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IRC log for #minetest-hub, 2018-01-23

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All times shown according to UTC.

Time Nick Message
00:07 Fixer joined #minetest-hub
00:17 Calinou https://www.youtube.com/watch?v=q7Pt5g_y9MA&list=PLnKn5DCLxbsoTRQa37d08yFY5pdbn3_fO
00:17 Calinou Marc released a new album! :D
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05:05 Wayward_One Forum spammer: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=22673&sid=785f3d52e98956eaf7e4fa57c95c8299
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11:13 red-001 I kinda wish github didn't mess up signed commits when merging
11:14 nerzhul red-001, it's not really possible as git hash change when you merge
11:14 nerzhul (in our current workflow)
11:25 red-001 I know I just wish github didn't do that if it didn't need to
11:27 nerzhul gitlab has more merge option and on all cases the same problem happen, except in the rebase mode, but rebase should be done client side to sign the commit and branch should be rebased to master juste before merge
11:51 Fixer joined #minetest-hub
12:21 IhrFussel joined #minetest-hub
12:21 IhrFussel Hi guys
12:24 shivajiva Hiya
12:24 Xio joined #minetest-hub
12:26 aerozoic joined #minetest-hub
12:50 CBugDCoder joined #minetest-hub
13:14 CBugDCoder is there a way to get the exact terain height at a given xz point in lua for mapgens v7,v5,valleys,and carpaithian?
13:14 Xio joined #minetest-hub
13:15 CBugDCoder i looked a the c++ code and there is a get_terrain_height(x,z) function for carpaithian but idk how this would be ported to lua
13:23 Mr-Pardison joined #minetest-hub
13:25 CBugDCoder hi Mr-Pardison
13:26 Mr-Pardison \o
13:35 nerzhul joined #minetest-hub
13:36 Amaz CBugDCoder: You'd have to rewrite the noise code in lua and then calculate it from there. Here's an example for the floatlands in mgv7: https://github.com/Amaz1/floatland_spawn/blob/master/init.lua
13:41 ThomasMonroe joined #minetest-hub
13:41 ThomasMonroe hello all
13:42 Mr-Pardison morning.
13:49 lumberJ joined #minetest-hub
13:56 CBugDCoder joined #minetest-hub
14:08 CBugDCoder ok thx Amaz
14:08 Megaf Colourfulness
14:08 Megaf Colourfulness
14:09 Megaf /nick Colourfulness
14:09 Megaf eh
14:09 Megaf lol
14:10 Amaz np
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14:52 Megaf IhrFussel: Intel GPU?
14:52 Megaf Windows?
14:52 IhrFussel Xubuntu 16.04 integrated Intel chip yes
14:53 Megaf which mt version?
14:54 IhrFussel 0.4.16-dev from before the breakage (jul 19?)
14:55 IhrFussel Will test in 0.4.17-dev one sec
14:57 IhrFussel Happens there too... will test in SP now
15:01 IhrFussel Happens also in SP ... doesn't seem to happen in 3rd person only first person view and when I'm very close to the node and look at it from a certain angle
15:03 Jordach joined #minetest-hub
15:06 IhrFussel If I look at a very specific angle I can see THROUGH nodes?
15:25 Megaf Compiling .17 here
15:25 Megaf will take a while
15:26 CBugDCoder how would this line convert to lua? s32 grad = (y < water_level) ? grad_wl + (water_level - y) * 3 : 1 - y;
15:27 IhrFussel Megaf, if it doesn't happen in 0.4.16 for you then it's probably my driver? I use the Noveau driver of course since there is no other available
15:28 Megaf IhrFussel: you said you had intel GPU
15:28 Megaf nouveau is for nvidia
15:29 IhrFussel Ubuntu only has the nouveau as default AFAIK
15:29 CBugDCoder nvmd i found it
15:29 Megaf IhrFussel: ok, pastebin your lspci output please...
15:29 Megaf and your lsmod too
15:30 Megaf that will tell me the GPU you have and driver in use...
15:32 IhrFussel Megaf, https://pastebin.com/KjkkdCxF
15:33 Megaf 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03)
15:33 Megaf intel gpu
15:33 Megaf i915                 1208320  3
15:33 Megaf intel driver
15:33 Megaf is almost the same GPU I have here
15:34 Megaf it's crap :P
15:34 Mr-Pardison well, have to hop now.
15:34 Mr-Pardison will brb
15:35 IhrFussel Megaf, but are those graphic glitches likely a driver issue or faulty chip??
15:36 ThomasMonroe joined #minetest-hub
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15:40 Megaf I think is driver
15:40 Megaf lets see when it finishes here
15:40 Megaf compiling
15:48 Megaf IhrFussel: 98%
15:49 IhrFussel It won't happen in 0.4.17 if it didn't in 0.4.16 ... doesn't look like an engine issue...I will test more scenarios now
15:50 Megaf IhrFussel: the driver is so crappy I have to reboot so I can use anything OpenGL
15:50 Megaf [18353.406466] minetest[18207]: segfault at 1f8 ip 00007ff7d6e4ce4f sp 00007fff56da82a0 error 4 in i965_dri.so[7ff7d6af7000+51e000]
15:50 Megaf Segmentation fault
15:51 Megaf will reboot
15:53 srifqi joined #minetest-hub
15:54 Megaf IhrFussel: so, can't confirm your issue here, does your Minetest shows OpenGL 2.1 too?
