Time |
Nick |
Message |
01:29 |
|
neinwhal joined #minetest-hub |
02:42 |
|
ThomasMonroe joined #minetest-hub |
03:47 |
|
ssieb joined #minetest-hub |
03:49 |
|
Dumbeldor joined #minetest-hub |
04:34 |
|
lhofhansl joined #minetest-hub |
04:34 |
|
lhofhansl left #minetest-hub |
04:35 |
|
lhofhansl joined #minetest-hub |
05:03 |
|
neinwhal joined #minetest-hub |
05:50 |
|
bwarden joined #minetest-hub |
06:26 |
|
sniper570 joined #minetest-hub |
06:32 |
|
lhofhansl left #minetest-hub |
08:02 |
|
unk joined #minetest-hub |
08:03 |
|
nerzhul joined #minetest-hub |
08:18 |
|
CWz joined #minetest-hub |
09:08 |
|
atorian37 joined #minetest-hub |
10:00 |
|
Krock joined #minetest-hub |
10:14 |
|
neinwhal_ joined #minetest-hub |
11:15 |
|
Fixer joined #minetest-hub |
11:31 |
|
NathanS21 joined #minetest-hub |
11:35 |
|
CalebDavis joined #minetest-hub |
11:36 |
|
ThomasMonroe joined #minetest-hub |
11:57 |
|
Darcidride joined #minetest-hub |
12:17 |
|
CalebDavis joined #minetest-hub |
12:44 |
|
Jordach joined #minetest-hub |
12:50 |
|
Megaf joined #minetest-hub |
12:51 |
Megaf |
Greetings |
12:52 |
Shara |
Hello |
12:53 |
TMcSquared |
hello Megaf |
12:53 |
|
Megaf_ joined #minetest-hub |
12:53 |
TMcSquared |
hello Megaf_ |
13:01 |
|
neinwhal_ joined #minetest-hub |
13:10 |
Krock |
Gigaf |
13:14 |
Megaf |
Ok, just switched to 5 GHz, hopefully my connection will be more stable now |
13:15 |
Megaf |
Frequency:5.18 GHz |
13:21 |
|
sniper338 joined #minetest-hub |
13:24 |
Megaf |
So far so good |
13:24 |
Megaf |
Welcome back sniper338 |
13:47 |
jas_ |
gotta learn to look at channel name lol |
13:53 |
Megaf |
jas_, Why you say that? |
13:57 |
jas_ |
oh, nothing. i just neglect to check the channel i'm in when replying to stuff, and can't get away with it in -dev |
13:57 |
jas_ |
haha |
13:57 |
Megaf |
ah |
13:58 |
jas_ |
how are you today, megaf? |
13:58 |
jas_ |
Megaf* |
13:58 |
jas_ |
is it "meh gaf"? like one word? i always read mega f |
14:03 |
Megaf |
One word :) |
14:03 |
Megaf |
But you can read as you wish |
14:05 |
Megaf |
I'm doing well jas_, just finished moving yesterday |
14:05 |
* Shara |
reads "Megaf" as "Roary Tiger" |
14:06 |
Megaf |
Yesterday was first night at new house @_ |
14:06 |
Megaf |
:) |
14:06 |
Megaf |
Things we going very well for me. How things go well for everyone else too |
15:03 |
Wayward_One |
Hi all :) |
15:04 |
ThomasMonroe |
hello |
15:05 |
CalebDavis |
hi |
15:07 |
Megaf |
Hi Wayward_One |
15:07 |
* Megaf |
purrs at Shara |
15:08 |
Fixer |
Megaf: if you have wifi stability problems - check also if some nearby wifis do not use your channel |
15:08 |
* Megaf |
never knows when to you to/for/at in/on/at |
15:08 |
* Megaf |
never knows when to use to/for/at in/on/at |
15:08 |
Megaf |
Fixer, that's likely, that's why I went to 5GHz |
15:08 |
Megaf |
I'm the only 5GHz in range |
15:18 |
|
IhrFussel joined #minetest-hub |
15:22 |
|
LazyJ joined #minetest-hub |
15:29 |
sniper338 |
Megaf: Thanx! ʅ(°‿°)ʃ |
15:29 |
IhrFussel |
Hello guys...so I am not the only one who experiences lag spikes when several players fly with fast around the map? |
15:30 |
Fixer |
*,,,,* |
15:30 |
Fixer |
IhrFussel: naturally, they generate/load mapchunks and that naturally causes lag, known for ages, there was some discussion on that on irc |
15:31 |
Fixer |
IhrFussel: it needs to be fixed somehow |
15:31 |
Fixer |
IhrFussel: iiuc exploring generates lua lag too |
15:32 |
IhrFussel |
Yeah well it happens more often when players run with fast on ground |
15:32 |
IhrFussel |
I guess cause there's more to load |
15:33 |
Fixer |
yeah |
15:33 |
IhrFussel |
Maybe increasing the max_send_distance could help |
15:34 |
Megaf |
pre generating the map would help |
15:34 |
Fixer |
yeah |
15:34 |
IhrFussel |
But it also happens on already generated terrain...players just trigger too many mapblocks at once with fast |
15:34 |
Fixer |
ideally i would pregenerate something like 2000x2000x2000 cube centered on spawn |
