Time |
Nick |
Message |
00:08 |
rubenwardy |
"You think you’re annoyed at the open source project that just pushed out a breaking change. You’re actually annoyed at your lack of deployment testing, inability to read documentation and unrealistic expectations of commercial-level support from volunteer maintainers." |
00:08 |
rubenwardy |
sauce: https://twitter.com/MikeMcQuaid/status/969654593088098304 |
00:14 |
Calinou |
THIS ^ |
00:15 |
Calinou |
"no warranty" needs to be understood more. It's written into free software licenses for a reason |
00:56 |
Fixer |
sauce! |
01:07 |
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01:30 |
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01:44 |
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02:39 |
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02:53 |
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02:53 |
srifqi |
hi |
02:54 |
srifqi |
Wayward_One: I stuck on this: "jni/src/script/cpp_api/s_base.h:38:10: fatal error: 'cmake_config.h' file not found". |
03:06 |
srifqi |
Nvm, found it: #6894 |
03:06 |
ShadowBot |
https://github.com/minetest/minetest/issues/6894 -- Android build fails with missing header |
03:13 |
Wayward_One |
yeah, i got hung up on that one too |
03:17 |
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03:19 |
srifqi |
Another problem: "jni/../jni/src/gui/guiEditBoxWithScrollbar.cpp:151:2: error: use of undeclared identifier '_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX'". |
03:21 |
srifqi |
^ Wayward_One |
03:28 |
Wayward_One |
hmm, i don't recall encountering that one.. |
03:30 |
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03:33 |
Wayward_One |
i have no idea what could've caused that, sorry :/ |
03:33 |
srifqi |
Okay. |
03:34 |
srifqi |
:( |
03:39 |
srifqi |
Wayward_One: You followed each step on the dev wiki, right? |
03:41 |
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03:46 |
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03:48 |
Wayward_One |
yes, except instead of following the directions under "Obtaining and building Minetest, i git clone "https://github.com/stujones11/minetest.git" and then run "git checkout android-c++11" |
03:49 |
srifqi |
I've done that, too. |
03:49 |
Wayward_One |
hmm |
03:51 |
srifqi |
Because it can't download irrlicht using svn, I decided to download snapshot and put it in build/android/deps/ folder. |
03:51 |
srifqi |
"jni/../../CFileSystem.cpp:29:6: error: Compiling with __STRICT_ANSI__ not supported. g++ does set this when compiling with -std=c++11 or -std=c++0x. Use instead -std=gnu++11 or -std=gnu++0x. Or use -U__STRICT_ANSI__ to disable strict ansi." |
03:52 |
srifqi |
^ when building irrlicht lib. |
03:52 |
srifqi |
Maybe I downloaded it wrongly? |
03:56 |
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04:01 |
Wayward_One |
i really have no idea, sorry :/ i've never come across anything like that before. i wish i could be of more help |
04:03 |
Wayward_One |
srifqi, what distro are you using btw, out of curiosity? |
04:05 |
srifqi |
lubuntu 17.10 |
04:09 |
Wayward_One |
hmm.. i've compiled it on linux mint 17.3 and 18.x |
04:11 |
Wayward_One |
unfortunately i have to go to bed now, but i should be available again tomorrow |
04:23 |
srifqi |
See you! |
05:11 |
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11:29 |
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11:38 |
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12:45 |
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12:54 |
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13:18 |
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13:24 |
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13:24 |
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13:27 |