15:54 IhrFussel Yep 2.1 ... did you try with the same wood type? aspen wood?
15:55 IhrFussel It looks like it depends on the node type kinda or something
15:56 Megaf whats the block name?
15:58 IhrFussel default:aspen_wood in MTG
15:58 IhrFussel Wait I cannot really reproduce it right now...maybe there needs to be a certain node constellation
15:58 Megaf do you have shaders active?
16:00 Megaf and sidenote, I absolutely dislike v7
16:00 Megaf totally unreal
16:00 Megaf I wish we had all v7 nodes and biomes on v6
16:01 IhrFussel Megaf, try with glas nodes underneath the wood
16:01 IhrFussel I think it's to do with glas like nodes
16:01 IhrFussel All shaders disabled
16:02 Megaf nothing
16:03 IhrFussel Or if you can connect to my server for a sec and I'll tp you to the pos where I recorded the videos
16:03 Megaf sure,
16:03 Megaf server name?
16:03 IhrFussel IFS
16:04 Megaf Connecting
16:04 Megaf Are you using the public remote media?
16:05 IhrFussel Nope, connection should be at least 10 MB/s
16:06 IhrFussel 100MB.bin                        100%[==========================================================>] 100,00M   104MB/s    in 1,0s
16:07 Megaf IhrFussel: Im there
16:07 cx384 joined #minetest-hub
16:07 IhrFussel Now fly up and stand like me in front and look slowly up and down
16:07 cx384 hi
16:08 Megaf FUSSEL< THE HECK THE PLAYERS MOVE THEIR HEADS!?
16:08 Megaf I want that
16:09 Mr_Pardison just spinning their head 'round and 'round without comprehending what's going on.
16:17 IhrFussel That's the playeranim mod
16:17 IhrFussel !mod playeranim
16:17 MinetestBot IhrFussel: Bone-Based Animation [playeranim] by Rui - https://forum.minetest.net/viewtopic.php?t=12189
16:22 Megaf !mod morenodes
16:22 MinetestBot Megaf: Could not find anything.
16:22 Megaf !mod morenode
16:22 Megaf !mod morenode
16:23 IhrFussel morenodes is not public, it#s just a few nodes that made no sense elsewhere
16:25 Megaf I think is quite amazing writing with those nodes
16:26 Megaf #6954
16:26 ShadowBot https://github.com/minetest/minetest/issues/6954 -- Remove unused packet IDs and network code. by red-001
16:26 Megaf why isnt MinetestBot on -dev?
16:26 Megaf and why ShadowBot works here but fails on -dev?
16:26 Megaf and why isnt MinetestBot giving the URL for #6954 ?
16:26 ShadowBot https://github.com/minetest/minetest/issues/6954 -- Remove unused packet IDs and network code. by red-001
16:30 ThomasMonroe joined #minetest-hub
16:31 IhrFussel Megaf, http://www.iconarchive.com/show/multipurpose-alphabet-icons-by-hydrattz/letter-a-black-icon.html
16:31 IhrFussel I downloaded all the letters and then made them nodeboxes
16:33 IhrFussel I recommend 32x32 ones cause 16x16 looked WAYY too pixelated
16:39 Megaf http://weknowmemes.com/wp-content/uploads/2013/07/what-is-your-address-192.jpg
16:39 Megaf lol
16:40 Mr_Pardison yes.
16:41 IhrFussel Anyone a clue how I could implement this license on my server? Just create a file with a link to the site? License: Linkware (Backlink to http://icons8.com required)
16:42 CBugDCoder joined #minetest-hub
16:45 IhrFussel #law
16:45 IhrFussel Oops xD
16:46 rubenwardy just add a tab to your inventory for credits
16:46 rubenwardy or in the server topic
16:47 Megaf How can people like wrestling? That thing is so fake
16:47 Megaf so fake it hurts
16:47 Megaf I was trying to find a real The Rock fight
16:47 Megaf can't
16:48 Megaf "As in other professional wrestling promotions, WWE shows are not legitimate contests, but purely entertainment-based, featuring storyline-driven, scripted, and choreographed matches, though they often include moves that can put performers at risk of injury if not performed correctly."
16:49 Megaf So it's supposed to be fake
16:50 IhrFussel rubenwardy, server topic = /status?
16:50 rubenwardy forums.minetest.net
16:50 IhrFussel You mean in the forums?
16:50 rubenwardy that's MOTD
16:50 rubenwardy forums probably isn't enough though
16:51 IhrFussel I display a login formspec on each join...could it be enough to add it there?
