Time Nick Message 00:05 paramat hi Natechip no need to PM that kind of question :] i don't know 00:06 Natechip ok 00:06 Natechip does anyone know if its possible to install minetest 0.5.0 dev on manjaro linux? (Arch based) 00:16 Natechip ahh I got it thanks to shivajiva 00:16 Natechip if anyone is wondering: https://linuxpropaganda.wordpress.com/2016/07/24/compile-minetest-dev-from-source-in-manjaro-16-06/ 02:40 srifqi Hey! 03:15 Natechip hmm 03:15 Natechip looks like I take back what I said about installing minetest dev 0.5.0 03:15 Natechip seems like cmake doesnt work correctly 03:15 Natechip and its missing packages 03:15 Natechip time to keep looking :D 03:47 Natechip i did cmake . to compile minetest dev 03:47 Natechip i cant find the executable 03:47 Natechip anyone have suggestions 03:57 Natechip actually 03:57 Natechip im dumb 03:57 Natechip i forgot make 05:53 Megaf|Home Hi all 05:59 Calinou IhrFussel, dont use Ubuntu 05:59 Calinou performance between Linux distros is literally the same, with the same software set 06:00 Calinou it's been tested to death, there is no practical performance difference between distributions, with very rare exceptions which are not daily drivers anyway 06:07 Megaf|Home negative, Debian is much faster 06:07 Megaf|Home Debian is among the fastest distros in several benchmarks 06:07 Megaf|Home in some it's on pair with CoreOS 06:07 Megaf|Home in a very few even faster 06:08 Megaf|Home Debian kernel is different from Ubuntus Kernel for instante 06:08 Megaf|Home instance 06:10 Calinou it's never been proven that Debian is statistically faster than Ubuntu… especially on a server where the default package set is very similar 06:11 Calinou also, kernel "optimizations" done by a distro are the smallest of your concerns :) 06:15 Megaf|Home https://www.phoronix.com/scan.php?page=article&item=amd-epyc-bsd&num=2 06:15 Megaf|Home Calinou, ^ 06:15 Megaf|Home server hardware 06:16 Megaf|Home s/coreOS/Clear Linux? 06:17 Megaf|Home Debian 9 is just amazing 06:17 Megaf|Home Debian 10, the next one, is not doing so well in benchmarks 06:17 Megaf|Home Debian 10 is as slow as Ubuntu, and Ubuntu is based on Debian testing/sid 06:20 Megaf|Home !title https://www.youtube.com/watch?v=3kXLHLUhV5Q 06:20 ShadowBot Megaf|Home: Error: That URL appears to have no HTML title within the first 4KB. 06:20 Megaf|Home meh 06:20 Megaf|Home YouTube: Format Wars: ASCII vs EBCDIC ^ 06:21 Calinou Megaf|Home: yes, I had Clear Linux in mind 06:21 Calinou truth is, nobody outside of Intel uses it as a daily driver :P 06:21 Megaf|Home Other truth is, the more you know about software and stuff the less you care about the distro... 06:22 Megaf|Home you just adapt it to your needs 06:26 Megaf|Home lol https://www.youtube.com/watch?v=Hrd8AwO9jI8 <- "Oceanic Airlines: The Airline Designed to Crash" by Not Exactly Normal 06:51 Megaf|Home cya 06:52 sofar Calinou: clearlinux has minetestserver packaged :D 06:53 sofar also, if something breaks, guess who is support and paid to help you 07:08 * sofar & bed 09:05 shivajiva !tell Krock upper/lower name match added to sauth 09:05 ShadowBot shivajiva: O.K. 09:15 shivajiva Hi sniper, Megaf 09:15 Megaf Hi shivajiva 09:15 Megaf Hi alll 09:15 Megaf Hi Megaf|Home 09:20 sniper338 shivajiva! ಠ‿↼ 09:20 Megaf|College sniper338, I dont have that font 09:20 sniper338 hah 2 bad den... :( 09:21 sniper338 Megaf|College: It's kaomojis btw! ;D 09:22 shivajiva fyi it was a wink Megaf 09:24 sniper338 :) 09:25 * shivajiva toys with the idea of PostgreSQL auth handler 09:52 Krock shivajiva, nice. Maybe 'LIMIT 1' will improve the performance a little further 09:53 Krock for get_record and check_name, as you only need the first occurrence anyway 09:53 shivajiva *nods* :) 09:54 Krock could be applied for almost all queries I can see there 09:55 shivajiva needs an error check for duplicate records also, first indication something screwed up 09:56 Krock this will arise the forced-creative-issue again: https://github.com/shivajiva101/sauth/blob/master/init.lua#L163 09:56 Krock i.e. `or admin and def.give_to_admin then` 09:57 shivajiva forced-creative-issue? 09:57 Krock yes. where the server owner can't revoke privileges 09:58 Krock ...from themselves 09:59 Krock for reference: https://github.com/minetest/minetest/issues/6456 09:59 Krock hi Fixer 09:59 shivajiva ah ty 10:00 Fixer hello 10:01 shivajiva o/ 10:04 Krock sqlite3 API functions provided by Minetest would be a nice thing. Makes luarocks requirement superfluous 10:05 shivajiva ^ 10:05 Krock also the secure env 10:05 nerzhul it can be nice but it permits mod to destroy performance by doing synchronised things 10:05 nerzhul it should be better to have an async buffer 10:05 shivajiva ^ 10:24 shivajiva thinking for now I'll add a #6460 branch for def_give_to_admin functionality 10:27 rubenwardy +1 10:36 shivajiva ty Krock, very helpful 10:36 shivajiva Hi ruben 10:37 Krock np shivajiva 10:37 shivajiva greetings LazyJ 10:37 LazyJ Howdy shivajiva ;) 10:38 LazyJ This looks like something