Time Nick Message 00:15 Fixer test 00:18 rubenwardy mine 00:31 benrob0329 test 01:01 Fixer RENAME 01:01 Fixer bb 12:19 Fixer btw, new name proposal: Minestone 12:30 Calinou Minestone 3D 12:43 Raven262 Nah, we need better physics even for that. 12:44 sfan5 we can rename mese to yellowstone then 12:49 Raven262 coal > blackstone; diamonds > bluestone; mese > yellowstone; wood > brownstone; stone > graystone; grass > greenstone 12:49 Raven262 Yes, this fits perfectly. 13:03 benrob0329 Raven262: we'd need physics at all for that 15:11 Fixer sfan5: good suggestion actually 15:12 Krock Raven262, and water > semitransparentbluestone .. works perfectly 15:13 Krock stonemcstonefacestone 15:17 CWz can some one explain to me how on earth i am laggin in tf2 even though it claims i only have 63ping 15:17 sfan5 jitter matters, ping not so much 15:19 CWz what a jitter 15:32 sfan5 simply put "how stable your ping is" 15:33 Fixer stable as "FUCK YOU FUCK THIS ADSL FUCK EVERYBODY" 15:33 Fixer at least it is unlimited 15:33 Fixer Krock: we don't have proper translucency, using names like semitransperent AND blue is huggely triggering 15:34 Fixer as a reminder build glass tunnel underwater - and enjoy your epilepsia or other neurodisorders you have 15:35 Fixer at least RBA fixed that shitty blinking on surface of the water 15:35 Fixer in a very weird way 15:35 Fixer remember moving nametags to some different location? 15:36 Fixer sofar has found some tool that may be useful in bencharking some concepts of alpha textures sorting 15:36 Fixer will post a link in that issue 16:11 Raven262 CWz, Is it only on specific servers? 16:11 Raven262 I have this problem on some servers, lags like hell 16:12 Fixer CWz: server lag itself 16:12 Fixer CWz: or maybe packet loss 16:13 Fixer b i s e c t t i m e 16:13 Fixer but first 16:13 Fixer r e p o r t t i m e 16:30 Fixer fuck, forgot to rerun cmake, oh well 16:30 Fixer maybe it works anyway 16:53 Amaz paramat: Do you have any examples of how to get the ground level of the floatlands in a mod? Or suggestions of the best way of doing this? 16:54 rubenwardy hey Amaz. Haven't seen you in a while 16:54 rubenwardy maybe I'm blind 16:54 Amaz Hi rubenwardy :) 16:55 Amaz I've been around, but not really active in MT for the past few months, due to being very busy... 16:56 Amaz I'm glad that the MT stall at #live went well :) 16:57 rubenwardy nice 16:57 rubenwardy I have way too much coursework recently 16:57 rubenwardy hence no contributions from me :/ 16:57 rubenwardy except for #live 16:59 twoelk well the info material looked like some work :-) 16:59 Amaz Yeah, same here... I was thinking about going down to live for one of the days, but things just became too crazy. 17:02 rubenwardy well, there's next year 17:02 Amaz Indeed :) 17:03 paramat Amaz no examples, you would need to recreate the basic mapgen in lua to predict where the floatlands will be 17:04 Amaz Okay, I feared as much 17:06 paramat the mgv7 floatlands i assume 17:06 Amaz Yup 17:06 twoelk I always thought the base hight for floatlands could be configured - obiously I never tried :-D 17:06 * twoelk drops a v somewhere in 17:07 Amaz So I'd need to figure out the c++ noise code for floatlands, and reimplement that in lua? 17:08 paramat twoelk it can, but that's only the midpoint, doesn't give you surface at point 17:09 paramat Amaz yes. it's something i could code in a few hours, but don't feel like it (unless paid work) 17:09 Amaz Okay 17:11 * twoelk imagines player materializing in mid air at midpoint - looking down , moves a little, looks again .. and-so-on 18:20 CWz can anyone help figure out why this doesn't work: 18:20 CWz minetest.run_server_chatcommand("/lua","local player = minetest.get_player_by_name("localplayer:get_player_name") player:set_armor_groups({fleshy=0})") 18:22 CWz nvm 18:32 Krock Situation: Stack of Coal is hold/selected. Now the _right_ mouse button is used on another stack of Stone. What would one expect to happen? Swap and take 1/2 of the new coal stack or 1/2 of the stone stack? 18:34 Raven262 1/2 stone stack i think 18:36 Krock yeah, me too. But on the other side, if you simply swap them using left-click the selected item should swap too.. human logic is somewhat inconsistent 18:38 Raven262 The coal should be returned/added back to its original stack, and the stone should end selected. 18:38 Raven262 I think 19:34 Fixer REMOVE 19:34 Fixer so tired of this browsing shit 19:34 Fixer posted a comment 19:34 Fixer now i have no idea how to bring back that tab back 19:34 Fixer looking through pages of history 19:34 Fixer nothing 19:39 Fixer failed bug testing: https://i.imgur.com/95PYIV0.jpg 19:41 Krock we need a mod for this - to place torches in appropriate locations where it's too dark 19:45 paramat nice cavern 19:46 Fixer big cavern in v7, was testing torch issue without luck 19:47 Fixer my next minetest project - underground city, probably in hometown server, if it was included in 0.4.16, i forgot 19:48 Fixer need to finish enlarge huge megareed farm in beta mc server 19:48 Fixer for selling 19:48 Fixer proper "balanced" economy 19:48 Fixer with /s 20:13 Calinou I believe villagers in Minecraft got trading right! 20:13 Calinou … 20:13 Calinou … /s 20:22 RobbieF have a nice weekend everyone 20:28 Krock [general acknowledge and gratitude] 20:28 Calinou RobbieF: oh, I ordered a monitor using your Amazon link :P 20:28 Calinou the same as the one I currently have 20:28 Calinou this means I'll have 64" of monitors soon :feelsgood: 20:30 Krock 64" = 1.6256m 20:40 RobbieF -- Calinou - thank you! 20:46 Fixer wat? 21:54 Fixer PROMISE ME THE LIGHT_