Time Nick Message 00:08 Calinou yes, software + poly is quite slow 00:08 Calinou but if you have a good GPU, OpenGL will be much faster than software, even with many effects 00:08 Calinou https://media.hugo.pro/gzdoom_opengl.png 00:08 Calinou https://media.hugo.pro/gzdoom_software_both.png 00:08 Calinou https://media.hugo.pro/gzdoom_software_truecolor.png 00:08 Calinou https://media.hugo.pro/gzdoom_software_poly.png 00:08 Calinou https://media.hugo.pro/gzdoom_software_none.png 00:09 Calinou both truecolor and poly features have a significant FPS impact, which gets worse when you enable both 00:10 Calinou the software-like OpenGL (with anti-aliasing and anisotropic filtering enabled, here) is nearly twice as fast as original software look :) 00:22 Fixer truecolor? 00:23 Calinou Fixer: 24-bit colors instead of a 8-bit palette 00:23 Calinou (also allowing for high-quality translucency rendering) 00:23 Calinou (not used in vanilla Doom, but Boom maps can make use of it, same for some particle effects from source ports) 00:24 Calinou I remember playing Freedoom Phase 1 C1M2 back in early 2016, with PrBoom+ in software mode 00:24 Calinou Freedoom was still using Boom features in many maps, and that map included a translucent window at some point 00:24 Calinou every time I approached it, my FPS plummeted :) 00:36 Fixer Calinou: on this ATI X800GTO i have texture size problems in both Minetest and GZDoom, I can't read text on signs, and fonts in gzdoom, they are low detail 00:37 Fixer Calinou: probably no high detail texture support in OGL? 00:37 Calinou weird 00:38 Fixer Calinou: https://www.techpowerup.com/gpudb/136/radeon-x800-gto 00:38 Fixer i will show you a screen 00:43 Fixer Calinou: correction, in minetest and duke nukem 3d, example https://i.imgur.com/XZ7YkzX.png 00:44 Fixer Calinou: in gzdoom there are problems with walls in OGL 00:46 Fixer Calinou: gzdoom ogl rendering https://i.imgur.com/H6bwt9J.png 00:47 rdococ I wanna see a game that uses affine texture mapping on purpose. 00:49 Fixer Calinou: or opposite bug, when those walls render but everything else is not 00:49 Fixer Calinou: i play in software 07:36 CWz anyone knows what happened to VanessaE's servers? 09:12 shivajiva CWz: don't know but I do know Inchra is down so it could be a domain issue 09:16 sfan5 ovh is having problems atm https://twitter.com/ovh_status 10:49 jas_ i somehow managed to increase hp_max on level up. 100 xp = level+1, hp_max+20. xp is mob damage+health_max/2 with a 0.5 multiplier for non-monsters. phew! 10:53 jas_ https://i.imgur.com/VvW0MCB.png 13:51 IhrFussel Hi guys 13:52 Megaf Hi Fussel 13:57 jas_ hi 13:58 Megaf Folks, can you please try to join mt,megaf.info 30003 ? 13:58 Megaf Expect lots of unknown blocks 14:02 Megaf Hi ThomasMonroe 14:02 ThomasMonroe hey Megaf 14:03 Megaf can you please try mt,megaf.info 30003 ? 14:03 Megaf expect a lot of unknown objects by the way 14:03 Megaf only active mods are a couple of default mods and areas 14:03 ThomasMonroe ok 14:04 ThomasMonroe just megaf.info? 14:04 Megaf ThomasMonroe, mt.megaf.info por 30003 14:04 Megaf megaf.info should work too tho 14:04 ThomasMonroe ah thx 14:04 Megaf never tried tho 18:07 Calinou hi :) 18:07 Calinou KaadmY: today I had an English class, we had an exercise where we had to match things 18:07 Calinou the first 5 letters, in order, spelled "IDKEA" 18:07 Calinou so close to IDKFA :'( 18:07 Calinou (which was possible here) 18:07 Raven262 Too close to IKEA 18:08 Raven262 :O 18:22 rubenwardy IDFKA? 18:23 Calinou rubenwardy: a Doom cheat code which gives you all weapons, keys and armor 18:23 rubenwardy argh 18:23 rubenwardy thought it would be DOOM 18:23 Calinou you can read it as "ID keys, full ammo", "ID Killer Fucking Arsenal" or "ID Kick Fucking Ass" 18:23 Calinou (the latter two suggested by John Romero) 18:24 Calinou IDFA also exists, it's the same but it doesn't give keys 18:24 Calinou fun fact: IDKFA does not restore your health 18:52 paramat ah man doom/quake chat again :] 18:54 jas_ wasn't me 18:54 paramat Calinou it's getting a bit much now, like one third of this channel. please can you get your doom/quake chat fix elsewhere and restrain it here, please? 