Time |
Nick |
Message |
00:00 |
Megaf |
Night all |
00:00 |
benrob0329 |
night Megaf |
00:01 |
greeter |
i'm afraid i must say the same. night all :-) it's been fun being here, will be back tomorrow |
00:01 |
benrob0329 |
gnight greeter |
00:01 |
Wazubaba |
night greeter |
00:21 |
rdococ |
night night...wait |
00:37 |
rubenwardy |
Fisher490fyhbgbbyy |
00:37 |
rubenwardy |
nice |
00:38 |
rubenwardy |
(a player name on my server with no_guests) |
00:38 |
Shara |
Another loss in the War Against Nonsense Names? |
00:39 |
LazyJ |
There was a time when players had to register on the MT forums and request interact from the server they wanted to play on. |
00:40 |
LazyJ |
If they can't come up with a decent player name - no interact. |
00:40 |
Shara |
Sadly sounds like a good way to get very few players |
00:40 |
LazyJ |
A step further, a password is set for each new player to join *only* if their player name is acceptable. |
00:40 |
Shara |
I saw servers that did that - never bothered to go there |
00:41 |
rubenwardy |
LazyJ, the good days |
00:41 |
rubenwardy |
Shara, there was also no server list in those days |
00:41 |
rubenwardy |
so you had to use the forum to find servers |
00:41 |
Shara |
Hmmm |
00:41 |
rubenwardy |
there was also no Android port |
00:41 |
LazyJ |
Nonsense player names were not as epidemic. |
00:42 |
rubenwardy |
towards the end of redcrab they added verification using emails |
00:42 |
* Shara |
blames the apps |
00:54 |
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00:54 |
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Grandolf joined #minetest-hub |
00:56 |
rubenwardy |
https://pbs.twimg.com/media/DN0Nd1aUQAA3Ql-.jpg:large |
00:56 |
rubenwardy |
lol |
00:56 |
rubenwardy |
someone posted a 30k character tweet |
00:56 |
rubenwardy |
it worked because twitter doesn't count URLs in the character limit, but also don't check the URL is of a sane length |
00:58 |
IhrFussel |
The MT devs are partly to blame since they thought they could just create a barebone, buggy and ugly app and thought people would be pleased to use it...no offense but IF the MT Android app would have worked and looked better I'm pretty sure other 3rd-party apps wouldn't have such a large userbase now |
00:58 |
rubenwardy |
the first apps were unofficial |
00:59 |
rubenwardy |
and there was a rush to make a bare minimal app, with a promise of improving it later, but that never happened |
00:59 |
rubenwardy |
also, the devs at the time :P |
01:00 |
rubenwardy |
I personally would have disapproved the PR |
01:00 |
rubenwardy |
the build system is an unmaintainable mess |
01:00 |
IhrFussel |
So it was just a PR that got its 1 or 2 approvals and was merged? |
01:01 |
IhrFussel |
No big discussion? |
01:02 |
rubenwardy |
Jesus |
01:02 |
rubenwardy |
I'm seeing things merged with no discussion or other devs approving |
01:02 |
rubenwardy |
unrelated things |
01:02 |
rubenwardy |
I can't find the Android PR |
01:03 |
rubenwardy |
yay, quality control! |
01:04 |
rubenwardy |
sfan5 may know, he was around at the time |
01:04 |
rubenwardy |
and also working on another attempt at an Android port with a proper build system |
01:06 |
rubenwardy |
the commit is 1cc40c0a and is dated 21/04/2014 |
01:07 |
IhrFussel |
The Android app is just poorly designed...I mean formspec as text field for sending chat messages...FORMSPEC ... I played the Android app a lot in the past on servers and it was always so frustrating when I was typing a long message and while I typed suddenly another formspec displayed, deleting all my text |
01:07 |
rubenwardy |
My job is Android development |
01:07 |
rubenwardy |
yet I can't even build Minetest for Android |
01:07 |