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13:28 |
srifqi |
(Compiling Minetest for Android) Using stable-0.4 branch, I managed to go to "[armeabi-v7a] SharedLibrary : libminetest.so". |
13:28 |
srifqi |
... and then: "deps/irrlicht/include/vector3d.h:79: error: undefined reference to 'short irr::core::roundingError<short>()'". |
13:28 |
srifqi |
._. |
13:42 |
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13:43 |
IhrFussel |
"This server was not designed for mobile/tablet use, please use a PC or laptop to connect" <<< what a line... yeah sure why not? It's not like 80-90% of users connect through non-PC devices xP |
13:44 |
Mr_Pardison |
Personally, I prefer to use a PC since the controls are much more user-friendly. |
13:44 |
Fixer |
#pcmasterrace |
13:44 |
Mr_Pardison |
Fixer: YES! |
13:45 |
IhrFussel |
I will try to connect to my server now via a $65 Wiko phone |
13:46 |
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13:46 |
Shara |
IhrFussel: which server was that? |
13:46 |
IhrFussel |
Downloading media is really really slow on phones... 6% after 30 secs whereas my PC (same connection) takes 20 secs total |
13:47 |
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13:47 |
IhrFussel |
Shara, https://forum.minetest.net/viewtopic.php?f=10&t=19744 |
13:48 |
Shara |
Ehh, nothing wrong with that |
13:48 |
Shara |
My server isn't designed for them either |
13:48 |
Shara |
If they can connect, great, if they can't.... well, I don't intend to reduce what I do to suit non-PC users |
13:49 |
IhrFussel |
I'm not saying it's bad to mention that, but not caring about the majority of MT userbase is not good for server popularity and from that post it looks like the server wants to become popular |
13:49 |
Shara |
Most do. |
13:50 |
IhrFussel |
I honestly care about the mobile users and before I add new mods I look at the possible load they could add on mobile devices |
13:50 |
Shara |
Personally I'd rather a couple of long term players who act like human beings and build great things, than a horde of name375s who wander around spawn without read signs until they time out |
13:50 |
Shara |
reading* |
13:51 |
rubenwardy |
looks like you've got some competition for the most amount of mods on a server, IhrFussel |
13:51 |
Shara |
I'm totally fine for app users to play, but the point is that I refuse to limit the experience I try to provide for others due to them |
13:52 |
Shara |
According to the server list, thye have only 137 mods, which I think includes MTG... |
13:52 |
IhrFussel |
rubenwardy, connect ot my server and you will see how smooth is runs on weak devices ... I'm testing it right now with my new cheap phone I bought..it has 1 GB RAM and a quadcore ARMv7 |
13:52 |
IhrFussel |
Still downloading media though |
13:53 |
Shara |
I guess they are working on it though |
13:54 |
IhrFussel |
Many of my mods just add a few new blocks with no heavy functions/callbacks |
13:56 |
IhrFussel |
Shara, I agree that the server shouldn't ignore stuff just because phone users would have trouble running it, but I want to make mine as accessible as possible |
13:56 |
Shara |
And that's fine, but don't be too harsh on those who take a different stance |
13:57 |
IhrFussel |
Media 100% let's see if it manages to init everything before crashing |
13:58 |
IhrFussel |
The problem with Android is that it eats quite a bit of RAM already...but here we go I'm online on my server via a $65 smartphone |
14:00 |
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14:00 |
IhrFussel |
~ 15 FPS ... it's playable |
14:01 |
Fixer |
i would rather play NES and GBA games on mobile, instead of this 15fps thing |
14:02 |
Fixer |
Shara: treat those "name375s" as weather... they come on and go, leaving some or no trace =] |