17:03 CBugDCoder joined #minetest-hub
17:08 Sokomine CBugDCoder: the line of code you posted is the short way of writing an if-then-else construct in c. for lua, just use the normal if(condition) then result = bla else result = blub end  instead of the short result = ( condition ) ? bla : blub;
17:09 Sokomine CBugDCoder: if height inside the currently generated block is sufficient for you, then you might just read the heightmap. that works fine now as well
17:12 CBugDCoder well what i need to get is the height of the surface that is 20000 nodes up i am making portals and need a way to get the location to teleport to quickly
17:12 EvergreenTree joined #minetest-hub
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17:14 Sokomine CBugDCoder: aah. that may be quite difficult to achieve. perhaps you ought to spawn your own space up there in order to be sure
17:15 CBugDCoder i coppied the code from carpathian mapgen terrainlevelatpoint but it thinks that the terrain is supposed to be at -3000 XD
17:15 CBugDCoder is there a mapgen that would be easier to port to lua?
17:15 CBugDCoder yea maybe and just automatically have it be at y = 0?
17:16 Sokomine paramat is our mapgen expert. guess the answer "use the flat mapgen" won't help you much :-)
17:16 CBugDCoder XD i wish it would but it wont work for my subgame
17:17 Sokomine i have no idea how the land at your target location will look like and how much it might vary in height. you could perhaps use voxelmanip to get an idea about the terrain and adjust it if needed. players usually don't like falling or ending up in solid terrain
17:18 CBugDCoder yea but getting the voxelmanip would return 100% ignore nodes since it wont be loaded in
17:19 CBugDCoder for my other realms its easy i already have the mapgen in lua XD
17:20 CBugDCoder but i need to use the default biome system on the surface so doing a lua mapgen there isnt an option
17:24 CBugDCoder valleys looks like the "simplest" mapgen to port into lua cause there isnt any 3d noise
17:25 Amaz CBugDCoder: If you send me the code you have for Carpathian, I can have a look at it later this evening, if you'd like.
17:28 Krock joined #minetest-hub
17:28 Krock 10+1 had a chance again this time..
17:30 CBugDCoder https://pastebin.com/Tscm5qW3 Amaz i pasted it on pastebin
17:31 Amaz Okay, thanks :)
17:32 CBugDCoder yw and thanks
17:32 Krock hi ThomasMonroe
17:32 ThomasMonroe you have a msg from the bot in -dev
17:33 Amaz I can't look at it right now, but I will in a few hours :)
17:33 Krock getLerp is just a linear interpolation function...
17:33 * Krock wonders whether we have such functions as helpers somewhere
17:35 CBugDCoder joined #minetest-hub
17:36 ThomasMonroe Krock how do I put a Unicode char into the string for the refresh button?
17:37 Krock split it up into the byte values
17:37 Krock \xBA\xBE
17:37 Krock dunno if \u will work in Lua
17:37 ThomasMonroe its value is \xE2\x86\xBB
17:38 Krock Ctrl + C, Ctrl + V, Ctrl + S, test.
17:38 ThomasMonroe and I already tried that , but all I get is this: xE2x86xBB
17:38 CBugDCoder joined #minetest-hub
17:38 ThomasMonroe wait lemme try something....
17:39 ThomasMonroe nope, same result
17:40 Krock https://i.imgur.com/xPYZiuN.png
17:41 ThomasMonroe what version of Lua is that?
17:41 ThomasMonroe because i get this
17:41 ThomasMonroe http://imgur.com/GXE5w6Fl.png
17:41 Krock look again
17:41 ThomasMonroe hmm
17:42 Krock tried it here too and I get a monstrous wide empty space
17:43 ThomasMonroe hmm
17:44 Krock I guess either irrlicht or the font fallback sucks
17:45 ThomasMonroe I did shrink the buttons, I was working on that when you commented
17:45 Krock yeah, got it working with the font "/usr/share/fonts/truetype/dejavu/DejaVuSansMono.ttf"
17:46 Krock our shipped lucida sans does not contain that refresh unicode symbol
17:47 ThomasMonroe hmm thats the problem then
17:48 ThomasMonroe ugh why am i still getting this: xE2x86xBB?
17:51 nerzhul joined #minetest-hub
17:52 red-001 ThomasMonroe, print("\xE2\x86\xBB") works fine for me
17:53 ThomasMonroe no, I switched fonts, but nothing changed
17:54 ThomasMonroe print("\xE2\x86\xBB") works for me too
17:55 Megaf !mod moresnow
17:55 MinetestBot Megaf: Snow and wool for stairs etc [moresnow] by Sokomine - https://forum.minetest.net/viewtopic.php?t=9811
17:55 Krock !mod lesssnow
17:55 MinetestBot Krock: Could not find anything.
17:56 Megaf 2018-01-23 17:56:24: ERROR[Main]: mod "village_canadian" has unsatisfied dependencies:  "nbu" "hdb"
17:56 Megaf Sokomine: what's those?
17:57 Krock !mod nbu
17:57 MinetestBot Krock: Nodebox Utility [20120810] [nbu] by mauvebic - https://forum.minetest.net/viewtopic.php?t=2750
17:57 lisac joined #minetest-hub
17:57 Krock most likely not that one. it's not even available anymore :3
17:58 Megaf !mod hdb
17:58 MinetestBot Megaf: Could not find anything.