that will be abused to cause trouble on servers: 10:38 LazyJ https://wiki.minetest.net/Mods/basic_robot_csm 10:39 IhrFussel Megaf, my problem gets even more weird: echo 1 > file takes 10-30ms mostly while echo 1 >> file takes ZERO ms 10:39 LazyJ WorldEdit had a similar security hole a couple months back. 10:39 shivajiva yea it's reared up already I believe, heard players complaining about it's use 10:41 shivajiva hmm maybe I'm mistaken and it was about a robot mod lol 10:44 LazyJ From https://forum.minetest.net/viewtopic.php?f=53&t=18415 10:45 LazyJ Actually, it is not a robot that can move around (lsuch as basic_robot), 10:45 LazyJ but a lua-sandbox with an editor-formspec for writing code. 10:45 LazyJ That editor has 8 tabs for different texts or source-code that can be run. 10:45 LazyJ Primary usage right now is as a calculator / chat-bot etc. 10:45 LazyJ but everything lua can do within the client_lua_api is possible. 10:45 LazyJ An editor-formspec for writing code. 10:45 LazyJ Can do everything lua can do. 10:46 LazyJ That's a recipe for trouble. 10:51 Calinou hi 11:02 shivajiva Hi Calinou 11:13 Raven262 Hi Calinou, shivajiva. 11:14 Raven262 Hi Fixer, Krock. 11:14 Fixer IhrFussel: it is silly, what you need is some kind of disk benchmark, not this silliness 11:16 IhrFussel Fixer, the benchmark looks normal but the problem seems to be the FIRST file write for a specific file since time for i in {1..1000}; do >file; done; seems to take as long as echo 1 > file 11:17 Krock hi Calinou, Raven262 11:18 Calinou LazyJ: by the way, since you're around, I reminded myself that I haven't looked at the Misa texture pack for a long time 11:18 Calinou its author has been away for more than 4 years now (the last official update was in July 2013), however, some people are working on unofficial continuations… on the original forum thread itself 11:19 Calinou http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/resource-packs/1223248-misas-realistic-texture-pack-updated-1jul13?page=439 11:19 Calinou unfortunately, Misa released the textures under CC BY-NC 3.0 :( 11:19 Calinou (and the alternate/Random Mobs textures are under a very strict license) 11:19 Calinou I wish it was under a free license, but it's never gonna happen since she is 404 11:19 LazyJ Calinou - Thanks. I kept up with Misa's absence and the attempts to maintain the texture pack. 11:20 LazyJ Pity, she created a very nice texture pack. 11:20 Calinou over 6 years ago, I got permission from Misa to port the pack to Minetest anyway :P 11:20 Calinou but if it was under a free culture license, it could become officially distributed with Minetest 11:21 LazyJ Not wanting to be hindered by licenses, I finally gave up on Misa's texture pack and made my own. 11:21 LazyJ No where near close as nice but its mine to do with as I like, at least. 11:23 Calinou haha, I installed the pack on Minecraft just to see it in 1.12 11:23 Calinou a Micheal Jackson Thriller zombie is attacking me :'( 11:23 Calinou (it's one of the randommobs skins) 11:23 LazyJ Since RBA's passing, looks like texture packs will be the only visual aesthetic that can be improved in Minetest. 11:24 Fixer i would rather focus on default mtg 11:24 LazyJ I tried "Conquest" in Minecraft. Nice look but the lack up updates to the texture pack prevented new icons/features in MC 1.12 from displaying. 11:25 LazyJ So I went back to default. 11:25 LazyJ OptiFine and a good shader really improves the visual ambiance. 11:26 LazyJ But... all that is MC. This is an MT channel. 11:26 Fixer it does, except bloom 11:26 Fixer fuck bloom 11:26 rubenwardy language 11:27 rubenwardy also I think subtile bloom looks okay if you're going for realistic shaders 11:27 rubenwardy which I want 11:27 LazyJ Of more concern to me are CSM threats. 11:27 rubenwardy well, I want realistic weather shaders because rain is beautiful 11:28 Fixer rubenwardy: it is not subtle, usualy it is cataract emulator 11:28 rubenwardy the only thing CSM should be able to do is information exposure, ie: finding ores 11:28 Calinou most people play Minetest on potato PCs 11:28 Calinou so, adding fancy shader effects is useless because most people won't use them 11:29 Calinou there are far more important things to focus on, right now 11:29 Calinou (better GUI/usability) 11:29 rubenwardy yeah, like a better GUI system 11:29 LazyJ rubenwardy - scroll up a bit. I posted a couple links to a CSM that allows code to be written in MT. 11:29 LazyJ Something similar to the problem WorldEdit had a while back. 11:29 Fixer Calinou: very few use shaders in MC too 11:29 Fixer Calinou: yet minetest has shaders enables that hits fps pretty hard 11:29 Fixer enabled* 11:30 LazyJ Computers will get better to handle fancier graphics. 