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IRC log for #minetest-hub, 2017-10-18

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All times shown according to UTC.

Time Nick Message
00:13 xerox123 joined #minetest-hub
00:32 Natechip it everyday... BRO
00:53 paramat joined #minetest-hub
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00:58 paramat wow so late already Shara i hope to have something ready for the morning
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04:40 jas_ good morning
04:57 Natechip good night
04:57 Natechip jas-^ :P
04:57 Natechip jas_ ^ :P
04:59 jas_ heh
04:59 * jas_ sips coffee
05:01 jas_ i wonder what other benefits may come from a player database, like would it make it easier to register from a webpage for example?
05:23 jas_ https://www.twitch.tv/videos/182513240
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06:12 Calinou https://blogs.msdn.microsoft.com/commandline/2017/10/11/whats-new-in-wsl-in-windows-10-fall-creators-update/
06:13 Calinou Fedora isn't available in the WSL yet, but openSUSE already is
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06:15 jas_ https://www.youtube.com/watch?v=Um7lfY3i_WM
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11:28 IhrFussel Fixer,  did you reproduce the crash last night?
11:54 Fixer IhrFussel: i have not looked into it
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12:32 Jordach joined #minetest-hub
12:33 Jordach BWAHAHAHAHA
12:33 atorian37 is it possible to activate the light when holding a torch in the torches mod?
12:33 Jordach Denuvo cracked on day 1
12:35 Jordach prooooof https://i.imgur.com/LlNqdAG.png
12:38 IhrFussel atorian37, AFAIK the engine doesn't support that ... there are mods who "implement" it by turning the nearby air into "glowing air"
12:38 IhrFussel mods that*
12:39 IhrFussel But I heard it's extremely laggy
12:46 atorian37 I have found the right mod, thanks... I used the wrong one. The one from BlockMen doenst support that, the one from sofar does :)
12:46 atorian37 *doesnt
12:48 Calinou Jordach: famous last words of the sentenced, "DRM helps sales"
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13:00 zorman2000 joined #minetest-hub
13:00 zorman2000 !tell
13:00 ShadowBot zorman2000: tell <nick1[,nick2[,...]]> <text>
13:01 zorman2000 !tell tenplus1 Please take a look at https://github.com/tenplus1/mobs_redo/pull/126 whenever you have a chance!
13:01 ShadowBot zorman2000: O.K.
13:21 Fixer Jordach: nice
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14:02 * Jordach achieved another certificate for IT
14:02 Jordach it seems any monkey can get qualified these days
14:19 RobbieF LOL
14:19 RobbieF congrats
14:57 tenplus1 joined #minetest-hub
14:57 tenplus1 hif olks
14:57 tenplus1 er... hi folks :P
14:58 red-001 hi
14:58 red-001 ten
14:59 tenplus1 hi red
15:00 Raven262 hi ten
15:00 Raven262 hi red
15:00 tenplus1 hey raven
15:02 IhrFussel tenplus1, reach means in nodes?
15:02 tenplus1 hi fussel, and yes...reach is radius around mob
15:03 IhrFussel Sorry hi an ok thanks ... that would explain why my dog can't attack mobs that stand on snow (reach missing) ... I guess default reach is 1?
15:04 tenplus1 if reach is missed out then it defaults to 1, yes
15:04 tenplus1 sorry, defaults to 3
15:08 IhrFussel That's weird...my dog seriously can't attack a mob that's staning 1 node higher + snow slab
15:08 IhrFussel standing*
15:09 tenplus1 prolly cant see through snow slab
15:09 tenplus1 mobs need line_of_sight to attack
15:10 tenplus1 they can see through flowers and water but not weird nodeboxes
15:10 tenplus1 does it work without snow ?
15:10 IhrFussel Yes attacking works as soon as I dig the slab
15:12 CalebDavis hi ten
15:13 tenplus1 hi caleb
15:13 IhrFussel tenplus1, is there something I can change in the code to allow a "tolerance"?