17:58 * Megaf waits for Sokomine
17:58 Megaf "If you want to use this village type, get the mm2 modpack from somewhere and read https://forum.minetest.net/viewtopic.php?t=1598"
17:59 Megaf Information
17:59 Megaf You are not authorised to read this forum.
17:59 Megaf lol
18:01 Megaf !server BuildCraft
18:01 MinetestBot Megaf: No results
18:01 Sokomine Krock: the mod "lesssnow" works by adding snow to the world (rl) and providing players with er...those snow-shovels. bonus: there are many many pedestrian walks that can be cleaned of snow! for free!
18:01 Megaf !up mt.megaf.info 30000
18:01 MinetestBot mt.megaf.info:30000 is up (10ms)
18:01 Megaf !up mt.megaf.info 30003
18:01 MinetestBot mt.megaf.info:30003 is up (11ms)
18:01 ThomasMonroe Krock I gtg eat lunch, I'm compiling MT with luajit to see if that makes a difference
18:01 Mr-Pardison lunch for me.
18:02 Krock Sokomine, sounds like an amazing idea but then I'd need snow first..
18:02 Sokomine megaf: my moresnow mod? have you ever seen how that thin cover of snow mt generates in snow biomes looks on top of stairs and slabs? then you'll know why moresnow was created. it can also cover fence posts, chairs, tables, and a wide variety of shapes. it also adds carpets
18:02 Megaf !server BuildCraft
18:02 MinetestBot Megaf: No results
18:02 Megaf Sokomine: nope, the canadian villages
18:02 Megaf 2018-01-23 17:56:24: ERROR[Main]: mod "village_canadian" has unsatisfied dependencies:  "nbu" "hdb"
18:02 Megaf those mods don't seem to exist
18:03 Krock create dummy mods with empty init.lua files 8)
18:03 red-001 Megaf, are you a teapot?
18:03 Krock HTTP 418
18:03 Megaf red-001: why do you ask that?
18:03 red-001 it's the error code the whitelist gave iirc
18:03 red-001 http 418
18:04 Megaf !server BuildCraft
18:04 MinetestBot Megaf: No results
18:04 Megaf that's the server
18:04 Megaf !up mt.megaf.info 30000
18:04 MinetestBot mt.megaf.info:30000 is up (10ms)
18:04 Megaf it's up
18:04 Megaf <ACTION> 2018-01-23 18:00:43: [Server] Announcing to servers.minetest.net
18:04 Megaf it's announcing
18:06 Megaf lol, software video driver on linux looks amazinly weird
18:07 Sokomine megaf: ah. i'm sure you remember mauvebic. his wife did build the houses for that village type. they where originally part of mauvebics attempt at generating villages. you need hdb and nbu or so from mauvebics mods in order to generate these houses. without them they would look odd
18:08 Krock Sokomine, thing is that these mods don't exist anymore
18:08 * twoelk wonders what happened to mauvebic
18:08 Sokomine Krock: no, dummy mods would not work in this case. mauvebics nbu had very extensive staircases and the like, and nbu had something like a combination of carpet+wallpaper for the inside of rooms. just using dummy nodes just won't provide the right experience and won't do these houses justice
18:08 Megaf 2018-01-23 18:08:15: WARNING[Main]: Irrlicht: Performance warning, slow unlock of non power of 2 texture.
18:08 Megaf :)
18:08 Megaf software video driver ^
18:09 Megaf because intel i915 driver is seg faulting
18:10 Sokomine he deleted the mods and said he had lost his version :-( i offered him the one i have still stored on my disk but he didn't really seem intrested. perhaps he had changed too much in his version
18:12 Sokomine if individual people ask for a copy for personal use i might provide that. but i can hardly distribute his work officially
18:12 Megaf Isnt it Open Source?
18:12 Megaf Just fork it under the same license
18:13 Megaf and bundle in the canadian villages
18:13 Megaf otherwise, canadian villages is broken
18:13 Sokomine well, technically any mt mod is open source as lua is interpreted. as to the more significant license...i have to check
18:14 twoelk mauvebic was somewhat picky about his artwork
18:15 Sokomine that is true
18:15 twoelk oldcoder used to have an old version of mauvebic_game but that page seems to be down
18:15 Sokomine hmm. the init.lua inside nbu states "code CC BY-NC" and "mauvebic@gmail.com"
18:16 Sokomine all those nodes for staircases where pretty nice and useful and decorative. as to the artwork...i have no idea weather he created that or not
18:16 twoelk my version seems to be from december 2012
18:17 twoelk oh, and depends on mbbase
18:18 Sokomine the most current i have seems to be mm2_020513C.zip
18:20 Sokomine the buildings in the canadian village are mostly very huge public buildings. very well-built and worth exploring...but just nothing that can easily be converted to normal mt nodes
18:20 Megaf [18:16:50] <twoelk> my version seems to be from december 2012
18:20 Megaf the world was in read only mode in 2012
18:22 twoelk hm license.txt for mauvebic_game says: mods nbu, mbbase  license CC BY-NC-ND
18:24 Sokomine ah yes, and i remember those nc-discussions
18:24 Megaf nc?
