Time |
Nick |
Message |
00:00 |
Fixer |
do you know that minecraft has text to speech built in? |
00:01 |
Fixer |
jt 2 map is very impressive |
00:01 |
Fixer |
http://jt2.intraversal.net/assets/map.png |
00:02 |
Sokomine |
i'd rather wish for speech to text... |
00:02 |
Fixer |
Sokomine: it is called chat :p |
00:04 |
Fixer |
imagine minetest chat in duke nukem voice |
00:04 |
paramat |
schematics are safe, the code doesn't allow ignore to be placed if it was present in the schematic |
00:05 |
Fixer |
Calinou: https://forum.minetest.net/viewtopic.php?f=11&t=9231#p297094 @ please also update your dead dropbox links |
00:06 |
Sokomine |
fixer: :-) chat is good |
00:07 |
Sokomine |
paramat: they're partly compressed. no idea if there are any holes there |
00:07 |
paramat |
oh ok |
00:07 |
Fixer |
"Anyone interested in making a Pokemon mod? (New posts)" |
00:07 |
Fixer |
for some reason I completely missed that pokemon craze |
00:07 |
paramat |
anyway no schem can be allowed to be placed from CSM obviously |
00:08 |
paramat |
even reading a volume in CSM is controversial and controlled by a server 'flavours' setting |
00:08 |
Sokomine |
one server had...strange mobs running around which where called pokemons. i never figured out why and what for. they where strange creatures. apart from that it was a nice small server |
00:16 |
red-001 |
paramat, I don't see why |
00:17 |
red-001 |
we allow map saving |
00:17 |
red-001 |
which arguable is there for the same reason |
00:18 |
Sokomine |
it's there for saving your buildings |
00:20 |
paramat |
what i mean by 'controversial' is, it's possible to abuse it for cheating, so it's under control of 'flavours' |
00:20 |
paramat |
but as long as it's controlled by flavours it's ok |
00:21 |
red-001 |
I wasn't suggesting not to have it limited by the same system was I? |
00:21 |
paramat |
map saving is very different, you can't instantly and easily use the data in a CSM mod to cheat |
00:22 |
paramat |
no you weren't, sorry to be unclear |
00:22 |
red-001 |
it's either base64 encoded stored in mod storage or a blackbox like screenshots that are dumped to some folder |
00:22 |
Sokomine |
i'm extremly glad that map saving exists |
00:24 |
Shara |
Sokomine: same |
00:24 |
IhrFussel |
Sokomine, Pokemon is a franchise by Game Freak/Nintendo |
00:25 |
IhrFussel |
Using such creatures on a server could end in a law suit |
00:26 |
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01:04 |
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NathanS21 joined #minetest-hub |
01:06 |
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CalebDavis joined #minetest-hub |
01:17 |
Natechip |
if your going to just copy buildings |
01:17 |
Natechip |
why don't u just save the builds with worldedit |
01:18 |
Natechip |
then paste them on another server ny moving worldedit data |
01:18 |
Natechip |
by* |
01:19 |
Natechip |
but that's for smaller areas |
01:22 |
rubenwardy |
shivajiva, just read this: https://forum.minetest.net/viewtopic.php?p=296903#p296903 |
01:22 |
rubenwardy |
I agree with what you said |
01:24 |
rubenwardy |
don't want to bump that topic, it's being frequented by angelo \o/ |
01:25 |
Natechip |
rubenwardy: shiva is asleep |
01:26 |
rubenwardy |
I know |
01:26 |
rubenwardy |
they'll see in the morning |
01:29 |
red-001 |
tl;dr security is hard |
01:29 |
Natechip |
rubenwardy: shiva put skyblock up privataly a few days ago, with his sauth and other mods the lag was at 0.1 which is crazy from skyblock |
01:29 |
red-001 |
why did they take it down in the first place? |
01:30 |
shivajiva |
thanks rubenwardy, over the farce encountered in #6114 |
01:30 |
Natechip |
wtf shivajiva |
01:31 |
shivajiva |
hey nate |
01:31 |
Natechip |
excuse my language |
01:31 |
Natechip |
i thought u went to bed a while ago XD |
01:31 |
rubenwardy |
shivajiva has just as bad a sleeping pattern as me and Shara, it seems |