15:13 tenplus1 it's all up to line_of_sight
15:14 tenplus1 hold on, lemmie check
15:16 IhrFussel Otherwise battling in snowlands is pretty much impossible cause those snow slabs on top of nodes are everywhere
15:16 tenplus1 checking los function, could possibly get mobs to ignore snow altogether, but only the thin layer
15:17 RobbieF hi tenplus1
15:17 tenplus1 hi robbie o/
15:17 tenplus1 how;s tricks
15:17 RobbieF Doing well man!
15:17 RobbieF you?
15:18 RobbieF Today we fire up the game rig!
15:18 tenplus1 am okie
15:18 nerzhul joined #minetest-hub
15:18 tenplus1 hi nrz
15:18 RobbieF overclocking to 4.5 GHz
15:18 tenplus1 ooh, game rigg... schweet
15:18 ircSparky shouldnt this work? local x, y, z = param:match("%d %d %d") (this is in a chatcommand)
15:19 RobbieF oh I got a ODROID XU4Q! Really excited about htat.
15:19 RobbieF *that
15:19 RobbieF Fired it up and realized the Raspberry Pi is dead.  LOL
15:19 tenplus1 mini arm board to tinker with :)
15:19 RobbieF ... 8 cores with 2 GB RAM!
15:19 tenplus1 aww.. what happened to your pi ?
15:19 red-001 wow full screen is so badly designed it's kinda amazing
15:19 RobbieF and eMMC
15:19 RobbieF tenplus1 - what happened to my Pi? XU4 came out.
15:20 RobbieF The Pi 3 benchmarks roughly 1/4 the performance of the XU4
15:20 RobbieF CPU/RAM alone
15:20 RobbieF let alone filesystem with eMMC and USB 3.0 on the XU4
15:21 tenplus1 what you running on it ?
15:22 nerzhul h ite
15:22 nerzhul hi tenplus1
15:22 IhrFussel ircSparky, maybe %d is just 1 digit?
15:23 tenplus1 fussel, using latest mob api, remove DO at end of line:228 and add this right after to try:
15:23 tenplus1 or nn == "default:snow") do
15:23 IhrFussel Or you probably need to group the paremeters (%d) (%d) (%d)
15:23 tenplus1 that should allow it to ignore snow layers
15:25 sfan5 ircSparky: string.match returns more than just what it matched
15:26 sfan5 e.g. https://github.com/Uberi/Minetest-WorldEdit/blob/master/worldedit_commands/init.lua#L317
15:26 tenplus1 hi sfan
15:27 IhrFussel tenplus1, my mobs redo is a bit outdated cause I modified it heavily to fit on my server... will this work? "while minetest.registered_nodes[nn]
15:27 IhrFussel and minetest.registered_nodes[nn].walkable == false or nn == "default:snow" do"
15:27 tenplus1 give it a go, see if dog attacks on snow
15:28 ircSparky what would i use then?
15:28 tenplus1 what modifications have you added to api for your server btw ?
15:29 IhrFussel Many...too much to list, but the big ones are level ups for tamed animals, special nametag color for hostile mobs, no switching between name/HP modes, auto healing every 2 secs for tamed animals
15:30 tenplus1 all of those could be done using do_custom instead of changing api
15:30 tenplus1 and hp level is a switch to toggle off
15:32 IhrFussel I have too many animals to use do_custom() but it's alright I'm happy with my work...I will just edit patches in manually when I find them useful
15:32 tenplus1 okie
15:32 RobbieF tenplus1 I'm using the XU4 as a Blender rendering box
15:33 tenplus1 it's a powerful enough wee beastie to handle that :D
15:33 RobbieF yep
15:33 RobbieF and small enough to setup as dedicated and stick it in the back room out of the way.
15:33 RobbieF ideal
15:34 RobbieF I also got a RAID 1 SATA backplane for it so I have 500 GB mirrored storage.