18:54 rubenwardy ##minetest-doomchat 18:55 paramat IRC rules for all channels: "Off-topic is allowed, but excessive use of it is disallowed." 18:56 sofar we're doomed 18:57 paramat i'm no longer trying to move offtopic to #minetest because that channel is actually mostly on-topic. so i really don't mind moderate offtopc here, but this doom/quake obsession is getting irritating 18:57 paramat hehe 18:58 paramat Calinou i'll start kicking you if things don't improve, sorry 19:03 paramat please use another channel for lengthy non-MT gaming talk with your MT friends, it's so boring for everyone else 19:04 sofar I think he got the hint 19:04 Calinou nothing happened in the channel :/ 19:04 Calinou I wasn't disturbing on-topic conversations, and that's the main point of the rule 19:05 sofar I retract my statement 19:05 sofar Calinou: I'd say most prefer not to have any chat over offtopic chat 19:05 sofar that's certainly my opinion 19:05 Calinou I'm aware that paramat finds a lot of things boring :-) 19:05 sofar the more specific a chat is, the less likely offtopic chat is to help maintain channel quality 19:06 sofar this channel is highly specific 19:06 sofar it isn't entirely open 19:06 sofar it's a very specific audience 19:06 paramat Calinou i'm not referring to the most recent conversation in this channel, which on it's own would be fine 19:07 sofar it shouldn't matter. I find doom/quake stuff highly interesting, yet I find constant talk about it in this channel irrelevant 19:07 Calinou I'd have to create a channel just for this :( 19:08 paramat the rule isn't about disturbing on-topic conversation, it's about total amount of offtopic 19:09 sofar I, and others, are sitting in this channel for a reason, the offtopic chat is derailing that purpose 19:09 sofar that's the reason for the rule 19:09 Calinou whatever 19:09 paramat it's fine in small amounts, but try reading logs for this channel for the last few months, it's really excessive 19:09 Shara When I see stuff about Doom/Quake here, I basically close the channel 19:10 sofar not trying to bash you, Calinou, just trying to explain my standpoint 19:10 Calinou you wouldn't be happy in #gamedev and the like :P 19:10 Calinou where the subjects can be really, really offtopic 19:10 Shara Different channels, different expectations. 19:10 Shara In soem channels, offtopic is fine and is normal 19:10 sofar it's probably unpleasant, sure :) 19:10 Shara some* 19:12 Calinou I'll stop doing this then 19:14 sofar btw, a certain amount of 'related' things are appreciated... if you made something cool and it could in some ways benefit this community, by all means share 19:14 paramat perhaps it's a good idea someone starts a minetest-offtopic channel? i suggested this to core devs but no-one wants to do it officially, so it'll have to be organised by those who chat offtopic a lot about mobile phones and FPS games 19:16 Shara Hasn't some one done that yet? 19:17 paramat fact is, the amount of offtopic is beginning to make me not want to be involved in this channel, due to the amount of my time it wastes, and the boredom and irritation, when i catch up on logs or monitor the channel, so it's become excessive 19:17 Calinou sorry about that 19:17 paramat no offtopic IRC MT channel yet afaik 19:18 paramat well it's not just you :] 19:18 sofar paramat: ok now I think he's gotten the message, so, can we return to ? 19:19 rubenwardy man, the grass textures are ugly 19:19 rubenwardy shall we change them again? 19:19 Calinou they've gotten better, but they could be even better 19:20 Calinou same for many textures, like stone 19:20 Calinou (a bit too dark in my taste, too) 19:20 rubenwardy they're quite repetitive, and the color is weird 19:20 sofar ugh, not this again 19:20 Calinou unfortunately, changing minetest_game textures requires approval of the multinational bike factory 19:20 Calinou :) 19:20 sofar how about a new name for minetest? 