01:31 |
Natechip |
yup |
01:31 |
* rubenwardy |
looks at the time |
01:31 |
rubenwardy |
oh no |
01:31 |
Natechip |
what time for u |
01:32 |
shivajiva |
no I've been moving around skyblocks trying to get a huge piece of map loaded |
01:32 |
rubenwardy |
0230 |
01:32 |
Natechip |
shivajiva: when i logged on it was 0.1? what about now when loading map more |
01:33 |
shivajiva |
still 0.1, remember the client is caching it |
01:33 |
Natechip |
you should try putting it on 0.5.0 dev |
01:33 |
Natechip |
i would like to see that :D |
01:34 |
shivajiva |
gamehub has extensive control over privs and spawn positions as well as inventories so it's quite a heavy mod |
01:34 |
Natechip |
also i tried to test sauth yesterday. kept getting error when trying to start the world on dev |
01:34 |
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01:34 |
rubenwardy |
ooh, hi paramat |
01:35 |
Natechip |
yup, granted me all until I went through game hub :D |
01:35 |
Natechip |
hehe |
01:35 |
rubenwardy |
joining the bad sleeping pattern club |
01:35 |
paramat |
exactly |
01:35 |
Shara |
:D |
01:35 |
Natechip |
18:35 for me |
01:35 |
Natechip |
hehe |
01:35 |
shivajiva |
yea I suffered from a dumbass error, left the edit open and managed to delete some crucial bits and commited without re-reading it |
01:35 |
Natechip |
ill be up until 01:00 prbly |
01:36 |
shivajiva |
all fixed now though :P |
01:36 |
Natechip |
shivajiva: but. player clean seems good with normal client. I will try on dev tmr |
01:36 |
Natechip |
ofc with jail I'm talking abt |
01:36 |
shivajiva |
ik |
01:37 |
Natechip |
kk |
01:37 |
* benrob0329 |
copies some fottage of his plane taking off/landing to his hard drive |
01:37 |
shivajiva |
no fottage here pls :P |
01:38 |
Natechip |
hehe |
01:38 |
benrob0329 |
ofc, just commenting on my existence to let everyone know I'm on :P |
01:38 |
shivajiva |
HI benrob! :) |
01:39 |
benrob0329 |
hi shivajiva |
01:39 |
Shara |
Hi benrob0329. Welcome back :) |
01:39 |
Natechip |
shivajiva: did u hear abt longerstaff13's nasty typo |
01:39 |
benrob0329 |
ty Shara, it's good to be back |
01:41 |
shivajiva |
nope, remember it's a public channel pls Natechip |
01:41 |
Natechip |
shivajiva that's what i was ganna say. but longer gave me permission to put it in public |
01:41 |
Natechip |
if you want to see its in # |
01:41 |
Natechip |
nvm |
01:42 |
shivajiva |
#nvm is empty =) |
01:43 |
benrob0329 |
I really need to get an SSD for editing |
01:44 |
Natechip |
shivajiva ill just pm |
01:44 |
shivajiva |
heh bought one today :) |
01:44 |
benrob0329 |
I have one for boot, but my home folder is on a hard drive |
01:44 |
benrob0329 |
I have an m.2 reader, so I could get another one of those |
01:44 |
shivajiva |
considered SSHD? |
01:45 |
paramat |
Natechip sorry to ask but please could you try to type words in full? i was wondering what 'abt' meant, i don't like having to guess what people are typing ;] |
01:46 |
benrob0329 |
shivajiva: SSHD? the ssh daemon? |
01:46 |
rubenwardy |
yay |
01:46 |
rubenwardy |
finally got around to restarting my personal MT server again |
01:47 |
rubenwardy |
--worldname and --worldpath are so incredibly broken |
01:47 |
rubenwardy |
so I'm running my personal server with a completely different Minetest build as run in place, as I don't trust Minetest not to run ctf on it - which would delete it |
01:48 |
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01:51 |
shivajiva |
ever experienced minetest refusing the logging level and defaulting to none even though it's correctly set? |
01:51 |
rubenwardy |
I've personally never changed it, sorry |
01:52 |
rubenwardy |
and I'm afraid I must leave you now as my bed summons |
01:52 |
shivajiva |
Gn, rest well :) |
01:52 |
Shara |
Sleep well :) |
01:52 |
rubenwardy |
:D |
01:52 |
rubenwardy |
make sure you go to bed at some poitn |