15:36 tenplus1 nice
15:39 ircSparky would there be a way to do it without even using patterns? I just want a /setmarker command that adds a waypoint at the coords from param
15:42 tenplus1 https://github.com/tenplus1/carts updated for anyone who uses it
15:44 tenplus1 ircSparky: this is how /teleport command handles it: https://github.com/minetest/minetest/blob/1105a14bccefb48a0e264fe19190c39629259338/builtin/game/chatcommands.lua#L344
15:46 ircSparky great! thanks tenplus1 (why didn't I think of that? :P)
15:49 tenplus1 :P
16:02 IhrFussel Footstep sounds on very thin slabs are still not fixed? I mean when I jump on a thin meselamp slab (moreblocks saw) I still hear the sound of the node under it
16:03 tenplus1 the y offset to check the node below player is too large...
16:13 Calinou evening
16:13 tenplus1 hi Cal
16:13 Calinou I now drive to university, since a few days ago :D
16:14 Calinou it goes pretty well most of the time
16:14 tenplus1 w00t! congrats Cal
16:16 nerzhul joined #minetest-hub
16:16 tenplus1 wb nrz
16:17 tenplus1 RobbieF: watching a youtube vid on odroid-xu4 being used as a desktop replacement... pretty kewl ;))
16:26 Fixer everybody move your body
16:27 tenplus1 hi fixer, I have no idea what you just wrote
16:27 Fixer hi
16:27 Krock joined #minetest-hub
16:27 tenplus1 hi Krock
16:27 Krock hi tenplus1
16:27 Krock :3
16:27 Calinou https://media.hugo.pro/quasselclient_2017-10-18_18-27-51.png
16:28 Calinou :P
16:28 tenplus1 I updated the carts redo mod to use your new changes :) works well
16:28 * Krock moves
16:29 Krock glad to hear, tenplus1. When will you release the technic redo bzw? :P
16:30 tenplus1 ehehe, am not touching that one
16:31 tenplus1 am thinking basic_machines mod could take over if grinder/compressors etc were added
16:34 RobbieF tenplus1 interested in seeing my build?
16:35 tenplus1 the odroid ? or gaming rig ?
16:35 RobbieF and yeah, I think the XU4 is more powerful than any desktop I have at home - LOL
16:35 RobbieF tenplus1 the odroid
16:35 tenplus1 it already beats my net-top computer hands down
16:35 tenplus1 *jelly*
16:36 RobbieF https://www.youtube.com/watch?v=6dqJ_vgLGjI - 'tis my build
16:36 tenplus1 le click
16:37 tenplus1 how many watts total system ?
16:41 Fixer_ joined #minetest-hub
16:42 RobbieF usage you mean?
16:42 RobbieF or power from the PSU?
16:42 tenplus1 usage... under full load ?
16:43 tenplus1 my current net-top pc is 42watts full load
16:43 tenplus1 the arm boards are generally 1-2 watts...
16:44 tenplus1 every upgrade I do now is power based...  lower the wattage or keep same at higher cpu power
16:44 RobbieF tenplus1 I haven't put it on our tester yet.
16:44 RobbieF but I own one, so will test that for you during the upcoming review
16:44 RobbieF (so far all I've done is build it)
16:44 tenplus1 mwhehehehe, thanks dude :P
16:44 RobbieF the SSD brackets just arrived, so I'll be adding them as well.
16:45 RobbieF getting the baracudas out of ther
16:45 tenplus1 ooh saw that... 2x sata mechanicals with the odroid on top... hot hot hot!!!!
