Time |
Nick |
Message |
01:37 |
|
Sokomine joined #minetest-hub |
04:09 |
|
EvergreenTree joined #minetest-hub |
05:14 |
|
sniper338 joined #minetest-hub |
07:17 |
|
nerzhul joined #minetest-hub |
09:45 |
atorian37 |
hi all, i am looking for a beautiful signs mod for my server, the one i use ist old and the font does not look very good readable (it is from pierre-yves rollo?) |
09:48 |
lumberJ |
have you tried this atorian37: https://github.com/minetest-mods/signs_lib |
09:51 |
|
nerzhul joined #minetest-hub |
09:53 |
atorian37 |
looks good thanks...what happens with this mod? does it replace older signs with new ones or is there a "unkown item" block there (or is it completely independent)? |
10:03 |
atorian37 |
lumberJ: thanks!! these signs are very nice... |
10:04 |
atorian37 |
lumberJ: but do you know how to use them beside the old ones? because there are now "unknown objects" in the landscape from the old signs mod... |
10:05 |
lumberJ |
i haven't really used that mod before. but you can probably just use a lbm to remove the old ones |
10:07 |
atorian37 |
lumberJ: sorry to aks, what is lbm? |
10:08 |
lumberJ |
http://dev.minetest.net/minetest.register_lbm |
10:09 |
lumberJ |
if you make a small clean up mod you can just register an abm in it and set it to remove the old signs |
10:09 |
lumberJ |
lbm* not abm |
10:13 |
atorian37 |
lumberJ: sorry i am an admin not a coder, i do not get what you try to explain to me, maybe it would be a good idea to contact kaeza? does anybody know how to get to him/her? |
10:14 |
lumberJ |
if you plan to run a server, it is useful to learn at least the basics of how mods work. lbm's are very useful for server admins to clean up messes when you remove a mod or have a mod go a little crazy and put things where you don't want them |
10:15 |
shivajiva |
^ |
10:15 |
shivajiva |
morning :) |
10:15 |
lumberJ |
in general if you have an issue with a mod you should either ask on the mod's forum page though |
10:15 |
lumberJ |
if you don't see the mod developer in irc |
10:16 |
lumberJ |
good morning shivajiva |
10:16 |
atorian37 |
morning shivajiva .. |
10:16 |
atorian37 |
lumberJ: hmmm i did not plan to run a server, it happened :) |
10:17 |
shivajiva |
I need to craft an LBM to remove the smartshop entities I just removed the code for as now each placed and populated shop node has 4 unknown entities at the node pos |
10:17 |
shivajiva |
good example of how useful LBM's are :) |
10:19 |
lumberJ |
in fact the only way you will get away with not using them is probably if you never change/add your mods and just leave the server alone. or if you are willing to go manually remove every unknown block :D |
10:23 |
lumberJ |
you might have a look at this atorian37: https://rubenwardy.com/minetest_modding_book/en/index.html |
10:23 |
atorian37 |
yes i see.. but right now it is maybe easier for me to use both mods beside each other, do you know what's to do for that? (it's not that i don't like to learn basic coding but I can't afford time for that right now, it will be easier when i will be retired and the children are older) |
10:25 |
atorian37 |
lumberJ: thanks for the link i will read this anyway... |
10:26 |
lumberJ |
its probably not as hard as you imagine it to be :) |
10:27 |
atorian37 |
lumberJ: you are making me curios :)) |
10:28 |
lumberJ |
for the lbm you can mostly cut and paste the code and just change the parts relevant to the mod you need to remove items from |
10:31 |
lumberJ |
well i'm off for a bit. see you all later |
10:32 |
atorian37 |
bye bye |
10:32 |
lumberJ |
good luck atorian37 |
10:58 |
|
xerox123 joined #minetest-hub |
11:39 |
|
Fixer joined #minetest-hub |
11:49 |
|
IhrFussel joined #minetest-hub |
11:51 |
IhrFussel |
