Time |
Nick |
Message |
01:27 |
Shara |
Hmmm.... http://gingercat.tk/dg/MT_butterfly.gif |
01:40 |
paramat |
nice |
01:42 |
Sokomine |
looks surprisingly good for such a tiny texture |
01:42 |
Shara |
Came out better than I expected |
01:43 |
Shara |
(It is realy just half a firefly painted purple...) |
01:47 |
Wayward_One |
Looks great! |
01:49 |
paramat |
i feel each wing being 3*2px (with the lower outer corner missing) might work well too |
01:49 |
Shara |
Idea would be to have them occasionally show up above a flower |
01:50 |
Shara |
paramat: maybe, I'm not too sure though. Relative to the flower, I don't know if they should be bigger |
01:51 |
Shara |
At least with two pixels per wing you represent each part of the wing |
01:51 |
Shara |
Entending the length might not look right, but I'll hav e aplay around with it at some point |
01:52 |
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01:54 |
Shara |
wondering what use they could have... |
02:02 |
paramat |
'looking cute' |
02:04 |
Shara |
Hehe :D |
02:15 |
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02:39 |
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02:39 |
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02:49 |
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03:12 |
Sokomine |
there are so many nice boxes in inside the box. and then..it turns out they're parcours, deliberately focussing on jumping and making it difficult on purpose :-( |
03:43 |
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05:21 |
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05:23 |
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lumberJ joined #minetest-hub |
05:55 |
sofar |
Sokomine: if you want boxes without any jumping, you're going to likely have to build them. |
08:45 |
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10:26 |
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10:26 |
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11:21 |
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Fixer joined #minetest-hub |
11:36 |
lisac |
hey is it possible to establish a moderated community server for server media? |
11:36 |
lisac |
which contains most used mods? |
11:37 |
lisac |
so that client doesn't have to download a copy of the mods every time it joins, if another server is already using that version of that mod |
11:37 |
lisac |
and somehow restrict people from uploading malware to it, maybe require the mod to be in the mod releases |
11:42 |
* Krock |
pokes sofar |
11:43 |
Krock |
lisac, there we go https://forum.minetest.net/viewtopic.php?f=14&t=18951 |
11:43 |
lisac |
ow great |
11:43 |
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11:44 |
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sniper338 joined #minetest-hub |
11:44 |
Krock |
however, I'm not sure whether the client will fall back to the regular method if a mod isn't on the public remote server (I hope so!) |
11:45 |
Krock |
"Files that are not present will be fetched the usual way."~minetest.conf.example sounds good |
12:23 |
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12:24 |
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sniper338 joined #minetest-hub |
13:13 |
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aerozoic joined #minetest-hub |
13:27 |
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13:33 |
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tenplus1 joined #minetest-hub |
13:33 |
tenplus1 |
hi folks |
13:41 |
Raven262 |
Hi ten |
13:41 |
tenplus1 |
hey Raven :) |
13:42 |
Krock |
hi tenplus1 |
13:42 |
tenplus1 |
hi Krock :P |
13:42 |
Krock |
^^ |
13:42 |
* tenplus1 |
is watching a Minetesdt Skyblock youtube :) quite good |
