? 23:12 ircSparky hm, hex seems to work, sort of... 23:13 ircSparky do you get more of a GIMP "colorize" effect just by changing the alpha? 23:14 ircSparky hm, I guess GIMP just changes the hue of each pixel, without messing with value (unless you ask it to) 23:24 ircSparky so how would i do 7C4F2D with alpha? 23:24 ircSparky hm 23:25 ircSparky when i mess with the Alpha on the size the hex value stays the same 23:52 paramat alpha is translucency and has nothing to do with colour 23:53 paramat oops i see you know