Time |
Nick |
Message |
00:03 |
Megaf |
That's a bloody taco! -> 🌮 |
00:04 |
Megaf |
What's happening? I'mseeing images in text thing |
00:07 |
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00:11 |
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00:11 |
benrob0329 |
o/ all |
00:11 |
CBugDCoder |
hi benrob |
00:12 |
benrob0329 |
hi CBugDCoder |
00:25 |
Megaf |
I don't quite understand what he means https://github.com/minetest-mods/more_chests/issues/13 |
00:25 |
Megaf |
can you have a look please? |
00:26 |
Megaf |
Also, I'm temporarly out of GitHub |
00:26 |
sfan5 |
he wants this changed https://github.com/minetest-mods/more_chests/blob/c597779acafb5e9a4444e2276af9b3c2a88b1681/shared.lua#L22 |
00:28 |
Fixer |
lag |
00:31 |
Megaf |
sfan5: I think shared still a better word for that |
00:32 |
Megaf |
whatchuthink? |
00:34 |
benrob0329 |
what is this sorcery?? https://forum.minetest.net/viewtopic.php?p=308875#p308875 |
00:43 |
Fixer |
damn, minetest has some new nice mods, nice to see |
00:46 |
VanessaE |
neat |
00:47 |
VanessaE |
*snaps photo* |
00:57 |
Megaf |
people of Minetest-Mod |
00:58 |
Megaf |
you have to look at teh mod morechests |
00:58 |
Megaf |
ore more_chests |
00:58 |
Megaf |
or* |
01:00 |
Fixer |
Face Recognition Toilet Paper Dispencer |
01:02 |
Fixer |
FRT-PD |
01:02 |
Fixer |
good night |
01:04 |
Megaf |
that's too evil Fixer |
02:16 |
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02:43 |
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02:51 |
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03:25 |
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03:34 |
Megaf |
any support of feedback on #4564 ? |
03:34 |
ShadowBot |
https://github.com/minetest/minetest/issues/4564 -- [Request] Make client timeout if RTT < 0. |
03:36 |
Megaf |
And I guess some testing needed here #6900 |
03:36 |
ShadowBot |
https://github.com/minetest/minetest/issues/6900 -- core.rotate_node: Do not trigger after_place_node by SmallJoker |
03:36 |
Megaf |
Why I don't test myself? |
03:36 |
Megaf |
Because my computers are too slow for Minetest |
03:36 |
Megaf |
it takes hours to compile it |
04:00 |
ThomasMonroe |
night all |
04:06 |
srifqi |
What is RTT? |
04:07 |
Megaf |
time it takes for a signal go from the client to the server and back |
04:07 |
Megaf |
round trip time |
04:07 |
Megaf |
the real network ping |
04:08 |
Megaf |
very obvious way of detecting if you timed out or not |
04:08 |
Megaf |
srifqi: ^ |
04:11 |
srifqi |
:O |
04:11 |
Megaf |
press F5 when connected to a server and you see the RTT |
04:17 |
Megaf |
srifqi: amazing isnt it? |
04:21 |
Megaf |
added my explanation there https://github.com/minetest/minetest/issues/4564#issuecomment-359222817 |
05:21 |
Sokomine |
er. was something changed regarding light recently? |
05:36 |
Megaf |
well, kinda |
05:36 |
Megaf |
not very recent, why? |
05:37 |
Megaf |
one month recent? |
05:38 |
Megaf |
Sokomine: ? |
05:39 |
Sokomine |
hmm. my mt isn't really recent currently. i'm wondering about a strange light effect. it looks deliberate...but it's nothing i've seen before |
05:43 |
Megaf |
the light tables were changed |
05:43 |
Megaf |
things look a little darker now f |
05:43 |
Megaf |
well, it's late, 5:43 AM here I think |
05:43 |
Megaf |
good night |
05:55 |
Sokomine |
no, it's not just the light tables. it's a strange effect i've never seen before in mt. see https://forum.minetest.net/download/file.php?mode=view&id=13823 |
06:40 |
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07:45 |
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08:14 |
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10:04 |
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11:53 |
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12:14 |
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12:15 |
paramat |
Sokomine what is the 'strange light effect'? i can't see anything weird on your screenshot |
12:15 |
red-001 |
well that's pretty strange |
12:17 |
VanessaE |
paramat: it's a hardware fault. |
12:17 |
VanessaE |
bad DVI cable likely |
12:17 |
VanessaE |
(her and I talked last night) |
12:19 |
paramat |
ok |
12:32 |
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12:50 |
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12:52 |
IhrFussel |
Do your servers also get invaded by waves of random players? Could it really be just a school break somewhere in the world? |
12:53 |
IhrFussel |
I mean today is Sunday and most countries have no school on Sundays |
12:54 |
IhrFussel |
When such a wave happens the player count sometimes goes from 5 -> 30 |
12:58 |
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13:00 |
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13:16 |
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13:24 |
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13:37 |
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13:40 |
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13:43 |
Fixer |
hi |
13:57 |
Raven262 |
Hi Fixer |
14:00 |
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14:04 |
red-001 |
any one know whats the deal with #6935? |
14:04 |
ShadowBot |
https://github.com/minetest/minetest/issues/6935 -- Server texturepack path is hardcoded |
14:12 |
Krock |
possibly a left over from the testing days, where some hosted it with the GUI and didn't want to use the (perhaps non-free) texture pack on the server |
14:34 |
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14:52 |
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14:58 |
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15:02 |
Fixer |
*,,,,,,* |
15:03 |
Megaf |
Morning folks |
15:03 |
Megaf |
!title https://www.youtube.com/watch?v=q260bjSiyq0 |
15:03 |
MinetestBot |
Megaf: The Floppotron: Toto - Africa - YouTube |
15:31 |
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15:43 |
Krock |
morning Megaf |
15:43 |
Krock |
!title https://www.youtube.com/watch?v=9w5ZHMwIzvY |
15:43 |
MinetestBot |
Krock: Africa - Otamatone Cover - YouTube |
15:44 |
Megaf |
lol Krock |
16:23 |
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16:24 |
tumeninodes |
!title https://www.youtube.com/watch?v=Kpk_ZjdGPnE |
16:24 |
MinetestBot |
tumeninodes: Tori Amos - Precious Things (Live Session 1998) - YouTube |
16:27 |
* tumeninodes |
thought about adding a light source to active carts (similar to torches) but then realized... "apocalyptic lag"... :/ |
16:37 |
Megaf |
Sokomine: Ping |
16:38 |
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16:46 |
Sokomine |