01:52 |
shivajiva |
lol in like 5 mins |
01:53 |
rubenwardy |
just 5 more mins |
01:53 |
Shara |
Maybe tomorrow night I will :) |
02:14 |
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02:34 |
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03:42 |
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04:27 |
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04:44 |
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07:30 |
|
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07:44 |
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08:58 |
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Krock joined #minetest-hub |
08:59 |
Krock |
Some cart performance stats: https://www.youtube.com/watch?v=agxaKhSl_2s |
09:00 |
Krock |
now I got do compare that with the mtg carts... |
09:25 |
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09:53 |
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Megaf joined #minetest-hub |
10:12 |
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CWz joined #minetest-hub |
10:20 |
Megaf |
Hello |
10:23 |
Raven262 |
Hi Megaf |
11:33 |
|
lisac joined #minetest-hub |
11:35 |
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Fixer joined #minetest-hub |
11:43 |
Calinou |
Fixer: heh, I logged into my Dropbox account (which I don't actively use since years ago) |
11:43 |
Calinou |
https://media.hugo.pro/firefox_2017-10-15_13-42-54.png |
11:43 |
Calinou |
one of the files is exactly 3 years old (+ 1 day) :P |
11:49 |
Calinou |
sofar: what's the procedure for creating a new mod in the minetest-mods organization? |
11:49 |
Calinou |
I'd like to move my Bedrock mod there |
11:49 |
Calinou |
(right now, it's not on GitHub at all) |
12:34 |
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12:54 |
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Jordach joined #minetest-hub |
13:13 |
Fixer |
everybï½ï½„y ï½ï½ï½–e yï½ï½•ï½’ bï½ï½„ï½™ |
13:14 |
jas_ |
sweat. sweeeaaat. let the music take control. let the rhythm mov you |
13:14 |
jas_ |
(how close was i?) |
13:15 |
Fixer |
is it possible to addons waypoints into minimap? |
13:15 |
jas_ |
dunno, but i think so. well it shows entities anyway. good question fixer, i been meaning to try |
13:16 |
Fixer |
per world waypoints ;) |
13:25 |
Fixer |
https://i.imgur.com/x538HRZ.png |
13:53 |
Krock |
that game looks like Minetest |
13:55 |
Fixer |
Krock: http://www.minecraftguides.org/blocks/gravel.png ;) |
13:59 |
Fixer |
Krock: https://i.imgur.com/sSSzTJo.png hmmmmmmmm, what clone could that be? |
14:01 |
Fixer |
real global textures merged |
14:03 |
Fixer |
time for some textures |
14:10 |
Krock |
Fixer, most likely a clone in the app store from Minetest |
14:14 |
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14:24 |
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CalebDavis joined #minetest-hub |
14:33 |
Megaf |
F I X E R |
14:33 |
Megaf |
k r o c k |
14:33 |
Megaf |
M e g a f |
14:34 |
* Megaf |
shows himself out |
14:34 |
Shara |
Just showing silly spacing out, please. |
14:35 |
Shara |
I'd be quite happy for the Tiger to stay, but that stuff gets annoying :P |
14:36 |
Megaf |
I can't help myself. I have to do it when I see somebody else doing it |
14:40 |
Krock |
ð— ð—²ð—´ð—®ð—³ |
14:45 |
Fixer |
^ invisible spacing |
14:51 |
Krock |
Fixer, zoom in |
14:59 |
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nerzhul joined #minetest-hub |
15:02 |
Fixer |
"Equifax CEO walks away with $18 million after data breach affecting half the US occurs on his watch. (cnbc.com)" very fine |
15:02 |
nerzhul |
it's a grave fault, in france : 0$ |
15:03 |
red-001 |
nerzhul, are you planning to implement a player auth database backend? |
15:04 |
nerzhul |
red-001, i'm very busy these days, but it was planed |
15:04 |
nerzhul |
i already got it in my fork since 2 years |
15:04 |
nerzhul |
why this question ? |
15:06 |