if math.abs(self.v) > 5 then self.v = 5 * get_sign(self.v) end << is this the max speed value for the boats? |
12:04 |
|
sniper338 joined #minetest-hub |
12:05 |
|
sniper338 joined #minetest-hub |
12:06 |
|
xerox123 joined #minetest-hub |
12:38 |
|
CBugDCoder joined #minetest-hub |
12:42 |
|
EvergreenTree joined #minetest-hub |
12:46 |
|
CBugDCoder joined #minetest-hub |
12:47 |
IhrFussel |
If active_block_range is less than active_object_send_range_blocks, will clients still see objects that are further away than active_block_range? |
13:00 |
|
aerozoic joined #minetest-hub |
13:11 |
|
xerox123 joined #minetest-hub |
13:34 |
|
Mr_Pardison joined #minetest-hub |
14:07 |
|
RobbieF joined #minetest-hub |
14:11 |
|
Krock joined #minetest-hub |
14:23 |
|
CWz joined #minetest-hub |
14:31 |
|
CWz joined #minetest-hub |
14:52 |
Megaf |
[12:47:53] <IhrFussel> If active_block_range is less than active_object_send_range_blocks, will clients still see objects that are further away than active_block_range? |
14:52 |
Megaf |
active_block_range has to do with active ABMs and stuff around you |
14:52 |
Megaf |
for example, if active object is larger than send, then ABMs and stuff will keep running, tho you will not see them |
14:53 |
Megaf |
now, if send is closer than active, then you will be able, for example, to see players on boats and UFOs farther away |
14:53 |
Megaf |
the ABM/entity will be active, because there's a player inside of it, in case of boat or UFO |
14:56 |
IhrFussel |
Megaf, now what if active_block_range is 1 less than active_object_send_range? Will players see static objects further away but ABMs won't run yet? |
14:56 |
Megaf |
Yep |
14:57 |
Megaf |
Unless there's other player in range of the object |
15:08 |
Mr-Pardison |
is 0.4.17 out in stable? |
15:13 |
Krock |
what now? out or in? it's still in development |
15:14 |
Mr-Pardison |
checking if it's latest stable release. since my other laptop refuses to boot on me. |
15:16 |
Megaf |
I was reading about meltdown and spectre, it looks like meltdown does no affect AMD CPUs, and Spectre affect some |
15:17 |
IhrFussel |
Mr-Pardison, it's stable enough I use it on my server and there is only 1 wrong commit that got merged... the client side item dropping which breaks 0.4.16 <-> 0.4.17 compat |
15:19 |
IhrFussel |
Meaning <= 0.4.16 can only drop the whole stack at once instead of single items when holding shift |
15:20 |
Megaf |
oh |
15:20 |
Megaf |
so its a bug |
15:20 |
Megaf |
not intentional |
15:20 |
IhrFussel |
It's a beaking commit that got merged into a non-breaking branch yeah |
15:20 |
IhrFussel |
breaking* |
15:20 |
Megaf |
as workarround you can still drag and hold the stak outside the inventory window and right click to drop individual items |
15:22 |
Mr-Pardison |
can't get my laptop to boot right. |
15:22 |
IhrFussel |
Cool tip but I hope the devs will revert that one commit soon so we can use Q + shift again in older clients |
15:22 |
Mr-Pardison |
today at 9:17:07 localhost systemd[1] Failed to start File System Check on /dev/mapper/fedora-root |
15:22 |
Mr-Pardison |
I manages to boot to the point where it shows the fedora logo but at that point it goes into emergency mode. |
15:22 |
Mr-Pardison |
any ideas on what this could be caused by? |
15:25 |
IhrFussel |
Did you try in #fedora yet? (in case the channel exists) |
15:26 |
Mr-Pardison |
not yet. |
15:26 |
Mr-Pardison |
will do so now. |
15:32 |
|
paramat joined #minetest-hub |
15:33 |
paramat |
IhrFussel correct that code is what sets the max speed of MTG boats |
15:36 |
paramat |
max speed used to be 4.5 a while ago, we decided to make it more noticeably faster than walking |
15:37 |
IhrFussel |
Why is it no variable like in other vehicle mods? |
15:38 |
