Time |
Nick |
Message |
01:25 |
Calinou |
https://github.com/drwetter/testssl.sh |
01:25 |
Calinou |
found an handy utility for testing SSL/TLS in the command line :) |
02:15 |
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03:56 |
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VanessaE left #minetest-hub |
03:57 |
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06:44 |
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07:29 |
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09:34 |
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lumberJ joined #minetest-hub |
10:22 |
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Krock joined #minetest-hub |
10:23 |
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Darcidride joined #minetest-hub |
10:47 |
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atorian37 joined #minetest-hub |
11:27 |
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tenplus1 joined #minetest-hub |
11:27 |
MinetestBot |
tenplus1: Jan-16 00:19 UTC <Megaf> Hello twelveminus1 |
11:27 |
tenplus1 |
hi folks |
11:27 |
Raven262 |
Hi ten |
11:27 |
tenplus1 |
hi raven :P |
11:28 |
Raven262 |
Hah, exactly 30 seconds. |
11:28 |
tenplus1 |
ehehe |
11:28 |
tenplus1 |
hows things |
11:28 |
Raven262 |
Funny thing, how I managed to check out my PC at the exact time :P |
11:28 |
Raven262 |
Well, its a kind of a holiday here, so pretty nice. Hows things over there? |
11:29 |
tenplus1 |
cold, snowy, had to trek into town to get foody but back now :D |
11:30 |
Raven262 |
I had to go to the church this morning. Not terribly early, but it was kind of snowing here too. |
11:30 |
tenplus1 |
the weather sucketh :P |
11:31 |
Raven262 |
Yeah, I've heard about some scary storms in the western Europe. |
11:31 |
Raven262 |
So we are probably on the edges of that. |
11:31 |
tenplus1 |
we had amber alert a few days back, 80mph winds andheavy snowfall that brought roads to a standstill |
11:31 |
tenplus1 |
was fun :P |
11:32 |
Raven262 |
Well, I'm glad there is nothing of the sort over here. (even though it is a bit snowless for this time of the year in this place) |
11:33 |
tenplus1 |
bring on the spring :P |
11:33 |
shivajiva |
Hiya tenplus, Raven |
11:33 |
Raven262 |
Hi shivajiva. |
11:35 |
shivajiva |
ten what licence are the textures in mobs redo? |
11:36 |
tenplus1 |
hi shiva :P |
11:36 |
shivajiva |
couldn't seem to find it |
11:36 |
tenplus1 |
cc0 mostly |
11:36 |
tenplus1 |
most were donated by users :) |
11:36 |
shivajiva |
the net is the one I'm interested in |
11:36 |
tenplus1 |
I drew that, 'tis mine :) cc0 |
11:36 |
tenplus1 |
same with lasso |
11:39 |
shivajiva |
cool :) |
11:39 |
shivajiva |
it's for something Shara is doing |
11:40 |
tenplus1 |
ooh, am intrigued now |
11:40 |
shivajiva |
fireflies |
11:40 |
tenplus1 |
yaay |
11:41 |
tenplus1 |
I saw the creeper pack on forums, looks good :) |
11:41 |
shivajiva |
she posted a link yesterday to a demo |
11:41 |
shivajiva |
in this channel |
11:41 |
tenplus1 |
:) |
11:45 |
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paramat joined #minetest-hub |
11:46 |
tenplus1 |
hi paramat |
11:51 |
Krock |
hi tenplus1 |
11:52 |
tenplus1 |
hey Krock, how's thigns |
11:52 |
nerzhul |
seems GH has issues with rendering labels properly in discussions today |
11:52 |
Krock |
tenplus1, just fine :) |
11:52 |
tenplus1 |
didnt they just update git |
11:53 |
nerzhul |
Krock, can you finish your review on red-001 pr mentioned in -dev ? |
11:53 |
Krock |
nerzhul, the one on the right side are good - only the changes of added/removed ones are gone |
11:53 |
Krock |
s/gone/black-colored/ |
11:53 |
tenplus1 |
hi nerzhul |
11:53 |
Krock |
nerzhul, the basic hud/both? |
11:59 |
Krock |
duh.. I'm receiving a (possibly) Turkish radio broadcast over my self-made audio amplifier :3 |
11:59 |
tenplus1 |
hehehe |
12:31 |
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aerozoic joined #minetest-hub |
12:34 |
tenplus1 |
hi aerozoic |
12:35 |
aerozoic |
hey tenplus1 |
12:36 |
tenplus1 |
o/ |
12:48 |
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IhrFussel joined #minetest-hub |
12:49 |
IhrFussel |
0.4.17 is very stable so far ... uptime almost 40 hours with constant player joins (depending on time) |
12:50 |
IhrFussel |
Most server crashes in MT are caused by defect mods anyway |
12:51 |
red-001 |
did it crash after 40 hours? |
12:52 |
tenplus1 |
hi fussel |
12:52 |
IhrFussel |
Nope it still runs ... I will restart sometime today though to let changes take effect |
12:52 |
tenplus1 |
wait, is 0.4.17 official already ? |
12:52 |
IhrFussel |
It's the backport branch but you can safely update to it |
12:53 |
tenplus1 |
ohhhhhh |
12:53 |
tenplus1 |
thx |
12:53 |
IhrFussel |
Just one "small" issue: shift + q doesn't work on older clients |
12:54 |
IhrFussel |