13:43 |
tenplus1 |
although it shows all too well the android infinite placement bug (no range) |
13:50 |
tenplus1 |
infinite range when placing nodes shoudl I say |
13:53 |
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Roger9 joined #minetest-hub |
13:53 |
tenplus1 |
wb roger |
13:53 |
Roger9 |
hi |
13:53 |
Roger9 |
Minetesdt |
13:54 |
tenplus1 |
o/ |
13:56 |
tenplus1 |
am gonna put spawning limits on mobs redo animals, they cant be spawning 200+ nodes high in the world... lol |
13:59 |
tenplus1 |
any objections ??? |
14:03 |
Fixer |
why not? don't forget floatlands too |
14:05 |
tenplus1 |
floatlands can be set to any elevation, in which case there's no point to limiting spawning... also hi :) |
14:06 |
tenplus1 |
also how could things like sheep.cows etc get up into floatlands :) would need new mobs for there |
14:07 |
tenplus1 |
that's why I was thinking of making floatlands into a new etherael style mod |
14:13 |
tenplus1 |
Fixer: the default floatlands level is 1280... that's rather high for animals |
14:15 |
Shara |
I don't see why you'd get cows or sheep up there |
14:15 |
tenplus1 |
hi Shara |
14:16 |
Shara |
Hi tenplus1 :) |
14:16 |
tenplus1 |
and even bee's can only be found at a certain height before air is too thin for them to fly |
14:17 |
Shara |
You might want to let bees go a bit higher than the others anyway |
14:17 |
tenplus1 |
I have them maxed at 100 |
14:17 |
Shara |
Hmm |
14:17 |
Shara |
Seems low |
14:17 |
tenplus1 |
150 ? |
14:20 |
Shara |
maybe |
14:20 |
Shara |
Also, if you didn't see it yet: http://gingercat.tk/dg/MT_butterfly.gif |
14:21 |
tenplus1 |
yeah saw it earlier :) looks good |
14:21 |
tenplus1 |
the net will be in good use :P |
14:21 |
Shara |
I have quite afew things in mind |
14:21 |
Shara |
Need more time |
14:22 |
Shara |
You should let bees be caught by the net :) |
14:23 |
tenplus1 |
my limits will be: bee (150), bunny (50), chicken (50), cow (50), kitten (30), penguin (10), rat (10), sheep (60), hogs (40) ... any suggestions ? |
14:23 |
Shara |
Not sure how it would work with mobs |
14:23 |
Shara |
those are y limits? |
14:23 |
tenplus1 |
yeah, height limits |
14:24 |
Shara |
That's kind of horrible then :( |
14:24 |
tenplus1 |
how so ? |
14:24 |
Shara |
Because huge chunks of the map are above those heights |
14:24 |
Shara |
I agree with things not spawning at 200+ like you first said |
14:25 |
celeron55 |
it's interesting how a few flying pixels can look so much like a butterfly |
14:25 |
tenplus1 |
hi celeron |
14:25 |
Shara |
Hehe, hi celeron55 :) |
14:25 |
tenplus1 |
am thinking penguins for instance live NEAR water, so a limit of 20 is more than enough |
14:25 |
celeron55 |
hi |
14:26 |
Shara |
Was surprised how well it came it out too. I didn't even consider the butterflies for MTG to begin because I thought they'd need more pixels than 16*16 allows |
14:26 |
tenplus1 |
for animated butterflies textures could be made to have them 32px or 64px and still animate :) |
14:26 |
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lumberJ joined #minetest-hub |
14:27 |
tenplus1 |
hi lumberJ |
14:27 |
Shara |
I'm probably going to do a really big texture for it at some point just to see how it looks |
14:27 |
celeron55 |
that's just unnecessary, lol |
14:27 |
Shara |
But fun :P |
14:27 |
tenplus1 |
the option is there for anyone who wants to mess with the texture though :) I like it |
14:28 |
lumberJ |
hey Tenplus1, all |
14:28 |
Shara |
tenplus1: I tend to build at quite high locations when I still find any time to play. They usually have animals, and that makes it nice |
14:29 |
tenplus1 |
how high ? |
14:29 |
Shara |
Often around 150-200 |
