Time |
Nick |
Message |
00:07 |
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Fixer joined #minetest-hub |
00:17 |
Calinou |
https://www.youtube.com/watch?v=q7Pt5g_y9MA&list=PLnKn5DCLxbsoTRQa37d08yFY5pdbn3_fO |
00:17 |
Calinou |
Marc released a new album! :D |
01:18 |
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01:39 |
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02:12 |
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02:16 |
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02:17 |
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02:42 |
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04:48 |
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05:05 |
Wayward_One |
Forum spammer: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=22673&sid=785f3d52e98956eaf7e4fa57c95c8299 |
05:20 |
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06:35 |
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07:25 |
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09:11 |
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09:21 |
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09:43 |
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11:13 |
red-001 |
I kinda wish github didn't mess up signed commits when merging |
11:14 |
nerzhul |
red-001, it's not really possible as git hash change when you merge |
11:14 |
nerzhul |
(in our current workflow) |
11:25 |
red-001 |
I know I just wish github didn't do that if it didn't need to |
11:27 |
nerzhul |
gitlab has more merge option and on all cases the same problem happen, except in the rebase mode, but rebase should be done client side to sign the commit and branch should be rebased to master juste before merge |
11:51 |
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12:21 |
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12:21 |
IhrFussel |
Hi guys |
12:24 |
shivajiva |
Hiya |
12:24 |
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12:26 |
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12:50 |
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13:14 |
CBugDCoder |
is there a way to get the exact terain height at a given xz point in lua for mapgens v7,v5,valleys,and carpaithian? |
13:14 |
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13:15 |
CBugDCoder |
i looked a the c++ code and there is a get_terrain_height(x,z) function for carpaithian but idk how this would be ported to lua |
13:23 |
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13:25 |
CBugDCoder |
hi Mr-Pardison |
13:26 |
Mr-Pardison |
\o |
13:35 |
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13:36 |
Amaz |
CBugDCoder: You'd have to rewrite the noise code in lua and then calculate it from there. Here's an example for the floatlands in mgv7: https://github.com/Amaz1/floatland_spawn/blob/master/init.lua |
13:41 |
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13:41 |
ThomasMonroe |
hello all |
13:42 |
Mr-Pardison |
morning. |
13:49 |
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13:56 |
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14:08 |
CBugDCoder |
ok thx Amaz |
14:08 |
Megaf |
Colourfulness |
14:08 |
Megaf |
Colourfulness |
14:09 |
Megaf |
/nick Colourfulness |
14:09 |
Megaf |
eh |
14:09 |
Megaf |
lol |
14:10 |
Amaz |
np |
14:20 |
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14:43 |
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nerzhul joined #minetest-hub |
14:44 |
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14:52 |
Megaf |
IhrFussel: Intel GPU? |
14:52 |
Megaf |
Windows? |
14:52 |
IhrFussel |
Xubuntu 16.04 integrated Intel chip yes |
14:53 |
Megaf |
which mt version? |
14:54 |
IhrFussel |
0.4.16-dev from before the breakage (jul 19?) |
14:55 |
IhrFussel |
Will test in 0.4.17-dev one sec |
14:57 |
IhrFussel |
Happens there too... will test in SP now |
15:01 |
IhrFussel |
Happens also in SP ... doesn't seem to happen in 3rd person only first person view and when I'm very close to the node and look at it from a certain angle |
15:03 |
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Jordach joined #minetest-hub |
15:06 |
IhrFussel |
If I look at a very specific angle I can see THROUGH nodes? |
15:25 |
Megaf |
Compiling .17 here |
15:25 |
Megaf |
will take a while |
15:26 |
CBugDCoder |
how would this line convert to lua? s32 grad = (y < water_level) ? grad_wl + (water_level - y) * 3 : 1 - y; |
15:27 |
IhrFussel |
Megaf, if it doesn't happen in 0.4.16 for you then it's probably my driver? I use the Noveau driver of course since there is no other available |
15:28 |
Megaf |
IhrFussel: you said you had intel GPU |
15:28 |
Megaf |
nouveau is for nvidia |
15:29 |
IhrFussel |
Ubuntu only has the nouveau as default AFAIK |
15:29 |
CBugDCoder |
nvmd i found it |
15:29 |
Megaf |
IhrFussel: ok, pastebin your lspci output please... |
15:29 |
Megaf |
and your lsmod too |
15:30 |
Megaf |
that will tell me the GPU you have and driver in use... |
15:32 |
IhrFussel |
Megaf, https://pastebin.com/KjkkdCxF |
15:33 |
Megaf |
00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) |
15:33 |
Megaf |
intel gpu |
15:33 |
Megaf |
i915 1208320 3 |
15:33 |
Megaf |
intel driver |
15:33 |
Megaf |
is almost the same GPU I have here |