If the client is 0.4.17 shift + q will work ... alternatively you can just rightclick outside the inventory to drop 1 item |
12:55 |
IhrFussel |
It can be a bit annoying but I'm fine with it...in compensation I got many bugfixes from the last months |
12:57 |
IhrFussel |
Also happy that I don't need to apply the MTG patches manually anymore (like book title length/profiler argument bug) |
12:58 |
IhrFussel |
Wait profiler isn't MTG ... well there were a few other security issues |
13:00 |
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CWz joined #minetest-hub |
13:01 |
IhrFussel |
Oh and hi tenplus1 (for some reason I always oversee when people greet me x.x) |
13:02 |
tenplus1 |
:P |
13:02 |
IhrFussel |
overlook* English is difficult sometimes haha |
13:08 |
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Fixer joined #minetest-hub |
13:10 |
tenplus1 |
o/ fixer |
13:14 |
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CBugDCoder joined #minetest-hub |
13:15 |
tenplus1 |
hi CBugDCoder |
13:17 |
CBugDCoder |
hi ten |
13:18 |
CBugDCoder |
I found that for what i need to do in athermensia mobs_redo just isnt flexible enough so i made my own mob_ai :) |
13:18 |
tenplus1 |
kewl, what features is it lacking ? |
13:20 |
Megaf |
tenplus1: Hello there |
13:20 |
tenplus1 |
hey Megaf :P |
13:21 |
CBugDCoder |
its not lacking features just i need an engine that lets me practicly reprogram the mob so i did a spin off of sofar's idea for drivers |
13:21 |
Megaf |
It's raining mist here |
13:21 |
Megaf |
tiny droplets |
13:21 |
Megaf |
lots of them |
13:21 |
tenplus1 |
ooh, I ike the mist :P |
13:22 |
paramat |
please can someone open an issue for shift-Q in 0.4.17? |
13:23 |
paramat |
i did some research into firefly behaviour in 0.3 https://forum.minetest.net/viewtopic.php?p=308994#p308994 Shara |
13:24 |
Fixer |
hi |
13:26 |
Krock |
relevant: https://github.com/minetest/minetest/pull/6242 |
13:28 |
red-001 |
#6343 |
13:28 |
red-001 |
#6342 |
13:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/6343 -- Initial compatibility layer diagram by brylie |
13:28 |
ShadowBot |
https://github.com/minetest/minetest/issues/6342 -- Script API: Javascript support |
13:29 |
red-001 |
#6242 |
13:29 |
ShadowBot |
https://github.com/minetest/minetest/issues/6242 -- Check item_drop amount clientside by rubenwardy |
13:29 |
tenplus1 |
paramat: have you done a comparison with the new flower changes to see if it's smoother ? seems to call abm a lot moer |
13:30 |
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CBugDCoder joined #minetest-hub |
13:30 |
tenplus1 |
wb |
13:31 |
CBugDCoder |
thx |
13:43 |
tenplus1 |
woudl be interested to see your api when it's available on github :)) |
13:45 |
CBugDCoder |
ill let you know once i get it up i gtg cya later |
13:46 |
tenplus1 |
cya |
13:55 |
paramat |
tenplus1 what version of MTG seems to have a busier flower spread ABM, latest master? what flower changes do you mean? |
13:56 |
tenplus1 |
https://github.com/minetest/minetest_game/pull/2016 |
13:57 |
tenplus1 |
interval was 13 and chance was 96, that change has them 3 and 1 which seems more intensive |
13:57 |
paramat |
ah |
13:57 |
paramat |
oh heh |
13:57 |
paramat |
"Note ABM interval and chance are set for testing." |
13:58 |
paramat |
3 and 1 would be insane =) |
13:58 |
tenplus1 |
*phew* glad to hear ;) eheheheh |
13:58 |
paramat |
the values are to speed it up for testing, not intended for final PR |
13:59 |
paramat |
the idea is to make it less intensive, and it will be |
13:59 |
tenplus1 |
two at a time is ok since the initial >3 stops it going any further sooner |
14:01 |
paramat |
yes |
14:02 |
paramat |
has anyone seen these bugs https://github.com/minetest/minetest_game/issues/1952 "Visual glitch between the two halves of fancy beds" |
14:02 |
paramat |
i can't reproduce that |
14:02 |
tenplus1 |
never noticed... mind you, is there any chance of merging beds into 1 node like we did with doors ? |
14:02 |
tenplus1 |
would stop that issue completely |
14:02 |
tenplus1 |
and mod already exists with objects :D |
14:04 |
paramat |
maybe if someone else codes it, however a single node tends to cause issues, doors had many issues |
14:04 |
Krock |
tenplus1, doors are also two nodes - one being invisible |
14:04 |
paramat |
visually they're fine already by my testing |
14:05 |
tenplus1 |
heh |
14:06 |
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srifqi joined #minetest-hub |
14:06 |
tenplus1 |
hi srifqi |
14:06 |
srifqi |
hi tenplus1 |
14:15 |
IhrFussel |
Couldn't doors theoretically be just 1 large node that rotates its axis to indicate open/closed state? |
14:17 |
tenplus1 |
wait, it doesnt do that already ? |
14:17 |
tenplus1 |
is it 2 different states for open.close ? |
14:17 |
IhrFussel |
Well I just read that doors seem to be 2 nodes |
14:17 |
tenplus1 |
kind of a waste of nodes |
14:17 |
IhrFussel |
Wait they mean the front/back I guess |