14:03 |
IhrFussel |
$65 is about the cheapest you can get when buying a new smartphone (not talking used) ... if we now consider that most people have a much more expensive one then we can conclude that phone should have absolutely no problem on my server |
14:03 |
Fixer |
not really |
14:03 |
Fixer |
most people buy cheap everything, including smartphones |
14:04 |
Fixer |
only posers buy $600 smartphones =] |
14:06 |
Mr_Pardison |
or those who have money to burn (rich ppl problems) |
14:07 |
IhrFussel |
Most people still buy a somewhat better one...you cannot expect much from $65 ... I have a 800x480 screen, a 5 MP camera and the screen is TFT |
14:08 |
IhrFussel |
And no the phone is not old, it's from 2017 |
14:08 |
IhrFussel |
It's just a budget phone, made for poor people |
14:09 |
Fixer |
IhrFussel: 800x480, 5MP is enough for most |
14:10 |
IhrFussel |
Fixer, the most annoying is the screen being TFT and not even IPS so if you look at it from the wrong angle it changes |
14:11 |
IhrFussel |
gets brighter, negative image etc |
14:11 |
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14:12 |
IhrFussel |
By the way has the default font size changed in 0.5.0 Android yet? The default is *horrible* on my screen ... I can barely see "drawtime" in F5 mode |
14:13 |
IhrFussel |
And if this screen is (based on what Fixer says) what many people got then I understand why they don't manage to control MT properly |
14:14 |
Fixer |
kids usually get shitty cheap phones :} |
14:14 |
Fixer |
so if they loose them - they won't go to that labour camp |
14:15 |
IhrFussel |
Wait it's not font size...it's gui_scaling |
14:15 |
IhrFussel |
Or maybe both |
14:15 |
Fixer |
maybe both |
14:15 |
Fixer |
i remember an issue about small fonts somewhere |
14:16 |
Fixer |
I'm not sure how those kids play it on 5-6" screens |
14:16 |
Fixer |
thats insane |
14:17 |
Fixer |
that's |
14:18 |
IhrFussel |
My phone is 5" but the low resolution makes pixels a lot larger I guess |
14:20 |
IhrFussel |
At least I can somewhat still navigate through UI ... but the buttons to switch the page are *very close* to the bottom of my screen |
14:20 |
Fixer |
IhrFussel: how about 320x240 TFT? ::)) |
14:22 |
IhrFussel |
haha...now I also understand when many mobile players say "the chat is filling my screen" |
14:22 |
IhrFussel |
Cause 6 lines occupy 50 PERCENT |
14:24 |
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14:24 |
IhrFussel |
That needs to be fixed before 0.5.0 releases...I would even say it's probably a bigger issue than the controls |
14:25 |
IhrFussel |
By controls I mean the arrow movement and button positions |
14:26 |
Fixer |
IhrFussel: i would rather play it on larger screen, in my time I've tried playing this in https://upload.wikimedia.org/wikipedia/en/thumb/c/c4/BBC_Micro_Elite_screenshot.png/300px-BBC_Micro_Elite_screenshot.png in 320x240 on 3,5", did not like it |
14:26 |
Fixer |
larger, aka full blown screen |
14:27 |
Fixer |
iirc, new smartphones support connecting to a big TV, so instead of destroying your eyes on that 5" shit, just connect it to TV to that cast thing or how it is called |
14:28 |
Fixer |
and buy small keyboard with a mouse I guess |
14:28 |
Fixer |
tbh |
14:29 |
Fixer |
i would rather buy a kid a Pi and hook it to big TV, stuff if with that great emus and stuff ;) |
15:01 |
Fixer |
suse |
15:22 |
Fixer |
https://i.imgur.com/ZIZWlYc.png :thinking_emoji: |
15:23 |
benrob0329 |
🤔 |
15:28 |
Wayward_One |
Hi all :) |
15:29 |
Mr_Pardison |
hello Wayward_One |
15:31 |
CWz |
wello Wayward_One |
15:36 |
benrob0329 |
Hi Wayward_One |
15:36 |
Calinou |
I switched my KDE theme to Breeze Dark, I'm impressed that most applications still look fine |
15:38 |
Fixer |
show us |
15:40 |
