Time |
Nick |
Message |
00:00 |
Natechip |
paramat: i made my own fork with the help of Shara: https://github.com/stolven11/minetest-1 |
00:00 |
paramat |
cool |
00:01 |
Shara |
Natechip: welcome to the group of, hmm, 800+ people who got that far yet :) |
00:01 |
Natechip |
hehe |
00:01 |
Fixer |
Calinou: brutal doom is huuuge win |
00:03 |
Fixer |
Calinou: this is on par with some bestest Duke Nukem bloodiest battles |
00:03 |
Calinou |
yep, it's pretty nice |
00:03 |
Calinou |
also good for deathmatch |
00:10 |
Fixer |
sooo much fun |
00:11 |
Fixer |
that soundtrack |
00:11 |
Fixer |
weapons |
00:11 |
Fixer |
effects |
00:11 |
Fixer |
good night |
00:16 |
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00:29 |
shivajiva |
paramat: how do I get minetest version so I can conditionally support earlier code? |
00:29 |
rubenwardy |
shivajiva, what for? |
00:30 |
paramat |
network protocol version? |
00:30 |
rubenwardy |
version check is a bad idea, you should try using features or the availability of functions |
00:30 |
rubenwardy |
if it's a server checking client compat, then check the client's protocol version |
00:30 |
rubenwardy |
minetest.get_client_info or smth |
00:30 |
shivajiva |
want to add the earlier settings format conditionally dependant on minetest version |
00:31 |
rubenwardy |
if minetest.settings then -- new way |
00:31 |
rubenwardy |
else -- old way |
00:31 |
rubenwardy |
end |
00:32 |
shivajiva |
hehe so obvious retrospectively , ty |
00:34 |
ircSparky |
is cotton supposed to grow when you plant wheat? |
00:36 |
rubenwardy |
lol |
00:36 |
paramat |
heh no |
00:38 |
Natechip |
LOL ircSparky |
00:38 |
ircSparky |
well, on my server, when players plant wheat, a few of the seeds turn out to be cotton |
00:38 |
Shara |
Are you sure they're not just planting some cotton ones as well? |
00:38 |
ircSparky |
maybe its because the engine is new and my default is old |
00:39 |
ircSparky |
yep |
00:39 |
ircSparky |
I planted the wheat seeds myself |
00:39 |
shivajiva |
that's random behaviour, how often does it happen |
00:41 |
ircSparky |
i have 4 cotton plants in my 9x9 farm |
00:48 |
Shara |
ircSparky: Have mods running which might change farming? |
00:49 |
ircSparky |
no |
00:50 |
ircSparky |
it started after i updated my minetest engine, so im guessing there is a bug with an older version of farming or default |
00:51 |
Natechip |
guys |
00:51 |
Natechip |
freenode just got k-lined attacked |
00:51 |
Natechip |
by bots |
00:51 |
Natechip |
check #freenode O_o |
01:01 |
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01:01 |
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01:14 |
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01:14 |
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01:48 |
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01:53 |
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02:06 |
paramat |
further improvements, i can make stalactites and stalagmites line up vertically, such that they can meet and create columns ^_^ |
04:19 |
jas_ |
overlays for textures now missing? (protector logo is missing off my protector node.) |
04:19 |
jas_ |
be back in a bit |
05:06 |
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05:40 |
jas_ |
it's just the inventory_image. |
05:40 |
jas_ |
and wield_image(?) |
08:36 |
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10:26 |
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10:31 |
red-001 |
hi Megaf |
10:31 |
Megaf |
Hi red-001 |
10:35 |
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10:44 |
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10:46 |
nerzhul |
hi |
10:47 |
Raven262 |
Hello everyone. |
10:47 |
red-001 |
hi IhrFussel |
10:48 |
IhrFussel |
Hello guys^^ how's it going? |
10:51 |
Megaf |
IhrFussel, that -> http://www.met.ie/nationalwarnings/default.asp |
10:51 |
Megaf |
winds at 50 KM/h right now |
10:54 |
IhrFussel |
Megaf, Berlin had a 115 km/h storm recently ... or I should rather say the majority of Germany East |
10:56 |
IhrFussel |
Hundreds of trees fell, bus, train, tram, subway had to stop for a few hours ... it was brutal |
10:57 |
Megaf |
my college is closed |
11:19 |
shivajiva |
strange looking sky today in the UK, yellow, orange and green today |
11:20 |
Shara |
Was yellow here when I woke. |
11:23 |
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11:39 |
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11:41 |
Fixer |
https://arstechnica.com/information-technology/2017/10/severe-flaw-in-wpa2-protocol-leaves-wi-fi-traffic-open-to-eavesdropping/ |
11:41 |
Fixer |
