Time Nick Message 00:17 Calinou https://www.youtube.com/watch?v=q7Pt5g_y9MA&list=PLnKn5DCLxbsoTRQa37d08yFY5pdbn3_fO 00:17 Calinou Marc released a new album! :D 05:05 Wayward_One Forum spammer: https://forum.minetest.net/memberlist.php?mode=viewprofile&u=22673&sid=785f3d52e98956eaf7e4fa57c95c8299 11:13 red-001 I kinda wish github didn't mess up signed commits when merging 11:14 nerzhul red-001, it's not really possible as git hash change when you merge 11:14 nerzhul (in our current workflow) 11:25 red-001 I know I just wish github didn't do that if it didn't need to 11:27 nerzhul gitlab has more merge option and on all cases the same problem happen, except in the rebase mode, but rebase should be done client side to sign the commit and branch should be rebased to master juste before merge 12:21 IhrFussel Hi guys 12:24 shivajiva Hiya 13:14 CBugDCoder is there a way to get the exact terain height at a given xz point in lua for mapgens v7,v5,valleys,and carpaithian? 13:15 CBugDCoder i looked a the c++ code and there is a get_terrain_height(x,z) function for carpaithian but idk how this would be ported to lua 13:25 CBugDCoder hi Mr-Pardison 13:26 Mr-Pardison \o 13:36 Amaz CBugDCoder: You'd have to rewrite the noise code in lua and then calculate it from there. Here's an example for the floatlands in mgv7: https://github.com/Amaz1/floatland_spawn/blob/master/init.lua 13:41 ThomasMonroe hello all 13:42 Mr-Pardison morning. 14:08 CBugDCoder ok thx Amaz 14:08 Megaf Colourfulness 14:08 Megaf Colourfulness 14:09 Megaf /nick Colourfulness 14:09 Megaf eh 14:09 Megaf lol 14:10 Amaz np 14:52 Megaf IhrFussel: Intel GPU? 14:52 Megaf Windows? 14:52 IhrFussel Xubuntu 16.04 integrated Intel chip yes 14:53 Megaf which mt version? 14:54 IhrFussel 0.4.16-dev from before the breakage (jul 19?) 14:55 IhrFussel Will test in 0.4.17-dev one sec 14:57 IhrFussel Happens there too... will test in SP now 15:01 IhrFussel Happens also in SP ... doesn't seem to happen in 3rd person only first person view and when I'm very close to the node and look at it from a certain angle 15:06 IhrFussel If I look at a very specific angle I can see THROUGH nodes? 15:25 Megaf Compiling .17 here 15:25 Megaf will take a while 15:26 CBugDCoder how would this line convert to lua? s32 grad = (y < water_level) ? grad_wl + (water_level - y) * 3 : 1 - y; 15:27 IhrFussel Megaf, if it doesn't happen in 0.4.16 for you then it's probably my driver? I use the Noveau driver of course since there is no other available 15:28 Megaf IhrFussel: you said you had intel GPU 15:28 Megaf nouveau is for nvidia 15:29 IhrFussel Ubuntu only has the nouveau as default AFAIK 15:29 CBugDCoder nvmd i found it 15:29 Megaf IhrFussel: ok, pastebin your lspci output please... 15:29 Megaf and your lsmod too 15:30 Megaf that will tell me the GPU you have and driver in use... 15:32 IhrFussel Megaf, https://pastebin.com/KjkkdCxF 15:33 Megaf 00:02.0 VGA compatible controller: Intel Corporation 4 Series Chipset Integrated Graphics Controller (rev 03) 15:33 Megaf intel gpu 15:33 Megaf i915 1208320 3 15:33 Megaf intel driver 15:33 Megaf is almost the same GPU I have here 15:34 Megaf it's crap :P 15:34 Mr-Pardison well, have to hop now. 15:34 Mr-Pardison will brb 15:35 IhrFussel Megaf, but are those graphic glitches likely a driver issue or faulty chip?? 15:40 Megaf I think is driver 15:40 Megaf lets see when it finishes here 15:40 Megaf compiling 15:48 Megaf IhrFussel: 98% 15:49 IhrFussel It won't happen in 0.4.17 if it didn't in 0.4.16 ... doesn't look like an engine issue...I will test more scenarios now 15:50 Megaf IhrFussel: the driver is so crappy I have to reboot so I can use anything OpenGL 15:50 Megaf [18353.406466] minetest[18207]: segfault at 1f8 ip 00007ff7d6e4ce4f sp 00007fff56da82a0 error 4 in i965_dri.so[7ff7d6af7000+51e000] 15:50 Megaf Segmentation fault 15:51 Megaf will reboot 15:54 Megaf IhrFussel: so, can't confirm your issue here, does your Minetest shows OpenGL 2.1 too? 15:54 IhrFussel Yep 2.1 ... did you try with the same wood type? aspen wood? 15:55 IhrFussel It looks like it depends on the node type kinda or something 15:56 Megaf whats the block name? 15:58 IhrFussel default:aspen_wood in MTG 15:58 IhrFussel Wait I cannot really reproduce it right now...maybe there needs to be a certain node constellation 15:58 Megaf do you have shaders active? 