Time |
Nick |
Message |
00:05 |
paramat |
hi Natechip no need to PM that kind of question :] i don't know |
00:06 |
Natechip |
ok |
00:06 |
Natechip |
does anyone know if its possible to install minetest 0.5.0 dev on manjaro linux? (Arch based) |
00:08 |
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00:16 |
Natechip |
ahh I got it thanks to shivajiva |
00:16 |
Natechip |
if anyone is wondering: https://linuxpropaganda.wordpress.com/2016/07/24/compile-minetest-dev-from-source-in-manjaro-16-06/ |
01:01 |
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01:11 |
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01:57 |
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02:16 |
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02:30 |
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02:40 |
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02:40 |
srifqi |
Hey! |
02:44 |
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03:15 |
Natechip |
hmm |
03:15 |
Natechip |
looks like I take back what I said about installing minetest dev 0.5.0 |
03:15 |
Natechip |
seems like cmake doesnt work correctly |
03:15 |
Natechip |
and its missing packages |
03:15 |
Natechip |
time to keep looking :D |
03:47 |
Natechip |
i did cmake . to compile minetest dev |
03:47 |
Natechip |
i cant find the executable |
03:47 |
Natechip |
anyone have suggestions |
03:57 |
Natechip |
actually |
03:57 |
Natechip |
im dumb |
03:57 |
Natechip |
i forgot make |
05:19 |
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05:52 |
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Megaf joined #minetest-hub |
05:53 |
Megaf|Home |
Hi all |
05:59 |
Calinou |
<Megaf> IhrFussel, dont use Ubuntu |
05:59 |
Calinou |
performance between Linux distros is literally the same, with the same software set |
06:00 |
Calinou |
it's been tested to death, there is no practical performance difference between distributions, with very rare exceptions which are not daily drivers anyway |
06:07 |
Megaf|Home |
negative, Debian is much faster |
06:07 |
Megaf|Home |
Debian is among the fastest distros in several benchmarks |
06:07 |
Megaf|Home |
in some it's on pair with CoreOS |
06:07 |
Megaf|Home |
in a very few even faster |
06:08 |
Megaf|Home |
Debian kernel is different from Ubuntus Kernel for instante |
06:08 |
Megaf|Home |
instance |
06:10 |
Calinou |
it's never been proven that Debian is statistically faster than Ubuntu… especially on a server where the default package set is very similar |
06:11 |
Calinou |
also, kernel "optimizations" done by a distro are the smallest of your concerns :) |
06:15 |
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06:15 |
Megaf|Home |
https://www.phoronix.com/scan.php?page=article&item=amd-epyc-bsd&num=2 |
06:15 |
Megaf|Home |
Calinou, ^ |
06:15 |
Megaf|Home |
server hardware |
06:16 |
Megaf|Home |
s/coreOS/Clear Linux? |
06:17 |
Megaf|Home |
Debian 9 is just amazing |
06:17 |
Megaf|Home |
Debian 10, the next one, is not doing so well in benchmarks |
06:17 |
Megaf|Home |
Debian 10 is as slow as Ubuntu, and Ubuntu is based on Debian testing/sid |
06:20 |
Megaf|Home |
!title https://www.youtube.com/watch?v=3kXLHLUhV5Q |
06:20 |
ShadowBot |
Megaf|Home: Error: That URL appears to have no HTML title within the first 4KB. |
06:20 |
Megaf|Home |
meh |
06:20 |
Megaf|Home |
YouTube: Format Wars: ASCII vs EBCDIC ^ |
06:21 |
Calinou |
Megaf|Home: yes, I had Clear Linux in mind |
06:21 |
Calinou |
truth is, nobody outside of Intel uses it as a daily driver :P |
06:21 |
Megaf|Home |
Other truth is, the more you know about software and stuff the less you care about the distro... |
06:22 |
Megaf|Home |
you just adapt it to your needs |
06:26 |
Megaf|Home |
lol https://www.youtube.com/watch?v=Hrd8AwO9jI8 <- "Oceanic Airlines: The Airline Designed to Crash" by Not Exactly Normal |
06:51 |
Megaf|Home |
cya |
06:52 |
sofar |
Calinou: clearlinux has minetestserver packaged :D |
06:53 |
sofar |
also, if something breaks, guess who is support and paid to help you |
07:08 |
* sofar |
& bed |
07:19 |
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07:33 |
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lisac joined #minetest-hub |
08:53 |
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nerzhul joined #minetest-hub |
09:05 |
shivajiva |
!tell Krock upper/lower name match added to sauth |
09:05 |
ShadowBot |
shivajiva: O.K. |
09:09 |
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sniper338 joined #minetest-hub |
09:14 |
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Megaf joined #minetest-hub |
09:15 |
shivajiva |
Hi sniper, Megaf |
09:15 |
Megaf |
Hi shivajiva |
09:15 |
Megaf |
Hi alll |
09:15 |
Megaf |
Hi Megaf|Home |
09:20 |
sniper338 |
shivajiva! ಠ‿↼ |
09:20 |
Megaf|College |
sniper338, I dont have that font |
09:20 |
sniper338 |
hah 2 bad den... :( |
09:21 |
sniper338 |
Megaf|College: It's kaomojis btw! ;D |
09:22 |
shivajiva |
fyi it was a wink Megaf |
09:24 |
sniper338 |
:) |
09:25 |
* shivajiva |
toys with the idea of PostgreSQL auth handler |
09:43 |
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Megaf joined #minetest-hub |
09:46 |
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Krock joined #minetest-hub |
09:52 |
Krock |
shivajiva, nice. Maybe 'LIMIT 1' will improve the performance a little further |
09:53 |
Krock |
for get_record and check_name, as you only need the first occurrence anyway |
09:53 |
shivajiva |
*nods* :) |
09:54 |
Krock |
could be applied for almost all queries I can see there |
09:55 |
shivajiva |
needs an error check for duplicate records also, first indication something screwed up |
09:56 |
Krock |
this will arise the forced-creative-issue again: https://github.com/shivajiva101/sauth/blob/master/init.lua#L163 |
09:56 |
Krock |
i.e. `or admin and def.give_to_admin then` |
09:57 |
shivajiva |
forced-creative-issue? |
09:57 |
Krock |
yes. where the server owner can't revoke privileges |
09:58 |
Krock |
...from themselves |
09:59 |
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Fixer joined #minetest-hub |
09:59 |
Krock |
for reference: https://github.com/minetest/minetest/issues/6456 |
09:59 |
Krock |
hi Fixer |
09:59 |
shivajiva |
ah ty |
10:00 |
Fixer |
hello |
10:01 |
shivajiva |
o/ |
10:04 |
Krock |
sqlite3 API functions provided by Minetest would be a nice thing. Makes luarocks requirement superfluous |
10:05 |
shivajiva |
^ |
10:05 |
Krock |
also the secure env |
10:05 |
nerzhul |
it can be nice but it permits mod to destroy performance by doing synchronised things |
10:05 |
nerzhul |
it should be better to have an async buffer |
10:05 |
shivajiva |
^ |
10:09 |
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neinwhal left #minetest-hub |
10:24 |
shivajiva |
thinking for now I'll add a #6460 branch for def_give_to_admin functionality |
10:27 |
rubenwardy |
+1 |
10:36 |
shivajiva |
ty Krock, very helpful |
10:36 |
shivajiva |
Hi ruben |
10:36 |
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LazyJ joined #minetest-hub |
10:37 |
Krock |
np shivajiva |
10:37 |
shivajiva |
greetings LazyJ |
10:37 |
LazyJ |
Howdy shivajiva ;) |
10:38 |
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IhrFussel joined #minetest-hub |
10:38 |
LazyJ |
This looks like something that will be abused to cause trouble on servers: |
10:38 |
LazyJ |
https://wiki.minetest.net/Mods/basic_robot_csm |
10:39 |
IhrFussel |
Megaf, my problem gets even more weird: echo 1 > file takes 10-30ms mostly while echo 1 >> file takes ZERO ms |
10:39 |
LazyJ |
WorldEdit had a similar security hole a couple months back. |
10:39 |
shivajiva |
yea it's reared up already I believe, heard players complaining about it's use |
10:41 |
shivajiva |
hmm maybe I'm mistaken and it was about a robot mod lol |
10:44 |
LazyJ |
From https://forum.minetest.net/viewtopic.php?f=53&t=18415 |
10:45 |
LazyJ |
Actually, it is not a robot that can move around (lsuch as basic_robot), |
10:45 |
LazyJ |
but a lua-sandbox with an editor-formspec for writing code. |
10:45 |
LazyJ |
That editor has 8 tabs for different texts or source-code that can be run. |
10:45 |
LazyJ |
Primary usage right now is as a calculator / chat-bot etc. |
10:45 |
LazyJ |
but everything lua can do within the client_lua_api is possible. |
10:45 |
LazyJ |
An editor-formspec for writing code. |
10:45 |
LazyJ |
Can do everything lua can do. |
10:46 |
LazyJ |
That's a recipe for trouble. |
10:51 |
Calinou |
hi |
11:02 |
shivajiva |
Hi Calinou |
11:13 |
Raven262 |
Hi Calinou, shivajiva. |
11:14 |
Raven262 |
Hi Fixer, Krock. |
11:14 |
Fixer |
IhrFussel: it is silly, what you need is some kind of disk benchmark, not this silliness |
11:16 |
IhrFussel |