what a great time |
11:45 |
nerzhul |
Fixer, yeah |
11:45 |
nerzhul |
just update when patch available |
11:45 |
nerzhul |
hopefuly i'm on a openbsd it should be fixed asap, or not working |
11:52 |
nerzhul |
i search the iamge where someone uses many plug convertors (5-8 convertors) to plug a mouse from USB to PS2 to parallel, etc |
11:53 |
nerzhul |
do you remember this image ? |
11:53 |
Fixer |
https://www.krackattacks.com/ |
11:54 |
Fixer |
"you should also update the firmware of your router" kekekekekkkekekeekk |
11:54 |
red-001 |
I think that means flash it with openWRT |
11:54 |
Fixer |
rip |
11:54 |
red-001 |
too bad my router doesn't have enough memory for that |
11:55 |
nerzhul |
i found it: https://www.geek.com/wp-content/uploads/2010/08/500x_chain-usb1.jpg |
11:56 |
Fixer |
i need to update clients too? that is fucked up |
11:56 |
Fixer |
so all of this shit around is vulnerable and can be exploited and will never update, thanks to shiteconomy |
12:06 |
Megaf |
Oh boy!!! Storm is ariving where I live now! |
12:07 |
Megaf |
Beginning to rain and extremely windy |
12:12 |
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12:27 |
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12:30 |
IhrFussel |
Seems like there's no callback when entities on the map are unloaded...that's bad |
12:33 |
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12:38 |
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12:48 |
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12:55 |
Fixer |
https://www.youtube.com/watch?v=Oh4WURZoR98 |
12:57 |
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13:01 |
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13:09 |
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13:17 |
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13:20 |
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13:30 |
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13:44 |
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13:47 |
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14:17 |
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14:28 |
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14:34 |
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14:39 |
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14:41 |
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14:43 |
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14:47 |
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15:01 |
jas_ |
re: skin format/cape support. it's fascinating to me because i actually select skins to use that explicitly don't have a cape, because of the clothing mod and cape craftitem that's used instead. |
15:02 |
jas_ |
so if stujones11 continues to support capes in clothing mod, dropping/changing skin formatting wouldn't bother me; but yeah there's always been capes in my MT experience |
15:07 |
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15:21 |
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15:40 |
IhrFussel |
Is there an easy way to get the pos between the player and a certain radius? Like I want to make a command that forceloads all blocks in a radius of 20 |
15:42 |
rubenwardy |
playerpos + normaliseddirection * radius |
15:42 |
ThomasMonroe |
couldnt you loop through a cube checking to see if the pos's are within the radius? |
15:42 |
rubenwardy |
wait, saw latter bit |
15:45 |
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16:10 |
atorian37 |
a Player put lava on the surface of my landscape, how can I get it away? it looks very strange, I am not sure but I thought I saw it desappearing and appearing again...whats that? |
16:18 |
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16:18 |
lisac |
atorian37, did you try placing a node inside it? |
16:18 |
lisac |
the source, ofc. |
16:18 |
shivajiva |
if you have wordedit installed us the remove liquid function if you cant determine the source node |
16:19 |
shivajiva |
+e |
16:19 |
Shara |
I've seen liquids fading in and out of the ground with no source before. WE is a good fix (and could have even been the cause) |
16:22 |
shivajiva |
I must have removed 5-6 million nodes of water before they added that feature |
16:23 |
shivajiva |
replacing both source and flowing with air |
16:23 |
Shara |
Been there :) |
16:24 |
ThomasMonroe |
atorian37 the reason it was disappearing and reappearing was due to having the wavy water shader enabled |
16:25 |
shivajiva |
when stomchaser put the server up, one of the players decided they wanted to be surrounded by water, 2.5 million nodes later and storm found himself in a huge lake, top trolling of a new server :) |