rubenwardy |
admittedly it's a completely different skill as it's NDK with some bullshit makefile system |
01:07 |
rubenwardy |
but funny none-the-less |
01:08 |
rubenwardy |
I was able to build it december last year |
01:08 |
rubenwardy |
yay C++ |
01:08 |
rubenwardy |
*C++11 |
01:08 |
IhrFussel |
I wonder if it's even possible to build Android now with 0.5.0 changes... since everything seems to be broken right now |
01:09 |
* benrob0329 |
makes a comment about leaving 0.5 broken on android, help fix the problem |
01:09 |
rubenwardy |
ha |
01:09 |
rubenwardy |
Multicraft won't be updating |
01:09 |
IhrFussel |
I read somewhere that you have to enable a certain flag in the manifest file or something to compile c++11 ... not sure though |
01:10 |
rubenwardy |
so this will be a good opportunity to move people to our app |
01:10 |
benrob0329 |
rubenwardy: then we need a decent app |
01:10 |
rubenwardy |
Wayward_One, have you been able to compile 0.5-dev? |
01:10 |
rubenwardy |
(for android) |
01:11 |
benrob0329 |
And something better than current formspec scaling |
01:11 |
Wayward_One |
nope |
01:11 |
Wayward_One |
the c++11 changes killed it |
01:11 |
rubenwardy |
lol |
01:11 |
IhrFussel |
https://stackoverflow.com/questions/15616254/enable-c11-support-on-android |
01:11 |
rubenwardy |
let's assign nerzhul to that one ;) |
01:12 |
rubenwardy |
ooh |
01:12 |
rubenwardy |
thanks, IhrFussel |
01:12 |
rubenwardy |
I have a feeling it won't be that easy... |
01:13 |
IhrFussel |
Maybe, but it could solve part of the problem I guess |
01:14 |
Wayward_One |
i tried switching flags like that |
01:14 |
IhrFussel |
Then it must be broken libs..? |
01:15 |
rubenwardy |
I fixed all the broken libs here |
01:15 |
rubenwardy |
https://github.com/rubenwardy/minetest/tree/android-1 |
01:15 |
rubenwardy |
but it was then complaining about missing compilers |
01:17 |
benrob0329 |
\>makes github issue |
01:17 |
rubenwardy |
this is the error I have: https://gist.github.com/rubenwardy/e51758b560a82de43982f7fb90eadb14 |
01:17 |
benrob0329 |
\>silence |
01:17 |
rubenwardy |
benrob0329, are you going to make one? |
01:18 |
benrob0329 |
rubenwardy: I made one last night on Void Linux's package repo, asking for a GCC 6 package (for CUDA) |
01:18 |
benrob0329 |
No response |
01:19 |
benrob0329 |
Because, ya know why wouldn't a GPU programming library need an older version of GCC... |
01:24 |
IhrFussel |
I guess someone will have to try to compile the very first build after we switched to c++11 to see if that compiles correctly |
01:25 |
IhrFussel |
We somehow need to find the last build that works |
01:29 |
Wayward_One |
from my experience, no build was successful with any c++11 change |
01:30 |
IhrFussel |
Wayward_One, are you 100% sure the builds supporte c++11? Maybe you should create a little test app with c++11 flags and see if the compiler complains ... to confirm that the flag is correct |
01:32 |
Wayward_One |
i have no experience with app creation unfortunately |
01:33 |
IhrFussel |
Then someone else needs to create one...it would just need to have a small c++11 only function to test the compiler mode |
01:34 |
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02:16 |
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neinwhal joined #minetest-hub |
03:02 |
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04:13 |
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paramat joined #minetest-hub |
07:21 |
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08:04 |
|
nerzhul joined #minetest-hub |
08:41 |
nerzhul |
gg intel https://www.networkworld.com/article/3236064/servers/minix-the-most-popular-os-in-the-world-thanks-to-intel.html |
08:56 |
