Time |
Nick |
Message |
00:08 |
Calinou |
yes, software + poly is quite slow |
00:08 |
Calinou |
but if you have a good GPU, OpenGL will be much faster than software, even with many effects |
00:08 |
Calinou |
https://media.hugo.pro/gzdoom_opengl.png |
00:08 |
Calinou |
https://media.hugo.pro/gzdoom_software_both.png |
00:08 |
Calinou |
https://media.hugo.pro/gzdoom_software_truecolor.png |
00:08 |
Calinou |
https://media.hugo.pro/gzdoom_software_poly.png |
00:08 |
Calinou |
https://media.hugo.pro/gzdoom_software_none.png |
00:09 |
Calinou |
both truecolor and poly features have a significant FPS impact, which gets worse when you enable both |
00:10 |
Calinou |
the software-like OpenGL (with anti-aliasing and anisotropic filtering enabled, here) is nearly twice as fast as original software look :) |
00:22 |
Fixer |
truecolor? |
00:23 |
Calinou |
Fixer: 24-bit colors instead of a 8-bit palette |
00:23 |
Calinou |
(also allowing for high-quality translucency rendering) |
00:23 |
Calinou |
(not used in vanilla Doom, but Boom maps can make use of it, same for some particle effects from source ports) |
00:24 |
Calinou |
I remember playing Freedoom Phase 1 C1M2 back in early 2016, with PrBoom+ in software mode |
00:24 |
Calinou |
Freedoom was still using Boom features in many maps, and that map included a translucent window at some point |
00:24 |
Calinou |
every time I approached it, my FPS plummeted :) |
00:36 |
Fixer |
Calinou: on this ATI X800GTO i have texture size problems in both Minetest and GZDoom, I can't read text on signs, and fonts in gzdoom, they are low detail |
00:37 |
Fixer |
Calinou: probably no high detail texture support in OGL? |
00:37 |
Calinou |
weird |
00:38 |
Fixer |
Calinou: https://www.techpowerup.com/gpudb/136/radeon-x800-gto |
00:38 |
Fixer |
i will show you a screen |
00:43 |
Fixer |
Calinou: correction, in minetest and duke nukem 3d, example https://i.imgur.com/XZ7YkzX.png |
00:44 |
Fixer |
Calinou: in gzdoom there are problems with walls in OGL |
00:46 |
Fixer |
Calinou: gzdoom ogl rendering https://i.imgur.com/H6bwt9J.png |
00:47 |
rdococ |
I wanna see a game that uses affine texture mapping on purpose. |
00:49 |
Fixer |
Calinou: or opposite bug, when those walls render but everything else is not |
00:49 |
Fixer |
Calinou: i play in software |
01:03 |
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05:16 |
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06:16 |
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06:19 |
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06:26 |
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07:10 |
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07:36 |
CWz |
anyone knows what happened to VanessaE's servers? |
08:12 |
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08:20 |
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09:12 |
shivajiva |
CWz: don't know but I do know Inchra is down so it could be a domain issue |
09:16 |
sfan5 |
ovh is having problems atm https://twitter.com/ovh_status |
09:31 |
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09:31 |
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09:32 |
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09:35 |
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09:42 |
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10:49 |
jas_ |
i somehow managed to increase hp_max on level up. 100 xp = level+1, hp_max+20. xp is mob damage+health_max/2 with a 0.5 multiplier for non-monsters. phew! |
10:53 |
jas_ |
https://i.imgur.com/VvW0MCB.png |
11:37 |
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11:42 |
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11:45 |
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11:51 |
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11:51 |
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11:57 |
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12:18 |
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12:50 |
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13:14 |
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13:20 |