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15:42 |
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15:51 |
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15:56 |
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16:20 |
Fixer |
old minetest textures are eye burning |
16:34 |
sfan5 |
eye burning? you mean nostalgic |
16:36 |
Fixer |
cobble is worst |
16:36 |
Fixer |
textures are very contrasty |
16:41 |
Fixer |
it is also nostalgic |
16:42 |
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16:54 |
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17:29 |
sofar |
eye-burning textures sounds like a security vulnerability |
17:31 |
Calinou |
one can easily host a server with very loud sounds and seizure-inducing animations |
17:31 |
Calinou |
or pron in the spawn room :-) |
17:31 |
sofar |
don't tempt me |
17:49 |
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17:51 |
Fixer |
can you stream porn within minetest server? |
17:52 |
Fixer |
or any video? audio? |
17:52 |
Fixer |
radio? |
17:56 |
sofar |
for the sake of making sure everyone knows, yes, you could indeed do this in crude ways |
17:56 |
sofar |
easy enough to make an animated texture |
17:56 |
Fixer |
nah, not that |
17:56 |
Fixer |
real streaming |
17:57 |
benrob0329 |
Fixer: no, and may it never be |
17:57 |
sofar |
well no, depending on the quality you want |
17:57 |
benrob0329 |
I dont want porn or ads being streamed into my game |
17:57 |
sofar |
audio isn't possible |
17:58 |
sofar |
but you can certainly do rudimentary animation |
17:58 |
Calinou |
[GIF conversion intensifies] |
17:59 |
Fixer |
okay okay I stop suggestions, this will turn badly |
17:59 |
sofar |
I mean, if people think it's impossible to shock kids in minetest then they should be warned |
18:00 |
Calinou |
you can also shock adults easily |
18:00 |
sofar |
yes, just mention the boogeyman, or taxes |
18:00 |
Calinou |
:D |
18:00 |
Fixer |
us taxes are not that high |
18:01 |
sofar |
in return, we also get nothing |
18:01 |
benrob0329 |
You can scare teenagers with taxes to |
18:01 |
benrob0329 |
o |
18:02 |
Mr_Pardison |
taxes don't scare me. |
18:02 |
benrob0329 |
They will :^) |
18:02 |
Mr_Pardison |
they make me pull out a calculator and a lot of paper. |
18:03 |
benrob0329 |
sofar: in-game taxes |
18:04 |
sofar |
I've seen games that do that |
18:04 |
Fixer |
minecraft towny has this |
18:04 |
sofar |
you get "income" for playing |
18:06 |
Shara |
Such things are a quick way to put me off playing |
18:06 |
Shara |
I'd rather reserve things like that for reality |
18:07 |
sofar |
towny wasn't bad iirc |
18:14 |
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Darcidride joined #minetest-hub |
18:15 |
Fixer |
towny has optional taxes iirc |
18:16 |
Fixer |
i play currently on server with towny |
18:19 |
Fixer |
has some similarities to land rush |
18:19 |
Krock |
Fixer, for minetest it already stops with "streaming", as dynamic loading of media is not possible (yet) |
18:20 |
Krock |
well, duh.. if you really want you could use [combine for each pixel and each frame but your RAM wouldn't like it |
18:24 |
rubenwardy |
my plans for a capitalist server included taxas |
18:24 |
rubenwardy |
*taxes |
18:24 |
Calinou |
CommunistCraft |
18:24 |
rubenwardy |
you need it to take money out of the system |
18:24 |
Shara |
ruben, but then it would have an actual use |
18:24 |
rubenwardy |
true |
18:24 |
rubenwardy |
the taxes would then fund public stores, partly |
18:25 |
rubenwardy |
heh |
18:25 |
rubenwardy |
public stores would probably suck, so naah for that |
18:25 |
Shara |
I've just seen too many games use tax and so on pointlessly in ways that just seem to add unnecessary number work and no gameplay value or consequences |
18:26 |
rubenwardy |