16:45 RobbieF well, it has a 92mm fan
16:45 RobbieF and plenty of airflow with the open bottom
16:45 RobbieF but yeah, ssd will be COOOOOOOL
16:46 tenplus1 am surprised they dont just make arm pc modules for tv's now with wireless dongle for mouse/kb
16:46 tenplus1 save all teh assembly
16:46 tenplus1 ubuntu is teaming with Lg to run there next-gen smart tv's with ubuntu core
16:51 benrob0329 We have an LG TV, the thing is slooooow
16:51 tenplus1 hi ben... yeah, current smartOs' are crappy and use old android versions
16:52 tenplus1 or tizen
16:52 Calinou my TV isn't a smart one, but only my parents really use it anyway
16:52 Calinou smart TVs are BS, everyone knows it anyway
16:52 Calinou there's lots of potential, but TV manufacturers always manage to screw it up
16:52 tenplus1 hehehe, they are too fiddly... gone are teh days you just switch it on and choose a channel
16:52 benrob0329 And STVs tend to never be updated
16:53 Calinou that too
16:53 Calinou you can also forget about things like GPL compliance and open source-friendliness/privacy :^)
16:53 tenplus1 if they do have it running linux then it can be updated, optimized etc for personal use
16:53 benrob0329 Just gimme a monitor
16:54 Calinou my 32" monitor might as well be a small TV ;)
16:54 tenplus1 https://i.ytimg.com/vi/FpXSeFsywfQ/maxresdefault.jpg
16:54 benrob0329 It won't have an enormous overscan too
16:54 tenplus1 yeah, I have a 24" HD monitor only... not v
16:54 tenplus1 *no tv
16:55 benrob0329 You pay for a FHD TV, but everything is cropped...so it's probably not actually FHD
16:58 Calinou it's funny how we have plenty of 4K TVs in stores, but still nearly no 4K movies/shows out there
16:58 Calinou a few videos are available in 4K, but not a lot…
16:58 Calinou (on YouTube, that is)
16:58 Calinou even I "only" make 1440p60 videos :P
16:59 tenplus1 netflix has 4k movies and tv shows ready to go
16:59 Calinou yes, but not a lot of them, still
16:59 Calinou you also need a very fast connection
16:59 tenplus1 and already korea are moving 8k.... o.O whyyyyyyyy ???
16:59 Calinou (forget about it, if you're on ADSL like me)
16:59 tenplus1 am using Full HD and think that's good enough :P
16:59 Calinou 1080p is nice, but I'd like more 1440p and higher
17:03 RobbieF I dream of upgrading Category5 to 4K cameras but keep broadcasting at 1080p ... so we can use some sweet digital zoom effects losslessly.
17:03 tenplus1 lol, where will it all end
17:03 RobbieF tenplus1 on little 2" screens strapped to our faces.
17:03 tenplus1 running 16k each
17:03 RobbieF that appear as jumbotrons to the wearer
17:03 tenplus1 lol
17:04 tenplus1 ooh, I went to see the new "BladeRunner" movie last night in 4DX cinema theatre... was amazing!!!!!!!
17:04 RobbieF cool
17:04 tenplus1 didnt realise how much immersion 4DX gives you in teh movie
17:04 RobbieF should give that a try
17:04 RobbieF not sure if the local theatres have it
17:05 RobbieF Legoland had it  :D
17:05 RobbieF but only lego movies
17:05 benrob0329 Bah, I hate colds
17:06 benrob0329 I have the tail end of one, and I end up making all sorts of unholy noises trying to clear my throat
17:06 benrob0329 ...and I can't record a voice over like this :-(
17:07 tenplus1 hot ginger, honey and lemon will help if you have it
17:08 benrob0329 tenplus1: honey and lemon to coat the throat, and ginger to kick the snot put of your sinuses :^)
17:09 tenplus1 ehehe yeah... works for me :)
17:11 benrob0329 We have a similar thing, honey lemon and hot water, and if you like rum, the steam helps clear your sinuses, and  the rum, well I just assume that helps your mood lol
17:11 tenplus1 or a really nice CLEAR chicken soup with onion
17:12 Shara Hi all
17:13 Raven262 Hi Shara
17:13 tenplus1 hi Shara o/
17:14 Wayward_One joined #minetest-hub
17:14 tenplus1 hi Wayward
17:14 benrob0329 He Shara, Raven262, Wayward_One
17:26 Raven262 Hi benrob0329
17:31 ssieb joined #minetest-hub
17:32 tenplus1 hi ssieb
17:32 RobbieF hey Shara
17:33 Shara Hi RobbieF :D
17:36 ssieb hi
17:45 sniper338 joined #minetest-hub
17:45 tenplus1 hi sniper
17:46 sofar BTW for those who played on Inside the Box before - we've got a bunch of new puzzle boxes to play, but always looking for new builders as well!