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13:24 |
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13:30 |
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13:46 |
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13:51 |
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13:51 |
IhrFussel |
Hi guys |
13:52 |
Megaf |
Hi Fussel |
13:57 |
jas_ |
hi |
13:58 |
Megaf |
Folks, can you please try to join mt,megaf.info 30003 ? |
13:58 |
Megaf |
Expect lots of unknown blocks |
14:00 |
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14:02 |
Megaf |
Hi ThomasMonroe |
14:02 |
ThomasMonroe |
hey Megaf |
14:03 |
Megaf |
can you please try mt,megaf.info 30003 ? |
14:03 |
Megaf |
expect a lot of unknown objects by the way |
14:03 |
Megaf |
only active mods are a couple of default mods and areas |
14:03 |
ThomasMonroe |
ok |
14:04 |
ThomasMonroe |
just megaf.info? |
14:04 |
Megaf |
ThomasMonroe, mt.megaf.info por 30003 |
14:04 |
Megaf |
megaf.info should work too tho |
14:04 |
ThomasMonroe |
ah thx |
14:04 |
Megaf |
never tried tho |
14:08 |
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14:16 |
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14:40 |
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14:54 |
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15:03 |
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17:07 |
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17:56 |
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18:07 |
Calinou |
hi :) |
18:07 |
Calinou |
KaadmY: today I had an English class, we had an exercise where we had to match things |
18:07 |
Calinou |
the first 5 letters, in order, spelled "IDKEA" |
18:07 |
Calinou |
so close to IDKFA :'( |
18:07 |
Calinou |
(which was possible here) |
18:07 |
Raven262 |
Too close to IKEA |
18:08 |
Raven262 |
:O |
18:22 |
rubenwardy |
IDFKA? |
18:23 |
Calinou |
rubenwardy: a Doom cheat code which gives you all weapons, keys and armor |
18:23 |
rubenwardy |
argh |
18:23 |
rubenwardy |
thought it would be DOOM |
18:23 |
Calinou |
you can read it as "ID keys, full ammo", "ID Killer Fucking Arsenal" or "ID Kick Fucking Ass" |
18:23 |
Calinou |
(the latter two suggested by John Romero) |
18:24 |
Calinou |
IDFA also exists, it's the same but it doesn't give keys |
18:24 |
Calinou |
fun fact: IDKFA does not restore your health |
18:25 |
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18:29 |
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18:33 |
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18:51 |
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18:52 |
paramat |
ah man doom/quake chat again :] |
18:54 |
jas_ |
wasn't me |
18:54 |
paramat |
Calinou it's getting a bit much now, like one third of this channel. please can you get your doom/quake chat fix elsewhere and restrain it here, please? |
18:54 |
rubenwardy |
##minetest-doomchat |
18:55 |
paramat |
IRC rules for all channels: "Off-topic is allowed, but excessive use of it is disallowed." |
18:56 |
sofar |
we're doomed |
18:57 |
paramat |
i'm no longer trying to move offtopic to #minetest because that channel is actually mostly on-topic. so i really don't mind moderate offtopc here, but this doom/quake obsession is getting irritating |
18:57 |
paramat |
hehe |
18:58 |
paramat |
Calinou i'll start kicking you if things don't improve, sorry |
19:03 |
paramat |
please use another channel for lengthy non-MT gaming talk with your MT friends, it's so boring for everyone else |
19:04 |
sofar |
I think he got the hint |
19:04 |
Calinou |
nothing happened in the channel :/ |
19:04 |
Calinou |
I wasn't disturbing on-topic conversations, and that's the main point of the rule |
19:05 |
sofar |
I retract my statement |
19:05 |
sofar |
Calinou: I'd say most prefer not to have any chat over offtopic chat |
19:05 |
sofar |
that's certainly my opinion |
19:05 |
Calinou |
I'm aware that paramat finds a lot of things boring :-) |
19:05 |
sofar |
the more specific a chat is, the less likely offtopic chat is to help maintain channel quality |
19:06 |
sofar |
this channel is highly specific |
