Time Nick Message 00:01 Calinou Fixer: I mean, it technically makes sense, especially if you were banned for trolling or rudeness 00:18 rubenwardy Anyone have any suggestions on improving how Minetest is developed? 00:18 * rubenwardy puts a suggestion box in the centre 00:20 tumeninodes That is a pretty complex question 00:21 rubenwardy Yeah 00:24 tumeninodes bound to get 15 different suggestions, none of which will actually touch on the question itself. 00:26 paramat lol 00:27 Fixer i;ve already told it some time ago 00:30 tumeninodes brb 00:30 paramat i mean, it's a good question but i somewhat dread some of the responses :] 00:36 Shara Calinou: Hahaha. I'm not sure if I find that hilarious or terrifying :D 00:53 tumeninodes ok, an idea. take 2 or 3 of the most commonly requested suggestions. pick the one which has the most realistic chance of getting done within the next few release cycles, and everyone focuses on that specific area until it is acceptably done 00:53 tumeninodes meaning engine and game devs work together on that particular goal 00:54 tumeninodes ... do not make the choice related to shaders :P 00:55 rubenwardy Did you just make a meta-suggestion? 00:55 rubenwardy Oh wait, by requested suggestion you mean feature, right? 00:55 tumeninodes :D maybe 00:55 rubenwardy Not a suggestion as in a suggestion made here 00:56 tumeninodes yes..., maybe, I don't know haha 00:57 tumeninodes but yes, that is my suggestion... to have both teams agree on a particular feature which has been most commonly requested, and focus on it together 00:57 tumeninodes hence, a different approach to developing 00:58 tumeninodes something significant 01:00 tumeninodes I have no suggestion as to HOW to get both teams to agree to focus on one particular, significant development goal... you're on your own there 01:00 paramat also, only as long as the requested feature is a good idea 01:00 paramat many are not 01:01 tumeninodes well yeh.. otherwise what would be the point 01:01 tumeninodes but, just to try out the idea, pick something small for the first trial 01:03 paramat everyone focussing on one feature would not be practical, many would not be interested, and there is always other stuff that needs doing (sorry for my opinion) 01:04 tumeninodes true. 01:04 tumeninodes I do not see why anyone would be sorry for their opinion 01:04 tumeninodes but I see the truth to your point 01:06 tumeninodes what about trying to get even just one person from each team to try it out? Or... we could just secretly pick two people, do a snatch n grab and lock them in a basement for a couple months together and not let them out till something is done 01:06 tumeninodes that sounded so much better in my head 01:08 tumeninodes it definitely is a very good question but, one more suited toward a commercially developing environment. I'm not putting it down but... I mean, c'mon... this is open source :P 01:09 tumeninodes how do you get a room full of crazy people to sit down and play a game of checkers? 01:10 tumeninodes more correctly than saying "open source" I should have said "volunteer" 01:13 rubenwardy \o/ 01:13 rubenwardy Biggest issue is lack of time 01:13 Shara tumeninodes: well, paramat and I have already done that to some extent... with me working on features for games that require engine changes, then him looking at engine changes 01:13 tumeninodes sorry rubenwardy, I broke the suggestion box... now what? 01:14 Shara but it has to happen naturall ybecause each person is interested 01:14 Shara if you try to force it, you'll get devs hiding in holes and refusing to code anything 01:14 tumeninodes well that's why I let you know... "I have a van" 01:14 tumeninodes and duct tape 01:15 Shara now now, tumeni, they do need some freedom of movement to work you know 01:15 tumeninodes Now,, I know I have mentioned this before... and I know google is evil and all but.. 01:15 tumeninodes they just need their hands free 01:15 tumeninodes I will mention this again.... Summer of Code 01:16 tumeninodes get some $ out of it... get some naive, unexpecting young developer with dreams.... 01:16 tumeninodes and crush them 01:17 Shara Just need someone to coordinate all of that... 01:17 tumeninodes pizza and mountain dew can be fed intravenously... I checked 01:18 paramat lol 01:18 tumeninodes I think it may be too late already for this year... again but let me check 01:20 tumeninodes https://developers.google.com/open-source/gsoc/timeline 01:20 rubenwardy The project isn't in the right state 01:20 rubenwardy Maybe next year with some refactors 01:21 tumeninodes how about putting a reminder somewhere related to it them for next year? 01:21 tumeninodes *then 01:22 tumeninodes too bad the gaming industry doesn't have it's very own version of the project for both commercial and open source 01:25 tumeninodes if we have a reminder for next year, it gives a good amount of time for interested people to speak up wishing to mentor 01:28 tumeninodes As far as the lack of time situation, I can write excuse notes to employers for anyone who so desires it :) 10:16 srifqi Any suggestion for #7126 ? 