18:24 Megaf what does that even means
18:24 Megaf !server BuildCraft
18:24 MinetestBot Megaf: No results
18:25 Sokomine Megaf: so, if you want to have it for private use, to take a look at the amazing buildings mauvebics wife created - then i think i can send you the old version of mm2 i have. using it for a public server won't be ok i'm afraid as the license may not cover that
18:25 sfan5 congrats you found a bug in the server list code
18:26 sfan5 or maybe not
18:26 Megaf I'm good at finding bugs, it must be a bug
18:26 Sokomine non-commercial. what it means in detail...varies. most coders will probably think "don't earn money with it without giving the creator something", but what it means legally may differ hugely. don't ask me about that as i simply don't know
18:27 TheBugHunter Epyc
18:27 TheBugHunter typo/pun intended
18:27 TheBugHunter Sokomine: also [handle_schematics] ERROR: Failed to import file "/home/BuildCraft/MinetestServer/bin/../mods/village_spawn/schems/empty_5x5"[.mts|.we|.wem|.schematic]
18:28 TheBugHunter !server BuildCraft
18:28 MinetestBot TheBugHunter: No results
18:30 sfan5 TheBugHunter: please restart minetestserver
18:30 Sokomine TheBugHunter: thanks for the bug report. corrected the mistyped file name. it ought to appear now
18:30 TheBugHunter !seen LazyJ
18:30 MinetestBot TheBugHunter: lazyj was last seen at 2018-01-20 22:53:43 UTC on #minetest
18:33 Sokomine Megaf: village_spawn is intended for servers. it consists of a spawn building and a lot of empty plots around which players can buy and use for their own creations
18:34 Megaf Sokomine: precisely
18:34 Megaf !server BuildCraft
18:34 MinetestBot Megaf: No results
18:35 Megaf great, I cant join my server because I dont have 0.5 client in this laptop and I cant see it on the list either
18:35 sfan5 right
18:35 sfan5 you're annoucing over IPv6 without specifying your servers "real" hostname
18:36 sfan5 +n
18:36 rubenwardy need a FAQ
18:36 Megaf sfan5: only if ipv6 was made default
18:37 Megaf # ipv6_server = false
18:37 Megaf will uncomment the line
18:37 sfan5 no
18:37 Megaf # enable_ipv6 = true
18:37 Megaf that is default
18:37 sfan5 curl will still use ipv6 whenever it can
18:37 sfan5 so just add server_address = mt.megaf.info
18:38 Mr-Pardison joined #minetest-hub
18:38 cx384 Is it possible to output an item with special meta on craft?
18:39 Megaf sfan5: it worked now :) http://paste.debian.net/plain/1006663
18:39 twoelk hm, Wuzzy once did a riventest-revival of the old Riven modpack by mauvebic  https://forum.minetest.net/viewtopic.php?f=9&amp;t=9446
18:40 Megaf !server BuildCraft
18:40 MinetestBot Megaf: BuildCraft 0.5 - Vanilla | mt.megaf.info | Clients: 0/15, 0/0 | Version: 0.5.0-dev / BuildCraft | Ping: 12ms
18:40 Megaf fresh creative server ^
18:40 Megaf if anyone interested
18:41 Megaf we have areas, animals and unified inventory
18:41 * Mr-Pardison has some interest
18:42 CBugDCoder joined #minetest-hub
18:42 Megaf Mr-Pardison: map just created... you can be the first person ever on the server
18:43 Mr-Pardison welp.
18:43 Mr-Pardison error occured.
18:44 Mr-Pardison Protocol version mismatch. Server enforces protocol version 36 We support protocol version between 25 and 32
18:44 red-001 use 0.5
18:44 twoelk lol, the last time I build a pioneer hut on a new server, it ended up in a city of scyscrapers some months later
18:44 Mr-Pardison will have to get it first.
18:46 rubenwardy so, the ubuntu way to update to 17.10 failed
18:46 rubenwardy I manually download the sources.list for 17.10 just so I could install libsdl2
18:46 rubenwardy as they turned off the 16.10 PPAs (what pricks)
18:47 rubenwardy what will break if I apt upgrade now?
18:50 Mr-Pardison Megaf: they don't have 0.5 for Fedora yet. Will have to build from source.
18:50 red-001 2018-01-23 18:50:06: ERROR[Main]: generateImage(): Could not load image "Sand" while building texture; Creating a dummy image
18:51 Megaf Oo
18:51 rubenwardy I think I'd just need to upgrade then autoremove, hopefully that would add and remove any thing needed
18:51 Megaf red-001: my server disagrees
18:51 red-001 ?
18:52 red-001 cause that's a client error?
18:52 Megaf On the server side there's noghing related to that in the log
18:52 Megaf red-001: can you dig a node of sand please
18:52 Megaf if you have one around
18:53 red-001 " cause that's a client error"
18:53 Megaf Mr-Pardison: you will not longer be the first, maybe you can be the second
18:53 red-001 Megaf, it's caused by the UI
18:53 Mr-Pardison meh.
