Time |
Nick |
Message |
00:44 |
* Natechip |
read writes his website |
00:56 |
paramat |
hm now there's #AngelX007GR' doing it too |
00:57 |
paramat |
2 posts reported |
00:59 |
Natechip |
paramat: doing? |
01:01 |
paramat |
just the usual server thread whining 'y u ban me!?' |
01:04 |
Natechip |
hehe |
01:05 |
paramat |
i suspect i won't be made a forum moderator because i would be too good at it ;] |
01:06 |
rubenwardy |
is swearing allowed on the forums? |
01:09 |
Shara |
It has seemed tolerated. |
01:10 |
benrob0329 |
I would assume an excess of it might get you a warning |
01:11 |
rubenwardy |
I'm not really sure what to do with those replies |
01:12 |
Shara |
I'm scared to ask which... |
01:12 |
rubenwardy |
the complaints are mostly becoming circular |
01:12 |
rubenwardy |
Xanadu |
01:13 |
Shara |
ugh |
01:14 |
Natechip |
i thought the server doesnt take players |
01:14 |
Shara |
To be honest, I think if a server admin asks for their thread to be cleared of such junk, it should be. |
01:14 |
Natechip |
i thought it has border on |
01:15 |
Shara |
Natechip: servers that use borders generally have good reason to |
01:16 |
Shara |
I've done the same thing on several occasions |
01:16 |
Natechip |
Shara: so have I, i dont see why Xanadu has it on |
01:17 |
rubenwardy |
I'm generally against censoring criticism, and I don't know much about the context. I'm inclined to believe that they were banned with a reason and told this reason, and they're just kicking up a fuss for the sake of it |
01:17 |
Shara |
rubenwardy: criticism is one thing, but pages of derailed topic where it's just the same thing over and over? |
01:18 |
Shara |
And it's not like this seems unique to the Xanadu topic either |
01:18 |
Natechip |
that is true Shara |
01:18 |
Natechip |
ive had a few cases where ppl are asking to be unbanned |
01:20 |
Sokomine |
fixer: looks very nice. is that plant in mtg now? |
01:20 |
Shara |
I don't have forum topics precisely because I don't want this kidn of nonsense to deal with. |
01:20 |
Shara |
kind* |
01:21 |
Natechip |
id rather use a GitHub Pages website |
01:21 |
Natechip |
lol |
01:21 |
Sokomine |
perhaps you ought to ask tenplus1 regarding the xanandu thread. he ought to at least be able to figure out what's going on |
01:21 |
Shara |
I have a site where I post news for the servers. |
01:21 |
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Flairieve joined #minetest-hub |
01:21 |
Natechip |
Shara: link |
01:22 |
Shara |
rc.minetest.tv |
01:22 |
Shara |
It's nothing too fancy, but does the job |
01:23 |
rubenwardy |
here's mine: https://ctf.rubenwardy.com/ |
01:23 |
Shara |
Ugh, rubenwardy's site wins :( |
01:23 |
Natechip |
lol |
01:24 |
Natechip |
:) |
01:24 |
rubenwardy |
:) |
01:24 |
rubenwardy |
I need to get my CTF stats to HTML script up again |
01:24 |
Natechip |
rubenwardy I love the pure CSS and HTML5 there |
01:24 |
Shara |
So clean. |
01:24 |
Natechip |
just beautiful |
01:25 |
jas_ |
wow there's a pr for bindable dig/place... after all this time i might be able to use mouse2 to +moveup again. :') |
01:29 |
rubenwardy |
it would make me feel lot better to hand out temp bans if they had actually said their ban reasons, and they kept arguing |
01:30 |
Flairieve |
hi |
01:30 |
Shara |
Hello and welcome. |
01:32 |
Flairieve |
So I was wondering can minetest.after because used only to wait for five seconds without calling any functions? |
01:32 |
Natechip |
Shara how is sban |
01:32 |
Shara |
Working well, as is sauth |
01:38 |
Natechip |
ool |
01:38 |
Natechip |
cool |
01:38 |
Shara |
Flairieve: what are you hoping to do? |
01:41 |
Flairieve |
I was going to try and make a little query machine that mine a 16x16 grid and it mines a block every five seconds |
01:42 |
Shara |
So it runs continuously? |
01:43 |
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01:47 |
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xerox123 joined #minetest-hub |
01:49 |
Flairieve |
Yea it runs continuously until it can find no more nodes |
01:49 |
Flairieve |
I was also going to plan it so you could upgrade the amount of time it takes to mine a node |
01:54 |
Shara |
If it wasn't so late here, I would be tempted to play around to try and solve it. |
01:55 |
paramat |
unfortunately i can't see a rule about swearing in the forum |
01:56 |
paramat |
but it shouldn't be allowed, because if it was, the forum would become unbearable |
01:56 |
rubenwardy |
I don't think it should be fully disallowed, but dissuaded |
01:57 |
rubenwardy |
so the occasional s-word is fine, but not every post :/ |
01:57 |
Shara |
Difficulty is deciding where to draw the line. |
01:58 |
rubenwardy |
it's not that bad currently outside of that thread |
01:58 |
Flairieve |
Why not censor the cuss words in black boxes were someone has to hover over them to reveal them? |
01:59 |
Flairieve |
Though cussing is no issue to me |
01:59 |
rubenwardy |
Scunthorpe |
01:59 |
rubenwardy |
https://en.wikipedia.org/wiki/Scunthorpe_problem |
01:59 |
Flairieve |
ah ok nvm |
01:59 |
VanessaE |
..not to mention people will always find a way around such filters. |
01:59 |
VanessaE |
ass -> a$$ and so on. |
02:00 |
Shara |
I also don't think it really helps people who are bothered by the words. |
02:00 |
Shara |
Might even encourage people to swear more. |
02:00 |
Flairieve |
I'm not bothered by any word or cuss word I'm fine with it I was just suggesting ways if you wanted to censor some words :P |
02:01 |
Shara |
Flairieve: Personally I couldn't care, but it's about what sort of impression if makes... Given MT is played by children, and can be used in educational settings. |
02:02 |
Shara |
it* |
02:02 |
paramat |
yeah |
02:02 |
Shara |
(and yes,I'm fully aware children can be the worst offenders and certainly say it elsewhere - but that's not the point) |
02:03 |
paramat |
a teacher has told me they can lose their job over language in the code, so we removed all WTFPL licenses |
02:04 |
Shara |
I've had parents play with their children on my servers. Main thing they have cared about is whether the chat their children are exposed to is appropriate |
02:04 |
paramat |
there's still some fruity language in the C++ code |
02:06 |
VanessaE |
"fruity"... |
02:06 |
VanessaE |
now that's a new way to describe it. :) |
02:06 |
Shara |
:D |
02:07 |
Shara |
I was trying to resist :P |
02:07 |
paramat |
hehe |
02:09 |
paramat |
anyway yes 'dissuaded', and of course it depends on the words used |
02:10 |
paramat |
and the frequency |
