Time Nick Message 09:45 atorian37 hi all, i am looking for a beautiful signs mod for my server, the one i use ist old and the font does not look very good readable (it is from pierre-yves rollo?) 09:48 lumberJ have you tried this atorian37: https://github.com/minetest-mods/signs_lib 09:53 atorian37 looks good thanks...what happens with this mod? does it replace older signs with new ones or is there a "unkown item" block there (or is it completely independent)? 10:03 atorian37 lumberJ: thanks!! these signs are very nice... 10:04 atorian37 lumberJ: but do you know how to use them beside the old ones? because there are now "unknown objects" in the landscape from the old signs mod... 10:05 lumberJ i haven't really used that mod before. but you can probably just use a lbm to remove the old ones 10:07 atorian37 lumberJ: sorry to aks, what is lbm? 10:08 lumberJ http://dev.minetest.net/minetest.register_lbm 10:09 lumberJ if you make a small clean up mod you can just register an abm in it and set it to remove the old signs 10:09 lumberJ lbm* not abm 10:13 atorian37 lumberJ: sorry i am an admin not a coder, i do not get what you try to explain to me, maybe it would be a good idea to contact kaeza? does anybody know how to get to him/her? 10:14 lumberJ if you plan to run a server, it is useful to learn at least the basics of how mods work. lbm's are very useful for server admins to clean up messes when you remove a mod or have a mod go a little crazy and put things where you don't want them 10:15 shivajiva ^ 10:15 shivajiva morning :) 10:15 lumberJ in general if you have an issue with a mod you should either ask on the mod's forum page though 10:15 lumberJ if you don't see the mod developer in irc 10:16 lumberJ good morning shivajiva 10:16 atorian37 morning shivajiva .. 10:16 atorian37 lumberJ: hmmm i did not plan to run a server, it happened :) 10:17 shivajiva I need to craft an LBM to remove the smartshop entities I just removed the code for as now each placed and populated shop node has 4 unknown entities at the node pos 10:17 shivajiva good example of how useful LBM's are :) 10:19 lumberJ in fact the only way you will get away with not using them is probably if you never change/add your mods and just leave the server alone. or if you are willing to go manually remove every unknown block :D 10:23 lumberJ you might have a look at this atorian37: https://rubenwardy.com/minetest_modding_book/en/index.html 10:23 atorian37 yes i see.. but right now it is maybe easier for me to use both mods beside each other, do you know what's to do for that? (it's not that i don't like to learn basic coding but I can't afford time for that right now, it will be easier when i will be retired and the children are older) 10:25 atorian37 lumberJ: thanks for the link i will read this anyway... 10:26 lumberJ its probably not as hard as you imagine it to be :) 10:27 atorian37 lumberJ: you are making me curios :)) 10:28 lumberJ for the lbm you can mostly cut and paste the code and just change the parts relevant to the mod you need to remove items from 10:31 lumberJ well i'm off for a bit. see you all later 10:32 atorian37 bye bye 10:32 lumberJ good luck atorian37 11:51 IhrFussel if math.abs(self.v) > 5 then self.v = 5 * get_sign(self.v) end << is this the max speed value for the boats? 12:47 IhrFussel If active_block_range is less than active_object_send_range_blocks, will clients still see objects that are further away than active_block_range? 14:52 Megaf [12:47:53] If active_block_range is less than active_object_send_range_blocks, will clients still see objects that are further away than active_block_range? 14:52 Megaf active_block_range has to do with active ABMs and stuff around you 14:52 Megaf for example, if active object is larger than send, then ABMs and stuff will keep running, tho you will not see them 14:53 Megaf now, if send is closer than active, then you will be able, for example, to see players on boats and UFOs farther away 14:53 Megaf the ABM/entity will be active, because there's a player inside of it, in case of boat or UFO 14:56 IhrFussel Megaf, now what if active_block_range is 1 less than active_object_send_range? Will players see static objects further away but ABMs won't run yet? 14:56 Megaf Yep 14:57 Megaf Unless there's other player in range of the object 15:08 Mr-Pardison is 0.4.17 out in stable? 