Fixer, the benchmark looks normal but the problem seems to be the FIRST file write for a specific file since time for i in {1..1000}; do >file; done; seems to take as long as echo 1 > file |
11:17 |
Krock |
hi Calinou, Raven262 |
11:18 |
Calinou |
LazyJ: by the way, since you're around, I reminded myself that I haven't looked at the Misa texture pack for a long time |
11:18 |
Calinou |
its author has been away for more than 4 years now (the last official update was in July 2013), however, some people are working on unofficial continuations… on the original forum thread itself |
11:19 |
Calinou |
http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1223248-misas-realistic-texture-pack-updated-1jul13?page=439 |
11:19 |
Calinou |
unfortunately, Misa released the textures under CC BY-NC 3.0 :( |
11:19 |
Calinou |
(and the alternate/Random Mobs textures are under a very strict license) |
11:19 |
Calinou |
I wish it was under a free license, but it's never gonna happen since she is 404 |
11:19 |
LazyJ |
Calinou - Thanks. I kept up with Misa's absence and the attempts to maintain the texture pack. |
11:20 |
LazyJ |
Pity, she created a very nice texture pack. |
11:20 |
Calinou |
over 6 years ago, I got permission from Misa to port the pack to Minetest anyway :P |
11:20 |
Calinou |
but if it was under a free culture license, it could become officially distributed with Minetest |
11:21 |
LazyJ |
Not wanting to be hindered by licenses, I finally gave up on Misa's texture pack and made my own. |
11:21 |
LazyJ |
No where near close as nice but its mine to do with as I like, at least. |
11:23 |
Calinou |
haha, I installed the pack on Minecraft just to see it in 1.12 |
11:23 |
Calinou |
a Micheal Jackson Thriller zombie is attacking me :'( |
11:23 |
Calinou |
(it's one of the randommobs skins) |
11:23 |
LazyJ |
Since RBA's passing, looks like texture packs will be the only visual aesthetic that can be improved in Minetest. |
11:24 |
Fixer |
i would rather focus on default mtg |
11:24 |
LazyJ |
I tried "Conquest" in Minecraft. Nice look but the lack up updates to the texture pack prevented new icons/features in MC 1.12 from displaying. |
11:25 |
LazyJ |
So I went back to default. |
11:25 |
LazyJ |
OptiFine and a good shader really improves the visual ambiance. |
11:26 |
LazyJ |
But... all that is MC. This is an MT channel. |
11:26 |
Fixer |
it does, except bloom |
11:26 |
Fixer |
fuck bloom |
11:26 |
rubenwardy |
language |
11:27 |
rubenwardy |
also I think subtile bloom looks okay if you're going for realistic shaders |
11:27 |
rubenwardy |
which I want |
11:27 |
LazyJ |
Of more concern to me are CSM threats. |
11:27 |
rubenwardy |
well, I want realistic weather shaders because rain is beautiful |
11:28 |
Fixer |
rubenwardy: it is not subtle, usualy it is cataract emulator |
11:28 |
rubenwardy |
the only thing CSM should be able to do is information exposure, ie: finding ores |
11:28 |
Calinou |
most people play Minetest on potato PCs |
11:28 |
Calinou |
so, adding fancy shader effects is useless because most people won't use them |
11:29 |
Calinou |
there are far more important things to focus on, right now |
11:29 |
Calinou |
(better GUI/usability) |
11:29 |
rubenwardy |
yeah, like a better GUI system |
11:29 |
LazyJ |
rubenwardy - scroll up a bit. I posted a couple links to a CSM that allows code to be written in MT. |
11:29 |
LazyJ |
Something similar to the problem WorldEdit had a while back. |
11:29 |
Fixer |
Calinou: very few use shaders in MC too |
11:29 |
Fixer |
Calinou: yet minetest has shaders enables that hits fps pretty hard |
11:29 |
Fixer |
enabled* |
11:30 |
LazyJ |
Computers will get better to handle fancier graphics. |
11:30 |
Fixer |
Calinou: also, you mean potatoPC=craptop? because very soon some kind of i3 with some even budget videocard gives pretty good performance, thats the craptops that are well... ---t |
11:31 |
rubenwardy |
chat send really shouldn't be a thing in CSM |
11:31 |
LazyJ |
Having a decent shader or two for those with high end PCs or those willing to put up with the slow-down they cause would still be a nice option to have. |
11:31 |
Calinou |
Fixer: people playing Minetest rarely use new PCs |
11:31 |
Calinou |
often, they're on 6+ years old PCs |
11:32 |
Fixer |
Calinou: i have 5 year old pc too, but if you have some descent config, it will be nice even today |
11:32 |
LazyJ |
rubenwardy - Automated spamming of chat is one of my concerns. |
11:32 |
Fixer |
but yeah, i can feel opportunity for upgrade now |
11:33 |
LazyJ |
The other, why would users need to write code on an MT server if the code only affects their client? |
11:33 |
Fixer |
corei3 is i5 now and even 200 usd videocard will give you pleeenty of power |
11:33 |
rubenwardy |
LazyJ, disable it using flags then |
11:34 |
LazyJ |
rubenwardy - What flags? Where's the info on them? |
11:35 |
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11:35 |
rubenwardy |
LazyJ, it's a setting, csm_flavour_limits |
11:35 |
rubenwardy |
so csm_flavour_limits = 2 to disable sending of chat |
11:36 |
rubenwardy |
this should be added to the setting up a server wiki |
11:36 |
IhrFussel |
rubenwardy, was it merged before Jun 4? |
11:36 |
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CalebDavis joined #minetest-hub |
11:36 |
LazyJ |
rubenwardy - Ok, thanks for the clues. So the csm_flavour_limits aren't documented anywhere yet? |
11:37 |
rubenwardy |
in minetest.conf.example |
11:42 |
LazyJ |
rubenwardy - The info in minetest.conf.example says to combine the byteflags. So is that done as a sum or as comma/space separated values? i.e.: csm_flavour_limit = 14 or csm_flavour_limit = 2 4 8 |
11:42 |
rubenwardy |
sum |
11:42 |
rubenwardy |
documentation is baaaadd |
11:42 |
LazyJ |
Ok, thanks. |
11:42 |
rubenwardy |
we need someone to review this, really |
11:42 |
rubenwardy |
can't believe I didn't review the PR and spot it :/ |
11:53 |
rubenwardy |
!title https://github.com/minetest/minetest/issues/6527 |
11:53 |
ShadowBot |
rubenwardy: Formspec replacement · Issue #6527 · minetest/minetest · GitHub |
11:54 |
Krock |
that's a duplicate! :P |
11:56 |
rubenwardy |
:P |
11:56 |
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11:56 |
rubenwardy |
apparently renaming an issue confuses people, so named it back and marked as close |
11:56 |
CalebDavis |
hi aerozoic |
11:56 |
shivajiva |
appreciate it if someone could test sauth #6460 branch and let me know it works, if they have latest dev |
11:57 |
Aerozoic |
hey CalebDavis |
12:16 |
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twoelk joined #minetest-hub |
12:17 |
shivajiva |
o/ |
12:23 |
ThomasMonroe |
this is very contraversial ik, but i would like to know how much faster than lua python is at transitioning to C++ |
12:36 |
jas_ |
Formspec strings for evarrrr |
12:47 |
shivajiva |
they are not so bad once you get used to the format but an api would be great |
12:47 |
rubenwardy |
the positioning is the worst bit, and the bugs |
12:48 |
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12:48 |
tenplus1 |
hi folks |
12:48 |
twoelk |
o/ |
12:48 |
tenplus1 |
hi twoelk |
12:49 |
shivajiva |
welcome tenplus |
12:49 |
tenplus1 |
hi shiva |
12:49 |
ThomasMonroe |
hey tenplus1 |
12:49 |
tenplus1 |
hi Thomas |
12:50 |
tenplus1 |
Xanadu updated to 0.4.16 standards... 260+ lucky blocks in play |
12:51 |
CalebDavis |
hi ten |
12:51 |
twoelk |
260+? hopefully not too much media wise |
12:52 |
ThomasMonroe |
XD |
12:53 |
tenplus1 |
hi caleb |
12:53 |
tenplus1 |
not at all... drops, mobs, troll blocks, traps and custom functions like bush attack etc |
12:53 |
tenplus1 |
for a mix of available mods thast support it |
12:55 |
shivajiva |
rubenwardy: it's just a bit quirky in as much as it's a mental grid of slots with a resolution you choose to work at |
12:55 |
twoelk |
I wonder if that could be automated to make it offer any block that is registered ingame |
12:56 |
tenplus1 |
you could add a lucky block that runs a function to randomly choose a block in-game :) |
12:56 |
tenplus1 |
anything is possible, the api is very good |
12:56 |
shivajiva |
^ |
12:57 |
CalebDavis |
ten do you think that it would be possible to add a luckiness value to the blocks meta that controls weather you get good or bad blocks? |
12:57 |
tenplus1 |
that turns it into minecraft lucky blocks :) |
12:57 |
tenplus1 |
for minetest it truly luck you have to rely on :D |
12:57 |
CalebDavis |
:) true |
12:58 |
shivajiva |
and the quality of the randomness |
13:00 |
tenplus1 |
the more blocks registered the more random it will be :) |
13:00 |
tenplus1 |
lucky blocks itself has 160 registered inside depending on mods enabled... my own mods add more to the list |
13:01 |
twoelk |
does it take groups in account? |
13:01 |
tenplus1 |
e.g. https://github.com/tenplus1/lucky_block/blob/master/blocks.lua#L23 |