02:12 |
Shara |
And whether they are specifically directed at someone or just general. |
02:16 |
paramat |
crumbs that leave message =/ =) |
02:17 |
Shara |
paramat: they don't really bother me |
02:17 |
rubenwardy |
doesn't bother me :P |
02:21 |
paramat |
ok i'll disable them for myself then :] |
02:23 |
Shara |
:) |
02:23 |
Shara |
But getting late. Good night. |
02:27 |
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ThomasMonroe joined #minetest-hub |
02:42 |
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Shara joined #minetest-hub |
02:44 |
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NathanS21 joined #minetest-hub |
04:04 |
* benrob0329 |
sets #1235 down, and walks away |
04:21 |
* Natechip |
picks up #1235 and runs from benrob0329 |
04:27 |
Flairieve |
Shouldn't z be up and down |
04:27 |
benrob0329 |
Flairieve: different standards for axis |
04:27 |
benrob0329 |
Left vs right hand I believe |
04:28 |
Flairieve |
https://en.wikipedia.org/wiki/Cartesian_coordinate_system#Three_dimensions |
04:28 |
Flairieve |
It shows on wikipedia that Z axis goes up and down |
04:28 |
benrob0329 |
There are two standards |
04:28 |
benrob0329 |
Some things use Z up and others use Z depth |
04:29 |
Flairieve |
So I guess Y acts like Z? |
04:29 |
Flairieve |
and Z acts like Y? |
04:30 |
benrob0329 |
Yes, I suppose |
04:31 |
Flairieve |
Wikipedia only just shows the default I don't see why Minetest is using Y as Z? That is really confusing. |
04:31 |
benrob0329 |
Z is the extra axis when going from 2D to 3D, X and Y are historically 2D screen space. So it would make sense that computers would use z as depth |
04:31 |
Flairieve |
well I suppose that makes little bit of sense? |
04:35 |
benrob0329 |
Flairieve: https://www.blender.org/forum/viewtopic.php?t=11337 |
04:35 |
Flairieve |
I also guess that make 90deg up right pixel art is more easier since you just have to focus on x and y lol |
05:48 |
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06:03 |
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lumidify joined #minetest-hub |
07:00 |
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Grandolf joined #minetest-hub |
07:44 |
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sniper338 joined #minetest-hub |
08:36 |
red-001 |
whats with the forum and an obsession with god? There was that forum thread and half the signitures are about it |
08:39 |
|
nerzhul joined #minetest-hub |
09:01 |
Raven262 |
red-001, That was kids debating stuff that they know nothing about. |
09:52 |
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DI3HARD139 joined #minetest-hub |
10:24 |
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atorian37 joined #minetest-hub |
10:35 |
|
Fixer joined #minetest-hub |
10:40 |
DI3HARD139 |
Quick question. I'm still relatively new to registering nodes so this confused the ____ out of me. Not sure if this is a compatibility issue with technic or 'slopes' of the moreblocks mod. https://pastebin.com/sBe4N1Pq |
10:42 |
|
neinwhal2 joined #minetest-hub |
10:42 |
red-001 |
wb neinwhal2 |
10:43 |
neinwhal |
woops |
11:30 |
|
sniper338 joined #minetest-hub |
12:14 |
|
Jordach joined #minetest-hub |
12:39 |
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twoelk joined #minetest-hub |
12:40 |
atorian37 |
what is it about when a player tells me that since the update from 0.4.15 to 0.4.16 he cannot run anymore? I made an update to 0.4.16 and forced the strict protocol so he had to update the client too |
13:04 |
|
CalebDavis joined #minetest-hub |
13:09 |
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sniper570 joined #minetest-hub |
13:10 |
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atorian37 joined #minetest-hub |
13:30 |
Fixer |
his hacks no longer work? %) |
13:34 |
atorian37 |
no idea what he means...^O^ |
13:37 |
red-001 |
atorian37, do they have fast? |
13:48 |
|
lisac joined #minetest-hub |
13:51 |
|
CWz joined #minetest-hub |
13:52 |
CWz |
is there a way to combat this: https://github.com/red-001/colour_chat.git |
13:53 |
Shara |
CWz: Bans work well :) |
13:54 |
* Shara |
can't wait for the ability to disable CSM |
13:54 |
red-001 |
CWz, filter colours |
13:54 |
red-001 |
I think it got into 0.4.16 |
13:54 |
CWz |
how |
13:54 |
red-001 |
it's a server setting |
13:54 |
Shara |
I didn't think that was in stable for some reason |
13:55 |
red-001 |
oh you are right |
13:55 |
Shara |
I mostly hate how it messes up my logs. |
13:55 |
Shara |
So players currently get a warning, and if they refuse to disable it, they can leave. |
13:56 |
Shara |
I've never yet actually needed to bans omeone though. |
13:56 |
Shara |
Most are pretty understanding if you explain to them. |
13:56 |
red-001 |
what data was 0.4.16 released on again? |
13:56 |
red-001 |
date* |
13:56 |
Shara |
June 3rd? |
13:56 |
Shara |
I think |
13:57 |
DI3HARD139 |
That'd be correct |
13:57 |
red-001 |
ahh it was merged on jun 10 |
13:57 |
CWz |
is there any way to port the setting to 0.4.16 |
13:58 |
Shara |
I think quite a few server owners voiced frustration around then |
13:58 |
red-001 |
should be possible |
13:58 |
red-001 |
I will open a pr for backporting it |
13:58 |
CWz |
thanks |
13:58 |
Shara |
:) |
14:04 |
DI3HARD139 |
@CWz "strip_color_codes = true" |
14:05 |
DI3HARD139 |
in the minetest.conf |
14:05 |
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IhrFussel joined #minetest-hub |
14:08 |
IhrFussel |
Hello there |
14:08 |
DI3HARD139 |
Hello IhrFussel |
14:12 |
IhrFussel |
I modified the mobs redo API a lot... owned mobs receive EXP when they kill other mobs and can level up ... owned mobs will heal every 2 secs a bit if they are not in a battle ... aggressive mobs have a permanent nametag color |
14:12 |
|
ThomasMonroe joined #minetest-hub |
14:13 |
IhrFussel |
And the nametag doesn't switch between name/HP modes ... the name + HP can be seen at all times now |
14:27 |
red-001 |
CWz, Shara https://github.com/minetest/minetest/pull/6541 |
14:33 |
Fixer |
everybï½ï½„y ï½ï½ï½–e yï½ï½•ï½’ bï½ï½„ï½™ |
14:44 |
Natechip |
Fixer: okay!! |
14:45 |
CalebDavis |
hi Nate |
14:56 |
ThomasMonroe |
hey Natechip |
14:56 |
red-001 |
everybï½ï½„y dï½ã€€ï½”he flï½ï½ |
14:56 |
red-001 |
ï½ï½Žï½„ Vï½ï½ï½ï½•ï½’ï½—ï½ï½–ï½… |
14:56 |
benrob0329 |
*splat* |
14:57 |
benrob0329 |
\/music plays |
15:06 |
* ThomasMonroe |
gets a kink in the back from dancing terribly |
15:14 |
* jas_ |
does the salmon dance |
15:24 |
* CalebDavis |
does the CD flop |
15:24 |
CalebDavis |