15:35 |
Fixer |
if disk space is not a concern |
15:35 |
|
twoelk joined #minetest-hub |
15:35 |
IhrFussel |
I will try a higher send distance...will that cause much more CPU load or just network bandwith? |
15:36 |
Fixer |
IhrFussel: probably both |
15:36 |
Fixer |
i kinda like how LL restricted server map to +/- 4500 nodes |
15:36 |
Fixer |
i know some people like huge maps, i agree with that too |
15:38 |
IhrFussel |
Can someone tell me what a good amount for max_packets_per_iteration is? Also what does "iteration" mean? Step? |
15:43 |
IhrFussel |
Okay I read it's per "send step" |
15:52 |
IhrFussel |
Does the chat interval also depend on the server step by the way? Or is it its own thing? |
15:53 |
IhrFussel |
Like if you have a step of 0.5 secs for example and users send messages in between steps... will the messages only display on the next step or in realtime? |
15:54 |
Krock |
it's not bound to the server step |
15:54 |
Krock |
either that or the server step value is limited somewhere |
15:55 |
IhrFussel |
But if the chat was independent it wouldn't pause while the server lags...correct? |
15:57 |
IhrFussel |
Would it be possible to have an own thread for the chat? I Imagine it could still relaibly work even if a mod causes lag I guess |
15:57 |
IhrFussel |
reliably* |
15:58 |
Krock |
if the server can't process the incoming packets in time, there will be delays everywhere |
16:00 |
IhrFussel |
So does the lua stack interrupt the network threads while it runs? |
16:03 |
IhrFussel |
I mean lua also has callbacks for chat messages so maybe the engine waits for it to finish before continuing with the other packets |
16:06 |
Krock |
there are no interrupts. it'll wait until the previous lua function is done |
16:07 |
Krock |
if there are even multiple threads that could wait on eachother.. |
16:08 |
Calinou |
hi |
16:08 |
IhrFussel |
So is a "lag free chat" impossible? Or just too difficult to implement? |
16:09 |
IhrFussel |
I mean an ingame chat that still let's players talk to each other while the rest of the server hangs |
16:11 |
IhrFussel |
I'm not even sure if there are online games that feature such a thing |
16:18 |
|
Grandolf joined #minetest-hub |
16:56 |
|
unk joined #minetest-hub |
17:08 |
Hijiri |
it's possible, and I don't think it would be difficult, but it would require signficant owrk |
17:08 |
Hijiri |
actually maybe not possible to do nicely |
17:08 |
Hijiri |
since you need lua callbacks to run on chat |
17:12 |
|
nerzhul joined #minetest-hub |
17:19 |
|
Jordach joined #minetest-hub |
17:29 |
IhrFussel |
Yeah I guess you'd need to ignore the lua callback during that time |
17:45 |
IhrFussel |
Does the server only send new mapblocks if something on the loaded mapblocks changed or the player is about to leave the loaded ones? |
17:58 |
|
Krock joined #minetest-hub |
18:00 |
|
paramat joined #minetest-hub |
18:03 |
Megaf |
Gotta love mashed potatoes |
18:03 |
Megaf |
at least the one I make |
18:03 |
Megaf |
buttery mashed potatoes with whole milk |
18:04 |
LazyJ |
Try adding dab of mustard and some sliced mushrooms. |
18:05 |
Megaf |
potatoes cooked and mashed without peopling them, twice as flavorful |
18:06 |
Krock |
dab? https://i.ytimg.com/vi/GRpJk1uERKA/maxresdefault.jpg |
18:06 |
Megaf |
LazyJ, I could try mustard yes, but not mushrooms |
18:07 |
paramat |
chat isn't important enough to create a a new thread for |
18:08 |
IhrFussel |
I disagree I find it very important to tell my players that they don't need to panic while the server is moving a big building |
18:08 |
IhrFussel |
Never worked with WE huh? It can take up to a minute for an action to finish |
18:09 |
Amaz |
paramat, if you're interested, I was able to write a function in lua which finds the ground level of the floatlands: https://github.com/Amaz1/floatland_spawn |
18:10 |
LazyJ |
Having command chat in a separate drop-down from the communication chat would help when doing intensive command use. |