11:30 Fixer Calinou: also, you mean potatoPC=craptop? because very soon some kind of i3 with some even budget videocard gives pretty good performance, thats the craptops that are well... ---t 11:31 rubenwardy chat send really shouldn't be a thing in CSM 11:31 LazyJ Having a decent shader or two for those with high end PCs or those willing to put up with the slow-down they cause would still be a nice option to have. 11:31 Calinou Fixer: people playing Minetest rarely use new PCs 11:31 Calinou often, they're on 6+ years old PCs 11:32 Fixer Calinou: i have 5 year old pc too, but if you have some descent config, it will be nice even today 11:32 LazyJ rubenwardy - Automated spamming of chat is one of my concerns. 11:32 Fixer but yeah, i can feel opportunity for upgrade now 11:33 LazyJ The other, why would users need to write code on an MT server if the code only affects their client? 11:33 Fixer corei3 is i5 now and even 200 usd videocard will give you pleeenty of power 11:33 rubenwardy LazyJ, disable it using flags then 11:34 LazyJ rubenwardy - What flags? Where's the info on them? 11:35 rubenwardy LazyJ, it's a setting, csm_flavour_limits 11:35 rubenwardy so csm_flavour_limits = 2 to disable sending of chat 11:36 rubenwardy this should be added to the setting up a server wiki 11:36 IhrFussel rubenwardy, was it merged before Jun 4? 11:36 LazyJ rubenwardy - Ok, thanks for the clues. So the csm_flavour_limits aren't documented anywhere yet? 11:37 rubenwardy in minetest.conf.example 11:42 LazyJ rubenwardy - The info in minetest.conf.example says to combine the byteflags. So is that done as a sum or as comma/space separated values? i.e.: csm_flavour_limit = 14 or csm_flavour_limit = 2 4 8 11:42 rubenwardy sum 11:42 rubenwardy documentation is baaaadd 11:42 LazyJ Ok, thanks. 11:42 rubenwardy we need someone to review this, really 11:42 rubenwardy can't believe I didn't review the PR and spot it :/ 11:53 rubenwardy !title https://github.com/minetest/minetest/issues/6527 11:53 ShadowBot rubenwardy: Formspec replacement · Issue #6527 · minetest/minetest · GitHub 11:54 Krock that's a duplicate! :P 11:56 rubenwardy :P 11:56 rubenwardy apparently renaming an issue confuses people, so named it back and marked as close 11:56 CalebDavis hi aerozoic 11:56 shivajiva appreciate it if someone could test sauth #6460 branch and let me know it works, if they have latest dev 11:57 Aerozoic hey CalebDavis 12:17 shivajiva o/ 12:23 ThomasMonroe this is very contraversial ik, but i would like to know how much faster than lua python is at transitioning to C++ 12:36 jas_ Formspec strings for evarrrr 12:47 shivajiva they are not so bad once you get used to the format but an api would be great 12:47 rubenwardy the positioning is the worst bit, and the bugs 12:48 tenplus1 hi folks 12:48 twoelk o/ 12:48 tenplus1 hi twoelk 12:49 shivajiva welcome tenplus 12:49 tenplus1 hi shiva 12:49 ThomasMonroe hey tenplus1 12:49 tenplus1 hi Thomas 12:50 tenplus1 Xanadu updated to 0.4.16 standards... 260+ lucky blocks in play 12:51 CalebDavis hi ten 12:51 twoelk 260+? hopefully not too much media wise 12:52 ThomasMonroe XD 12:53 tenplus1 hi caleb 12:53 tenplus1 not at all... drops, mobs, troll blocks, traps and custom functions like bush attack etc 12:53 tenplus1 for a mix of available mods thast support it 12:55 shivajiva rubenwardy: it's just a bit quirky in as much as it's a mental grid of slots with a resolution you choose to work at 12:55 twoelk I wonder if that could be automated to make it offer any block that is registered ingame 12:56 tenplus1 you could add a lucky block that runs a function to randomly choose a block in-game :) 12:56 tenplus1 anything is possible, the api is very good 12:56 shivajiva ^ 12:57 CalebDavis ten do you think that it would be possible to add a luckiness value to the blocks meta that controls weather you get good or bad blocks? 12:57 tenplus1 that turns it into minecraft lucky blocks :) 12:57 tenplus1 for minetest it truly luck you have to rely on :D 12:57 CalebDavis :) true 12:58 shivajiva and the quality of the randomness 13:00 tenplus1 the more blocks registered the more random it will be :) 13:00 tenplus1 lucky blocks itself has 160 registered inside depending on mods enabled... my own mods add more to the list 13:01 twoelk does it take groups in account? 13:01 tenplus1 e.g. https://github.com/tenplus1/lucky_block/blob/master/blocks.lua#L23 13:01 tenplus1 how you mean twoelk ? 13:02 twoelk like not twice from the same group in series - like wood but different type 13:03 tenplus1 you mean dropping wood, but different wood each time ? that's easily done... 13:04 * twoelk confesses he never looked at the lucky bblock code 13:04 tenplus1 you could even build different wood houses and have it place a schematic instead of dropping wood :D 13:04 twoelk cool 13:04 tenplus1 blocks.lua are the main drops for default and each mod, init.lua is the api itself 13:05 tenplus1 custom functions are easily added as well... I have a "Dry Bush Takeover!" that drops all items inside inventory and replaces each slot with 1x dry bush... no-one likes that one :D 13:05 tenplus1 I do need to add more bad items and traps though... 13:06 * twoelk would surely look for a exclude_bad_item function :-P 13:07 tenplus1 ??? 