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IRC log for #minetest-hub, 2017-11-03

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All times shown according to UTC.

Time Nick Message
00:15 Fixer test
00:18 rubenwardy mine
00:31 benrob0329 test
00:38 Sokomine joined #minetest-hub
01:01 Fixer RENAME
01:01 Fixer bb
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07:39 Amaz joined #minetest-hub
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10:35 Fixer joined #minetest-hub
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12:19 Fixer btw, new name proposal: Minestone
12:30 Calinou Minestone 3D
12:43 Raven262 Nah, we need better physics even for that.
12:44 sfan5 we can rename mese to yellowstone then
12:45 Jordach joined #minetest-hub
12:49 Raven262 coal > blackstone; diamonds > bluestone; mese > yellowstone; wood > brownstone; stone > graystone; grass > greenstone
12:49 Raven262 Yes, this fits perfectly.
13:03 benrob0329 Raven262: we'd need physics at all for that
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15:11 Fixer sfan5: good suggestion actually
15:12 Krock Raven262, and water > semitransparentbluestone .. works perfectly
15:13 Krock stonemcstonefacestone
15:17 CWz can some one explain to me how on earth i am laggin in tf2 even though it claims i only have 63ping
15:17 sfan5 jitter matters, ping not so much
15:19 CWz what a jitter
15:32 twoelk joined #minetest-hub
15:32 sfan5 simply put "how stable your ping is"
15:33 Fixer stable as "FUCK YOU FUCK THIS ADSL FUCK EVERYBODY"
15:33 Fixer at least it is unlimited
15:33 Fixer Krock: we don't have proper translucency, using names like semitransperent AND blue is huggely triggering
15:34 Fixer as a reminder build glass tunnel underwater - and enjoy your epilepsia or other neurodisorders you have
15:35 Fixer at least RBA fixed that shitty blinking on surface of the water
15:35 Fixer in a very weird way
15:35 Fixer remember moving nametags to some different location?
15:36 Fixer sofar has found some tool that may be useful in bencharking some concepts of alpha textures sorting
15:36 Fixer will post a link in that issue
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16:11 Raven262 CWz, Is it only on specific servers?
16:11 Raven262 I have this problem on some servers, lags like hell
16:12 Fixer CWz: server lag itself
16:12 Fixer CWz: or maybe packet loss
16:13 Fixer b i s e c t  t i m e
16:13 Fixer but first
16:13 Fixer r e p o r t  t i m e
16:30 Fixer fuck, forgot to rerun cmake, oh well
16:30 Fixer maybe it works anyway
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16:53 Amaz paramat: Do you have any examples of how to get the ground level of the floatlands in a mod? Or suggestions of the best way of doing this?
16:54 rubenwardy hey Amaz. Haven't seen you in a while
16:54 rubenwardy maybe I'm blind
16:54 Amaz Hi rubenwardy :)
16:55 Amaz I've been around, but not really active in MT for the past few months, due to being very busy...
16:56 Amaz I'm glad that the MT stall at #live went well :)
16:57 rubenwardy nice
16:57 rubenwardy I have way too much coursework recently
16:57 rubenwardy hence no contributions from me :/
16:57 rubenwardy except for #live
16:59 twoelk well the info material looked like some work :-)
16:59 Amaz Yeah, same here... I was thinking about going down to live for one of the days, but things just became too crazy.
17:02 rubenwardy well, there's next year
17:02 Amaz Indeed :)
17:03 paramat Amaz no examples, you would need to recreate the basic mapgen in lua to predict where the floatlands will be
17:04 Amaz Okay, I feared as much
17:06 paramat the mgv7 floatlands i assume
17:06 Amaz Yup
17:06 twoelk I always thought the base hight for floatlands could be configured - obiously I never tried :-D
17:06 * twoelk drops a v somewhere in
17:07 Amaz So I'd need to figure out the c++ noise code for floatlands, and reimplement that in lua?
17:08 paramat twoelk it can, but that's only the midpoint, doesn't give you surface at point
17:09 paramat Amaz yes. it's something i could code in a few hours, but don't feel like it (unless paid work)
17:09 Amaz Okay
17:11 * twoelk imagines player materializing in mid air at midpoint - looking down <nope>, moves a little, looks again .. and-so-on
18:20 CWz can anyone help figure out why this doesn't work:
18:20 CWz minetest.run_server_chatcommand("/lua","local player = minetest.get_player_by_name("localplayer:get_player_name") player:set_armor_groups({fleshy=0})")
18:22 CWz nvm
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18:32 Krock Situation: Stack of Coal is hold/selected. Now the _right_ mouse button is used on another stack of Stone. What would one expect to happen? Swap and take 1/2 of the new coal stack or 1/2 of the stone stack?
18:34 Raven262 1/2 stone stack i think
18:36 Krock yeah, me too. But on the other side, if you simply swap them using left-click the selected item should swap too.. human logic is somewhat inconsistent
18:38 Raven262 The coal should be returned/added back to its original stack, and the stone should end selected.
18:38 Raven262 I think
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19:34 Fixer REMOVE
19:34 Fixer so tired of this browsing shit
19:34 Fixer posted a comment
19:34 Fixer now i have no idea how to bring back that tab back
19:34 Fixer looking through pages of history
19:34 Fixer nothing
19:39 Fixer failed bug testing: https://i.imgur.com/95PYIV0.jpg
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19:41 Krock we need a mod for this - to place torches in appropriate locations where it's too dark
19:45 paramat nice cavern
19:46 Fixer big cavern in v7, was testing torch issue without luck
19:47 Fixer my next minetest project - underground city, probably in hometown server, if it was included in 0.4.16, i forgot
19:48 Fixer need to finish enlarge huge megareed farm in beta mc server
19:48 Fixer for selling
19:48 Fixer proper "balanced" economy
19:48 Fixer with /s
20:13 Calinou I believe villagers in Minecraft got trading right!
20:13 Calinou …
20:13 Calinou … /s
20:22 RobbieF have a nice weekend everyone
20:28 Krock [general acknowledge and gratitude]
20:28 Calinou RobbieF: oh, I ordered a monitor using your Amazon link :P
20:28 Calinou the same as the one I currently have
20:28 Calinou this means I'll have 64" of monitors soon :feelsgood:
20:30 Krock 64" = 1.6256m
20:40 RobbieF -- Calinou - thank you!
20:46 Fixer wat?
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21:54 Fixer PROMISE ME THE LIGHT_
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