15:34 |
Megaf |
it's crap :P |
15:34 |
Mr-Pardison |
well, have to hop now. |
15:34 |
Mr-Pardison |
will brb |
15:35 |
IhrFussel |
Megaf, but are those graphic glitches likely a driver issue or faulty chip?? |
15:36 |
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15:39 |
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Mr_Pardison joined #minetest-hub |
15:40 |
Megaf |
I think is driver |
15:40 |
Megaf |
lets see when it finishes here |
15:40 |
Megaf |
compiling |
15:48 |
Megaf |
IhrFussel: 98% |
15:49 |
IhrFussel |
It won't happen in 0.4.17 if it didn't in 0.4.16 ... doesn't look like an engine issue...I will test more scenarios now |
15:50 |
Megaf |
IhrFussel: the driver is so crappy I have to reboot so I can use anything OpenGL |
15:50 |
Megaf |
[18353.406466] minetest[18207]: segfault at 1f8 ip 00007ff7d6e4ce4f sp 00007fff56da82a0 error 4 in i965_dri.so[7ff7d6af7000+51e000] |
15:50 |
Megaf |
Segmentation fault |
15:51 |
Megaf |
will reboot |
15:53 |
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srifqi joined #minetest-hub |
15:54 |
Megaf |
IhrFussel: so, can't confirm your issue here, does your Minetest shows OpenGL 2.1 too? |
15:54 |
IhrFussel |
Yep 2.1 ... did you try with the same wood type? aspen wood? |
15:55 |
IhrFussel |
It looks like it depends on the node type kinda or something |
15:56 |
Megaf |
whats the block name? |
15:58 |
IhrFussel |
default:aspen_wood in MTG |
15:58 |
IhrFussel |
Wait I cannot really reproduce it right now...maybe there needs to be a certain node constellation |
15:58 |
Megaf |
do you have shaders active? |
16:00 |
Megaf |
and sidenote, I absolutely dislike v7 |
16:00 |
Megaf |
totally unreal |
16:00 |
Megaf |
I wish we had all v7 nodes and biomes on v6 |
16:01 |
IhrFussel |
Megaf, try with glas nodes underneath the wood |
16:01 |
IhrFussel |
I think it's to do with glas like nodes |
16:01 |
IhrFussel |
All shaders disabled |
16:02 |
Megaf |
nothing |
16:03 |
IhrFussel |
Or if you can connect to my server for a sec and I'll tp you to the pos where I recorded the videos |
16:03 |
Megaf |
sure, |
16:03 |
Megaf |
server name? |
16:03 |
IhrFussel |
IFS |
16:04 |
Megaf |
Connecting |
16:04 |
Megaf |
Are you using the public remote media? |
16:05 |
IhrFussel |
Nope, connection should be at least 10 MB/s |
16:06 |
IhrFussel |
100MB.bin 100%[==========================================================>] 100,00M 104MB/s in 1,0s |
16:07 |
Megaf |
IhrFussel: Im there |
16:07 |
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cx384 joined #minetest-hub |
16:07 |
IhrFussel |
Now fly up and stand like me in front and look slowly up and down |
16:07 |
cx384 |
hi |
16:08 |
Megaf |
FUSSEL< THE HECK THE PLAYERS MOVE THEIR HEADS!? |
16:08 |
Megaf |
I want that |
16:09 |
Mr_Pardison |
just spinning their head 'round and 'round without comprehending what's going on. |
16:17 |
IhrFussel |
That's the playeranim mod |
16:17 |
IhrFussel |
!mod playeranim |
16:17 |
MinetestBot |
IhrFussel: Bone-Based Animation [playeranim] by Rui - https://forum.minetest.net/viewtopic.php?t=12189 |
16:22 |
Megaf |
!mod morenodes |
16:22 |
MinetestBot |
Megaf: Could not find anything. |
16:22 |
Megaf |
!mod morenode |
16:22 |
Megaf |
!mod morenode |
16:23 |
IhrFussel |
morenodes is not public, it#s just a few nodes that made no sense elsewhere |
16:25 |
Megaf |
I think is quite amazing writing with those nodes |
16:26 |
Megaf |
#6954 |
16:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/6954 -- Remove unused packet IDs and network code. by red-001 |
16:26 |
Megaf |
why isnt MinetestBot on -dev? |
16:26 |
Megaf |
and why ShadowBot works here but fails on -dev? |
16:26 |
Megaf |
and why isnt MinetestBot giving the URL for #6954 ? |
16:26 |
ShadowBot |
https://github.com/minetest/minetest/issues/6954 -- Remove unused packet IDs and network code. by red-001 |
16:30 |
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ThomasMonroe joined #minetest-hub |
16:31 |
IhrFussel |
Megaf, http://www.iconarchive.com/show/multipurpose-alphabet-icons-by-hydrattz/letter-a-black-icon.html |
16:31 |
IhrFussel |
I downloaded all the letters and then made them nodeboxes |
16:33 |
IhrFussel |
I recommend 32x32 ones cause 16x16 looked WAYY too pixelated |
16:39 |
Megaf |
http://weknowmemes.com/wp-content/uploads/2013/07/what-is-your-address-192.jpg |
16:39 |
Megaf |
lol |
16:40 |
Mr_Pardison |
yes. |
16:41 |
IhrFussel |
Anyone a clue how I could implement this license on my server? Just create a file with a link to the site? License: Linkware (Backlink to http://icons8.com required) |
16:42 |
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CBugDCoder joined #minetest-hub |
16:45 |
IhrFussel |
#law |
16:45 |
IhrFussel |
Oops xD |
16:46 |
rubenwardy |
just add a tab to your inventory for credits |
16:46 |
rubenwardy |
or in the server topic |
16:47 |
Megaf |
How can people like wrestling? That thing is so fake |
16:47 |
Megaf |
so fake it hurts |
16:47 |
Megaf |
I was trying to find a real The Rock fight |
16:47 |
Megaf |
can't |
16:48 |
Megaf |
"As in other professional wrestling promotions, WWE shows are not legitimate contests, but purely entertainment-based, featuring storyline-driven, scripted, and choreographed matches, though they often include moves that can put performers at risk of injury if not performed correctly." |