thats when i trip and slide across the floor |
15:39 |
ThomasMonroe |
XD |
15:39 |
ThomasMonroe |
as usual |
15:39 |
CalebDavis |
XD |
15:53 |
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neinwhal left #minetest-hub |
15:55 |
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Krock joined #minetest-hub |
16:11 |
|
tenplus1 joined #minetest-hub |
16:11 |
tenplus1 |
hi folks |
16:17 |
|
paramat joined #minetest-hub |
16:17 |
tenplus1 |
o/ paramat |
16:18 |
Shara |
Hi Ten |
16:18 |
tenplus1 |
hi Shara |
16:18 |
CalebDavis |
hi ten |
16:18 |
tenplus1 |
hey caleb |
16:20 |
* twoelk |
waves a late o/ |
16:20 |
tenplus1 |
ehe, hi twoelk |
16:24 |
* tenplus1 |
has noms |
16:26 |
benrob0329 |
Hi tenplus1 |
16:26 |
tenplus1 |
h ben |
16:26 |
tenplus1 |
*hi :P |
16:33 |
rubenwardy |
hi all o/ |
16:34 |
paramat |
Shara i made this high priority https://github.com/minetest/minetest/issues/5334 "Auth.txt causing large lag spikes" if helpful maybe you could add comments from your experience? |
16:34 |
tenplus1 |
hi ruben, thanks for that post on forum :P |
16:37 |
Krock |
hi tenplus1 |
16:37 |
tenplus1 |
hi Krock :) |
16:41 |
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16:41 |
* sofar |
wonders if Twoelk ever will redo his box |
16:42 |
twoelk |
? |
16:42 |
tenplus1 |
hi Darcidride |
16:42 |
tenplus1 |
Box Redo... ehehehe |
16:42 |
sofar |
wasn't it you who submitted a box on Inside the Box? |
16:42 |
sofar |
maybe someone else with a similar name |
16:43 |
tenplus1 |
how many boxes you got now sofar ? |
16:43 |
sofar |
http://minetest.foo-projects.org/boxes.html |
16:43 |
sofar |
about 50, there's some that are in 2 series |
16:43 |
* twoelk |
tries to disengage his brain from work and rushes to the mt department in the attics of his brain, looks around - is puzzled |
16:44 |
tenplus1 |
heh |
16:44 |
twoelk |
don't think I made any boxes lately |
16:44 |
sofar |
must have been someone else then :) |
16:44 |
twoelk |
seems so |
16:45 |
sofar |
tenplus1: seems we're doing 2-3 decent boxes a week, so, if we keep this up for a year or so we'll have 200+ boxes |
16:45 |
twoelk |
no, I'm pretty sure now I never made any boxes on your server :-( |
16:45 |
tenplus1 |
not bad... the list grows ;P |
16:45 |
sofar |
twoelk: tssss, what a shame :) |
16:45 |
twoelk |
indeed |
16:45 |
twoelk |
lots of rl work lately |
16:46 |
sofar |
yeah, that was the goal - get a content creation flow that sustains itself |
16:46 |
sofar |
it's not even so bad that players play for a few weeks, build a box or two, and then only come back once in a while |
16:46 |
sofar |
with new boxes coming out once in a while, they'll keep hopping back on |
16:47 |
sofar |
I might have to do some newsletter or mailing, at some point |
16:48 |
Shara |
paramat: replied there before I even saw your message :) |
16:48 |
twoelk |
actually I do have a handfull of projects on different servers that I do still keep thinking about - but - alas so little time - the dark season is approaching so hopefully I'll get more time for minetest |
16:49 |
tenplus1 |
I hear ya twoelk... so little time indeed |
16:51 |
Darcidride |
Hi everyone |
16:52 |
tenplus1 |
o/ |
16:52 |
twoelk |
for example xanadu - big plans I still have there - did some measuring lately, redid some basic plans - not much to be seen though |
16:52 |
tenplus1 |
I redid lucky blocks to have a more random selection, players were getting fancy armor too easily :D |
16:53 |
paramat |
thanks |
16:53 |
twoelk |
sometimes I just forget the time in them tunnels and caves or simply wandering through the beauty of the landscape |
16:53 |
tenplus1 |
mapgens can be very interesting, even the new carth one |
16:54 |
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nerzhul joined #minetest-hub |
16:54 |
tenplus1 |
hi nrz |
16:58 |
nerzhul |
hi tenplus1 |
17:14 |
Raven262 |
Hi tenplus1 |
17:14 |
tenplus1 |
hi raven |
17:15 |
nerzhul |
please vote: https://github.com/minetest/minetest/issues/6542 |
17:16 |
tenplus1 |
wait, I thought we were going straight to 0.5.0 ??? |
17:16 |
VanessaE |
nerzhul: I think we need a list of 0.4.17 milestones first. |
17:16 |
tenplus1 |
o/ Vanessa |
17:16 |
VanessaE |
hi |
17:16 |
sofar |
0.4.17 is a bugfix release, it shouldn't have milestones |
17:17 |
VanessaE |
sofar: s/milestones/changes/ |
17:17 |
Krock |
^ only a list of bugs to backport |
17:17 |
nerzhul |
0.4.17 is a milestone iself |
17:17 |
Krock |
s/bugs/bugfixes/ |
17:17 |
VanessaE |
not only bugs, but one or two feature-ish things |
17:17 |
sofar |
Krock: lol, bugs to backport :P |
17:17 |
VanessaE |
(like colored itemstack drop inheritance) |
17:17 |
Krock |
sofar, yeah. the mistake was not intended :3 |
17:19 |
nerzhul |
tenplus1, we are going to 0.5.0 but it's accepted that we will have a bugfix 0.4.17 release (without mtg which goes to 0.5) to fix core engine issue during the devel time |
17:20 |
nerzhul |
red-001, i'm anoying to see you don't reproduced the problem, did you use windows threads or linux on mingw ? |
17:20 |
nerzhul |
red-001, because i'm building with VS |
17:20 |
nerzhul |
wow GH implemented now the create label on addition, gitlab has it since ages :p |
17:21 |
jas_ |
let's go five oh |
17:22 |
tenplus1 |
+1... would rather have a new base for mods to build from rather than 0.4.17 |
17:23 |
red-001 |
nerzhul, I honestly don't know I just went with whatever default the cross compiler used |
17:23 |
VanessaE |
tenplus1: there will be both; my servers will stay on the 0.4.x branch for the time being |
17:23 |
VanessaE |
(which is also why I keep harassing people to make sure 0.4.17 gets what we need) |
17:23 |
paramat |
everyone will have their own little feature they want in 0.4.17 so it's risky to allow that as there will be so many, and how to decide? |
17:23 |
tenplus1 |
will 0.4.17 have the player model changes ? cauyse that's a big thigns we need to address |
17:24 |
nerzhul |
red-001, how many times did you played ? did you have crash on returning back to main menu |
17:24 |
VanessaE |
paramat: as already said, bugfixes only, and imho feature-ish things where it isn't a bug, per se, but oversights that if left uncorrected make some other existing feature not work right |
17:24 |
paramat |
player y offset? |
17:25 |
red-001 |
nerzhul, I spent around 20-30 minutes testing it, tried a lot of stuff and it didn't crash |
17:25 |
tenplus1 |
yeah paramat, the new player y offset.... cause mods NEED to start building with that change in mind |
17:25 |
nerzhul |