18:53 Mr-Pardison at least I'll be a pioneer.
18:53 Megaf Or I can just delete the map and create again
18:54 Megaf meh, --trace flag is totally nuts
18:54 red-001 whatever you are doing with the HUD it's messing up
18:55 rubenwardy web#111
18:55 ShadowBot https://github.com/minetest/minetest.github.io/issues/111 -- Update customize page by rubenwardy
18:56 Megaf 2018-01-23 18:56:13: VERBOSE[ConnectionSend]: con(4/1)RE-SENDING timed-out RELIABLE to xxx.78.178.95(t/o=0.1): from_peer_id=1, channel=2, seqnum=1453
18:56 Megaf 2018-01-23 18:56:13: VERBOSE[ConnectionSend]: con(4/1) rawSend: 105 bytes sent
18:56 Megaf what does that even means?
18:56 sfan5 a packet got lost
18:56 Megaf poor packet
18:57 Megaf Can we help it find the way back?
18:57 Mr-Pardison Megaf: where in the folders would it be to start the engine itself?
18:58 Megaf Mr-Pardison: I'm not sure what do you mean
18:59 Mr-Pardison I've downloaded the engine and the game itself. where is file that I use to start the game engine itself is what I'm asking.
18:59 IhrFussel Mr-Pardison, minetest/bin/minetest ?
19:00 Mr-Pardison IhrFussel: using Fedora for this and am compiling from source.
19:02 IhrFussel Should be the same path on all OS's ... look for the minetest folder (usually the place where you compiled from)
19:02 IhrFussel There has to be a minetest directory somewhere (maybe in /home/username) and inside there is bin/minetest
19:03 IhrFussel Or if you installed it then you should be able to just run it via the minetest command
19:04 Megaf Mr-Pardison: I have a script that downloads and compiles luajit,sqlite, irrlicht and minetest
19:04 Megaf you could run it...
19:05 IhrFussel Mr-Pardison, did you use git clone?
19:06 Mr-Pardison I downloaded it from the github page.
19:06 Mr-Pardison went through the readme and used the compile commands it has on there.
19:07 IhrFussel And what's your working directory? Your home one I guess
19:07 Megaf !seen agaran
19:07 MinetestBot Megaf: agaran was last seen at 2017-06-18 22:02:00 UTC on #minetest
19:09 Megaf rubenwardy: by the way, I like the changes
19:09 Megaf just saying because you posted hte thing here
19:10 ssieb joined #minetest-hub
19:14 IhrFussel Mr-Pardison, bin/minetest should be in the directory where you ran cmake
19:15 Mr-Pardison will do when I get home (will be changing classes shortly and use a different computer in there)
19:15 Megaf Oo
19:17 Megaf will be back in one hour or so
19:17 Megaf cya
19:17 ThomasMonroe cya
19:17 Mr-Pardison cya
19:18 Mr-Pardison bbiab
19:28 Mr-Pardison joined #minetest-hub
19:28 CBugDCoder wb Mr-Pardison
19:28 Mr-Pardison thx CBugDCoder
19:28 CBugDCoder yw
19:29 Shara Dargod: Please remove my servers from your site. They are not yours and are nothing to do with you.
19:36 RobbieF joined #minetest-hub
19:37 nerzhul modders, see #6958 it's a tiny call to help you to bulk modify the map with the same node :p
19:37 nerzhul https://github.com/minetest/minetest/pull/6958
19:37 ShadowBot https://github.com/minetest/minetest/issues/6958 -- Add minetest.bulk_set_node call + optimize Environment::set_node call by nerzhul
19:37 red-001 so is this like Voxelmanpl light?
19:38 rubenwardy the function to me sounds like it's multiple set_node calls, rather than multiple positions
19:38 rubenwardy nice feature though
19:39 Mr-Pardison rubenwardy: think that would help with the problem that we are having on RC?
19:39 rubenwardy lol, not really
19:39 nerzhul rubenwardy, there is far more less deserialization on the core engine (only one mapnode)
19:39 rubenwardy completely unrelated
19:39 rubenwardy worth benchmarking to compare
19:39 nerzhul red-001, voxelmanip is for more huge changes i think no ?
19:39 rubenwardy would be useful for documentation
19:39 nerzhul rubenwardy, i can bench it on the experimental
19:40 nerzhul do we have a function to get current timestamp ?
19:40 nerzhul or get time in ms or ns ?
19:41 rubenwardy os.clock
19:41 rubenwardy https://github.com/minetest/minetest/pull/6883#issuecomment-355658738
19:41 rubenwardy maybe test setting a 100x100x100 area with each
19:41 rubenwardy emerge first, though
19:42 rubenwardy so all blocks are loaded
19:42 rubenwardy also use lua not luajit
19:43 nerzhul rubenwardy, yeah i will test on a such thing
19:47 nerzhul rubenwardy, sloooow :p the first is not finished yet
19:50 Amaz CBugDCoder: Did you manage to figure it out?