paramat: vanessae is right. i viewed the screenshot and the game on the second monitor connected via vga. there, everything looked normal. just moving screenshot or game from one monitor to the other changed from strange effect to perfectly normal |
16:48 |
rubenwardy |
if the system screenshot looks normal, then there's something weird with your display drivers |
16:48 |
rubenwardy |
does the effect follow the things when you rotate? |
16:48 |
Sokomine |
VanessaE, paramat: i've checked the cable connection and moved the connector slightly. the strange effect has disappeared. it was really very strange and almost looked like it was desired. after all candles and probably torches do sometimes produce such rings of light and sparkles on nearby surfaces |
16:48 |
rubenwardy |
have the textures changed recently? |
16:48 |
rubenwardy |
does this happen in previous MT versions? |
16:49 |
rubenwardy |
something weird in your display drivers could be triggered by something weird in MT :) |
16:49 |
Sokomine |
rubenwardy: placing a second torch did change the extension and placement of that ring-like phenomenon |
16:49 |
tumeninodes |
I'll tell you the problem..... |
16:49 |
tumeninodes |
Mac :P |
16:49 |
Sokomine |
i spotted the phenomenon when flying through a ship made of acacia wood. there where these strange effects |
16:49 |
Sokomine |
no, no macs involved |
16:50 |
* tumeninodes |
backs out slowly, red faced |
16:50 |
Sokomine |
really the cable/connector it seems. but how it could do such a thing still puzzles me. that looked very much like a sine wave. vga was analog...but dvi-d? why should it have trouble with one (or a handful of) colors and not the other ones? |
16:51 |
tumeninodes |
that first shot, in your second post really was creepy looking though |
16:51 |
rubenwardy |
do you have an issue? |
16:52 |
tumeninodes |
cables just "go" sometimes... often from bending at the connector |
16:53 |
paramat |
ok |
16:55 |
tumeninodes |
http://www.playtool.com/pages/dvitrouble/dvitrouble.html |
16:56 |
Sokomine |
the effect was the same for me in the game as in the screenshot. reducing the picture to .jpeg made the effect less visible, but it was still there. and on the other monitor...nothing. i first thought vanessae was playing a joke on me when she told me that the pictures where perfectly normal...now that the connector works again i can see what she meant :/ |
16:56 |
Sokomine |
thanks, tumeninodes. i'll take a look |
16:58 |
IhrFussel |
Do passwords in MT allow spaces? |
16:58 |
rubenwardy |
yes |
16:58 |
rubenwardy |
they're hashed, so no character limits |
16:59 |
red-001 |
whats with that define somewhere that says passwords are limited to 28 chars? |
17:00 |
rubenwardy |
lol |
17:00 |
rubenwardy |
'cause it's stored in plaintext obv |
17:00 |
tumeninodes |
so... 28 spaces? |
17:01 |
tumeninodes |
that would be a good password |
17:01 |
paramat |
i see the screenshots. the diamond rings follow areas of similar brightness due to how MT lighting works, on the closeup the areas with weirdness are equal brightness. so it's particular brightnesses causing it |
17:03 |
IhrFussel |
I just caught someone with the username as password and Shara told me that this is pretty common... and I thought "1234" was dumb already |
17:03 |
tumeninodes |
?? who names their kid 1234? 0_o |
17:04 |
red-001 |
John "1234" Smith |
17:04 |
tumeninodes |
these are the jokes people |
17:04 |
IhrFussel |
No I thought 1234 as password was dumb already, but now I learned some (many?) think it's a GOOD idea to type the username into the password field |
17:04 |
tumeninodes |
red "lol" |
17:05 |
Shara |
Fussel, it's common from what I've heard and from a test someone once did on my server, yes |
17:05 |
Sokomine |
paramat: yes, that's how it seemed. when i zoomed in i was able to see a real red sine wave in those areas. everything else looked normal. it's possible that other colors lost a bit of color, but that wasn't really obvious, especially not in a "night" scenario |
17:05 |
Shara |
Thankfully that someone's only interest was in giving me a list of players who I should tell to change their passwords |
17:05 |
tumeninodes |
kids normally also make multiple accts so they tend to forget and because they forget passwords easily |
17:06 |
Sokomine |
as those rings followed light, it could almost have been a desired effect. and it seems it is. it's just not that obvious under normal circumstances as it only changes brightness |
17:06 |
Sokomine |
tumeninodes: well, with a name like something12345 you'd forget your name and password as well i guess |
17:07 |
tumeninodes |
sokomine, perhaps the issue with that cable, is the portion which handles the contrast, which is why the light showed the problem |
17:07 |
Sokomine |
has anyone ever checked out any of those mysteriouis android apps that are not the official one? perhaps they provide automatic name and password. typing in username and password each time in the official android client wasn't too much fun either. but then i didn't manage to get around well with a phone for building anyway, so |
17:07 |
tumeninodes |
:0 how did you know my password//?? dangit |
17:08 |
red-001 |
Sokomine, dumped the name list for one of them a while back |
17:08 |
IhrFussel |
Sokomine, many of those clone apps do auto-generate a password like "3XbVsT!5" |
17:08 |
Sokomine |
ah. at least that's something |
17:08 |
red-001 |
~1000 names or so |
17:08 |
red-001 |
not sure if I still have it... |
17:09 |
IhrFussel |
But if they delete the app their account could be lost |
17:10 |
IhrFussel |
If the IP changes it's even harder to convince the server owner that it's really them |
17:10 |
Sokomine |
that's true as well |
17:11 |
Krock |
hunter2 |
17:11 |
IhrFussel |
I could well imagine that many server owners don't even have the time to search through the logs just to find something they can ask them for verification |
17:12 |
IhrFussel |
It rarely happens on my server, but on a more popular one the requests could be overwhelming |
17:13 |
Sokomine |
guess many don't get far enough for that and just start a new account...some probably won't even realize that talking to the server owner is possible. only more intrested players will be aware of that |
17:14 |
tumeninodes |
or ones that go to the forum and post "Looking for owner of suchnsuch server UNBAN ME NOW!" |
17:14 |
Sokomine |
i still think that it would be very helpful in most cases if android users could store their username and password in the game's config instead of having to type it each time |
17:14 |
Sokomine |
well, at least those managed to post on the forum |
17:15 |
tumeninodes |