18:10 |
Amaz |
Thanks for your help on how to implement it! :) |
18:10 |
paramat |
lua lag is far more irritating in many other processes than chat, 1-2 seconds of lag for a chat message is not much of a problem |
18:12 |
paramat |
if your server has regular lua lag of more than 2s then you need to solve that anyway |
18:12 |
paramat |
just warn your players before a WE action |
18:13 |
paramat |
Amaz wow well done |
18:14 |
IhrFussel |
There should be a way to send an "emergency message" during lag at least...to be able to tell players something important |
18:15 |
IhrFussel |
But not sure if there is a way to prioritize network packets |
18:16 |
Amaz |
Thanks :) |
18:16 |
paramat |
a minute for a WE process? that's either too big a process or a low power server, your own fault |
18:17 |
IhrFussel |
My server isn't even a creative one and my moderators still use WE a lot...now imagine how it would be on an actual creative server |
18:17 |
IhrFussel |
I don't think my server is slow when //set takes a few secs on 10 million nodes |
18:18 |
ThomasMonroe |
that's normal |
18:18 |
sfan5 |
what are you doing with WE? |
18:18 |
sfan5 |
//set uses vmanip so it's naturally fast |
18:18 |
paramat |
use a separate chat program to communicate to players then, it's not important enough to work on especially when it's for rare overly-slow servers |
18:18 |
IhrFussel |
Slow is //copy and //move |
18:19 |
paramat |
'few secs' ok but you said a minute |
18:19 |
IhrFussel |
If you use it on large projects |
18:20 |
IhrFussel |
The speed depends on the command you use..like I said //set and //replace are the fastest ... while //copy and //move are pretty slow... someone tried to move a 50x30x50 building and it froze the server for 2 minutes |
18:21 |
IhrFussel |
Since WE needs to set a new pos for each node it's that slow I guess |
18:21 |
paramat |
oh ok |
18:22 |
IhrFussel |
I don't know how fast vmanip is at setting new pos |
18:24 |
paramat |
still, if you use a slow mod, communicate with a separate program or warn before the process |
18:24 |
sfan5 |
copying call get_node + get_meta:to_table() + set_node + get_meta:from_table() for each node |
18:24 |
sfan5 |
bound to be slow |
18:25 |
IhrFussel |
I already implemented a "global message window" which is a formspec shown to all players when a moderator broadcasts one...but sometimes you forget to do that since you're human |
18:47 |
paramat |
too bad :] |
18:54 |
Shara |
I run a creative server, and my admin team members do use WE... But I've never felt a problem. |
18:55 |
Shara |
Big freeze ups usually only happen if someone did something kind of silly |
18:56 |
Shara |
You shouldn't be giving wordledit priv to people who don't understand how to avoid issues. |
18:56 |
|
cx384 joined #minetest-hub |
18:58 |
IhrFussel |
Shara, //copy and //move with a big building will always cause a huge lag, because of how they work (see sfan5's message) |
18:59 |
Shara |
Define "big" |
18:59 |
Krock |
62000^3 nodes |
18:59 |
Shara |
I don't really call a one off ten seconds lag big |
18:59 |
IhrFussel |
Actually not that big... I think it was 3 or 4 million nodes to be moved |
19:00 |
IhrFussel |
And took well over 2 minutes |
19:00 |
Shara |
And how often do you need to do something like that? |
19:00 |
Shara |
Something on that scale would be very rare on my server |
19:00 |
Shara |
People don't seem to see any need |
19:01 |
IhrFussel |
That was an extreme case exmple...of course most actions take a sec or less but it would still be nice to have a way to let players know what's going on...it would also help with non-WE mod caused lag |
19:02 |
paramat |
yes copy/move will inevitably be very slow due to get/set node/metadata, but anyway, it's important to warn beforehand not during |
19:02 |
Shara |
What paramat said |
19:03 |
sfan5 |
it would be better to just fix worldedit |
19:06 |
Shara |