|
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09:23 |
|
Jordach joined #minetest-hub |
09:25 |
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Krock joined #minetest-hub |
10:05 |
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lisac joined #minetest-hub |
11:50 |
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ThomasMonroe joined #minetest-hub |
12:03 |
|
CalebDavis joined #minetest-hub |
12:38 |
Calinou |
hi |
12:45 |
Raven262 |
Hi Calinou |
12:46 |
|
Fixer joined #minetest-hub |
12:47 |
Fixer |
mt 0.4.16 is now on f-droid |
12:47 |
Calinou |
Raven262: today in me playing Doom megawads: I die on NDCP2's MAP02 on skill 0 |
12:47 |
Calinou |
which has 406 monsters, regardless of the skill level |
12:48 |
Calinou |
(so it plays the same on skills 1/2/3) |
12:54 |
Raven262 |
I'm almost trough the TnT evilution, i'm on map 22 right now. |
12:54 |
Raven262 |
And its skill 4 |
12:54 |
Raven262 |
I died many, many times. |
12:54 |
Raven262 |
oh wait, its not 22 its 24 |
12:57 |
Fixer |
updated my fdroid, shit breaked at new design and reverted back |
13:32 |
jas_ |
hi |
13:33 |
jas_ |
fixer are you idling on my server? it'll take forever, but it'll eventually kick you |
13:33 |
Fixer |
not anymore |
13:33 |
Fixer |
exited |
13:34 |
jas_ |
it's like an hour or something, i didn't time it. gotta make the starve time more adjustable |
13:34 |
jas_ |
idle starve rate vs run/dig/place starve rate |
13:36 |
Calinou |
Raven262: I heard people who finish Plutonia in Nightmare will know the release date of Minetest 0.5 |
13:36 |
Calinou |
and a medal from John Romero |
13:37 |
Raven262 |
Isn't it impossible to finish it in nightmare? |
13:37 |
Calinou |
it is possible (but very very hard) |
13:37 |
Calinou |
there's a few videos of people who managed it |
13:37 |
Calinou |
some guy did it in like 47 minutes, IIRC |
13:37 |
jas_ |
i remember buying final doom when it was released but, never did finish it. |
13:38 |
Calinou |
fun fact: TNT MAP31 is impossible to finish due to a missing yellow key spawn, in its original release |
13:38 |
Calinou |
the id Anthology release fixed it |
13:38 |
Calinou |
(so did many source ports) |
13:39 |
Calinou |
also, the game crashes if it tries to load the 4th demo in the demo sequence |
13:39 |
Calinou |
(also fixed in id Anthology) |
13:39 |
Calinou |
(because the original executable tries to load the 4th demo, even though the IWAD only has 3) |
13:40 |
Raven262 |
I found out about the map 31 thing, took me a few hours to notice that its bugged. |
13:41 |
Raven262 |
It was a few years back |
13:41 |
Raven262 |
And i didn't really have internet access or i would google it. |
14:10 |
|
Megaf joined #minetest-hub |
14:11 |
Megaf |
Krock, Can't we use a variable in all files to automagically define versions instead of having to change everything by hand? |
14:38 |
Krock |
how would you achieve dynamic content in static, plain text documents? |
14:39 |
Krock |
there's already an update script btw |
14:39 |
|
Amaz joined #minetest-hub |
14:39 |
Megaf |
with that, an update script |
14:39 |
Megaf |
also, is this related at all? https://github.com/minetest/minetest/issues/4306#issuecomment-340230036 |
14:41 |
Krock |
looks like another JSON issue to me |
14:41 |
Krock |
not the same errors, also happens during compilation |
14:46 |
Megaf |
Right |
15:05 |
|
Megaf joined #minetest-hub |
15:33 |
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sniper338 joined #minetest-hub |
15:59 |
Fixer |
Calinou: 0.5.0 release date? that is for pussies |
16:00 |
Fixer |
Calinou: 3d weild tools in minetest_game, now thats tough |
16:27 |
|
nerzhul joined #minetest-hub |
16:36 |
|
tenplus1 joined #minetest-hub |