hmmmm but, sometimes a kid's sibling will steal/grab their android device, then they could login no problem and cause drama, so not sure if the config idea would be good |
17:15 |
IhrFussel |
You guys know what's even worse? I asked the user "how strong is your account password?" and he publically told his FB one |
17:16 |
tumeninodes |
seems to be a common issue |
17:16 |
tumeninodes |
the saddest part of that sentenced is "FB" |
17:16 |
IhrFussel |
Which was ALSO his username |
17:17 |
tumeninodes |
must have been 1234, he always does that :P |
17:17 |
red-001 |
Sokomine, there https://pastebin.com/dJemab0n |
17:18 |
* tumeninodes |
is trolling IhrFussel :D |
17:18 |
red-001 |
~10,000 not ~1,000 |
17:19 |
tumeninodes |
afk |
17:19 |
red-001 |
large enough that if you try to block them you will also block legit players |
17:20 |
IhrFussel |
Why would someone even think that "account" means FB in MT? That kid must be very young...like very very |
17:20 |
Sokomine |
tumeninodes: that's indeed a problem. griefers also always state that their siblings did the griefing and not them. there could be a warning added |
17:20 |
Sokomine |
red-001: uff. quite a lot |
17:21 |
red-001 |
yeah |
17:25 |
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17:36 |
Megaf |
emergeblocks update: 184355/262144 blocks emerged (70.3%) |
17:36 |
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17:36 |
Megaf |
not gonna wait for those mapgens no more |
17:36 |
Megaf |
IhrFussel: ^ |
17:37 |
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17:39 |
tumeninodes |
Sokomine: I bet more than half of those who state their sibling did the griefing, don't even have siblings just sayin |
17:41 |
tumeninodes |
the root of the fact is, if you run a server, and it's free, your gonna get kids... and kids are a PIA..., I know, I had 2 just to makes sure. It just comes with the territory and is basically all to be expected |
17:41 |
tumeninodes |
*-s |
17:45 |
tumeninodes |
What I have wondered, regarding servers and privs, etc., is this... Would it make sense, to limit where new users can explore on a server, until they have logged in so much time or, their field of exploration can be increased related to tasks? |
17:45 |
tumeninodes |
can that even be done? |
17:45 |
red-001 |
sure it can |
17:46 |
Shara |
Some servers even do things like that to various extents |
17:46 |
tumeninodes |
has it been done? |
17:46 |
tumeninodes |
ahhhh |
17:46 |
Shara |
I have a starter area where a user needs to follow some instructions and find a keyword before they can get interact an dleave for example |
17:47 |
Shara |
But that's fairly basic... it would be possible to expand and set some kind of tasks before they can leave an area too |
17:47 |
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17:47 |
Shara |
It just depends on what you want really |
17:48 |
tumeninodes |
well, I would think servers with this form of governing have less drama/issues. The serious kids/players will last, the trouble makers will get bored/irritated sooner then later and move on |
17:49 |
Fixer |
kek https://www.atarimagazines.com/cva/v1n2/pocketgames7.jpg |
17:49 |
Shara |
tumeninodes: yes, that's why I set it up this way myself. Many trouble makers can't be bothered to spend time working out how to leave |
17:49 |
rubenwardy |
Shara: how do I leave this area |
17:49 |
rubenwardy |
how do I leave the library |
17:49 |
rubenwardy |
HEEELLLPP |
17:49 |
Shara |
But you get that ^ |
17:49 |
rubenwardy |
every few messages on RC |
17:49 |
Shara |
Lots and lots and lots of that |
17:50 |
tumeninodes |
"mute"... muahahahahaha |
17:50 |
Shara |
Maybe I should not grant shout either until it's beaten :) |
17:50 |
rubenwardy |
just revoke shout from new players |
17:50 |
tumeninodes |
* that |
17:50 |
rubenwardy |
and send "Please read the rules in order to leave spawn" when they try and type something |
17:50 |
tumeninodes |
woops ^ |
17:50 |
rubenwardy |
or maybe just the latter |
17:50 |
Shara |
I don't know. It feels... harsh |
17:50 |
tumeninodes |
harsh smarsh |
17:51 |
rubenwardy |
auto kick anyone without interact that uses more than two ! or ? |
17:51 |
tumeninodes |
omg... I've been waiting for a moment to use that |
17:51 |
rubenwardy |
in a row |
17:51 |
Shara |
Plus the stupid things some of them say let's me know who to ban much more quickly |
17:52 |
tumeninodes |
cool if there were some way they could not disconnect or join another server in that instance too... leave them stuck there, forced to OBEY! |
17:52 |
rubenwardy |
or matches the regex (!+1+!*)|(!+1+!*) |
17:53 |
tumeninodes |
is there a way to set shout abusers on fire??? (just curious) :D |
17:53 |
rubenwardy |
also automatically kick anyone with a username of *YT or [Xx]+\w+[Xx]+ |
17:55 |
Shara |
heh |
17:55 |
Sokomine |
hey! you're not supposed to just kick all new players who have...trouble playing. a very few ones might become good players eventually :-) |
17:55 |
Shara |
If I start adding regex checks for names to disallow, I'm not sure if I will ever be able to stop adding more |
17:55 |
rubenwardy |
when I play CTF, I have a field day kicking noobs |
17:56 |
tumeninodes |
hahahaha |
17:56 |
Sokomine |
poor noobs :-) |
17:56 |
tumeninodes |
I would so do the same |
17:56 |
rubenwardy |
building houses separate to the base, walking around digging |
17:56 |
Shara |
rubenwardy: you need an admin/moderator "ban-gun" to fly around shooting them with :) |
17:56 |
rubenwardy |
yeah, i was thinking about something like that |
17:56 |
Shara |
Or kick-gun at least |
17:56 |
rubenwardy |
well, I was thinking about a hammar |
17:56 |
rubenwardy |
kick hammer |
17:56 |
Shara |
Hammers have been done too much |
17:57 |
rubenwardy |
true |
17:57 |
tumeninodes |
walks up to new player "what's your name?" ("Johnny")...... kickban |
17:57 |
red-001 |
kick tnt |
17:57 |
Shara |
Bow of Banning |
17:57 |
Shara |
If the admin is skilled enough to hit you with it, you're out |
17:57 |
Sokomine |
i was wondering yesterday if a mod for pulbic farms might not help a bit. the ones on sharas darkland server get harvested and not replanted quite frequently. the same happened on xanandu often enough. maybe...some subtle way of checking weather a player is likely to behave or not might help a bit |
17:57 |
tumeninodes |
"The Banning Bow" with TNT arrows |
17:58 |
Sokomine |
there's no way to solve social problems with algorithms. it might just help a bit with the amount of players that need special attention |
17:58 |
rubenwardy |
it wouldn't be too hard to kick noobs on CTF |
17:58 |
rubenwardy |
just keep track of what they're doing |