14:29 |
Shara |
Which is why I'd be fine without animals at 200+... you only really get mountains going beyond that |
14:29 |
Shara |
But certainly around 150 you can get nice fairly flat areas |
14:30 |
tenplus1 |
so 200 limit for animals, 50 for penguins |
14:30 |
Shara |
The penguins are the specific thing I don't want a limit on :P |
14:30 |
tenplus1 |
lol, so unrealistic finding a penguin 200 meters up a mountainside... it doesnt happen |
14:31 |
Shara |
Even though the mountain in question a glacier into which I placed pools of water specifically for them? |
14:31 |
Shara |
is a* |
14:33 |
Shara |
Add a check that they must be near water or something if you really want to, but please don't mess up something that's been perfectly valid up until now |
14:33 |
Fixer |
new minetest trend, mobs as decor :) easiest way not to develop proper mobs (trollface) |
14:33 |
Shara |
Hehehe |
14:35 |
tenplus1 |
200 is max limit for mobs, |
14:35 |
Shara |
200 should be good :) |
14:36 |
tenplus1 |
I was going to change things like cows and sheep to spawn only on grassy blocks near actual grass_1 to grass_5... so they wouldnt spawn in huge open areas of built land |
14:36 |
Shara |
Hmm, do they not currently only spawn on grass? |
14:36 |
tenplus1 |
they spawn on dirt_with_grass, yes... which is pretty much anywhere |
14:37 |
Shara |
But grass (the plant) spreads pretty much everywhere too |
14:37 |
tenplus1 |
I want dirt_with_grass near grass_1, grass_2 etc. so actual plantlike grass needs to be present |
14:37 |
Shara |
No objections, just not sure how much difference that would make |
14:37 |
tenplus1 |
this stops them spawning on stripped areas where the player is building on |
14:38 |
Shara |
I'd only object to a change that means you can't set up a suitable environment for that animal to spawn anymore |
14:38 |
tenplus1 |
only difference would be the chance value being changed... gotta get that right since it'd go from 1000's of grass blocks down to a few hundred near actual grass |
14:38 |
Shara |
But if you make a field for cows somewhere, yuo could add grass |
14:41 |
Shara |
I'm currently wishing there was a sideways plantlike...I'd love to try dragonflies |
14:48 |
tenplus1 |
hrm, currently sheep spawn in dirt_with_grass with a 1 in 15000 chance... since plantlike grass is spread out I'd have to lower it to around 1 in 200 |
14:54 |
Shara |
Not sure |
14:55 |
celeron55 |
just go on a walk to count through 15000 dirt_with_grass and note how many plantlike grass there's on them? easy! |
14:57 |
tenplus1 |
grass coverage is 5%... so 5% of 15000 would be 750 |
14:57 |
tenplus1 |
:) |
14:58 |
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srifqi joined #minetest-hub |
14:58 |
tenplus1 |
hi srifqi |
14:58 |
srifqi |
hi tenplus1 |
14:59 |
srifqi |
Anybody has ever compiling Minetest for Android? |
14:59 |
tenplus1 |
Wayward has |
14:59 |
tenplus1 |
he has a forum page with android builds for download |
15:01 |
srifqi |
He doesn't describe how he did it. |
15:01 |
srifqi |
I got stuck in "checking whether the C compiler works... no". |
15:02 |
|
paramat joined #minetest-hub |
15:02 |
tenplus1 |
o/ paramat |
15:02 |
srifqi |
Maybe I should wait until #6796 merged? |
15:02 |
ShadowBot |
https://github.com/minetest/minetest/issues/6796 -- Android build fixes for c++11 by stujones11 |
15:02 |
srifqi |
\o paramat |
15:03 |
Wayward_One |
recently i've been using stu's branch there |
15:03 |
srifqi |
Okay, I'll try. |
15:04 |
tenplus1 |
hi wayward |
15:04 |
Wayward_One |
hello :) |
15:04 |
Wayward_One |
and the instructions are here, but a little old http://dev.minetest.net/Android |
15:05 |
srifqi |