16:36 |
tenplus1 |
hi folks |
16:36 |
CalebDavis |
hi ten |
16:36 |
tenplus1 |
hi caleb :) |
16:36 |
Krock |
hi tenplus1 |
16:37 |
tenplus1 |
o/ krock |
16:37 |
tenplus1 |
how's things ? |
16:39 |
rubenwardy |
hi tenplus1 |
16:39 |
Krock |
Things? Here's a thing. Packet loss visualized: https://i.redd.it/s5md3x8sezvz.jpg |
16:39 |
tenplus1 |
hi ruben :) |
16:39 |
rubenwardy |
lol |
16:40 |
rubenwardy |
this channel is like facebook for r/programmerhumor, memes appear a day later |
16:40 |
rubenwardy |
:) |
16:40 |
tenplus1 |
lol |
16:40 |
rubenwardy |
good one though |
16:41 |
tenplus1 |
Xanadu is back up and active for anyone who plays there :) we've had a major update |
16:47 |
Raven262 |
Hi ten |
16:47 |
tenplus1 |
hi raven |
16:48 |
Raven262 |
Are there any new stuff worth of mentioning? |
16:48 |
* Raven262 |
hasn't been to Xanadu for about 2 months. |
16:48 |
tenplus1 |
server is now running Xubuntu 17.10, minetest 0.4.16-3 and brand new mobo and modem with 180mb/s speed :D |
16:48 |
Raven262 |
Oo |
16:49 |
Raven262 |
Well, with that connection you could host basically any game. |
16:49 |
tenplus1 |
ehehe |
16:50 |
Raven262 |
Maybe even World of Warcraft, but that needs lots of memory and an epic processor. |
16:50 |
Raven262 |
*and |
16:50 |
tenplus1 |
we have tose :D |
16:50 |
tenplus1 |
*those |
16:50 |
Raven262 |
And you are hosting minetest lol |
16:51 |
tenplus1 |
why not :) |
16:51 |
Raven262 |
Isn't it a bit of an overkill, really? xD |
16:52 |
tenplus1 |
nah, shinji likes his desktop :) he uses it while minetest server is in operation |
16:53 |
Raven262 |
Oh, thats nice. |
16:55 |
|
Megaf joined #minetest-hub |
16:56 |
tenplus1 |
hi Megaf |
16:56 |
Fixer |
tidyman |
16:56 |
tenplus1 |
hi Fixer o/ |
16:59 |
rubenwardy |
I'm very happy how light Minetest is on CPU https://i.rubenwardy.com/Z3borb8oNV.png |
16:59 |
rubenwardy |
on my CTF server that is |
17:00 |
rubenwardy |
no mesecons or technic to mess things up |
17:00 |
rubenwardy |
or harddrive usage |
17:00 |
tenplus1 |
heh... if we could get servers to specifically use multi cpu/gpu then it would be even better :D |
17:01 |
rubenwardy |
the usage is actually spread out for me |
17:01 |
rubenwardy |
not sure why |
17:01 |
rubenwardy |
roughly 10-14% per core |
17:03 |
rubenwardy |
my server would struggle with a more traditional subgame, as it has a hard drive rather than an SSD or RAID |
17:03 |
rubenwardy |
would have to use RAMDISK or a (partially) in memory DB |
17:04 |
rubenwardy |
the cpu is Intel(R) Core(TM) i3-2130 CPU @ 3.40GHz |
17:05 |
Fixer |
rubenwardy: where is proper graph scaling? |
17:05 |
rubenwardy |
disabled |
17:05 |
Fixer |
rubenwardy: i have the same CPU |
17:07 |
rubenwardy |
the graphs have a max set to their actual max if available |
17:07 |
rubenwardy |
*applicable |
17:12 |
Krock |
didn't know that you can receive negative amounts of packages |
17:13 |
rubenwardy |
green is send, yellow is receive |
17:13 |
rubenwardy |
ah, the scale |
17:13 |
rubenwardy |
heh |
17:13 |
rubenwardy |
receive is negative, right? |
17:14 |
Krock |
I see what it's supposed to mean (incoming vs outgoing, in directions) but looks somehow strange |
17:14 |
rubenwardy |
compiled minetest: https://i.rubenwardy.com/A1sQpNiXBB.png |
17:14 |
Calinou |
which software do you use for these metrics? |
17:14 |
rubenwardy |
(purposely didn't use enough threads to take up 100% of all cores to not freeze the mt server) |
17:14 |
Calinou |
I use netdata, it's pretty nice but it's a bit convoluted to browse |
17:15 |
Calinou |
(a few useful metrics in an ocean of useless ones) |
17:15 |
rubenwardy |
prometheus with grafana as a web app |
17:15 |
Calinou |
right |