17:59 |
rubenwardy |
if they have zero score, have never opened a treasure chest, and never help with base building then they're a noob |
17:59 |
Sokomine |
perhaps. ctf is diffrent in that regard from a normal building server. i don't really know much about how it works |
17:59 |
rubenwardy |
well |
17:59 |
rubenwardy |
they're one of the useless players |
17:59 |
* Sokomine |
would be a noob when joining ctf as well :-) |
17:59 |
Sokomine |
at first at least :-) |
17:59 |
rubenwardy |
you'd probably still at least attempt to play the game |
18:00 |
Sokomine |
that's true |
18:00 |
VanessaE |
rubenwardy: my server just displaced yours as #1 :D |
18:00 |
ShadowBot |
https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome |
18:00 |
rubenwardy |
actually, an anti-noob mod could at least require them to leave the base. Most just stay around spawn digging |
18:00 |
tumeninodes |
ooooohhh... how about a "hunting" server... (hunting noobs). If they make it to a certain location they can stay.... then once they feel good about the achievement... kickban them |
18:00 |
rubenwardy |
damn it, VanessaE |
18:00 |
rubenwardy |
XD |
18:00 |
VanessaE |
(though I'm not entirely sure how, as yours has more players and better overall stats) |
18:00 |
rubenwardy |
it's odd |
18:00 |
Sokomine |
yes, new players seem to try to dig everything. i frequently have to tell them that i'm not a mob. for some reasons they always confuse me with one and try to kill me (without much success...armor does help against that) |
18:01 |
shivajiva |
lel I'm coming for you both xD |
18:01 |
tumeninodes |
seems random banning is biting you in the butt rubenwardy |
18:01 |
rubenwardy |
probably due to the players to max players limit |
18:01 |
rubenwardy |
tumeninodes, server's still almost full |
18:01 |
rubenwardy |
29/3- |
18:01 |
VanessaE |
rubenwardy: oh, could be |
18:02 |
rubenwardy |
CTF has a feature that allows players with more than a certain score to join whenever |
18:02 |
VanessaE |
shivajiva: what, with a wussy little *skyblock* server? puh-leez ;) |
18:03 |
VanessaE |
(only kidding :) ) |
18:03 |
shivajiva |
rofl :D |
18:03 |
tumeninodes |
0o0 haaaaaahahahahaha |
18:03 |
VanessaE |
lol |
18:03 |
tumeninodes |
daaaaammmmmmmmm |
18:03 |
Sokomine |
maybe giving players on normal servers a small area where they can just get some basic ressources (a few trees? those are notoriously rare around spawn on most servers), dig their first steel, start their first house...hm |
18:04 |
Sokomine |
or just combining skyblock up in the sky with normal game on the ground :-) (hm...and then players falling down would end up in the real world :)) |
18:04 |
tumeninodes |
noobs spawn high up in a puny floating island and have to earn their way down |
18:04 |
tumeninodes |
rubenwardy would be up their pushing them off |
18:05 |
rubenwardy |
LOL |
18:05 |
tumeninodes |
"Hi there, you new?" ("yeh...") ...... kick |
18:05 |
RubenTheKillerOf |
damn it IRC |
18:05 |
* RubenTheKillerOf |
RubenNoobKiller |
18:05 |
tumeninodes |
RubenNoobKiller |
18:06 |
tumeninodes |
agh beat me to it |
18:06 |
rubenwardy |
:) |
18:06 |
Sokomine |
*g* a bit harsh :-) |
18:06 |
rubenwardy |
true |
18:06 |
Sokomine |
we might add a new rubenwardy-mob that scares new players :) |
18:07 |
tumeninodes |
You know, this could all actually be the final solution for trouble makers on servers... |
18:07 |
tumeninodes |
start a Rubenwardy legend |
18:07 |
tumeninodes |
tell them "Don;t you make me call the Rubenwardy on you" |
18:07 |
Sokomine |
tumeninodes: they'd start acting bad just in order to attract "the rubenwardy" :-) |
18:07 |
tumeninodes |
true... sadistic little freaks |
18:08 |
Shara |
tumeninodes: I sometimes have the server bot start speaking to the players... and have it complain it will turn itself off if they get too annoying :) |
18:08 |
tumeninodes |
hahaha |
18:08 |
Sokomine |
*g* |
18:08 |
Sokomine |
that's good, shara :) |
18:09 |
Sokomine |
does require human interaction. but that's the best way in the end :-) |
18:09 |
* Krock |
is now scared of rubenwardy for being a killer |
18:09 |
tumeninodes |
why not just hire thugs? pay them in steel ingots to go kill the troublemaker... |
18:09 |
Shara |
rubenwardy is indeed terrifying. |
18:09 |
rubenwardy |
so, I would like more moderators on CTF to kick/ban spammers and players which ruin the game by sabotaging etc |
18:09 |
rubenwardy |
problem is being a moderator gives you a game play advantage |
18:09 |
tumeninodes |
whassa matter/?? you tired? :D |
18:09 |
rubenwardy |
you can kick enemy players etc |
18:10 |
Shara |
lol, ruben, I think you're the only one who abuses that :D |
18:10 |
rubenwardy |
I only kick people on my team |
18:10 |
rubenwardy |
aha |
18:10 |
Shara |
I generally don't kick people when playing |
18:10 |
Shara |
I kill them |
18:10 |
rubenwardy |
lol, true |
18:11 |
tumeninodes |
WooHoo |
18:11 |
rubenwardy |
I tend to kick the idiots that take cobble from the chest then build their own house |
18:11 |
Shara |
I find it basically impossible to moderate in game anyway since I'm getting shot at and things and can't get out the way |
18:11 |
Shara |
II mean... stop and type a command?! |
18:11 |
tumeninodes |
sounds like taking a trip into town where i live |
18:11 |
rubenwardy |
I could always get Amarza to help moderator, they know a little about how hackers do their thing |
18:12 |
Shara |
That is true |
18:12 |
rubenwardy |
tbh, idiots building separate isn't much of a problem |
18:12 |
Shara |
But they would put us all to shame :( |
18:12 |
tumeninodes |
don;t call them "mods" call them "enforcers" or... "peacekeepers" |
18:13 |
rubenwardy |
cheaters (fly/fast), spammers, and saboteurs are more of an issue |
18:13 |
Shara |
I'm just She Who Bans Spammers |
18:13 |
rubenwardy |
maybe not peacekeepers |
18:13 |
rubenwardy |
XD |
18:13 |
Shara |
I love banning spammers |
18:13 |
tumeninodes |
Shara Khan |
18:13 |
rubenwardy |
yeah |
18:13 |
tumeninodes |
; ) |
18:13 |
Shara |
:D |
18:13 |
rubenwardy |
there's also the issue of spawn killing |
18:13 |
tumeninodes |
oooo that's my favorite |
18:14 |
tumeninodes |
I mean.... that's horrible... who would do such a thing? |
18:14 |
tumeninodes |
That is my least favorite thing to do |
18:15 |
tumeninodes |
I had a hunger only noob hands could satisfy |
18:15 |
Shara |
To be fair, it's hard not to spawn kill when they spawn, move about two nodes distance, maybe swing their sword somewhere you're not standing, then... just kind of shuffle back and forth aimlessly |
18:16 |
Shara |
