Time |
Nick |
Message |
00:15 |
Fixer |
test |
00:18 |
rubenwardy |
mine |
00:31 |
benrob0329 |
test |
00:38 |
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Sokomine joined #minetest-hub |
01:01 |
Fixer |
RENAME |
01:01 |
Fixer |
bb |
01:22 |
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ssieb joined #minetest-hub |
01:27 |
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atorian37 joined #minetest-hub |
06:40 |
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xerox123 joined #minetest-hub |
07:39 |
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Amaz joined #minetest-hub |
09:10 |
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nerzhul joined #minetest-hub |
09:27 |
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neinwhal joined #minetest-hub |
09:44 |
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sniper338 joined #minetest-hub |
10:28 |
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neinwhal left #minetest-hub |
10:35 |
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Fixer joined #minetest-hub |
11:20 |
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NathanS21 joined #minetest-hub |
11:28 |
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Krock joined #minetest-hub |
11:37 |
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CWz joined #minetest-hub |
12:19 |
Fixer |
btw, new name proposal: Minestone |
12:30 |
Calinou |
Minestone 3D |
12:43 |
Raven262 |
Nah, we need better physics even for that. |
12:44 |
sfan5 |
we can rename mese to yellowstone then |
12:45 |
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Jordach joined #minetest-hub |
12:49 |
Raven262 |
coal > blackstone; diamonds > bluestone; mese > yellowstone; wood > brownstone; stone > graystone; grass > greenstone |
12:49 |
Raven262 |
Yes, this fits perfectly. |
13:03 |
benrob0329 |
Raven262: we'd need physics at all for that |
13:04 |
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RobbieF joined #minetest-hub |
13:04 |
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RobbieF joined #minetest-hub |
13:20 |
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sniper570 joined #minetest-hub |
13:29 |
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neinwhal joined #minetest-hub |
14:35 |
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CalebDavis joined #minetest-hub |
15:11 |
Fixer |
sfan5: good suggestion actually |
15:12 |
Krock |
Raven262, and water > semitransparentbluestone .. works perfectly |
15:13 |
Krock |
stonemcstonefacestone |
15:17 |
CWz |
can some one explain to me how on earth i am laggin in tf2 even though it claims i only have 63ping |
15:17 |
sfan5 |
jitter matters, ping not so much |
15:19 |
CWz |
what a jitter |
15:32 |
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twoelk joined #minetest-hub |
15:32 |
sfan5 |
simply put "how stable your ping is" |
15:33 |
Fixer |
stable as "FUCK YOU FUCK THIS ADSL FUCK EVERYBODY" |
15:33 |
Fixer |
at least it is unlimited |
15:33 |
Fixer |
Krock: we don't have proper translucency, using names like semitransperent AND blue is huggely triggering |
15:34 |
Fixer |
as a reminder build glass tunnel underwater - and enjoy your epilepsia or other neurodisorders you have |
15:35 |
Fixer |
at least RBA fixed that shitty blinking on surface of the water |
15:35 |
Fixer |
in a very weird way |
15:35 |
Fixer |
remember moving nametags to some different location? |
15:36 |
Fixer |
sofar has found some tool that may be useful in bencharking some concepts of alpha textures sorting |
15:36 |
Fixer |
will post a link in that issue |
16:05 |
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paramat joined #minetest-hub |
16:11 |
Raven262 |
CWz, Is it only on specific servers? |
16:11 |
Raven262 |
I have this problem on some servers, lags like hell |
16:12 |
Fixer |
CWz: server lag itself |
16:12 |
Fixer |
CWz: or maybe packet loss |
16:13 |
Fixer |
b i s e c t t i m e |
16:13 |
Fixer |
but first |
16:13 |
Fixer |
r e p o r t t i m e |
16:30 |
Fixer |
fuck, forgot to rerun cmake, oh well |
16:30 |
Fixer |
maybe it works anyway |
16:50 |
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H4mlet joined #minetest-hub |
16:53 |
Amaz |
paramat: Do you have any examples of how to get the ground level of the floatlands in a mod? Or suggestions of the best way of doing this? |
16:54 |
rubenwardy |
hey Amaz. Haven't seen you in a while |
16:54 |
