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IRC log for #minetest-hub, 2017-11-08

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All times shown according to UTC.

Time Nick Message
00:01 Fixer completed my project in beta 1.7.3 mc
00:01 Fixer expanded mega sugar cane farm
00:01 Fixer dug over 50 000 blocks
00:01 Calinou picture of leaked CS:GO code: https://media.hugo.pro/webstorm64_2017-11-08_01-01-11.png
00:01 Calinou (no, really, JetBrains IDEs have a funny way to render fonts after updates, sometimes)
00:03 Fixer sugar cane farm has 29 levels (of which 16 added by me underground) and you can harvest ~29000 sugar cane in one go
00:03 Fixer huge profit
00:05 Fixer mistake, 20880 read, or $41760 in their economy currency
00:13 rubenwardy An unhandled exception occurred: std::bad_alloc
00:13 rubenwardy oh fun
00:27 Calinou I used to joke in a French Minetest community, saying "bad allocation familiale"
00:27 Calinou ("allocations familiales" are government-issued benefits in France)
00:41 Fixer good night, may your nights be full of OOM errors so you get pissed and do smth about this :D
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03:12 jas_ https://i.imgur.com/ugzajHC.png <-- two entities at night, one under a tree, the other under the moon.  i wonder now if it looks like this in smooth lighting
03:13 jas_ it's hard to tell, but, in-game it looks like right zombie is almost black, under the tree
03:13 jas_ and the other is lighted well enough, but the whole scene looks the same level of lightness. heh
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14:55 * Jordach organised 3400 tracks with corrected IDEv2 tags and artwork
15:02 Jordach all by hand without automating it with discogs
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16:38 IhrFussel I'm trying to add an amount to each function in the mod profiler ... could someone tell me where I need to add that number? Like "on_joinplayer (99) ............"
16:41 IhrFussel I basically want to track how many times a certain function of the mod has been executed... I think that's important to track down issues
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16:57 rdococ Hey, what do you peeps think of a currency mod where you could give moneyz to others?
16:57 rdococ Ingame, that is.
16:57 rdococ Not real money.
17:08 Fixer rdococ: is not we already have that:?
17:12 rdococ Fixer: I mean even in creative mode where you could take it from the inventory. It wouldn't be stored as inventory items, preventing that. Granted, I could add the not_in_creative_inventory tag, but it might still be refillable using some inventory mods.
17:12 Fixer rdococ: just use gold
17:12 Fixer or gold coins
17:12 rdococ uh
17:13 Fixer rdococ: idntbh
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19:37 Fixer Playing Super Nukem Bros.
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19:39 IhrFussel What do I need to compile the Android version of Minetest? I'm bored and curious
19:40 IhrFussel And have a lot of freetime so I could probably help finding the build error
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19:42 IhrFussel I'm downloading the Linux NDK right now
20:16 Calinou Fixer: what about Doom Crush Saga?
20:17 Calinou IhrFussel: yeah, you need the NDK to compile C/C++ code for Android
20:17 IhrFussel Calinou, is it easier with Android Studio?
20:18 Calinou IhrFussel: no, you don't need it at all
20:19 Calinou (it's just a fancy IntelliJ Community Edition rebranding anyway…)
20:19 Calinou Android Studio is huge, too :(
20:19 Calinou although it's the only way to install SDK components with a GUI, now
20:19 Calinou (the old `android` GUI is now deprecated, so you can only use their pretty-bad CLI)
20:20 nerzhul Android studio works well with C++ part, i use it in one of my apps it's nice
20:20 IhrFussel Android Studio also asks you which c++ standard you target so that's one flag less
20:22 Calinou but CMake does that for you
20:22 Calinou that's like, the whole point of using a standard build system :)
20:26 nerzhul android studio just add the cmake config to set the clang flag for C++ standard :)
20:28 IhrFussel Lol...i installed Android Studio normally and now it complains about missing components...why didn't it install those during the installation?
20:41 Calinou IhrFussel: only the base SDK is present, the components aren't installed
20:41 Calinou (and aren't legally redistributable, IIRC…)
20:41 Calinou reminds me I should look at automated Android builds from GitLab CI
20:41 IhrFussel "Gradle sync failed: Unable to get the CMake version" I thought CMake would be part of the package
20:42 Calinou CMake isn't bundled with JetBrains IDEs, except CLion