IhrFussel |
Or like in carts ... would be way easier to adjust it then |
15:38 |
Krock |
> variable |
15:38 |
paramat |
probably should be |
15:38 |
Krock |
we have an advanced settings tab |
15:39 |
Krock |
MTG should also make use of that one, as it's really practical to adjust a few parameters |
15:39 |
paramat |
in-code variable or a MTG setting? |
15:39 |
IhrFussel |
Advanced settings are more useful in SP if it's about mod settings IMO ... I have no GUI on my server machine and therefore cannot display the advanced settings |
15:40 |
IhrFussel |
Either directly in init.lua of boats or as conf setting |
15:41 |
|
Mr_Pardison joined #minetest-hub |
15:41 |
IhrFussel |
Or both and if conf setting exists it overwrites |
15:45 |
|
srifqi joined #minetest-hub |
16:09 |
|
atorian37 joined #minetest-hub |
17:12 |
|
Mr_Pardison joined #minetest-hub |
17:19 |
|
Darcidride_ joined #minetest-hub |
17:44 |
red-001 |
IhrFussel, whats the issue for the inventory slow down again? |
17:44 |
red-001 |
nvm found it |
18:10 |
|
RobbieF left #minetest-hub |
18:19 |
IhrFussel |
red-001, I have a mod that displays a formspec with only text and the FPS drop is zero plus in the video I linked there you can clearly see how the FPS go back up as soon as I filter the results cause less inventory images need to be loaded |
18:50 |
|
CWz joined #minetest-hub |
19:28 |
|
nerzhul joined #minetest-hub |
19:29 |
|
Mr_Pardison joined #minetest-hub |
19:35 |
IhrFussel |
What's with all the talks about "feature needs to be in 0.6.0"?? We don't even have a release date for 0.5.0 yet and judging from the not even slightly improved Android code it will be a WHILE |
19:37 |
IhrFussel |
I'd say put as many features as possible in ... the feature freeze is actually the time where you get to extensively check for bugs/test security etc |
19:37 |
IhrFussel |
Or so I thought |
19:38 |
IhrFussel |
Considering the rather large amount of new features you should also have a longer feature freeze period, but that's just a suggestion |
19:42 |
Krock |
IhrFussel, it's been like that for each release. but it's time to bring 0.4.17 to an end. |
19:42 |
|
atorian37 joined #minetest-hub |
19:42 |
Krock |
(speaking of the forum topics in first instance) |
19:43 |
IhrFussel |
Krock, 0.4.17 is supposed to release at the date of 0.5.0 feature freeze AFAIK ... and to think about a future release before feature freeze of the next one is not very good IMO |
19:44 |
IhrFussel |
Unless the feature is really huge and will take a long time to be coded |
19:45 |
|
ThomasMonroe joined #minetest-hub |
19:46 |
IhrFussel |
So far there was only 1 Android PR in 2018 IIRC and it was only a tiny bugfix (keep screen on) |
20:06 |
ThomasMonroe |
sfan5, would the total # of online players be under menudata? |
20:08 |
sfan5 |
dunno |
20:13 |
Shara |
Hello all |
20:14 |
Krock |
hi Shara |
20:14 |
ThomasMonroe |
hi Shara |
20:14 |
Shara |
Anyone happen to know if there are mods that add fireflies yet? |
20:14 |
Shara |
Apparently I just made one, and no idea if it's been done before :) |
20:15 |
ThomasMonroe |
Haven't seen any |
20:15 |
ThomasMonroe |
:D FIREFLIES!!! |
20:15 |
|
CWz joined #minetest-hub |
20:16 |
Shara |
I want to let players catch them with a net, then put them in lanterns |
20:16 |
ThomasMonroe |
Shara, sfan5 said that the total # of online players is in the serverlist json, would that be in the variable menudata? |
20:17 |
Shara |
Not sure. I've never looked too closely at how that works |
20:17 |
ThomasMonroe |
hmm |
20:17 |
Krock |
ThomasMonroe, look out for other uses of the server list, like the "servers" table. if it's there, you'll also have access to the number of players |
20:18 |
ThomasMonroe |
like other than in the main menu? |