red-001 |
just it would be nice to have it for 0.5 |
15:06 |
nerzhul |
red-001, yes i agree |
15:06 |
nerzhul |
if you get time it's not difficult to implement |
15:07 |
nerzhul |
follow same model as player db backend, files + sqlite + pg, add 1 table to represent the file auth with an index on player name |
15:07 |
nerzhul |
the most difficult is to plug it properly to lua, in my fork i dropped it because it was useless |
15:07 |
red-001 |
the current backend is impelemented in lua right? |
15:08 |
nerzhul |
i'm not sure |
15:12 |
nerzhul |
red-001, can you take a review on ASIO, maybe you will find why the windows crash happens :p |
15:18 |
red-001 |
sure |
15:39 |
shivajiva |
did I stir dev into action lol, 24 months nerzhul and it never made it in. Seems my assertions are correct... |
15:42 |
nerzhul |
shivajiva, sorry i don't know what you are talking about, and if you are crying because i didn't dev a feature you wait since a long time ossyr, just look at my github activity and you will see i'm doing things... remember it's not paied. |
15:43 |
shivajiva |
crying...no I laughed |
15:50 |
shivajiva |
see I don't get paid either, took me <24 hours to work it out, code it and get sauth tested but I'm a whining owner who knows little about what goes on in the core. That's why I laughed ;) |
15:54 |
nerzhul |
the account database with pg is not stupid, it's nice for mt network server :) (i.e. multiple instances with same accounts) |
15:56 |
shivajiva |
it's only missing a socket or 2 for a web based registration as far as I can see, not that it's required but optionally it would be nice |
16:07 |
shivajiva |
caching the players limited to being online has a dramatic effect on priv checking and server lag, especially as the server matures, more than any changes I have noticed since I arrived here. That tells me it should have been done a long time ago. |
16:10 |
shivajiva |
that's the smart bit about sauth so when you implement player auth db pls ensure it's incorporated |
16:11 |
Shara |
If it's not, any serious long-term server owner should just stick with sauth instead |
16:14 |
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16:14 |
shivajiva |
o/ |
16:15 |
IhrFussel |
Hello there...anyone know how I can reference the entity's "self" via get_luaentity()? |
16:15 |
Shara |
Hi Fussel |
16:18 |
IhrFussel |
I changed the mobs mod to allow certain tamed animals to get EXP and level up ... but I want the nametag of the entity to change the moment it levels up... I get the entity via local obj = hitter:get_luaentity() but update_tag() seems to require a self |
16:19 |
IhrFussel |
Or is get_luaentity() already the "self"? |
16:21 |
shivajiva |
what happens if you do obj:update_tag() after manipulating the nametag? |
16:23 |
shivajiva |
never messed with entities tbh only seen tenplus playing with knockback using an entity |
16:26 |
IhrFussel |
shivajiva, update_tag(obj) seems to work |
16:27 |
shivajiva |
:) |
16:32 |
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16:39 |
red-001 |
like to sauth? |
16:39 |
red-001 |
link* |
16:40 |
Krock |
krock-works.16mb.com/MTstuff/modSearch.php?q=sauth?lucky=sure |
16:40 |
Krock |
s/?l/&l/ |
16:40 |
red-001 |
Could not find anything about sauth?lucky=sure :'( |
16:41 |
red-001 |
brb naming my mod & |
16:41 |
Krock |
good luck. it's escaped |
16:42 |
shivajiva |
https://github.com/shivajiva101/sauth |
16:50 |
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17:19 |
Krock |
I found minetest with better shaders as a background on Discord: https://discordapp.com/assets/85e031dc63742b86264cc0dbc2a6fdb8.jpg |
17:21 |
Raven262 |
That is minetest? |
17:22 |
Krock |
no, not really. The mapgen doesn't fit either. |
17:24 |
Raven262 |
This is somehow what i expected when i saw directional lightning in minetest. |
17:25 |
red-001 |
Krock, minecraft I assume? |
17:26 |