13:01 |
tenplus1 |
how you mean twoelk ? |
13:02 |
twoelk |
like not twice from the same group in series - like wood but different type |
13:03 |
tenplus1 |
you mean dropping wood, but different wood each time ? that's easily done... |
13:04 |
* twoelk |
confesses he never looked at the lucky bblock code |
13:04 |
tenplus1 |
you could even build different wood houses and have it place a schematic instead of dropping wood :D |
13:04 |
twoelk |
cool |
13:04 |
tenplus1 |
blocks.lua are the main drops for default and each mod, init.lua is the api itself |
13:05 |
tenplus1 |
custom functions are easily added as well... I have a "Dry Bush Takeover!" that drops all items inside inventory and replaces each slot with 1x dry bush... no-one likes that one :D |
13:05 |
tenplus1 |
I do need to add more bad items and traps though... |
13:06 |
* twoelk |
would surely look for a exclude_bad_item function :-P |
13:07 |
tenplus1 |
??? |
13:07 |
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13:07 |
shivajiva |
simply to make you feel lucky |
13:08 |
shivajiva |
twoelk just turned it into a present mod hehe |
13:09 |
twoelk |
hehe, how about a troll function like if_player_foo_then_spawn_monster ? |
13:09 |
tenplus1 |
you could do that using custom mod function... check player and pos, if specific player then do something... yep |
13:11 |
tenplus1 |
it even lets you spawn entities and name them :) or change stats... e.g. if shivajiva then spawn creeper with explosion radius of 100 |
13:11 |
shivajiva |
=) |
13:12 |
twoelk |
iirc the jt server had a mod were a player could mark another player - now imagine marking a player with monsterluck or such :-D |
13:12 |
tenplus1 |
yeah, maybe using privs or the like you could mark a player or cure them, if monsterluck all sorts is possible |
13:12 |
CalebDavis |
ten is it possible to make the exploding mobs continue their countdown even after they leave the range to the player? |
13:13 |
tenplus1 |
I based exploding mobs on creepers, if you are far anough away the countdown stops |
13:13 |
tenplus1 |
but I coudl add a flag to make countdown constant once in range... lemmie check |
13:16 |
twoelk |
hmm, I could imagine some sort of minigame where you run around ticking each other and based on the hits the luckyblock is chosen |
13:17 |
tenplus1 |
should I change "explosion" attacks so that the mob has a countdown that starts within player range and keeps going until boom! ? |
13:17 |
CalebDavis |
yes |
13:18 |
twoelk |
sounds sensible |
13:18 |
tenplus1 |
cause you can easily outrun a creeper, so a quick boom would be an advantage |
13:18 |
twoelk |
that way you can enjoy the explosion from safety |
13:19 |
tenplus1 |
will add a timer variable so you can set the number |
13:19 |
CalebDavis |
or it stops once the player is out of viewing range |
13:19 |
CalebDavis |
and starts when inside attack range |
13:19 |
tenplus1 |
hrm |
13:20 |
twoelk |
starts as in restarts? |
13:20 |
twoelk |
8 9 10 boom |
13:20 |
CalebDavis |
or starts for the first tome |
13:20 |
tenplus1 |
so when inside reach it starts timer, and can only be stopped when outside view range... |
13:20 |
tenplus1 |
then it has to be within reach again to restart timer... |
13:20 |
CalebDavis |
right |
13:22 |
* tenplus1 |
bashes his keyboard |
13:22 |
tenplus1 |
lets do this |
13:23 |
* ThomasMonroe |
bashes his keyboard, but regrets it later |
13:23 |
tenplus1 |
lol |
13:25 |
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13:25 |
tenplus1 |
hi Jordach |
13:26 |
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neinwhal joined #minetest-hub |
13:26 |
tenplus1 |
hi neinwhal |
13:27 |
neinwhal |
hey tenplus1 |
13:35 |
Raven262 |
Hi tenplus1, neinwhal. |
13:35 |
tenplus1 |
o/ raven |
13:37 |
neinwhal |
hey Raven262 |
13:38 |
ThomasMonroe |
:O a greeting party! |
13:38 |
ThomasMonroe |
hey neinwhal, tenplus1, Raven262, CalebDavis |
13:38 |
CalebDavis |
hi tre |
13:39 |
Raven262 |
Hi ThomasMonroe |
13:40 |
neinwhal |
hey ThomasMonroe |
13:42 |
lisac |
hey tenplus1 |
13:48 |
lisac |
hey ThomasMonroe |
13:48 |
ThomasMonroe |
hey lisac |
13:48 |
ThomasMonroe |
see!! it is a greeting party XD |
13:48 |
tenplus1 |
ehehe |
13:56 |
jas_ |
https://www.youtube.com/watch?v=AFiyA12mPq4 |
13:58 |
tenplus1 |
Mobs Redo API updated, 'explosion_timer' added, mobs countdown until out of view range and start again once inside mob reach |
14:00 |
CalebDavis |
:) |
14:00 |
CalebDavis |
thx ten |
14:01 |
tenplus1 |
works pretty well with creepers :) they chase and continue countdown until out of range |
14:02 |
tenplus1 |
was gonna add a countdown timer above mob, but that would lead to a LOT of trolling |
14:02 |
CalebDavis |
XD yea probly |
14:12 |
tenplus1 |
Kitty is dreaming it's in RiverDance: http://lolsnaps.com/wp-content/uploads/2017/10/59dfe295dba6f_7b19af55a8c28f1e106cbdf29c8b7a75.mp4 |
14:27 |
Krock |
https://i.imgur.com/kJXImYU.jpg |
14:30 |
tenplus1 |
lol |
14:30 |
jas_ |
nice cat vid |
14:30 |
jas_ |
hypnotic : ) |
14:30 |
Wayward_One |
hi all :) |
14:32 |
tenplus1 |
hi wayward |
14:49 |
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14:50 |
tenplus1 |
hi CWz |
14:51 |
CWz |
Oh hay, might want to work on the spiders attack animation it jittery |
14:51 |
tenplus1 |
all help is welcome :D |
15:04 |
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15:11 |
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15:11 |
tenplus1 |
hi red |
15:27 |
red-001 |
tenplus1, I guess I lost connection? |
15:27 |
tenplus1 |
oops |
15:28 |
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16:26 |
Megaf|Home |
Hi all |
16:27 |
tenplus1 |
hi Megaf |
16:32 |
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16:32 |
tenplus1 |
o/ Jordach |
16:41 |
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16:41 |
tenplus1 |
hi paramat |
16:43 |
paramat |
hi, is anyone here able to resize a player model in blender? and is keen on this idea https://github.com/minetest/minetest_game/issues/1411#issuecomment-324940867 ? we already have a re-proportioned model made by stujones11 but it needs a simple rescale |
16:55 |
sofar |
this is why I ended up making an entirely new model with proportional pixels... |
17:01 |
paramat |
nice |
17:04 |
sofar |
of course, I made the mistake of scaling it |
17:05 |
sofar |
I should have really aimed for a model height with 100% proportional pixels |
17:06 |
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17:16 |
paramat |
ok looks like stujones11 is around now so we'll work on this |
17:18 |
Jordach_ |
paramat, i built a model containing support for 64x32, 64x64 and a bonus 64x32 armour layer |
17:23 |
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17:36 |
paramat |
yes, but what to do with MT format is still controversial, does your model fix the body/limb stretch? |
17:37 |
Shara |
Hello all |
17:37 |
tenplus1 |
o/ Shara |
17:38 |
Shara |
Hi Ten :) |
17:39 |
Shara |
When it comes to models, it would just be nice to have a default skin that is less obviously male. |
17:42 |
tenplus1 |
wait, did you just assume Sam's gender ? |
17:43 |
Shara |
Sam look male. |
17:43 |
tenplus1 |
:P |
17:43 |
Shara |
looks* |
17:43 |
Krock |
Sam looks male because he is male |
17:43 |
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17:43 |
Shara |
That. |
17:43 |
Krock |
"There's no girls on the internet" |
17:43 |
Fixer |
white priveleged male (c)(tm)(r) |
17:44 |
Shara |
Heh. |
17:45 |
paramat |
Sam is 'supposed' to be unisex |
17:45 |
Shara |
paramat: there's a key word in there :) |
17:46 |
tenplus1 |
sam looks unisex... not obviously male or female... |
17:46 |
Krock |
let's colourize sam with rainbow colors |
17:46 |
tenplus1 |
unlike steve on mc with facial hair |
17:46 |
Fixer |
yeah |
17:46 |
sofar |
just give sam a crotch bulge and be done with it |
17:46 |
Fixer |
heavy drinker |
17:46 |
Shara |
Hah. |
17:47 |
Fixer |
just use that thing they put on their head |
17:47 |
Fixer |
forgot how it is called in english |
17:47 |
tenplus1 |
https://lh3.googleusercontent.com/vUB9EIkPchOdEWyb4ZMNfdKMQXxI1wBchB6IJPcfsm-ximLb3JKFW2Erxhejxkv1ofBBrVKYDKwyDzIHU1ET1Q=s400 |
17:47 |
Krock |
sofar, well, that makes it at least clear but doesn't solve the problem |
17:47 |
Fixer |
https://www.firestock.ru/wp-content/uploads/2015/11/Dollarphotoclub_65200405-700x503.jpg |
17:47 |
Fixer |
^ |
17:47 |
tenplus1 |
heh |
17:48 |
tenplus1 |
http://www.minecraftskins.com/skin/11143343/gender-neutral/ |
17:48 |
Krock |
Fixer, already exists. http://minetest.fensta.bplaced.net/#name=Bag%20dude |
17:48 |
Fixer |
yeah |
17:50 |
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17:50 |
tenplus1 |
wb thomas |
17:51 |
ThomasMonroe |
thx |
17:51 |
sofar |
can I just say, I really dislike gender neutral skins |
17:52 |
tenplus1 |