I mean, what are you supposed to do with them if you hit them and... there's just no reaction?! |
18:16 |
|
EvergreenTree joined #minetest-hub |
18:17 |
tumeninodes |
a cool mod where you can spawn in tnt just before you spawn in... kills all spawn killers |
18:17 |
tumeninodes |
imagine the surprise |
18:18 |
* tumeninodes |
needs food. bbl |
18:19 |
tumeninodes |
also b4 I go, I really need help with this if anyone knows how :( > !title https://forum.minetest.net/viewtopic.php?f=47&t=19478 |
18:20 |
tumeninodes |
!title https://forum.minetest.net/viewtopic.php?f=47&t=19478 |
18:20 |
MinetestBot |
tumeninodes: add backface culling after node registration? - Minetest Forums |
18:20 |
rubenwardy |
paramat: what's the recommended way to check for player offsets? |
18:20 |
rubenwardy |
ie: to see if it's the new or old player offset, to allow supporting 0.4.17 and 0.5.0 |
18:22 |
xerox123 |
trying to compile a stats page for this channel |
18:30 |
Megaf |
oh boy |
18:30 |
Megaf |
That's gonna be interesting |
18:30 |
paramat |
hm |
18:33 |
paramat |
checking from a mod i guess. not sure yet |
18:35 |
rubenwardy |
this really should have been part of the PR |
18:42 |
paramat |
if not directly detectable, i suggest detecting a change that occured at roughly the same time, looking |
18:42 |
Krock |
xerox123, that sounds interesting. Using the logs somehow? |
18:42 |
IhrFussel |
Don't forget that users with "[A-Z][a-z]{1,}[0-9]{3,4}" only count as guests in the server list and bring the server score down |
18:42 |
xerox123 |
Krock: yes, my ZNC logs |
18:43 |
rubenwardy |
I don't allow users like that |
18:43 |
Krock |
not score down, just slower up. |
18:43 |
IhrFussel |
They only get 1/2 point so yes they can indeed decrease the score depending on how many of them are online |
18:44 |
paramat |
the 'player_api' mod was added 10 days after offset change |
18:44 |
xerox123 |
Krock: example here: http://www.xeroxirc.net:81/ls-servers |
18:44 |
paramat |
uh but that's game-dependent |
18:44 |
Krock |
resembles a bit to what ChanStat/Rizon does |
18:45 |
xerox123 |
parsing the logs is taking a while |
18:46 |
Shara |
xerox123: Interesting, but times are which timezone? |
18:46 |
xerox123 |
UTC |
18:46 |
paramat |
i'm thinking detect a change in API that occurred around 21 July 2017 |
18:46 |
Shara |
:D |
18:46 |
Shara |
Perfect |
18:46 |
rubenwardy |
why do attachments not appear to take BS into account? |
18:46 |
Shara |
I get stupidly happy when people use UTC for things. |
18:47 |
xerox123 |
I live in UTC so it only makes sense |
18:47 |
rubenwardy |
ie: {x = 0, y = 10, z = 0} instead of {x = 0, y = 1, z = 0} |
18:47 |
tumeninodes |
I just put some UTC in my ramen noodles |
18:47 |
Krock |
Shara, was about to ask that too but then I saw the footer |
18:48 |
xerox123 |
^ +0000 |
18:48 |
Shara |
Ahh, I had tried ctrl+f for "time" and a few other things |
18:49 |
paramat |
the collisionbox object property was given new edges in that commit |
18:49 |
Krock |
> 6,6665Discord |
18:49 |
Krock |
evil stuff you've got there. uninstall. |
18:49 |
paramat |
+m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f); |
18:49 |
paramat |
maybe get it and see if minpy == 0? |
18:50 |
xerox123 |
XD |
18:55 |
paramat |
yes, before the change the collisionbox minp.y was -1 |
19:00 |
xerox123 |
done: http://www.xeroxirc.net:81/minetest-hub |
19:05 |
Wayward_One |
lol, "I WANT LINE UX" https://pastebin.com/vDFyaBzz (from ##linux-help) |
19:05 |
Krock |
(👠͜ʖðŸ‘) is apparently uppercase |
19:06 |
Krock |
HOW DO I KEYBOARD |
19:06 |
xerox123 |
nice eyes you got there |
19:06 |
Krock |
not my eyes. they're Megaf's |
19:07 |
Megaf |
xerox123: oh, you can see them too |
19:07 |
xerox123 |
yeah but they're not coloured like on the webpage |
19:07 |
xerox123 |
looks like this to me: https://i.imgur.com/4rjmKvs.png |
19:07 |
tumeninodes |
xerox sees all |
19:08 |
xerox123 |
( ͡° ͜ʖ ͡°) |
19:08 |
xerox123 |
maybe Ill do #minetest later |
19:08 |
tumeninodes |
every time I try that, I just get @$#*$&%^()*&(^&(() |
19:09 |
* tumeninodes |
is fail |
19:31 |
Megaf |
LoL, I'm the most talktive person in this channel |
19:32 |
Megaf |
the the most talktive of the month, year and whole time. |
19:33 |
Megaf |
What do you give me? I'd take a pint of an Irish or German beer or any red wine :P |
19:34 |
Megaf |
xerox123: I'm EVERYWHERE in those stats |
19:34 |
* Megaf |
smiles |
19:38 |
Shara |
Megaf, it's just sad the Roary Tiger is not everywhere as well! |
19:41 |
Shara |
I find it amusing that the most fluent individuals are apparently also the most tedious? |
19:41 |
xerox123 |
XD |
19:49 |
Shara |
Trying to convince myself to finish this mod off... I wanted to release it tonight. |
19:59 |
rubenwardy |
:O |
20:07 |
|
lumberJ joined #minetest-hub |
20:12 |
Fixer |
:? |
20:26 |
red-001 |
tumeninodes, enforcers sounds ominous |
20:32 |
tumeninodes |
... yet necessary. could call them fluffy rainbow ponies just for the element of surprise |
20:33 |
red-001 |
idk ponies can be pretty terrifing |
20:34 |
tumeninodes |
yes..., yes they can. that's why I hired one for every birthday party the last 20 years |
20:34 |
tumeninodes |
keeps the kids in check, so they don't forget their place ; ) |
20:35 |
* Shara |
makes note not to get on tumeninodes' bad side |
20:36 |
* red-001 |
googles terrifying tattoo of pony |
20:36 |
tumeninodes |
there is only... "my" side |
20:37 |
|
ThomasMonroe joined #minetest-hub |
20:37 |
tumeninodes |
hahaha, thinking about a my little pony tattoo now..., on the side of my face :D |
20:38 |
tumeninodes |
wait, that's probably a thing... isn't it bronies? |
20:38 |
red-001 |
I suppose so |
20:38 |
tumeninodes |
now that's scary |
20:40 |
tumeninodes |
ring ring ring phone call, phone call ... brb |
20:45 |
rubenwardy |
right, added nametags hidden behind nodes |
20:45 |
rubenwardy |
to ctf |
20:45 |
rubenwardy |
thanks to ircSparky |
20:46 |
Shara |
:D |
20:46 |
rubenwardy |
sorry Shara :D |
20:46 |
Shara |
entity nametags? |
20:46 |
rubenwardy |
yeah |
20:47 |
rubenwardy |
although I basically rewrote it aha |
20:47 |
Shara |
It's all good. You knwow hat I hope to see, and it would be needed for that :D |
20:47 |
Shara |
know what* |
20:48 |
rubenwardy |
ircSparky: I've made some optimisations and added an API to allow other mods to set tag type (builtin or entity) and color. I'll test it on my server before making a PR |
20:48 |
rubenwardy |
I doubt you'll want the API though |
20:48 |
rubenwardy |
example: |
20:48 |
|
EvergreenTree joined #minetest-hub |
20:48 |
rubenwardy |
playertag.set(player, playertag.TYPE_ENTITY) |
20:49 |
rubenwardy |