16:00 Megaf and sidenote, I absolutely dislike v7 16:00 Megaf totally unreal 16:00 Megaf I wish we had all v7 nodes and biomes on v6 16:01 IhrFussel Megaf, try with glas nodes underneath the wood 16:01 IhrFussel I think it's to do with glas like nodes 16:01 IhrFussel All shaders disabled 16:02 Megaf nothing 16:03 IhrFussel Or if you can connect to my server for a sec and I'll tp you to the pos where I recorded the videos 16:03 Megaf sure, 16:03 Megaf server name? 16:03 IhrFussel IFS 16:04 Megaf Connecting 16:04 Megaf Are you using the public remote media? 16:05 IhrFussel Nope, connection should be at least 10 MB/s 16:06 IhrFussel 100MB.bin 100%[==========================================================>] 100,00M 104MB/s in 1,0s 16:07 Megaf IhrFussel: Im there 16:07 IhrFussel Now fly up and stand like me in front and look slowly up and down 16:07 cx384 hi 16:08 Megaf FUSSEL< THE HECK THE PLAYERS MOVE THEIR HEADS!? 16:08 Megaf I want that 16:09 Mr_Pardison just spinning their head 'round and 'round without comprehending what's going on. 16:17 IhrFussel That's the playeranim mod 16:17 IhrFussel !mod playeranim 16:17 MinetestBot IhrFussel: Bone-Based Animation [playeranim] by Rui - https://forum.minetest.net/viewtopic.php?t=12189 16:22 Megaf !mod morenodes 16:22 MinetestBot Megaf: Could not find anything. 16:22 Megaf !mod morenode 16:22 Megaf !mod morenode 16:23 IhrFussel morenodes is not public, it#s just a few nodes that made no sense elsewhere 16:25 Megaf I think is quite amazing writing with those nodes 16:26 Megaf #6954 16:26 ShadowBot https://github.com/minetest/minetest/issues/6954 -- Remove unused packet IDs and network code. by red-001 16:26 Megaf why isnt MinetestBot on -dev? 16:26 Megaf and why ShadowBot works here but fails on -dev? 16:26 Megaf and why isnt MinetestBot giving the URL for #6954 ? 16:26 ShadowBot https://github.com/minetest/minetest/issues/6954 -- Remove unused packet IDs and network code. by red-001 16:31 IhrFussel Megaf, http://www.iconarchive.com/show/multipurpose-alphabet-icons-by-hydrattz/letter-a-black-icon.html 16:31 IhrFussel I downloaded all the letters and then made them nodeboxes 16:33 IhrFussel I recommend 32x32 ones cause 16x16 looked WAYY too pixelated 16:39 Megaf http://weknowmemes.com/wp-content/uploads/2013/07/what-is-your-address-192.jpg 16:39 Megaf lol 16:40 Mr_Pardison yes. 16:41 IhrFussel Anyone a clue how I could implement this license on my server? Just create a file with a link to the site? License: Linkware (Backlink to http://icons8.com required) 16:45 IhrFussel #law 16:45 IhrFussel Oops xD 16:46 rubenwardy just add a tab to your inventory for credits 16:46 rubenwardy or in the server topic 16:47 Megaf How can people like wrestling? That thing is so fake 16:47 Megaf so fake it hurts 16:47 Megaf I was trying to find a real The Rock fight 16:47 Megaf can't 16:48 Megaf "As in other professional wrestling promotions, WWE shows are not legitimate contests, but purely entertainment-based, featuring storyline-driven, scripted, and choreographed matches, though they often include moves that can put performers at risk of injury if not performed correctly." 16:49 Megaf So it's supposed to be fake 16:50 IhrFussel rubenwardy, server topic = /status? 16:50 rubenwardy forums.minetest.net 16:50 IhrFussel You mean in the forums? 16:50 rubenwardy that's MOTD 16:50 rubenwardy forums probably isn't enough though 16:51 IhrFussel I display a login formspec on each join...could it be enough to add it there? 17:08 Sokomine CBugDCoder: the line of code you posted is the short way of writing an if-then-else construct in c. for lua, just use the normal if(condition) then result = bla else result = blub end instead of the short result = ( condition ) ? bla : blub; 17:09 Sokomine CBugDCoder: if height inside the currently generated block is sufficient for you, then you might just read the heightmap. that works fine now as well 17:12 CBugDCoder well what i need to get is the height of the surface that is 20000 nodes up i am making portals and need a way to get the location to teleport to quickly 17:14 Sokomine CBugDCoder: aah. that may be quite difficult to achieve. perhaps you ought to spawn your own space up there in order to be sure 17:15 CBugDCoder i coppied the code from carpathian mapgen terrainlevelatpoint but it thinks that the terrain is supposed to be at -3000 XD 17:15 CBugDCoder is there a mapgen that would be easier to port to lua? 17:15 CBugDCoder yea maybe and just automatically have it be at y = 0? 