15:13 Krock what now? out or in? it's still in development 15:14 Mr-Pardison checking if it's latest stable release. since my other laptop refuses to boot on me. 15:16 Megaf I was reading about meltdown and spectre, it looks like meltdown does no affect AMD CPUs, and Spectre affect some 15:17 IhrFussel Mr-Pardison, it's stable enough I use it on my server and there is only 1 wrong commit that got merged... the client side item dropping which breaks 0.4.16 <-> 0.4.17 compat 15:19 IhrFussel Meaning <= 0.4.16 can only drop the whole stack at once instead of single items when holding shift 15:20 Megaf oh 15:20 Megaf so its a bug 15:20 Megaf not intentional 15:20 IhrFussel It's a beaking commit that got merged into a non-breaking branch yeah 15:20 IhrFussel breaking* 15:20 Megaf as workarround you can still drag and hold the stak outside the inventory window and right click to drop individual items 15:22 Mr-Pardison can't get my laptop to boot right. 15:22 IhrFussel Cool tip but I hope the devs will revert that one commit soon so we can use Q + shift again in older clients 15:22 Mr-Pardison today at 9:17:07 localhost systemd[1] Failed to start File System Check on /dev/mapper/fedora-root 15:22 Mr-Pardison I manages to boot to the point where it shows the fedora logo but at that point it goes into emergency mode. 15:22 Mr-Pardison any ideas on what this could be caused by? 15:25 IhrFussel Did you try in #fedora yet? (in case the channel exists) 15:26 Mr-Pardison not yet. 15:26 Mr-Pardison will do so now. 15:33 paramat IhrFussel correct that code is what sets the max speed of MTG boats 15:36 paramat max speed used to be 4.5 a while ago, we decided to make it more noticeably faster than walking 15:37 IhrFussel Why is it no variable like in other vehicle mods? 15:38 IhrFussel Or like in carts ... would be way easier to adjust it then 15:38 Krock > variable 15:38 paramat probably should be 15:38 Krock we have an advanced settings tab 15:39 Krock MTG should also make use of that one, as it's really practical to adjust a few parameters 15:39 paramat in-code variable or a MTG setting? 15:39 IhrFussel Advanced settings are more useful in SP if it's about mod settings IMO ... I have no GUI on my server machine and therefore cannot display the advanced settings 15:40 IhrFussel Either directly in init.lua of boats or as conf setting 15:41 IhrFussel Or both and if conf setting exists it overwrites 17:44 red-001 IhrFussel, whats the issue for the inventory slow down again? 17:44 red-001 nvm found it 18:19 IhrFussel red-001, I have a mod that displays a formspec with only text and the FPS drop is zero plus in the video I linked there you can clearly see how the FPS go back up as soon as I filter the results cause less inventory images need to be loaded 19:35 IhrFussel What's with all the talks about "feature needs to be in 0.6.0"?? We don't even have a release date for 0.5.0 yet and judging from the not even slightly improved Android code it will be a WHILE 19:37 IhrFussel I'd say put as many features as possible in ... the feature freeze is actually the time where you get to extensively check for bugs/test security etc 19:37 IhrFussel Or so I thought 19:38 IhrFussel Considering the rather large amount of new features you should also have a longer feature freeze period, but that's just a suggestion 19:42 Krock IhrFussel, it's been like that for each release. but it's time to bring 0.4.17 to an end. 19:42 Krock (speaking of the forum topics in first instance) 19:43 IhrFussel Krock, 0.4.17 is supposed to release at the date of 0.5.0 feature freeze AFAIK ... and to think about a future release before feature freeze of the next one is not very good IMO 19:44 IhrFussel Unless the feature is really huge and will take a long time to be coded 19:46 IhrFussel So far there was only 1 Android PR in 2018 IIRC and it was only a tiny bugfix (keep screen on) 20:06 ThomasMonroe sfan5, would the total # of online players be under menudata? 