19:06 |
sofar |
it isn't entirely open |
19:06 |
sofar |
it's a very specific audience |
19:06 |
paramat |
Calinou i'm not referring to the most recent conversation in this channel, which on it's own would be fine |
19:07 |
sofar |
it shouldn't matter. I find doom/quake stuff highly interesting, yet I find constant talk about it in this channel irrelevant |
19:07 |
Calinou |
I'd have to create a channel just for this :( |
19:08 |
paramat |
the rule isn't about disturbing on-topic conversation, it's about total amount of offtopic |
19:09 |
sofar |
I, and others, are sitting in this channel for a reason, the offtopic chat is derailing that purpose |
19:09 |
sofar |
that's the reason for the rule |
19:09 |
Calinou |
whatever |
19:09 |
paramat |
it's fine in small amounts, but try reading logs for this channel for the last few months, it's really excessive |
19:09 |
Shara |
When I see stuff about Doom/Quake here, I basically close the channel |
19:10 |
sofar |
not trying to bash you, Calinou, just trying to explain my standpoint |
19:10 |
Calinou |
you wouldn't be happy in #gamedev and the like :P |
19:10 |
Calinou |
where the subjects can be really, really offtopic |
19:10 |
Shara |
Different channels, different expectations. |
19:10 |
Shara |
In soem channels, offtopic is fine and is normal |
19:10 |
sofar |
it's probably unpleasant, sure :) |
19:10 |
Shara |
some* |
19:12 |
Calinou |
I'll stop doing this then |
19:14 |
sofar |
btw, a certain amount of 'related' things are appreciated... if you made something cool and it could in some ways benefit this community, by all means share |
19:14 |
paramat |
perhaps it's a good idea someone starts a minetest-offtopic channel? i suggested this to core devs but no-one wants to do it officially, so it'll have to be organised by those who chat offtopic a lot about mobile phones and FPS games |
19:16 |
Shara |
Hasn't some one done that yet? |
19:17 |
paramat |
fact is, the amount of offtopic is beginning to make me not want to be involved in this channel, due to the amount of my time it wastes, and the boredom and irritation, when i catch up on logs or monitor the channel, so it's become excessive |
19:17 |
Calinou |
sorry about that |
19:17 |
paramat |
no offtopic IRC MT channel yet afaik |
19:18 |
paramat |
well it's not just you :] |
19:18 |
sofar |
paramat: ok now I think he's gotten the message, so, can we return to <idle chat|on-topic> ? |
19:19 |
rubenwardy |
man, the grass textures are ugly |
19:19 |
rubenwardy |
shall we change them again? |
19:19 |
Calinou |
they've gotten better, but they could be even better |
19:20 |
Calinou |
same for many textures, like stone |
19:20 |
Calinou |
(a bit too dark in my taste, too) |
19:20 |
rubenwardy |
they're quite repetitive, and the color is weird |
19:20 |
sofar |
ugh, not this again |
19:20 |
Calinou |
unfortunately, changing minetest_game textures requires approval of the multinational bike factory |
19:20 |
Calinou |
:) |
19:20 |
sofar |
how about a new name for minetest? |
19:20 |
rubenwardy |
lol |
19:20 |
Shara |
hah |
19:21 |
rubenwardy |
I was mostly joking |
19:21 |
rubenwardy |
I would like to find a nice texture pack |
19:22 |
sofar |
both PixelPerfection and Isabella-II are great packs that convert really well |
19:22 |
sofar |
I use the latter on my server |
19:22 |
sofar |
PP is in mcl2 |
19:22 |
rubenwardy |
my flatmate keeps trying to convert me to minecraft |
19:22 |
sofar |
just gotta find something that is coherent, or get an artist to make a whole new one that's inclusive |
19:23 |
rubenwardy |
he works in a MC-related company, and has spare logins |
19:23 |
rubenwardy |
tells me about "feed the beast" |
19:23 |
rubenwardy |
which sounds pretty epic |
19:25 |
Fixer |
feed the beest is the place for biggest modpacks |
19:25 |
Fixer |
and bestest |
19:25 |
Fixer |
modded minecraft is light years ahead of minetest |
19:28 |
sofar |
mostly irrelevant unless we can either learn something from it or actually make changes |
19:32 |
Calinou |
<rubenwardy> he works in a MC-related company, and has spare logins |
19:32 |