17:16 Sokomine paramat is our mapgen expert. guess the answer "use the flat mapgen" won't help you much :-) 17:16 CBugDCoder XD i wish it would but it wont work for my subgame 17:17 Sokomine i have no idea how the land at your target location will look like and how much it might vary in height. you could perhaps use voxelmanip to get an idea about the terrain and adjust it if needed. players usually don't like falling or ending up in solid terrain 17:18 CBugDCoder yea but getting the voxelmanip would return 100% ignore nodes since it wont be loaded in 17:19 CBugDCoder for my other realms its easy i already have the mapgen in lua XD 17:20 CBugDCoder but i need to use the default biome system on the surface so doing a lua mapgen there isnt an option 17:24 CBugDCoder valleys looks like the "simplest" mapgen to port into lua cause there isnt any 3d noise 17:25 Amaz CBugDCoder: If you send me the code you have for Carpathian, I can have a look at it later this evening, if you'd like. 17:28 Krock 10+1 had a chance again this time.. 17:30 CBugDCoder https://pastebin.com/Tscm5qW3 Amaz i pasted it on pastebin 17:31 Amaz Okay, thanks :) 17:32 CBugDCoder yw and thanks 17:32 Krock hi ThomasMonroe 17:32 ThomasMonroe you have a msg from the bot in -dev 17:33 Amaz I can't look at it right now, but I will in a few hours :) 17:33 Krock getLerp is just a linear interpolation function... 17:33 * Krock wonders whether we have such functions as helpers somewhere 17:36 ThomasMonroe Krock how do I put a Unicode char into the string for the refresh button? 17:37 Krock split it up into the byte values 17:37 Krock \xBA\xBE 17:37 Krock dunno if \u will work in Lua 17:37 ThomasMonroe its value is \xE2\x86\xBB 17:38 Krock Ctrl + C, Ctrl + V, Ctrl + S, test. 17:38 ThomasMonroe and I already tried that , but all I get is this: xE2x86xBB 17:38 ThomasMonroe wait lemme try something.... 17:39 ThomasMonroe nope, same result 17:40 Krock https://i.imgur.com/xPYZiuN.png 17:41 ThomasMonroe what version of Lua is that? 17:41 ThomasMonroe because i get this 17:41 ThomasMonroe http://imgur.com/GXE5w6Fl.png 17:41 Krock look again 17:41 ThomasMonroe hmm 17:42 Krock tried it here too and I get a monstrous wide empty space 17:43 ThomasMonroe hmm 17:44 Krock I guess either irrlicht or the font fallback sucks 17:45 ThomasMonroe I did shrink the buttons, I was working on that when you commented 17:45 Krock yeah, got it working with the font "/usr/share/fonts/truetype/dejavu/DejaVuSansMono.ttf" 17:46 Krock our shipped lucida sans does not contain that refresh unicode symbol 17:47 ThomasMonroe hmm thats the problem then 17:48 ThomasMonroe ugh why am i still getting this: xE2x86xBB? 17:52 red-001 ThomasMonroe, print("\xE2\x86\xBB") works fine for me 17:53 ThomasMonroe no, I switched fonts, but nothing changed 17:54 ThomasMonroe print("\xE2\x86\xBB") works for me too 17:55 Megaf !mod moresnow 17:55 MinetestBot Megaf: Snow and wool for stairs etc [moresnow] by Sokomine - https://forum.minetest.net/viewtopic.php?t=9811 17:55 Krock !mod lesssnow 17:55 MinetestBot Krock: Could not find anything. 17:56 Megaf 2018-01-23 17:56:24: ERROR[Main]: mod "village_canadian" has unsatisfied dependencies: "nbu" "hdb" 17:56 Megaf Sokomine: what's those? 17:57 Krock !mod nbu 17:57 MinetestBot Krock: Nodebox Utility [20120810] [nbu] by mauvebic - https://forum.minetest.net/viewtopic.php?t=2750 17:57 Krock most likely not that one. it's not even available anymore :3 17:58 Megaf !mod hdb 17:58 MinetestBot Megaf: Could not find anything. 17:58 * Megaf waits for Sokomine 17:58 Megaf "If you want to use this village type, get the mm2 modpack from somewhere and read https://forum.minetest.net/viewtopic.php?t=1598" 17:59 Megaf Information 17:59 Megaf You are not authorised to read this forum. 