Krock |
*shrug* |
17:28 |
rubenwardy |
some Minetest clone |
17:28 |
Raven262 |
Probably someone's experiment or a small project. |
17:29 |
Fixer |
some _crappy_ minetest clone, not our belowed default |
17:30 |
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paramat joined #minetest-hub |
17:31 |
Fixer |
with authentic indie feel - rendering of tools in hands was omitted to save GPU power |
17:32 |
Fixer |
minimap settings checked once a few seconds - saves the CPU power for better future of Earth /environmentalism |
17:33 |
Raven262 |
lol |
17:34 |
Fixer |
forgot # |
17:56 |
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18:00 |
Aerozoic |
Anybody know if 5.0 is still being planned not to support mobile devices? |
18:00 |
Fixer |
good question |
18:02 |
red-001 |
I don't think that was ever an offical plan |
18:03 |
IhrFussel |
Aerozoic, I don't think the devs would want to lose ~ 80% of their userbase |
18:03 |
Aerozoic |
I'm not sure if anything is official, lol. I just haven't heard in a long time so i was wondering. |
18:04 |
IhrFussel |
Or at least many server owners would be pissed |
18:06 |
Aerozoic |
It was my understanding the mobile version was just a side experiment with no guarantees of continued support. |
18:08 |
Shara |
Apparently many apps won't be updating to it at least. |
18:08 |
Shara |
But didn't hear anything about official version being dropped |
18:08 |
paramat |
0.5.0 will have an android version |
18:09 |
Aerozoic |
ah there we go :) |
18:09 |
paramat |
but dropping android was briefly discussed but was an unpopular idea |
18:10 |
paramat |
wouldn't reduce mobile users, most use forked apps |
18:10 |
Shara |
But if the apps don't update... |
18:10 |
paramat |
we would just lose the most well behaved official app |
18:11 |
paramat |
yes indeed some apps may not update, which will help |
18:11 |
paramat |
such as multicraft |
18:11 |
red-001 |
#6087 anyone? |
18:12 |
paramat |
.. which has > 1 million downloads (!) so that will help |
18:12 |
red-001 |
trying to finish off old csm prs before starting new ones |
18:13 |
Shara |
paramat: got to hope they don't just switch to something worse... |
18:16 |
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18:16 |
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Natechip joined #minetest-hub |
18:17 |
paramat |
anyway seems in early 2018 lord fingle may be able to work on our app |
18:43 |
IhrFussel |
paramat, 0.5.0 will most likely release before early 2018 or not? |
18:44 |
IhrFussel |
But nice Android controls for 0.5.1 is better than nothing |
18:57 |
Fixer |
paramat: help in what way? |
19:01 |
paramat |
release probably in early 2018 |
19:02 |
paramat |
lord fingle will hopefully improve the controls, i asked him to, plus other general work |
19:04 |
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19:05 |
red-001 |
anyone else getting "terminate called after throwing an instance of 'SettingNotFoundException' |
19:05 |
red-001 |
what(): Setting [help] not found. |
19:05 |
red-001 |
" when trying to run a cross compiled build? |
19:09 |
Fixer |
"containers with children" |
19:09 |
Fixer |
red-001: try building debug build |
19:16 |
Fixer |
compiling newest git, will enjoy newest mtg schtoyle |
19:21 |
Fixer |
paramat: those deserts needs tubleweed or how it is called, badly, or it is totally plain and dull, i mean parts that don't even have cacti |
19:37 |
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19:44 |
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tenplus1 joined #minetest-hub |
19:44 |
tenplus1 |
hi folks |
19:44 |
red-001 |
nvm it was an issue with my x86 compiler |
19:44 |
red-001 |
64-bit works fine |
19:45 |
tenplus1 |
hi red |
19:45 |
tenplus1 |
any forum devs in tonight ??? |
19:45 |
rubenwardy |
forum devs? |
19:45 |
red-001 |
^ |
19:45 |
tenplus1 |
oops, forum admin :PPP |
19:45 |
tenplus1 |
