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IRC log for #minetest-hub, 2018-01-19

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All times shown according to UTC.

Time Nick Message
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09:45 atorian37 hi all, i am looking for a beautiful signs mod for my server, the one i use ist old and the font does not look very good readable (it is from pierre-yves rollo?)
09:48 lumberJ have you tried this atorian37: https://github.com/minetest-mods/signs_lib
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09:53 atorian37 looks good thanks...what happens with this mod? does it replace older signs with new ones or is there a "unkown item" block there (or is it completely independent)?
10:03 atorian37 lumberJ: thanks!! these signs are very nice...
10:04 atorian37 lumberJ: but do you know how to use them beside the old ones? because there are now "unknown objects" in the landscape from the old signs mod...
10:05 lumberJ i haven't really used that mod before. but you can probably just use a lbm to remove the old ones
10:07 atorian37 lumberJ: sorry to aks, what is lbm?
10:08 lumberJ http://dev.minetest.net/minetest.register_lbm
10:09 lumberJ if you make a small clean up mod you can just register an abm in it and set it to remove the old signs
10:09 lumberJ lbm* not abm
10:13 atorian37 lumberJ: sorry i am an admin not a coder, i do not get what you try to explain to me, maybe it would be a good idea to contact kaeza? does anybody know how to get to him/her?
10:14 lumberJ if you plan to run a server, it is useful to learn at least the basics of how mods work. lbm's are very useful for server admins to clean up messes when you remove a mod or have a mod go a little crazy and put things where you don't want them
10:15 shivajiva ^
10:15 shivajiva morning :)
10:15 lumberJ in general if you have an issue with a mod you should either ask on the mod's forum page though
10:15 lumberJ if you don't see the mod developer in irc
10:16 lumberJ good morning shivajiva
10:16 atorian37 morning shivajiva ..
10:16 atorian37 lumberJ: hmmm i did not plan to run a server, it happened :)
10:17 shivajiva I need to craft an LBM to remove the smartshop entities I just removed the code for as now each placed and populated shop node has 4 unknown entities at the node pos
10:17 shivajiva good example of how useful LBM's are :)
10:19 lumberJ in fact the only way you will get away with not using them is probably if you never change/add your mods and just leave the server alone. or if you are willing to go manually remove every unknown block :D
10:23 lumberJ you might have a look at this atorian37: https://rubenwardy.com/minetest_modding_book/en/index.html
10:23 atorian37 yes i see.. but right now it is maybe easier for me to use both mods beside each other, do you know what's to do for that? (it's not that i don't like to learn basic coding but I can't afford time for that right now, it will be easier when i will be retired and the children are older)
10:25 atorian37 lumberJ: thanks for the link i will read this anyway...
10:26 lumberJ its probably not as hard as you imagine it to be :)
10:27 atorian37 lumberJ: you are making me curios :))
10:28 lumberJ for the lbm you can mostly cut and paste the code and just change the parts relevant to the mod you need to remove items from
10:31 lumberJ well i'm off for a bit. see you all later
10:32 atorian37 bye bye
10:32 lumberJ good luck atorian37
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11:51 IhrFussel if math.abs(self.v) > 5 then self.v = 5 * get_sign(self.v) end << is this the max speed value for the boats?
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12:47 IhrFussel If active_block_range is less than active_object_send_range_blocks, will clients still see objects that are further away than active_block_range?
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14:52 Megaf [12:47:53] <IhrFussel> If active_block_range is less than active_object_send_range_blocks, will clients still see objects that are further away than active_block_range?
14:52 Megaf active_block_range has to do with active ABMs and stuff around you
14:52 Megaf for example, if active object is larger than send, then ABMs and stuff will keep running, tho you will not see them
14:53 Megaf now, if send is closer than active, then you will be able, for example, to see players on boats and UFOs farther away
14:53 Megaf the ABM/entity will be active, because there's a player inside of it, in case of boat or UFO
14:56 IhrFussel Megaf, now what if active_block_range is 1 less than active_object_send_range? Will players see static objects further away but ABMs won't run yet?
14:56 Megaf Yep
14:57 Megaf Unless there's other player in range of the object
15:08 Mr-Pardison is 0.4.17 out in stable?