19:51 CBugDCoder no i am still working on it
19:52 Amaz Have a look at this, and see if it works: https://pastebin.com/1CPr2cCu
19:52 Amaz The command /surfacey should tell you the surface y at your position.
19:53 rubenwardy that would be a handy API feature
19:53 rubenwardy being able to query the mapgen height
19:53 Amaz (I may have messed up on the maths somewhere in it, because it consistantly gives a position of 1 higher than the actual surface, but that's easy enough to fix :P)
19:53 sfan5 wasn't there a pr for that?
19:53 Amaz Yeah, it would...
19:54 Amaz Especially as you have to code a different function for each mapgen...!
19:55 CBugDCoder it works thx so much :)
19:55 Amaz np :)
19:56 Amaz Will you need functions for other mapgens, or will you just be using Carpathian?
19:57 Megaf uh, help? Linking failing in 0.5 from master. http://paste.debian.net/plain/1006678
19:57 CBugDCoder i will just be doing carpaithian for now
19:57 Amaz Okay :)
19:57 CBugDCoder :) thx again
19:58 Amaz np, glad I could help :)
20:00 Mr-Pardison seems they have peers that don't like their connection.
20:05 CBugDCoder joined #minetest-hub
20:09 CBugDCoder i found a small problem but i fixed it
20:15 Fixer VanessaE: hiii(x5), 30008 still not visible
20:15 VanessaE can't fix.
20:15 VanessaE poke sfan5 :P
20:17 Sokomine twoelk: on the king arthur server i did build an early medieval castle (mostly a fortified house). but the city grew...it became a huge medieval city of a much later age
20:17 CBugDCoder joined #minetest-hub
20:18 CBugDCoder joined #minetest-hub
20:20 CBugDCoder joined #minetest-hub
20:21 twoelk Sokomine: indeed, I remember the place :-)
20:25 IhrFussel Shara, I don't think that espteam.org is Dargod's website ... didn't you say they are the hosters of your server?
20:25 Shara It is his.
20:25 Shara Confirmed no one else there has access.
20:25 Shara ESP doesn't host anything of mine
20:25 Shara Either I host, or sniper hosts
20:25 Shara RC has also split all association with ESP due to Dargod's actions.
20:26 IhrFussel Oh I see so he owns the host service or what?
20:26 red-001 whats the issue?
20:26 Megaf To the people who joined BuildCraft 0.5 server earlier, you have home priv now...
20:27 Shara The site anyway.
20:27 Shara red-001: I'd rather not bring it into hub any more than I need to.
20:27 Shara But the request to have RC and DL removed fro mthat list has been made elsewhere first, and he's ignored it, so now that request is public for the MT community to see.
20:28 Fixer Megaf: i've joined it and seen weird stones in mid air, incompatibility of villages with mapgen?
20:29 Megaf Fixer: villages does that
20:30 Megaf it cleans things around but with shaprt edges
20:30 Fixer Megaf: what is your mapgen?
20:30 Megaf v7
20:30 Megaf I think
20:30 Megaf hold on
20:30 Fixer Megaf: seen pretty big stone columns mid air above village
20:30 Megaf Fixer: v6
20:41 Megaf !seen LazyJ
20:41 MinetestBot Megaf: lazyj was last seen at 2018-01-20 22:53:43 UTC on #minetest
20:41 Fixer still on 0.4.14
20:48 Megaf Issued command: /status
20:48 Megaf # Server: version=0.5.0-dev, uptime=5644.89, max_lag=0.0904764, clients={}
20:48 Megaf awesome
20:48 Megaf 1000 clients
20:49 Megaf whats your max leg with no clients folks?
20:55 Fixer probably near 0
20:56 sofar it doesn't go lower than your server_step value
20:56 sofar so for my server it's 0.05, for instance
20:57 Megaf oh
20:57 Megaf kool
20:57 IhrFussel 0.15 cause that's my interval
20:58 Megaf fireflies added to my servers :)
20:59 IhrFussel I wanted to know how low I *could* go though if I wanted to and 0.04 was the lowest
20:59 Megaf mtg#2025
20:59 Megaf oh
20:59 Megaf how does it work?
21:02 Megaf !seen maxela
21:02 MinetestBot Megaf: maxela was last seen at 2017-01-10 08:44:09 UTC on #minetest
21:02 Megaf :(
21:02 Megaf !seen gronx
21:02 MinetestBot Megaf: gronx was last seen at 2013-12-27 17:26:39 UTC on #minetest
21:03 Megaf oh boy
21:03 Megaf !seen Hamza56
21:03 MinetestBot Megaf: Sorry, I haven't seen hamza56 around.
21:03 Megaf !seen Hamza568
21:03 Megaf ok bot
21:03 Megaf !seen Hamza568
21:03 MinetestBot Megaf: Sorry, I haven't seen hamza568 around.