17:15 |
rubenwardy |
I posted the a lua mod to export MT stats on the forum |
17:15 |
Krock |
it uses 2 Bil of memory :3 |
17:15 |
rubenwardy |
oops |
17:15 |
rubenwardy |
forgot to save the correct unit |
17:16 |
Krock |
the previous screenie is however correct |
17:16 |
rubenwardy |
that's because i closed it inbetween the two screenshots without saving the graph updates |
17:16 |
rubenwardy |
fixed now |
17:17 |
rubenwardy |
at some point I need to work out how to securely allow anonymous users to view the graphs |
17:18 |
rubenwardy |
ie: I only want them to see those stats, and not be able to use the whole query system prometheus provides |
17:18 |
Krock |
just generate and cache them when someone calls the website? |
17:18 |
Fixer |
MON |
17:18 |
Fixer |
MOM* |
17:18 |
Krock |
TUE |
17:18 |
Fixer |
DAD* |
17:18 |
Fixer |
after visiting hometown** |
17:21 |
rubenwardy |
*MUM |
17:22 |
Megaf |
Hi tenplus1 |
17:22 |
tenplus1 |
o/ |
17:23 |
* tenplus1 |
listens to all the fireworks going off outside.... coffee time!!! |
17:23 |
* rubenwardy |
is doing coursework in a coffee shop |
17:23 |
* rubenwardy |
just ran out of coffee |
17:23 |
* red-001 |
isn't doing anything related to coffee |
17:24 |
* rubenwardy |
is technically not doing coursework at this moment. Bloody distractions |
17:24 |
* red-001 |
trys to not think about coffee or a pink elephant drinking it |
17:25 |
rubenwardy |
why would a pink elephant drink coffee? |
17:25 |
* red-001 |
corrects trys to tries |
17:25 |
* tenplus1 |
corrects elephant to rhino |
17:27 |
* red-001 |
thinks it's all very ironic |
17:31 |
tenplus1 |
also hi red :p |
17:33 |
rdococ |
can get_float (when applied to mod storage) return nil if the value doesn't exist? |
17:33 |
rdococ |
s/value/entry |
17:34 |
rdococ |
I'm working on a mod which adds a currency that you interact with through commands, BTW. |
17:34 |
tenplus1 |
it should, yes. |
17:35 |
rdococ |
ah. |
17:36 |
rdococ |
that's odd, then. |
17:36 |
rdococ |
rcoin.balance is a function that takes a player, and either returns the float value that storage has assigned the player name to, or returns 100 if that doesn't exist yet. |
17:36 |
rdococ |
but when I try in singleplayer, in a new world, it returns 0. |
17:37 |
tenplus1 |
hrm |
17:38 |
rdococ |
for now, I'll use on_newplayer |
17:38 |
rdococ |
which seems to work |
18:04 |
lisac |
hey tenplus1! |
18:04 |
tenplus1 |
hi lisac :P |
18:04 |
lisac |
I've been playing dwarf fortress the whole day |
18:05 |
lisac |
a DF mod for MT would be awesome |
18:05 |
tenplus1 |
heh, having fun ? |
18:05 |
lisac |
no fun as of yet |
18:05 |
tenplus1 |
hehehe, df mod may be interesting |
18:05 |
lisac |
http://dwarffortresswiki.org/index.php/DF2014:Fun |
18:07 |
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18:07 |
tenplus1 |
hi fussel |
18:08 |
IhrFussel |
Hello tenplus1 and the others =) |
18:11 |
Fixer |
minetest is well within 256mb of VRAM in singleplayer, unless lots of travel and jungles |
18:12 |
Fixer |
i wonder, what is faster, my gpu vram or system ddr3 |
18:12 |
tenplus1 |
that's good cause it's all I have on my pc :D |
18:12 |
Krock |
use L1 cache for insane speed |
18:12 |
lisac |
make a ramdisk for storing the map. |
18:13 |
Krock |
> not using dummy backend |
18:13 |
Fixer |
approaching 256mb, fps tanks |
18:13 |
Fixer |
this has danger of crashing entire system for some reason |
18:14 |
Fixer |
fps is high as fuck on this X800GTO, amazing |
18:14 |
Fixer |
cpu bound as fuck |
18:14 |
Krock |
lisac, Dummy is "Blazing fast", according to the wiki: https://wiki.minetest.net/Database_backends#Comparison_table |
18:17 |
Fixer |
https://i.imgur.com/EDOeOTW.png |
18:20 |
Fixer |