14:17 |
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ThomasMonroe joined #minetest-hub |
14:17 |
tenplus1 |
hi thomas |
14:18 |
tenplus1 |
dont they flip when 2 are placed together, so 1 normal node, 1 flipped ? |
14:18 |
ThomasMonroe |
hi tenplus1 |
14:18 |
IhrFussel |
If doors would be meshes they could just be one "3D" model I guess but that would be very intensive |
14:19 |
ThomasMonroe |
ten, what do you think of #6931? |
14:19 |
ShadowBot |
https://github.com/minetest/minetest/issues/6931 -- [Mainmenu]Total number of players online by ThomasMonroe314 |
14:19 |
tenplus1 |
checking |
14:20 |
tenplus1 |
interesting to know but doesnt minetest server webpage show total player online ? |
14:20 |
tenplus1 |
do we need this for main menu ? |
14:21 |
IhrFussel |
I guess most other major online games also display the number of total players in the server list |
14:21 |
ThomasMonroe |
meh, I thought it might be a neat idea |
14:22 |
tenplus1 |
it's a nice feature if we had a "statistic" tab |
14:22 |
ThomasMonroe |
true |
14:23 |
tenplus1 |
maybe alter minetest server page so it's easier to navigate and shows things like this :) |
14:25 |
ThomasMonroe |
hmm a "stats" page might not be a bad idea, players like looking at what they have done |
14:25 |
paramat |
doors are meshes, the 2nd node is invisible and hidden in the upper half of the hinge |
14:26 |
tenplus1 |
yeah, but how many nodes are registered per door ? |
14:26 |
paramat |
2 |
14:26 |
tenplus1 |
ah, so normal and flipped for 2 doors together, gotcha |
14:27 |
paramat |
not sure, so-far is the expert |
14:27 |
tenplus1 |
heh |
14:28 |
tenplus1 |
just checked, yeah 2 for each door |
14:29 |
ThomasMonroe |
paramat, I just made it as a "hmm I wonder..." PR, more of an experiment than an actual feature |
14:32 |
tenplus1 |
is 65535 the total number of nodes that can be registered ? |
14:32 |
Megaf |
yet another plantlife crash paste.debian.net/plain/1006120 |
14:32 |
Krock |
huh? 2 nodes per door? I believe you could reduce that to 1 node + 1 invisible, as they can be rotated |
14:33 |
tenplus1 |
Krock: 1 normal and 1 flipped for 2 doors together |
14:33 |
Megaf |
I really dislike this "attempt to call method 'is_empty' (a nil value)" |
14:33 |
Megaf |
99.8% of my crashes are caused by that |
14:33 |
Krock |
tenplus1, no, 0x7FFF is |
14:33 |
Megaf |
can't the engine just let it go and keep going? |
14:33 |
tenplus1 |
inventory check ? |
14:33 |
tenplus1 |
Krock: explain please ? |
14:33 |
Krock |
Megaf, that's not an error from the engine |
14:34 |
Megaf |
it's an error the engine could just ignore |
14:34 |
tenplus1 |
same with the serialize.h errors, most entity checks should have a fallback |
14:35 |
Krock |
tenplus1, https://github.com/minetest/minetest/issues/6101 |
14:35 |
Krock |
Megaf, the Lua execution stops at that point. no way to continue |
14:36 |
tenplus1 |
ahh okie... thanks dude... thought you were referring to door rotation :P hah |
14:36 |
Megaf |
I dont care :( |
14:36 |
Megaf |
Krock: anyway, ferns crashed during a /emergeblocks command |
14:37 |
tenplus1 |
fern decor ? o.O |
14:37 |
Krock |
git blame doesn't point at me |
14:37 |
* Krock |
looks away |
14:37 |
tenplus1 |
heh |
14:38 |
tenplus1 |
does 0.4.17 have all the new stuff like ferns, map, binoculars etc ? |
14:38 |
tenplus1 |
or jsut fixes ? |
14:40 |
Krock |
depending on what 0.4.16 already supports (terms of fov and minimap control), a few of these might be in 0.4.17 |
14:41 |
Krock |
but the focus is on bugfixes. binoculars will most likely require 0.5.0 due the object properties changes |
14:42 |
tenplus1 |
will wait for 0.5 stable then |
14:43 |
tenplus1 |
the game has diverged so am not writing stuff for 0.5 at all until final |
14:50 |
Shara |
Hello all |
14:50 |
tenplus1 |
hey shara :P |
14:51 |
Shara |
:) |
14:53 |
Shara |
tenplus1: this is how the fireflies look, if you didn't see: http://gingercat.tk/dg/hw_firefly.gif |
14:53 |
Shara |
I wanted to have a net to catch them :) |
14:55 |
tenplus1 |
looks nice :) always liked the idea of fireflies on server |
14:57 |
Shara |
You okay with me using that texture, at least for now? |
14:58 |
Shara |
I prefer to ask when I can :) |
14:58 |
tenplus1 |
yeah it's fine :) cc0 license so free to use for all :) |
14:58 |
Shara |
Works for me :) |
15:04 |
Calinou |
hi :) |
15:04 |
tenplus1 |
hi Cal |
15:05 |
red-001 |
Megaf, no that's a lua error, you can put whatever is causing that inside a pcall (or you know just fix the bug by checking if is_empty exists) |
15:05 |
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lumberJ joined #minetest-hub |
15:07 |
red-001 |
huh thats one werid stack trace |
15:07 |
Megaf |
$ du -ms MegafServer |
15:07 |
Megaf |
9801 MegafServer |
15:07 |
red-001 |
is ferns abusing the API or something..... |
15:07 |
Megaf |
It wont stop getting bigger |