15:13 Krock what now? out or in? it's still in development
15:14 Mr-Pardison checking if it's latest stable release. since my other laptop refuses to boot on me.
15:16 Megaf I was reading about meltdown and spectre, it looks like meltdown does no affect AMD CPUs, and Spectre affect some
15:17 IhrFussel Mr-Pardison, it's stable enough I use it on my server and there is only 1 wrong commit that got merged... the client side item dropping which breaks 0.4.16 <-> 0.4.17 compat
15:19 IhrFussel Meaning <= 0.4.16 can only drop the whole stack at once instead of single items when holding shift
15:20 Megaf oh
15:20 Megaf so its a bug
15:20 Megaf not intentional
15:20 IhrFussel It's a beaking commit that got merged into a non-breaking branch yeah
15:20 IhrFussel breaking*
15:20 Megaf as workarround you can still drag and hold the stak outside the inventory window and right click to drop individual items
15:22 Mr-Pardison can't get my laptop to boot right.
15:22 IhrFussel Cool tip but I hope the devs will revert that one commit soon so we can use Q + shift again in older clients
15:22 Mr-Pardison today at 9:17:07 localhost systemd[1] Failed to start File System Check on /dev/mapper/fedora-root
15:22 Mr-Pardison I manages to boot to the point where it shows the fedora logo but at that point it goes into emergency mode.
15:22 Mr-Pardison any ideas on what this could be caused by?
15:25 IhrFussel Did you try in #fedora yet? (in case the channel exists)
15:26 Mr-Pardison not yet.
15:26 Mr-Pardison will do so now.
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15:33 paramat IhrFussel correct that code is what sets the max speed of MTG boats
15:36 paramat max speed used to be 4.5 a while ago, we decided to make it more noticeably faster than walking
15:37 IhrFussel Why is it no variable like in other vehicle mods?
15:38 IhrFussel Or like in carts ... would be way easier to adjust it then
15:38 Krock > variable
15:38 paramat probably should be
15:38 Krock we have an advanced settings tab
15:39 Krock MTG should also make use of that one, as it's really practical to adjust a few parameters
15:39 paramat in-code variable or a MTG setting?
15:39 IhrFussel Advanced settings are more useful in SP if it's about mod settings IMO ... I have no GUI on my server machine and therefore cannot display the advanced settings
15:40 IhrFussel Either directly in init.lua of boats or as conf setting
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15:41 IhrFussel Or both and if conf setting exists it overwrites
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17:44 red-001 IhrFussel, whats the issue for the inventory slow down again?
17:44 red-001 nvm found it
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18:19 IhrFussel red-001, I have a mod that displays a formspec with only text and the FPS drop is zero plus in the video I linked there you can clearly see how the FPS go back up as soon as I filter the results cause less inventory images need to be loaded
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19:35 IhrFussel What's with all the talks about "feature needs to be in 0.6.0"?? We don't even have a release date for 0.5.0 yet and judging from the not even slightly improved Android code it will be a WHILE
19:37 IhrFussel I'd say put as many features as possible in ... the feature freeze is actually the time where you get to extensively check for bugs/test security etc
19:37 IhrFussel Or so I thought
19:38 IhrFussel Considering the rather large amount of new features you should also have a longer feature freeze period, but that's just a suggestion
19:42 Krock IhrFussel, it's been like that for each release. but it's time to bring 0.4.17 to an end.
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19:42 Krock (speaking of the forum topics in first instance)
19:43 IhrFussel Krock, 0.4.17 is supposed to release at the date of 0.5.0 feature freeze AFAIK ... and to think about a future release before feature freeze of the next one is not very good IMO
19:44 IhrFussel Unless the feature is really huge and will take a long time to be coded
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19:46 IhrFussel So far there was only 1 Android PR in 2018 IIRC and it was only a tiny bugfix (keep screen on)
20:06 ThomasMonroe sfan5, would the total # of online players be under menudata?
20:08 sfan5 dunno
20:13 Shara Hello all
20:14 Krock hi Shara
20:14 ThomasMonroe hi Shara
20:14 Shara Anyone happen to know if there are mods that add fireflies yet?