16:49 |
Megaf |
So it's supposed to be fake |
16:50 |
IhrFussel |
rubenwardy, server topic = /status? |
16:50 |
rubenwardy |
forums.minetest.net |
16:50 |
IhrFussel |
You mean in the forums? |
16:50 |
rubenwardy |
that's MOTD |
16:50 |
rubenwardy |
forums probably isn't enough though |
16:51 |
IhrFussel |
I display a login formspec on each join...could it be enough to add it there? |
17:03 |
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17:08 |
Sokomine |
CBugDCoder: the line of code you posted is the short way of writing an if-then-else construct in c. for lua, just use the normal if(condition) then result = bla else result = blub end instead of the short result = ( condition ) ? bla : blub; |
17:09 |
Sokomine |
CBugDCoder: if height inside the currently generated block is sufficient for you, then you might just read the heightmap. that works fine now as well |
17:12 |
CBugDCoder |
well what i need to get is the height of the surface that is 20000 nodes up i am making portals and need a way to get the location to teleport to quickly |
17:12 |
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17:12 |
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Mr-Pardison joined #minetest-hub |
17:14 |
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Darcidride_ joined #minetest-hub |
17:14 |
Sokomine |
CBugDCoder: aah. that may be quite difficult to achieve. perhaps you ought to spawn your own space up there in order to be sure |
17:15 |
CBugDCoder |
i coppied the code from carpathian mapgen terrainlevelatpoint but it thinks that the terrain is supposed to be at -3000 XD |
17:15 |
CBugDCoder |
is there a mapgen that would be easier to port to lua? |
17:15 |
CBugDCoder |
yea maybe and just automatically have it be at y = 0? |
17:16 |
Sokomine |
paramat is our mapgen expert. guess the answer "use the flat mapgen" won't help you much :-) |
17:16 |
CBugDCoder |
XD i wish it would but it wont work for my subgame |
17:17 |
Sokomine |
i have no idea how the land at your target location will look like and how much it might vary in height. you could perhaps use voxelmanip to get an idea about the terrain and adjust it if needed. players usually don't like falling or ending up in solid terrain |
17:18 |
CBugDCoder |
yea but getting the voxelmanip would return 100% ignore nodes since it wont be loaded in |
17:19 |
CBugDCoder |
for my other realms its easy i already have the mapgen in lua XD |
17:20 |
CBugDCoder |
but i need to use the default biome system on the surface so doing a lua mapgen there isnt an option |
17:24 |
CBugDCoder |
valleys looks like the "simplest" mapgen to port into lua cause there isnt any 3d noise |
17:25 |
Amaz |
CBugDCoder: If you send me the code you have for Carpathian, I can have a look at it later this evening, if you'd like. |
17:28 |
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Krock joined #minetest-hub |
17:28 |
Krock |
10+1 had a chance again this time.. |
17:30 |
CBugDCoder |
https://pastebin.com/Tscm5qW3 Amaz i pasted it on pastebin |
17:31 |
Amaz |
Okay, thanks :) |
17:32 |
CBugDCoder |
yw and thanks |
17:32 |
Krock |
hi ThomasMonroe |
17:32 |
ThomasMonroe |
you have a msg from the bot in -dev |
17:33 |
Amaz |
I can't look at it right now, but I will in a few hours :) |
17:33 |
Krock |
getLerp is just a linear interpolation function... |
17:33 |
* Krock |
wonders whether we have such functions as helpers somewhere |
17:35 |
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CBugDCoder joined #minetest-hub |
17:36 |
ThomasMonroe |
Krock how do I put a Unicode char into the string for the refresh button? |
17:37 |
Krock |
split it up into the byte values |
17:37 |
Krock |
\xBA\xBE |
17:37 |
Krock |
dunno if \u will work in Lua |
17:37 |
ThomasMonroe |
its value is \xE2\x86\xBB |
17:38 |
Krock |
Ctrl + C, Ctrl + V, Ctrl + S, test. |
17:38 |
ThomasMonroe |
and I already tried that , but all I get is this: xE2x86xBB |
17:38 |
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CBugDCoder joined #minetest-hub |
17:38 |
ThomasMonroe |
wait lemme try something.... |
17:39 |
ThomasMonroe |
nope, same result |
17:40 |
Krock |
https://i.imgur.com/xPYZiuN.png |
17:41 |
ThomasMonroe |
what version of Lua is that? |
17:41 |
ThomasMonroe |
because i get this |
17:41 |
ThomasMonroe |
http://imgur.com/GXE5w6Fl.png |
17:41 |
Krock |
look again |
17:41 |
ThomasMonroe |
hmm |
17:42 |
Krock |
tried it here too and I get a monstrous wide empty space |
17:43 |
ThomasMonroe |
hmm |
17:44 |
Krock |
I guess either irrlicht or the font fallback sucks |
17:45 |
ThomasMonroe |
I did shrink the buttons, I was working on that when you commented |
17:45 |
Krock |
yeah, got it working with the font "/usr/share/fonts/truetype/dejavu/DejaVuSansMono.ttf" |
17:46 |
Krock |
our shipped lucida sans does not contain that refresh unicode symbol |
17:47 |
ThomasMonroe |
hmm thats the problem then |
17:48 |
ThomasMonroe |
ugh why am i still getting this: xE2x86xBB? |
17:51 |
|
nerzhul joined #minetest-hub |
17:52 |
red-001 |
ThomasMonroe, print("\xE2\x86\xBB") works fine for me |
17:53 |
ThomasMonroe |
no, I switched fonts, but nothing changed |
17:54 |