hi ruben |
19:46 |
red-001 |
are a lot of core devs away right now? |
19:46 |
red-001 |
since it's seems harder then ussually to get your code reviewed |
19:46 |
rubenwardy |
I have 2 big coursework pieces due soon |
19:47 |
tenplus1 |
just wondering if it were possible to block a user from posting on a thread ? |
19:48 |
red-001 |
nerzhul, not getting a crash under wine |
19:49 |
rubenwardy |
no, tenplus1 |
19:49 |
tenplus1 |
shame |
19:50 |
* Shara |
can guess which user |
19:50 |
Shara |
Hi ten :) |
19:50 |
Fixer |
red-001: under wine? you like to live *sly |
19:51 |
Fixer |
wait a second |
19:51 |
red-001 |
Fixer, what windows version are you using? |
19:51 |
Fixer |
7 |
19:51 |
tenplus1 |
hi Shara o/ |
19:51 |
red-001 |
let me check if it happens under windows 10 |
19:51 |
Fixer |
it feels strange in creative menu |
19:51 |
tenplus1 |
nice mod btw, like the tp potions :) |
19:51 |
Fixer |
red-001: what exactly happens? |
19:51 |
Shara |
Hehe, thank you! |
19:52 |
Shara |
Sooo glad to have that done. |
19:52 |
tenplus1 |
now there's always a cost to teleporting :D |
19:52 |
red-001 |
https://github.com/minetest/minetest/pull/6485#issuecomment-335884557 |
19:52 |
Shara |
Well, for any servers that dare use them :P |
19:52 |
tenplus1 |
true, doesnt seem so cheaty now |
19:52 |
Fixer |
paramat: you should add (press F9 to use) in tooltip for mapkit and same for zoom |
19:52 |
Shara |
But I doubt they'll get much adoption given how many options there are and that most servers already have soemthing |
19:53 |
Shara |
something* |
19:53 |
CalebDavis |
hi Ten |
19:53 |
tenplus1 |
hi Caleb |
19:54 |
ThomasMonroe |
hey tenplus1 |
19:55 |
Fixer |
paramat: kelp on sand, but why not on dirt too? |
19:55 |
tenplus1 |
hi Thomas |
19:56 |
Fixer |
paramat: confused on zoom, binoculars in inventory - zooms, removed them and forgot about it - still zooms, bug? |
19:57 |
Fixer |
esc menu now has scroll on the right side |
19:57 |
Fixer |
does not look that good |
19:57 |
Fixer |
game on pause text has offset too, hmm |
20:01 |
Fixer |
https://i.imgur.com/x6GMEm8.png |
20:02 |
red-001 |
no crash on windows 10 |
20:02 |
red-001 |
Fixer, maybe the issue is with the compiler you used? |
20:03 |
Fixer |
paramat: https://i.imgur.com/envmYFT.png |
20:04 |
Fixer |
red-001: i have no issues with default right now, no crashes yet |
20:04 |
red-001 |
huh no issues with master but that PR always crashes |
20:04 |
Fixer |
red-001: what PR? |
20:05 |
red-001 |
the new network one |
20:05 |
tenplus1 |
nite all |
20:05 |
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20:05 |
Fixer |
red-001: oh, that one |
20:05 |
Fixer |
red-001: i'm compiling via msys2/mingw64 |
20:05 |
Fixer |
red-001: crash both in sp and mp |
20:06 |
Fixer |
red-001: i've postponed testing it until nrz works on a fix |
20:06 |
red-001 |
huh it works fine with x86_64-w64-mingw32 |
20:08 |
red-001 |
so much for standards |
20:09 |
Fixer |
paramat: there must be some mechanism that decays kelp on air |
20:09 |
Fixer |
red-001: mingw always confused me |
20:09 |
Fixer |
x86_64 w64 w32, what is that? |
20:10 |
Fixer |
how can you parse it> |
20:10 |
Fixer |
64bit64bit32bit smth |
20:10 |
red-001 |
I think mingw32 was the name of the orginal compiler |
20:11 |
Fixer |
my schtile is unbreakable -> https://i.imgur.com/psereUs.png |
20:11 |
red-001 |
w64-mingw32 is the fork that works on 64-bit systems |
20:11 |
Fixer |
getting hotter |
20:11 |
red-001 |
I think x86_64 means it compiles binaries for that arch |
20:11 |
Fixer |
yes |
20:11 |
Fixer |
probably makes sense (it needs renaming to something better) |
20:14 |
paramat |
'plain and dull' deserts is a matter of taste, i find barren landscape with only an occasional dry shrub very beautiful |
20:15 |
paramat |
red-001 yes dev is slow recently |
20:17 |
paramat |
Fixer tooltip idea is good, ok |
20:17 |
Fixer |