I followed that and then stuck as I described before. |
15:06 |
srifqi |
Still same. Stuck in "checking whether the C compiler works... no". |
15:08 |
srifqi |
gcc and g++ is at version 7.2.0-8ubuntu3.2. |
15:10 |
xerox123 |
hello /o |
15:10 |
xerox123 |
o/* lol |
15:11 |
tenplus1 |
hi xerox |
15:12 |
srifqi |
hi xerox123 |
15:13 |
srifqi |
Wayward_One: BTW, I use first section, not sfan5's. |
15:15 |
srifqi |
Let me try to install clang. |
15:17 |
Wayward_One |
Sorry, had to leave for work. That's the section I use too |
15:17 |
Wayward_One |
I believe stu's pr uses clang by default |
15:21 |
Wayward_One |
Yeah, it does |
15:21 |
tenplus1 |
Shara: 1 in 750 on grass block near grass plant works but spawns a little too many, might go for 1200 |
15:22 |
Shara |
Okay |
15:22 |
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CWz joined #minetest-hub |
15:23 |
tenplus1 |
hi CWz |
15:28 |
srifqi |
Wayward_One: Yup. It starts compiling. |
15:29 |
srifqi |
Now, compile error. |
15:32 |
|
IhrFussel joined #minetest-hub |
15:33 |
Wayward_One |
What's the error? |
15:34 |
Wayward_One |
srifqi ^ |
15:35 |
srifqi |
"error: unknown type name 'off_t'" |
15:35 |
srifqi |
"/tmp/ndk-arm-linux-iconv/bin/../sysroot/usr/include/stdio.h:65:9: error: unknown type name 'off_t'" |
15:35 |
IhrFussel |
#Android |
15:36 |
IhrFussel |
oops xP |
15:36 |
rubenwardy |
#android is just shitposting and Samsung hate |
15:36 |
rubenwardy |
and every so often "which of these cheap chinese phones are the best" |
15:37 |
Wayward_One |
Hmm.. I don't think I've come across that one before |
15:38 |
celeron55 |
sounds like the compiler being incompatible with the libc or something completely messed up like that |
15:39 |
srifqi |
What can I do? |
15:40 |
celeron55 |
reinstall everything, but correctly this time? 8) |
15:40 |
srifqi |
:( |
15:40 |
srifqi |
Guide me, then. :D |
15:41 |
celeron55 |
i've never set up an ndk toolchain |
15:43 |
celeron55 |
could also be that your target is set somehow wrong, like for example if off64_t is defined but off_t isn't or whatever... nobody knows except some people that probably don't listen to questions |
15:43 |
IhrFussel |
rubenwardy, any other IRC channel that could help? |
15:43 |
rubenwardy |
#android is probably still the right one |
15:43 |
rubenwardy |
just brace yourself for some offtopic |
15:45 |
tenplus1 |
Mobs Redo Animals updated, they now spawn on grass near grass plantlike (chances amended to suit) |
15:46 |
Wayward_One |
You're using the newer ndk, right? 16b I believe it is? |
15:48 |
srifqi |
android-ndk-r14b-linux-x86_64.zip |
15:48 |
srifqi |
Is there newer version? |
15:49 |
srifqi |
Oh, there is. :O |
15:50 |
|
sniper570 joined #minetest-hub |
15:50 |
srifqi |
Let me download it. |
15:50 |
|
sniper570 joined #minetest-hub |
15:51 |
srifqi |
Wayward_One: Should I use this newer version or should I use older? |
15:54 |
Wayward_One |
the newer one |
15:54 |
srifqi |
Okay, ETA 40 minutes. (downloading) |
15:56 |
Wayward_One |
Wait, I found it https://github.com/minetest/minetest/pull/6628 |
15:58 |
srifqi |
... and that means ... ? |
16:01 |
Fixer |
rubenwardy: missed the part why samsung is so bad |
16:04 |
Wayward_One |
That means the one you should use is ndk-r16 |
16:06 |
srifqi |
I'm downloading android-ndk-r16b-linux-x86_64.zip now. |
16:07 |
Wayward_One |
And then iirc, in the command " |
16:07 |
Wayward_One |
android-sdk-linux/tools/android update sdk --no-ui -a --filter platform-tool,android-25,build-tools-25.0.1", the last number should be changed to "25.0.3" |
16:08 |
Wayward_One |
Gtg now, I'll be back at my build machine in about an hour and half |
16:08 |
srifqi |
Okay, see you! |
16:08 |
Wayward_One |