15:07 |
Megaf |
red-001: ferns are abusive yes |
15:07 |
Megaf |
:P |
15:09 |
tenplus1 |
arent ferns simple flowers using spread function ? |
15:13 |
IhrFussel |
https://github.com/minetest/minetest/issues/6934 |
15:15 |
IhrFussel |
Wait...I should open that issue in the backport branch right? |
15:15 |
IhrFussel |
Or is it the same? |
15:16 |
Megaf |
tenplus1: no idea |
15:16 |
IhrFussel |
Okay issues apply to all branches nvm |
15:17 |
Wayward_One |
hi all :) |
15:18 |
Wayward_One |
new video for mobile users: https://youtu.be/QAS53PrA1C4 |
15:18 |
paramat |
Megaf your crash is a bug to do with 'nil diggers', the bug has been fixed since MT0.4.16 https://github.com/minetest/minetest/pull/5819 https://github.com/minetest/minetest/commit/b19241b9bc43e2d9721927ab32e5e56345721652 |
15:23 |
paramat |
thanks for that issue |
15:24 |
tenplus1 |
hi wayward :) |
15:25 |
paramat |
so Megaf you could update 'function core.handle_node_drops()' to the latest code or alter the mod code |
15:26 |
Megaf |
paramat: can't I just update the engine? |
15:26 |
Megaf |
Right now I'm compiling a new engine, backport-0.4 |
15:29 |
paramat |
ah |
15:29 |
paramat |
the fix should be in that |
15:31 |
paramat |
actually one fix is missing from 0.4.17 |
15:32 |
paramat |
the fix that causes your crash =/ |
15:32 |
* Megaf |
grabs a gun and shoot at Minetest |
15:32 |
Fixer |
time to compile with https://github.com/minetest/minetest/pull/6930, compile music: https://youtu.be/L_6dFgGHdNo?t=43 |
15:33 |
Megaf |
Fixer: my compiling music is Rollin' & Scratchin' by Daft Punk |
15:33 |
paramat |
somewhere there should be an issue for extra fixes needing moving into 0.4.17 |
15:33 |
paramat |
or if not make one with that request |
15:34 |
Krock |
paramat, *cough* milestone page *cough* |
15:34 |
paramat |
oh |
15:34 |
Megaf |
starting server with current backport-0.4, hopefuly it wont crash |
15:34 |
Megaf |
<ACTION> 2018-01-20 15:34:25: [Server] Announcing to servers.minetest.net |
15:34 |
Megaf |
it worked... |
15:35 |
Megaf |
!server Megaf |
15:35 |
MinetestBot |
Megaf: Megaf Server V4.17 | mt.megaf.info:30003 | Clients: 0/10, 0/0 | Version: 0.4.17-Megaf / MegafXploreNext | Ping: 10ms |
15:35 |
Krock |
correction: project page, not milestone |
15:35 |
paramat |
ah |
15:37 |
paramat |
seems not documented anywhere |
15:37 |
paramat |
which issue is best for requesting fixes for addition to 0.4.17? |
15:38 |
sfan5 |
the backports issue |
15:40 |
paramat |
ok |
15:40 |
paramat |
6746 |
15:40 |
Megaf |
#6746 |
15:40 |
ShadowBot |
https://github.com/minetest/minetest/issues/6746 -- Backport 0.4 by sfan5 |
15:40 |
paramat |
ok will add to TODO |
15:45 |
paramat |
added two to todo |
15:51 |
Megaf |
Gotta love that donation bar https://bitgapp.com/eqmac/ |
15:51 |
paramat |
Megaf just make this change to 0.4.17, shouldfix your crashes https://github.com/minetest/minetest/commit/b19241b9bc43e2d9721927ab32e5e56345721652 |
15:51 |
Megaf |
We could add something like that to minetest page |
15:51 |
Megaf |
paramat: It's not easy to trigger that crash |
15:52 |
Megaf |
anyway, let me see the thing |
15:52 |
Megaf |
I can change that yes... |
15:54 |
Megaf |
lol, my item.lua is different paramat |
15:55 |
paramat |
the function may be at different lines |
15:55 |
paramat |
you're using 0.4.17? |
15:55 |
Megaf |
that's line 460 in my item.lua |
15:55 |
paramat |
yes |
15:55 |
paramat |
the diff is for MT master |
15:56 |
Megaf |
alright, fixed then, I think |
15:56 |
Megaf |
Thank you. |
15:57 |
paramat |
hope it helps |
16:37 |
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Fixer joined #minetest-hub |
16:38 |
* Fixer |
is bak |
16:38 |
tenplus1 |
wb |
16:44 |
|
lumberJ joined #minetest-hub |
16:44 |
tenplus1 |
wb lumber |
16:47 |
Fixer |
hmm |
16:48 |
Fixer |
minetest spends 30% of its time in kernel iiuic |
16:48 |
Fixer |
#spectre/meltdown |
16:49 |
Fixer |
i've had one of the closest benchmarks ever |
16:49 |
Fixer |
6737/6750/6750/6722 frames |
16:50 |
tenplus1 |
what's taht for ? |
16:51 |
Fixer |
mostly measure cpu time for PR6930 in game |
16:52 |
Fixer |
2 benchmarks with different PRs gave exactly same fps |
16:53 |
tenplus1 |
so pr does nothing to help |
16:53 |
Fixer |
fps no, but cpu time decrease up to 2% |
16:53 |
tenplus1 |
ooh, that's a good thing :) |
16:54 |
Fixer |
it is tiny |
16:54 |
Fixer |
for 48KB patch |
16:54 |
tenplus1 |
what does it actually do ? |
16:54 |
Fixer |
decrease by up to 2% * |
16:55 |
Fixer |
https://github.com/minetest/minetest/pull/6930 |
16:55 |
tenplus1 |
ohh, looks like checks failed tho |
16:55 |
Fixer |
compiled fine for me |
16:57 |
Fixer |
since this has #meltdown disabler -> https://www.grc.com/inspectre.htm I can do minetest emergeblocks with and without it to confirm 15% performance hit |
17:06 |
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17:06 |
tenplus1 |