rubenwardy |
maybe I'm blind |
16:54 |
Amaz |
Hi rubenwardy :) |
16:55 |
Amaz |
I've been around, but not really active in MT for the past few months, due to being very busy... |
16:56 |
Amaz |
I'm glad that the MT stall at #live went well :) |
16:57 |
rubenwardy |
nice |
16:57 |
rubenwardy |
I have way too much coursework recently |
16:57 |
rubenwardy |
hence no contributions from me :/ |
16:57 |
rubenwardy |
except for #live |
16:59 |
twoelk |
well the info material looked like some work :-) |
16:59 |
Amaz |
Yeah, same here... I was thinking about going down to live for one of the days, but things just became too crazy. |
17:02 |
rubenwardy |
well, there's next year |
17:02 |
Amaz |
Indeed :) |
17:03 |
paramat |
Amaz no examples, you would need to recreate the basic mapgen in lua to predict where the floatlands will be |
17:04 |
Amaz |
Okay, I feared as much |
17:06 |
paramat |
the mgv7 floatlands i assume |
17:06 |
Amaz |
Yup |
17:06 |
twoelk |
I always thought the base hight for floatlands could be configured - obiously I never tried :-D |
17:06 |
* twoelk |
drops a v somewhere in |
17:07 |
Amaz |
So I'd need to figure out the c++ noise code for floatlands, and reimplement that in lua? |
17:08 |
paramat |
twoelk it can, but that's only the midpoint, doesn't give you surface at point |
17:09 |
paramat |
Amaz yes. it's something i could code in a few hours, but don't feel like it (unless paid work) |
17:09 |
Amaz |
Okay |
17:11 |
* twoelk |
imagines player materializing in mid air at midpoint - looking down <nope>, moves a little, looks again .. and-so-on |
18:20 |
CWz |
can anyone help figure out why this doesn't work: |
18:20 |
CWz |
minetest.run_server_chatcommand("/lua","local player = minetest.get_player_by_name("localplayer:get_player_name") player:set_armor_groups({fleshy=0})") |
18:22 |
CWz |
nvm |
18:30 |
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paramat joined #minetest-hub |
18:30 |
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halt_ joined #minetest-hub |
18:32 |
Krock |
Situation: Stack of Coal is hold/selected. Now the _right_ mouse button is used on another stack of Stone. What would one expect to happen? Swap and take 1/2 of the new coal stack or 1/2 of the stone stack? |
18:34 |
Raven262 |
1/2 stone stack i think |
18:36 |
Krock |
yeah, me too. But on the other side, if you simply swap them using left-click the selected item should swap too.. human logic is somewhat inconsistent |
18:38 |
Raven262 |
The coal should be returned/added back to its original stack, and the stone should end selected. |
18:38 |
Raven262 |
I think |
18:57 |
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ssieb joined #minetest-hub |
19:34 |
Fixer |
REMOVE |
19:34 |
Fixer |
so tired of this browsing shit |
19:34 |
Fixer |
posted a comment |
19:34 |
Fixer |
now i have no idea how to bring back that tab back |
19:34 |
Fixer |
looking through pages of history |
19:34 |
Fixer |
nothing |
19:39 |
Fixer |
failed bug testing: https://i.imgur.com/95PYIV0.jpg |
19:39 |
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LazyJ joined #minetest-hub |
19:41 |
Krock |
we need a mod for this - to place torches in appropriate locations where it's too dark |
19:45 |
paramat |
nice cavern |
19:46 |
Fixer |
big cavern in v7, was testing torch issue without luck |
19:47 |
Fixer |
my next minetest project - underground city, probably in hometown server, if it was included in 0.4.16, i forgot |
19:48 |
Fixer |
need to finish enlarge huge megareed farm in beta mc server |
19:48 |
Fixer |
for selling |
19:48 |
Fixer |
proper "balanced" economy |
19:48 |
Fixer |
with /s |
20:13 |
Calinou |
I believe villagers in Minecraft got trading right! |
20:13 |
Calinou |
… |
20:13 |
Calinou |
… /s |
20:22 |
RobbieF |
have a nice weekend everyone |
20:28 |
Krock |
[general acknowledge and gratitude] |
20:28 |
Calinou |
RobbieF: oh, I ordered a monitor using your Amazon link :P |
20:28 |
Calinou |
the same as the one I currently have |
20:28 |
Calinou |
this means I'll have 64" of monitors soon :feelsgood: |
20:30 |
Krock |
64" = 1.6256m |
20:40 |
RobbieF |
-- Calinou - thank you! |
20:46 |
Fixer |
wat? |
21:04 |
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21:22 |
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nerzhul joined #minetest-hub |
21:54 |
Fixer |
PROMISE ME THE LIGHT_ |
23:03 |
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