13:07 shivajiva simply to make you feel lucky 13:08 shivajiva twoelk just turned it into a present mod hehe 13:09 twoelk hehe, how about a troll function like if_player_foo_then_spawn_monster ? 13:09 tenplus1 you could do that using custom mod function... check player and pos, if specific player then do something... yep 13:11 tenplus1 it even lets you spawn entities and name them :) or change stats... e.g. if shivajiva then spawn creeper with explosion radius of 100 13:11 shivajiva =) 13:12 twoelk iirc the jt server had a mod were a player could mark another player - now imagine marking a player with monsterluck or such :-D 13:12 tenplus1 yeah, maybe using privs or the like you could mark a player or cure them, if monsterluck all sorts is possible 13:12 CalebDavis ten is it possible to make the exploding mobs continue their countdown even after they leave the range to the player? 13:13 tenplus1 I based exploding mobs on creepers, if you are far anough away the countdown stops 13:13 tenplus1 but I coudl add a flag to make countdown constant once in range... lemmie check 13:16 twoelk hmm, I could imagine some sort of minigame where you run around ticking each other and based on the hits the luckyblock is chosen 13:17 tenplus1 should I change "explosion" attacks so that the mob has a countdown that starts within player range and keeps going until boom! ? 13:17 CalebDavis yes 13:18 twoelk sounds sensible 13:18 tenplus1 cause you can easily outrun a creeper, so a quick boom would be an advantage 13:18 twoelk that way you can enjoy the explosion from safety 13:19 tenplus1 will add a timer variable so you can set the number 13:19 CalebDavis or it stops once the player is out of viewing range 13:19 CalebDavis and starts when inside attack range 13:19 tenplus1 hrm 13:20 twoelk starts as in restarts? 13:20 twoelk 8 9 10 boom 13:20 CalebDavis or starts for the first tome 13:20 tenplus1 so when inside reach it starts timer, and can only be stopped when outside view range... 13:20 tenplus1 then it has to be within reach again to restart timer... 13:20 CalebDavis right 13:22 * tenplus1 bashes his keyboard 13:22 tenplus1 lets do this 13:23 * ThomasMonroe bashes his keyboard, but regrets it later 13:23 tenplus1 lol 13:25 tenplus1 hi Jordach 13:26 tenplus1 hi neinwhal 13:27 neinwhal hey tenplus1 13:35 Raven262 Hi tenplus1, neinwhal. 13:35 tenplus1 o/ raven 13:37 neinwhal hey Raven262 13:38 ThomasMonroe :O a greeting party! 13:38 ThomasMonroe hey neinwhal, tenplus1, Raven262, CalebDavis 13:38 CalebDavis hi tre 13:39 Raven262 Hi ThomasMonroe 13:40 neinwhal hey ThomasMonroe 13:42 lisac hey tenplus1 13:48 lisac hey ThomasMonroe 13:48 ThomasMonroe hey lisac 13:48 ThomasMonroe see!! it is a greeting party XD 13:48 tenplus1 ehehe 13:56 jas_ https://www.youtube.com/watch?v=AFiyA12mPq4 13:58 tenplus1 Mobs Redo API updated, 'explosion_timer' added, mobs countdown until out of view range and start again once inside mob reach 14:00 CalebDavis :) 14:00 CalebDavis thx ten 14:01 tenplus1 works pretty well with creepers :) they chase and continue countdown until out of range 14:02 tenplus1 was gonna add a countdown timer above mob, but that would lead to a LOT of trolling 14:02 CalebDavis XD yea probly 14:12 tenplus1 Kitty is dreaming it's in RiverDance: http://lolsnaps.com/wp-content/uploads/2017/10/59dfe295dba6f_7b19af55a8c28f1e106cbdf29c8b7a75.mp4 14:27 Krock https://i.imgur.com/kJXImYU.jpg 14:30 tenplus1 lol 14:30 jas_ nice cat vid 14:30 jas_ hypnotic : ) 14:30 Wayward_One hi all :) 14:32 tenplus1 hi wayward 14:50 tenplus1 hi CWz 14:51 CWz Oh hay, might want to work on the spiders attack animation it jittery 14:51 tenplus1 all help is welcome :D 15:11 tenplus1 hi red 15:27 red-001 tenplus1, I guess I lost connection? 15:27 tenplus1 oops 16:26 Megaf|Home Hi all 16:27 tenplus1 hi Megaf 16:32 tenplus1 o/ Jordach 16:41 tenplus1 hi paramat 16:43 paramat hi, is anyone here able to resize a player model in blender? and is keen on this idea https://github.com/minetest/minetest_game/issues/1411#issuecomment-324940867 ? we already have a re-proportioned model made by stujones11 but it needs a simple rescale 16:55 sofar this is why I ended up making an entirely new model with proportional pixels... 17:01 paramat nice 17:04 sofar of course, I made the mistake of scaling it 17:05 sofar I should have really aimed for a model height with 100% proportional pixels 17:16 paramat ok looks like stujones11 is around now so we'll work on this 17:18 Jordach_ paramat, i built a model containing support for 64x32, 64x64 and a bonus 64x32 armour layer 17:36 paramat yes, but what to do with MT format is still controversial, does your model fix the body/limb stretch? 17:37 Shara Hello all 17:37 tenplus1 o/ Shara 17:38 Shara Hi Ten :) 17:39 Shara When it comes to models, it would just be nice to have a default skin that is less obviously male. 17:42 tenplus1 wait, did you just assume Sam's gender ? 