Time |
Nick |
Message |
00:01 |
Calinou |
Fixer: I mean, it technically makes sense, especially if you were banned for trolling or rudeness |
00:06 |
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00:17 |
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00:18 |
rubenwardy |
Anyone have any suggestions on improving how Minetest is developed? |
00:18 |
* rubenwardy |
puts a suggestion box in the centre |
00:20 |
tumeninodes |
That is a pretty complex question |
00:21 |
rubenwardy |
Yeah |
00:24 |
tumeninodes |
bound to get 15 different suggestions, none of which will actually touch on the question itself. |
00:26 |
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00:26 |
paramat |
lol |
00:27 |
Fixer |
i;ve already told it some time ago |
00:30 |
tumeninodes |
brb |
00:30 |
paramat |
i mean, it's a good question but i somewhat dread some of the responses :] |
00:36 |
Shara |
Calinou: Hahaha. I'm not sure if I find that hilarious or terrifying :D |
00:49 |
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00:53 |
tumeninodes |
ok, an idea. take 2 or 3 of the most commonly requested suggestions. pick the one which has the most realistic chance of getting done within the next few release cycles, and everyone focuses on that specific area until it is acceptably done |
00:53 |
tumeninodes |
meaning engine and game devs work together on that particular goal |
00:54 |
tumeninodes |
... do not make the choice related to shaders :P |
00:55 |
rubenwardy |
Did you just make a meta-suggestion? |
00:55 |
rubenwardy |
Oh wait, by requested suggestion you mean feature, right? |
00:55 |
tumeninodes |
:D maybe |
00:55 |
rubenwardy |
Not a suggestion as in a suggestion made here |
00:56 |
tumeninodes |
yes..., maybe, I don't know haha |
00:57 |
tumeninodes |
but yes, that is my suggestion... to have both teams agree on a particular feature which has been most commonly requested, and focus on it together |
00:57 |
tumeninodes |
hence, a different approach to developing |
00:58 |
tumeninodes |
something significant |
01:00 |
tumeninodes |
I have no suggestion as to HOW to get both teams to agree to focus on one particular, significant development goal... you're on your own there |
01:00 |
paramat |
also, only as long as the requested feature is a good idea |
01:00 |
paramat |
many are not |
01:01 |
tumeninodes |
well yeh.. otherwise what would be the point |
01:01 |
tumeninodes |
but, just to try out the idea, pick something small for the first trial |
01:03 |
paramat |
everyone focussing on one feature would not be practical, many would not be interested, and there is always other stuff that needs doing (sorry for my opinion) |
01:04 |
tumeninodes |
true. |
01:04 |
tumeninodes |
I do not see why anyone would be sorry for their opinion |
01:04 |
tumeninodes |
but I see the truth to your point |
01:06 |
tumeninodes |
what about trying to get even just one person from each team to try it out? Or... we could just secretly pick two people, do a snatch n grab and lock them in a basement for a couple months together and not let them out till something is done |
01:06 |
tumeninodes |
that sounded so much better in my head |
01:08 |
tumeninodes |
it definitely is a very good question but, one more suited toward a commercially developing environment. I'm not putting it down but... I mean, c'mon... this is open source :P |
01:09 |
tumeninodes |
how do you get a room full of crazy people to sit down and play a game of checkers? |
01:10 |
tumeninodes |
more correctly than saying "open source" I should have said "volunteer" |
01:13 |
rubenwardy |
\o/ |
01:13 |
rubenwardy |
Biggest issue is lack of time |
01:13 |
Shara |
tumeninodes: well, paramat and I have already done that to some extent... with me working on features for games that require engine changes, then him looking at engine changes |
01:13 |
tumeninodes |
sorry rubenwardy, I broke the suggestion box... now what? |
01:14 |
Shara |
but it has to happen naturall ybecause each person is interested |
01:14 |
Shara |
if you try to force it, you'll get devs hiding in holes and refusing to code anything |
01:14 |
tumeninodes |
well that's why I let you know... "I have a van" |
01:14 |
tumeninodes |
and duct tape |
01:15 |
Shara |
now now, tumeni, they do need some freedom of movement to work you know |
01:15 |
tumeninodes |
Now,, I know I have mentioned this before... and I know google is evil and all but.. |
01:15 |
tumeninodes |
they just need their hands free |
01:15 |
tumeninodes |
I will mention this again.... Summer of Code |
01:16 |
tumeninodes |
get some $ out of it... get some naive, unexpecting young developer with dreams.... |
01:16 |
tumeninodes |