playertag.set(player, playertag.TYPE_BUILTIN, { a=255, r=255, g=0, b=0 }) |
20:55 |
Megaf |
rubenwardy: #KimSufi :) |
20:58 |
tumeninodes |
I would love to see a ctf video involving devs |
20:58 |
ThomasMonroe |
a dev-only ctf war? |
20:58 |
rubenwardy |
est31 used to play CTF a lot |
20:58 |
Shara |
tumeninodes: involving devs in what sense? |
20:58 |
tumeninodes |
yes |
20:58 |
rubenwardy |
under a pseudonym |
20:58 |
tumeninodes |
split on opposing sides |
20:58 |
Shara |
:D |
20:58 |
Sokomine |
does anyone happen to have an example for the usage of set_node_at (in voxelmanip)? |
20:59 |
Shara |
Have been avoiding voxelmanip, so not me sorry |
20:59 |
rubenwardy |
argh |
20:59 |
tumeninodes |
yes, wrestlemania-ish pseudonyms required |
21:00 |
Shara |
Well, we know ruben is "Killer of Noobs" |
21:00 |
rubenwardy |
my Minetest server uses 12% CPU, minimal I/O and 2 MBps, yet it's still struggling to send blocks |
21:00 |
Shara |
Ewwww |
21:00 |
rubenwardy |
there's no freezes in the packet graph |
21:00 |
* Sokomine |
tries to lure out paramat and disguises a voxelmanip function as a new player so as to lure rubenwardy out |
21:00 |
tumeninodes |
ruben noob stomper |
21:00 |
rubenwardy |
like, it's constantly 4 packets a tick |
21:01 |
tumeninodes |
put your server in a freezer |
21:01 |
Shara |
Good luck, Sokomine :) |
21:01 |
rubenwardy |
makes me think there's a buffer being saturated somewhere, and queuing packets |
21:01 |
Sokomine |
rubenwardy: land seems to arrive slowly from most servers |
21:01 |
tumeninodes |
voxelmablechk |
21:01 |
Shara |
Yup, it's one of the biggest server issues |
21:01 |
rubenwardy |
my server has 100 Mbps and I have 200 Mbps |
21:01 |
rubenwardy |
:'( |
21:01 |
Fixer |
:') |
21:01 |
Fixer |
time to find bugs |
21:02 |
rubenwardy |
it seems to happen after 12 hours or so of uptime |
21:02 |
tumeninodes |
why are your eyes sweating? |
21:02 |
tumeninodes |
cough heat cough |
21:02 |
ThomasMonroe |
*cough* onions *cough* |
21:05 |
Shara |
I know I keep saying I hate making textures... but I hate making animated ones even more. |
21:05 |
ThomasMonroe |
lol |
21:06 |
tumeninodes |
wait, let me get my sympathetic face.... |
21:06 |
Fixer |
Shara: 8bit animated |
21:06 |
tumeninodes |
awwwww : ( |
21:06 |
Shara |
It's not like it's more than a few pixels going up and down!! |
21:06 |
Shara |
But I hate it! So yes, sad faces please |
21:06 |
paramat |
i've never used 'set node at' |
21:07 |
tumeninodes |
see, some people view textures, the way I view code |
21:07 |
Fixer |
rubenwardy: you should open legitimate issue on github about that, wonder is that ASIO or whatever code can help |
21:07 |
Shara |
I actually enjoy working with textures when they are larger |
21:07 |
tumeninodes |
I enjoy working with code when I can use the copy/paste language |
21:08 |
tumeninodes |
:D |
21:08 |
tumeninodes |
or copy/paste# |
21:09 |
tumeninodes |
C++ to me means (copy it twice) |
21:28 |
rubenwardy |
ha, there's already uproar over hidden name tags |
21:28 |
rubenwardy |
too hard |
21:33 |
Calinou |
why? |
21:34 |
rubenwardy |
i do not like it sorry. this is a great server but not able to see names bad idea. i think |
21:34 |
rubenwardy |
"i liked how it use to be. its hard not able to see name tags. and the names should have color for the teams" |
21:34 |
Calinou |
rubenwardy: be like Minecraft, restart every 4 hours :D |
21:34 |
ThomasMonroe |
unless you have a potion to do that |
21:34 |
rubenwardy |
this player has 0.3 K/D, btw |
21:34 |
Calinou |
I remember seeing servers which did this |
21:35 |
rubenwardy |
gonna try and code a per-player tag color to allow https://github.com/rubenwardy/capturetheflag/issues/3 |
21:35 |
rubenwardy |
although O(n^2) |
21:35 |
* rubenwardy |
grimaces |
21:37 |
Shara |
Hehe... soon as I am done with this mod, I'll have to try with nametag change :) |
21:37 |
tumeninodes |
It's too hard.... It's supposed to be hard, that's the point :P |
21:38 |
|
Darcidride joined #minetest-hub |
21:38 |
ircSparky |
is there still a waypoint for the bases and flag carriers? |
21:38 |
rubenwardy |
"this is hard. i wish we had a map in one of the corner to see where everyone is on themap" |
21:38 |
rubenwardy |
yes, ircSparky |
21:38 |
rubenwardy |
and the player holding the flag has a globally visible tag |
21:38 |
ircSparky |
yea |
21:39 |
ircSparky |
I disabled minimap on my server :P |
21:39 |
rubenwardy |
same |
21:39 |
rubenwardy |
I want to encourage tactics |
21:39 |
Shara |
Hehe |
21:39 |
ThomasMonroe |
Grenade arrows XD |
21:39 |
ThomasMonroe |
that would be cool |
21:39 |
rubenwardy |
unfortunately the current map isn't that suited, as there's too many places they could come from |
21:39 |
rubenwardy |
so hard to cover |
21:39 |
ThomasMonroe |
true |
21:39 |
rubenwardy |
cover meaning watch for enemy |
21:40 |
tumeninodes |
recon |
21:40 |
rubenwardy |
oh great |
21:41 |
rubenwardy |
you can't easily have per-player player tags as it's a player object property |
21:41 |
rubenwardy |
which is sent to everyone as part of the entity serialisation |
21:41 |
tumeninodes |
split it |
21:41 |
rubenwardy |
was hoping I'd be able to make this compatible with 0.4.16, ie: server side only |
21:42 |
tumeninodes |
groups can't be set? |
21:42 |
rubenwardy |
? |
21:42 |
tumeninodes |
nvm |
21:42 |
red-001 |
rubenwardy, it would be pretty cool to have per-player tags and enties you have to admit |
21:43 |
Shara |
https://github.com/Ezhh/fireflies :D |
21:43 |
red-001 |
I imagine there is a lot that could be used for |
21:43 |
Shara |
Megaf , Wayward_One ^ |
21:43 |
red-001 |
tumeninodes, explosive arrows are best arrows |
21:43 |
Shara |
MTG compatable version done at last |
21:44 |
IhrFussel |
Shara, The user with the changed password now asks me to change it back to his username ... |
21:44 |
tumeninodes |
yes, I have used them before. love em, work great on sheep |
21:44 |
Shara |
Fussel: Just give up. Too hopeless |
21:44 |
Shara |
Test fireflies for me instead? :) |
21:44 |
tumeninodes |
1234 is back? |
21:45 |
Megaf |
Yay! |
21:45 |
tumeninodes |
what is the use for fireflies? glowing jam? |
21:45 |
Megaf |
is imgur working for you folks? |
21:45 |
Wayward_One |
nice! :D |
21:45 |
Shara |
tumeninodes: bottle them for a light source :) |
21:46 |
tumeninodes |
ohhhhhhhhh |
21:46 |
Shara |
Plus they are pretty: http://gingercat.tk/dg/hw_firefly.gif |
21:46 |
Megaf |
glowing jam |
21:46 |
tumeninodes |
what happens when they die? |
21:46 |
ThomasMonroe |
tumeninodes, I thought they were meseflakes :P |
21:46 |
Megaf |
sounds nice, glowing jam |
21:46 |
Shara |