17:43 Shara Sam look male. 17:43 tenplus1 :P 17:43 Shara looks* 17:43 Krock Sam looks male because he is male 17:43 Shara That. 17:43 Krock "There's no girls on the internet" 17:43 Fixer white priveleged male (c)(tm)(r) 17:44 Shara Heh. 17:45 paramat Sam is 'supposed' to be unisex 17:45 Shara paramat: there's a key word in there :) 17:46 tenplus1 sam looks unisex... not obviously male or female... 17:46 Krock let's colourize sam with rainbow colors 17:46 tenplus1 unlike steve on mc with facial hair 17:46 Fixer yeah 17:46 sofar just give sam a crotch bulge and be done with it 17:46 Fixer heavy drinker 17:46 Shara Hah. 17:47 Fixer just use that thing they put on their head 17:47 Fixer forgot how it is called in english 17:47 tenplus1 https://lh3.googleusercontent.com/vUB9EIkPchOdEWyb4ZMNfdKMQXxI1wBchB6IJPcfsm-ximLb3JKFW2Erxhejxkv1ofBBrVKYDKwyDzIHU1ET1Q=s400 17:47 Krock sofar, well, that makes it at least clear but doesn't solve the problem 17:47 Fixer https://www.firestock.ru/wp-content/uploads/2015/11/Dollarphotoclub_65200405-700x503.jpg 17:47 Fixer ^ 17:47 tenplus1 heh 17:48 tenplus1 http://www.minecraftskins.com/skin/11143343/gender-neutral/ 17:48 Krock Fixer, already exists. http://minetest.fensta.bplaced.net/#name=Bag%20dude 17:48 Fixer yeah 17:50 tenplus1 wb thomas 17:51 ThomasMonroe thx 17:51 sofar can I just say, I really dislike gender neutral skins 17:52 tenplus1 lolol 17:52 IhrFussel I measured the file write times now with minetest.get_us_time() and it's weird how ONLY the first file write in a loop takes so long: 1st file write 10-30ms, the others takes < 1 ms 17:52 paramat anyway, i agree, i feel the face needs to be cuter, and the hair could be more floppy, messy and shoulder-length 17:52 sofar I mean, I say this as a guy who refuses to choose female avatars 17:53 paramat .. but doesn't have to be deliberately 'gender neutral' 17:53 Fixer IhrFussel: caching 17:54 sofar the thing is, there's no such thing as a "gender neutral" shopping department 17:54 sofar (not saying there shouldn't) 17:54 sofar but, correct me if I'm wrong here, my observation is that women who don't want to dress stereotypically female just end up wearing comfortable male clothing 17:55 sofar and vice versa, too 17:55 IhrFussel Fixer, so the OS caches the other files within the loop but as soon as the loop ends frees that cache again? 17:55 rubenwardy I like the idea of a character builder 17:55 Fixer no idea 17:55 Fixer yeah 17:56 Fixer i remember it in Operation Flashpoint from like 201 17:56 Fixer year 2001 17:56 Fixer you can choose face, gender, voice 18:01 tenplus1 solar plains has a character builder 18:02 sofar on insidethebox I ended up choosing 6 skins and only 2 of them are obviously male or female, the rest are somewhat hard to recognize 18:02 sofar but yes, character creators are interesting 18:03 sofar too bad the one in minetest-mods takes it too far (it modifies the model too much and the textures are all over the place) 18:03 Shara 6 is a nice number for skins in a basic game I think 18:04 Shara It's enough to give options without being excessive 18:04 tenplus1 yeah. how nice would it be to have a skin selector in default :D 18:04 sofar plus you can show them in a single sfinv tab easily 18:04 sofar so it's easily integrated 18:04 tenplus1 *cough* simple skins... eheheheheh 18:06 Shara tenplus1: I really like simple_skins, but I don't like the skins in uses 18:06 Shara it* 18:06 tenplus1 heh, it's the 16 base skins from zeg'z skin mod and a random selection to make it to 31 18:06 tenplus1 only 24kb in total :D 18:06 rubenwardy I'd prefer a character creator, it's better game design imo 18:06 Shara rubenwardy: it would really depend on how it was done 18:06 rubenwardy selecting a skin like that is like selecting a character to play, too many and it's strange 18:07 rubenwardy however the problem with a character creator is variety 18:07 rubenwardy ideally you could cleanly mix them 18:08 rubenwardy so you could have outfits which are complete skins along side the normal character builder 18:08 Fixer character builder will be nice 18:08 paramat good point actually, how about we add a few optional skins to MTGame? also, let's keep this simple, we could make such that the skins selected from are easily added by the user using a texture pack 18:09 paramat *make it such 18:09 Shara paramat: yes, even that much would be really nice 18:09 lisac would be fun to have dbus in Minetest 18:09 lisac so that we can check what server we are on 18:10 lisac would allow for awesome now playing scripts 18:10 tenplus1 o/ lisac 18:10 lisac hey tenplus1 :) 18:10 paramat hm but then, do we mean per-player skins or just selecting 1 default for all? 18:10 paramat no, per-player skins are provided by players 18:12 tenplus1 it's own default mod would be handy for adding an sfinv tab and storing selected skin inside player attributes 18:12 tenplus1 that defaults every other skin mod to using it if possible :) 18:13 Shara paramat: you need to let the player pick 18:14 Fixer i would rather want something like few base models, with changing of everything, colours, pants, shirt, whatever (presets) 18:14 paramat