20:19 |
Mr-Pardison |
Mew |
20:19 |
Shara |
Hi Mr P |
20:19 |
ThomasMonroe |
I know that in common.lua I can pull the total from adding all of the fav.clients together in order_favorite_list() |
20:19 |
ThomasMonroe |
hiya Mr-Pardison |
20:20 |
Mr-Pardison |
\o ThomasMonroe |
20:27 |
ThomasMonroe |
Krock did you mean in the mainmenu or elsewhere? |
20:36 |
Shara |
It's very basic, but some silly little fireflies: http://gingercat.tk/dg/hw_firefly.png |
20:36 |
Shara |
Looks better when you see them moving :) |
20:37 |
ThomasMonroe |
lol yeah, I was like "Ohh looky its flying squares!" XD |
20:37 |
Krock |
Oh I see, ThomasMonroe. serverlist.cpp getOnline() doesn't fetch the stats |
20:37 |
Shara |
ThomasMonroe: Yup, they kind of have to be. Given how small they are, any more pixels would be weird |
20:38 |
Krock |
the server list downloading is done in C++ |
20:38 |
Krock |
mese in the air! |
20:38 |
ThomasMonroe |
meseflakes? |
20:38 |
ThomasMonroe |
heh sounds like a cereal XD |
20:39 |
Shara |
Ohhh |
20:39 |
Shara |
Suddenly I want that to be a thing |
20:39 |
ThomasMonroe |
:D |
20:40 |
ThomasMonroe |
the cereal or a meseflakes mod? |
20:40 |
Shara |
Both? |
20:40 |
ThomasMonroe |
lol |
20:40 |
ThomasMonroe |
I think the cereal would be a little hard on the teeth, just sayin' |
20:40 |
Shara |
The problem with trying to make a subgame is I keep wanting to release bits of it as mods already |
20:41 |
ThomasMonroe |
Caleb is making a neat "little" subgame |
20:41 |
Shara |
Little? |
20:41 |
ThomasMonroe |
he's already got a all-new mobs framework almost done |
20:41 |
Krock |
"yet another mobs mod" |
20:41 |
Shara |
I won't have any mobs in this. Focus is on environmental dangers |
20:42 |
ThomasMonroe |
its not little at all XD its got like four or five realms |
20:42 |
Shara |
People can easily add whichever mobs they like if they want them |
20:42 |
|
CBugDCoder joined #minetest-hub |
20:42 |
ThomasMonroe |
hiya Caleb :P |
20:42 |
ThomasMonroe |
er CBugDCoder |
20:43 |
Shara |
Well, environmental dangers + some kind of meaningful player progression |
20:43 |
ThomasMonroe |
:/ our internet sucks |
20:43 |
|
CBugDCoder joined #minetest-hub |
20:43 |
Shara |
(in other words, I might have something to make public in a couple of years from now because ouch at the amount of work) |
20:43 |
|
CBugDCoder joined #minetest-hub |
20:46 |
|
CBugDCoder joined #minetest-hub |
20:49 |
Calinou |
hi |
20:51 |
Shara |
Hi Calinou |
20:51 |
ThomasMonroe |
hiya Calinou |
20:53 |
|
EvergreenTree joined #minetest-hub |
20:56 |
ThomasMonroe |
480 players total playing right now |
21:17 |
ThomasMonroe |
the only problem I have with #6931 is that the label gets covered by the "Del. Favorite" button, but Idk where else to put it. |
21:17 |
ShadowBot |
https://github.com/minetest/minetest/issues/6931 -- [Mainmenu]Total number of players online by ThomasMonroe314 |
21:18 |
Shara |
ThomasMonroe: maybe add a screenshot in the PR so people can see what it looks like? |
21:19 |
ThomasMonroe |
Ok :) |
21:19 |
Shara |
Also looks like you are adding random tabs on lines with nothing else? |
21:20 |
ThomasMonroe |
oh oops, I forgot to delete those, I'll fix that real quick |
21:20 |
Shara |
:P |
21:20 |
ThomasMonroe |
they are leftovers from experiments |
21:20 |
Shara |
It happens |
21:31 |
|
RobbieF joined #minetest-hub |
21:32 |
ThomasMonroe |
@Shara screenshot added |
21:33 |
Shara |
Hmm |
21:34 |
Shara |
Everything else is upper case and no full stops |
21:34 |
|
CBugDCoder joined #minetest-hub |
21:34 |
Shara |
And what the number means might be unclear |
21:42 |
ThomasMonroe |
ah thanks |
22:52 |
Shara |
It actually worked: http://gingercat.tk/dg/hw_firefly.gif |
22:52 |
* Shara |
hides somewhere |