17:47 Shara sofar: at what point can you build something? Is there some amount of boxes you need to complete first?
17:48 sofar just the 8 tutorial levels
17:48 sofar after that you can build
17:48 sofar and for those who struggle with the tutorial, there are video's showing how to complete the tutorials on the website
17:48 CWz joined #minetest-hub
17:48 tenplus1 hi CWz
17:48 Shara I don't really know what my progress is, since I seemed to be redoing levels I did before
17:49 Shara and didn't see a way to check
17:49 sofar I think you were past the tutorial already
17:49 sofar I can check for you, if you want
17:49 Shara Would be nice to know
17:49 sofar we're at 50+ puzzles atm
17:49 sofar lemme sqlite for a sec to check...
17:51 Shara By the way, think I found a (probably) unintended typo when poking around the last time, but now I'm not sure which level it was on.
17:51 sofar Shara: seems you're at 6/8 in the tutorial
17:52 Shara I guess progress got reset from the first time I was there then, but no worries.
17:53 Shara Unless I hit a silly parkour next time I join. Zero patience for them.
17:54 tenplus1 I like the adventure style maps where you have a story or purpose
17:54 Shara tenplus1: Yup.
17:54 Shara I'm sure I will one day get that server of mine online.
17:54 Shara Or well, it is online, but public.
17:56 Shara Did start rewriting the requirements to plan it out a bit better.
17:56 Shara Then lack of time happened again :P
17:57 * tenplus1 plops you on mars to squeeze in another hour per day :p
17:57 Shara Hehehe :D
18:05 Fixer joined #minetest-hub
18:05 tenplus1 hi Fixer
18:05 Fixer ty
18:08 tenplus1 lol Krock, I tested carts with 62 of them running around a course mixed with mese and brake rails... so funny
18:08 tenplus1 but works :) thx for improvements
18:15 tenplus1 lol, watching "Adam Ruins Everything" on youtube, so funny and informative :P
18:25 zorman2000 joined #minetest-hub
18:25 tenplus1 hi zorman
18:25 zorman2000 Hi tenplus1
18:25 zorman2000 Updated the PR https://github.com/tenplus1/mobs_redo/pull/126
18:26 zorman2000 We can discuss here as well
18:28 zorman2000 Please let me know if it still doesn't make sense
18:28 tenplus1 any mob variable stored in self. table is remembered and reloaded once mob is re-activated
18:29 tenplus1 although self.state is reset incase the mob was in the middle of an attack and the player logged out... wouldnt do much good to remember that on reload
18:29 zorman2000 I agree and that's why I don't want to modify the mob_activate() function
18:30 zorman2000 But be able to do something a additional  everytime mob is activated
18:30 tenplus1 what else would you do that the custom on_spawn function doesnt let you do ?
18:31 zorman2000 on_spawn is only called once in a mob lifetime
18:31 tenplus1 and what it sets or changes remains inside mob...
18:31 zorman2000 While on_activate is called everytime the object itself is deserialized
18:32 zorman2000 Which is on map reload, game restart, etc.
18:32 zorman2000 My NPC mod sets animation on  the NPCs like sit and lay
18:33 tenplus1 the self.* variables that mobs use to run are all saved, so if you log out and back in again, the mob is reloaded in the same state you left it
18:33 zorman2000 Not, not really. Animation is set to stand specifically
18:33 zorman2000 That's one example
18:33 zorman2000 Maybe not much more
18:33 zorman2000 But I know for certain animation is set to stand
18:34 tenplus1 so an after_activate would let you change this back, but... a do_custom could also do the same
18:34 zorman2000 https://github.com/hkzorman/mobs_redo/blob/d70a616b183a90b56a4a5b6485ec4cda5ba3f95b/api.lua#L2507
18:35 zorman2000 Yes, correct, but this is a one time change
18:35 zorman2000 Do custom will, if implemented correctly, at least add another if statement to the object step
18:35 zorman2000 This one time change is only required on activation
18:36 zorman2000 The do custom requires me to implement a flag whether change has to be done or not, check if it is set, do the change, set the flag to false
18:36 zorman2000 And then forever it will check if the flag is false or not
18:36 zorman2000 Adding one more check for each step
18:36 zorman2000 It is not efficient
18:37 tenplus1 true
18:37 zorman2000 I found this the most elegant way to do it
18:39 zorman2000 I do not want the mob_activate function to be overwritten since it does lots of important things, but at least a way to extend it sounded the best way
18:39 tenplus1 addingthis inside mob_activate would be the way to handle it
18:39 zorman2000 It is ok if you don't like to do this though...