Good luck! |
16:10 |
rubenwardy |
> endinging |
16:11 |
rubenwardy |
https://github.com/minetest/minetest/pull/7096/files#diff-47d309d83e84f8ef92ac99f872441669R330 |
16:12 |
tenplus1 |
playing sound with offset ? |
16:12 |
tenplus1 |
didnt even know that was in there :P |
16:12 |
tenplus1 |
also hi |
16:20 |
tenplus1 |
I wonder how many other hidden features or un-used features are in the engine that could be trimmed |
16:22 |
Krock |
endinginging looks like it's ringinging after stopinginging the bellsinginging |
16:22 |
rubenwardy |
tenplus1: don't say that too loud, Mega_f may hear you |
16:22 |
* tenplus1 |
has headache now |
16:23 |
tenplus1 |
lol |
16:29 |
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benrob0329 joined #minetest-hub |
16:29 |
tenplus1 |
hi benrob |
16:29 |
benrob0329 |
Hi tenplus1 |
16:30 |
benrob0329 |
MATE + Compiz is nice :P |
16:30 |
benrob0329 |
Get those wobbly windows in |
16:31 |
Fixer |
wobbly |
16:32 |
Fixer |
went back 10 years back |
16:32 |
tenplus1 |
ehehe, I remember those :) was fun to play around with compiz back then |
16:32 |
tenplus1 |
had the cube desktop selector also with a kewl background image |
16:32 |
Fixer |
yes, cube |
16:32 |
Fixer |
nostalgia |
16:33 |
tenplus1 |
https://upload.wikimedia.org/wikipedia/commons/thumb/4/4a/Kubuntu-9.04-DesktopEffects.png/800px-Kubuntu-9.04-DesktopEffects.png |
16:34 |
Fuchs |
that's kde plasma and not compiz |
16:34 |
Fuchs |
(it still has that stupid cube if you want) |
16:35 |
Fixer |
https://upload.wikimedia.org/wikipedia/commons/f/ff/Compiz-fusion-3d-desktop-cube.png |
16:36 |
Krock |
what's the yellowish top? |
16:37 |
tenplus1 |
space for another desktop :P heh... |
16:41 |
benrob0329 |
But Compiz is still alive and kicking, albeit probably not as popular nowadays |
16:42 |
tenplus1 |
it's used for unity and still has all the plugins available for use :P |
16:42 |
benrob0329 |
Itd be very usable by itself with some plugins |
16:42 |
benrob0329 |
It even has a plugin to add tiling, take that i3 :P |
16:43 |
tenplus1 |
lol, linux desktops were full of eye candy, hell even Kubuntu/KDE/Neon looks amazing |
16:43 |
benrob0329 |
KDE has trouble with screen tearing though |
16:43 |
benrob0329 |
Compiz does fine :P |
16:43 |
tenplus1 |
even with vsync on ? |
16:44 |
benrob0329 |
Yup |
16:44 |
tenplus1 |
what gfx driver ? |
16:44 |
benrob0329 |
Nvidia |
16:45 |
benrob0329 |
My neon desktop can't seem to cope, while my laptop stopped having issues once I switch to compiz (GPU compositing rather than CPU) |
16:45 |
tenplus1 |
strange, prolly a setting somewhere to stop tearing |
16:45 |
benrob0329 |
There is, it doesn't work |
16:46 |
tenplus1 |
'full screen repaint' ? |
16:46 |
tenplus1 |
under compositing settings |
16:46 |
benrob0329 |
Still tears somehow, I honestly think its broken |
16:46 |
tenplus1 |
buuuuuu |
16:47 |
celeron55 |
it's linux and graphics, what do you expect! |
16:47 |
tenplus1 |
heh, works on some, not on others... |
16:47 |
benrob0329 |
Which wouldn't surprise me since I can make konsole crash by switching workspaces and/or focus too fast |
16:47 |
tenplus1 |
ooh, you tried Enlightenment desktop yet ??? so many fancy effects and cpu.gpu selection |
16:48 |
benrob0329 |
I dont really like how close to Gnome it is tbh |
16:48 |
benrob0329 |
I've also heard its not configurable |
16:48 |
tenplus1 |
what isnt ? enlightenment ? |
16:48 |
benrob0329 |
Ohh |
16:48 |
tenplus1 |
it's amazingly configurable |
16:48 |
tenplus1 |
and very lite |
16:48 |
benrob0329 |
I was thinking Elementary |
16:49 |
tenplus1 |
ehehe |
16:49 |
benrob0329 |
Yes I have tried Enlightenment |
16:49 |
benrob0329 |