20:08 sfan5 dunno 20:13 Shara Hello all 20:14 Krock hi Shara 20:14 ThomasMonroe hi Shara 20:14 Shara Anyone happen to know if there are mods that add fireflies yet? 20:14 Shara Apparently I just made one, and no idea if it's been done before :) 20:15 ThomasMonroe Haven't seen any 20:15 ThomasMonroe :D FIREFLIES!!! 20:16 Shara I want to let players catch them with a net, then put them in lanterns 20:16 ThomasMonroe Shara, sfan5 said that the total # of online players is in the serverlist json, would that be in the variable menudata? 20:17 Shara Not sure. I've never looked too closely at how that works 20:17 ThomasMonroe hmm 20:17 Krock ThomasMonroe, look out for other uses of the server list, like the "servers" table. if it's there, you'll also have access to the number of players 20:18 ThomasMonroe like other than in the main menu? 20:19 Mr-Pardison Mew 20:19 Shara Hi Mr P 20:19 ThomasMonroe I know that in common.lua I can pull the total from adding all of the fav.clients together in order_favorite_list() 20:19 ThomasMonroe hiya Mr-Pardison 20:20 Mr-Pardison \o ThomasMonroe 20:27 ThomasMonroe Krock did you mean in the mainmenu or elsewhere? 20:36 Shara It's very basic, but some silly little fireflies: http://gingercat.tk/dg/hw_firefly.png 20:36 Shara Looks better when you see them moving :) 20:37 ThomasMonroe lol yeah, I was like "Ohh looky its flying squares!" XD 20:37 Krock Oh I see, ThomasMonroe. serverlist.cpp getOnline() doesn't fetch the stats 20:37 Shara ThomasMonroe: Yup, they kind of have to be. Given how small they are, any more pixels would be weird 20:38 Krock the server list downloading is done in C++ 20:38 Krock mese in the air! 20:38 ThomasMonroe meseflakes? 20:38 ThomasMonroe heh sounds like a cereal XD 20:39 Shara Ohhh 20:39 Shara Suddenly I want that to be a thing 20:39 ThomasMonroe :D 20:40 ThomasMonroe the cereal or a meseflakes mod? 20:40 Shara Both? 20:40 ThomasMonroe lol 20:40 ThomasMonroe I think the cereal would be a little hard on the teeth, just sayin' 20:40 Shara The problem with trying to make a subgame is I keep wanting to release bits of it as mods already 20:41 ThomasMonroe Caleb is making a neat "little" subgame 20:41 Shara Little? 20:41 ThomasMonroe he's already got a all-new mobs framework almost done 20:41 Krock "yet another mobs mod" 20:41 Shara I won't have any mobs in this. Focus is on environmental dangers 20:42 ThomasMonroe its not little at all XD its got like four or five realms 20:42 Shara People can easily add whichever mobs they like if they want them 20:42 ThomasMonroe hiya Caleb :P 20:42 ThomasMonroe er CBugDCoder 20:43 Shara Well, environmental dangers + some kind of meaningful player progression 20:43 ThomasMonroe :/ our internet sucks 20:43 Shara (in other words, I might have something to make public in a couple of years from now because ouch at the amount of work) 20:49 Calinou hi 20:51 Shara Hi Calinou 20:51 ThomasMonroe hiya Calinou 20:56 ThomasMonroe 480 players total playing right now 21:17 ThomasMonroe the only problem I have with #6931 is that the label gets covered by the "Del. Favorite" button, but Idk where else to put it. 21:17 ShadowBot https://github.com/minetest/minetest/issues/6931 -- [Mainmenu]Total number of players online by ThomasMonroe314 21:18 Shara ThomasMonroe: maybe add a screenshot in the PR so people can see what it looks like? 21:19 ThomasMonroe Ok :) 21:19 Shara Also looks like you are adding random tabs on lines with nothing else? 21:20 ThomasMonroe oh oops, I forgot to delete those, I'll fix that real quick 21:20 Shara :P 21:20 ThomasMonroe they are leftovers from experiments 21:20 Shara It happens 21:32 ThomasMonroe @Shara screenshot added 21:33 Shara Hmm 21:34 Shara Everything else is upper case and no full stops 21:34 Shara And what the number means might be unclear 21:42 ThomasMonroe ah thanks 22:52 Shara It actually worked: http://gingercat.tk/dg/hw_firefly.gif 22:52 * Shara hides somewhere