19:20 rubenwardy lol 19:20 Shara hah 19:21 rubenwardy I was mostly joking 19:21 rubenwardy I would like to find a nice texture pack 19:22 sofar both PixelPerfection and Isabella-II are great packs that convert really well 19:22 sofar I use the latter on my server 19:22 sofar PP is in mcl2 19:22 rubenwardy my flatmate keeps trying to convert me to minecraft 19:22 sofar just gotta find something that is coherent, or get an artist to make a whole new one that's inclusive 19:23 rubenwardy he works in a MC-related company, and has spare logins 19:23 rubenwardy tells me about "feed the beast" 19:23 rubenwardy which sounds pretty epic 19:25 Fixer feed the beest is the place for biggest modpacks 19:25 Fixer and bestest 19:25 Fixer modded minecraft is light years ahead of minetest 19:28 sofar mostly irrelevant unless we can either learn something from it or actually make changes 19:32 Calinou he works in a MC-related company, and has spare logins 19:32 Calinou cool, you can grief servers better using them :D 19:32 * Calinou hides 19:32 Calinou I remember playing on random servers, and often getting griefed at least once 19:32 Calinou (before protection plugins were widespread) 19:32 rubenwardy he got a macbook pro (with touchbar) from that company, so MC logins are nothing 19:33 Calinou sofar: I really like the textures on Inside the Box 19:33 Calinou I wish they became the default, but they won't be :( 19:33 sofar I should make a TP for it, it converts easily, but I'm too busy 19:37 sofar s/busy/lazy/ being fairly synonymic 19:38 benrob0329 I wish any better texture pack would become default 19:56 rdococ What are the default properties for the hand? 19:56 rdococ (in survival mode, where 'creative' isn't enabled) 20:05 sofar I think it's almost entirely built in default values 20:10 * twoelk finds the mtg texture pack ok - might just need some -aligning- to give a more coherent impresion 20:19 ThomasMonroe is it just me or is WE missing some sort of smoothing brush? 20:20 rubenwardy would be nice to be able to draw in WE 20:20 rubenwardy like, with the cursor 20:20 rubenwardy CSM please? :D 20:22 rubenwardy Hi good morning how find some zombies to kill them 20:22 rubenwardy I'm tempted to make a bounty feature in CTF, which gives extra score when killing a certain player. All other players would get noted. So that player would get continuously killed 20:22 rubenwardy good for annoying users 20:24 twoelk ThomasMonroe: try this at your own risk :-D https://github.com/sfan5/we_env 20:26 twoelk rubenwardy: chalk an M on his back and let him run like peter lorre 20:27 ThomasMonroe hmm looks interesting twoelk 20:28 rdococ rubenwardy, you should add it :P 20:28 twoelk sfan5 posted a demo video somewhere 20:28 sfan5 https://forum.minetest.net/viewtopic.php?p=294778#p294778 20:29 rubenwardy might look into base power shields first https://github.com/rubenwardy/capturetheflag/issues/69 20:29 rubenwardy or traps maybe 20:33 rdococ Hm. 20:34 rdococ What if you could customize your character using individual facial features? Because a mod can then overlay them to get the full appearance. 20:36 IhrFussel Player joins for the first time a survival server and asks for give priv ... not sure if serious 20:36 rubenwardy lol 20:37 rubenwardy I've had 3 people ask for moderator/admin privs directly to me today 20:37 rubenwardy ie: pinged me 20:37 rubenwardy and 1 ask for lava, believe or not 20:37 rubenwardy how strange 20:37 rubenwardy XD 20:37 rdococ I requested that everyone be given lava to place and cause chaos. :P 20:38 rubenwardy :D 20:38 rdococ You should do that the next time I join. :P 20:39 rdococ And make sure that they're buckets, so that people can pick up their lava and place it over and over. That also lets people bucket water for protection. 