16:27 |
shivajiva |
funniest bit was he was miffed that I removed it the second it became my server |
16:51 |
atorian37 |
:) ok... so that what happen was not a bug or a hack but it was made by the player with the possibilitees he has anyway? |
16:53 |
atorian37 |
thanks, to place a cobblestone helped a bit... but have to investigate if theres more of it because the player was without adult surveiance :( |
17:01 |
atorian37 |
strange: a player has left his bones and they do not get old bones, are still fresh but he played yesterday? |
17:17 |
jas_ |
nodetimer stuck? when is 0.4.17? |
17:19 |
sofar |
when it's done |
17:19 |
sofar |
inspector mod can show nodetimer values |
17:22 |
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17:25 |
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17:27 |
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17:31 |
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17:47 |
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17:47 |
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18:08 |
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18:29 |
Calinou |
evening :) |
18:30 |
Krock |
hello Calinou O/ |
18:30 |
Raven262 |
o/ Calinou |
19:35 |
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19:42 |
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19:54 |
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20:05 |
Fixer |
viiiiiiiibes |
21:17 |
Natechip |
... |
21:18 |
benrob0329 |
VanessaE: does anyone actually have a new character design idea for MTG? |
21:18 |
Natechip |
benrob0329 whos M!TG? |
21:18 |
Natechip |
MTG* |
21:19 |
Wayward_One |
Minetest Game |
21:19 |
benrob0329 |
Natechip: Minetest Game |
21:19 |
Natechip |
duh |
21:19 |
Natechip |
im just dumb I guess :P |
21:20 |
benrob0329 |
https://github.com/minetest/minetest_game/issues/1235 |
21:20 |
Natechip |
looking for new character |
21:21 |
VanessaE |
benrob0329: idk. doubt it though. |
21:22 |
benrob0329 |
Some don't want MC compatible skins, and VE is saying that we don't need NIH syndrome. However if we had a new design that needed more detail, then it would make sense |
21:22 |
VanessaE |
I can guarantee you the vast majority of MT users want MC skin compatibility. |
21:23 |
VanessaE |
and probably just about all server owners, too |
21:23 |
benrob0329 |
VanessaE: well, it'd need to take head movement into account (sofar's idea) as well as armour/cloths, and wielded items |
21:23 |
Natechip |
+1 |
21:23 |
benrob0329 |
And then you have that |
21:24 |
VanessaE |
head movement is orthogonal to player model format. |
21:24 |
sofar |
it just really depends on your perspective of things |
21:24 |
sofar |
I really don't like having 2 layers of clothes in a single texture |
21:24 |
VanessaE |
I've seen the old 1.0-compatible model move its head before with a mod (hacky, and horrible for net bandwidth, but it worked) |
21:24 |
sofar |
that stuff should be a different material |
21:24 |
benrob0329 |
The problem is that MT usually has NIH, or MC copycat syndrome, which is sad |
21:24 |
VanessaE |
sofar: that much is true, but it's way too late for that now. |
21:24 |
sofar |
NIH is a bullshit term |
21:25 |
sofar |
it's a troll stamp to criticize redesigns |
21:25 |
sofar |
sysvinit was NIH |
21:25 |
sofar |
debian was NIH |
21:25 |
VanessaE |
sofar: in this context, it's legit. |
21:25 |
sofar |
benrob0329 was NIH |
21:25 |
Natechip |
if they really want a new skin then they can do it their selfs and learn to make one, its easy enough |
21:25 |
benrob0329 |
No it isnt, its a real term because some dont like not having created something (and even admit to it) |
21:25 |
VanessaE |
because we already HAVE something useful that doesn't need to be redesigned, and which if redesigned would not be any better. |
21:26 |
sofar |
MC keeps changing their skin layout too |
21:26 |
VanessaE |
re-UV-map our existing boxy model to accept a 1.8 skin, and be done with it. |
21:26 |
VanessaE |
MC has changed it only once to my knowledge? 1.0 and 1.8 |
21:26 |
benrob0329 |
VanessaE: Unless actually made better, in which case it'd be justified |
21:26 |
Calinou |
they change it once or twice, IIRC |
21:27 |
Calinou |
which is pretty infrequent, in 8 years :) |
21:27 |
sofar |
it doesn't matter much anyway, since skin layout is per-server |
21:27 |
sofar |
every server can change it as badly as they want |
21:27 |
sofar |
unlike MC |
21:27 |
* VanessaE |
sighs |
21:27 |
benrob0329 |
MTG is the default, we need sane defaults |
21:27 |
Calinou |
I don't know of any server which does this |