18:39 zorman2000 Well, that could also work I guess
18:40 tenplus1 since 'def' is passed to that function anyhow... would save storing inside mob data
18:41 zorman2000 Ok, so basically you just want the check for def.after_on_activate to be called within mob_activate itself, right ?
18:41 zorman2000 And executed inside
18:41 tenplus1 yeah
18:42 zorman2000 Ok, I can do the changes... I will close that PR and open a new one
18:42 tenplus1 dont worry about new one, am adding now
18:42 tenplus1 will call it after_activate since that's what it does
18:42 zorman2000 Ok, sounds good!
18:42 zorman2000 Thanks a lot!
18:42 IhrFussel tenplus1, I have another request: Sometimes mobs become invincible reporting negative HP if the server crashed
18:43 zorman2000 I was also thinking to add a "smart" wandering code... basically not going into directions where mobs will get stuck. This would be, of course, configurable. Would you be interested on that?
18:43 IhrFussel It seems to affect mobs that were part of a battle while the crash occured
18:43 tenplus1 so a check for -hp and remove entity
18:45 IhrFussel The check exists in mob_punch() but not in mob_step() AFAIK
18:47 IhrFussel Maybe it should be in on_activate() so that the check only happens once when loading the mob
18:47 zorman2000 ^ Another use case :)
18:49 tenplus1 if a mobs health is sitting at a negative value the environment checker that runs every 1 second will pick up on this and kill/remove mob
18:49 IhrFussel Regarding the new callback I have yet another usecase: Reset timers whenever the mob is loaded (for explosions for example)
18:49 IhrFussel tenplus1, that's not always the case...the mobs that were affected were immortal, nobody could deal damage to them but they could still deal damage
18:50 IhrFussel So maybe it's another bug...maybe a certain state not resetting properly after a crash
18:52 IhrFussel To summarize: Only affects mobs that are currently fighting, only occurs after a server crash or (rare) when properly shutting down
18:52 tenplus1 testing changes
18:53 zorman2000 Awesome!
18:56 tenplus1 k, changes are live...  after_activate function added and <=0 health checks added to remove mob
18:57 zorman2000 Great, thanks tenplus1, now I can remove that ugly workaround I was doing!
18:57 tenplus1 lol
18:58 IhrFussel tenplus1, I am not sure if the issue is actually HP < 0 ... maybe you should start a singleplayer with some mobs and then unexpectedly crash the game and restart and see if it happens
18:58 tenplus1 I did, worked fine
18:58 tenplus1 values are stored inside entity meta and those that aren't are reset on activation
18:58 tenplus1 if <=0 health found it removes entity
18:59 IhrFussel But where in the code could it make HP < 0 mobs immortal?
18:59 tenplus1 mobs entities themselves are immortal, the health system is separate from the entity so i can do special features like healing et
19:00 tenplus1 I've just added a few checks to make sure mobs with no health found or nil health is handled correctly
19:02 RobbieF left #minetest-hub
19:08 zorman2000 It works! Just changed my NPC mod
19:08 zorman2000 Thanks a lot
19:08 tenplus1 sweet
19:09 zorman2000 Need to leave now, but appreciate a lot your quick turnaround
19:09 zorman2000 See ya o/
19:10 tenplus1 have fun
19:11 zorman2000 You too!
19:18 IhrFussel I wish there was an entity unload callback...that would for example finding lost pets possible if you could store their last known pos before they unload :/
19:19 tenplus1 that's something we could do with inside engine
19:20 IhrFussel You mean it's possible to implement it in the API without a specific callback?