17:59 Megaf lol 18:01 Megaf !server BuildCraft 18:01 MinetestBot Megaf: No results 18:01 Sokomine Krock: the mod "lesssnow" works by adding snow to the world (rl) and providing players with er...those snow-shovels. bonus: there are many many pedestrian walks that can be cleaned of snow! for free! 18:01 Megaf !up mt.megaf.info 30000 18:01 MinetestBot mt.megaf.info:30000 is up (10ms) 18:01 Megaf !up mt.megaf.info 30003 18:01 MinetestBot mt.megaf.info:30003 is up (11ms) 18:01 ThomasMonroe Krock I gtg eat lunch, I'm compiling MT with luajit to see if that makes a difference 18:01 Mr-Pardison lunch for me. 18:02 Krock Sokomine, sounds like an amazing idea but then I'd need snow first.. 18:02 Sokomine megaf: my moresnow mod? have you ever seen how that thin cover of snow mt generates in snow biomes looks on top of stairs and slabs? then you'll know why moresnow was created. it can also cover fence posts, chairs, tables, and a wide variety of shapes. it also adds carpets 18:02 Megaf !server BuildCraft 18:02 MinetestBot Megaf: No results 18:02 Megaf Sokomine: nope, the canadian villages 18:02 Megaf 2018-01-23 17:56:24: ERROR[Main]: mod "village_canadian" has unsatisfied dependencies: "nbu" "hdb" 18:02 Megaf those mods don't seem to exist 18:03 Krock create dummy mods with empty init.lua files 8) 18:03 red-001 Megaf, are you a teapot? 18:03 Krock HTTP 418 18:03 Megaf red-001: why do you ask that? 18:03 red-001 it's the error code the whitelist gave iirc 18:03 red-001 http 418 18:04 Megaf !server BuildCraft 18:04 MinetestBot Megaf: No results 18:04 Megaf that's the server 18:04 Megaf !up mt.megaf.info 30000 18:04 MinetestBot mt.megaf.info:30000 is up (10ms) 18:04 Megaf it's up 18:04 Megaf 2018-01-23 18:00:43: [Server] Announcing to servers.minetest.net 18:04 Megaf it's announcing 18:06 Megaf lol, software video driver on linux looks amazinly weird 18:07 Sokomine megaf: ah. i'm sure you remember mauvebic. his wife did build the houses for that village type. they where originally part of mauvebics attempt at generating villages. you need hdb and nbu or so from mauvebics mods in order to generate these houses. without them they would look odd 18:08 Krock Sokomine, thing is that these mods don't exist anymore 18:08 * twoelk wonders what happened to mauvebic 18:08 Sokomine Krock: no, dummy mods would not work in this case. mauvebics nbu had very extensive staircases and the like, and nbu had something like a combination of carpet+wallpaper for the inside of rooms. just using dummy nodes just won't provide the right experience and won't do these houses justice 18:08 Megaf 2018-01-23 18:08:15: WARNING[Main]: Irrlicht: Performance warning, slow unlock of non power of 2 texture. 18:08 Megaf :) 18:08 Megaf software video driver ^ 18:09 Megaf because intel i915 driver is seg faulting 18:10 Sokomine he deleted the mods and said he had lost his version :-( i offered him the one i have still stored on my disk but he didn't really seem intrested. perhaps he had changed too much in his version 18:12 Sokomine if individual people ask for a copy for personal use i might provide that. but i can hardly distribute his work officially 18:12 Megaf Isnt it Open Source? 18:12 Megaf Just fork it under the same license 18:13 Megaf and bundle in the canadian villages 18:13 Megaf otherwise, canadian villages is broken 18:13 Sokomine well, technically any mt mod is open source as lua is interpreted. as to the more significant license...i have to check 18:14 twoelk mauvebic was somewhat picky about his artwork 18:15 Sokomine that is true 18:15 twoelk oldcoder used to have an old version of mauvebic_game but that page seems to be down 18:15 Sokomine hmm. the init.lua inside nbu states "code CC BY-NC" and "mauvebic@gmail.com" 18:16 Sokomine all those nodes for staircases where pretty nice and useful and decorative. as to the artwork...i have no idea weather he created that or not 18:16 twoelk my version seems to be from december 2012 18:17 twoelk oh, and depends on mbbase 18:18 Sokomine the most current i have seems to be mm2_020513C.zip 18:20 Sokomine the buildings in the canadian village are mostly very huge public buildings. very well-built and worth exploring...but just nothing that can easily be converted to normal mt nodes 18:20 Megaf [18:16:50] my version seems to be from december 2012 18:20 Megaf the world was in read only mode in 2012 18:22 twoelk hm license.txt for mauvebic_game says: mods nbu, mbbase license CC BY-NC-ND 18:24 Sokomine ah yes, and i remember those nc-discussions 18:24 Megaf nc? 18:24 Megaf what does that even means 18:24 Megaf !server BuildCraft 