tax needs to be automatic and smooth |
18:26 |
Shara |
introduce something if it will matter, otherwise.... |
18:26 |
rubenwardy |
for example, in shops it should do tax automatically and include it in the price |
18:26 |
rubenwardy |
and for company income, it should be automatic |
18:26 |
Shara |
yes, but then what happens to the tax? |
18:27 |
rubenwardy |
it disappears |
18:27 |
Shara |
That's boring then |
18:27 |
rubenwardy |
or maybe goes to a government which can set server rules |
18:27 |
rubenwardy |
haven't decided yet |
18:27 |
Shara |
Second option would be better |
18:27 |
rubenwardy |
the whole point of tax is that it takes money out of the system, and avoids hyper inflation |
18:27 |
Shara |
Players can elect someone as an official who can decide what tax gets used for |
18:27 |
rubenwardy |
in a game anyway |
18:28 |
Shara |
rubenwardy: all that means if they caused too much money to appear to begin |
18:28 |
sofar |
I'm thinking a good fascism server may work well |
18:28 |
rubenwardy |
you want to give initial money to players |
18:28 |
rubenwardy |
to make it easier for them to start |
18:28 |
sofar |
force players to give up everything to fight "some evil" |
18:28 |
rubenwardy |
or maybe that should be in the form of a grant |
18:29 |
rubenwardy |
only available for buying machinery and locations |
18:29 |
Shara |
rubenwardy: let players take out loans :D |
18:29 |
rubenwardy |
why would you loan money to PlayerXYZ though? |
18:29 |
Shara |
with eventual consequences if they dont repay... assuming the get caught |
18:29 |
Shara |
they* |
18:29 |
Calinou |
<sofar> force players to give up everything to fight "some evil" |
18:29 |
Calinou |
mobile clients? |
18:29 |
Shara |
heh |
18:29 |
Fixer |
#pcmasterrace |
18:30 |
sofar |
even better to pit players against players using misinformation, yes |
18:30 |
sofar |
essentially horde vs. alliance |
18:31 |
Shara |
I would like to see a server playing around with, well, any of these things, so long as it was implemented well |
18:32 |
Shara |
but I think pretty much every MT server I saw playing with money of any kind just randomly had it appear in your inventory and so on |
18:32 |
rubenwardy |
anyway, I best do coursework |
18:32 |
rubenwardy |
https://i.rubenwardy.com/Ld4UCxHsCD.png |
18:32 |
rubenwardy |
^ refraction with fresnel, TIR and beer's law |
18:32 |
rubenwardy |
beer's law means that if a translucent material has color, the amount of color you see depends on how much of the material you're looking at |
18:33 |
rubenwardy |
so jelly (as in the sweet thing, not jam you stupid americans, but I guess this applies to jam as well) is clearer the less you have of it, and more of the color the more you have |
18:36 |
rubenwardy |
Shara: I guess they could take out a loan from an NPC, and it would basically be the same as giving them money on start in terms of economics |
18:36 |
rubenwardy |
but it feels more realistic, and can be used later |
18:37 |
Shara |
yup |
18:38 |
Shara |
For example, other services might not be possible to use while they have the "in debt" status |
18:38 |
Calinou |
beer's law, the favorite law of Belgium |
18:40 |
Shara |
rubenwardy: anyway, I should try to not inspire you to get back into the game for the moment :D |
18:40 |
rubenwardy |
lol |
18:42 |
rubenwardy |
also, that image took 25s to render |
18:43 |
rubenwardy |
rasteriser is a lot faster: https://i.rubenwardy.com/uuXg0UzI1V.png |
18:43 |
rubenwardy |
60FPS |
18:43 |
rubenwardy |
anyway, enough offtopic |
19:24 |
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19:48 |
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20:13 |
atorian37 |
if I migrate from files playerbase to sqlite3 and getting this error, what does that mean?: |
20:13 |
atorian37 |