20:42 Megaf Hi all 20:42 rubenwardy hi 20:42 Megaf Hi ThomasMonroe , Sorry, my laptop ran out of battery before 20:43 Megaf I'm home now 20:55 rdococ there should be more games like CTF. I'd like to see a 'domination' game where you take control of various points on the map. 20:56 rubenwardy so would I 20:56 ThomasMonroe ok Megaf 20:56 Fixer GREAT ARCHEOSUCCESS 20:57 rubenwardy well 20:57 Fixer not only downloaded few beta 173 modpacks, but also quite good technic pack for 1.2.5 with those famous mods 20:57 rubenwardy I'd like to see more nontraditional subgames which don't rely to much on PvP 20:57 Fixer and it works in multimc 21:01 Fixer buildcraft, industrialcraft2, redpower, logisticspipes, thermalexpansion, railcraft, etc 21:03 rdococ I would also like to see an inventory system where more of the inventory is handled by the client. The client would be in charge of handling the exact layout of the inventory (which item is where), and would only send messages to the server if it wanted to attack with an item, use an item, craft with items - or in general, anything which changes how much of what is in the player's inventory. In all cases, the server would check if the client has 21:03 rdococ that item. 21:09 Calinou CTF is pretty fun, I wish it had some more skilled players and less cannonfodders 21:09 Calinou possibly more ways to attack 21:09 Calinou (and a less tiresome setup… maybe give people stone swords and pickaxes when spawning?) 21:10 Calinou (slightly faster health regeneration?) 21:12 rubenwardy Calinou, please have a look at github.com/rubenwardy/capturetheflag/issues 21:12 rubenwardy I can increase hpregen if you like 21:13 Calinou what about slightly coloring player name tags as well? 21:13 Calinou (like the flag holders, but less so) 21:13 rdococ how about sword blocking mechanics? 21:14 Calinou rdococ: probably not doable due to engine restrictions 21:14 rdococ idk, im just thinking out loud, lol 21:14 Calinou (other than a random chance, which sucks) 21:14 rubenwardy please comment on the issues and let me know what you like 21:14 Calinou *maybe* some kind of powerup could be found in chests 21:14 Calinou increased speed or damage or jump height 21:14 Calinou that would last 20-30 seconds or so 21:15 rubenwardy the hpregen is 1 point every 10 seconds 21:15 rubenwardy huh 21:15 Calinou but this would make strong players even stronger, as they'd get it first 21:15 rubenwardy that's quite low 21:15 Calinou rubenwardy: yes, 1 every 6 seconds would be better, try that 21:15 Calinou shouldn't be too fast either 21:15 Calinou or every 5 seconds 21:15 rubenwardy !up spleef 21:15 ShadowBot rubenwardy: Resolving spleef failed: [Errno -2] Name or service not known 21:16 rubenwardy grrr 21:16 rdococ lol 21:16 rubenwardy !up lms.rubenwardy.com 30001 21:16 ShadowBot rubenwardy: lms.rubenwardy.com port 30001 is up (87120us) 21:17 Calinou Last Sam Standing 21:17 rdococ im on there now 21:17 Calinou rubenwardy: oh, silly idea: if both teams hold the flag for a very long time, make the players explode 21:17 Calinou hot potato :^) 21:24 rubenwardy need more explosions 21:25 Megaf ThomasMonroe, I added some mods back already 21:25 rdococ a 'hot potato' game would be cool 21:25 rubenwardy what do you think about flag passing? 21:25 rdococ I think it's an interesting concept 21:25 rdococ maybe the flag could be an actual item in the inventory 21:25 rdococ if you drop it, it gets returned immediately 21:26 rdococ and you click others with it to pass it to them 21:26 Shara Click how? 21:26 rubenwardy I'd lean for right clicking players to pass 21:26 Shara You mean it would be in an inventory slot? 21:26 rubenwardy and an item is liable for item duplication 21:26 rubenwardy which isn't great 21:26 sfan5 has anyone reimplement cs in minetest yet? 21:27 rubenwardy I'd love a better weapons mod 21:27 rdococ Shara, yes 21:27 rubenwardy with scopes 21:27 Shara rdococ: I dont know. Seems messy 21:27 sfan5 what other criteria would a better weapons mod have? 21:27 Shara rubenwardy: can we get an upgraded rifle with sniper sight that enables zoom? 21:27 rdococ Shara: maybe just an ordinary right-click then? 21:27 Megaf but now I have one billion of " 2017-11-09 16:27:28: [Server] WARNING: minetest.setting_* functions are deprecated. Use methods on the minetest.settings object." 