ThomasMonroe |
print("\xE2\x86\xBB") works for me too |
17:55 |
Megaf |
!mod moresnow |
17:55 |
MinetestBot |
Megaf: Snow and wool for stairs etc [moresnow] by Sokomine - https://forum.minetest.net/viewtopic.php?t=9811 |
17:55 |
Krock |
!mod lesssnow |
17:55 |
MinetestBot |
Krock: Could not find anything. |
17:56 |
Megaf |
2018-01-23 17:56:24: ERROR[Main]: mod "village_canadian" has unsatisfied dependencies: "nbu" "hdb" |
17:56 |
Megaf |
Sokomine: what's those? |
17:57 |
Krock |
!mod nbu |
17:57 |
MinetestBot |
Krock: Nodebox Utility [20120810] [nbu] by mauvebic - https://forum.minetest.net/viewtopic.php?t=2750 |
17:57 |
|
lisac joined #minetest-hub |
17:57 |
Krock |
most likely not that one. it's not even available anymore :3 |
17:58 |
Megaf |
!mod hdb |
17:58 |
MinetestBot |
Megaf: Could not find anything. |
17:58 |
* Megaf |
waits for Sokomine |
17:58 |
Megaf |
"If you want to use this village type, get the mm2 modpack from somewhere and read https://forum.minetest.net/viewtopic.php?t=1598" |
17:59 |
Megaf |
Information |
17:59 |
Megaf |
You are not authorised to read this forum. |
17:59 |
Megaf |
lol |
18:01 |
Megaf |
!server BuildCraft |
18:01 |
MinetestBot |
Megaf: No results |
18:01 |
Sokomine |
Krock: the mod "lesssnow" works by adding snow to the world (rl) and providing players with er...those snow-shovels. bonus: there are many many pedestrian walks that can be cleaned of snow! for free! |
18:01 |
Megaf |
!up mt.megaf.info 30000 |
18:01 |
MinetestBot |
mt.megaf.info:30000 is up (10ms) |
18:01 |
Megaf |
!up mt.megaf.info 30003 |
18:01 |
MinetestBot |
mt.megaf.info:30003 is up (11ms) |
18:01 |
ThomasMonroe |
Krock I gtg eat lunch, I'm compiling MT with luajit to see if that makes a difference |
18:01 |
Mr-Pardison |
lunch for me. |
18:02 |
Krock |
Sokomine, sounds like an amazing idea but then I'd need snow first.. |
18:02 |
Sokomine |
megaf: my moresnow mod? have you ever seen how that thin cover of snow mt generates in snow biomes looks on top of stairs and slabs? then you'll know why moresnow was created. it can also cover fence posts, chairs, tables, and a wide variety of shapes. it also adds carpets |
18:02 |
Megaf |
!server BuildCraft |
18:02 |
MinetestBot |
Megaf: No results |
18:02 |
Megaf |
Sokomine: nope, the canadian villages |
18:02 |
Megaf |
2018-01-23 17:56:24: ERROR[Main]: mod "village_canadian" has unsatisfied dependencies: "nbu" "hdb" |
18:02 |
Megaf |
those mods don't seem to exist |
18:03 |
Krock |
create dummy mods with empty init.lua files 8) |
18:03 |
red-001 |
Megaf, are you a teapot? |
18:03 |
Krock |
HTTP 418 |
18:03 |
Megaf |
red-001: why do you ask that? |
18:03 |
red-001 |
it's the error code the whitelist gave iirc |
18:03 |
red-001 |
http 418 |
18:04 |
Megaf |
!server BuildCraft |
18:04 |
MinetestBot |
Megaf: No results |
18:04 |
Megaf |
that's the server |
18:04 |
Megaf |
!up mt.megaf.info 30000 |
18:04 |
MinetestBot |
mt.megaf.info:30000 is up (10ms) |
18:04 |
Megaf |
it's up |
18:04 |
Megaf |
<ACTION> 2018-01-23 18:00:43: [Server] Announcing to servers.minetest.net |
18:04 |
Megaf |
it's announcing |
18:06 |
Megaf |
lol, software video driver on linux looks amazinly weird |
18:07 |
Sokomine |
megaf: ah. i'm sure you remember mauvebic. his wife did build the houses for that village type. they where originally part of mauvebics attempt at generating villages. you need hdb and nbu or so from mauvebics mods in order to generate these houses. without them they would look odd |
18:08 |
Krock |
Sokomine, thing is that these mods don't exist anymore |
18:08 |
* twoelk |
wonders what happened to mauvebic |
18:08 |
Sokomine |
Krock: no, dummy mods would not work in this case. mauvebics nbu had very extensive staircases and the like, and nbu had something like a combination of carpet+wallpaper for the inside of rooms. just using dummy nodes just won't provide the right experience and won't do these houses justice |
18:08 |
Megaf |
2018-01-23 18:08:15: WARNING[Main]: Irrlicht: Performance warning, slow unlock of non power of 2 texture. |
18:08 |
Megaf |
:) |
18:08 |
Megaf |
software video driver ^ |
18:09 |
Megaf |
because intel i915 driver is seg faulting |
18:10 |
Sokomine |
he deleted the mods and said he had lost his version :-( i offered him the one i have still stored on my disk but he didn't really seem intrested. perhaps he had changed too much in his version |
18:12 |
Sokomine |
if individual people ask for a copy for personal use i might provide that. but i can hardly distribute his work officially |
18:12 |
Megaf |
Isnt it Open Source? |
18:12 |
Megaf |
Just fork it under the same license |
18:13 |
Megaf |
and bundle in the canadian villages |
18:13 |
Megaf |
otherwise, canadian villages is broken |
18:13 |
Sokomine |
well, technically any mt mod is open source as lua is interpreted. as to the more significant license...i have to check |
18:14 |
twoelk |
mauvebic was somewhat picky about his artwork |
18:15 |
Sokomine |
that is true |
18:15 |
twoelk |
oldcoder used to have an old version of mauvebic_game but that page seems to be down |
18:15 |
Sokomine |
hmm. the init.lua inside nbu states "code CC BY-NC" and "mauvebicgmail.com" |
18:16 |
Sokomine |