2018-03-05 21:04:16: ERROR[Main]: An error occured during migration: PlayerArgsEnd of player not found! |
20:14 |
sfan5 |
some of the player files you had were invalid |
20:19 |
atorian37 |
ok, what does that mean to the migration. is it done or not? |
20:20 |
atorian37 |
can I check that before sarting the server again? |
20:20 |
atorian37 |
*starting |
20:21 |
sfan5 |
" An error occured during migration:" means it's not done |
20:25 |
atorian37 |
ok |
20:31 |
atorian37 |
thank you sfan! there has been a txt file in the players directory that should not have been there... |
20:31 |
atorian37 |
2018-03-05 21:30:21: ACTION[Main]: Successfully migrated 710 players |
20:31 |
atorian37 |
it's always nice to have your support here! |
21:11 |
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21:17 |
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21:45 |
Fixer |
sofar: in that Earth map there are few missing squares |
21:45 |
sofar |
what is missing? vegetation/snow or something else? |
21:48 |
Fixer |
sofar: those things https://i.imgur.com/2LDXZC8.png and https://i.imgur.com/RLAstby.png and probably others |
21:49 |
sofar |
snow/vegetation cover missing I know about. it would cost me a lot of time to fix. Not sure about those locations though, do you think you can find me coords for those places? |
21:50 |
sofar |
it's also entirely possible the original MC map had those holes as well |
21:51 |
Shara |
Like looking at google earth anomalies |
21:51 |
* Shara |
really hopes someone will put that thing on a server |
21:52 |
sofar |
I would, if I knew what kind of gameplay people would want from it |
21:52 |
Fixer |
sofar: it is like hole in the ground in such places with only water present |
21:52 |
Shara |
sofar: hard to say, but would just appreciate a chance to wander round in it |
21:52 |
Shara |
Being able to travel easily would be important of course |
21:53 |
sofar |
nod, even a read-only world would be nice |
21:53 |
sofar |
I was even thinking of making a mini-game |
21:53 |
sofar |
like, "guess where you are" |
21:53 |
Shara |
Yup, wouldn't care even if it was no interact, or was reset every so often to prevent spam builds |
21:53 |
sofar |
and if you get it right, you get teleported to a random new place |
21:53 |
Shara |
I would simply prefer the option to select places and look. But maybe the quiz could be optional |
21:54 |
Shara |
Just feels like a thing that should be available somehow |
21:54 |
sofar |
maybe an educational project? |
21:54 |
Mr_Pardison |
sofar: there's a game called geoguessr. https://geoguessr.com |
21:54 |
Mr_Pardison |
!title |
21:55 |
sofar |
Mr_Pardison: that's where I got the idea from |
21:55 |
Shara |
was what I was thinking of too |
21:55 |
Mr_Pardison |
nice. |
21:56 |
MinetestBot |
urllib.error.URLError: <urlopen error EOF occurred in violation of protocol (_ssl.c:600)> (file "/usr/lib/python3.4/urllib/request.py", line 1184, in do_open) |
21:56 |
Shara |
You spelled it wrong? :) |
21:57 |
sofar |
could just make it an optional game |
21:57 |
Shara |
I'd prefer optional, simply because my interest is exploring it, not trying to answer questions |
21:58 |
Mr_Pardison |
I'd so do the guess where you are thing since I like a challenge. |
22:02 |
Fixer |
sofar: example https://i.imgur.com/0JVzsBO.jpg |
22:18 |
sofar |
how deep is the hole? what's at the bottom? stone? |
22:19 |
sofar |
weird for sure, if it's a conversion bug it'll be interesting to see if I can find the original sector and see what happens during conversion |
22:19 |
sofar |
but it could just be a fluke |
22:20 |
Fixer |
sofar: vertical scale is 1:100? |
22:20 |
sofar |
dunno, did I not post that in the forums? |
22:21 |
sofar |
ah no, I did not |
22:21 |
sofar |