my new kelp schtyle: https://i.imgur.com/aUiSlDn.png |
20:17 |
paramat |
dirt doesn't go deep enough in oceans for kelp on top |
20:17 |
Fixer |
ok, reasonable |
20:18 |
Fixer |
next |
20:18 |
paramat |
Fixer did you find that kelp generated on land? kelp cannot be placed in air |
20:19 |
Fixer |
paramat: no, that was placed by me, and then water removed, the point is ... do we need kelp decay? |
20:19 |
paramat |
zoom is always allowed in creative mode, were you in that mode? |
20:19 |
Fixer |
when not in water |
20:19 |
Fixer |
yes, in creative |
20:21 |
Calinou |
hi :) |
20:21 |
Fixer |
oh ghi |
20:21 |
paramat |
ahh removing water of course, hmm |
20:22 |
Fixer |
paramat: also, since we have like 4 kinds of wood - can we have 4 kinds of wooden doors? :} (debutable) |
20:22 |
paramat |
i'd rather avoid another ABM for kelp decay in air, ABMs are very intensive |
20:22 |
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20:23 |
paramat |
placing kelp in water then draining the water is rare enough a situation |
20:23 |
paramat |
good feedback thanks |
20:23 |
Fixer |
i like it |
20:23 |
paramat |
doors in all woods would be good, but i would leave that to the door expert sofar |
20:26 |
Fixer |
even better kelp design |
20:26 |
Fixer |
https://i.imgur.com/IToiCTB.png |
20:26 |
Fixer |
oh wait |
20:26 |
Fixer |
i will do dramatic effect |
20:28 |
Fixer |
https://i.imgur.com/p8SGEZT.png |
20:31 |
Fixer |
paramat: some deserts near shore have insanely low density of even shrubs |
20:32 |
Fixer |
at least in carpathian |
20:33 |
paramat |
near the shore below y = 5 is a different biome which has no decorations, because it is beach or sandflats |
20:33 |
Fixer |
hmm |
20:33 |
paramat |
biomes are identical in all mapgens except mgv6 |
20:33 |
Fixer |
here is example for carpathian https://i.imgur.com/pPe7sd5.jpg |
20:34 |
Fixer |
there are shrubs behind me, and to right side |
20:34 |
paramat |
oh ok |
20:34 |
paramat |
the dry shrubs in deserts are variable density, some areas have no shrubs |
20:34 |
Fixer |
y=5/6 |
20:35 |
Fixer |
walking forward - dead as on Mars |
20:36 |
Fixer |
another shrubless example: https://i.imgur.com/MTLn4ne.png |
20:37 |
Fixer |
yes, it varies |
20:37 |
Fixer |
this part is extreme shrublessness on the border with snow biome |
20:41 |
Fixer |
i also remember treeless green biome with some bushes but with extreme lack of grass |
20:42 |
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20:42 |
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Grandolf joined #minetest-hub |
20:43 |
Fixer |
paramat: example of grass density https://i.imgur.com/TKZaH6j.png, note how it is of the same tallness |
20:43 |
paramat |
yes long grass varies in density too, some areas have no long grass |
20:44 |
Fixer |
shot to left side that includes bushes https://i.imgur.com/sZB7neV.png |
20:45 |
Fixer |
paramat: also, whats up with grass height? can't be randomised on world gen? |
20:46 |
Fixer |
hmm, distant area is much more rich in grass |
20:46 |
Fixer |
paramat: nevermind about grass height |
20:47 |
paramat |
each of the 5 lengths of long grass have different noise params, so you mostly get an ever-changing combination of heights. but yes some areas are 'short grass only' areas |
20:48 |
Fixer |
nice |
20:48 |
Fixer |
carpathian drunk biomes spot - https://i.imgur.com/tTrqCiQ.png |
20:51 |
Fixer |
interesting, while connecting to DCBL i've encountered serialisation error: unsupported TileDef version |
20:53 |
Fixer |
same for Time Travel server |
20:57 |
paramat |
silver sand in a cold desert http://1.bp.blogspot.com/-f4Np0Mf1c34/U8FT9a1j-PI/AAAAAAAAKkE/N4d7CUkPbnA/s1600/Picture+7002863.jpg |
20:58 |
paramat |
and http://www.pakistantoursguide.pk/wp-content/uploads/2015/11/Cold-desert-at-dusk.%E2%80%94-S.M.Bukhari.jpg |
20:58 |
nerzhul |
red-001, it's a concurrency crash it's difficult to reproduce :( |