20:46 nerzhul Calinou, it's not very difficult if you talk about MT :)
20:46 nerzhul yeah install cmake from your package manager
20:46 Calinou talking about Godot, and I didn't manage to install Android components using the CLI :(
20:46 Calinou it ignored my text file containing the SDK components to install
20:46 Calinou (I tried a few months ago, I don't remember exactly)
20:51 Fixer https://www.youtube.com/watch?v=nzWF9A1vBSg
21:00 rubenwardy IhrFussel, you can't use Android studio with Minetest
21:00 rubenwardy due to the fucking shitty awful build system
21:13 Fixer nice
21:14 rdococ I'd like opinions on https://github.com/rdococ/perplayer_gamemode - a fork of rubenwardy's (probably old, didn't bother to check) perplayer_gamemode mod.
21:14 rubenwardy that old
21:14 rubenwardy and still maintained
21:15 rubenwardy *not
21:15 rubenwardy also your fork is broken
21:15 rubenwardy it's  is_enabled_for not is_creative_enabled
21:16 rdococ whadya mean?
21:16 rubenwardy https://github.com/rdococ/perplayer_gamemode/commit/6e9ce5d1543b0431195e951a630abef5cb7fc9f1#diff-d7d74284e2e39f6c06d199c8e2bedbd0R5
21:16 Fixer TOO OLD
21:16 rubenwardy you must have used an older version of the mod as a base
21:17 rdococ the older version that was on the master branch, yes
21:19 rdococ in fact, it's a fork of https://github.com/rubenwardy/perplayer_gamemode/ I literally just made.
21:19 rdococ rubenwardy, how is it too old?
21:19 rubenwardy you're missing a fix
21:19 rubenwardy see the line
21:19 rubenwardy https://github.com/rubenwardy/perplayer_gamemode/commit/b33f885f96e0b361fd396723750c4aa1c7b06fa3
21:27 rdococ The line you might be talking about, in my fork, is "creative.is_enabled_for = perplayer_gamemode.is_in_creative_mode".
21:27 Calinou https://media.hugo.pro/ac_client_2017-11-08_22-14-25.png
21:27 Calinou got the latest AssaultCube Git branch compiling with MSVC 2017 :)
21:27 Calinou this allows me to use SDL 2, which fixes a mouse bug on Windows
21:27 Calinou (I couldn't play anymore)
21:30 rdococ rubenwardy: I changed the name of the function in the perplayer_gamemode table because the mod can now enable and disable damage.
21:30 rubenwardy ah
21:30 rubenwardy cool
21:30 rubenwardy saw that change and thought you accidentally reverted the fix
21:31 rdococ There's four gamemodes at the moment. 'creative' enables creative mode, and disables damage. 'deadly' is creative plus damage. 'survival' is obvious, while 'management' is survival minus damage.
21:32 rdococ Wasn't sure how to name the two extra modes, though.
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21:46 Fixer https://github.com/minetest-mods/moreores/pull/27
22:20 Fixer *,,,,,,,*
22:25 Fixer finished 3gigabytes of doom related downloads, very fine
22:45 Calinou NUTS.WAD is that big now? :/
22:59 rubenwardy left #minetest-hub
23:01 Fixer 10 years of wads + cacowards + some other parts
23:01 Fixer also, WolfenDoom
23:01 Fixer i will look at all of this later ofc
23:03 Fixer nuts.wad also present
23:04 Fixer since I have pretty much all biggest mods for Duke Nukem 3D, i went with Doom also
23:05 Fixer there are links on moddb for archives, it was pretty easy to dl
23:28 Calinou Fixer: Blade of Agony is very, very good
23:28 Calinou (i.e. WolfenDoom)
23:28 Raven262 It is.
23:28 Calinou looks great, yet has a 90s feels
23:28 Raven262 I confirm.
23:28 Calinou even PCGamer praised it :P
23:28 Fixer ok
23:29 Raven262 Though it has some fog problems on linux, might be my graphics drivers :P
23:43 Calinou looks fine here on Windows
23:43 Calinou did you update to the latest GZDoom version?
23:43 Calinou (3.2.1)
23:43 Calinou it has optional menu background blur now :D
23:44 Raven262 fancy :O
23:46 Raven262 Calinou, I did find a workaround for that bug with fog.
23:46 Raven262 I just turned the dynamic lights on and off.
23:46 Calinou you can also downsample the rendering resolution, without changing the display resolution
23:46 Raven262 I saw that
23:46 Raven262 that is in 3.2.0 too
23:47 Raven262 This is in gzdoom: https://i.imgur.com/3k0DFC8.png
23:48 Raven262 (Had to capture with KDE's screenshot tool)
23:48 Raven262 The gzdoom removes the hud for some reason
23:48 Calinou https://media.hugo.pro/gzdoom_2017-11-09_00-48-50.png
23:48 Raven262 So, yea playing Hexen is fun on this resolution :D
23:49 Calinou GZDoom 3.2.1 with forced 320×200
23:49 Calinou with anti-aliasing, it looks weird :D
23:49 Raven262 lol
23:49 Raven262 Also there is that experimental renderer that they added
23:49 Raven262 In software
23:50 Raven262 "poly renderer"
23:50 Raven262 And when you enable that + truecolor mode...
23:52 * Raven262 is away until the morning.

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