18:24 MinetestBot Megaf: No results 18:25 Sokomine Megaf: so, if you want to have it for private use, to take a look at the amazing buildings mauvebics wife created - then i think i can send you the old version of mm2 i have. using it for a public server won't be ok i'm afraid as the license may not cover that 18:25 sfan5 congrats you found a bug in the server list code 18:26 sfan5 or maybe not 18:26 Megaf I'm good at finding bugs, it must be a bug 18:26 Sokomine non-commercial. what it means in detail...varies. most coders will probably think "don't earn money with it without giving the creator something", but what it means legally may differ hugely. don't ask me about that as i simply don't know 18:27 TheBugHunter Epyc 18:27 TheBugHunter typo/pun intended 18:27 TheBugHunter Sokomine: also [handle_schematics] ERROR: Failed to import file "/home/BuildCraft/MinetestServer/bin/../mods/village_spawn/schems/empty_5x5"[.mts|.we|.wem|.schematic] 18:28 TheBugHunter !server BuildCraft 18:28 MinetestBot TheBugHunter: No results 18:30 sfan5 TheBugHunter: please restart minetestserver 18:30 Sokomine TheBugHunter: thanks for the bug report. corrected the mistyped file name. it ought to appear now 18:30 TheBugHunter !seen LazyJ 18:30 MinetestBot TheBugHunter: lazyj was last seen at 2018-01-20 22:53:43 UTC on #minetest 18:33 Sokomine Megaf: village_spawn is intended for servers. it consists of a spawn building and a lot of empty plots around which players can buy and use for their own creations 18:34 Megaf Sokomine: precisely 18:34 Megaf !server BuildCraft 18:34 MinetestBot Megaf: No results 18:35 Megaf great, I cant join my server because I dont have 0.5 client in this laptop and I cant see it on the list either 18:35 sfan5 right 18:35 sfan5 you're annoucing over IPv6 without specifying your servers "real" hostname 18:36 sfan5 +n 18:36 rubenwardy need a FAQ 18:36 Megaf sfan5: only if ipv6 was made default 18:37 Megaf # ipv6_server = false 18:37 Megaf will uncomment the line 18:37 sfan5 no 18:37 Megaf # enable_ipv6 = true 18:37 Megaf that is default 18:37 sfan5 curl will still use ipv6 whenever it can 18:37 sfan5 so just add server_address = mt.megaf.info 18:38 cx384 Is it possible to output an item with special meta on craft? 18:39 Megaf sfan5: it worked now :) http://paste.debian.net/plain/1006663 18:39 twoelk hm, Wuzzy once did a riventest-revival of the old Riven modpack by mauvebic https://forum.minetest.net/viewtopic.php?f=9&t=9446 18:40 Megaf !server BuildCraft 18:40 MinetestBot Megaf: BuildCraft 0.5 - Vanilla | mt.megaf.info | Clients: 0/15, 0/0 | Version: 0.5.0-dev / BuildCraft | Ping: 12ms 18:40 Megaf fresh creative server ^ 18:40 Megaf if anyone interested 18:41 Megaf we have areas, animals and unified inventory 18:41 * Mr-Pardison has some interest 18:42 Megaf Mr-Pardison: map just created... you can be the first person ever on the server 18:43 Mr-Pardison welp. 18:43 Mr-Pardison error occured. 18:44 Mr-Pardison Protocol version mismatch. Server enforces protocol version 36 We support protocol version between 25 and 32 18:44 red-001 use 0.5 18:44 twoelk lol, the last time I build a pioneer hut on a new server, it ended up in a city of scyscrapers some months later 18:44 Mr-Pardison will have to get it first. 18:46 rubenwardy so, the ubuntu way to update to 17.10 failed 18:46 rubenwardy I manually download the sources.list for 17.10 just so I could install libsdl2 18:46 rubenwardy as they turned off the 16.10 PPAs (what pricks) 18:47 rubenwardy what will break if I apt upgrade now? 18:50 Mr-Pardison Megaf: they don't have 0.5 for Fedora yet. Will have to build from source. 18:50 red-001 2018-01-23 18:50:06: ERROR[Main]: generateImage(): Could not load image "Sand" while building texture; Creating a dummy image 18:51 Megaf Oo 18:51 rubenwardy I think I'd just need to upgrade then autoremove, hopefully that would add and remove any thing needed 18:51 Megaf red-001: my server disagrees 18:51 red-001 ? 18:52 red-001 cause that's a client error? 18:52 Megaf On the server side there's noghing related to that in the log 18:52 Megaf red-001: can you dig a node of sand please 18:52 Megaf if you have one around 18:53 red-001 " cause that's a client error" 18:53 Megaf Mr-Pardison: you will not longer be the first, maybe you can be the second 18:53 red-001 Megaf, it's caused by the UI 18:53 Mr-Pardison meh. 18:53 Mr-Pardison at least I'll be a pioneer. 