Calinou |
cool, you can grief servers better using them :D |
19:32 |
* Calinou |
hides |
19:32 |
Calinou |
I remember playing on random servers, and often getting griefed at least once |
19:32 |
Calinou |
(before protection plugins were widespread) |
19:32 |
rubenwardy |
he got a macbook pro (with touchbar) from that company, so MC logins are nothing |
19:33 |
Calinou |
sofar: I really like the textures on Inside the Box |
19:33 |
Calinou |
I wish they became the default, but they won't be :( |
19:33 |
sofar |
I should make a TP for it, it converts easily, but I'm too busy |
19:37 |
sofar |
s/busy/lazy/ being fairly synonymic |
19:38 |
benrob0329 |
I wish any better texture pack would become default |
19:56 |
rdococ |
What are the default properties for the hand? |
19:56 |
rdococ |
(in survival mode, where 'creative' isn't enabled) |
20:05 |
sofar |
I think it's almost entirely built in default values |
20:10 |
* twoelk |
finds the mtg texture pack ok - might just need some -aligning- to give a more coherent impresion |
20:19 |
ThomasMonroe |
is it just me or is WE missing some sort of smoothing brush? |
20:20 |
rubenwardy |
would be nice to be able to draw in WE |
20:20 |
rubenwardy |
like, with the cursor |
20:20 |
rubenwardy |
CSM please? :D |
20:22 |
rubenwardy |
<Farace666yh> Hi good morning how find some zombies to kill them |
20:22 |
rubenwardy |
I'm tempted to make a bounty feature in CTF, which gives extra score when killing a certain player. All other players would get noted. So that player would get continuously killed |
20:22 |
rubenwardy |
good for annoying users |
20:24 |
twoelk |
ThomasMonroe: try this at your own risk :-D https://github.com/sfan5/we_env |
20:26 |
twoelk |
rubenwardy: chalk an M on his back and let him run like peter lorre |
20:27 |
ThomasMonroe |
hmm looks interesting twoelk |
20:28 |
rdococ |
rubenwardy, you should add it :P |
20:28 |
twoelk |
sfan5 posted a demo video somewhere |
20:28 |
sfan5 |
https://forum.minetest.net/viewtopic.php?p=294778#p294778 |
20:29 |
rubenwardy |
might look into base power shields first https://github.com/rubenwardy/capturetheflag/issues/69 |
20:29 |
rubenwardy |
or traps maybe |
20:33 |
rdococ |
Hm. |
20:34 |
rdococ |
What if you could customize your character using individual facial features? Because a mod can then overlay them to get the full appearance. |
20:36 |
IhrFussel |
Player joins for the first time a survival server and asks for give priv ... not sure if serious |
20:36 |
rubenwardy |
lol |
20:37 |
rubenwardy |
I've had 3 people ask for moderator/admin privs directly to me today |
20:37 |
rubenwardy |
ie: pinged me |
20:37 |
rubenwardy |
and 1 ask for lava, believe or not |
20:37 |
rubenwardy |
how strange |
20:37 |
rubenwardy |
XD |
20:37 |
rdococ |
I requested that everyone be given lava to place and cause chaos. :P |
20:38 |
rubenwardy |
:D |
20:38 |
rdococ |
You should do that the next time I join. :P |
20:39 |
rdococ |
And make sure that they're buckets, so that people can pick up their lava and place it over and over. That also lets people bucket water for protection. |
20:39 |
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Megaf joined #minetest-hub |
20:42 |
Megaf |
Hi all |
20:42 |
rubenwardy |
hi |
20:42 |
Megaf |
Hi ThomasMonroe , Sorry, my laptop ran out of battery before |
20:43 |
Megaf |
I'm home now |
20:55 |
rdococ |
there should be more games like CTF. I'd like to see a 'domination' game where you take control of various points on the map. |
20:56 |
rubenwardy |
so would I |
20:56 |
ThomasMonroe |
ok Megaf |
20:56 |
Fixer |
GREAT ARCHEOSUCCESS |
20:57 |
rubenwardy |
well |
20:57 |
Fixer |
not only downloaded few beta 173 modpacks, but also quite good technic pack for 1.2.5 with those famous mods |
20:57 |
rubenwardy |
I'd like to see more nontraditional subgames which don't rely to much on PvP |
20:57 |
Fixer |
and it works in multimc |
21:01 |
Fixer |
buildcraft, industrialcraft2, redpower, logisticspipes, thermalexpansion, railcraft, etc |
21:03 |
rdococ |