and crush them |
01:17 |
Shara |
Just need someone to coordinate all of that... |
01:17 |
tumeninodes |
pizza and mountain dew can be fed intravenously... I checked |
01:18 |
paramat |
lol |
01:18 |
tumeninodes |
I think it may be too late already for this year... again but let me check |
01:20 |
tumeninodes |
https://developers.google.com/open-source/gsoc/timeline |
01:20 |
rubenwardy |
The project isn't in the right state |
01:20 |
rubenwardy |
Maybe next year with some refactors |
01:21 |
tumeninodes |
how about putting a reminder somewhere related to it them for next year? |
01:21 |
tumeninodes |
*then |
01:22 |
tumeninodes |
too bad the gaming industry doesn't have it's very own version of the project for both commercial and open source |
01:25 |
tumeninodes |
if we have a reminder for next year, it gives a good amount of time for interested people to speak up wishing to mentor |
01:28 |
tumeninodes |
As far as the lack of time situation, I can write excuse notes to employers for anyone who so desires it :) |
02:47 |
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03:47 |
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03:54 |
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05:34 |
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07:55 |
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08:50 |
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09:36 |
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10:05 |
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10:15 |
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10:16 |
srifqi |
Any suggestion for #7126 ? |
10:16 |
ShadowBot |
https://github.com/minetest/minetest/issues/7126 -- [WIP] Android: Replace movement buttons with a joystick by srifqi |
10:16 |
srifqi |
https://youtu.be/8Rgk7FjNDv0 |
10:16 |
srifqi |
https://youtu.be/z9x4qkHGfrU |
10:27 |
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10:50 |
shivajiva |
srifqi: I like it but the pointer could do with being a crosshair imo so it looks distinct from the movement indicator |
10:55 |
srifqi |
Which pointer? |
10:56 |
srifqi |
Did you mean the joystick pointer? |
10:57 |
srifqi |
Those white little circles are just for debugging purposes and show where my fingers tap on screen. |
10:58 |
shivajiva |
Oh lol |
10:59 |
shivajiva |
didn't realise |
11:13 |
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11:41 |
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11:42 |
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11:50 |
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12:27 |
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13:04 |
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13:13 |
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13:56 |
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14:28 |
rubenwardy |
this year is the tenth year I've been programming |
14:29 |
rubenwardy |
wait no, I've been programming for ten years, so this is the eleventh year |
14:36 |
Fixer |
congrats |
14:45 |
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14:46 |
Peppy |
hi |
14:47 |
ThomasMonroe |
o/ |
15:28 |
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15:28 |
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15:36 |
Megaf |
!seen narrnika |
15:36 |
MinetestBot |
Megaf: Sorry, I haven't seen narrnika around. |
15:52 |
Fixer |
https://24t9d72kcs873my15o9hr1pu-wpengine.netdna-ssl.com/wp-content/uploads/2017/10/toggl-if-the-world-was-created-by-a-programmer.jpg |
15:57 |
Megaf |
(insert too long didnt read meme here) |
16:00 |
Megaf |
lol, that was actually funny and sad |
16:00 |
Megaf |
because is real |
16:03 |
Megaf |
!server Megaf |
16:03 |
MinetestBot |
Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/1 | Version: 0.4.17-dev / MegafXploreNext | Ping: 12ms |
16:04 |
Megaf |
!uptime Megaf Server |
16:04 |
Megaf |
It'd be nice if we had uptime info for the server |
17:25 |
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17:25 |
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17:25 |
Krock |
o/ |
18:00 |
nerzhul |
hi Krock |
18:01 |
Krock |
hi nerzhul |
18:02 |
nerzhul |
Krock i ask you a question yesterday, i didn't see an answer maybe you can anwer today :) |
18:03 |
nerzhul |
this commit: https://github.com/minetest/minetest/pull/7056/commits/d6d921f3237493f7b13430d8d10002695df1c0d8 |
18:04 |
nerzhul |
do you think i should do a PR to backport it outside of the PR as it can permit to reduce Server class as it's a target |
18:05 |
nerzhul |
(backport this commit) |
18:12 |
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18:13 |
Krock |