10:16 ShadowBot https://github.com/minetest/minetest/issues/7126 -- [WIP] Android: Replace movement buttons with a joystick by srifqi 10:16 srifqi https://youtu.be/8Rgk7FjNDv0 10:16 srifqi https://youtu.be/z9x4qkHGfrU 10:50 shivajiva srifqi: I like it but the pointer could do with being a crosshair imo so it looks distinct from the movement indicator 10:55 srifqi Which pointer? 10:56 srifqi Did you mean the joystick pointer? 10:57 srifqi Those white little circles are just for debugging purposes and show where my fingers tap on screen. 10:58 shivajiva Oh lol 10:59 shivajiva didn't realise 14:28 rubenwardy this year is the tenth year I've been programming 14:29 rubenwardy wait no, I've been programming for ten years, so this is the eleventh year 14:36 Fixer congrats 14:46 Peppy hi 14:47 ThomasMonroe o/ 15:36 Megaf !seen narrnika 15:36 MinetestBot Megaf: Sorry, I haven't seen narrnika around. 15:52 Fixer https://24t9d72kcs873my15o9hr1pu-wpengine.netdna-ssl.com/wp-content/uploads/2017/10/toggl-if-the-world-was-created-by-a-programmer.jpg 15:57 Megaf (insert too long didnt read meme here) 16:00 Megaf lol, that was actually funny and sad 16:00 Megaf because is real 16:03 Megaf !server Megaf 16:03 MinetestBot Megaf: Megaf Server v4 | mt.megaf.info:30003 | Clients: 0/20, 0/1 | Version: 0.4.17-dev / MegafXploreNext | Ping: 12ms 16:04 Megaf !uptime Megaf Server 16:04 Megaf It'd be nice if we had uptime info for the server 17:25 Krock o/ 18:00 nerzhul hi Krock 18:01 Krock hi nerzhul 18:02 nerzhul Krock i ask you a question yesterday, i didn't see an answer maybe you can anwer today :) 18:03 nerzhul this commit: https://github.com/minetest/minetest/pull/7056/commits/d6d921f3237493f7b13430d8d10002695df1c0d8 18:04 nerzhul do you think i should do a PR to backport it outside of the PR as it can permit to reduce Server class as it's a target 18:05 nerzhul (backport this commit) 18:13 Krock nerzhul, I was very busy yesterday so I haven't even noticed it - sorry. I don't think we should backport such refactors unless it's a security fix 18:19 rubenwardy I think he means backport as in take that change and make it as a separate PR to masterf 18:19 rubenwardy not backport as in backport to 0.4 18:29 aerozoic welcome rud0lf 18:29 rud0lf hey :) 18:29 rud0lf thanks 18:29 rud0lf glad to be here 18:29 Shara Hi rud0lf, and welcome :) 18:38 Krock rubenwardy, oh well, in that case it's fine <-- also nerzhul 18:39 rud0lf you guys think it's a good idea to hook core.debug to track granted and revoked privileges? 18:39 Krock "backport" meant to me the 0.4 branch - it's totally okay to merge it into master 18:39 rud0lf sorry 18:39 rud0lf core.log 18:39 Krock rud0lf, yes. you could also use your own log format to provide an in-game GUI if you want 18:40 rud0lf thanks 18:44 Krock rud0lf, do you overwrite "minetest.run_priv_callbacks" to log the actions? that's much better than taking care of "grant" "grantme" and "revoke" 18:45 rud0lf oh, haven't been there yet 18:45 Krock oh well, that function is not documented yet. 18:45 rud0lf i tried to do my homework reading all the .lua i could find in basic server 18:47 Krock Calinou, interesting for you https://i.redd.it/j8uix18jsjl01.jpg 18:48 nerzhul yes i mean backport from PR to master, not to 0.4 18:49 nerzhul sorry for the unclear explaination :) 18:49 nerzhul i don't want to see that to 0.4, 0.5 code refactor is my priority with the CSM mod sending 18:56 nerzhul Krock, are you okay with taht then ? 18:56 Krock yes :) 19:09 rud0lf is there a format of legal player name somewhere? 19:09 rud0lf to not make it XY, i just need to know if player name can contain space 19:10 Shara They can't contian spaces 19:10 Shara contain* 19:12 rud0lf thank you 19:19 rubenwardy A-Za-z0-9_- only 19:27 nerzhul Krock, nice, i may extract the commit this evening 19:30 IhrFussel Can any of you help? What would I say if I wanted to describe a "tamed -> back to wild" state for animals? I don't think the word "untame" exists 19:31 rubenwardy release to the wild 19:31 rubenwardy \o/ 19:35 paramat untamed is ok as a word 19:50 rud0lf unleashed 19:50 rud0lf :) 20:03 paramat yes good 20:07 IhrFussel People in ##English tell me it's fine to use "untame" if it's an action like a spell 20:10 paramat correct 20:12 IhrFussel BTW did someone try out the joystick PR yet? It says it only supports 8 directions, but wouldn't that look clunky? I imagine 8 directions means no smooth 360° movement 20:24 paramat WASD only supports 8 directions too 20:24 paramat not clunky to me on desktop 20:29 IhrFussel It is clunky with a joystick...ever played Super Mario 3D Land/World? It's a good example of 8 axis on analogue stick 20:30 IhrFussel But it would still be better compared to now I guess 20:35 paramat well, it would be too complex to do anything else, and give android players an extra movement ability other players do not have 20:50 celeron55 it's easy to tap a key on a keyboard to get finer movement on PC 20:51 celeron55 not easy to tap a touchscreen joystick 22:23 Fixer :S 22:37 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=18&t=19808 22:37 MinetestBot rubenwardy: Subgames have been renamed to Games - Minetest Forums 22:44 rubenwardy first thread to rename, lol 22:44 rubenwardy !title https://forum.minetest.net/viewtopic.php?f=49&t=18668 22:44 MinetestBot rubenwardy: Subgame Ideas/Requests here - Minetest Forums 23:31 Fixer meanwhile in mc beta https://i.imgur.com/VJIpJAW.jpg