18:53 Megaf Or I can just delete the map and create again 18:54 Megaf meh, --trace flag is totally nuts 18:54 red-001 whatever you are doing with the HUD it's messing up 18:55 rubenwardy web#111 18:55 ShadowBot https://github.com/minetest/minetest.github.io/issues/111 -- Update customize page by rubenwardy 18:56 Megaf 2018-01-23 18:56:13: VERBOSE[ConnectionSend]: con(4/1)RE-SENDING timed-out RELIABLE to xxx.78.178.95(t/o=0.1): from_peer_id=1, channel=2, seqnum=1453 18:56 Megaf 2018-01-23 18:56:13: VERBOSE[ConnectionSend]: con(4/1) rawSend: 105 bytes sent 18:56 Megaf what does that even means? 18:56 sfan5 a packet got lost 18:56 Megaf poor packet 18:57 Megaf Can we help it find the way back? 18:57 Mr-Pardison Megaf: where in the folders would it be to start the engine itself? 18:58 Megaf Mr-Pardison: I'm not sure what do you mean 18:59 Mr-Pardison I've downloaded the engine and the game itself. where is file that I use to start the game engine itself is what I'm asking. 18:59 IhrFussel Mr-Pardison, minetest/bin/minetest ? 19:00 Mr-Pardison IhrFussel: using Fedora for this and am compiling from source. 19:02 IhrFussel Should be the same path on all OS's ... look for the minetest folder (usually the place where you compiled from) 19:02 IhrFussel There has to be a minetest directory somewhere (maybe in /home/username) and inside there is bin/minetest 19:03 IhrFussel Or if you installed it then you should be able to just run it via the minetest command 19:04 Megaf Mr-Pardison: I have a script that downloads and compiles luajit,sqlite, irrlicht and minetest 19:04 Megaf you could run it... 19:05 IhrFussel Mr-Pardison, did you use git clone? 19:06 Mr-Pardison I downloaded it from the github page. 19:06 Mr-Pardison went through the readme and used the compile commands it has on there. 19:07 IhrFussel And what's your working directory? Your home one I guess 19:07 Megaf !seen agaran 19:07 MinetestBot Megaf: agaran was last seen at 2017-06-18 22:02:00 UTC on #minetest 19:09 Megaf rubenwardy: by the way, I like the changes 19:09 Megaf just saying because you posted hte thing here 19:14 IhrFussel Mr-Pardison, bin/minetest should be in the directory where you ran cmake 19:15 Mr-Pardison will do when I get home (will be changing classes shortly and use a different computer in there) 19:15 Megaf Oo 19:17 Megaf will be back in one hour or so 19:17 Megaf cya 19:17 ThomasMonroe cya 19:17 Mr-Pardison cya 19:18 Mr-Pardison bbiab 19:28 CBugDCoder wb Mr-Pardison 19:28 Mr-Pardison thx CBugDCoder 19:28 CBugDCoder yw 19:29 Shara Dargod: Please remove my servers from your site. They are not yours and are nothing to do with you. 19:37 nerzhul modders, see #6958 it's a tiny call to help you to bulk modify the map with the same node :p 19:37 nerzhul https://github.com/minetest/minetest/pull/6958 19:37 ShadowBot https://github.com/minetest/minetest/issues/6958 -- Add minetest.bulk_set_node call + optimize Environment::set_node call by nerzhul 19:37 red-001 so is this like Voxelmanpl light? 19:38 rubenwardy the function to me sounds like it's multiple set_node calls, rather than multiple positions 19:38 rubenwardy nice feature though 19:39 Mr-Pardison rubenwardy: think that would help with the problem that we are having on RC? 19:39 rubenwardy lol, not really 19:39 nerzhul rubenwardy, there is far more less deserialization on the core engine (only one mapnode) 19:39 rubenwardy completely unrelated 19:39 rubenwardy worth benchmarking to compare 19:39 nerzhul red-001, voxelmanip is for more huge changes i think no ? 19:39 rubenwardy would be useful for documentation 19:39 nerzhul rubenwardy, i can bench it on the experimental 19:40 nerzhul do we have a function to get current timestamp ? 19:40 nerzhul or get time in ms or ns ? 19:41 rubenwardy os.clock 19:41 rubenwardy https://github.com/minetest/minetest/pull/6883#issuecomment-355658738 19:41 rubenwardy maybe test setting a 100x100x100 area with each 19:41 rubenwardy emerge first, though 19:42 rubenwardy so all blocks are loaded 19:42 rubenwardy also use lua not luajit 19:43 nerzhul rubenwardy, yeah i will test on a such thing 19:47 nerzhul rubenwardy, sloooow :p the first is not finished yet 19:50 Amaz CBugDCoder: Did you manage to figure it out? 19:51 CBugDCoder no i am still working on it 19:52 Amaz Have a look at this, and see if it works: https://pastebin.com/1CPr2cCu 19:52 Amaz The command /surfacey should tell you the surface y at your position. 