Most of my long term players know to just check IRC if there is a problem as well. |
19:06 |
IhrFussel |
sfan5, would it be possible to pause the WE action regularly and let the server continue for a moment to push all the messages? |
19:06 |
Shara |
Or the site for anything more long term |
19:06 |
sfan5 |
that's not how it would work but you can do something essentially like that |
19:06 |
sfan5 |
you would be dividing the whole action into several pieces |
19:07 |
LazyJ |
WorldEdit already asks if you are sure you want to proceed if a certain amount of nodes will be involved. Perhaps extend that message to a broadcast chat message warning of a major WE use soon. |
19:07 |
Shara |
If you add messages there, please optional. I don't want them. |
19:07 |
sfan5 |
no it's not worldedits job to tell players about the admins doings |
19:08 |
Shara |
Exactly |
19:08 |
paramat |
pausing WE actions for chat is a very bad idea. priorites |
19:08 |
Shara |
Don't give WE to people who don't understand when they should warn first. |
19:09 |
Shara |
And in general, on a busy server people shouldn't be using WE to the extent that it seriously disrupts gameplay for others anyway |
19:09 |
IhrFussel |
I guess I could realize LazyJ's idea first but not at 10,000 nodes since that wouldn't lag the server long enough |
19:11 |
LazyJ |
Whether or not players should be notified of events depends on the community of the server. |
19:11 |
LazyJ |
That is where more custom work on mods is needed so suit. |
19:13 |
Shara |
If a server is public and busy, regular freeze ups really shuld be avoided, orit's a good way to put players off. |
19:13 |
Shara |
or it's* |
19:22 |
IhrFussel |
if count > 100000 then minetest.chat_send_all("[Server]: !! "..name.." is about to modify lots of blocks with WorldEdit. The server might lag. !!") end ... directly below the 10,000 nodes warning should be good |
19:23 |
paramat |
good idea, do it. although it depends more on vmanip versus get/set node |
19:23 |
sfan5 |
it's still not worldedit's job |
19:25 |
IhrFussel |
It's WE's job to optimize the slow commands though |
19:25 |
IhrFussel |
But I think that would require engine changes |
19:26 |
sfan5 |
the fact that copying metadata needs to go through lua (via to_table & from_table) is unfortunate indeed |
19:27 |
paramat |
(i mean, Ihr can edit their own version of WE) |
19:27 |
IhrFussel |
Haha yeah I didn't plan to create a PR for the mod to merge |
19:29 |
IhrFussel |
And the message shouldn't bother my players too much...it's only 1 line per big action |
19:32 |
|
neinwhal left #minetest-hub |
19:35 |
|
ThomasMonroe joined #minetest-hub |
19:39 |
IhrFussel |
Krock, the server lag is extra high right now cause of something I didn't find the cause for yet...usually it's between 1-2 secs (max_lag) |
19:44 |
Krock |
try sauth ? |
19:45 |
Krock |
depending on how huge it is, it may take some time to write to it |
19:54 |
Fixer |
IhrFussel: i've already craeted an issue for WE (long ago) about dividing large projects into chunks to avoid OOM |
19:56 |
IhrFussel |
Fixer, that would help with OOM errors indeed... so 2 good cases already |
19:58 |
paramat |
well, 1 good case :] |
20:04 |
IhrFussel |
Letting players chat in between large actions is a good case I'd say |
20:05 |
IhrFussel |
Or during* |
20:08 |
LazyJ |
What does "NPC" stand for? I get the impression it has something to do with mobs. |
20:08 |
rubenwardy |
non-playable character |
20:08 |
LazyJ |
Ah. Thanks, rubenwardy ;) |
20:19 |
Krock |
btw, IhrFussel I just noticed that it prints the timespan since the last login. "174 days ago" :3 |
20:19 |
Krock |
didn't expect that it was already this long |
20:20 |
IhrFussel |
Hehe... until recently it showed that only as hours...would've been a much bigger number then |
20:21 |
Calinou |
evening :) |
20:31 |
Krock |
evening, Calinou |
20:52 |
IhrFussel |
hi Calinou ... I just read #minetest log and someone mentioned that he's not a customer of their ISP... how is that possible? Illegal connection? |