19:21 IhrFussel My hacky idea was storing its pos every step...but would that be too much?
19:22 tenplus1 seld.object:get_pos() would give u mob coords
19:22 tenplus1 *self
19:22 IhrFussel Yes, and then store the pos every mob_step()? Or is there a better way?
19:23 tenplus1 store it where ?
19:23 tenplus1 you dont need to store inside mob itself cause self.object:get_pos() already tells you coords, although an external table for another mod would be easily done
19:23 IhrFussel I mean I'd like to add a command or some sorts that tracks the pet pos in case it gets lost
19:24 tenplus1 you would need to make a separate mod for that one
19:24 tenplus1 once an entity is unloaded you cannot read it's settings without being in same mapblock and activating it again
19:25 IhrFussel I know...so create new mod, depend on mobs and use global table for the mob pos
19:25 tenplus1 there ya go, a project for you to work on ;)
19:26 IhrFussel I still need a way to make mobs unique...maybe I'll add an ID for each owned mob in the API
19:28 IhrFussel Maybe a big random number would be sufficient
19:29 IhrFussel The chances of 2 mobs getting the same are very slim then
19:32 tenplus1 willl look into that another time :)
19:32 tenplus1 nite folks o/
19:32 tenplus1 left #minetest-hub
19:34 Fixer nerzhul: your tezt server is up?
19:50 nerzhul Fixer, yes
19:56 Fixer nerzhul: instant crash when both starting SP and MP, forgot to build debug build, so backtraces later
19:56 Fixer nerzhul: debug.txt is clean
20:07 Fixer segfault
20:41 nerzhul noted, waiting for input
20:41 nerzhul strange you are the only to have this problem :s
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20:55 nerzhul Fixer, do you have memory problem ? crashes are on irrlicht parts
20:56 Fixer nerzhul: don't think so, everything else seems stable, more or less
20:56 nerzhul both crash are in irrlicht
20:56 nerzhul not related to network
21:00 Fixer o.O
21:00 nerzhul thread 1 crashed and it's not network, look at the BT
21:01 nerzhul it's the main client thread, one crashed during memory allocation, second during loading font
21:01 nerzhul network threads are just waiting
21:02 Fixer nerzhul: default, just does not crash like that
21:02 Fixer nerzhul: and here it instant crash when starting singleplayer
21:03 nerzhul are you sure your build setup is correct ?
21:05 nerzhul maybe i can give you my binary ?
21:06 Fixer nerzhul: you can
21:10 nerzhul Fixer, http://www.filedropper.com/debug_39
21:13 Fixer nerzhul: msvcp140d.dll not found
21:14 nerzhul i don't get it, install last .net framework
21:14 nerzhul it's built upon MSVC 2017
21:15 nerzhul oh it's because it's a debug build maybe
21:16 Fixer i have msvcp140.dll but without D
21:16 nerzhul yeah let me some minutes to compile in release mode
21:17 Fixer nerzhul: https://stackoverflow.com/questions/32998902/msvcp140-dll-missing
21:17 red-001 it's pretty annoying how ms doesn't let you easily redistribute the debug build of the runtime
21:17 nerzhul red-001, heh
21:24 Fixer ALL NIGHT LONG
21:27 nerzhul Fixer, ?
21:27 Fixer https://www.engadget.com/2017/10/17/zte-axon-m-hands-on/ when this madness stops? give me fucking compact fucking smartphone
21:27 Fixer nerzhul: f a s t e r
21:28 nerzhul interesting un release build i get lua.lib problems...
21:28 nerzhul i think VS forgot to rebuild deps...
21:29 nerzhul useless phone, 2 times less battery with that
21:29 Fixer tired of this huge bricks
21:29 Fixer those*
21:30 Fixer nerzhul: your compile time seems too slow :(
21:41 nerzhul oh it's fixinished but i have linking issues
21:41 nerzhul i don't know why
21:44 Fixer hehe
21:59 nerzhul Fixer, http://www.filedropper.com/relwithdebinfo_3
21:59 nerzhul it's RelWithDebInfo, at least it works not like Release
22:03 Fixer nerzhul: joined singleplayer and got asio related crash
22:07 Fixer nerzhul: https://pastebin.com/raw/9vp8S8EN
22:07 Fixer nerzhul: thats for my build
22:08 Fixer nerzhul: still wants msvcp140D.dll
22:10 nerzhul roh
22:10 nerzhul can you get this dll somewhere ?