21:27 Megaf scrolling in the terminal 21:27 rdococ also, what even causes item duplication? 21:28 Shara rdococ: bad things. 21:28 rdococ thank you, that was very specific information and now I know all the ins and outs of the item duplication bug. 21:28 Shara You're welcome :) 21:29 rdococ anyway, even if the flag gets duplicated, just clear the player's inventory of that flag when they pass it (*every* part of it, including the crafting table). 21:29 Shara But seriously, any time an item duping bug is found, it is better for the finders to fix it or report it, rather than to reveal how it works in a publically logged channel 21:30 rdococ why would the server have trouble keeping track of how much of what items a player has? I don't see why item duping would even happen 21:30 rdococ well, rather, items in any inventory 21:35 rubenwardy Shara, ooh, good idea 21:37 Shara :) 21:38 rubenwardy so, increase hpregen to 1 point per 6 seconds, and a heart per 12? 21:39 Shara I feel kind of indifferent about that, but nothing against it 21:40 sofar itb has health regen, I feel it's just needed 21:40 rubenwardy I read somewhere that health regen encourages hiding and staying back, whereas getting health rewards from killing encourages more thrill seeking play styles 21:41 rubenwardy maybe it's best to do a bit of both, idk 21:41 sofar that's in pvp, but I find it an acceptable pvp policy as well 21:41 sofar many online pvp type games have health regen methods 21:41 Calinou rubenwardy: yeah, do both 21:41 Calinou 1 HP (half-heart) per 6 seconds, +5 HP on kill 21:42 Calinou or +4 HP on kill, maybe 21:42 Calinou I do wonder, maybe having dynamic handicap would be a good thing 21:42 Calinou to make weaker players less humiliated :) 21:42 Calinou (they could start with better items, and/or have faster health regeneration) 21:42 Calinou inversely, the best players have to deal with slower health regeneration 21:42 Calinou this could be done based on score and rankings 21:42 Calinou (percentile?) 21:44 Shara I think I wouldn't like weaker players automatically getting better items. 21:46 Calinou if it's done in reasonable proportions, it shouldn't be too bad 21:46 Calinou of course, if it's too strong, good players lose motivation to play 21:51 Shara Well, since I find gatherting weapons to be the single most annoying part of the game, it would be very demotivating to me 21:51 rubenwardy I'm increasing the number of chests 21:51 Shara That would be good 21:51 rubenwardy as there are regularly large amounts of players 21:52 rubenwardy I may color unexplored chests differently 21:52 rubenwardy not sure 21:53 Shara The bigger probem is not the numbe rof chests, but that once you get far into the game, there are none left with good things 21:53 Shara Because players just grab everything, even if they dont need to 21:53 rubenwardy maybe item drops in the water bit? 21:53 Shara SO the better thing would be chests that refill after some set time 21:53 rubenwardy a noise comes from the senter 21:53 rubenwardy *center 21:53 rubenwardy then a particle flash like in lightning 21:53 rubenwardy then a crate appears with items 21:57 Calinou Player Minetest's BattleGrounds 22:01 Fixer PMBG 22:12 Jordach Celery55's Test BattleGrounds 22:14 Fixer okay, both 1.2.5 Technic SSP and 1.4.7 FTB Ultimate are working, neat 22:17 rubenwardy does anyone know why players keep typing this: 22:17 rubenwardy \lobby 22:17 rubenwardy is it a MC thing? 