I would also like to see an inventory system where more of the inventory is handled by the client. The client would be in charge of handling the exact layout of the inventory (which item is where), and would only send messages to the server if it wanted to attack with an item, use an item, craft with items - or in general, anything which changes how much of what is in the player's inventory. In all cases, the server would check if the client has |
21:03 |
rdococ |
that item. |
21:09 |
Calinou |
CTF is pretty fun, I wish it had some more skilled players and less cannonfodders |
21:09 |
Calinou |
possibly more ways to attack |
21:09 |
Calinou |
(and a less tiresome setup… maybe give people stone swords and pickaxes when spawning?) |
21:10 |
Calinou |
(slightly faster health regeneration?) |
21:12 |
rubenwardy |
Calinou, please have a look at github.com/rubenwardy/capturetheflag/issues |
21:12 |
rubenwardy |
I can increase hpregen if you like |
21:13 |
Calinou |
what about slightly coloring player name tags as well? |
21:13 |
Calinou |
(like the flag holders, but less so) |
21:13 |
rdococ |
how about sword blocking mechanics? |
21:14 |
Calinou |
rdococ: probably not doable due to engine restrictions |
21:14 |
rdococ |
idk, im just thinking out loud, lol |
21:14 |
Calinou |
(other than a random chance, which sucks) |
21:14 |
rubenwardy |
please comment on the issues and let me know what you like |
21:14 |
Calinou |
*maybe* some kind of powerup could be found in chests |
21:14 |
Calinou |
increased speed or damage or jump height |
21:14 |
Calinou |
that would last 20-30 seconds or so |
21:15 |
rubenwardy |
the hpregen is 1 point every 10 seconds |
21:15 |
rubenwardy |
huh |
21:15 |
Calinou |
but this would make strong players even stronger, as they'd get it first |
21:15 |
rubenwardy |
that's quite low |
21:15 |
Calinou |
rubenwardy: yes, 1 every 6 seconds would be better, try that |
21:15 |
Calinou |
shouldn't be too fast either |
21:15 |
Calinou |
or every 5 seconds |
21:15 |
rubenwardy |
!up spleef |
21:15 |
ShadowBot |
rubenwardy: Resolving spleef failed: [Errno -2] Name or service not known |
21:16 |
rubenwardy |
grrr |
21:16 |
rdococ |
lol |
21:16 |
rubenwardy |
!up lms.rubenwardy.com 30001 |
21:16 |
ShadowBot |
rubenwardy: lms.rubenwardy.com port 30001 is up (87120us) |
21:17 |
Calinou |
Last Sam Standing |
21:17 |
rdococ |
im on there now |
21:17 |
Calinou |
rubenwardy: oh, silly idea: if both teams hold the flag for a very long time, make the players explode |
21:17 |
Calinou |
hot potato :^) |
21:23 |
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Aerozoic joined #minetest-hub |
21:24 |
rubenwardy |
need more explosions |
21:25 |
Megaf |
ThomasMonroe, I added some mods back already |
21:25 |
rdococ |
a 'hot potato' game would be cool |
21:25 |
rubenwardy |
what do you think about flag passing? |
21:25 |
rdococ |
I think it's an interesting concept |
21:25 |
rdococ |
maybe the flag could be an actual item in the inventory |
21:25 |
rdococ |
if you drop it, it gets returned immediately |
21:26 |
rdococ |
and you click others with it to pass it to them |
21:26 |
Shara |
Click how? |
21:26 |
rubenwardy |
I'd lean for right clicking players to pass |
21:26 |
Shara |
You mean it would be in an inventory slot? |
21:26 |
rubenwardy |
and an item is liable for item duplication |
21:26 |
rubenwardy |
which isn't great |
21:26 |
sfan5 |
has anyone reimplement cs in minetest yet? |
21:27 |
rubenwardy |
I'd love a better weapons mod |
21:27 |
rdococ |
Shara, yes |
21:27 |
rubenwardy |
with scopes |
21:27 |
Shara |
rdococ: I dont know. Seems messy |
21:27 |
sfan5 |
what other criteria would a better weapons mod have? |
21:27 |
Shara |
rubenwardy: can we get an upgraded rifle with sniper sight that enables zoom? |
21:27 |
rdococ |
Shara: maybe just an ordinary right-click then? |
21:27 |
Megaf |
but now I have one billion of "<WARNING> 2017-11-09 16:27:28: [Server] WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object." |
21:27 |
Megaf |
scrolling in the terminal |
21:27 |
rdococ |
also, what even causes item duplication? |
21:28 |
Shara |
rdococ: bad things. |
21:28 |
rdococ |