20:14 Shara Apparently I just made one, and no idea if it's been done before :)
20:15 ThomasMonroe Haven't seen any
20:15 ThomasMonroe :D FIREFLIES!!!
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20:16 Shara I want to let players catch them with a net, then put them in lanterns
20:16 ThomasMonroe Shara, sfan5 said that the total # of online players is in the serverlist json, would that be in the variable menudata?
20:17 Shara Not sure. I've never looked too closely at how that works
20:17 ThomasMonroe hmm
20:17 Krock ThomasMonroe, look out for other uses of the server list, like the "servers" table. if it's there, you'll also have access to the number of players
20:18 ThomasMonroe like other than in the main menu?
20:19 Mr-Pardison Mew
20:19 Shara Hi Mr P
20:19 ThomasMonroe I know that in common.lua I can pull the total from adding all of the fav.clients together in order_favorite_list()
20:19 ThomasMonroe hiya Mr-Pardison
20:20 Mr-Pardison \o ThomasMonroe
20:27 ThomasMonroe Krock did you mean in the mainmenu or elsewhere?
20:36 Shara It's very basic, but some silly little fireflies: http://gingercat.tk/dg/hw_firefly.png
20:36 Shara Looks better when you see them moving :)
20:37 ThomasMonroe lol yeah, I was like "Ohh looky its flying squares!" XD
20:37 Krock Oh I see, ThomasMonroe. serverlist.cpp getOnline() doesn't fetch the stats
20:37 Shara ThomasMonroe: Yup, they kind of have to be. Given how small they are, any more pixels would be weird
20:38 Krock the server list downloading is done in C++
20:38 Krock mese in the air!
20:38 ThomasMonroe meseflakes?
20:38 ThomasMonroe heh sounds like a cereal XD
20:39 Shara Ohhh
20:39 Shara Suddenly I want that to be a thing
20:39 ThomasMonroe :D
20:40 ThomasMonroe the cereal or a meseflakes mod?
20:40 Shara Both?
20:40 ThomasMonroe lol
20:40 ThomasMonroe I think the cereal would be a little hard on the teeth, just sayin'
20:40 Shara The problem with trying to make a subgame is I keep wanting to release bits of it as mods already
20:41 ThomasMonroe Caleb is making a neat "little" subgame
20:41 Shara Little?
20:41 ThomasMonroe he's already got a all-new mobs framework almost done
20:41 Krock "yet another mobs mod"
20:41 Shara I won't have any mobs in this. Focus is on environmental dangers
20:42 ThomasMonroe its not little at all XD its got like four or five realms
20:42 Shara People can easily add whichever mobs they like if they want them
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20:42 ThomasMonroe hiya Caleb :P
20:42 ThomasMonroe er CBugDCoder
20:43 Shara Well, environmental dangers + some kind of meaningful player progression
20:43 ThomasMonroe :/ our internet sucks
20:43 CBugDCoder joined #minetest-hub
20:43 Shara (in other words, I might have something to make public in a couple of years from now because ouch at the amount of work)
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20:49 Calinou hi
20:51 Shara Hi Calinou
20:51 ThomasMonroe hiya Calinou
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20:56 ThomasMonroe 480 players total playing right now
21:17 ThomasMonroe the only problem I have with #6931 is that the label gets covered by the "Del. Favorite" button, but Idk where else to put it.
21:17 ShadowBot https://github.com/minetest/minetest/issues/6931 -- [Mainmenu]Total number of players online by ThomasMonroe314
21:18 Shara ThomasMonroe: maybe add a screenshot in the PR so people can see what it looks like?
21:19 ThomasMonroe Ok :)
21:19 Shara Also looks like you are adding random tabs on lines with nothing else?
21:20 ThomasMonroe oh oops, I forgot to delete those, I'll fix that real quick
21:20 Shara :P
21:20 ThomasMonroe they are leftovers from experiments
21:20 Shara It happens
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21:32 ThomasMonroe @Shara screenshot added
21:33 Shara Hmm
21:34 Shara Everything else is upper case and no full stops
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21:34 Shara And what the number means might be unclear
21:42 ThomasMonroe ah thanks
22:52 Shara It actually worked: http://gingercat.tk/dg/hw_firefly.gif
22:52 * Shara hides somewhere

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