19:53 rubenwardy that would be a handy API feature 19:53 rubenwardy being able to query the mapgen height 19:53 Amaz (I may have messed up on the maths somewhere in it, because it consistantly gives a position of 1 higher than the actual surface, but that's easy enough to fix :P) 19:53 sfan5 wasn't there a pr for that? 19:53 Amaz Yeah, it would... 19:54 Amaz Especially as you have to code a different function for each mapgen...! 19:55 CBugDCoder it works thx so much :) 19:55 Amaz np :) 19:56 Amaz Will you need functions for other mapgens, or will you just be using Carpathian? 19:57 Megaf uh, help? Linking failing in 0.5 from master. http://paste.debian.net/plain/1006678 19:57 CBugDCoder i will just be doing carpaithian for now 19:57 Amaz Okay :) 19:57 CBugDCoder :) thx again 19:58 Amaz np, glad I could help :) 20:00 Mr-Pardison seems they have peers that don't like their connection. 20:09 CBugDCoder i found a small problem but i fixed it 20:15 Fixer VanessaE: hiii(x5), 30008 still not visible 20:15 VanessaE can't fix. 20:15 VanessaE poke sfan5 :P 20:17 Sokomine twoelk: on the king arthur server i did build an early medieval castle (mostly a fortified house). but the city grew...it became a huge medieval city of a much later age 20:21 twoelk Sokomine: indeed, I remember the place :-) 20:25 IhrFussel Shara, I don't think that espteam.org is Dargod's website ... didn't you say they are the hosters of your server? 20:25 Shara It is his. 20:25 Shara Confirmed no one else there has access. 20:25 Shara ESP doesn't host anything of mine 20:25 Shara Either I host, or sniper hosts 20:25 Shara RC has also split all association with ESP due to Dargod's actions. 20:26 IhrFussel Oh I see so he owns the host service or what? 20:26 red-001 whats the issue? 20:26 Megaf To the people who joined BuildCraft 0.5 server earlier, you have home priv now... 20:27 Shara The site anyway. 20:27 Shara red-001: I'd rather not bring it into hub any more than I need to. 20:27 Shara But the request to have RC and DL removed fro mthat list has been made elsewhere first, and he's ignored it, so now that request is public for the MT community to see. 20:28 Fixer Megaf: i've joined it and seen weird stones in mid air, incompatibility of villages with mapgen? 20:29 Megaf Fixer: villages does that 20:30 Megaf it cleans things around but with shaprt edges 20:30 Fixer Megaf: what is your mapgen? 20:30 Megaf v7 20:30 Megaf I think 20:30 Megaf hold on 20:30 Fixer Megaf: seen pretty big stone columns mid air above village 20:30 Megaf Fixer: v6 20:41 Megaf !seen LazyJ 20:41 MinetestBot Megaf: lazyj was last seen at 2018-01-20 22:53:43 UTC on #minetest 20:41 Fixer still on 0.4.14 20:48 Megaf Issued command: /status 20:48 Megaf # Server: version=0.5.0-dev, uptime=5644.89, max_lag=0.0904764, clients={} 20:48 Megaf awesome 20:48 Megaf 1000 clients 20:49 Megaf whats your max leg with no clients folks? 20:55 Fixer probably near 0 20:56 sofar it doesn't go lower than your server_step value 20:56 sofar so for my server it's 0.05, for instance 20:57 Megaf oh 20:57 Megaf kool 20:57 IhrFussel 0.15 cause that's my interval 20:58 Megaf fireflies added to my servers :) 20:59 IhrFussel I wanted to know how low I *could* go though if I wanted to and 0.04 was the lowest 20:59 Megaf mtg#2025 20:59 Megaf oh 20:59 Megaf how does it work? 21:02 Megaf !seen maxela 21:02 MinetestBot Megaf: maxela was last seen at 2017-01-10 08:44:09 UTC on #minetest 21:02 Megaf :( 21:02 Megaf !seen gronx 21:02 MinetestBot Megaf: gronx was last seen at 2013-12-27 17:26:39 UTC on #minetest 21:03 Megaf oh boy 21:03 Megaf !seen Hamza56 21:03 MinetestBot Megaf: Sorry, I haven't seen hamza56 around. 21:03 Megaf !seen Hamza568 21:03 Megaf ok bot 21:03 Megaf !seen Hamza568 21:03 MinetestBot Megaf: Sorry, I haven't seen hamza568 around. 