tenplus1, 0.4.17 = 0.4.16 in terms of mod api |
17:25 |
paramat |
the offset is very much a 0.5 breaking change so i doubt it |
17:25 |
nerzhul |
red-001, it's nice then |
17:26 |
red-001 |
maybe VS hasn't implemented some part of the standard? They have bad history with that |
17:26 |
nerzhul |
red-001, i think it's issue with windows thread, i should investigate, the whole thing works as intended, just windows crash randomly |
17:26 |
nerzhul |
red-001, they implemented it toally, but some resources are concurently freed, it's the crash, and i don't know why it'so nly on windows |
17:30 |
benrob0329 |
(Offtopic) https://www.scmagazine.com/campaign-leverages-two-malicious-docs-and-rce-vulnerability-to-spread-orcus-rat/article/700353/ |
17:31 |
red-001 |
benrob0329, let me guess another remoute code execution exploit in ms word? |
17:32 |
benrob0329 |
red-001: yup |
17:32 |
benrob0329 |
Someone remind me why Word is so popular... |
17:32 |
benrob0329 |
Because I don't see why anymore |
17:32 |
red-001 |
something something vendor lock-in |
17:34 |
benrob0329 |
Something something software not worth its keep |
17:38 |
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Flairieve joined #minetest-hub |
17:39 |
tenplus1 |
hi Flairieve |
17:39 |
Krock |
tenplus1, dead end. No voice |
17:39 |
tenplus1 |
ehehehe |
17:40 |
Flairieve |
Is there an update.exe or any sort of program that updates Minetest if you ran it? |
17:40 |
tenplus1 |
sadly not Flairieve |
17:40 |
tenplus1 |
gotta goto the download page and click unstable for any recent builds... |
17:41 |
tenplus1 |
but it's better to run stable release |
17:42 |
benrob0329 |
Do we push minetest binaries to Github Releases? |
17:43 |
tenplus1 |
I always get latest versions from launchpad link |
17:44 |
sofar |
we don't post binaries on github releases, at all |
17:44 |
Flairieve |
I wish I can run .sh files on windows because they are more cooler than .bat files :P |
17:44 |
sofar |
wait, lol |
17:45 |
sofar |
I take that back |
17:45 |
sofar |
there's apk's and sfan5's builds |
17:45 |
benrob0329 |
Do we have any standard repo for binaries? |
17:45 |
Calinou |
we could have Minetest on https://scoop.sh |
17:45 |
Calinou |
I can add it if you want |
17:45 |
Calinou |
it's pretty easy |
17:45 |
Calinou |
that's for Windows only, though |
17:46 |
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17:46 |
tenplus1 |
hi behalebabo |
17:46 |
Calinou |
benrob0329: there's no official Linux binaries, currently |
17:46 |
Calinou |
only Windows |
17:46 |
behalebabo |
hello |
17:46 |
Calinou |
macOS is provided via Homebrew, which works well |
17:46 |
sofar |
distros release binaries for linux |
17:46 |
Calinou |
(non-developers rarely have Homebrew installed, though) |
17:46 |
Calinou |
sofar: yeah, and these are rarely up-to-date :( |
17:46 |
benrob0329 |
Calinou: SSL cert is invaled |
17:46 |
sofar |
use a better distro |
17:46 |
Calinou |
benrob0329: oh, right: http://scoop.sh/ |
17:47 |
Calinou |
sofar: unfortunately, lots of people still use LTS distros on desktops, and that's not going to change soon |
17:47 |
Calinou |
and even on Arch Linux, you can have a delay of a few days :P |
17:47 |
benrob0329 |
sofar: thats not a good answer |
17:47 |
Calinou |
which is more than you'd like, when the protocol breaks |
17:47 |
sofar |
it's not a good answer for some people |
17:47 |
sofar |
server operators shouldn't break protocol for clients in the first 2 days after a release |
17:48 |
tenplus1 |
would be nice to have a .tar.gz dev build so I can run in place without affecting the isntalled stable release |
17:48 |
benrob0329 |
sofar: Sure, me and you like up to date distros, but some like stable |
17:48 |
sofar |
flatpak could solve that problem better |
17:49 |
sofar |
it also can update, so |
17:49 |
benrob0329 |
Flatpak...no, just no |
17:49 |
sofar |
weh weh weh |
17:49 |
nerzhul |
Calinou, there is official FreeBSD ports and Debian backport |
17:49 |
nerzhul |
(official from the maintainers, not mt coredevs) |
17:49 |
sofar |
:) |
17:49 |
Calinou |
nerzhul: yes, and these are still rarely up-to-date |
17:49 |
Calinou |
you know, I'll just PR AppImage builds on GitLab CI |
17:49 |
nerzhul |
https://packages.debian.org/stretch-backports/minetest |
17:50 |
Calinou |
this way, we can point users to them and we can shut up about this :P |
17:50 |
Calinou |
we've struggled with this long enough |
17:50 |
nerzhul |
Calinou, i didn't see the PR |
17:50 |
benrob0329 |
sofar: we dont need another package manager for something as simple as unpacking a zip |
17:50 |
tenplus1 |
hi Cal |
17:50 |
benrob0329 |
Calinou: thanks |
17:50 |
Calinou |
hi |
17:50 |
sofar |
I don't have issues with someone making a generic linux binary build |
17:50 |
sofar |
just go and do it |
17:50 |
sofar |
however |
17:50 |
Calinou |
yeah, but the point is making it at least semi-official |
17:50 |
Calinou |
else, users won't use it |
17:51 |
sofar |
you better make sure you use slackware 10 to build it and you have to include ALL the dependencies if you want to make it work everywhere |
17:51 |
sofar |
e.g. a static build |
17:51 |
Calinou |
Ubuntu 14.04 works well enough for this |
17:51 |
Calinou |
no need to support ridiculously old distros, it's pretty old already |
17:51 |
sofar |
just go and do it |
17:51 |
Calinou |
it's hard enough to build Minetest on Ubuntu 14.04, you know :P |
17:51 |
Calinou |
(i.e. it doesn't work out of the box) |
17:51 |
benrob0329 |
Appimages are basically static binaries, but arent static binaries |
17:51 |
Calinou |
benrob0329: they still contain .so files inside |
17:51 |
sofar |
could probably do it in a VM, scriptable |
17:51 |
Calinou |
(unless the original binary has everything statically linked) |
17:52 |
Calinou |
sofar: GitLab CI :) |
17:52 |
nerzhul |
Calinou, do appimages and push PR it becomes semi official |
17:52 |
Calinou |
nerzhul: we'd need to upload the binaries somewhere too, GitLab CI's UI isn't made for end users to download binaries |
17:52 |
Calinou |
it works, but it's very imperfect |
17:52 |
Calinou |
this is like exposing Jenkins (I'm looking at you, Minecraft mods) |
17:52 |
Krock |
LEEEROY JEEEENKINS |
17:53 |
tenplus1 |
lol |
17:53 |
sofar |
gitlab does some stuff good, and sucks on some other stuff |
17:53 |
tenplus1 |
gitlab is annoying |
17:55 |
Calinou |
it's probably intentional |
17:55 |
Calinou |
CI platforms don't want masses of users taking their bandwidth :) |
17:58 |
sfan5 |