lolol |
17:52 |
IhrFussel |
I measured the file write times now with minetest.get_us_time() and it's weird how ONLY the first file write in a loop takes so long: 1st file write 10-30ms, the others takes < 1 ms |
17:52 |
paramat |
anyway, i agree, i feel the face needs to be cuter, and the hair could be more floppy, messy and shoulder-length |
17:52 |
sofar |
I mean, I say this as a guy who refuses to choose female avatars |
17:53 |
paramat |
.. but doesn't have to be deliberately 'gender neutral' |
17:53 |
Fixer |
IhrFussel: caching |
17:54 |
sofar |
the thing is, there's no such thing as a "gender neutral" shopping department |
17:54 |
sofar |
(not saying there shouldn't) |
17:54 |
sofar |
but, correct me if I'm wrong here, my observation is that women who don't want to dress stereotypically female just end up wearing comfortable male clothing |
17:55 |
sofar |
and vice versa, too |
17:55 |
IhrFussel |
Fixer, so the OS caches the other files within the loop but as soon as the loop ends frees that cache again? |
17:55 |
rubenwardy |
I like the idea of a character builder |
17:55 |
Fixer |
no idea |
17:55 |
Fixer |
yeah |
17:56 |
Fixer |
i remember it in Operation Flashpoint from like 201 |
17:56 |
Fixer |
year 2001 |
17:56 |
Fixer |
you can choose face, gender, voice |
18:01 |
tenplus1 |
solar plains has a character builder |
18:02 |
sofar |
on insidethebox I ended up choosing 6 skins and only 2 of them are obviously male or female, the rest are somewhat hard to recognize |
18:02 |
sofar |
but yes, character creators are interesting |
18:03 |
sofar |
too bad the one in minetest-mods takes it too far (it modifies the model too much and the textures are all over the place) |
18:03 |
Shara |
6 is a nice number for skins in a basic game I think |
18:04 |
Shara |
It's enough to give options without being excessive |
18:04 |
tenplus1 |
yeah. how nice would it be to have a skin selector in default :D |
18:04 |
sofar |
plus you can show them in a single sfinv tab easily |
18:04 |
sofar |
so it's easily integrated |
18:04 |
tenplus1 |
*cough* simple skins... eheheheheh |
18:06 |
Shara |
tenplus1: I really like simple_skins, but I don't like the skins in uses |
18:06 |
Shara |
it* |
18:06 |
tenplus1 |
heh, it's the 16 base skins from zeg'z skin mod and a random selection to make it to 31 |
18:06 |
tenplus1 |
only 24kb in total :D |
18:06 |
rubenwardy |
I'd prefer a character creator, it's better game design imo |
18:06 |
Shara |
rubenwardy: it would really depend on how it was done |
18:06 |
rubenwardy |
selecting a skin like that is like selecting a character to play, too many and it's strange |
18:07 |
rubenwardy |
however the problem with a character creator is variety |
18:07 |
rubenwardy |
ideally you could cleanly mix them |
18:08 |
rubenwardy |
so you could have outfits which are complete skins along side the normal character builder |
18:08 |
Fixer |
character builder will be nice |
18:08 |
paramat |
good point actually, how about we add a few optional skins to MTGame? also, let's keep this simple, we could make such that the skins selected from are easily added by the user using a texture pack |
18:09 |
paramat |
*make it such |
18:09 |
Shara |
paramat: yes, even that much would be really nice |
18:09 |
lisac |
would be fun to have dbus in Minetest |
18:09 |
lisac |
so that we can check what server we are on |
18:10 |
lisac |
would allow for awesome now playing scripts |
18:10 |
tenplus1 |
o/ lisac |
18:10 |
lisac |
hey tenplus1 :) |
18:10 |
paramat |
hm but then, do we mean per-player skins or just selecting 1 default for all? |
18:10 |
paramat |
no, per-player skins are provided by players |
18:12 |
tenplus1 |
it's own default mod would be handy for adding an sfinv tab and storing selected skin inside player attributes |
18:12 |
tenplus1 |
that defaults every other skin mod to using it if possible :) |
18:13 |
Shara |
paramat: you need to let the player pick |
18:14 |
Fixer |
i would rather want something like few base models, with changing of everything, colours, pants, shirt, whatever (presets) |
18:14 |
paramat |
it seems to me that support for per-player player-provided skins should be in MTG, just done in a simple way. however, we can still redesign the fallback texture |
18:15 |
tenplus1 |
how about a default skin wearing nothing but shorts/tshirt and a separate clothing mod :) |
18:15 |
tenplus1 |
hi zorman |
18:15 |
paramat |
complex character designers can be optional mods, this is MTG |
18:17 |
rubenwardy |
:'( |
18:18 |
Shara |
paramat: not player provided skins |
18:18 |
zorman2000 |
Hi tenplus1 |
18:18 |
Shara |
Just give them a couple of basic choices |
18:18 |
Shara |
If you let players add their own skins, well... think about what you might get :) |
18:19 |
rubenwardy |
-1 to player provided skins. Instead it should be a web interface and the ability to add new skins at run time |
18:20 |
paramat |
well i mean, not automatic player provided, just make it easy for a server admin to take moderated skins anf manually place them into a folder for per-player use |
18:20 |
paramat |
*and |
18:21 |
tenplus1 |
yeah, simple_skins are numbered... character_1 to _999 and it scrolls through numbers to create list |
18:21 |
tenplus1 |
very easy to add |
18:21 |
paramat |
players will want to provide their own skins to the server admin surely? or is that rare? |
18:21 |
zorman2000 |
My opinion is that there should be a default male and default female skin |
18:22 |
Fixer |
this is Spart...MTG!!1111111111 |
18:22 |
Shara |
paramat: Fairly rare |
18:22 |
tenplus1 |
I get requests all the time to add persdonal skins if they dont like the defaults provided |
18:22 |
tenplus1 |
and a /setskin command to set a private skin for that plyer |
18:22 |
Shara |
Kind of depends on admining approach though (Ten's a softy for adding skins :P) |
18:22 |
tenplus1 |
ehehe, but I do optimize the skins provided so they are tiny |
18:23 |
paramat |
if you have per-player selected from a choice then some players will be identical, but maybe this is not an issue |
18:23 |
Shara |
I think Dark Lands has added five custom skins ever in hmm.. just short of a year |
18:24 |
Shara |
paramat: it's not about them being able to be unique, just about them being able to play as the gender and maybe skin colour they are happy with |
18:24 |
Shara |
Also, female character doesn't have to mean cute or wearing a skirt |
18:24 |
paramat |
ok i assumed all players would insist on having a skin they designed, but apparently not |
18:25 |
tenplus1 |
server owners can always provide a default SET to begin with |
18:25 |
sofar |
my bet is that player-provided skins would be a new low in artistic design |
18:25 |
Shara |
sofar: Oh yes. |
18:25 |
paramat |
hehe |
18:25 |
rubenwardy |
a character creator would allow a high level of customisation ;) |
18:25 |
Shara |
That + sometimes wonderfully inappropriate |
18:26 |
rubenwardy |
although at a high initial art cost |
18:26 |
Shara |
I've yet to find a clothing type mod that I actually liked, since in the end they just come down to different colours but all look the same |
18:27 |
paramat |
ok. a simple skins mod where each player can choose from a admin-chosen selection seems good, and the selection could always be expanded to include any acceptable player-designed skins, so that covers that possibility too |
18:27 |
Shara |
rubenwardy: how would you approach a character creator? |
18:28 |
paramat |
i assume 'simple skins' does that |
18:28 |
tenplus1 |
yes paramat... it counts how many skins are in the folder and as soon as it finds a gap (file not exist) it draws a line |
18:28 |
tenplus1 |
any personal./custom player skins start at _900 to keep them separate so they dont appear on the list |
18:28 |
zorman2000 |
+1 for character creator |
18:28 |
rubenwardy |
colorizable skin base + mask to make naked player + articles of clothing, various sizes |
18:28 |
zorman2000 |
Even if simple |
18:29 |
Shara |
Just skin or model changes though? |
18:29 |
rubenwardy |
it's worth making it first though as a mod |
18:29 |
rubenwardy |
no model changes, can simple skins do that? |
18:29 |
paramat |
naked players! |
18:29 |
Shara |
It's just that once model changes are involved it all gets a bit... ikky somehow |
18:29 |
Shara |
No, it just does skins |
18:29 |
sofar |
basic clothing... not naked |
18:29 |
rubenwardy |
naked + underwear |
18:29 |
sofar |
e.g. simple shirt and shorts, barefeet |
18:30 |
rubenwardy |
and vest |
18:30 |
Shara |
With hearts? :) |
18:30 |
sofar |
sailor tattoo with swearing, too |
18:30 |
sofar |
'MOM' |
18:30 |
sofar |
tramp stamp on the rear |
18:30 |
rubenwardy |
the problem is what if you want gabs in clothing? Say swimming custome |
18:30 |
sofar |
wait what? |
18:30 |
rubenwardy |