once out of jungle, vram usage goes down below 200mb |
18:21 |
Fixer |
i wonder what vram usage for mc beta 173 |
18:24 |
Fixer |
comparable |
18:27 |
Fixer |
maybe little less |
18:48 |
Fixer |
comparable |
18:51 |
Krock |
Fixer, not only chests have the problem of not being closed sometimes: https://forum.minetest.net/download/file.php?mode=view&id=12795 the bed is overfilled with players who left |
18:51 |
Fixer |
Krock: lol, never seen that |
18:52 |
tenplus1 |
yeah, theh need an on_playerleave function as well to remove players from them |
18:52 |
tenplus1 |
wait a sec, did my open chest fix get into game ??? |
18:52 |
Krock |
~math calc 500424/3600 |
18:52 |
ShadowBot |
Krock: 139.00666666666666 |
18:52 |
Krock |
~math calc 500424/3600/24 |
18:52 |
ShadowBot |
Krock: 5.791944444444444 |
18:52 |
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18:52 |
Krock |
nearly 6 days uptime caused that |
18:52 |
tenplus1 |
hi CWz |
18:53 |
CWz |
Hoi |
19:19 |
tenplus1 |
nite folks |
19:19 |
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19:36 |
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19:49 |
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20:00 |
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20:09 |
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20:25 |
sofar |
wrote https://github.com/minetest-mods/autoshutdown for those interested |
20:34 |
Calinou |
nice |
20:34 |
Calinou |
I never used luacheck in my mods, reminds me |
20:35 |
rubenwardy |
CTF has something similar, but for the end of a match |
21:39 |
sofar |
yeah, I use it solely to make sure my server restarts since during a restart it automatically updates over git |
21:39 |
sofar |
that allows me to deploy fixes and updates in a non-invasive way |
21:39 |
rubenwardy |
same |
21:40 |
rubenwardy |
although I usually pull the git changes before restarting |
21:40 |
sofar |
mine does that automatically |
21:40 |
rubenwardy |
that's a good idea though to remove the need to SSH in |
21:40 |
sofar |
just pulls a deploy tag |
21:40 |
rubenwardy |
yes, I got that |
21:40 |
sofar |
I do a bunch more on restarts |
21:40 |
rubenwardy |
I got that when you said it "automatically updates" |
21:40 |
rubenwardy |
:P |
21:41 |
rubenwardy |
my CTF game also has a preprocessor for settings: my CTF game also |
21:41 |
rubenwardy |
https://github.com/rubenwardy/capturetheflag/blob/master/build.sh |
21:41 |
sofar |
well my problem is that often when I'm done for the day and go do bed, there's players online |
21:41 |
sofar |
and so I forget to deploy fixes :) |
21:41 |
rubenwardy |
no need to cache settings in code, the preprocessor replaces setting calls with the actual setting |
21:47 |
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21:51 |
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21:54 |
rubenwardy |
lol |
21:54 |
rubenwardy |
bye matrix! |
21:55 |
sfan5 |
protocol of the future |
21:55 |
red-001 |
indeed |
21:55 |
rubenwardy |
truly[m] revolutionary[m] and[m] innotive[m] |
21:58 |
red-001 |
using[m] https[m] |
22:02 |
Fixer |
press [m] to innovate |
22:27 |
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22:31 |
rdococ |
[m] |
22:45 |
red-001 |
looks like thier sponsors got impatient they got cut off from thier funding |
22:50 |
rubenwardy |
I've removed the player limit on CTF |
22:50 |
rubenwardy |
well, increased it loads |
22:50 |
rubenwardy |
want to see how many join |
22:51 |
rdococ |
hehe |
22:51 |
rdococ |
what did you set it to? |
22:52 |
rubenwardy |
60 |
22:52 |
rdococ |
heh |
22:52 |
rubenwardy |
would be chaaoosss |
22:53 |
* Shara |
wants to see it happen |
23:00 |
sofar |
let's hop on then, lol |
23:02 |
Shara |