21:27 |
Calinou |
(there's no reason to) |
21:27 |
Natechip |
are we making this a copy of minecraft? |
21:28 |
VanessaE |
Natechip: no, we are not. but we already use MC-format skins and have for years. |
21:28 |
VanessaE |
there's nothing to be gained by changing to some other format |
21:28 |
VanessaE |
and a lot to lose. |
21:28 |
Natechip |
VanessaE: i dont see anything wrong with current ones |
21:28 |
sofar |
frankly I've lost any interest in mtg at this point, so don't bother listening to my opinion |
21:28 |
VanessaE |
Natechip: that's the point - there's nothing wrong with current skins, either 1.0 or 1.8. |
21:29 |
benrob0329 |
Natechip: the entirety of MT is, realistically born from MC |
21:29 |
Natechip |
ok |
21:29 |
Shara |
Personally I'd rather not need to change the skins used on my servers. Haven't read enough to be sure, but if a change would break that for me... ugh? |
21:29 |
Natechip |
sofar: interested in subgames now? |
21:29 |
sofar |
don't use that swearword, please |
21:29 |
sofar |
either call them games or modpacks |
21:30 |
sofar |
:P |
21:30 |
Natechip |
ill stick to subgames, anyways. |
21:30 |
benrob0329 |
Shara: converter script once, and not having to do it again |
21:31 |
Shara |
But benrob0329, effort :( |
21:31 |
benrob0329 |
Unlike not where we can loose most detail because the bottom is usually just cut off |
21:31 |
benrob0329 |
*now |
21:31 |
benrob0329 |
And arms/legs mirrored |
21:31 |
Natechip |
something I think we should get rid of are these invisiable skins... |
21:31 |
Natechip |
they are annoying |
21:32 |
Shara |
Invisible skins? |
21:32 |
Natechip |
invisible* |
21:32 |
Shara |
What invisible skins? |
21:32 |
benrob0329 |
Fully transparent |
21:32 |
Shara |
SHouldn't that be the choice of the server owner? |
21:33 |
sofar |
mt servers enforce all skin content, so, irrelevant |
21:36 |
benrob0329 |
I think the discussion is probably moot anyways since no one who was interested in working on it actually posted their work |
21:50 |
Fixer |
MTG as in MC beta 1.7.3 clone *cough* |
21:54 |
Fixer |
sofar: we are all NIH |
21:55 |
Natechip |
|
21:55 |
Fixer |
Natechip: ask any questions in public here |
21:56 |
Natechip |
Fixer: nvm, i already got it |
21:58 |
Fixer |
Natechip: much faster response in chat, *if someone is not afk, we afk a lot sometimes |
21:59 |
Fixer |
maybe minecraft skin design is not that bad, at least they have plenty of skins and even online tools to draw you own one |
21:59 |
Fixer |
minetest should just decide what is best, choices are here |
22:07 |
* benrob0329 |
sent a long message: benrob0329_2017-10-16_22:07:36.txt <https://matrix.org/_matrix/media/v1/download/matrix.org/kzIDNaytzLZiUJqyRDqJhIPg> |
22:23 |
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22:24 |
rubenwardy |
<sontrunks> runbendy are you the real admin ? 0-0? |
22:24 |
rubenwardy |
._. |
22:26 |
Natechip |
<meepjeep> i own minetest i will ban u if u dont make me admin Natechip! |
22:26 |
Natechip |
rubenwardy ^ |
22:27 |
rubenwardy |
lol |
22:27 |
Natechip |
i get that a lot |
22:27 |
Natechip |
or use to |
22:27 |
rubenwardy |
didn't know OldCoder played Minetest! |
22:27 |
Natechip |
LOL |
22:28 |
Fixer |
rubenwardy: Bender, it is you! |
22:29 |
rubenwardy |
? |
22:29 |
Fixer |
rubenwardy: runbendy, felt futuramic for a moment |
22:29 |
paramat |
hehe |
22:30 |
Natechip |
*cough cough* |
22:30 |
Natechip |
when only paramat understands ur joke |
22:34 |
red-001 |
Natechip, well meepjeep said it, it must be true |
22:35 |
Natechip |
red-001: nah I made that up |
22:35 |
Natechip |
lol |
22:56 |
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23:01 |
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23:02 |
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23:07 |
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23:20 |
Sokomine |
what on earth is kelp? |
23:20 |
rubenwardy |
type of seaweed? |
23:20 |
rubenwardy |
!g kelp plant |
23:20 |
ShadowBot |
rubenwardy: Giant kelp, Kelp Forest, Plants & algae, Macrocystis pyrifera ... - This majestic giant of the kelp forest grows faster than tropical bamboo—about three to five inches each day in our exhibit and 10 to 12 inches in the bay. Under ... </l/?kh=-1&uddg=http%3A%2F%2Fwww.montereybayaquarium.org%2Fanimal%2Dguide%2Fplants%2Dand%2Dalgae%2Fgiant%2Dkelp>, Simply Hydroponics - Benefits of (8 more messages) |
23:21 |
rubenwardy |
ShadowBot really sucks |
23:21 |
Sokomine |
rubenwardy: thanks! couldn't guess that from the discussion :-) |
23:50 |
Fixer |
Sokomine: https://i.imgur.com/p8SGEZT.png |