thank you, that was very specific information and now I know all the ins and outs of the item duplication bug. |
21:28 |
Shara |
You're welcome :) |
21:29 |
rdococ |
anyway, even if the flag gets duplicated, just clear the player's inventory of that flag when they pass it (*every* part of it, including the crafting table). |
21:29 |
Shara |
But seriously, any time an item duping bug is found, it is better for the finders to fix it or report it, rather than to reveal how it works in a publically logged channel |
21:30 |
rdococ |
why would the server have trouble keeping track of how much of what items a player has? I don't see why item duping would even happen |
21:30 |
rdococ |
well, rather, items in any inventory |
21:35 |
rubenwardy |
Shara, ooh, good idea |
21:37 |
Shara |
:) |
21:38 |
rubenwardy |
so, increase hpregen to 1 point per 6 seconds, and a heart per 12? |
21:39 |
Shara |
I feel kind of indifferent about that, but nothing against it |
21:40 |
sofar |
itb has health regen, I feel it's just needed |
21:40 |
rubenwardy |
I read somewhere that health regen encourages hiding and staying back, whereas getting health rewards from killing encourages more thrill seeking play styles |
21:41 |
rubenwardy |
maybe it's best to do a bit of both, idk |
21:41 |
sofar |
that's in pvp, but I find it an acceptable pvp policy as well |
21:41 |
sofar |
many online pvp type games have health regen methods |
21:41 |
Calinou |
rubenwardy: yeah, do both |
21:41 |
Calinou |
1 HP (half-heart) per 6 seconds, +5 HP on kill |
21:42 |
Calinou |
or +4 HP on kill, maybe |
21:42 |
Calinou |
I do wonder, maybe having dynamic handicap would be a good thing |
21:42 |
Calinou |
to make weaker players less humiliated :) |
21:42 |
Calinou |
(they could start with better items, and/or have faster health regeneration) |
21:42 |
Calinou |
inversely, the best players have to deal with slower health regeneration |
21:42 |
Calinou |
this could be done based on score and rankings |
21:42 |
Calinou |
(percentile?) |
21:44 |
Shara |
I think I wouldn't like weaker players automatically getting better items. |
21:46 |
Calinou |
if it's done in reasonable proportions, it shouldn't be too bad |
21:46 |
Calinou |
of course, if it's too strong, good players lose motivation to play |
21:51 |
Shara |
Well, since I find gatherting weapons to be the single most annoying part of the game, it would be very demotivating to me |
21:51 |
rubenwardy |
I'm increasing the number of chests |
21:51 |
Shara |
That would be good |
21:51 |
rubenwardy |
as there are regularly large amounts of players |
21:52 |
rubenwardy |
I may color unexplored chests differently |
21:52 |
rubenwardy |
not sure |
21:53 |
Shara |
The bigger probem is not the numbe rof chests, but that once you get far into the game, there are none left with good things |
21:53 |
Shara |
Because players just grab everything, even if they dont need to |
21:53 |
rubenwardy |
maybe item drops in the water bit? |
21:53 |
Shara |
SO the better thing would be chests that refill after some set time |
21:53 |
rubenwardy |
a noise comes from the senter |
21:53 |
rubenwardy |
*center |
21:53 |
rubenwardy |
then a particle flash like in lightning |
21:53 |
rubenwardy |
then a crate appears with items |
21:57 |
Calinou |
Player Minetest's BattleGrounds |
22:01 |
Fixer |
PMBG |
22:12 |
Jordach |
Celery55's Test BattleGrounds |
22:14 |
Fixer |
okay, both 1.2.5 Technic SSP and 1.4.7 FTB Ultimate are working, neat |
22:17 |
rubenwardy |
does anyone know why players keep typing this: |
22:17 |
rubenwardy |
\lobby |
22:17 |
rubenwardy |
is it a MC thing? |
22:19 |
Calinou |
hmm, not sure |
22:19 |
Calinou |
on some Minecraft servers, that might be an alias for warping you to another world |
22:19 |
Calinou |
Jordach: will it have loot crates with Mese inside? |
22:19 |
Calinou |
will Celery55 ban 1,000 cheaters every day? |
22:19 |
shivajiva |
I believe it's a hub concept some mc servers use |
22:19 |
Calinou |
shivajiva: yep, exactly |
22:20 |
Calinou |
multiple dimensions |
22:20 |
shivajiva |
from the lobby you choose another game |
22:20 |
rubenwardy |