20:56 |
rubenwardy |
ffs |
20:56 |
rubenwardy |
why the hell does minetest default to not run in place |
20:57 |
|
Grandolf joined #minetest-hub |
20:58 |
sfan5 |
rubenwardy: only on linux, specifically to annoy developers |
20:59 |
rubenwardy |
really it should detect if it's running from /{usr|opt}/*/bin, then automatically do run in place then |
21:00 |
sfan5 |
huh? |
21:00 |
Krock |
what? It must be specified during compilation |
21:01 |
rubenwardy |
the issue is you basically have to recompile if you change that flag, when it should only effect main.cpp or smth |
21:01 |
Krock |
we use #if RUN_IN_PLACE in a few places |
21:01 |
Krock |
renderingengine, porting and main to be precise |
21:02 |
rubenwardy |
I'm aware |
21:06 |
Calinou |
IhrFussel: using their neighbor's wifi? :D |
21:06 |
Calinou |
or their parent pays for the ISP |
21:07 |
Calinou |
rubenwardy: run-in-place ought to be a minetest.conf setting IMO |
21:07 |
Calinou |
*however*, how do you detect minetest.conf if you don't know whether it should run in place or not? ;) |
21:07 |
Calinou |
this is why it's still a compile-time setting, I guess |
21:07 |
Calinou |
Godot relies on a file named "._sc_" to know if it's run-in-place or not |
21:07 |
Calinou |
(self-contained) |
21:13 |
|
nerzhul joined #minetest-hub |
21:44 |
IhrFussel |
Calinou, It didn't sound like "I'm using my neighbors connection" he only said he cannot use inbound connections |
21:54 |
Calinou |
oh |
22:02 |
|
behalebabo joined #minetest-hub |
22:09 |
Megaf |
LazyJ, I just made my server OS stop booting :P |
22:10 |
Megaf |
the one where Megaf Server is |
22:10 |
Megaf |
whoops? |
22:13 |
nore |
^ I'm not a user of my ISP either |
22:13 |
nore |
*customer |
22:14 |
nore |
(I'm using my school's connection; so the customer is my school and not me) |
22:20 |
LazyJ |
Megaf, you're supposed to use the keyboard, not actually kick it with a steel toed boot and a few whacks with a baseball bat. |
22:21 |
LazyJ |
Though the latter is much desired at times. :p |
22:22 |
Megaf |
Problem is the updated recplaced good old init with systemd |
22:22 |
Megaf |
and my host thingy doenst like systemd |
22:22 |
|
lhofhansl joined #minetest-hub |
22:22 |
Megaf |
I can chroot into the server tho, just internet is not working. If I could get the internet to work Id be able to fix that |
22:24 |
Megaf |
done, just got network :) |
22:30 |
Megaf |
LazyJ, done, OS back up and running |
22:30 |
Megaf |
years of experience really does matter# |
22:30 |
Megaf |
you just know how to solve some issues because you have encountered them before |
22:33 |
rubenwardy |
https://i.rubenwardy.com/RnJClPgD0v.png |
22:33 |
rubenwardy |
wooo |
22:33 |
rubenwardy |
source code: https://github.com/rubenwardy/prometheus |
22:33 |
LazyJ |
When a baseball bat doesn't work, go for the 20 pound sledgehammer. After that, a large caliber pistol is satisfying. >:D |
22:33 |
Megaf |
LazyJ, lol |
22:34 |
Megaf |
rubenwardy, well done |
22:34 |
Megaf |
at least for the aesthetics, let me check the code now |
22:34 |
rubenwardy |
going to be adding graphs for stuff like kills per minute |
22:34 |
rubenwardy |
and maybe score gained |
22:34 |
* Megaf |
approves the code |
22:34 |
rubenwardy |
or maybe average score of players |
22:35 |
* Megaf |
wants to see that built in |
22:35 |
rubenwardy |
heh |
22:35 |
rubenwardy |
much better as a mod |
22:38 |
Megaf |
it could be one of the log levels |
22:38 |
Megaf |
it could be log leve g, for graph |
22:38 |
Megaf |
LazyJ, upgrading my server to -- *** Detected Git version 0.4.17-Megaf-41b7823 *** |
22:39 |
Megaf |
from 0.14 I think |
22:39 |
rubenwardy |
use git checkout v0.4.16 |
22:39 |
Megaf |
rubenwardy, why no -b stable-0.4? |
22:39 |
rubenwardy |
don't use the stable branch, the tag is currently broken |
22:39 |
rubenwardy |
*the branch |
22:39 |
rubenwardy |
ask nerzhul |
22:39 |