I think it's 1:100, sure, afaicr mt everest doesn't reach 100 nodes high |
22:22 |
Fixer |
sofar: i'm really looking forward into doing literally mountain everast 1:1 in minetest |
22:22 |
Fixer |
this will be epic |
22:22 |
Fixer |
i love this |
22:23 |
sofar |
I have this map at home: |
22:23 |
Fixer |
sofar: 25,5 at buttom of that square |
22:23 |
sofar |
https://images.bonanzastatic.com/afu/images/6758/ec16/1f3b_5400788055/s-l1600.jpg |
22:24 |
Fixer |
sofar: https://i.imgur.com/S0ommcx.png |
22:24 |
Fixer |
sofar: unknown nyan rainbow blocks underwater here |
22:24 |
sofar |
that's what the underwater temples convert to |
22:24 |
Fixer |
we don't have nyans anymore :) |
22:24 |
sofar |
send a patch to mcimport |
22:24 |
Fixer |
x_x |
22:25 |
Fixer |
i will create an issue I guess |
22:25 |
Fixer |
sofar: and where are other parts of temple? |
22:25 |
Fixer |
sofar: original minecraft map had those structures too? |
22:26 |
sofar |
the way this map conversion works is complex |
22:26 |
sofar |
the original MC map is "unpopulated" terrain |
22:26 |
sofar |
when you load it into MC, it adds villages, temples, animals, trees |
22:26 |
Fixer |
you can disable those |
22:26 |
sofar |
but only in places you visit |
22:26 |
Fixer |
iirc |
22:26 |
sofar |
so in order to make this map, I've had to unexplore the entire MC map in MC |
22:27 |
sofar |
(yes, you can enable or disable them) |
22:27 |
sofar |
but you don't get trees without loading every block in MC once |
22:27 |
sofar |
this takes like 4+ days to do |
22:27 |
sofar |
I even automated it |
22:27 |
sofar |
after the full explore, then I convert it with mcimport |
22:28 |
Fixer |
i don't get it, is not there simple download of this map for MC, pregenerated? |
22:29 |
Fixer |
that you can convert right away? |
22:30 |
sofar |
you can do that, but, I explained already, you wouldn't get a single tree |
22:30 |
sofar |
which is really ugly imho |
22:32 |
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Fixer joined #minetest-hub |
22:33 |
Fixer |
oh |
22:36 |
Fixer |
sofar: eh, you probably needed to disable all those structures like temples and such before explore >_> |
22:37 |
sofar |
4+ days of work to redo it X_X |
22:37 |
Fixer |
yeah |
22:38 |
Fixer |
that sucks |
22:38 |
Fixer |
at first I was... wth... bases in oceans? |
22:38 |
Fixer |
player built? then I've recognised those NPC villages |
22:39 |
Fixer |
sofar: and those square holes are probably induced by temples |
22:40 |
Fixer |
FSX, FlightGear now Minetest has world to explore |
22:40 |
Fixer |
have* |
22:40 |
sofar |
well, maybe I'll redo the conversion without structures, but it was a royal pain lol |
22:41 |
Fixer |
and don't forget to deal with that nyan thing |
22:41 |
Shara |
sofar: get it on a server and probably worth the pain :) |
22:43 |
* Calinou |
eats a pizza |
22:43 |
Calinou |
nevermind, I was testing Quassel master branch |
22:43 |
Calinou |
(I am not actually eating a pizza) |
22:43 |
Fixer |
Calinou: and? |
22:44 |
Calinou |
there's an option to color nicks in /me now :P |
22:45 |
Fixer |
that mcKingley mountain is ~77.5 nodes |
22:46 |
Fixer |
6190 meters = 77.5 nodes |
22:46 |
sofar |
y=77? |
22:47 |
Fixer |
yes |
22:47 |
Fixer |
80 meters per 1 node? |
22:48 |
Fixer |
how much was everest? |
22:48 |
Calinou |
8848 meters? |
22:48 |
Calinou |
(out of my head) |
22:49 |
Fixer |
in nodes on that map |
22:49 |
Fixer |
sofar: we need some kind of coordinate table to find stuff on that world -___- |
22:52 |
Fixer |
i generally run FSX to explore the world, it has pretty nice approximation |
22:54 |
Fixer |
and Car as a plane :} |
23:08 |
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23:21 |
Fixer |
aww https://i.imgur.com/Zo26XWf.jpg |
23:48 |
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