did someone mention flatpack, snaps and appimage? |
17:58 |
sfan5 |
cos we don't really need any of those |
17:58 |
sfan5 |
you can build "semi-static" linux builds just fine and package them into a tar.gz |
17:58 |
Calinou |
sure, but that's not standard at all |
17:58 |
tenplus1 |
hi sfan |
17:58 |
Calinou |
there's no standard directory structure for this |
17:58 |
Calinou |
and no guarantee it works in the long run |
17:58 |
Calinou |
you also don't get the AppImage benefits |
17:59 |
Calinou |
(desktop integration, GPG signing without an extra file, built-in compression, automatic updates) |
17:59 |
Calinou |
my Godot builds use AppImage and nobody complains :) |
17:59 |
tenplus1 |
am only wondering about .tar.gz so I can test latest builds with mod changes without having to uninstall stable |
18:00 |
Krock |
not a problem when compiling them as RUN_IN_PLACE |
18:01 |
Krock |
well, only as long builtin doesn't change. |
18:01 |
sfan5 |
what do you mean by "no guarantee"? it's not like statically linking libraries might just become impossible at some point |
18:02 |
sfan5 |
the number of libraries not statically linked would be minimal (glibc, libGL, some x11 stuff, openal) |
18:02 |
Calinou |
sure |
18:02 |
Calinou |
either way, static linking by hand is tiresome |
18:02 |
Calinou |
I've never got it to work myself |
18:02 |
Calinou |
whereas dynamically linking libraries, and embedding them into an AppImage, is much easier and doesn't require recompiling |
18:02 |
Calinou |
(so it works with proprietary software you don't have the source to!) |
18:07 |
Flairieve |
So is there anyway to run .sh files on windows? |
18:07 |
sofar |
linking libGL would be yucky |
18:07 |
tenplus1 |
yes, run virtualbox with linux in it :PPPP |
18:07 |
sofar |
openal fine |
18:07 |
Calinou |
sofar: yes, it shouldn't be done, AppImage blacklists some libraries and will never bundle them |
18:07 |
Calinou |
Flairieve: on Windows 10, you can install "Bash on Ubuntu on Windows", however it's not meant to be used by end users |
18:07 |
sofar |
curl/vorbis sure |
18:08 |
Calinou |
Flairieve: that said, what do you want to run a .sh script for? |
18:08 |
sofar |
rm -rf * |
18:10 |
benrob0329 |
Flairieve: probably Bash in the Windows Store |
18:10 |
benrob0329 |
(Yes, that abomination) |
18:10 |
Calinou |
that's what I meant, yeah |
18:10 |
Calinou |
you won't see it in the Windows Store, by the way |
18:11 |
Calinou |
also, HYPE https://media.hugo.pro/ApplicationFrameHost_2017-10-17_20-03-24.png |
18:11 |
Calinou |
(for the first element, not the second one) |
18:11 |
Calinou |
brace yourselves, the Windows 10 Fall Creators update is coming :) |
18:11 |
sfan5 |
>using windows 10 |
18:11 |
benrob0329 |
Calinou: did they pull it down? |
18:11 |
Calinou |
it's being deployed starting from today |
18:11 |
Calinou |
sfan5: I've been considering switching back to Linux, but I don't think I'll try anytime soon |
18:12 |
Calinou |
(I don't need Office/Adobe for uni anymore) |
18:12 |
sofar |
ugh, win10. my windows box refuses all windows update |
18:12 |
benrob0329 |
#LomuxMasterRace |
18:12 |
sofar |
some darn update file is stuck somewhere and it can't update |
18:12 |
sofar |
failsauce |
18:12 |
Calinou |
that sucks |
18:12 |
Calinou |
on my laptop, Steam screwed up the download of… Wolfenstein 3D |
18:12 |
sofar |
(and this is why I don't boot windows more than once a year) |
18:12 |
Calinou |
with file access errors |
18:12 |
Calinou |
so it's permanently in my download list |
18:12 |
Calinou |
and I can't remove it :D |
18:13 |
Calinou |
(I needed to get the game data, I copied the game data to my NAS anyway, so I don't need Steam anymore) |
18:18 |
nerzhul |
you can run sh files with cygwin |
18:19 |
tenplus1 |
Cal, try Xubuntu 17.10... it's pretty stable and fast |
18:19 |
sfan5 |
is 17.10 out yet? |
18:20 |
tenplus1 |
19th is final release day... but it's stable as can be and has a ton of new driver support and GFX driver updates |
18:20 |
tenplus1 |
and repo has newer 0.1.46 build :D |
18:21 |
Flairieve |
"Cygwin is not: |
18:21 |
Flairieve |
a way to run native Linux apps on Windows. You must rebuild your application from source if you want it to run on Windows." |
18:21 |
Calinou |
tenplus1: I'd use either Manjaro or Fedora |
18:22 |
Calinou |
*buntus are nice, but the packages are quite out of date, even on non-LTS releases |
18:22 |
Flairieve |
It says its not a native way to run linux files on Windows? |
18:22 |
Calinou |
Flairieve: Cygwin is not a way to run any Linux application on Windows |
18:22 |
Calinou |
(the WSL, a.k.a. "Bash on Ubuntu on Windows", is much closer to that) |
18:22 |
Calinou |
also, Cygwin is slow and fairly clunky to install/use |
18:22 |
tenplus1 |
e4nable the dev repo's... gives you newer stuffs |
18:22 |
Calinou |
also, I prefer having the AUR at hand :) |
18:23 |
Calinou |
which Manjaro provides out of the box |
18:23 |
tenplus1 |
what's aur ??? |
18:24 |
tenplus1 |
ohh, arch user repo |
18:24 |
tenplus1 |
whats wrong with debian repo ? |
18:24 |
tenplus1 |
lolol |
18:25 |
Calinou |
the AUR is very different from official distro repositories |
18:25 |
Calinou |
and it's also different to Ubuntu PPAs or Fedora Copr |
18:26 |
tenplus1 |
depends on the software you wanna run I suppose... most big companies have ppa's or deb repos handy alongside rpm etc |
18:29 |
Flairieve |
But can Cygwin run any type of .sh file? |
18:30 |
tenplus1 |
https://stackoverflow.com/questions/22722604/how-to-run-sh-file-on-windows-7-through-cygwin |
18:31 |
CWz |
this seems to fail compile: https://github.com/minetest/minetest/pull/6541 |
18:31 |
tenplus1 |
Krock: does your new boost cart changes for default carts work ok now ?? |
18:32 |
Calinou |
Flairieve: most of them, yes. However, if they call native programs, it won't work |
18:32 |
benrob0329 |
What I find is that anymore I either build from source (if not in the official repo) or dont use the app |
18:34 |
Flairieve |
https://forum.minetest.net/viewtopic.php?f=4&t=14283 |
18:34 |
Flairieve |
Would this work with Cygwin? |
18:35 |
tenplus1 |
try it and see :) might do |
18:35 |
benrob0329 |
sofar: ^^ |
18:38 |
sofar |
what about it? |
18:38 |
sofar |
oh, cygwin? |
18:39 |
sofar |
well so if you manually run the conversion script (and not use the zenity gui) it should work but you have to have imagemagick |
18:39 |
sofar |
and, I didn't test nor am I going to test it |
18:40 |
Flairieve |
Hmm so someone or me just needs to remake another mc resource or texture pack to minetest texturepack? |