it would be better to enforce a minimum number of items to be selected |
18:30 |
zorman2000 |
Yes, simple clothing |
18:30 |
rubenwardy |
and have no detail |
18:31 |
tenplus1 |
leave the detail to the clothing layers/armor etc |
18:31 |
Shara |
Yes.. default to shorts and tshirt, and instead of being able to remove those, you can just switch them |
18:31 |
tenplus1 |
with base skin selection from male/female |
18:32 |
Krock |
well, texture overlays can be done |
18:32 |
rubenwardy |
player_apis mod could have the ability to allow multiple skin mods by storing the skin mod name that a player uses in attributes, and calling the mod |
18:33 |
Fixer |
'DAD' |
18:34 |
rubenwardy |
like this: https://gist.github.com/rubenwardy/bbf137bcbdfe5442dc5d0747704e34c0 |
18:34 |
paramat |
note that once you have to split the texture into head, upper body, trousers/skirt then you lose the ability to have hair pixels on the upper body (essential for long hair), untucked shirt pixels on the trousers etc. these overlaps are essential for good skins |
18:35 |
paramat |
clothing choices tend to overwhelm when a selection of complete skins is just as satisfying, and simpler |
18:36 |
rubenwardy |
I'd argue that 100 pages of skins is more overwhelming then a selection of boxes to choose items to add |
18:36 |
tenplus1 |
texture layering... base texture, clothing1, clothing 2.... 5 |
18:36 |
twoelk |
clothing would be cool for themed subgames |
18:37 |
Krock |
didn't jordach have a skin creator mod somewhere? |
18:37 |
paramat |
as a player i would prefer a large choice to a designer. pre-designed complete skins look better, consistent, with overlapping sections |
18:37 |
twoelk |
he did have the player choose gender on gamestart |
18:39 |
paramat |
not 100 pages though, the choice can also be hosted on a MT internet page to browse through |
18:41 |
paramat |
hm i guess the overlaps could be supported by allowing head pixels to extend over the body texture |
18:41 |
twoelk |
paramat, I guess it depends on the player. I know quite a few who spend a lot of time choosing their looks in games such as GTA , WoW or 2ndlife |
18:42 |
twoelk |
if avaliable character creation will be used |
18:44 |
rubenwardy |
paramat, I'd do it in layers so any part can be anywhere on the skin |
18:44 |
rubenwardy |
it's just which layer you draw at |
18:45 |
paramat |
ok |
18:45 |
LazyJ |
Skins - gender, race, age, animal costumes. |
18:45 |
rubenwardy |
it needs a lot of work, so a simpler skin selector would be better for now |
18:46 |
paramat |
yes |
18:46 |
LazyJ |
Sokomine once told me that she didn't like the female skins because she isn't a little girl. |
18:47 |
Krock |
Somebody once told me the world is gonna roll me |
18:47 |
paramat |
they're stylised to be cute, they're not little girls |
18:48 |
Fixer |
layers are cool |
18:48 |
LazyJ |
What about a skin that is more like a space suit or costume were there is nothing to indicate gender, race, or age for the default skin. Gender, race, age, skins could be later applied by a mod. |
18:48 |
Fixer |
LazyJ: little in what sense? |
18:49 |
LazyJ |
Fixer - don't go there. |
18:51 |
Shara |
Seems I share Sokomine's feelings. |
18:51 |
LazyJ |
Having a base set of default skins would mean that all servers would likely have that same base set so players could use the same skin no matter which server they played on. |
18:53 |
LazyJ |
Most player created -from-scratch skins have been of poor quality on my server through the years. |
18:53 |
LazyJ |
However, there have been a few that started with an MC skin and customized it to there personality with some success. |
18:54 |
LazyJ |
*to their personality... |
18:57 |
paramat |
now i think about it, it's embarassing how we still have only 1 skin by default in MTG, i see a simple skin mod as essential for 0.5.0 |
18:57 |
LazyJ |
Base set of skins - could be altered by the server-op or staff to suit the theme of the server. Medieval, moon base, or whatever theme suits the premise of the server. |
18:58 |
Shara |
paramat: yes please |
18:58 |
Fixer |
paramat: and one kind of tree |
18:58 |
Shara |
But please make sure the default choices are a decent set with balanced options |
18:58 |
tenplus1 |
tree ?? |
18:58 |
LazyJ |
So long as custom skins are still allowed to be assigned to individual players. |
18:58 |
tenplus1 |
yes, a base set of male/female/colour options |
18:59 |
LazyJ |
Ohhh... we forgot about hair color. >:) |
18:59 |
Shara |
And please have some female ones that aren't wearing miniskirts :) |
18:59 |
LazyJ |
And the lack of hair for some of us. :)- |
19:00 |
shivajiva |
lol |
19:02 |
Fixer |
tenplus1: lets rephrase it, say apple it, there is only one kind of it, I would like more shapes of it |
19:02 |
tenplus1 |
so different schems available for current tree's |
19:03 |
sofar |
in my insidethebox skin set, at first login a random skin is chosen for the player |
19:03 |
paramat |
yes random schem selection is needed first |
19:03 |
tenplus1 |
yes, +100 for that one paramat... |
19:06 |
paramat |
i'll download 'simple skins' mod and try it |
19:06 |
tenplus1 |
works with sfinv and inventory plus |
19:07 |
paramat |
obviously we'll need to add more skins and assess the variety |
19:08 |
Shara |
simple_skins works nicely, but the skins it comes with are poor (in my opinion) |
19:08 |
paramat |
Shara perhaps you can help us with the choice |
19:08 |
Shara |
Would be happy to |
19:09 |
Shara |
Anything we use should all have the same detail level/style |
19:09 |
Shara |
And since Sam should be one, they should be matched to that |
19:09 |
paramat |
would it be possible for this mod to show a simple preview image (front view) before selection? |
19:10 |
Shara |
That's something I would like it to do as well |
19:10 |
tenplus1 |
that means you gotta add preview images adding to the size of the skins, and needing to edit previews |
19:10 |
tenplus1 |
that's why I removed it... |
19:10 |
paramat |
as actually changing the skin to preview one loads the server |
19:11 |
paramat |
hm |
19:11 |
paramat |
of course, we would need a program to autocreate a preview front view |
19:11 |
tenplus1 |
when using inv+ you could press F7 to view player and select skin by modelling it |
19:11 |
paramat |
otherwise it's some work in Gimp |
19:12 |
tenplus1 |
*shudder* |
19:15 |
paramat |
nevermind, not essential at first |
19:16 |
tenplus1 |
the skin meta (name, author) should be more than enough |
19:20 |
Calinou |
evening :) |
19:21 |
tenplus1 |
hi Cal |
19:21 |
Raven262 |
Hi Calinou |
19:23 |
sofar |
you could show a player model entity and skin that |
19:23 |
tenplus1 |
would be great if it were possible to show entities inside formspec |
19:23 |
lisac |
hey Calinou |
19:23 |
lisac |
Calinou, I don't know if you know, but is Unknown Horizons still alive? |
19:33 |
paramat |
looked at all the skins in the mod, fun, the selection does need changing and expending though |
19:34 |
tenplus1 |
:P |
19:36 |
paramat |
can the formspec be on one side of the screen to not block seeing the player? |
19:37 |
paramat |
.. when using F7 |
19:37 |
tenplus1 |
ivnentory plus, yes... it's already transparent, but on sfinv you'd have to redo formspec and add tabs manually to do taht |
19:38 |
paramat |
so engine changes if not using inv+? |
19:39 |
paramat |
or can the formspec be repositioned in lua in the mod? |
19:39 |
Shara |
Getting something to work with all three commonly used inventories is fun :) |
19:39 |
paramat |
having to exit the menu each time to see the skin is a pain |
19:40 |
paramat |
otherwise this seems fine |
19:40 |
paramat |
maybe add a line of description to the meta |
19:44 |
Sokomine |
LazyJ: that's right. the female skins usually just don't fit |
19:44 |
tenplus1 |
hi Sokomine |
19:45 |
Sokomine |
paramat: hmm. male skins usually aren't trimmed for "cute". why are female skins? i don't think that's good |
19:47 |
Shara |
Hi Sokomine |
19:47 |
Calinou |
lisac: I never played it, no idea |
19:47 |
Shara |
Same thought really. |
19:47 |
paramat |
when i make a male skin i make it cute |
19:47 |
Calinou |
the answer is probably "no", judging open source games today :| |
19:47 |
Shara |
Sam isn't cute. |
19:47 |
* Shara |
waits for someone to disagree |
19:48 |
tenplus1 |
lol |
19:48 |
paramat |
i had assumed that female skins were mostly made by females, and they make them cute by choice |
19:48 |
paramat |
sam isn't cute indeed |
19:48 |
paramat |
i don't like the default skin at all |
19:49 |
Shara |
paramat: uhhmmmm |
19:50 |
paramat |
note i have very little experience of servers and skins |
19:50 |
Sokomine |
sofar: a player model showing the skin sounds like a good idea. that'll help those players on mobile phones who can't find the f7 key equivalent |