22:19 Calinou hmm, not sure 22:19 Calinou on some Minecraft servers, that might be an alias for warping you to another world 22:19 Calinou Jordach: will it have loot crates with Mese inside? 22:19 Calinou will Celery55 ban 1,000 cheaters every day? 22:19 shivajiva I believe it's a hub concept some mc servers use 22:19 Calinou shivajiva: yep, exactly 22:20 Calinou multiple dimensions 22:20 shivajiva from the lobby you choose another game 22:20 rubenwardy would be nice to have that for all these minigames 22:22 shivajiva yea I'm in the process, just making the npc for the subgames like eggwars that exchanges nodes so you can progress 22:23 rubenwardy ah, egg wars is bed wars but with teams 22:23 rubenwardy could be done in a way that allows either 22:25 shivajiva I figure item spawners, npc supplies, rewards, hub management etc can be done as a single mod 22:25 rubenwardy ew 22:25 rubenwardy please don't bundle unrelated things together :P 22:26 shivajiva it's related to the mechanics of making a hub that serves mini games :P 22:27 shivajiva if the conf doesn't select it the code doesn't load so it's not lost it's modularity 22:28 rubenwardy heh 22:38 sofar rubenwardy: I threw that guideline out the window for insidethebox, it was just untenable to keep things modular 22:38 rubenwardy lol 22:39 rdococ A server could potentially host multiple worlds, and send different data to different clients based on which world they're in. 22:40 rubenwardy CTF is pretty modular, but the older code is too generic and over complex 22:40 rubenwardy the newer code is slightly better 22:40 rubenwardy is uses callbacks for the most part 22:41 rubenwardy `ctf `adds teams and team management 22:41 rdococ functions that accept callbacks remind me of continuations 22:41 rdococ which are fun if you want to dismantle your brain 22:41 rubenwardy `ctf_colors` adds the concept of teams having colors, and adds the nametag and skin coloring 22:42 rubenwardy `ctf_flags` adds the flags for each team 22:42 rubenwardy `ctf` doesn't even reference flags 22:42 rubenwardy `ctf` is badly named 22:42 rubenwardy the mod, it's not ctf related 22:43 rubenwardy it was originally designed for city vs city combat 22:44 rubenwardy need some cool name 22:49 rdococ `teams` 22:53 rubenwardy any suggestions for how to make multiple maps in CTF easily? 22:53 rubenwardy currently it uses mgv7 22:53 rubenwardy but you can't dynamically change seed 22:54 rubenwardy so I'd need to move somewhere random 22:54 rubenwardy how fast are schematics 23:43 sofar fast but at large volumes you take a large spike of data no matter what 23:43 rubenwardy data? 23:43 rubenwardy network? 23:44 sofar all clients will need all the updated blocks 23:44 rubenwardy that happens with CTF anyway 23:44 sofar yes 23:45 sofar but if you vmanip overwrite a region you will force the server to send map block updates even if there's no change I think 23:45 rubenwardy the CTF map takes about 2.35s to be set using a schematic 23:45 rubenwardy that's acceptable imo 23:45 sofar not sure, maybe nore knows 23:45 sofar that's not too bad 23:46 sofar how large? 23:46 rubenwardy 220 cubed 23:46 rubenwardy !math calc 220*220*220 23:46 ShadowBot rubenwardy: 10648000 23:46 rubenwardy lol 23:46 sofar 10m nodes 23:46 rubenwardy !math calc 220**3 23:46 ShadowBot rubenwardy: 10648000 23:46 sofar the larges we do on insidethebox is 40 23:46 sofar !math calc 40**3 23:46 ShadowBot sofar: 64000 23:47 sofar but that's tiny compared to ctf 23:47 rubenwardy yeah 23:47 sofar well, I purposely want to keep it small 23:48 sofar since load/unload is random and could negatively affect other players 23:48 rubenwardy now I just need to bake the side barriers into the map, fix chest placing, and fix the central barrier 23:48 rubenwardy then add support for multiple maps 23:48 rubenwardy s/map/schematic/g 23:55 rdococ it'd be cool to add a volcano map 23:56 rdococ or one with lava, anyway. it could have chests with buckets in them! 23:59 rubenwardy wanna make one :D