Was somewhat unstable last I looked |
16:49 |
benrob0329 |
Might have to try it again |
16:49 |
benrob0329 |
celeron55 posted something on it too... |
16:51 |
benrob0329 |
Ooh, EFL has Python bindings |
16:53 |
Fixer |
gnome sucks |
16:53 |
Fixer |
xfce fan |
16:55 |
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tumeninodes joined #minetest-hub |
16:55 |
tumeninodes |
https://www.brit.co/morning-habits-to-boost-your-creativity-all-day/ by the time you've done all this, the day is over and you've created nothing :P |
16:56 |
rubenwardy |
I feel like that should be brit.uk not brit.co |
16:57 |
tumeninodes |
heh |
16:58 |
tumeninodes |
good name for a startup though "britco" |
16:58 |
tenplus1 |
hi tumeni |
16:58 |
tumeninodes |
hey tenplus1 |
17:16 |
Calinou |
Enlightenment: "we spent 20 years developing something, now use it" :P |
17:18 |
Calinou |
I knew someone who was an EFL fan |
17:18 |
benrob0329 |
Calinou: hey, they probably have the best terminal emulator to date |
17:19 |
benrob0329 |
So perhaps those 20 years were well spent |
17:19 |
|
paramat joined #minetest-hub |
17:19 |
tenplus1 |
o/ |
17:19 |
IhrFussel |
rubenwardy, #Android didn't help at all... the topic turned into "why are you so stupid and bought a phone with such an old Android version in the first place?" |
17:19 |
rubenwardy |
lol |
17:20 |
IhrFussel |
Ignoring the fact that 12% still use 4.4 |
17:21 |
rubenwardy |
that is quite old tbh |
17:21 |
rubenwardy |
:D |
17:21 |
Calinou |
4.4 is really, really old |
17:21 |
Calinou |
5.0 was released in late 2014, over 3 years ago |
17:21 |
Roger9 |
hi |
17:21 |
* rubenwardy |
is on 7.0 |
17:21 |
Calinou |
7.0 too |
17:21 |
Calinou |
(the S7 edge is probably not going to get a 8.0 upgrade by the looks of it) |
17:21 |
Calinou |
(#ThankSamsung) |
17:21 |
rubenwardy |
awww |
17:21 |
* rubenwardy |
has a S7E |
17:22 |
IhrFussel |
I bought my phone in 2015 with 4.4.2 and it's not my fault that the manufacturer decided to ship it with that version |
17:22 |
Roger9 |
I have 7.0 on a Galaxy Tab S2... |
17:22 |
Calinou |
really, it looks like ARM vendors do everything they can to be hated by everyone |
17:22 |
Roger9 |
I wonder if there is a word for "the feeling of happiness some people get when other people hate them" |
17:23 |
IhrFussel |
Now I bought one with 7.0 but I would still like to have my old one fixed so that I can sell it for some bucks |
17:24 |
IhrFussel |
But there seems to be no solution other than "flash a new rom" which is completely out of my knowledge range |
17:25 |
benrob0329 |
IhrFussel: look at the LineageOS docs |
17:25 |
benrob0329 |
There are per device installation instructions |
17:26 |
Calinou |
flashing a custom ROM is not that hard |
17:27 |
Calinou |
the real problem is that many devices have poor support for custom ROMs due to unfriendly OEMs |
17:27 |
Calinou |
(a small community for the device doesn't help) |
17:28 |
* tenplus1 |
has a Lenovo B vibe which he wants LineageOS on |
17:28 |
rubenwardy |
is LineageOS the new Cyanogen? |
17:28 |
Calinou |
yeah |
17:28 |
rubenwardy |
given than Cyanogen died |
17:28 |
rubenwardy |
*that |
17:31 |
* benrob0329 |
has a Galaxy s5 with LineageOS on it |
17:31 |
paramat |
that's enough offtopic |
17:32 |
paramat |
OS/phone talk -> #minetest-chat |
17:40 |
tenplus1 |
xanadu has been updated with new mob animal changes if anyone wants to check it out |
17:54 |
tenplus1 |
back laters, nom time :P |
17:55 |
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18:23 |
* Wayward_One |
returns |
18:24 |
Fixer |
don't bother with android, it is clf |
18:24 |
Fixer |
assume it is vulnerable to everything |
18:24 |
Fixer |