18:41 |
sofar |
redistributing MC's resource packs is prohibited and a copyright violation |
18:41 |
sofar |
but, nothing prevents you from converting it yourself, legally |
18:42 |
sofar |
so, fire up a linux VM? |
18:42 |
tenplus1 |
yeah, you could easily make a bootable linux flash drive to run script on |
18:42 |
Calinou |
the WSL would work for this, but just like a Linux VM, it's quite involved |
18:42 |
Flairieve |
I was meaning to say to create a program for Windows to convert any mc resource/texture pack to minetest textures |
18:43 |
sofar |
I've hinted in the forum thread that a go version would be good and easy to use on windows |
18:43 |
sofar |
I'd never build a python version just because it's cruel to ask people to install python on windows |
18:44 |
sofar |
that's like installing an anvil on the hood of a '76 corvette |
18:44 |
sofar |
it looks cool, but it sucks when you brake hard |
18:45 |
tenplus1 |
:P# |
18:46 |
Flairieve |
Is the go language this? https://golang.org/# |
18:47 |
tenplus1 |
*shudder* |
18:47 |
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18:47 |
tenplus1 |
hi ssieb |
18:47 |
benrob0329 |
sofar: write it in....brainf*ck |
18:48 |
tenplus1 |
hrm, would it be possible to run it in LUA... |
18:48 |
tenplus1 |
since minetest already uses that |
18:48 |
benrob0329 |
tenplus1: you'd still need a lua interpreter |
18:49 |
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18:49 |
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behalebabo joined #minetest-hub |
18:49 |
benrob0329 |
I feel like a single C script would be nice and simple |
18:49 |
Flairieve |
Wait just a second can minetest mods access os commands? |
18:49 |
tenplus1 |
that's just a tiny package I add via linux that already uses lua libs installed for minetest |
18:49 |
Krock |
tenplus1, there's still a pending pull. The missing pathfinder changes are still in testing but might be added soon too |
18:49 |
tenplus1 |
wonder how hard it would be to add those for windows |
18:49 |
tenplus1 |
kewl Krock, looking forward to testing it out... I seen your 62 cart flyby on youtiube :P |
18:50 |
sofar |
benrob0329: well the thing about C is that it's hard to make a nice and simple gui |
18:50 |
sofar |
which is why something that should be as simple as it can be should have a little menu/file selector etc. |
18:50 |
sofar |
so `go` would give you this and have the best cross compile ability |
18:51 |
sofar |
this is how I make windows binaries from my linux box for e.g. mtmapprune and mtmediasrv |
18:51 |
tenplus1 |
it's 2017... GUI should never be that hard to add... hell, I made a full GUI front-end in basic and pascal at one point that worked like AmigaGUI... |
18:51 |
nerzhul |
benrob0329, C is not a script it's a programming langauge |
18:51 |
benrob0329 |
https://github.com/nothings/stb/blob/master/stb_image.h |
18:51 |
sofar |
tenplus1: gui's are not hard, *portable* gui libraries do not exist |
18:51 |
benrob0329 |
nerzhul: ok a single c file |
18:51 |
sofar |
(easily portable, that is) |
18:52 |
benrob0329 |
sofar: Nuklear? |
18:52 |
tenplus1 |
woudl be nice if the c comp-ile libs included a basic gui lib as standard on ALL platforms |
18:52 |
benrob0329 |
https://github.com/vurtun/nuklear |
18:52 |
tenplus1 |
ooh, that looks pretty good |
18:53 |
benrob0329 |
tenplus1: C11 isnt even fully implimented, let alone something like a GUI |
18:53 |
sofar |
well there seem to be Nuklear bindings for golang, so that's positive |
18:53 |
tenplus1 |
and works on lua :) even better |
18:53 |
sofar |
https://github.com/golang-ui/nuklear |
18:53 |
benrob0329 |
sofar: *sigh* |
18:53 |
sofar |
I might play with that, then |
18:54 |
benrob0329 |
You are really set on Go, even though you still need to install it to run the program |
18:54 |
sofar |
no, go programs don't need installation |
18:54 |
benrob0329 |
If you precompile |
18:54 |
sofar |
a user doesn't need to install any go stuff either |
18:55 |
tenplus1 |
+1million for nuklear :) |
18:55 |
benrob0329 |
You'd need to precompile for every platform |
18:55 |
sofar |
of course you precompile apps for users |
18:55 |
sofar |
but go makes cross compilation trivial |
18:55 |
benrob0329 |
A single c file is easy :-) |
18:55 |
sofar |
it's like 2 seconds of work to make a windows build |
18:55 |
sofar |
building C for windows... ouch |
18:55 |
sofar |
are you seriously? |
18:56 |
sofar |
mingw, compiler flags, dependencies, library versions, cmake or autotools |
18:56 |
sofar |
golang obsoletes ALL of that |
18:56 |
sofar |
I wouldn't write minetest in golang |
18:56 |
sofar |
but for just run-of-the-mill tools and simple applications, hell yes |
18:56 |
benrob0329 |
I have mixed feelings about Cmake |
18:57 |
sofar |
cmake is a solution for the wrong problem |
18:57 |
tenplus1 |
nite all... o/ |
18:57 |
benrob0329 |
Plain old make seems to work fine |
18:57 |
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18:57 |
benrob0329 |
tenplus1: gnight |
18:57 |
benrob0329 |
Darn |
18:57 |
sofar |
well, I wouldn't say that either |
18:57 |
sofar |
lol |
18:57 |
sofar |
but that's another soapbox I'm keeping clean today |
18:58 |
benrob0329 |
Tbh I have nothing against Go, but also nothing for it |
18:59 |
nerzhul |
nice: https://thehackernews.com/2017/10/microsoft-bug-tracking-breach.html |
19:00 |
benrob0329 |
Sure, it solves problems by being a new thing, which doesn't solve them for everything else |
19:00 |
sofar |
benrob0329: that's a misconception I think, I don't think you understand what go/golang actually solves |
19:00 |
sofar |
you'd have to extensively use many languages including go to figure it out |
19:00 |
sofar |
golang isn't just 'a new language' by itself |
19:01 |
sofar |
it solves a whole ton of problems around software delivery as well |
19:01 |
sofar |
it doesn't solve anything "by being a new thing" at all |
19:02 |
benrob0329 |
sofar: its a modern, simple, compiled language which uses garbage collection and was built with the web in mind, and has an official package manager |
19:02 |
sofar |
now you're just copying a wikipedia summary |
19:02 |
benrob0329 |
I didn't look at Wikipedia |
19:03 |
benrob0329 |
I've just looked at Go |
19:03 |
benrob0329 |
And Rust, D, etc |
19:04 |
benrob0329 |
They all try to solve many of the same issues |
19:04 |
benrob0329 |
And I can respect that |
19:07 |
sofar |
hmm, so nuklear isn't so bad except that it doesn't present a modal window system - everything goes on a single canvas |