They don't. |
21:46 |
Shara |
They are immortal fireflies |
21:46 |
ThomasMonroe |
:O |
21:46 |
tumeninodes |
hahahaha meseflakes cereal |
21:46 |
Megaf |
lol! |
21:46 |
tumeninodes |
well that's unrealistic |
21:46 |
ThomasMonroe |
exactly what I thought XD |
21:46 |
tumeninodes |
:P |
21:47 |
Shara |
Well, if you crossbreed fireflies with mese, what do you expect? |
21:47 |
Megaf |
ThomasMonroe: www.imgur.com is it opening for ya? |
21:47 |
tumeninodes |
this is getting weird |
21:47 |
Shara |
It's my mod; of course it is! |
21:47 |
tumeninodes |
xD |
21:47 |
ThomasMonroe |
yeah, why Megaf? |
21:47 |
Megaf |
hm |
21:48 |
Megaf |
it doesnt here |
21:48 |
Megaf |
tried Opera and Chromium |
21:48 |
tumeninodes |
Shara: I was gonna offer to do your texture but you didn't offer to fix my doors problem :P thplt |
21:49 |
Megaf |
doesnt work on epiphany either |
21:49 |
tumeninodes |
I would have made dead fireflies anyway |
21:49 |
Shara |
Hehehe |
21:49 |
Shara |
What doors problem? |
21:49 |
Wayward_One |
Shara, they look great! :) |
21:49 |
Shara |
Thank you. |
21:50 |
tumeninodes |
2d attempt to shamelessly ask for help |
21:50 |
tumeninodes |
!title https://forum.minetest.net/viewtopic.php?f=47&t=19478 |
21:50 |
MinetestBot |
tumeninodes: add backface culling after node registration? - Minetest Forums |
21:50 |
Shara |
I've never done anything with backface culling |
21:50 |
tumeninodes |
well poop |
21:50 |
Shara |
Sorry :( |
21:51 |
tumeninodes |
haha, itsa k |
21:51 |
tumeninodes |
don;t be sorry |
21:51 |
Shara |
But maybe I really wanted dead fireflies :P |
21:51 |
tumeninodes |
they will have x's for eyes |
21:52 |
Shara |
hehe |
21:52 |
Shara |
mine are only 4 pixels big |
21:52 |
tumeninodes |
that's not big |
21:52 |
Shara |
they have no space for eyes |
21:52 |
tumeninodes |
you were aware that Napiophelios had fireflies... right? |
21:53 |
Shara |
Hmm, I should probably note they only fully work on dev version, not stable |
21:53 |
tumeninodes |
prob coulda stealed them from him |
21:53 |
Shara |
Because y offset doesn't exist for decorations in stable |
21:53 |
tumeninodes |
that would be interesting.... wait, don;t announce that... wait to see the complaints roll in |
21:53 |
tumeninodes |
:D |
21:54 |
Shara |
Well, only difference is they spawn on ground level instead of in the air |
21:54 |
ThomasMonroe |
Shara what mob api did you use? |
21:54 |
tumeninodes |
easier to catch |
21:54 |
Shara |
Thomas: None :) |
21:54 |
tumeninodes |
or step on |
21:54 |
ThomasMonroe |
ah ok |
21:54 |
Shara |
Theya re not mobs |
21:54 |
tumeninodes |
to make yummy glow jam |
21:54 |
Shara |
tumeninodes: feel free to make a PR :D |
21:55 |
Shara |
I'm sure glow jam would have an audiance |
21:55 |
tumeninodes |
... "maybe" |
21:55 |
Shara |
Haha |
21:55 |
tumeninodes |
it makes the player glow for a certain time, no torches required |
21:57 |
tumeninodes |
it probably would go over well though, Minetest has a rather.... "unique" fanbase |
21:57 |
Shara |
Yes... |
21:57 |
tumeninodes |
afk briefly |
22:05 |
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paramat joined #minetest-hub |
22:17 |
tumeninodes |
paramat: have you noticed a sort of "twinkling" to the coniferous forest litter? Nathan S mentioned it in a video. Wondering if the saturation might need to be taken back a bit? |
22:19 |
paramat |
or maybe less contrast? haven't noticed anything, however i am thinking about a little less colour saturation for a greyer orange-brown |
22:20 |
tumeninodes |
https://youtu.be/Q2_ez4UT3Vc?t=325 this is from where it is mentioned |
22:21 |
tumeninodes |
the second part of your sentence seems like a good idea "a greyer orange-brown" |
22:27 |
IhrFussel |
I might have to add a regular check that removes admin armor/shields from anyone who's no moderator ... will that check be heavy? Checking each player's inventory every X secs? |
22:28 |
aerozoic |
IhrFussel, i came across a mod that did that. I think it was shivajiva's mod. |
22:28 |
rubenwardy |
no |
22:29 |
IhrFussel |
Would be awesome if there is already a mod for that...but I guess it would just take ~ 30 minutes to code it myself |
22:30 |
IhrFussel |
aerozoic, remember the name? Or part of it? |
22:30 |
rubenwardy |
make sure to use minetest.after rather than register_on_globalstep |
22:30 |
aerozoic |
No sorry :( it was many months ago. But i'm pretty sure it was located in shivajiva's repo |
22:31 |
IhrFussel |
rubenwardy, but minetest.after() uses register_on_globalstep |
22:31 |
rubenwardy |
yeah, it uses a queue though |
22:31 |
rubenwardy |
so it's better than a load of global steps |
22:32 |
rubenwardy |
plus less code |
22:41 |
IhrFussel |
True... |
22:41 |
IhrFussel |
Well see ya^^ |
22:59 |
paramat |
i guess it's the high contrast of the texture, all other surface nodes have less contrast. i'll tune the saturation |
23:02 |
tumeninodes |
sounds good, makes sense. |
23:03 |
tumeninodes |
always funny how something can look one way to you, then different when you are watching someone else looking at it :P |
23:04 |
paramat |
will watch a little more of that livestream too |
23:05 |
tumeninodes |
this is why I have like 3 still unfinished TPs... I keep changing textures. |
23:05 |
tumeninodes |
I think that stream only goes about a few min more going over new stuff then he switches to Illuna |
23:06 |
tumeninodes |
definitely helpful to have people making vids like that though. That's a huge contribution |
23:06 |
Shara |
I can't see to see anything wrong in that recording |
23:07 |
tumeninodes |
and not easy, I would be garbage at it. |
23:07 |
Shara |
If it's what I think it is though, it's not that specific node texture |
23:07 |
tumeninodes |
It's difficult to see in a vid the way it might look to someone looking directly at their screen |
23:07 |
Shara |
I see a flickering on 'all' dark textures |
23:08 |
Shara |
Like you can see small bits of light through them |
23:08 |
Shara |
Is that what he means? |
23:08 |
tumeninodes |
do you mean "dark" due to the day cycle? |
23:08 |
Shara |
No. |
23:08 |
Shara |
Just in terms of darker colours |
23:09 |
shivajiva |
IhrFussel: https://github.com/shivajiva101/player_clean |
23:09 |
tumeninodes |
I know I would love to fix the grass/dry grass 1-5 (or 6?) textures, etc... those look horrible from above |
23:09 |
Shara |
I need to test it in current dev actually. i know this is an issue I always get on stable. |
23:10 |
tumeninodes |
oh, you mean the pixel like specs here n there? |
23:10 |
Shara |
Maybe |
23:10 |
tumeninodes |
almost as if you have a dead pixel |
23:10 |
Shara |
Yea |