it seems to me that support for per-player player-provided skins should be in MTG, just done in a simple way. however, we can still redesign the fallback texture 18:15 tenplus1 how about a default skin wearing nothing but shorts/tshirt and a separate clothing mod :) 18:15 tenplus1 hi zorman 18:15 paramat complex character designers can be optional mods, this is MTG 18:17 rubenwardy :'( 18:18 Shara paramat: not player provided skins 18:18 zorman2000 Hi tenplus1 18:18 Shara Just give them a couple of basic choices 18:18 Shara If you let players add their own skins, well... think about what you might get :) 18:19 rubenwardy -1 to player provided skins. Instead it should be a web interface and the ability to add new skins at run time 18:20 paramat well i mean, not automatic player provided, just make it easy for a server admin to take moderated skins anf manually place them into a folder for per-player use 18:20 paramat *and 18:21 tenplus1 yeah, simple_skins are numbered... character_1 to _999 and it scrolls through numbers to create list 18:21 tenplus1 very easy to add 18:21 paramat players will want to provide their own skins to the server admin surely? or is that rare? 18:21 zorman2000 My opinion is that there should be a default male and default female skin 18:22 Fixer this is Spart...MTG!!1111111111 18:22 Shara paramat: Fairly rare 18:22 tenplus1 I get requests all the time to add persdonal skins if they dont like the defaults provided 18:22 tenplus1 and a /setskin command to set a private skin for that plyer 18:22 Shara Kind of depends on admining approach though (Ten's a softy for adding skins :P) 18:22 tenplus1 ehehe, but I do optimize the skins provided so they are tiny 18:23 paramat if you have per-player selected from a choice then some players will be identical, but maybe this is not an issue 18:23 Shara I think Dark Lands has added five custom skins ever in hmm.. just short of a year 18:24 Shara paramat: it's not about them being able to be unique, just about them being able to play as the gender and maybe skin colour they are happy with 18:24 Shara Also, female character doesn't have to mean cute or wearing a skirt 18:24 paramat ok i assumed all players would insist on having a skin they designed, but apparently not 18:25 tenplus1 server owners can always provide a default SET to begin with 18:25 sofar my bet is that player-provided skins would be a new low in artistic design 18:25 Shara sofar: Oh yes. 18:25 paramat hehe 18:25 rubenwardy a character creator would allow a high level of customisation ;) 18:25 Shara That + sometimes wonderfully inappropriate 18:26 rubenwardy although at a high initial art cost 18:26 Shara I've yet to find a clothing type mod that I actually liked, since in the end they just come down to different colours but all look the same 18:27 paramat ok. a simple skins mod where each player can choose from a admin-chosen selection seems good, and the selection could always be expanded to include any acceptable player-designed skins, so that covers that possibility too 18:27 Shara rubenwardy: how would you approach a character creator? 18:28 paramat i assume 'simple skins' does that 18:28 tenplus1 yes paramat... it counts how many skins are in the folder and as soon as it finds a gap (file not exist) it draws a line 18:28 tenplus1 any personal./custom player skins start at _900 to keep them separate so they dont appear on the list 18:28 zorman2000 +1 for character creator 18:28 rubenwardy colorizable skin base + mask to make naked player + articles of clothing, various sizes 18:28 zorman2000 Even if simple 18:29 Shara Just skin or model changes though? 18:29 rubenwardy it's worth making it first though as a mod 18:29 rubenwardy no model changes, can simple skins do that? 18:29 paramat naked players! 18:29 Shara It's just that once model changes are involved it all gets a bit... ikky somehow 18:29 Shara No, it just does skins 18:29 sofar basic clothing... not naked 18:29 rubenwardy naked + underwear 18:29 sofar e.g. simple shirt and shorts, barefeet 18:30 rubenwardy and vest 18:30 Shara With hearts? :) 18:30 sofar sailor tattoo with swearing, too 18:30 sofar 'MOM' 18:30 sofar tramp stamp on the rear 18:30 rubenwardy the problem is what if you want gabs in clothing? Say swimming custome 18:30 sofar wait what? 18:30 rubenwardy it would be better to enforce a minimum number of items to be selected 18:30 zorman2000 Yes, simple clothing 18:30 rubenwardy and have no detail 18:31 tenplus1 leave the detail to the clothing layers/armor etc 18:31 Shara Yes.. default to shorts and tshirt, and instead of being able to remove those, you can just switch them 18:31 tenplus1 with base skin selection from male/female 18:32 Krock well, texture overlays can be done 18:32 rubenwardy player_apis mod could have the ability to allow multiple skin mods by storing the skin mod name that a player uses in attributes, and calling the mod 18:33 Fixer 'DAD' 18:34 rubenwardy like this: https://gist.github.com/rubenwardy/bbf137bcbdfe5442dc5d0747704e34c0 18:34 paramat note that once you have to split the texture into head, upper body, trousers/skirt then you lose the ability to have hair pixels on the upper body (essential for long hair), untucked shirt pixels on the trousers etc. these overlaps are essential for good skins 18:35 paramat clothing choices tend to overwhelm when a selection of complete skins is just as satisfying, and simpler 18:36 rubenwardy I'd argue that 100 pages of skins is more overwhelming then a selection of boxes to choose items to add 18:36 tenplus1 texture layering... base texture, clothing1, clothing 2.... 