19:07 |
sofar |
this is fine for MT and simple apps, of course |
19:07 |
nerzhul |
benrob0329, go is to replace java in web applications in industry yes |
19:07 |
nerzhul |
and has a good network support, but it's not as high performing as C++ |
19:07 |
sofar |
but poses some issues for more complex applications |
19:08 |
benrob0329 |
sofar: a modal window system? You mean multiple windows? |
19:08 |
sofar |
yes, multiple independent windows |
19:08 |
benrob0329 |
I believe every nk_start() creates a new window |
19:08 |
benrob0329 |
There is an issue about it |
19:08 |
sofar |
right, essentially that would be the only way around that |
19:12 |
Flairieve |
Is there any image editing libaries for C++? |
19:12 |
sofar |
ImageMagick, libgd |
19:12 |
sofar |
they're C but that'll do |
19:13 |
benrob0329 |
sofar: I kinda prefer single window applications that have internal popups, its easier than constantly moving new windows around |
19:13 |
benrob0329 |
I always set GIMP to single window mode |
19:14 |
benrob0329 |
Blender is a good mix of the two, ot defaults to single window but can spawn multiple windows if need be |
19:14 |
sofar |
sure, but a file chooser in the OS style is not a bad concept |
19:14 |
sofar |
blender's file chooser is a good example of an extreme that takes it too far for most normal people |
19:14 |
benrob0329 |
No, but for something this small I think a custom one is fine |
19:15 |
sofar |
also, a small application writer shouldn't have to design a file chooser UI |
19:15 |
benrob0329 |
Blender is not for normal people :-) |
19:15 |
sofar |
that's just defeat, right there |
19:16 |
benrob0329 |
I don't mind Blender's file chooser, it uses Blender keys so I don't gave to switch workflows |
19:16 |
benrob0329 |
*have |
19:16 |
Flairieve |
https://github.com/leafo/magick |
19:16 |
red-001 |
os file choosers ftw |
19:16 |
Flairieve |
Lua bindings to ImageMagik? |
19:16 |
benrob0329 |
red-001: what's a native file chooser anyways, I dont have one :P |
19:17 |
sofar |
writing a windows application in lua seems... well, not optimal |
19:17 |
benrob0329 |
In order for applications to use my preferred file manager, they would have to open a temrinal with ranger :P |
19:17 |
sofar |
but, interesting for in-MT server use perhaps |
19:17 |
red-001 |
anyway what did I miss? What started this conversation? |
19:17 |
sofar |
benrob0329 did |
19:17 |
sofar |
blame him |
19:18 |
benrob0329 |
Lol |
19:18 |
* sofar |
lolz |
19:18 |
red-001 |
git blame benrob0329 |
19:18 |
Fixer |
LOL |
19:18 |
sofar |
fatal: Not a git repository (or any of the parent directories): .git |
19:18 |
red-001 |
fatal: cannot stat path 'benrob0329': No such file or directory |
19:19 |
benrob0329 |
First it was asking about running the MC to MT pack converter, then writing it cross platform, then what language, then C headers for PNG and GUI, then Go, then Native dialogs and multiple windows, then this |
19:22 |
benrob0329 |
git checkout newtopic |
19:24 |
sofar |
I believe we're still on topic here |
19:24 |
red-001 |
error: pathspec 'newtopic' did not match any file(s) known to git. |
19:25 |
sofar |
afk lunch |
19:37 |
benrob0329 |
I still have the tail end of a cold, and I feel like I should dab every time I cough... |
19:38 |
benrob0329 |
But then again this isn't Oregon, wouldn't want anyone to get the wrong idea :PP |
19:38 |
nerzhul |
https://twitter.com/Vlastimil_Hovan/status/919971533451382786 |
20:02 |
Calinou |
hmm, adding AppImage builds to GitLab CI will be harder than I thought |
20:03 |
Calinou |
I'll need to write new macros and everything :/ |
20:03 |
Calinou |
especially since the server shouldn't be built for AppImages |
20:03 |
Calinou |
(only the client is needed) |
20:06 |
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20:30 |
Fixer |
=*,,,,,,,*= |
20:31 |
Fixer |
testing time https://github.com/minetest/minetest/pull/6540 |
20:34 |
IhrFussel |
Question: If a client mod digs a node on the map (in case that's possible) will it be logged? |
20:34 |
red-001 |
if it will be then yes |
20:34 |
red-001 |
but it wouldn't be |
20:35 |
IhrFussel |
You mean it's not possible right now? |
20:35 |
benrob0329 |
I would assume that if a clientod digs a node, it'd be the same as if the user dug one |
20:35 |
red-001 |
IhrFussel, yes that what I'm saying |
20:35 |
benrob0329 |
So, the node the user is looking at could be dug |
20:35 |
Calinou |
the client mod will send the same packet as a human client action |
20:35 |
red-001 |
that's& |
20:35 |
Calinou |
so, yes, it will be logged on the server |
20:35 |
benrob0329 |
If it were my design,.anyways |
20:35 |
Calinou |
(and rollback will be available) |
20:36 |
red-001 |
IhrFussel, are you asking for a particular reason or just in-general? |
20:36 |
IhrFussel |
I have a suspicious player on my server who talked about client side modding and then later asked me what the most valuable material is...so I kinda want to watch how frequently he finds those ores |
20:37 |
benrob0329 |
IhrFussel: tell him dirt is |
20:37 |
benrob0329 |
No, coal |
20:38 |
red-001 |
IhrFussel, tell them it's nyancats |
20:38 |
red-001 |
with how rare they are oredetect wouldn't help much |
20:40 |
IhrFussel |
What radius does oredetect scan in? |
20:41 |
benrob0329 |
Way too much |
20:41 |
red-001 |
custom but according to dev and common sense not enough for nyancats |
20:41 |
red-001 |
maybe max 40 or 60 |
20:42 |
IhrFussel |
My server has several rare ores though... diamond, silver, mithril, rainbow, mese |
20:43 |
IhrFussel |
So I should watch the log very closely and compare the times between ore findings of players |
20:43 |
nerzhul |
Fixer, IhrFussel i cannot reproduce the crash either on VS with current network version areyou able ? |
20:43 |
nerzhul |
i think code is enough stable for integration now :) |
20:44 |
Fixer |
i will check it out sometime |
20:44 |
IhrFussel |
nerzhul, can I still use git fetch nerzhul -p && git checkout nerzhul/network_asio ? |
20:45 |
nerzhul |
yeah no change |
20:51 |
IhrFussel |
When is the crash supposed to happen? |
20:57 |
red-001 |
nerzhul, how did you store the privledge list in the db? |
21:03 |
nerzhul |
it's a separated table |
21:03 |
nerzhul |
user,priv |
21:03 |
nerzhul |
IhrFussel, if i knew it i can reproduce it and fix it heh :p |
21:03 |
nerzhul |
but we can tell ~ 15-20 mins of gameplay are sufficient |
21:17 |
Fixer |
IhrFussel: during play |
21:17 |
Fixer |
i have in a few minutes usually |