nerzhul, I was very busy yesterday so I haven't even noticed it - sorry. I don't think we should backport such refactors unless it's a security fix |
18:19 |
rubenwardy |
I think he means backport as in take that change and make it as a separate PR to masterf |
18:19 |
rubenwardy |
not backport as in backport to 0.4 |
18:29 |
aerozoic |
welcome rud0lf |
18:29 |
rud0lf |
hey :) |
18:29 |
rud0lf |
thanks |
18:29 |
rud0lf |
glad to be here |
18:29 |
Shara |
Hi rud0lf, and welcome :) |
18:38 |
Krock |
rubenwardy, oh well, in that case it's fine <-- also nerzhul |
18:39 |
rud0lf |
you guys think it's a good idea to hook core.debug to track granted and revoked privileges? |
18:39 |
Krock |
"backport" meant to me the 0.4 branch - it's totally okay to merge it into master |
18:39 |
rud0lf |
sorry |
18:39 |
rud0lf |
core.log |
18:39 |
Krock |
rud0lf, yes. you could also use your own log format to provide an in-game GUI if you want |
18:40 |
rud0lf |
thanks |
18:42 |
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18:44 |
Krock |
rud0lf, do you overwrite "minetest.run_priv_callbacks" to log the actions? that's much better than taking care of "grant" "grantme" and "revoke" |
18:45 |
rud0lf |
oh, haven't been there yet |
18:45 |
Krock |
oh well, that function is not documented yet. |
18:45 |
rud0lf |
i tried to do my homework reading all the .lua i could find in basic server |
18:47 |
Krock |
Calinou, interesting for you https://i.redd.it/j8uix18jsjl01.jpg |
18:48 |
nerzhul |
yes i mean backport from PR to master, not to 0.4 |
18:49 |
nerzhul |
sorry for the unclear explaination :) |
18:49 |
nerzhul |
i don't want to see that to 0.4, 0.5 code refactor is my priority with the CSM mod sending |
18:56 |
nerzhul |
Krock, are you okay with taht then ? |
18:56 |
Krock |
yes :) |
19:07 |
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19:09 |
rud0lf |
is there a format of legal player name somewhere? |
19:09 |
rud0lf |
to not make it XY, i just need to know if player name can contain space |
19:10 |
Shara |
They can't contian spaces |
19:10 |
Shara |
contain* |
19:12 |
rud0lf |
thank you |
19:15 |
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19:19 |
rubenwardy |
A-Za-z0-9_- only |
19:26 |
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19:27 |
nerzhul |
Krock, nice, i may extract the commit this evening |
19:30 |
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19:30 |
IhrFussel |
Can any of you help? What would I say if I wanted to describe a "tamed -> back to wild" state for animals? I don't think the word "untame" exists |
19:31 |
rubenwardy |
release to the wild |
19:31 |
rubenwardy |
\o/ |
19:35 |
paramat |
untamed is ok as a word |
19:50 |
rud0lf |
unleashed |
19:50 |
rud0lf |
:) |
19:54 |
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20:03 |
paramat |
yes good |
20:07 |
IhrFussel |
People in ##English tell me it's fine to use "untame" if it's an action like a spell |
20:10 |
paramat |
correct |
20:12 |
IhrFussel |
BTW did someone try out the joystick PR yet? It says it only supports 8 directions, but wouldn't that look clunky? I imagine 8 directions means no smooth 360° movement |
20:15 |
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20:24 |
paramat |
WASD only supports 8 directions too |
20:24 |
paramat |
not clunky to me on desktop |
20:29 |
IhrFussel |
It is clunky with a joystick...ever played Super Mario 3D Land/World? It's a good example of 8 axis on analogue stick |
20:30 |
IhrFussel |
But it would still be better compared to now I guess |
20:35 |
paramat |
well, it would be too complex to do anything else, and give android players an extra movement ability other players do not have |
20:50 |
celeron55 |
it's easy to tap a key on a keyboard to get finer movement on PC |
20:51 |
celeron55 |
not easy to tap a touchscreen joystick |
20:52 |
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20:58 |
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21:33 |
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22:23 |
Fixer |
:S |
22:30 |
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22:36 |
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22:37 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=18&t=19808 |
22:37 |
MinetestBot |
rubenwardy: Subgames have been renamed to Games - Minetest Forums |
22:44 |
rubenwardy |
first thread to rename, lol |
22:44 |
rubenwardy |
!title https://forum.minetest.net/viewtopic.php?f=49&t=18668 |
22:44 |
MinetestBot |
rubenwardy: Subgame Ideas/Requests here - Minetest Forums |
23:31 |
Fixer |
meanwhile in mc beta https://i.imgur.com/VJIpJAW.jpg |
23:39 |
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23:47 |
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