hi nathan |
17:09 |
tenplus1 |
lolol, one of my players on Xanadu kept playing lucky blocks and dying constantly just so he could get a bat spawn egg cause it looked like the batman logo :) ahaha, cute |
17:18 |
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sniper570 joined #minetest-hub |
17:18 |
tenplus1 |
hey sniper |
17:23 |
Raven262 |
How hard would it be to create fences that can be rotated on Y axis? |
17:23 |
Raven262 |
And to connect to each other, of course. |
17:24 |
tenplus1 |
I dunno if you can |
17:24 |
tenplus1 |
you may have to create separate parts like the bridge mod and stick 'em together |
17:24 |
tenplus1 |
or walkways |
17:24 |
Raven262 |
Yeah, I thought it could be done as an engine change. |
17:25 |
tenplus1 |
connected nodeboxes are stored in a single fence node, if engine change you coudl add one for above/below as well :) would cover all bases |
17:25 |
Raven262 |
I see. It is all stored in one nodebox def. |
17:27 |
Raven262 |
Well, another node can be registered for this. |
17:27 |
tenplus1 |
https://github.com/minetest/minetest_game/blob/a2d7678ffd532dd82dcaa108eac3dace61ac94a2/mods/default/functions.lua#L289 |
17:28 |
tenplus1 |
that's the function to register a fence, look at connected |
17:28 |
tenplus1 |
looks like connected_top and connected_bottom DO exist :))))) |
17:28 |
Raven262 |
I saw it. |
17:28 |
Raven262 |
Yes, exactly |
17:28 |
Raven262 |
It can be done easily. |
17:28 |
Raven262 |
I shall try to do this. |
17:29 |
tenplus1 |
what you adding ? |
17:30 |
Raven262 |
Just testing for now, if it proves as easy as it looks, I shall make default fences. |
17:30 |
tenplus1 |
am interested to see top and bottom editions :D |
17:31 |
Raven262 |
I thought to make X and Z versions, since they require different nodeboxes |
17:31 |
tenplus1 |
with this if you have a 2 high fence you could literally make the top bit half height with collisionbox dropping down and making the bottom bit 2 high to stop mobs escaping :D |
17:32 |
Raven262 |
Huh? I never thought of that. |
17:33 |
Fixer |
hmmmmmmmmmmmm |
17:34 |
Raven262 |
I just found that nodeboxeditor will be of little use here. |
17:40 |
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CBugDCoder joined #minetest-hub |
17:44 |
lumberJ |
thanks tenplus1 (plus 1 hour later) |
17:45 |
tenplus1 |
heh |
17:45 |
lumberJ |
my list of irc channels is getting a bit out of control its hard to keep up with them all |
17:45 |
tenplus1 |
ahh, too many to juggle... |
17:46 |
CBugDCoder |
i like juggling XD |
17:46 |
lumberJ |
i try to keep my irc client window as small as possible, so i have to scroll to see the whole list |
17:46 |
Raven262 |
Now, whats front, left, back, right? WHY DON'T PEOPLE USE axis names, please? |
17:47 |
Raven262 |
Btw, node box editor is nice for this. |
17:48 |
tenplus1 |
never used it :) thoughtit was only for winblows |
17:48 |
Raven262 |
You can compile it for linux, takes 2 minutes to do the whole thing :D |
17:48 |
lumberJ |
that^ |
17:49 |
tenplus1 |
:P |
17:50 |
lumberJ |
it may sound strange but coding nodeboxes is fun to me |
17:50 |
tenplus1 |
ehe, the nodebox mobs are pretty cute |
17:50 |
Raven262 |
Yeah they are. |
17:50 |
Raven262 |
I even made one myself. |
17:51 |
tenplus1 |
easier than using blender to make models and animate them |
17:51 |
Raven262 |
(everything is easier than using blender) |
17:51 |
tenplus1 |
so true :) ehehe |
17:52 |
Raven262 |
I tried learning some basics of the blender, it went pretty nice. I could make nice skyboxes and stuff. |
17:52 |
CBugDCoder |
i like using blender XD |
17:53 |
Raven262 |
And after a month i forgot it all. |
17:53 |
Raven262 |
So, yea I hate that. |
17:53 |
tenplus1 |
kinda wish we had a very simple model maker that you could texture easily and animate with to output .b3d |
17:53 |
CBugDCoder |
well once blender 2.8 comes out the gui should be more user frendly |
17:55 |
tenplus1 |
libreoffice is getting a new gui as well,kinda like ribbon bar in office |
17:55 |
IhrFussel |
Is blender used by professionals by the way? Or is it more for private use? |
17:55 |
tenplus1 |
I know a few professionals who use it :) |
17:55 |
tenplus1 |
and inkscape for vector work |
17:55 |
CBugDCoder |
yes in fact blender was used in spiderman 2 |
17:56 |
CBugDCoder |
for prototype moddleing |
17:56 |
tenplus1 |
I remember Imagine 2.0 on the Amiga was used for the lava scenes in Aladdin :D |
17:56 |
IhrFussel |
Okay but big game devs likely use something else to create their game models? |
17:57 |
CBugDCoder |
well blender is one of the top for that it and 3dsmax |
17:58 |
CBugDCoder |
it has great tools for moddleing its just 99% of them are keyboard shortcuts XD |
17:59 |
IhrFussel |
Maybe I should reword my question: can you create with my blender models that are from this gen? |
17:59 |
IhrFussel |
-my* |
18:00 |
tenplus1 |