all those nodes for staircases where pretty nice and useful and decorative. as to the artwork...i have no idea weather he created that or not |
18:16 |
twoelk |
my version seems to be from december 2012 |
18:17 |
twoelk |
oh, and depends on mbbase |
18:18 |
Sokomine |
the most current i have seems to be mm2_020513C.zip |
18:20 |
Sokomine |
the buildings in the canadian village are mostly very huge public buildings. very well-built and worth exploring...but just nothing that can easily be converted to normal mt nodes |
18:20 |
Megaf |
[18:16:50] <twoelk> my version seems to be from december 2012 |
18:20 |
Megaf |
the world was in read only mode in 2012 |
18:22 |
twoelk |
hm license.txt for mauvebic_game says: mods nbu, mbbase license CC BY-NC-ND |
18:24 |
Sokomine |
ah yes, and i remember those nc-discussions |
18:24 |
Megaf |
nc? |
18:24 |
Megaf |
what does that even means |
18:24 |
Megaf |
!server BuildCraft |
18:24 |
MinetestBot |
Megaf: No results |
18:25 |
Sokomine |
Megaf: so, if you want to have it for private use, to take a look at the amazing buildings mauvebics wife created - then i think i can send you the old version of mm2 i have. using it for a public server won't be ok i'm afraid as the license may not cover that |
18:25 |
sfan5 |
congrats you found a bug in the server list code |
18:26 |
sfan5 |
or maybe not |
18:26 |
Megaf |
I'm good at finding bugs, it must be a bug |
18:26 |
Sokomine |
non-commercial. what it means in detail...varies. most coders will probably think "don't earn money with it without giving the creator something", but what it means legally may differ hugely. don't ask me about that as i simply don't know |
18:27 |
TheBugHunter |
Epyc |
18:27 |
TheBugHunter |
typo/pun intended |
18:27 |
TheBugHunter |
Sokomine: also [handle_schematics] ERROR: Failed to import file "/home/BuildCraft/MinetestServer/bin/../mods/village_spawn/schems/empty_5x5"[.mts|.we|.wem|.schematic] |
18:28 |
TheBugHunter |
!server BuildCraft |
18:28 |
MinetestBot |
TheBugHunter: No results |
18:30 |
sfan5 |
TheBugHunter: please restart minetestserver |
18:30 |
Sokomine |
TheBugHunter: thanks for the bug report. corrected the mistyped file name. it ought to appear now |
18:30 |
TheBugHunter |
!seen LazyJ |
18:30 |
MinetestBot |
TheBugHunter: lazyj was last seen at 2018-01-20 22:53:43 UTC on #minetest |
18:33 |
Sokomine |
Megaf: village_spawn is intended for servers. it consists of a spawn building and a lot of empty plots around which players can buy and use for their own creations |
18:34 |
Megaf |
Sokomine: precisely |
18:34 |
Megaf |
!server BuildCraft |
18:34 |
MinetestBot |
Megaf: No results |
18:35 |
Megaf |
great, I cant join my server because I dont have 0.5 client in this laptop and I cant see it on the list either |
18:35 |
sfan5 |
right |
18:35 |
sfan5 |
you're annoucing over IPv6 without specifying your servers "real" hostname |
18:36 |
sfan5 |
+n |
18:36 |
rubenwardy |
need a FAQ |
18:36 |
Megaf |
sfan5: only if ipv6 was made default |
18:37 |
Megaf |
# ipv6_server = false |
18:37 |
Megaf |
will uncomment the line |
18:37 |
sfan5 |
no |
18:37 |
Megaf |
# enable_ipv6 = true |
18:37 |
Megaf |
that is default |
18:37 |
sfan5 |
curl will still use ipv6 whenever it can |
18:37 |
sfan5 |
so just add server_address = mt.megaf.info |
18:38 |
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Mr-Pardison joined #minetest-hub |
18:38 |
cx384 |
Is it possible to output an item with special meta on craft? |
18:39 |
Megaf |
sfan5: it worked now :) http://paste.debian.net/plain/1006663 |
18:39 |
twoelk |
hm, Wuzzy once did a riventest-revival of the old Riven modpack by mauvebic https://forum.minetest.net/viewtopic.php?f=9&t=9446 |
18:40 |
Megaf |
!server BuildCraft |
18:40 |
MinetestBot |
Megaf: BuildCraft 0.5 - Vanilla | mt.megaf.info | Clients: 0/15, 0/0 | Version: 0.5.0-dev / BuildCraft | Ping: 12ms |
18:40 |
Megaf |
fresh creative server ^ |
18:40 |
Megaf |
if anyone interested |
18:41 |
Megaf |
we have areas, animals and unified inventory |
18:41 |
* Mr-Pardison |
has some interest |
18:42 |
|
CBugDCoder joined #minetest-hub |
18:42 |
Megaf |
Mr-Pardison: map just created... you can be the first person ever on the server |
18:43 |
Mr-Pardison |
welp. |
18:43 |
Mr-Pardison |
error occured. |
18:44 |
Mr-Pardison |
Protocol version mismatch. Server enforces protocol version 36 We support protocol version between 25 and 32 |
18:44 |
red-001 |
use 0.5 |
18:44 |
twoelk |
lol, the last time I build a pioneer hut on a new server, it ended up in a city of scyscrapers some months later |
18:44 |
Mr-Pardison |
will have to get it first. |
18:46 |
rubenwardy |
so, the ubuntu way to update to 17.10 failed |
18:46 |
rubenwardy |
I manually download the sources.list for 17.10 just so I could install libsdl2 |
18:46 |
rubenwardy |
as they turned off the 16.10 PPAs (what pricks) |
18:47 |
rubenwardy |
what will break if I apt upgrade now? |
18:50 |
Mr-Pardison |
Megaf: they don't have 0.5 for Fedora yet. Will have to build from source. |
18:50 |
red-001 |
2018-01-23 18:50:06: ERROR[Main]: generateImage(): Could not load image "Sand" while building texture; Creating a dummy image |
18:51 |
Megaf |
Oo |
18:51 |
rubenwardy |
I think I'd just need to upgrade then autoremove, hopefully that would add and remove any thing needed |