22:11 red-001 legally only with msvc
22:11 nerzhul red-001, erf
22:11 nerzhul Fixer, another crash on memory allocation, but this time in network code, when sending data to server
22:11 nerzhul are you sure you are not running out of memory, it's strange
22:12 Fixer nerzhul: i have 8 GIG of ram
22:12 red-001 I think there is a limit expection for setting up test machines
22:12 nerzhul it's late, i should find why i have a linking issue on release...
22:12 Fixer lots of free mem
22:12 red-001 limited*
22:12 nerzhul lua and sqlite refuse to link in release mode
22:12 Fixer nerzhul: try searching this msvcp thing on your PC
22:12 red-001 nerzhul, debug builds?
22:13 red-001 https://msdn.microsoft.com/en-us/library/aa985618.aspx
22:13 Fixer Visual Studio>\VC\redist\debug_nonredist\x86\Microsoft.VC140.DebugCRT
22:13 Fixer look here
22:14 nerzhul red-001, here it's a RelWithDebInfo
22:14 nerzhul seems it needs debug lib too
22:15 nerzhul Fixer, i give you tomorrow okay ? i'm tired :p
22:15 Fixer wait, i think i found redistr
22:15 Fixer nerzhul: you have 64 bit build?
22:15 nerzhul 32b
22:16 Fixer fuuuck
22:16 nerzhul 64b doesn't work on MSVC2017 for me now
22:16 Fixer "Visual C++ Redistributable for Visual Studio 2015" what to install?
22:16 Fixer 32 bit or 64 ?
22:16 Fixer if you compiled 32 bit
22:16 nerzhul it's 32b
22:16 nerzhul both packages i give to you
22:16 red-001 Fixer, thats the none debug version
22:17 red-001 non-debug*
22:17 red-001 you need to install all of msvc to get the dlls/find them somewhere online
22:18 red-001 and msvc is like 10gb
22:18 Fixer i will not
22:19 Fixer nerzhul: tomorrow, go here in your program files or whatever and search around "Visual Studio>\VC\redist\debug_nonredist\x86\Microsoft.VC140.DebugCRT"
22:19 Fixer nerzhul: i will play more with non asio default game, to see wth is wrong with irrlicht
22:20 nerzhul Fixer, i don't know where is the problem, but i really want you to use my build to ensure it's not your build :p
22:20 red-001 nerzhul, 2017 community edition?
22:22 nerzhul red-001, yes
22:22 nerzhul i should go, see you tomorrow
22:22 red-001 let me see if I can get arch to load my windows partition
22:22 red-001 I should have that installed
22:23 Fixer i only have those strange crashes on ASIO
22:23 Fixer i have NO crashes on default
22:23 Natechip when I last tried to compile with VS it DID NOT work
22:24 Natechip the LIB command wasnt working
22:24 Fixer there was one BSOD, very probably due BETA VISTA drivers that I'm running for this videocard, that is older than octacian
22:24 Fixer due to*
22:24 red-001 there are like 6 diffrent redist for debug
22:25 Fixer red-001: i don;t wanna debug winshit, only gdb please
22:28 Fixer in cartmans voice
22:28 Fixer tired of this
22:36 Megaf joined #minetest-hub
22:37 Megaf joined #minetest-hub
22:47 benrob0329 Fixer: Beta Vista? That sounds...terrifying
22:47 Fixer benrob0329: beta driver for vista
22:47 benrob0329 Still though
22:49 Fixer benrob0329: runs mostly fine, driver crashes in google earth though
22:55 Fixer feel the pain of early 2000s, if you know what I mean: https://i.imgur.com/419I1U5.png

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