blender IS used in the games industry alongside 3dmax, cinema4d, maya and others... |
18:00 |
tenplus1 |
it's just personal preference what to use, so long as it exports to your chosen model format |
18:00 |
IhrFussel |
Okay I see...but it likely takes a lot more time to model a modern 3D character vs a simple mob for MT |
18:01 |
tenplus1 |
it would, yes... but blender is more than up to the task :) you should see some of the high end movies it has been involved in making :D |
18:05 |
IhrFussel |
Hehe^^ ... What's the cause of white pixel dots on dark nodes? They only appear on the edges |
18:05 |
tenplus1 |
video card settings |
18:06 |
tenplus1 |
add antialiasing |
18:07 |
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nerzhul joined #minetest-hub |
18:07 |
tenplus1 |
wb nerzhul |
18:07 |
CBugDCoder |
hi nerzhul |
18:08 |
nerzhul |
hi CBugDCoder tenplus1 |
18:09 |
Calinou |
<IhrFussel> Okay but big game devs likely use something else to create their game models? |
18:09 |
Calinou |
plenty of professional artists use Blender |
18:09 |
Calinou |
(or hobbyists) |
18:09 |
Raven262 |
Hi Calinou |
18:09 |
Calinou |
and yes, you can very much make good-looking game models with Blender |
18:10 |
Calinou |
note that the PBR viewport (Eevee) will land in Blender 2.80, which isn't released yet |
18:10 |
tenplus1 |
"Some of the most popular are Blender, Autodesk 3ds Max, FreeCAD, Cinema 4D and Autodesk Maya. During a game development internship I had, my supervisorused Blender (I'm pretty sure)" |
18:10 |
Calinou |
(the 3D viewport kind of sucks right now, but it's enough for basic modeling and previewing textures) |
18:19 |
Raven262 |
I have seen worse: https://i.imgur.com/KipnpTM.png |
18:20 |
tenplus1 |
ehehe |
18:20 |
tenplus1 |
use default_wood.png texture and not the fence wood one |
18:20 |
nerzhul |
Calinou, maya generally and blender sometimes |
18:20 |
nerzhul |
3DSmark |
18:21 |
Raven262 |
tenplus1, Okay, I'm currently fixing the nodebox. |
18:23 |
Calinou |
nerzhul: "plenty" does not mean "the majority" :) |
18:30 |
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Fixer joined #minetest-hub |
18:38 |
rubenwardy |
NBE is obviously the best :-) |
18:38 |
tenplus1 |
hi ruben |
18:38 |
Calinou |
"Microsoft Announces Minecraft 2 Will Be Modeled Using NodeBoxEditor" |
18:38 |
rubenwardy |
lol |
18:38 |
Calinou |
can't wait |
18:38 |
tenplus1 |
lolol |
18:38 |
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18:38 |
tenplus1 |
wb nathan |
18:39 |
tenplus1 |
minecraft has static collisionboxes like mt, there's aa youtube vid showing sizes for all mobs |
18:48 |
Calinou |
https://www.gamingonlinux.com/users/statistics |
18:59 |
tenplus1 |
ooh |
19:11 |
tenplus1 |
lol |
19:26 |
Fixer |
tenplus1: is it possible not to render those collision boxes around mobs_redo? |
19:27 |
red-001 |
https://forum.minetest.net/viewtopic.php?f=10&t=19480 |
19:27 |
red-001 |
!title |
19:27 |
MinetestBot |
red-001: [CLOSED BETA] Beta Testers Needed ! - Minetest Forums |
19:27 |
tenplus1 |
yes, go into settings in minetest menu and disable highlighting |
19:28 |
Fixer |
oh, ty |
19:28 |
Fixer |
Calinou: wat? |
19:29 |
Fixer |
tenplus1: but is it possible to moders to hide this for their mobs for example? |
19:30 |
tenplus1 |
I dont think so, not unless a new feature was added lately |
19:42 |
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19:42 |
tenplus1 |
hi thomas |
19:43 |
ThomasMonroe |
hi tenplus1 |
19:44 |
tenplus1 |
o/ |
19:48 |
ThomasMonroe |
I've been thinking about a stats tab, and it doesn't seem like a bad idea |
19:49 |
ThomasMonroe |
most players like seeing accomplishments such as amount of time played |
19:49 |
ThomasMonroe |
or even how many nodes dug XD |
19:51 |
tenplus1 |
would be interesting |
19:55 |
ThomasMonroe |
it would fill up that last space right after the Credits tab |
19:55 |
tenplus1 |
yeah :) |
19:56 |
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19:56 |
tenplus1 |
hibenrob |
19:56 |
benrob0329 |
Hi tenplus1 |
19:56 |
tenplus1 |
:P |
19:56 |
benrob0329 |
Just here for a few to post a couple things |
19:56 |
benrob0329 |
https://toot.cafe/@nolan/99383693187266672 |
19:57 |
benrob0329 |
^open source related, good read |
19:58 |
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19:58 |
benrob0329 |
tenplus1: pushed my entity branch to Gitlab a little while ago, 0.5-dev only |
19:58 |
benrob0329 |
https://gitlab.com/benrob0329/tardis/tree/entity |
19:58 |
tenplus1 |
kewl :PPP |
19:59 |
benrob0329 |
Not anywhere near finished, but if you want to see the first steps towards it :P |
19:59 |
benrob0329 |
Basically /spawnentity tardis:tardis |
19:59 |
benrob0329 |
Then rightclick |
20:00 |
benrob0329 |
I really need those (proper) semitransparent entities ;-) |
20:00 |
ThomasMonroe |
I'm gonna see if I can start a stats tab, here goes nothin' :P |