18:51 |
Megaf |
red-001: my server disagrees |
18:51 |
red-001 |
? |
18:52 |
red-001 |
cause that's a client error? |
18:52 |
Megaf |
On the server side there's noghing related to that in the log |
18:52 |
Megaf |
red-001: can you dig a node of sand please |
18:52 |
Megaf |
if you have one around |
18:53 |
red-001 |
" cause that's a client error" |
18:53 |
Megaf |
Mr-Pardison: you will not longer be the first, maybe you can be the second |
18:53 |
red-001 |
Megaf, it's caused by the UI |
18:53 |
Mr-Pardison |
meh. |
18:53 |
Mr-Pardison |
at least I'll be a pioneer. |
18:53 |
Megaf |
Or I can just delete the map and create again |
18:54 |
Megaf |
meh, --trace flag is totally nuts |
18:54 |
red-001 |
whatever you are doing with the HUD it's messing up |
18:55 |
rubenwardy |
web#111 |
18:55 |
ShadowBot |
https://github.com/minetest/minetest.github.io/issues/111 -- Update customize page by rubenwardy |
18:56 |
Megaf |
2018-01-23 18:56:13: VERBOSE[ConnectionSend]: con(4/1)RE-SENDING timed-out RELIABLE to xxx.78.178.95(t/o=0.1): from_peer_id=1, channel=2, seqnum=1453 |
18:56 |
Megaf |
2018-01-23 18:56:13: VERBOSE[ConnectionSend]: con(4/1) rawSend: 105 bytes sent |
18:56 |
Megaf |
what does that even means? |
18:56 |
sfan5 |
a packet got lost |
18:56 |
Megaf |
poor packet |
18:57 |
Megaf |
Can we help it find the way back? |
18:57 |
Mr-Pardison |
Megaf: where in the folders would it be to start the engine itself? |
18:58 |
Megaf |
Mr-Pardison: I'm not sure what do you mean |
18:59 |
Mr-Pardison |
I've downloaded the engine and the game itself. where is file that I use to start the game engine itself is what I'm asking. |
18:59 |
IhrFussel |
Mr-Pardison, minetest/bin/minetest ? |
19:00 |
Mr-Pardison |
IhrFussel: using Fedora for this and am compiling from source. |
19:02 |
IhrFussel |
Should be the same path on all OS's ... look for the minetest folder (usually the place where you compiled from) |
19:02 |
IhrFussel |
There has to be a minetest directory somewhere (maybe in /home/username) and inside there is bin/minetest |
19:03 |
IhrFussel |
Or if you installed it then you should be able to just run it via the minetest command |
19:04 |
Megaf |
Mr-Pardison: I have a script that downloads and compiles luajit,sqlite, irrlicht and minetest |
19:04 |
Megaf |
you could run it... |
19:05 |
IhrFussel |
Mr-Pardison, did you use git clone? |
19:06 |
Mr-Pardison |
I downloaded it from the github page. |
19:06 |
Mr-Pardison |
went through the readme and used the compile commands it has on there. |
19:07 |
IhrFussel |
And what's your working directory? Your home one I guess |
19:07 |
Megaf |
!seen agaran |
19:07 |
MinetestBot |
Megaf: agaran was last seen at 2017-06-18 22:02:00 UTC on #minetest |
19:09 |
Megaf |
rubenwardy: by the way, I like the changes |
19:09 |
Megaf |
just saying because you posted hte thing here |
19:10 |
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19:14 |
IhrFussel |
Mr-Pardison, bin/minetest should be in the directory where you ran cmake |
19:15 |
Mr-Pardison |
will do when I get home (will be changing classes shortly and use a different computer in there) |
19:15 |
Megaf |
Oo |
19:17 |
Megaf |
will be back in one hour or so |
19:17 |
Megaf |
cya |
19:17 |
ThomasMonroe |
cya |
19:17 |
Mr-Pardison |
cya |
19:18 |
Mr-Pardison |
bbiab |
19:28 |
|
Mr-Pardison joined #minetest-hub |
19:28 |
CBugDCoder |
wb Mr-Pardison |
19:28 |
Mr-Pardison |
thx CBugDCoder |
19:28 |
CBugDCoder |
yw |
19:29 |
Shara |
Dargod: Please remove my servers from your site. They are not yours and are nothing to do with you. |
19:36 |
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19:37 |
nerzhul |
modders, see #6958 it's a tiny call to help you to bulk modify the map with the same node :p |
19:37 |
nerzhul |
https://github.com/minetest/minetest/pull/6958 |
19:37 |
ShadowBot |
https://github.com/minetest/minetest/issues/6958 -- Add minetest.bulk_set_node call + optimize Environment::set_node call by nerzhul |
19:37 |
red-001 |
so is this like Voxelmanpl light? |
19:38 |
rubenwardy |
the function to me sounds like it's multiple set_node calls, rather than multiple positions |
19:38 |
rubenwardy |
nice feature though |
19:39 |
Mr-Pardison |
rubenwardy: think that would help with the problem that we are having on RC? |
19:39 |
rubenwardy |
lol, not really |
19:39 |
nerzhul |
rubenwardy, there is far more less deserialization on the core engine (only one mapnode) |
19:39 |
rubenwardy |
completely unrelated |
19:39 |
rubenwardy |
worth benchmarking to compare |
19:39 |
nerzhul |
red-001, voxelmanip is for more huge changes i think no ? |
19:39 |
rubenwardy |
would be useful for documentation |
19:39 |
nerzhul |
rubenwardy, i can bench it on the experimental |
19:40 |
nerzhul |
do we have a function to get current timestamp ? |
19:40 |
nerzhul |
or get time in ms or ns ? |
19:41 |
rubenwardy |
os.clock |
19:41 |
rubenwardy |
https://github.com/minetest/minetest/pull/6883#issuecomment-355658738 |
19:41 |
rubenwardy |
maybe test setting a 100x100x100 area with each |
19:41 |
rubenwardy |
emerge first, though |
19:42 |
rubenwardy |
so all blocks are loaded |
19:42 |
rubenwardy |
also use lua not luajit |
19:43 |
nerzhul |
rubenwardy, yeah i will test on a such thing |