5 18:36 twoelk clothing would be cool for themed subgames 18:37 Krock didn't jordach have a skin creator mod somewhere? 18:37 paramat as a player i would prefer a large choice to a designer. pre-designed complete skins look better, consistent, with overlapping sections 18:37 twoelk he did have the player choose gender on gamestart 18:39 paramat not 100 pages though, the choice can also be hosted on a MT internet page to browse through 18:41 paramat hm i guess the overlaps could be supported by allowing head pixels to extend over the body texture 18:41 twoelk paramat, I guess it depends on the player. I know quite a few who spend a lot of time choosing their looks in games such as GTA , WoW or 2ndlife 18:42 twoelk if avaliable character creation will be used 18:44 rubenwardy paramat, I'd do it in layers so any part can be anywhere on the skin 18:44 rubenwardy it's just which layer you draw at 18:45 paramat ok 18:45 LazyJ Skins - gender, race, age, animal costumes. 18:45 rubenwardy it needs a lot of work, so a simpler skin selector would be better for now 18:46 paramat yes 18:46 LazyJ Sokomine once told me that she didn't like the female skins because she isn't a little girl. 18:47 Krock Somebody once told me the world is gonna roll me 18:47 paramat they're stylised to be cute, they're not little girls 18:48 Fixer layers are cool 18:48 LazyJ What about a skin that is more like a space suit or costume were there is nothing to indicate gender, race, or age for the default skin. Gender, race, age, skins could be later applied by a mod. 18:48 Fixer LazyJ: little in what sense? 18:49 LazyJ Fixer - don't go there. 18:51 Shara Seems I share Sokomine's feelings. 18:51 LazyJ Having a base set of default skins would mean that all servers would likely have that same base set so players could use the same skin no matter which server they played on. 18:53 LazyJ Most player created -from-scratch skins have been of poor quality on my server through the years. 18:53 LazyJ However, there have been a few that started with an MC skin and customized it to there personality with some success. 18:54 LazyJ *to their personality... 18:57 paramat now i think about it, it's embarassing how we still have only 1 skin by default in MTG, i see a simple skin mod as essential for 0.5.0 18:57 LazyJ Base set of skins - could be altered by the server-op or staff to suit the theme of the server. Medieval, moon base, or whatever theme suits the premise of the server. 18:58 Shara paramat: yes please 18:58 Fixer paramat: and one kind of tree 18:58 Shara But please make sure the default choices are a decent set with balanced options 18:58 tenplus1 tree ?? 18:58 LazyJ So long as custom skins are still allowed to be assigned to individual players. 18:58 tenplus1 yes, a base set of male/female/colour options 18:59 LazyJ Ohhh... we forgot about hair color. >:) 18:59 Shara And please have some female ones that aren't wearing miniskirts :) 18:59 LazyJ And the lack of hair for some of us. :)- 19:00 shivajiva lol 19:02 Fixer tenplus1: lets rephrase it, say apple it, there is only one kind of it, I would like more shapes of it 19:02 tenplus1 so different schems available for current tree's 19:03 sofar in my insidethebox skin set, at first login a random skin is chosen for the player 19:03 paramat yes random schem selection is needed first 19:03 tenplus1 yes, +100 for that one paramat... 19:06 paramat i'll download 'simple skins' mod and try it 19:06 tenplus1 works with sfinv and inventory plus 19:07 paramat obviously we'll need to add more skins and assess the variety 19:08 Shara simple_skins works nicely, but the skins it comes with are poor (in my opinion) 19:08 paramat Shara perhaps you can help us with the choice 19:08 Shara Would be happy to 19:09 Shara Anything we use should all have the same detail level/style 19:09 Shara And since Sam should be one, they should be matched to that 19:09 paramat would it be possible for this mod to show a simple preview image (front view) before selection? 