21:22 Megaf Shara: rubenwardy: I don't see what's wrong with the refresh button PR
21:22 Megaf text is fine IMHO
21:22 Shara Well, both red and I made text versions
21:23 Megaf https://github.com/minetest/minetest/pull/6957
21:23 Shara That PR was a repeat of exactly what I made, but didn't put there because I was under the impression text wasn't wanted
21:23 Megaf Oo
21:23 Shara (I had already resized the buttons while trying to get imagebuttons working)
21:24 Megaf and the problem with shapes and sizes is called, formspec
21:25 CBugDCoder joined #minetest-hub
21:29 CBugDCoder joined #minetest-hub
21:31 IhrFussel Great the random segfaults I had on my dedi are back on this root server now "Server::SendMovePlayer(unsigned short) bei ??:?"
21:32 IhrFussel And when I try to debug it, it never seems to happen
21:43 Megaf jas_: is that you?
21:44 Megaf nevermind
21:47 * Megaf will not comment :+1: on github anymore
21:48 Megaf I just learned that people don't like that
21:48 Megaf I call them GitHub Nazis
21:57 twoelk left #minetest-hub
21:58 Jordach Megaf: there's a reaction button for this now
22:03 Megaf I like using both because is "more intensifying"
22:13 xerox123 joined #minetest-hub
22:16 ThomasMonroe joined #minetest-hub
22:19 * Fixer is looking at https://i.imgur.com/ygpdIod.png
22:19 ssieb Megaf: The problem happens when the +1 marking has a special purpose in the repo.
22:19 Fixer wonder what minetest analogues are available
22:20 Megaf Lots
22:20 Megaf Freeminer is the best one
22:30 Fixer computercraft (with lua) initially released in late 2011
22:31 Fixer was open sourced, which is nice
22:32 EvergreenTree joined #minetest-hub
22:40 Megaf There's VoxeLands, Terrasomething
22:40 Megaf Fixer: wait, what do you mean by minetest analogues
22:41 Megaf ComputerCraft is a mod for MC
22:41 Sokomine Megaf: well, the edges of villages are usually not too sharp. there's a lot of effort done in trying to integrate it nicely and smoothly with some cliffs here and there but not too many. paramat helped me a lot with that
22:41 ThomasMonroe Terasology?
22:42 Megaf ThomasMonroe: yep
22:42 ThomasMonroe there's also BlackVoxel
22:42 Megaf computercraft I have no idea what that is though it's nothing simliar to minetest
22:42 ThomasMonroe which is a really cool game
22:43 Sokomine some of those newer mapgens with extremly high mountains may be too much for the villages. the area above villages is only cleared up to some height in order to save cpu time. might have to detect which mapgen it is and then make it modify the world higher up
22:43 Megaf Terasology has an awesome renderer but everything else is not so cool...
22:44 ThomasMonroe true
22:44 ThomasMonroe well the physics is kinda nice
22:44 ThomasMonroe are*?
22:44 Megaf Include that to the renderer :P
22:45 Megaf I'm cooking brown rice here, wish me luck
22:46 red-001 OpenSpades has a really nice renderer
22:46 ThomasMonroe :O gl
22:46 Sokomine what is brown rice?
22:46 ThomasMonroe rice that is brown
22:46 srifqi There is brown rice? I only know white rice and red rice.
22:46 Megaf Oo
22:46 red-001 red rice?
22:46 red-001 only heard of white and brown
22:46 Megaf Brown rice is white rice before all the processing anc chemicals
22:46 red-001 -> #minetest-rice
22:46 Megaf http://www.vegkitchen.com/nutrition/brown-rice/
22:47 Megaf it has lots of fibres and nutrients and stuff
22:47 ThomasMonroe red, lol
22:47 Megaf white rice is just carbs, bad type of them
22:47 srifqi Quick search says that "red rice" is "brown rice". But it is called "nasi merah" (red rice).
22:47 ThomasMonroe anyone wish Visions Of Chaos was open source?
22:48 Megaf never heard of it ThomasMonroe
22:48 ThomasMonroe http://softology.com.au/voc.htm
22:49 Sokomine Megaf: sold as naturreis (nature rice) here and quite common. tasts fine. neither version has been sighted in mt so far
22:54 Megaf I don't actually like the taste of it
22:54 Megaf Just cooking it because it's free here, and healthy
22:56 Megaf Will take care of the rice, brb
23:06 EvergreenTree joined #minetest-hub
23:10 Jordach https://jordach.net/images/qematudxzikldzqmi.png
23:12 ThomasMonroe nice array of pixels you have there Jordach
23:12 * Megaf clicks
23:13 Megaf Treehand?
23:13 Jordach notice the custom skybox with a dyanmic skybox moon
23:14 srifqi Megaf, free red rice?
23:14 srifqi Jordach, I notice that. Beautiful.
23:14 Megaf Shared cupboard in a shared house srifqi
23:15 srifqi :O
23:15 Megaf We rent bed in this house and we have a common area
23:16 Megaf Well, the cooking with fire part is done
23:16 Megaf Now I closed the lid and gotta just wait
23:17 Megaf 30 min or so
23:17 Megaf Though I'm salivating already...
23:23 Megaf Waited 10 minutes, it actually does tastes nie
23:23 Megaf Nice
23:34 * srifqi is eating fried rice as breakfast now
23:39 srifqi Gotta go, see you!

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