20:01 |
tenplus1 |
+100 |
20:01 |
CBugDCoder |
you can start it it might not do nuthin but ittle start XD |
20:01 |
CBugDCoder |
jk |
20:01 |
ThomasMonroe |
not do nuthin? |
20:01 |
ThomasMonroe |
which means it does somethin'? |
20:03 |
CBugDCoder |
sure if you want it to mean that |
20:03 |
ThomasMonroe |
lol |
20:06 |
Fixer |
VanessaE: daconcepts:30008 seems down |
20:07 |
VanessaE |
it is? |
20:07 |
tenplus1 |
o/ Vanessa |
20:07 |
VanessaE |
I'm seeing some joins/parts on it.... |
20:07 |
* VanessaE |
look |
20:07 |
* VanessaE |
look |
20:07 |
* VanessaE |
looks******** |
20:07 |
ThomasMonroe |
o/ VE |
20:07 |
VanessaE |
hi |
20:08 |
Fixer |
VanessaE: how it is called? |
20:08 |
CBugDCoder |
hi VE |
20:08 |
Fixer |
it does not show up properly on my 0.5.0-git |
20:08 |
VanessaE |
Fixer: "creative building"..and I'm going on just fine. |
20:08 |
Fixer |
i see only 4 van related servers |
20:09 |
VanessaE |
so it isn't announcing? |
20:09 |
benrob0329 |
Alright, o/ all |
20:09 |
ThomasMonroe |
o/ |
20:09 |
Fixer |
VanessaE: probably |
20:09 |
VanessaE |
or the master list isn't reflecting that it is, in fact, announcing. |
20:09 |
VanessaE |
sfan5: ^^^ |
20:11 |
sfan5 |
!up daconcepts.com 30008 |
20:11 |
MinetestBot |
daconcepts.com:30008 is up (10ms) |
20:12 |
sfan5 |
I don't see why it wouldn't be there |
20:13 |
VanessaE |
sfan5: check the server's logs? |
20:13 |
* VanessaE |
has no clue at all |
20:13 |
VanessaE |
I rarely ever touch the servers' configs, let alone master server announce stuff |
20:14 |
sfan5 |
I don't see any failed announces from your server |
20:15 |
VanessaE |
huh. |
20:16 |
VanessaE |
*shrug* |
20:17 |
Wayward_One |
same here, i don't see it either |
20:18 |
paramat |
sofar any objections to Shara as a MTG-only dev? afk for a while but will see your reply |
20:19 |
ThomasMonroe |
paramat is there any real use for the Mods tab? |
20:20 |
ThomasMonroe |
just curious because I have never used it. |
20:20 |
red-001 |
not really |
20:20 |
red-001 |
it's pretty much pointless |
20:21 |
ThomasMonroe |
well..it has four points, seeing as it is a square |
20:21 |
ThomasMonroe |
er rectangle* |
20:21 |
Krock |
replace the mods tab with a client mod manager |
20:21 |
Fixer |
my client is at latest 99c9e7a9 |
20:21 |
Fixer |
it is four 9's in it |
20:22 |
ThomasMonroe |
wdym Krock? |
20:23 |
Krock |
if the mod tab is never used, then it should be replaced by a client side mods manager which allows enabling and disabling them |
20:23 |
Krock |
as yet there's no GUI for them yet |
20:24 |
ThomasMonroe |
what about the GUI that pops up when you click the configure button for creating a new world? |
20:24 |
tenplus1 |
that only enabled/disables mods |
20:27 |
ThomasMonroe |
hmm mods could technically be moved to Local Game |
20:28 |
ThomasMonroe |
like have a Manage Mods button |
20:28 |
ThomasMonroe |
right next to the Play Game button |
20:46 |
tenplus1 |
nite all o/ |
20:46 |
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21:10 |
Fixer |
q1/q2/d1/d2/d3 officially done |
21:11 |
red-001 |
? |
21:11 |
Fixer |
id software classics |
21:11 |
red-001 |
oh |
21:11 |
red-001 |
duh |
21:12 |
Calinou |
I need to continue Q2 in Nightmare, haven't continued since new year's |
21:14 |
Fixer |
next stop: duke nukem forever |
21:14 |
Fixer |
no wait |
21:15 |
Fixer |
i mean duke nukem 3d: atomic edition |
21:16 |
* Calinou |
is in the low gravity secret level :D |
21:18 |
Fixer |
Calinou: in q1? |
21:22 |
Fixer |
there is secret level with low gravity and pyramid |
21:25 |
Calinou |
Fixer: in Q2 too :) |
21:25 |
Calinou |
Comm Satellite |
21:51 |
Fixer |
and Unreal on next next list |
21:51 |
Calinou |
>Secret Area! You Crazy Rocket Jumpers! |
21:51 |
Calinou |
:] |
21:59 |
nerzhul |
sfan5, Calinou Fixer VanessaE can you look at #6936 please ? coredevs + users feedback is interesting as it will add a issue template on GH :) |
21:59 |
ShadowBot |
https://github.com/minetest/minetest/issues/6936 -- Add minetest issue template by nerzhul |
22:00 |
Calinou |
nerzhul: note that an HTML comment starts with <!--, not <!--- :) |
22:00 |
nerzhul |
yeah exact |
22:00 |
Calinou |
also, write "Paste Minetest version", not "Paste minetest version" (casing) |
22:00 |
Calinou |
I'll write a review on the commit |
22:00 |
Calinou |
will be easier this way |
22:01 |
nerzhul |
fixed :) |
22:01 |
nerzhul |
i think we have the basis, i wait for approvals, and after i will think about the PR template: ) |
22:01 |
nerzhul |
we need good contribution standards on GH |
22:02 |
red-001 |
nerzhul, could we remove the on_connect API? |
22:02 |
red-001 |
seems like the most logical route to take |
22:02 |
Calinou |
done |
22:02 |
Calinou |
oh, too late :P |
22:02 |
Calinou |
nerzhul: well check my review anyway |
22:02 |
Calinou |
(click "Show outdated") |
22:03 |
red-001 |