i stay on 2.2 on ~6 old smartphone and don't bother |
18:27 |
Fixer |
Calinou: 3 years is not old, you way too hip, you are probably one of those guys who call Sandy Bridge CPUs - vintage ;p |
18:28 |
Fixer |
calls* |
18:28 |
Fixer |
i have rooted tablet with 4.4, totally fine with it for now |
18:29 |
Fixer |
apart from that god damn firefox, after last update it has problems yet again |
18:32 |
Fixer |
smartphone hype will be ending soon anyway |
18:33 |
Fixer |
matured market, declining in developed nations, bitchery of manufacturers, removal of features, weird design choices, they are powerful enough, no need for more cores or ram or camera megapixels |
18:34 |
Fixer |
developing markets save the day, but thats not for too long |
18:34 |
rubenwardy |
please sssh |
18:34 |
Fixer |
there will be same story as with PCs pretty much, peak and looooong slow decline, with negative effects etc |
18:34 |
rubenwardy |
I really don't care of your old man view of technology |
18:35 |
Fixer |
no, it is current market |
18:35 |
Fixer |
you don't need to update your phone anymore pretty much |
18:35 |
Fixer |
it is good enough, you just wait until battery dies, then replace it if lucky |
18:35 |
Fixer |
it is just like PC market |
18:35 |
Wayward_One |
<para-mat> OS/phone talk -> #minetest-chat |
18:36 |
rubenwardy |
^ |
18:36 |
Fixer |
i'm sticking to old because I don't use much of new features, others have different needs, yet market is full pretty much |
18:36 |
Fixer |
i agree anyway |
18:37 |
Fixer |
just don't buy apple :p :p :p |
18:37 |
Fixer |
now this room will be quite |
18:39 |
Fixer |
sofar: weird flashback from my brain: agricola style game starting, mining basic materials, living of that era, then progression, rocketry, mining asteroids for advanced materials, nuclear age on Earth, prosperity, mobs = some random dudes with swords |
18:40 |
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18:42 |
Wayward_One |
srifqi, any progress so far? |
18:53 |
rubenwardy |
lisac: malware can't be sent over media servers |
18:53 |
rubenwardy |
as code isn't currently sent |
18:53 |
rubenwardy |
minus libpng bugs |
18:53 |
rubenwardy |
also, Minetest's cache is based on hash, not URL |
18:54 |
rubenwardy |
meaning that it doesn't actually matter if each server has a different media server as the textures will still be cached and shared |
18:54 |
rubenwardy |
so it's mostly pointless to have a shared one, except for the fact you don't need to set it up yourself and the fact it's on a separate machine |
19:12 |
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19:20 |
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19:49 |
tumeninodes |
anyone ever seen this repo? https://github.com/loinesg/voxelized-shadows |
19:49 |
tumeninodes |
!title |
19:49 |
MinetestBot |
tumeninodes: GitHub - loinesg/voxelized-shadows: Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with lo[...] |
20:01 |
Fixer |
damn i miss ETS2 |
20:02 |
Fixer |
that naming is even worse than minetest |
20:49 |
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21:25 |
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22:08 |
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22:10 |
srifqi |
Wayward_One: Has finished downloading. Now re-make. |
22:10 |
Wayward_One |
Okay |
22:10 |
srifqi |
"svn: E160013: '/p/irrlicht/code/!svn/rvr/4974/branches/ogl-es/source/Irrlicht/CGUIProfiler.h' path not found" |
22:12 |
srifqi |
My connection? |
22:16 |
srifqi |
Gotta go, probably next time. See you! |
22:22 |
Wayward_One |
Nuts, turned around for a second.. |
22:45 |
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23:07 |
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