19:52 |
Sokomine |
paramat: i'm afraid it's rather the opposite. the female skins look more like done by males in the way they think females ought to be...at least that's the impression i got. it might not be intentional |
19:52 |
Shara |
Yup. |
19:52 |
Sokomine |
the default skin is usually ok...at least it doesn't have the problems of most female skins |
19:52 |
Shara |
Certainly my impression as well. |
19:53 |
Shara |
I join a server, and even if they have lots of skins, finding a female skin that just looks like a normal person can be tough. |
19:53 |
paramat |
ah ok |
19:54 |
LazyJ |
Two female candidate designers for the new batch of female MT skins - Sokomine and Shara. |
19:54 |
tenplus1 |
there's a few female skins in simple skins that look normal, nothing fancy or too girly |
19:54 |
paramat |
lack of variety and stereotyping i guess |
19:54 |
* LazyJ |
goes back to his box of donuts. |
19:54 |
tenplus1 |
o.O |
19:54 |
Sokomine |
uff :-) i'm incapable of creating good textures. let alone skins :-) |
19:54 |
Shara |
tenplus1: I don't think they have the right style though |
19:55 |
Shara |
I've only ever worked on one MT skin, but I used another as a template |
19:55 |
LazyJ |
VanessaE could also consult. |
19:55 |
Shara |
This one: http://gingercat.tk/mt/character_999.png |
19:56 |
tenplus1 |
:P |
19:56 |
LazyJ |
As mentioned earlier, the current female skins look like they were designed by guys and what they think would appeal the females. |
19:56 |
Shara |
No miniskirt in sight! |
19:56 |
Calinou |
<Shara> Sam isn't cute. |
19:56 |
Calinou |
0/10, wouldn't be gay for Sam |
19:56 |
paramat |
tenplus1 so can the simple skins sfinv formspec be repositioned in lua code in the mod? |
19:57 |
* Calinou |
hides from the "Sam is genderless" comments |
19:57 |
Sokomine |
that's right. vanessae has a nice skin. it's just that it's hers - taking it on another server would feel like stealing her identity |
19:57 |
tenplus1 |
paramat: you can rewrite the formspec to offset it and make it transparent |
19:57 |
LazyJ |
Sooo... good artist or not, the ladies will have to start the first batch of female approved female skins. |
19:57 |
Shara |
Calinou: :P |
19:57 |
VanessaE |
it's only "mine" because I was the first among MT users to use it. |
19:57 |
VanessaE |
I didn't design it. |
19:57 |
tenplus1 |
hi Vanessa |
19:57 |
VanessaE |
it was something I got off of skindex I think. |
19:57 |
VanessaE |
hi. |
19:58 |
Shara |
Hi VanessaE |
19:58 |
Calinou |
LazyJ: yeah, 90% of the female skins I see are in miniskirts, with flowers in their hair or something |
19:58 |
Sokomine |
but you wear it all the time :-) so it's yours |
19:58 |
paramat |
Shara that's a nice skin |
19:58 |
|
Krock joined #minetest-hub |
19:58 |
LazyJ |
I didn't even have to chant her name three times and VanessaE appeared. :0)- |
19:58 |
tenplus1 |
wb Krock |
19:58 |
Fixer |
in theory we should have look options on left and 3d model on the right |
19:58 |
Krock |
ty tenplus1 |
19:58 |
Calinou |
left-handed option would be nice, too |
19:58 |
Calinou |
Minecraft now has that :P |
19:58 |
Krock |
we had an issue for that too |
19:59 |
tenplus1 |
offsetting formspecs would be a good option instead of centreing every time |
19:59 |
Shara |
paramat: sadly lost the original I used as a base |
19:59 |
paramat |
tenplus1 ok so perhaps do that in your mod? |
19:59 |
Sokomine |
Calinou: sounds rather like a general way of presenting skin options. other games have that as well afaik |
19:59 |
Shara |
But i just wanted something that didn't show lots of skin on my skin really. |
19:59 |
tenplus1 |
will look into that when I get time |
19:59 |
Calinou |
https://media.hugo.pro/Calinou-minetest.png |
19:59 |
Shara |
And cat with red hair because... Red Cat |
19:59 |
Calinou |
this is my Minetest skin since 2014 :P |
19:59 |
Calinou |
Shara: your skin looks nice, by the way :) |
20:00 |
VanessaE |
LazyJ: well it's not like I'm Beetlejuice or something :P |
20:00 |
Calinou |
as you can see, I'm not a pixel artist at heart, it's just a recolor of the default skin |
20:00 |
LazyJ |
There is an old MC skin editor that runs on java and it produces 64x32, MT compatible skins. |
20:00 |
Calinou |
my Minecraft skin is a tad more elaborate, https://media.hugo.pro/Calinou-minecraft.png |
20:00 |
Calinou |
look at that aureola! |
20:00 |
Fixer |
Calinou: wat? |
20:00 |
Calinou |
I swear it makes me look 20% more honest |
20:00 |
tenplus1 |
nite all o/ |
20:00 |
Fixer |
Calinou: firefox blurs it |
20:00 |
Fixer |
\o |
20:00 |
|
tenplus1 left #minetest-hub |
20:01 |
Calinou |
Fixer: yeah, browsers always blur pixel art when zoomed in |
20:01 |
LazyJ |
Could something like that editor be re-written and bundled with the MT engine like the scripts in /util? |
20:01 |
Calinou |
this can be solved by integrating an image with a web page, and adding a CSS property |
20:01 |
Fixer |
now that you mentioned java, i need to update my WADS |
20:01 |
Calinou |
LazyJ: "write programs that do one thing and do it well", I'd argue |
20:02 |
Calinou |
we don't have the resources to maintain a skin editor |
20:02 |
LazyJ |
I know folks here are java-averse, but it would take someone familiar enough with java to re-do in python or lua or whatever. |
20:02 |
Sokomine |
oh. er. started a local game, looked at me...i'm a colored square? |
20:04 |
LazyJ |
Calinou (and audience) - MT skins haven't changed much over the years, have they? How much maintenance would an MT skin editor require over the years given the current rate of development in that area? |
20:04 |
Sokomine |
afaik there's a skin selector that offers diffrent..overlays. choose shirt, trouser, hair style, .. ingame. that system of composing a texture out of components is used for one of the villagers mods as well. the idea is very good. it might just need more polished textures? |
20:04 |
Calinou |
I believe dedicated image editors like GIMP do the job well for Minetest/Minecraft skins |
20:04 |
Calinou |
or Aseprite, but it's no longer open source :( |
20:05 |
sofar |
Sokomine: Shara: can I ask you two for feedback on the skins that I have on insidethebox? |
20:05 |
Calinou |
problem is, if you write your own image editor, it will suck until you add a ton of features to it |
20:05 |
sofar |
or anyone else, for that matter |
20:05 |
LazyJ |
What GIMP and other editors lack is the body component layout template in the background. |
20:05 |
Calinou |
Sokomine: I prefer component systems as well |
20:05 |
Sokomine |
sofar: of course! provided the skins can be viewed (i don't enable javascript). trying them ingame might also help |
20:05 |
Shara |
sofar: sure. Got ascreenshot to hand or do I need to join? |
20:05 |
sofar |
log in, press <inventory> and you see them all |
20:05 |
Calinou |
choose a base hair/shirt/pants/shoes color, then add some things like a cap |
20:05 |
Calinou |
it can do a lot of things already |
20:06 |
Calinou |
I mean, we've lived with 16² color combinations in Quake… :D |
20:06 |
* Calinou |
hides |
20:06 |
sofar |
just in-game is easiest, I'd have to find the hashes on my media server otherwise |
20:06 |
* Shara |
plays the "guess my own password" game |
20:06 |
Sokomine |
sofar: which server? |
20:06 |
sofar |
Inside the Box |
20:06 |
sofar |
(it's announced, just search for 'puzzle' or something in the server list) |
20:06 |
Sokomine |
calinou: yes, that's a good system. it just needs better styled components. creating such textures is an art by itshelf (and beyound my means) |
20:07 |
Shara |
Hmm, sofar, actually not bad at all |
20:07 |
Shara |
Though Jane looks kind of like a guy to me |
20:07 |
sofar |
is that the blond one? |
20:07 |
Shara |
Yea |
20:08 |
CWz |
can't belive it my server became one of the big ones |
20:08 |
sofar |
yes, that one is quite in the middle |
20:08 |
sofar |
could be both a guy or a girl |
20:08 |
CWz |
Tell where did i go so wrong! |
20:08 |
paramat |
hm i should clarify my use of 'cute', by that i mean cartoony, anime-stylised, i don't mean stereotyped sexualised |
20:08 |
CWz |
a girl and a guy would make a gurl |
20:09 |
sofar |
guy in real life? |
20:09 |
CWz |
or a giy |
20:09 |
paramat |
so i find Shara'a skin 'cute', no offence |
20:10 |
sofar |
I'm afk teaching chess to 12 year olds, see you all later |
20:10 |
CWz |
chess isn't for kids |
20:10 |
Calinou |
nice :P |
20:10 |
Calinou |
I started playing ches seriously when I was 12, CWz |
20:10 |
Calinou |
chess* |
20:11 |
sofar |
chess is a great way for kids to learn certain skills |
20:11 |
sofar |
anyway, I need to run |
20:11 |
Shara |
paramat: no offence taken. I really only went with cat theme since it fits the server I run |
20:12 |
CWz |
I never had a mind for chess |
20:12 |
Shara |