21:22 Megaf Shara: rubenwardy: I don't see what's wrong with the refresh button PR 21:22 Megaf text is fine IMHO 21:22 Shara Well, both red and I made text versions 21:23 Megaf https://github.com/minetest/minetest/pull/6957 21:23 Shara That PR was a repeat of exactly what I made, but didn't put there because I was under the impression text wasn't wanted 21:23 Megaf Oo 21:23 Shara (I had already resized the buttons while trying to get imagebuttons working) 21:24 Megaf and the problem with shapes and sizes is called, formspec 21:31 IhrFussel Great the random segfaults I had on my dedi are back on this root server now "Server::SendMovePlayer(unsigned short) bei ??:?" 21:32 IhrFussel And when I try to debug it, it never seems to happen 21:43 Megaf jas_: is that you? 21:44 Megaf nevermind 21:47 * Megaf will not comment :+1: on github anymore 21:48 Megaf I just learned that people don't like that 21:48 Megaf I call them GitHub Nazis 21:58 Jordach Megaf: there's a reaction button for this now 22:03 Megaf I like using both because is "more intensifying" 22:19 * Fixer is looking at https://i.imgur.com/ygpdIod.png 22:19 ssieb Megaf: The problem happens when the +1 marking has a special purpose in the repo. 22:19 Fixer wonder what minetest analogues are available 22:20 Megaf Lots 22:20 Megaf Freeminer is the best one 22:30 Fixer computercraft (with lua) initially released in late 2011 22:31 Fixer was open sourced, which is nice 22:40 Megaf There's VoxeLands, Terrasomething 22:40 Megaf Fixer: wait, what do you mean by minetest analogues 22:41 Megaf ComputerCraft is a mod for MC 22:41 Sokomine Megaf: well, the edges of villages are usually not too sharp. there's a lot of effort done in trying to integrate it nicely and smoothly with some cliffs here and there but not too many. paramat helped me a lot with that 22:41 ThomasMonroe Terasology? 22:42 Megaf ThomasMonroe: yep 22:42 ThomasMonroe there's also BlackVoxel 22:42 Megaf computercraft I have no idea what that is though it's nothing simliar to minetest 22:42 ThomasMonroe which is a really cool game 22:43 Sokomine some of those newer mapgens with extremly high mountains may be too much for the villages. the area above villages is only cleared up to some height in order to save cpu time. might have to detect which mapgen it is and then make it modify the world higher up 22:43 Megaf Terasology has an awesome renderer but everything else is not so cool... 22:44 ThomasMonroe true 22:44 ThomasMonroe well the physics is kinda nice 22:44 ThomasMonroe are*? 22:44 Megaf Include that to the renderer :P 22:45 Megaf I'm cooking brown rice here, wish me luck 22:46 red-001 OpenSpades has a really nice renderer 22:46 ThomasMonroe :O gl 22:46 Sokomine what is brown rice? 22:46 ThomasMonroe rice that is brown 22:46 srifqi There is brown rice? I only know white rice and red rice. 22:46 Megaf Oo 22:46 red-001 red rice? 22:46 red-001 only heard of white and brown 22:46 Megaf Brown rice is white rice before all the processing anc chemicals 22:46 red-001 -> #minetest-rice 22:46 Megaf http://www.vegkitchen.com/nutrition/brown-rice/ 22:47 Megaf it has lots of fibres and nutrients and stuff 22:47 ThomasMonroe red, lol 22:47 Megaf white rice is just carbs, bad type of them 22:47 srifqi Quick search says that "red rice" is "brown rice". But it is called "nasi merah" (red rice). 22:47 ThomasMonroe anyone wish Visions Of Chaos was open source? 22:48 Megaf never heard of it ThomasMonroe 22:48 ThomasMonroe http://softology.com.au/voc.htm 22:49 Sokomine Megaf: sold as naturreis (nature rice) here and quite common. tasts fine. neither version has been sighted in mt so far 22:54 Megaf I don't actually like the taste of it 22:54 Megaf Just cooking it because it's free here, and healthy 22:56 Megaf Will take care of the rice, brb 23:10 Jordach https://jordach.net/images/qematudxzikldzqmi.png 23:12 ThomasMonroe nice array of pixels you have there Jordach 23:12 * Megaf clicks 23:13 Megaf Treehand? 23:13 Jordach notice the custom skybox with a dyanmic skybox moon 23:14 srifqi Megaf, free red rice? 23:14 srifqi Jordach, I notice that. Beautiful. 23:14 Megaf Shared cupboard in a shared house srifqi 23:15 srifqi :O 23:15 Megaf We rent bed in this house and we have a common area 23:16 Megaf Well, the cooking with fire part is done 23:16 Megaf Now I closed the lid and gotta just wait 23:17 Megaf 30 min or so 23:17 Megaf Though I'm salivating already... 23:23 Megaf Waited 10 minutes, it actually does tastes nie 23:23 Megaf Nice 23:34 * srifqi is eating fried rice as breakfast now 23:39 srifqi Gotta go, see you!