Megaf |
nerzhul, can you please fix the branching ASAP? |
22:39 |
Megaf |
or just dont call it stable if not stable |
22:40 |
rubenwardy |
https://github.com/minetest/minetest/pull/6551 |
22:40 |
Megaf |
otherwise, lots of stupid people (me) will think it is stable because it's called stabler |
22:40 |
rubenwardy |
it's 0.4.16 but with a different name |
22:41 |
nerzhul |
if you want tag, checkout tag. branch is stable as it's just 0.4.16 + 0.4.17-dev tag |
22:41 |
Megaf |
but I want the latest and gratest and stablest 0.4 I can get |
22:42 |
Fixer |
rubenwardy: HIP! |
22:42 |
rubenwardy |
a development version for a backport is still nonstable as it's not a release |
22:44 |
Megaf |
rubenwardy, so, 0.4.16 for stability? |
22:44 |
rubenwardy |
the branch will currently give you a stable version, just the wrong version name |
22:45 |
LazyJ |
Now I'm confused. Isn't "Branch: stable-0.4" the stable branch and not the 0.5.0 version? |
22:45 |
rubenwardy |
it's currently the branch which will be used to hold development versions for the 0.4.17 release |
22:45 |
LazyJ |
"Master" is the 0.5.0 branch, correct? |
22:45 |
rubenwardy |
yeah |
22:45 |
Megaf |
LazyJ, we should just find other game to manage servers of, Minetest it's too messy |
22:46 |
Megaf |
Not worth the pain |
22:46 |
LazyJ |
A checkers server would be about my speed. |
22:46 |
Megaf |
even less the money |
22:46 |
rubenwardy |
lol |
22:47 |
|
stolven11 joined #minetest-hub |
22:47 |
Megaf |
the only thing, well, two things that keep my server running, is that I started hosting my own site in the same server, so I have to pay for it anyway. And my two Patreons |
22:47 |
LazyJ |
A checkers server, hosted in a barbershop, that serves coffee, and old duffers like me sit around all day telling stories and lies. :) |
22:47 |
Shara |
LazyJ: Will you serve tea? |
22:47 |
LazyJ |
Tea? Wazat? |
22:47 |
Megaf |
LazyJ, and biscuits |
22:47 |
Shara |
I might stop by fo r agame or too if you do, but otherwise.... no deal :P |
22:47 |
LazyJ |
Donuts! |
22:48 |
Shara |
Biscuits and doughnuts?! |
22:48 |
Megaf |
minetestmt:/run/shm/SourceMegafServer$ git checkout v0.4.16 |
22:48 |
Megaf |
error: pathspec 'v0.4.16' did not match any file(s) known to git. |
22:48 |
* Megaf |
slaps rubenwardy |
22:48 |
rubenwardy |
hmmm |
22:48 |
rubenwardy |
maybe 0.4.16 |
22:48 |
rubenwardy |
which would be a silly nonstandard tag |
22:48 |
LazyJ |
Straight razor shaves, shaving mugs on a shelf with patrons' names on them, newspapers and magazines. |
22:48 |
Megaf |
rubenwardy, mt has no standards |
22:49 |
rubenwardy |
yeah |
22:49 |
Megaf |
LazyJ, lol |
22:49 |
rubenwardy |
Megaf for head of quality control! |
22:49 |
Calinou |
Minetest Engineering Task Force |
22:49 |
rubenwardy |
well, that would be a position for Fixer |
22:49 |
rubenwardy |
Head of breaking things |
22:49 |
rubenwardy |
:D |
22:49 |
Megaf |
hah |
22:49 |
Calinou |
oh, I promose Minetest Engineering Task Head |
22:49 |
Calinou |
= METH |
22:49 |
* Calinou |
hides |
22:49 |
Shara |
He's more like head of finding broken things |
22:49 |
Calinou |
propose* |
22:50 |
rubenwardy |
that's better wording |
22:50 |
LazyJ |
The head of quality control fires all the staff, shutters the door, liquidates the company assets - all two gum wrappers and cat-eye marble. |
22:50 |
Fixer |
rubenwardy: Wuzzy |
22:51 |
* Megaf |
reverts its workflow to using -b stable-0.4 |
22:51 |
rubenwardy |
its?? |
22:51 |
rubenwardy |
you're a thing? |
22:51 |
rubenwardy |
robot! |
22:52 |
benrob0329 |
Megaf: you have my vote :PP |
22:52 |
LazyJ |
Standards, direction, plan... all hashed over and over. rubenwardy, any input, ideas, or inspiration from the recent gathering in Bristol? |
22:52 |
LazyJ |
Shara too. |
22:53 |
LazyJ |
Other than KDE and a hole in the wall. |
22:53 |
benrob0329 |
Matrix bridging :P |
22:53 |
Megaf |
benrob0329, hah |
22:53 |
rubenwardy |
I asked a freenode staff member what they thought about matrix XD |