The Jear skin onf sofar's server is probably more like what I'd pick otherwise |
20:12 |
|
Natechip joined #minetest-hub |
20:12 |
|
Natechip joined #minetest-hub |
20:12 |
Shara |
on* |
20:15 |
Calinou |
CWz: I'm not great at chess, probably around average skill |
20:15 |
Calinou |
(if not lower, as I prefer faster games) |
20:15 |
Calinou |
I don't play often lately, https://lichess.org/@/Calinou |
20:15 |
Calinou |
and my rating is meh |
20:15 |
Calinou |
(it's below average) |
20:17 |
Sokomine |
the jane and jean styles both look acceptable. they match the style of most of their male counterparts. that's good |
20:25 |
Calinou |
https://lichess.org/bovNDGZi/white |
20:25 |
Calinou |
wow, I must be a true professional |
20:25 |
Calinou |
my professionalism didn't give me any rating points, though |
20:33 |
paramat |
\O/ new core dev |
20:53 |
Fixer |
WHERE? |
20:53 |
Fixer |
is it MTG DEV? |
20:54 |
red-001 |
Fixer, core dev |
20:54 |
red-001 |
lhofhansl |
20:54 |
Fixer |
niice |
20:54 |
benrob0329 |
🤔 |
20:55 |
Shara |
Ohhh, nice. |
20:55 |
Shara |
He seems to do good things. |
20:56 |
Shara |
Did anyone invite him here yet? |
20:56 |
red-001 |
dunno |
21:03 |
Calinou |
<Fixer> is it MTG DEV? |
21:03 |
Calinou |
after complaints due to the lack of RPG elements in Minetest, it has been announced that Magic The Gathering will replace minetest_game |
21:03 |
Calinou |
this will make it more profitable, too |
21:04 |
red-001 |
I for one welcome our new magic the gathering overlords |
21:12 |
Fixer |
Calinou: heck, give me TOOLS IN HAAAANDS |
21:12 |
Fixer |
RENDERING |
21:12 |
Fixer |
without spacing |
21:14 |
Fixer |
make modpacks great again |
21:16 |
Fixer |
wtf this disk io is soooo slow, hdd performance is not that bad in benchmark, yet it feels worse than in 90s |
21:19 |
Fixer |
daaamn, firefox - 2.2gb of ram usage, not acceptable, what is this? |
21:19 |
Fixer |
i had few active pages |
21:20 |
Fixer |
MOM.exe in tasklist |
21:29 |
benrob0329 |
Fixer: ChromiumMasterRace |
21:32 |
Sokomine |
shara: guess jane could be used for both genders |
21:32 |
Sokomine |
oh. a new core dev? fine :-) can't have enough of them :-) |
21:33 |
Sokomine |
much work to do |
21:33 |
* benrob0329 |
sent a long message: benrob0329_2017-10-13_21:33:57.txt <https://matrix.org/_matrix/media/v1/download/matrix.org/XMqamCVAZPMRVPTrJoNMrTpT> |
21:35 |
Krock |
very long message, indeed. |
21:36 |
Krock |
just that the message with the link to the original message is longer than the actual message |
21:37 |
Krock |
benrob0329, can "Fred" be a gender neutral name? |
21:38 |
Calinou |
https://media.hugo.pro/Hyper_2017-10-13_23-36-56.png |
21:38 |
Calinou |
:D |
21:38 |
Calinou |
professional's terminal setup |
21:39 |
Fixer |
le professional |
21:39 |
benrob0329 |
Krock: Fred is a classic joke name for when someone has a long name (Doctor Who reference) |
21:41 |
benrob0329 |
Calinou: professional? Seems too cluttered to me, I like clean workspaces, so I usually spread across a few |
21:41 |
|
paramat joined #minetest-hub |
21:42 |
benrob0329 |
But I would hardly call what I do "professional" so ¯\_(ツ)_/¯ |
21:42 |
Fixer |
i need to get my satisfaction of minetest_game |
21:42 |
Calinou |
benrob0329: it's sarcasm :P |
21:43 |
Calinou |
look at the text editor at the bottom-right corner, it's unusably small |
21:43 |
Calinou |
I just spammed the "split terminal horizontally/vertically" keys to get that terminalception |
21:43 |
Calinou |
look at how the htop is huge in comparison, too :P |
21:43 |
Fixer |
even win95 can do that |
21:43 |
benrob0329 |
Calinou: oh yeah, didn't even notice that |
21:44 |
Krock |
benrob0329, from the old series? I don't remember this being a thing in the new ones |
21:44 |
benrob0329 |
Why tile your terminal, when that's the WMs job? |
21:44 |
benrob0329 |
Krock: when the 4th doctor met Romanna |
21:44 |
Krock |
ah.. still something on my ToDo list then |
21:49 |
Fixer |
Finals - 2016 Classic Tetris World Championship Classic Tetris // youtube, wth!? |
21:55 |
TommyTreasure |
i've recently upgraded my server to .16 stable, via minetest archives. for some reason, minimap is returning 'Minimap disabled by server'. any hints on where to look? |
21:58 |
Krock |
TommyTreasure, look for a mod that enables the minimap for the players. Either a new three-liner mod or the "map" mod from MTG do that |
21:59 |
Fixer |
TommyTreasure: are you using 0.4.16 stable minetest_game? |
21:59 |
TommyTreasure |
yes, .16-stable |
21:59 |
TommyTreasure |
i got both the engine and game via wget from the archives |
22:05 |
TommyTreasure |
in builtin/settingtypes.txt, 'enable_minimap (Minimap) bool true' |
22:05 |
Krock |
https://forum.minetest.net/viewtopic.php?p=297039#p297039 |
22:07 |
paramat |
odd, i thought minimap was enabled in 0.4.16 stable |
22:07 |
Shara |
It is. |
22:07 |
Krock |
*shrug* |
22:08 |
paramat |
however in latest MTG it isn't |
22:08 |
Shara |
TommyTreasure: what version of MTG are you using? |
22:09 |
TommyTreasure |
i'd have to check my -hub log file. i used the links posted in this channel when i was looking to get the .16-stable version of both minetes, and minetest_game |
22:10 |
TommyTreasure |
i added the code to my overrides mod. still same response. 'disabled by server' |
22:10 |
paramat |
best navigate to version 0.4.16 in github and download to be sure |
22:11 |
paramat |
does your MTG have a 'map' mod? |
22:12 |
TommyTreasure |
https://github.com/minetest/minetest/archive/0.4.16.zip |
22:12 |
TommyTreasure |
https://github.com/minetest/minetest_game/archive/0.4.16.zip |
22:12 |
paramat |
oh oops i see you did |
22:13 |
TommyTreasure |
i'm double checking my game now. downloading again, and moving it into the games directory |
22:14 |
paramat |
yeah those are the correct links |
22:14 |
paramat |
for 0.4.16 stable |
22:14 |
paramat |
maybe a mod then |
22:19 |
TommyTreasure |
i just re-applied minetest_game from 0.4.16.zip, and it seems to be working. guess i missed something the first time around |
22:20 |
paramat |
phew |
22:21 |
* paramat |
prepares for incoming minimap / zoom complaints =D |
22:24 |
Calinou |
https://meyer.fm/ |
22:24 |
Calinou |
awesome website |
22:24 |
TommyTreasure |
seems as if i had the .15 version of minetest_game installed, as it had the old nyancat still in place |
22:24 |
Calinou |
it needs more JPEG :) |
22:26 |
Fixer |
paramat: incoming???? |
22:29 |
paramat |
hehe |
22:29 |
IhrFussel |
Here's a list of unique random generated names by apps that connected to my server so far ... maybe anyone finds a use case for it http://ihrfussels-server.tk/names.txt |
22:30 |
paramat |
wow |
22:30 |
paramat |
no names with numbers? |
22:31 |
IhrFussel |
paramat, numbers were removed from them since those can be anything between 00-9999 |
22:32 |
red-001 |
IhrFussel, huh you could try and check how many of them are worldcraft names |
22:41 |
Fixer |
Tiffanie |
22:41 |
Fixer |
Tiffany |
22:41 |
Fixer |
Tiffiny |
22:41 |
Fixer |
linux OS has some very useful CMD for that |
22:41 |
Fixer |
uniq |
22:42 |
IhrFussel |
There are lots of names that are regularly used in the world like Thomas, Tiffany, Peter etc...but also some that are inappropriate in German like Ficker |
22:42 |
IhrFussel |
The list already got parsed by uniq |
22:43 |
Fixer |
hmm, then i'm wrong |
22:43 |
Fixer |
you have to remove both dupes |
22:43 |
Fixer |
maybe uniq can do that |
22:44 |
Fixer |
combine and sort both lists and do uniq -u ? |
22:45 |
Fixer |
oh, msys2 has uniq too |
22:47 |
IhrFussel |
Fixer, I see no duplicate names in that list |
22:47 |
Fixer |
ignore case |
22:48 |
IhrFussel |
red-001, I don't think Worldcraft names are only used by the Worldcraft app |
22:49 |
Fixer |
IhrFussel: did it |
22:49 |
IhrFussel |
Without unique the list would have 25,080 entries, after uniq it has 10,649 |
22:49 |
IhrFussel |
uniq* |
22:50 |
Fixer |
IhrFussel: 89% of your names come from Worldcraft ;) |
22:50 |
sofar |
Sokomine: thanks for checking the skins out, appreciated |
22:52 |
Fixer |
IhrFussel: or generaly speaking 89% of your names are generated by worldcraft |
22:53 |
Fixer |
but some are generated by legitimate users, but probably it is more or less close to 90% |
22:53 |
Fixer |
especially if it is with those numbers |
22:54 |
Fixer |
IhrFussel: so by using list provided by red-001 you can control 90% of mobile userbase more or less :} |
22:54 |
IhrFussel |
Fixer, Yes I only grepped for player files that match this regex "[A-Z][a-z]{1,}[0-9]{2,4}" |
22:55 |
Fixer |
IhrFussel: oh lol |
22:55 |
red-001 |
do we know where worldcraft got this list from? |
22:55 |
red-001 |
you can't google search 10,000 names |
22:55 |
Fixer |
red-001: probably some site with list of names |
22:55 |
IhrFussel |
Many names are German words actually |