19:47 |
nerzhul |
rubenwardy, sloooow :p the first is not finished yet |
19:50 |
Amaz |
CBugDCoder: Did you manage to figure it out? |
19:51 |
CBugDCoder |
no i am still working on it |
19:52 |
Amaz |
Have a look at this, and see if it works: https://pastebin.com/1CPr2cCu |
19:52 |
Amaz |
The command /surfacey should tell you the surface y at your position. |
19:53 |
rubenwardy |
that would be a handy API feature |
19:53 |
rubenwardy |
being able to query the mapgen height |
19:53 |
Amaz |
(I may have messed up on the maths somewhere in it, because it consistantly gives a position of 1 higher than the actual surface, but that's easy enough to fix :P) |
19:53 |
sfan5 |
wasn't there a pr for that? |
19:53 |
Amaz |
Yeah, it would... |
19:54 |
Amaz |
Especially as you have to code a different function for each mapgen...! |
19:55 |
CBugDCoder |
it works thx so much :) |
19:55 |
Amaz |
np :) |
19:56 |
Amaz |
Will you need functions for other mapgens, or will you just be using Carpathian? |
19:57 |
Megaf |
uh, help? Linking failing in 0.5 from master. http://paste.debian.net/plain/1006678 |
19:57 |
CBugDCoder |
i will just be doing carpaithian for now |
19:57 |
Amaz |
Okay :) |
19:57 |
CBugDCoder |
:) thx again |
19:58 |
Amaz |
np, glad I could help :) |
20:00 |
Mr-Pardison |
seems they have peers that don't like their connection. |
20:05 |
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20:09 |
CBugDCoder |
i found a small problem but i fixed it |
20:15 |
Fixer |
VanessaE: hiii(x5), 30008 still not visible |
20:15 |
VanessaE |
can't fix. |
20:15 |
VanessaE |
poke sfan5 :P |
20:17 |
Sokomine |
twoelk: on the king arthur server i did build an early medieval castle (mostly a fortified house). but the city grew...it became a huge medieval city of a much later age |
20:17 |
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CBugDCoder joined #minetest-hub |
20:18 |
|
CBugDCoder joined #minetest-hub |
20:20 |
|
CBugDCoder joined #minetest-hub |
20:21 |
twoelk |
Sokomine: indeed, I remember the place :-) |
20:25 |
IhrFussel |
Shara, I don't think that espteam.org is Dargod's website ... didn't you say they are the hosters of your server? |
20:25 |
Shara |
It is his. |
20:25 |
Shara |
Confirmed no one else there has access. |
20:25 |
Shara |
ESP doesn't host anything of mine |
20:25 |
Shara |
Either I host, or sniper hosts |
20:25 |
Shara |
RC has also split all association with ESP due to Dargod's actions. |
20:26 |
IhrFussel |
Oh I see so he owns the host service or what? |
20:26 |
red-001 |
whats the issue? |
20:26 |
Megaf |
To the people who joined BuildCraft 0.5 server earlier, you have home priv now... |
20:27 |
Shara |
The site anyway. |
20:27 |
Shara |
red-001: I'd rather not bring it into hub any more than I need to. |
20:27 |
Shara |
But the request to have RC and DL removed fro mthat list has been made elsewhere first, and he's ignored it, so now that request is public for the MT community to see. |
20:28 |
Fixer |
Megaf: i've joined it and seen weird stones in mid air, incompatibility of villages with mapgen? |
20:29 |
Megaf |
Fixer: villages does that |
20:30 |
Megaf |
it cleans things around but with shaprt edges |
20:30 |
Fixer |
Megaf: what is your mapgen? |
20:30 |
Megaf |
v7 |
20:30 |
Megaf |
I think |
20:30 |
Megaf |
hold on |
20:30 |
Fixer |
Megaf: seen pretty big stone columns mid air above village |
20:30 |
Megaf |
Fixer: v6 |
20:41 |
Megaf |
!seen LazyJ |
20:41 |
MinetestBot |
Megaf: lazyj was last seen at 2018-01-20 22:53:43 UTC on #minetest |
20:41 |
Fixer |
still on 0.4.14 |
20:48 |
Megaf |
Issued command: /status |
20:48 |
Megaf |
# Server: version=0.5.0-dev, uptime=5644.89, max_lag=0.0904764, clients={} |
20:48 |
Megaf |
awesome |
20:48 |
Megaf |
1000 clients |
20:49 |
Megaf |
whats your max leg with no clients folks? |
20:55 |
Fixer |
probably near 0 |
20:56 |
sofar |
it doesn't go lower than your server_step value |
20:56 |
sofar |
so for my server it's 0.05, for instance |
20:57 |
Megaf |
oh |
20:57 |
Megaf |
kool |
20:57 |
IhrFussel |
0.15 cause that's my interval |
20:58 |
Megaf |
fireflies added to my servers :) |
20:59 |
IhrFussel |
I wanted to know how low I *could* go though if I wanted to and 0.04 was the lowest |
20:59 |
Megaf |
mtg#2025 |
20:59 |
Megaf |
oh |
20:59 |
Megaf |
how does it work? |
21:02 |
Megaf |
!seen maxela |
21:02 |
MinetestBot |
Megaf: maxela was last seen at 2017-01-10 08:44:09 UTC on #minetest |
21:02 |
Megaf |
:( |
21:02 |
Megaf |
!seen gronx |
21:02 |
MinetestBot |
Megaf: gronx was last seen at 2013-12-27 17:26:39 UTC on #minetest |
21:03 |
Megaf |
oh boy |
21:03 |
Megaf |
!seen Hamza56 |
21:03 |
MinetestBot |
Megaf: Sorry, I haven't seen hamza56 around. |
21:03 |
Megaf |
!seen Hamza568 |
21:03 |
Megaf |
ok bot |
21:03 |
Megaf |
!seen Hamza568 |
21:03 |
MinetestBot |
Megaf: Sorry, I haven't seen hamza568 around. |
21:22 |
Megaf |
Shara: rubenwardy: I don't see what's wrong with the refresh button PR |
21:22 |
Megaf |
text is fine IMHO |
21:22 |
Shara |
Well, both red and I made text versions |
21:23 |
Megaf |
https://github.com/minetest/minetest/pull/6957 |
21:23 |
Shara |
That PR was a repeat of exactly what I made, but didn't put there because I was under the impression text wasn't wanted |