22:54 |
rubenwardy |
awkward silence ensued |
22:54 |
Megaf |
rubenwardy, oh no |
22:54 |
rubenwardy |
mostly joking |
22:54 |
Megaf |
rubenwardy, by the way, I commented on the issue about your PR about naming |
22:54 |
Megaf |
#6551 |
22:55 |
Megaf |
nerzhul, ^ |
22:55 |
LazyJ |
What's the criteria for membership, again, for this channel? |
22:55 |
rubenwardy |
they said on principal it was a good idea, just badly executed, bad technically, and badly maintained (pretends to be a friendly FOSS project) |
22:55 |
Megaf |
LazyJ, you have to be friend of someone important |
22:55 |
LazyJ |
I know of a new server-op but they may be too new. |
22:56 |
LazyJ |
Megaf, they let me in so the standards can't be too high. :)- |
22:56 |
Megaf |
hah |
22:56 |
Megaf |
well, we are old school |
22:57 |
Megaf |
we have MT servers for what, 5 or 6 years? |
22:57 |
* LazyJ |
stands and hears the popcorn of his joints. |
22:57 |
Megaf |
oh boy |
22:57 |
LazyJ |
Almost as long as VanessaE's servers. |
22:57 |
Megaf |
I think I started to very long after you |
22:57 |
rubenwardy |
How old is my server if it was offline for a year? |
22:57 |
rubenwardy |
:D |
22:57 |
Megaf |
not very* |
22:58 |
LazyJ |
TBS - Tired Butt Syndrome. Been sitting too long (and in need of a refrigerator raid), |
22:58 |
Megaf |
I have no idea how people manage to read or understand me on IRC... I just swap words, letters and change order of things all the time |
22:58 |
Megaf |
LazyJ, I'm here cogitating wheter I should eat yet another slice of bread with butter or not |
22:59 |
Megaf |
Homemade bread made by me :) |
22:59 |
* rubenwardy |
started Jan 2012 |
23:00 |
Natechip |
Megaf |
23:00 |
Natechip |
buster is noice |
23:00 |
Megaf |
I started in 2012 too, not sure the month |
23:00 |
rubenwardy |
still after lots of people though |
23:00 |
Megaf |
Natechip, I just upgraded my MT server to Buster |
23:00 |
Natechip |
rubenwardy: you should check out Electron |
23:00 |
Megaf |
I think mine was around March |
23:00 |
rubenwardy |
ewww |
23:01 |
Natechip |
ruben: whats wrong with Electron |
23:01 |
benrob0329 |
everything |
23:01 |
rubenwardy |
HTML and Javascript UIs |
23:01 |
rubenwardy |
I use a few electron apps |
23:01 |
LazyJ |
Wazuland was started by Orby in August, 2012. Then he started Wazuland2 in April 2013. Wazuland2 gradually became known as LinuxGaming because of the forum and clan name Orby chose. |
23:02 |
Natechip |
worked for atom :) |
23:02 |
rubenwardy |
but I'd rather learn QT |
23:02 |
rubenwardy |
Lots of sites use PHP, doesn't make it good |
23:02 |
LazyJ |
Miner_48er became admins in Wazuland in November 2012. By fall of 2013 we were the only ones taking care of things. Orby had faded out. |
23:02 |
Natechip |
ok |
23:02 |
benrob0329 |
nucklear looks nice :-) |
23:03 |
benrob0329 |
https://github.com/vurtun/nuklear |
23:04 |
Shara |
LazyJ: Just use your judgement. If they seem to be making a serious effort at a server which looks like it might stick around, they're more than welcome. |
23:04 |
Megaf |
That's my handmade bread by the way https://imgur.com/a/mS67L |
23:05 |
Shara |
Generally as long as someone has or is trying to contribute in some way, they can join. |
23:05 |
LazyJ |
Back to the invites to this channel - greeter is the server-op of Ravenchat Survival and Wazubaba is an admin from the old days of the Wazuclan and Wazuland. |
23:05 |
LazyJ |
Is it OK to invite them to here? |
23:05 |
Shara |
Sounds fine to me |
23:05 |
Fixer |
hmm |
23:06 |
Shara |
Just about to head off for a bit, but leave me a message if they need auto-voice here |
23:06 |
Megaf |
<benrob0329> nucklear looks nice :-) |
23:06 |
Megaf |
<benrob0329> https://github.com/vurtun/nuklear |
23:06 |
Megaf |
Was expectinc a nuclear bomb mod for MT |
23:06 |
Megaf |
disapointed |
23:06 |
benrob0329 |
heh |
23:06 |
Megaf |
was already imagining the mushroom cloud |
23:06 |
benrob0329 |
that does exist :^) |