21:00 |
Fixer |
shrubs detected |
21:01 |
Fixer |
paramat: reasonable on that screenshot |
21:08 |
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21:08 |
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21:24 |
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21:25 |
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paramat joined #minetest-hub |
21:38 |
Fixer |
advtrains - lots of activity it seems |
21:39 |
Fixer |
ctf too |
21:40 |
Fixer |
mesecons |
21:41 |
Fixer |
pipeworks |
21:41 |
Fixer |
simple_protection |
22:06 |
Fixer |
heh http://commondatastorage.googleapis.com/itchio/html/56805/index.html |
22:50 |
IhrFussel |
Pathfinding in MT seems flawed...even though I tell my animals to follow the owner and there is absolutely nothing between player and animal, they tend to walk to the side before walking to the player |
22:55 |
paramat |
it is yes |
22:56 |
paramat |
underground decorations are ready for testing now https://github.com/minetest/minetest/pull/6519 Shara |
22:58 |
Fixer |
in any mapgen? |
22:58 |
Shara |
Hmm.. mese cubes. I think the chests screenshot a while back was more amusing :P |
22:59 |
Shara |
This looks nice though. |
22:59 |
Shara |
Can I assume you'll be aiming to get something into MTG through this, paramat? |
23:00 |
Fixer |
Shara: not amusing, think practical |
23:00 |
Fixer |
Shara: ultra rare loot chests |
23:04 |
Fixer |
brutal doom - not bad! |
23:47 |
Calinou |
Fixer: time to add Brutal Doom taunts in Minetest |
23:47 |
Calinou |
"Get off, mobile client!" |
23:48 |
paramat |
Shara new decorations for MTG yes of course, but will need help, yours hopefully |
23:48 |
Fixer |
Calinou: akimbo mode is especially good, and iron sights |
23:49 |
Fixer |
animation is damn goood |
23:49 |
paramat |
Natechip no need to PM, you'll need to compile MT yourself with that PR applied |
23:50 |
Shara |
paramat: sure, happy to help |
23:50 |
paramat |
making the decrations myself is a bit overwhelming and you're the expert, i'd like to work with you on this |
23:50 |
Natechip |
paramat: maybe I should make it so i can never PM you :P anyways yeah. but like do i just see if everything loads and stuff? |
23:51 |
Fixer |
Calinou: soundtrack, everything badass, as it should |
23:51 |
Fixer |
paramat: is it possible to use chests with loot as decors? |
23:51 |
paramat |
*decorations |
23:51 |
Shara |
Sure. Just let me know when you want to talk about it. If there is something I can do, I will |
23:52 |
Fixer |
Calinou: it misses only one thing Matrix Slomo |
23:52 |
paramat |
easiest way to test is to download my PR branch https://github.com/paramat/minetest/tree/underdecos and compile it |
23:53 |
paramat |
ok |
23:53 |
paramat |
hmm chests will need inventory added after placement, but yes possible |
23:54 |
Shara |
Would be nice to find the occasional chest in a dungeon. |
23:55 |
paramat |
https://github.com/minetest/minetest/pull/6535 "Make number of maximum displayed chat messages configurable" |
23:55 |
paramat |
yes dungeon loot is intended too =P (overwhelmed) |
23:56 |
Shara |
paramat: ask for help then |
23:56 |
Shara |
Reason I don't try and help with MTG is because it feels like I have no clue what would be accepted |
23:57 |
Shara |
and looking through issues doesn't really help |
23:58 |
Shara |
Is there a list of things the devs have agreed should, as concepts, be in MTG? |
23:58 |
paramat |
not really apart from discussions in issues |
23:58 |
Natechip |
cool |
23:58 |
Shara |
Obviously pure implementations and bad code would get rejected, but at least then modders would know the concept had general approval |
23:58 |
paramat |
and many devs don't comment :( |
23:58 |
Shara |
poor* |
23:59 |
paramat |
it seems to be roughly only me working on MTG =/ |
23:59 |
Shara |
Then you make a list |
23:59 |
Shara |
If the others disagree they should then say :) |