would be nice to have that for all these minigames |
22:22 |
shivajiva |
yea I'm in the process, just making the npc for the subgames like eggwars that exchanges nodes so you can progress |
22:23 |
rubenwardy |
ah, egg wars is bed wars but with teams |
22:23 |
rubenwardy |
could be done in a way that allows either |
22:25 |
shivajiva |
I figure item spawners, npc supplies, rewards, hub management etc can be done as a single mod |
22:25 |
rubenwardy |
ew |
22:25 |
rubenwardy |
please don't bundle unrelated things together :P |
22:26 |
shivajiva |
it's related to the mechanics of making a hub that serves mini games :P |
22:27 |
shivajiva |
if the conf doesn't select it the code doesn't load so it's not lost it's modularity |
22:28 |
rubenwardy |
heh |
22:34 |
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22:38 |
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22:38 |
sofar |
rubenwardy: I threw that guideline out the window for insidethebox, it was just untenable to keep things modular |
22:38 |
rubenwardy |
lol |
22:39 |
rdococ |
A server could potentially host multiple worlds, and send different data to different clients based on which world they're in. |
22:40 |
rubenwardy |
CTF is pretty modular, but the older code is too generic and over complex |
22:40 |
rubenwardy |
the newer code is slightly better |
22:40 |
rubenwardy |
is uses callbacks for the most part |
22:41 |
rubenwardy |
`ctf `adds teams and team management |
22:41 |
rdococ |
functions that accept callbacks remind me of continuations |
22:41 |
rdococ |
which are fun if you want to dismantle your brain |
22:41 |
rubenwardy |
`ctf_colors` adds the concept of teams having colors, and adds the nametag and skin coloring |
22:42 |
rubenwardy |
`ctf_flags` adds the flags for each team |
22:42 |
rubenwardy |
`ctf` doesn't even reference flags |
22:42 |
rubenwardy |
`ctf` is badly named |
22:42 |
rubenwardy |
the mod, it's not ctf related |
22:43 |
rubenwardy |
it was originally designed for city vs city combat |
22:44 |
rubenwardy |
need some cool name |
22:49 |
rdococ |
`teams` |
22:53 |
rubenwardy |
any suggestions for how to make multiple maps in CTF easily? |
22:53 |
rubenwardy |
currently it uses mgv7 |
22:53 |
rubenwardy |
but you can't dynamically change seed |
22:54 |
rubenwardy |
so I'd need to move somewhere random |
22:54 |
rubenwardy |
how fast are schematics |
23:18 |
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23:43 |
sofar |
fast but at large volumes you take a large spike of data no matter what |
23:43 |
rubenwardy |
data? |
23:43 |
rubenwardy |
network? |
23:44 |
sofar |
all clients will need all the updated blocks |
23:44 |
rubenwardy |
that happens with CTF anyway |
23:44 |
sofar |
yes |
23:45 |
sofar |
but if you vmanip overwrite a region you will force the server to send map block updates even if there's no change I think |
23:45 |
rubenwardy |
the CTF map takes about 2.35s to be set using a schematic |
23:45 |
rubenwardy |
that's acceptable imo |
23:45 |
sofar |
not sure, maybe nore knows |
23:45 |
sofar |
that's not too bad |
23:46 |
sofar |
how large? |
23:46 |
rubenwardy |
220 cubed |
23:46 |
rubenwardy |
!math calc 220*220*220 |
23:46 |
ShadowBot |
rubenwardy: 10648000 |
23:46 |
rubenwardy |
lol |
23:46 |
sofar |
10m nodes |
23:46 |
rubenwardy |
!math calc 220**3 |
23:46 |
ShadowBot |
rubenwardy: 10648000 |
23:46 |
sofar |
the larges we do on insidethebox is 40 |
23:46 |
sofar |
!math calc 40**3 |
23:46 |
ShadowBot |
sofar: 64000 |
23:47 |
sofar |
but that's tiny compared to ctf |
23:47 |
rubenwardy |
yeah |
23:47 |
sofar |
well, I purposely want to keep it small |
23:48 |
sofar |
since load/unload is random and could negatively affect other players |
23:48 |
rubenwardy |
now I just need to bake the side barriers into the map, fix chest placing, and fix the central barrier |
23:48 |
rubenwardy |
then add support for multiple maps |
23:48 |
rubenwardy |
s/map/schematic/g |
23:55 |
rdococ |
it'd be cool to add a volcano map |
23:56 |
rdococ |
or one with lava, anyway. it could have chests with buckets in them! |
23:59 |
rubenwardy |
wanna make one :D |