22:56 |
Fixer |
like when some kid is born, parents thinking to give it some name apart from Unit 256A |
22:56 |
Fixer |
they google for site that gives list of names |
22:56 |
red-001 |
well I get that just which one did they use |
22:56 |
Fixer |
"Applepielover" |
22:57 |
Fixer |
that list also has not only first name but last one too |
22:58 |
red-001 |
maybe they used a list made for dictionary attacks |
22:58 |
red-001 |
since IhrFussel said a lot of the names are just german words |
22:59 |
Fixer |
red-001: have you even tried? first result: "Search the 50,000 baby names in our database using our exclusive Nameberry lists. You'll find lists of cool bible baby names and crazy celebrity baby names, ..." |
22:59 |
Fixer |
50 000 |
23:00 |
Fixer |
adolphus // poker face |
23:00 |
red-001 |
lol |
23:00 |
red-001 |
well I guess there might be a similar list somewhere for usernames |
23:01 |
IhrFussel |
"Ficker" means fucker in German |
23:01 |
Fixer |
nice |
23:01 |
Fixer |
will remember |
23:01 |
Fixer |
and fick is fuck? |
23:02 |
Fixer |
fickling |
23:02 |
Fixer |
faggard |
23:02 |
IhrFussel |
fuck is fick/ficken ... also what's this? Penister |
23:03 |
Fixer |
LOOOOOL |
23:03 |
Fixer |
i will not google this |
23:03 |
Fixer |
IhrFussel: das ist fantastisch |
23:03 |
Fixer |
also, pensis |
23:04 |
Fixer |
mechanic |
23:04 |
Fixer |
penister - best name ever |
23:04 |
IhrFussel |
"Poorman" lol |
23:05 |
Fixer |
"nickel" |
23:05 |
TommyTreasure |
there was an old website by a company that made pens. it was penisland.com |
23:05 |
Fixer |
opiola |
23:05 |
IhrFussel |
Salzmann = salt man |
23:05 |
Fixer |
TommyTreasure: nice |
23:06 |
red-001 |
they are an internet lengend at this stage TommyTreasure |
23:06 |
Fixer |
popularis |
23:06 |
TommyTreasure |
hmmm, its still there! but at penisland.net |
23:06 |
Fixer |
ransbottom |
23:06 |
Fixer |
robicheaux |
23:06 |
Fixer |
eau... |
23:06 |
red-001 |
I wonder how many badly designed web filters block that |
23:07 |
Fixer |
no seaman, Sad! |
23:07 |
red-001 |
Seemann? |
23:08 |
Fixer |
virdin |
23:08 |
Fixer |
loool |
23:08 |
IhrFussel |
Eichelmann could be translated as penis man |
23:09 |
Fixer |
nice |
23:09 |
Fixer |
"winegar" |
23:10 |
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lhofhansl joined #minetest-hub |
23:10 |
Fixer |
seeing slavic names too |
23:10 |
Fixer |
last names |
23:10 |
Fixer |
too |
23:10 |
Shara |
Hi lhofhansl, and welcome :) |
23:10 |
Fixer |
"bombino" |
23:10 |
Fixer |
very nice |
23:10 |
lhofhansl |
hi :) |
23:10 |
Fixer |
good for suicide bombing in MC |
23:10 |
red-001 |
wb lhofhansl |
23:11 |
IhrFussel |
Frauenfelder = women fields ... what the? |
23:11 |
Fixer |
"cockerham" |
23:11 |
Fixer |
feels cheesy |
23:12 |
Shara |
Fussel, do these actually get used as real names? |
23:12 |
Fixer |
"doorset" |
23:12 |
red-001 |
is this from the name list dump or from the user list for your server |
23:12 |
IhrFussel |
Shara, any of those connected to my server yes |
23:13 |
Fixer |
"dykhouse" |
23:13 |
Fixer |
red-001: from your list |
23:13 |
Shara |
I mean for actual people, not the app auto-assign names |
23:13 |
IhrFussel |
Shara, You mean if those are real German lastnames? I doubt it for some |
23:14 |
Shara |
Hmm. |
23:14 |
Fixer |
"hamming" |
23:14 |
Fixer |
"hanger" |
23:14 |
red-001 |
you could try and process the list to exclude names that are auto generated |
23:14 |
Fixer |
hanger vs hunger |
23:14 |
Fixer |
red-001: i did that |
23:14 |
IhrFussel |
It doesn't simply fetch a name DB ... who would name themselves "Heroprolol" |
23:14 |
Fixer |
red-001: 90% of names were from your list :D |
23:15 |
red-001 |
hero pro lol??? |
23:16 |
Fixer |
59 names starting with "mcc" |
23:17 |
red-001 |
lol |
23:17 |
Fixer |
"niffenegger" |
23:17 |
Fixer |
feeling like schwarzenegger |
23:18 |
Fixer |
"pickup" |
23:19 |
IhrFussel |
"Allcock" |
23:21 |
Fixer |
nice |
23:22 |
Fixer |
"schwinghammer" |
23:22 |
Fixer |
"vansteenhuyse" |
23:23 |
Fixer |
"tupacyupanqui" |
23:23 |
Shara |
Getting a bit spammy now. |
23:23 |
Fixer |
yep |
23:23 |
Shara |
Stop then :) |
23:24 |
Fixer |
32 names with length of 13 |
23:24 |
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Megaf joined #minetest-hub |
23:24 |
red-001 |
has anyone written a mod to block account creation if a username starts with a word? |
23:24 |
Fixer |
one more: "shariat" |
23:24 |
Fixer |
Shara: no shara in the list |
23:24 |
IhrFussel |
But kinda crazy how such names connect to our servers and all we could do is block all names that match those patterns (which is a lot) |
23:25 |
Fixer |
IhrFussel: nah, do not block, make some special area for them to hang out and then THE WAALLL, WE GONNA BUILD |
23:25 |
Fixer |
in trump voice |
23:26 |
Fixer |
Sad! that i can't host anything on my PC, if can, i would started this server long time ago with experiments on mobile players |
23:26 |
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twoelk joined #minetest-hub |
23:30 |
IhrFussel |
Fixer, the real sad thing is that most users are too stupid to TOUCH the generated name and change it to another...they just accept such garbage names and connect to a server |
23:30 |
Fixer |
or lazy |
23:30 |
red-001 |
someone just write a mod to tell them to change thier name to join |
23:30 |
Fixer |
also, LazyJ proves his name, LG2 still on 0.4.14 |
23:30 |
red-001 |
lol |
23:31 |
Fixer |
red-001: no! |
23:31 |
IhrFussel |
red-001, already exists..I think no_guests |
23:31 |
Fixer |
red-001: you are ruining the fun |
23:31 |
Fixer |
yes, no_guests |
23:31 |
red-001 |
IhrFussel, I suppose |
23:31 |
Fixer |
this list is useful for other purpose |
23:31 |
Fixer |
for pcmasterrace race |
23:32 |
Fixer |
just by using it you can filter huge part of annoying cobble builders to some 1000x1000 area somewhere away from spawn |
23:33 |
Fixer |
PCem MSYS2 build guide (with wxWidgets) |
23:33 |
Fixer |
ooooooooooooooooooh |
23:33 |
* Fixer |
leaks |
23:35 |
red-001 |
does no_guests get all of them? |
23:47 |
Sokomine |
fixer: it's worse if you get young males in puberty who believe that their reproductive organ ought to be build inside the game...everywhere. thankfully most of them get older sooner or later |
23:47 |
IhrFussel |
red-001, The regex needs to be [A-Z][a-z]+[0-9][0-9][0-9]?[0-9]? or something like that |
23:48 |
IhrFussel |
That should match all generated names BUT also many non-generated ones which is why the mod is risky |
23:48 |
Sokomine |
ihrfussel: rather dirty immagination. maybe that player was just particulary intrested in the fruit of the tree that's called "eichel" (no idea about the english name) |
23:49 |
IhrFussel |
Sokomine, acorn ... but since the word can be both it's not good as a name at all |
23:50 |
Sokomine |
fixer: schwinghammer doesn't sound too bad. ok, in minetest, he probably ought to call himshelf schwingaxt (kind of axe wielder) |
23:51 |
Fixer |
Sokomine: have not seen male parts since 2011 |
23:51 |
Fixer |
Sokomine: ***in minetest |
23:52 |
paramat |
hehe |
23:52 |
Fixer |
Sokomine: also, begging you to update your images for your mods, and maybe short it up a bit |
23:53 |
Sokomine |
fixer: i know...it's on my list :-(. most urgent is the update of the circular saw for hardware coloring |
23:53 |
Sokomine |
just got a bit more busy rl than i wanted :/ |
23:53 |
Fixer |
Sokomine: moreblocks one? |
23:53 |
Sokomine |
fixer: yes. that one |
23:54 |
Sokomine |
i wrote the original one, and calinou somehow changed it a bit. it envolved over time. calinou has already expressed intrest in an update for hardware coloring. i just need to get around to finish it |
23:55 |
Fixer |
Sokomine: very nice, just don't forget to specify download for older versions of minetest that do not support hardware colouring |
23:55 |
Sokomine |
most of the remaining trouble lies in translating colors. those saw shapes can have 8 colors - while their source blocks may have many more |
23:55 |
Sokomine |
what will happen if such clients join a server with hardware coloring? |
23:56 |
Fixer |
Sokomine: everything will have same colour iirc |
23:56 |
Sokomine |
fixer: sounds reasonable |
23:56 |
Fixer |
Sokomine: btw, what do you mean by hardware colouring, we can assign any colour to any block? |
23:57 |
Sokomine |
fixer: yes. that option to store color in some bits of param2 when the block is placed on the map and otherwise as a value in the itemstack |
23:59 |
Sokomine |
those 256 colors that are possible for full blocks are a bit too much for real usage on a server (overwhelms the user). 8 colors are too few. defining variants for all shapes and colors would be too much...but to offer only 8 colors might be too few. and then you get the trouble to select which colors to take |