23:10 |
tumeninodes |
on your monitor |
23:10 |
Shara |
Actually not seeing it on dev client |
23:10 |
Shara |
Just testing now |
23:11 |
tumeninodes |
that is something to mention prob to numberZERO? (unless it has already been addressed. I am on stable build |
23:11 |
Shara |
I lie, it's on dev too |
23:11 |
tumeninodes |
rats |
23:11 |
Shara |
To duplicate, set time to middle of the day, then noclip unbderground until you find a cave |
23:12 |
tumeninodes |
and it is impossible to capture in a screenshot |
23:12 |
Shara |
Stay outside it and move around it... you'll see flicking through the dark part, liek you can see the sky through it |
23:12 |
Sokomine |
paramat: no problem. i figured out what was missing. vm:read_from_map(p1,p2) needs to be done first. after that it seems to work just fine |
23:12 |
Shara |
I'll try to anyway |
23:12 |
paramat |
it's tiny gaps between node faces, there's an issue .. |
23:12 |
Shara |
paramat: Yes, that was always my feeling |
23:13 |
paramat |
seems to be hardware dependent, it was much worse for me on my laptop |
23:13 |
Shara |
Looks pretty terrible when you get something dark in front of clear skybox |
23:13 |
Sokomine |
i've used colored clay and coral many times now. i wish it could be added to mtg. all we'd need would be a texture palette. crafting would be difficult due to the dyes not really beeing available in sufficient quantities. but at least that way it could be used |
23:13 |
tumeninodes |
it's at the corners right? I notice the corners of nodes are .... "funky" |
23:13 |
Shara |
It's been present on every machine I tested on |
23:13 |
Shara |
No, not corners |
23:13 |
Shara |
Can be anywhere |
23:13 |
tumeninodes |
edges/corners |
23:14 |
Shara |
Hold on and I will have a screenshot |
23:14 |
tumeninodes |
when you look closely you see that edges and corners do not truly meet |
23:14 |
paramat |
#4912 |
23:14 |
ShadowBot |
https://github.com/minetest/minetest/issues/4912 -- Pixels flicker on nodes when using Minetest without shaders |
23:14 |
tumeninodes |
ummm I get it with shaders enabled too |
23:15 |
paramat |
yeah i'm not sure about the shaders bit |
23:15 |
tumeninodes |
hold on, I better dble check what I stated hehe |
23:15 |
Shara |
Here: http://gingercat.tk/dg/mt_silly_dead_pixels.png |
23:15 |
Shara |
Captured four of the little things there |
23:15 |
paramat |
yes i suspect same issue |
23:16 |
paramat |
they change when you move view? |
23:16 |
Shara |
Yes, looks like |
23:16 |
Shara |
Yes |
23:16 |
Shara |
And it is definitely not my screen |
23:16 |
tumeninodes |
just say they are a new mob type and those are the eyes reflecting lights... 2 issues with one stone :D |
23:16 |
tumeninodes |
next! |
23:16 |
Shara |
heh |
23:17 |
tumeninodes |
dammit |
23:17 |
paramat |
i have found the points actually run along node face edges, so it is tiny gaps between rendered textures |
23:17 |
Shara |
paramat: that's what it looks liek to me as well |
23:17 |
tumeninodes |
yup |
23:17 |
Shara |
like* |
23:17 |
tumeninodes |
hmmmm, wrapping textures? possible? |
23:18 |
Sokomine |
tumeninodes: unfinished texture packs? you change textures? shara and i may take your textures if you don't take care to hide them :-) |
23:18 |
tumeninodes |
pick away... they're free... today only |
23:18 |
tumeninodes |
well... tomorrow too |
23:18 |
Shara |
mwahaha |
23:19 |
Shara |
Sokomine: Let's go on a texture hunt indeed :) |
23:19 |
tumeninodes |
I have literally gigs of textures half finished, unused, changed out |
23:20 |
Shara |
tumeninodes: quite seriously, from what I've seen of your mods, you do really nice textures, so if you do have spares up for grabs, I'd be massively appreciative |
23:20 |
tumeninodes |
I have always been fussy but now it is also difficult to keep my brain focused |
23:20 |
tumeninodes |
Awwwwww shucks.... |
23:20 |
tumeninodes |
thank you |
23:21 |
Shara |
The hardest part about trying to make a subgame, at least for me, is those pesky little image files |
23:21 |
Fixer |
holy ---- |
23:21 |
Sokomine |
Shara: any flickering is nothing compared to what trouble i had yesterday with that partly loose cable :/ |
23:21 |
tumeninodes |
and any time there is need just ask |
23:21 |
Shara |
heh |
23:21 |
Shara |
I really don't want to use MTG textures, or textures from well known mods if I can avoid it |
23:22 |
Sokomine |
tumeninodes: that is very good to know :-) |
23:22 |
Fixer |
sheep in MC climbed that waterfall and jumped to sky island, IMPOSSIBRU |
23:23 |
Sokomine |
Shara: clay and especially white coral are excellent textures. they can be painted nicely. we need more white materials! only trouble is that they're very rare ingame |
23:23 |
Shara |
Sokomine, I did add a white stone to my subgame already that I quite like |
23:23 |
tumeninodes |
I have one I have been working on for a while, which has spread into several because I get bored with the look, then it morphs into a whole new idea for a pack |
23:23 |
tumeninodes |
I think white/light colored and red-ish colours are lacking |
23:24 |
Sokomine |
a white stone is good |
23:24 |
Shara |
tumeninodes: if you have any nice grass with dirt type textures, stone, dirt and so on... the basics for mapgen, those are what I'm currently looking for |
23:24 |
Shara |
I do want a red coloured stone.. just using MTG desert_stone as a placeholder for now |
23:25 |
tumeninodes |
ok, I took note of that and stickied it so I remember, I'll throw some things together over the next week |
23:25 |
Shara |
Awesome. :) |
23:25 |
Fixer |
path sheep took: https://i.imgur.com/PcvRaZm.png |
23:26 |
tumeninodes |
only question.. do you love your retina? or not? so I have an idea of taste |
23:26 |
tumeninodes |
tacky, eye bleeding or soothing and calm |
23:26 |
Shara |
tumeninodes: Check PM. Will send you some examples |
23:27 |
tumeninodes |
okie dokie |
23:29 |
Sokomine |
Fixer: bright sheep :-) was it safe from players up there? |
23:29 |
Fixer |
yes |
23:30 |
Fixer |
but pathfinder was amazing |
23:30 |
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unk joined #minetest-hub |
23:32 |
tumeninodes |
it should be amazing... it was bought with enough $$$$ ; ) |
23:32 |
Fixer |
that was beta from 2011 |
23:33 |
Fixer |
before buy out |
23:33 |
tumeninodes |
doh |
23:33 |
tumeninodes |
why does my foot keep ending up in my mouth today??? gross |
23:48 |
Sokomine |
tumeninodes: not a natural position for a foot to end up. file a bug report :-) |
23:50 |
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Tmanyo joined #minetest-hub |
23:53 |
Fixer |
hmmmmm https://i.imgur.com/Qrp5VES.png |