21:18 |
Fixer |
fuuuu, forgot to turn on my PARTICLE reader |
21:18 |
Fixer |
also, wth F6 does not have particle count? |
21:23 |
IhrFussel |
Joined almost 2,000 secs ago and no crash (yet) |
21:23 |
Fixer |
play as usual |
21:23 |
Fixer |
it may need more time |
21:25 |
IhrFussel |
Fixer, any particular actions you do right before it crashes? |
21:26 |
Fixer |
nope |
21:26 |
Fixer |
walking |
21:28 |
IhrFussel |
Any chance the crash is Windows-specific? |
21:29 |
Fixer |
yes |
21:29 |
Fixer |
are you on win? |
21:33 |
Fixer |
uuuck |
21:33 |
Fixer |
error: 'm_particles' was not declared in this scope |
21:34 |
IhrFussel |
No I have Xubuntu lol...so maybe I can't even help? |
21:35 |
Fixer |
IhrFussel: you can still help, by testing it in general during gameplay |
21:36 |
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21:36 |
Fixer |
IhrFussel: i will join later, i'm planning to have fun with some faucets |
21:37 |
IhrFussel |
I am...currently driving on my boat |
21:37 |
Fixer |
someone said mobile apps are not new, that means NEW pervert way to nuke them out can be usedc |
21:38 |
Fixer |
0.4.14 or maybe 0.4.15 |
21:38 |
Fixer |
by placing fau-cluster (say 20 faucets) and enabling them will cause armageddon for everything on entire server below 0.4.15 |
21:38 |
Fixer |
iirc |
21:46 |
Fixer |
srp func warning |
21:55 |
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22:16 |
IhrFussel |
Can't reproduce any kind of crash, gameplay was 100% smooth |
22:17 |
nerzhul |
IhrFussel, nice ! |
22:17 |
nerzhul |
i hope Fixer will have same thing |
22:17 |
Fixer |
nerzhul: have you actually looked into my crashes or just hoping? |
22:18 |
nerzhul |
i looked at them, and added some cleanups which will help |
22:18 |
nerzhul |
i should go to bed, brb |
22:21 |
Fixer |
particle test fail, they did not render for homedecor for some reason |
22:21 |
Fixer |
jas_: can confirm image overlay problem or how it is called |
22:24 |
Fixer |
lets push faucets to their limits |
22:24 |
Fixer |
when 10 faucets is not enough (lower fps from 217 to 45) |
22:25 |
Fixer |
22 fps... |
22:25 |
Fixer |
when 20 faucets - 3700 particles |
22:26 |
Fixer |
intensifying |
22:26 |
Fixer |
5600 particles - 14 fps |
22:28 |
Fixer |
8500 particles - 6 fps |
22:29 |
Fixer |
60 faucets |
22:29 |
Fixer |
no wait |
22:29 |
Fixer |
11 000 particles |
22:31 |
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22:31 |
Fixer |
mOORE |
22:32 |
Fixer |
90 faucets |
22:33 |
sofar |
csm particles, I hope :P |
22:33 |
Fixer |
17500 particles |
22:33 |
Fixer |
3 FPS |
22:33 |
Fixer |
along with ridiculously good hard house track and this faucet fps bomb |
22:33 |
Fixer |
screenshot |
22:34 |
rubenwardy |
# |
22:35 |
rubenwardy |
csm particles aren't going to be much more efficient. It doesn't sync individual particles, just systems |
22:35 |
rubenwardy |
it's mostly limited by rendering particles individually |
22:35 |
benrob0329 |
Particles_Redo |
22:36 |
benrob0329 |
#MakeParticlesGreatAgain |
22:36 |
sofar |
csm particles will make the server do nothing while the client can move the detail slider |
22:36 |
Fixer |
#howIgonnaShutdownThoseFaucets? |
22:36 |
sofar |
and it will elminate hundreds (if not more) network packets |
22:36 |
Fixer |
link https://i.imgur.com/heFJbO7.png |
22:37 |
rubenwardy |
nah |
22:37 |
sofar |
csm sounds and particles are right up there on my wish list, together with metasetnodedef -> tiles |
22:37 |
Fixer |
from 220 fps to 4 fps |
22:38 |
Fixer |
rubenwardy: you can destroy entire servers with outdated clients |
22:38 |
sofar |
particle spawners are not flexible enough, I keep end up using individual particles to get better effects |
22:38 |
sofar |
plus garbage collection of spawners is nonexistent |
22:38 |
sofar |
(I think, not sure if that got fixed) |
22:38 |
Fixer |
3 fps is ridiculously hard to play |
22:40 |
Fixer |
60 faucets..... 6 fps |
22:41 |
Fixer |
45 faucets - 9 fps |
22:42 |
Fixer |
30 faucets - 14 fps |
22:42 |
Fixer |
good enough to destroy gameplay on server |
22:43 |
sofar |
just bad design |
22:43 |
Fixer |
thats for desktop Core i3 + ATI X800GTO, mobile are probably all dead after just few faucets |
22:43 |
Fixer |
new update for new particles, will try |
22:44 |
Fixer |
15 faucets - 29 fps :p |
22:48 |
Fixer |
he posted a simple mod for testing particles, nice |
22:48 |
Fixer |
noice |
22:49 |
red-001 |
Fixer, what pr? |
22:50 |
Fixer |
In function 'SRP_Result H_ns(__mpz_struct*, SRP_HashAlgorithm, const unsigned char*, size_t, const unsigned char*, size_t)', |
22:50 |
Fixer |
inlined from 'int calculate_x(__mpz_struct*, SRP_HashAlgorithm, const unsigned char*, size_t, const char*, const unsigned char*, size_t)' at \src\util\srp.cpp:451:13: |
22:50 |
Fixer |
\src\util\srp.cpp:428:8: warning: 'void* memcpy(void*, const void*, size_t)': specified size 18446744073709551615 exceeds maximum object size 9223372036854775807 [-Wstringop-overflow=] |
22:50 |
Fixer |
memcpy(bin + len_n, bytes, len_bytes); |
22:50 |
Fixer |
ohh |
22:50 |
Fixer |
red-001: 6540 |
23:07 |
Fixer |
new particles: |
23:07 |
Fixer |
15 fau - 65 fps |
23:07 |
Fixer |
30 fau - 34 fps |
23:08 |
Fixer |
60 fau - 24 fps |
23:09 |
Fixer |
90 fau - 19 fps |
23:09 |
Fixer |
not bad |
23:11 |
VanessaE |
that's a damned sight better than old particles. |
23:11 |
VanessaE |
those are homedecor faucets? |
23:15 |
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23:16 |
Fixer |
yeah |
23:17 |
Fixer |
so even 1000 particles is not a problem anymore |
23:17 |
Fixer |
you can use f-ing proper rain |
23:17 |
Fixer |
with at least 300 damn particles |
23:17 |
VanessaE |
it used tobe even a few dozen was out of the question, on slower machines |
23:17 |
VanessaE |
btw, |
23:17 |
VanessaE |
try it again with non-translucent particles |
23:18 |
VanessaE |
like dirt or something we know has no alpha, see what effect it has |
23:20 |
VanessaE |
(well something with no alpha and is the same resolution as the water particles) |
23:20 |
Fixer |
like this? https://pastebin.com/CMkpQA3q |
23:21 |
VanessaE |
you're gonna make it rain keys? :)( |
23:21 |
VanessaE |
:) |
23:24 |
VanessaE |
keys have transparent parts, so that's still alpha. try dirt or cobble or something instead, but crop the image to something exactly the same rez as the original water particles, otherwise your results won't be entirely valid. |
23:39 |
Fixer |
ok, but later |
23:39 |
Fixer |
gn |
23:52 |
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