The numbers have actually dropped while I've been watching! |
23:03 |
Fixer |
rubenwardy: i will join in a few minutes once i finished smth in beta173 |
23:07 |
Fixer |
once i finish* |
23:08 |
rubenwardy |
24 \o/ |
23:09 |
Shara |
25 on the list now |
23:11 |
rubenwardy |
30! |
23:12 |
Shara |
Needs more! |
23:18 |
sofar |
unplayable, spawn is filled with afkers |
23:20 |
rubenwardy |
literally unplayable |
23:20 |
rubenwardy |
bait though! |
23:20 |
rubenwardy |
*cannon fodder |
23:21 |
rubenwardy |
afkkick is installed, so they'll be gone in a few minutes |
23:21 |
rubenwardy |
should probably decrease the time |
23:23 |
Calinou |
yeah |
23:23 |
Calinou |
5 minutes sounds good for AFK kick |
23:23 |
Calinou |
I remember a Minecraft server which set the AFK kick to 30 seconds :D |
23:23 |
Calinou |
so many false positives, I guess |
23:23 |
sofar |
ideally you just move them to a lobby of some sorts |
23:23 |
Calinou |
they still take resources, even in a lobby |
23:23 |
sofar |
also, spectator mode |
23:23 |
Calinou |
(and slots) |
23:24 |
Calinou |
that can be done, but resources are still an issue |
23:24 |
sofar |
solvable problem |
23:25 |
sofar |
CTF has no mapgen essentially |
23:25 |
sofar |
so it's all just client packets |
23:26 |
rubenwardy |
it has it on match end. A big burst to all players |
23:27 |
sofar |
vmanip, I assume? |
23:28 |
rubenwardy |
v7 + LVM for barriers/walls |
23:30 |
rubenwardy |
a lobby is rather too complex imo |
23:30 |
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23:30 |
rubenwardy |
I'd rather just have a spectator mode |
23:32 |
rubenwardy |
seems to levelling out at around 28 |
23:32 |
rubenwardy |
and that's with the bias of people in here |
23:38 |
rdococ |
that was fun |
23:38 |
rdococ |
I should play again sometime |
23:39 |
rubenwardy |
it's fun for roughly 5 minutes |
23:40 |
rubenwardy |
I wanted it to be way more strategy orientated |
23:42 |
Fixer |
rubenwardy: there needs to be some sort of afk kick |
23:42 |
rubenwardy |
there is |
23:42 |
rubenwardy |
the time is like 3 mins though |
23:42 |
Fixer |
yeah, also spectator mode |
23:42 |
Fixer |
move afkers to spectator mode |
23:43 |
Fixer |
same for admins, so they can spectate and watch game and manage |
23:43 |
rubenwardy |
!match calc 300/60 |
23:43 |
ShadowBot |
rubenwardy: false |
23:43 |
rubenwardy |
thank you so match |
23:43 |
rubenwardy |
!math calc 300/60 |
23:43 |
ShadowBot |
rubenwardy: 5 |
23:43 |
rubenwardy |
5 minutes O_o |
23:44 |
rubenwardy |
I reckon the time should be 1 minute for players under a certain play time |
23:44 |
rubenwardy |
and 3-4 minutes otherwise |
23:45 |
Fixer |
rubenwardy: is afk kick resets with match? |
23:45 |
rubenwardy |
no |
23:45 |
rubenwardy |
it's a seperate mod |
23:45 |
rubenwardy |
hmmm |
23:45 |
rubenwardy |
yeah, it checks for key presses |
23:45 |
rubenwardy |
not player move |
23:45 |
Fixer |
ok |
23:46 |
rdococ |
<s>afk kick should be 5 seconds</s> |
23:46 |
Shara |
That would be one way to get a nice clean server |
23:47 |
rdococ |
heh |
23:47 |
rubenwardy |
way too many issues: https://github.com/rubenwardy/capturetheflag/issues |
23:47 |
rubenwardy |
not enough time |
23:47 |
rdococ |
and if a new player wants to join, idk if this is possible, but if a new player wants to join and someone's close to reaching the afk timeout and being kicked for afking, they should be kicked faster so the player can join |
23:52 |
rubenwardy |
I'm going to make it so better players can join the server up to a point |
23:52 |
rubenwardy |
meaning, anyway can join up to 20 (max_users) |
23:52 |
rubenwardy |
then players above a certain score can join up to 25 |
23:52 |
rubenwardy |
*24 |