23:06 |
rubenwardy |
Megaf, looks very nice |
23:06 |
rubenwardy |
reminded me I should go make food |
23:09 |
Megaf |
thanks rubenwardy |
23:09 |
Megaf |
benrob0329, link |
23:09 |
|
greeter joined #minetest-hub |
23:09 |
* Megaf |
will brb, gonna grab some bread with butter |
23:09 |
* Megaf |
greets greeter |
23:09 |
Megaf |
greetception |
23:09 |
benrob0329 |
hello greeter |
23:10 |
LazyJ |
I told them both to PM Shara for voice. |
23:10 |
|
Wazubaba joined #minetest-hub |
23:10 |
LazyJ |
greeter said he's juggling a few things atm. |
23:12 |
Megaf |
lol, greeters IPv6! |
23:13 |
Megaf |
* greeter (fresh2604:180:2:117:cafe:babe:dead:beef) has joined |
23:13 |
LazyJ |
And Canadian. |
23:13 |
Fixer |
benrob0329: i remember a thread about that on reddit |
23:14 |
Fixer |
benrob0329: but how many projects actually use it? |
23:14 |
benrob0329 |
dunno, not nearly enough :D |
23:15 |
Natechip |
rubenwardy, what about Ionic |
23:21 |
|
paramat joined #minetest-hub |
23:31 |
Wazubaba |
thanks |
23:31 |
paramat |
welcome to both |
23:31 |
benrob0329 |
hello Wazubaba |
23:31 |
Wazubaba |
hi |
23:33 |
greeter |
thank you kindly paramat |
23:36 |
|
ssieb joined #minetest-hub |
23:45 |
Megaf |
minetestmt:~/MegafServer/BinMegafServer$ bin/minetestserver --terminal |
23:45 |
Megaf |
Segmentation fault |
23:45 |
Megaf |
lol |
23:45 |
Megaf |
I think I will stick to my old trusty 0.4.14... |
23:46 |
greeter |
gotta go with what works |
23:47 |
LazyJ |
Megaf, iirc, 0.4.16 needs a newer compiler than what is in the repositories. |
23:47 |
LazyJ |
Debian in particular. |
23:47 |
benrob0329 |
gcc 7 ftw |
23:48 |
rubenwardy |
Megaf, works fine for me |
23:48 |
rubenwardy |
fancy attaching to gdb? |
23:50 |
Megaf |
LazyJ, dont even try to begin blaming my system... |
23:50 |
Megaf |
I already had enough of that from some stupid MT devs |
23:50 |
rubenwardy |
"works fine for me" |
23:50 |
Megaf |
gcc version 7.2.1 20171025 (Debian 7.2.0-12) |
23:50 |
rubenwardy |
"must be your system" |
23:51 |
rubenwardy |
https://stephenhaunts.files.wordpress.com/2014/04/top20replies.jpg |
23:51 |
Megaf |
If that's too old for MT then just f*** MT and I'm outtahere |
23:51 |
rubenwardy |
if you can run gcc 7 then it's fine |
23:52 |
Megaf |
and using built in json and gmp |
23:52 |
Megaf |
will try to use gdb |
23:53 |
LazyJ |
Megaf, I'm not blaming your system; just relaying a re-occurring problem with 0.4.16. |
23:53 |
Calinou |
rubenwardy: http://users.kymp.net/feuer/etcomic/045.jpg |
23:53 |
Calinou |
this quite follows your top 20 replies :P |
23:53 |
Megaf |
"/home/minetest/MegafServer/BinMegafServer/bin/minetestserver": not in executable format: File truncated |
23:54 |
Megaf |
seems like I ran out of space when compiling it and it corrupted the bin |
23:54 |
Megaf |
lol |
23:54 |
rubenwardy |
oops |
23:55 |
Megaf |
see? Nothing to do with the system |
23:55 |
Megaf |
just the huge bloated MT |
23:55 |
Calinou |
we need hard drives which expand themselves as they run out of space |
23:55 |
Calinou |
Elon Musk, do it pls |
23:55 |
rubenwardy |
lol |
23:56 |
Shara |
Wazubaba: Not sure if your name is registered. But if so please identify and let me know, so I can add you to auto-voice |
23:56 |
rubenwardy |
no, it is your system. Not enough hard drive space |
23:56 |
rubenwardy |
and 8MB is not that big |
23:56 |
Calinou |
Shara: /whois Wazubaba |
23:57 |
Calinou |
you can see if they're logged into NickServ this way |
23:57 |
Wazubaba |
Shara: I thought it was, but it might have gotten lost at some point with random freenode stupidity, one sec |
23:57 |
Calinou |
the answer is "no", here :P |
23:57 |
Shara |
Calinou: Had already checked |
23:57 |
Megaf |
rubenwardy, just interesting that the compiling completed... |
23:57 |
Shara |
But they could always have anotehr name registered |
23:57 |
Shara |
another* |
23:59 |
benrob0329 |
Matrix doesnt have this problem :P |
23:59 |
* benrob0329 |
hides |