21:23 |
Megaf |
Oo |
21:23 |
Shara |
(I had already resized the buttons while trying to get imagebuttons working) |
21:24 |
Megaf |
and the problem with shapes and sizes is called, formspec |
21:25 |
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21:29 |
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CBugDCoder joined #minetest-hub |
21:31 |
IhrFussel |
Great the random segfaults I had on my dedi are back on this root server now "Server::SendMovePlayer(unsigned short) bei ??:?" |
21:32 |
IhrFussel |
And when I try to debug it, it never seems to happen |
21:43 |
Megaf |
jas_: is that you? |
21:44 |
Megaf |
nevermind |
21:47 |
* Megaf |
will not comment :+1: on github anymore |
21:48 |
Megaf |
I just learned that people don't like that |
21:48 |
Megaf |
I call them GitHub Nazis |
21:57 |
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21:58 |
Jordach |
Megaf: there's a reaction button for this now |
22:03 |
Megaf |
I like using both because is "more intensifying" |
22:13 |
|
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22:16 |
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ThomasMonroe joined #minetest-hub |
22:19 |
* Fixer |
is looking at https://i.imgur.com/ygpdIod.png |
22:19 |
ssieb |
Megaf: The problem happens when the +1 marking has a special purpose in the repo. |
22:19 |
Fixer |
wonder what minetest analogues are available |
22:20 |
Megaf |
Lots |
22:20 |
Megaf |
Freeminer is the best one |
22:30 |
Fixer |
computercraft (with lua) initially released in late 2011 |
22:31 |
Fixer |
was open sourced, which is nice |
22:32 |
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22:40 |
Megaf |
There's VoxeLands, Terrasomething |
22:40 |
Megaf |
Fixer: wait, what do you mean by minetest analogues |
22:41 |
Megaf |
ComputerCraft is a mod for MC |
22:41 |
Sokomine |
Megaf: well, the edges of villages are usually not too sharp. there's a lot of effort done in trying to integrate it nicely and smoothly with some cliffs here and there but not too many. paramat helped me a lot with that |
22:41 |
ThomasMonroe |
Terasology? |
22:42 |
Megaf |
ThomasMonroe: yep |
22:42 |
ThomasMonroe |
there's also BlackVoxel |
22:42 |
Megaf |
computercraft I have no idea what that is though it's nothing simliar to minetest |
22:42 |
ThomasMonroe |
which is a really cool game |
22:43 |
Sokomine |
some of those newer mapgens with extremly high mountains may be too much for the villages. the area above villages is only cleared up to some height in order to save cpu time. might have to detect which mapgen it is and then make it modify the world higher up |
22:43 |
Megaf |
Terasology has an awesome renderer but everything else is not so cool... |
22:44 |
ThomasMonroe |
true |
22:44 |
ThomasMonroe |
well the physics is kinda nice |
22:44 |
ThomasMonroe |
are*? |
22:44 |
Megaf |
Include that to the renderer :P |
22:45 |
Megaf |
I'm cooking brown rice here, wish me luck |
22:46 |
red-001 |
OpenSpades has a really nice renderer |
22:46 |
ThomasMonroe |
:O gl |
22:46 |
Sokomine |
what is brown rice? |
22:46 |
ThomasMonroe |
rice that is brown |
22:46 |
srifqi |
There is brown rice? I only know white rice and red rice. |
22:46 |
Megaf |
Oo |
22:46 |
red-001 |
red rice? |
22:46 |
red-001 |
only heard of white and brown |
22:46 |
Megaf |
Brown rice is white rice before all the processing anc chemicals |
22:46 |
red-001 |
-> #minetest-rice |
22:46 |
Megaf |
http://www.vegkitchen.com/nutrition/brown-rice/ |
22:47 |
Megaf |
it has lots of fibres and nutrients and stuff |
22:47 |
ThomasMonroe |
red, lol |
22:47 |
Megaf |
white rice is just carbs, bad type of them |
22:47 |
srifqi |
Quick search says that "red rice" is "brown rice". But it is called "nasi merah" (red rice). |
22:47 |
ThomasMonroe |
anyone wish Visions Of Chaos was open source? |
22:48 |
Megaf |
never heard of it ThomasMonroe |
22:48 |
ThomasMonroe |
http://softology.com.au/voc.htm |
22:49 |
Sokomine |
Megaf: sold as naturreis (nature rice) here and quite common. tasts fine. neither version has been sighted in mt so far |
22:54 |
Megaf |
I don't actually like the taste of it |
22:54 |
Megaf |
Just cooking it because it's free here, and healthy |
22:56 |
Megaf |
Will take care of the rice, brb |
23:06 |
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EvergreenTree joined #minetest-hub |
23:10 |
Jordach |
https://jordach.net/images/qematudxzikldzqmi.png |
23:12 |
ThomasMonroe |
nice array of pixels you have there Jordach |
23:12 |
* Megaf |
clicks |
23:13 |
Megaf |
Treehand? |
23:13 |
Jordach |
notice the custom skybox with a dyanmic skybox moon |
23:14 |
srifqi |
Megaf, free red rice? |
23:14 |
srifqi |
Jordach, I notice that. Beautiful. |
23:14 |
Megaf |
Shared cupboard in a shared house srifqi |
23:15 |
srifqi |
:O |
23:15 |
Megaf |
We rent bed in this house and we have a common area |
23:16 |
Megaf |
Well, the cooking with fire part is done |
23:16 |
Megaf |
Now I closed the lid and gotta just wait |
23:17 |
Megaf |
30 min or so |
23:17 |
Megaf |
Though I'm salivating already... |
23:23 |
Megaf |
Waited 10 minutes, it actually does tastes nie |
23:23 |
Megaf |
Nice |
23:34 |
* srifqi |
is eating fried rice as breakfast now |
23:39 |
srifqi |
Gotta go, see you! |