since mods are loaded after the callback is called there isn't much point to it |
22:04 |
nerzhul |
red-001, i think it can be removed yes |
22:04 |
nerzhul |
can you provide a PR ? |
22:05 |
red-001 |
soon, it should be trival to do, but rn I'm testing HUD to make sure there isn't anything else I need to look into |
22:10 |
nerzhul |
sfan5, updated, i think it's good now |
22:11 |
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22:13 |
red-001 |
wayward1, huh is that your own i-line? |
22:13 |
|
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22:17 |
nerzhul |
sfan5, Calinou, is this good for you now ? |
22:17 |
sfan5 |
yes |
22:18 |
nerzhul |
don't hesitate to add your approval then heh |
22:18 |
nerzhul |
i will merge it tomorrow if no problem about it |
22:18 |
red-001 |
updated #6940 to use a pointer |
22:18 |
ShadowBot |
https://github.com/minetest/minetest/issues/6940 -- Fix issues with earlier CSM HUD commit by red-001 |
22:20 |
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Wayward_One joined #minetest-hub |
22:20 |
wayward1 |
yeah, it's been a while since i've connected without a bouncer lol |
22:21 |
Calinou |
nerzhul: looks good :) |
22:21 |
sofar |
paramat: no objections |
22:22 |
nerzhul |
sofar, is this an approval on the red-001 PR ? |
22:22 |
sofar |
nerzhul: yes, I think it's good to go |
22:23 |
sofar |
I'm so happy this is finally working ;) |
22:23 |
nerzhul |
sofar, heh |
22:23 |
nerzhul |
sfan5, can you take a time toe change your approval on #6072 ? |
22:23 |
ShadowBot |
https://github.com/minetest/minetest/issues/6072 -- [CSM] Add functions to create particles and particlespawners. by red-001 |
22:23 |
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22:24 |
nerzhul |
sofar, can you look at #6936 to see if it's good for you ? |
22:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/6936 -- Add minetest issue template by nerzhul |
22:24 |
nerzhul |
merging #6072 in ~ 5 mins |
22:24 |
ShadowBot |
https://github.com/minetest/minetest/issues/6072 -- [CSM] Add functions to create particles and particlespawners. by red-001 |
22:24 |
nerzhul |
wrong chan but anyway it seems devs are more active here today :p |
22:24 |
red-001 |
I think we accidently moved -dev to -hub |
22:24 |
ThomasMonroe |
lol |
22:25 |
red-001 |
quick someone make #minetest-hub-dev |
22:25 |
shivajiva |
anyone explain why everyone in skyblock has shrunk? |
22:25 |
CBugDCoder |
no its -dub |
22:26 |
ThomasMonroe |
heh, #minetest-dub |
22:26 |
CBugDCoder |
shivajiva, sorry i was playing with the shrink ray in my basement |
22:27 |
red-001 |
is that a channel for somehow overlaying logs with voice recordings? |
22:27 |
shivajiva |
for me it's a piece of lua inserted after the server was started |
22:31 |
nerzhul |
https://github.com/minetest/minetest/issues/new |
22:31 |
nerzhul |
take a look here :) |
22:31 |
nerzhul |
the template is now active he |
22:32 |
shivajiva |
harmless but proves a point don't you think |
22:41 |
Wayward_One |
nice! |
23:05 |
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Aello joined #minetest-hub |
23:11 |
|
ThomasMonroe joined #minetest-hub |
23:16 |
Megaf |
It'd be nice if adb trains were ported to CSM |
23:17 |
Megaf |
It'd be nice if adv trains were ported to CSM |
23:33 |
Megaf |
[23:33:28] * [Whois] Megaf is an operator on channels: #minetest-hub-dev #Haiku-Br |
23:33 |
Megaf |
[22:25:12] <red-001> quick someone make #minetest-hub-dev |
23:34 |
Fixer |
MAKE A MOOOVE |
23:34 |
* Megaf |
moves his arm |
23:48 |
red-001 |
that a brazillian channel? |
23:49 |
|
ThomasMonroe joined #minetest-hub |
23:49 |
* red-001 |
doesn't know portuguese |
23:50 |
* ThomasMonroe |
doesn't either |
23:51 |
Megaf |
red-001: the Haiku-Br, yep |
23:51 |
Megaf |
Brazilian users of Haiku OS |
23:51 |
Megaf |
not many |
23:51 |
Megaf |
:P |
23:51 |
Megaf |
(👠͜ʖðŸ‘) |
23:51 |
Megaf |
this is scarry! -> (👠͜ʖðŸ‘) |
23:51 |
Megaf |
very scary |
23:52 |
red-001 |
looks like numbers to me |
23:52 |
red-001 |
0x01f441 is a scary number then |
23:52 |
Megaf |
This is a bloody eye! -> 👠|
23:52 |
Megaf |
an image of an eye |
23:52 |
Megaf |
on IRC! |
23:52 |
red-001 |
doesn't even work in chrome |
23:53 |
Megaf |
lemme upload |
23:53 |
red-001 |
I wonder what fonts I need to install |
23:53 |
Megaf |
https://i.imgur.com/fCSVMh6.png |
23:53 |
red-001 |
I could get rid of all the KDE junk and make space for some nice fonts |
23:54 |
Megaf |
red-001: I took that from here upli.st/l/list-of-all-ascii-emoticons |
23:55 |
Megaf |
Why nobody at #Minetest-Chat ? |
23:56 |
Megaf |
ok, 3 users at #Minetest-Chat |
23:57 |
Megaf |
more people to join there to talk off topic? |
23:57 |
Calinou |
https://lut.im/wNY9KGiemd/lwxy14epcnMem65O.png |
23:57 |
Calinou |
bloody hamburger! |
23:57 |
Megaf |
We are 4 now |
23:58 |
Megaf |
Calinou: care to OffTopic with us too? |
23:58 |
Calinou |
meh, not really |