19:10 Shara That's something I would like it to do as well 19:10 tenplus1 that means you gotta add preview images adding to the size of the skins, and needing to edit previews 19:10 tenplus1 that's why I removed it... 19:10 paramat as actually changing the skin to preview one loads the server 19:11 paramat hm 19:11 paramat of course, we would need a program to autocreate a preview front view 19:11 tenplus1 when using inv+ you could press F7 to view player and select skin by modelling it 19:11 paramat otherwise it's some work in Gimp 19:12 tenplus1 *shudder* 19:15 paramat nevermind, not essential at first 19:16 tenplus1 the skin meta (name, author) should be more than enough 19:20 Calinou evening :) 19:21 tenplus1 hi Cal 19:21 Raven262 Hi Calinou 19:23 sofar you could show a player model entity and skin that 19:23 tenplus1 would be great if it were possible to show entities inside formspec 19:23 lisac hey Calinou 19:23 lisac Calinou, I don't know if you know, but is Unknown Horizons still alive? 19:33 paramat looked at all the skins in the mod, fun, the selection does need changing and expending though 19:34 tenplus1 :P 19:36 paramat can the formspec be on one side of the screen to not block seeing the player? 19:37 paramat .. when using F7 19:37 tenplus1 ivnentory plus, yes... it's already transparent, but on sfinv you'd have to redo formspec and add tabs manually to do taht 19:38 paramat so engine changes if not using inv+? 19:39 paramat or can the formspec be repositioned in lua in the mod? 19:39 Shara Getting something to work with all three commonly used inventories is fun :) 19:39 paramat having to exit the menu each time to see the skin is a pain 19:40 paramat otherwise this seems fine 19:40 paramat maybe add a line of description to the meta 19:44 Sokomine LazyJ: that's right. the female skins usually just don't fit 19:44 tenplus1 hi Sokomine 19:45 Sokomine paramat: hmm. male skins usually aren't trimmed for "cute". why are female skins? i don't think that's good 19:47 Shara Hi Sokomine 19:47 Calinou lisac: I never played it, no idea 19:47 Shara Same thought really. 19:47 paramat when i make a male skin i make it cute 19:47 Calinou the answer is probably "no", judging open source games today :| 19:47 Shara Sam isn't cute. 19:47 * Shara waits for someone to disagree 19:48 tenplus1 lol 19:48 paramat i had assumed that female skins were mostly made by females, and they make them cute by choice 19:48 paramat sam isn't cute indeed 19:48 paramat i don't like the default skin at all 19:49 Shara paramat: uhhmmmm 19:50 paramat note i have very little experience of servers and skins 19:50 Sokomine sofar: a player model showing the skin sounds like a good idea. that'll help those players on mobile phones who can't find the f7 key equivalent 19:52 Sokomine paramat: i'm afraid it's rather the opposite. the female skins look more like done by males in the way they think females ought to be...at least that's the impression i got. it might not be intentional 19:52 Shara Yup. 19:52 Sokomine the default skin is usually ok...at least it doesn't have the problems of most female skins 19:52 Shara Certainly my impression as well. 19:53 Shara I join a server, and even if they have lots of skins, finding a female skin that just looks like a normal person can be tough. 19:53 paramat ah ok 19:54 LazyJ Two female candidate designers for the new batch of female MT skins - Sokomine and Shara. 19:54 tenplus1 there's a few female skins in simple skins that look normal, nothing fancy or too girly 19:54 paramat lack of variety and stereotyping i guess 19:54 * LazyJ goes back to his box of donuts. 19:54 tenplus1 o.O 19:54 Sokomine uff :-) i'm incapable of creating good textures. let alone skins :-) 19:54 Shara tenplus1: I don't think they have the right style though 19:55 Shara I've only ever worked on one MT skin, but I used another as a template 19:55 LazyJ VanessaE could also consult. 19:55 Shara This one: http://gingercat.tk/mt/character_999.png 19:56 tenplus1 :P 19:56 LazyJ As mentioned earlier, the current female skins look like they were designed by guys and what they think would appeal the females. 19:56 Shara No miniskirt in sight! 19:56 Calinou Sam isn't cute. 19:56 Calinou 0/10, wouldn't be gay for Sam 19:56 paramat tenplus1 so can the simple skins sfinv formspec be repositioned in lua code in the mod? 19:57 * Calinou hides from the "Sam is genderless" comments 19:57 Sokomine that's right. vanessae has a nice skin. it's just that it's hers - taking it on another server would feel like stealing her identity 19:57 tenplus1 paramat: you can rewrite the formspec to offset it and make it transparent 19:57 LazyJ Sooo... good artist or not, the ladies will have to start the first batch of female approved female skins. 19:57 Shara Calinou: :P 19:57 VanessaE it's only "mine" because I was the first among MT users to use it. 19:57 VanessaE I didn't design it. 19:57 tenplus1 hi Vanessa 19:57 VanessaE it was something I got off of skindex I think. 19:57 VanessaE hi. 19:58 Shara Hi VanessaE 19:58 Calinou LazyJ: yeah, 90% of the female skins I see are in miniskirts, with flowers in their hair or something 19:58 Sokomine but you wear it all the time :-) so it's yours 19:58 paramat Shara that's a nice skin 19:58 LazyJ I didn't even have to chant her name three times and VanessaE appeared. :0)- 19:58 tenplus1 wb Krock 19:58 Fixer in theory we should have look options on left and 3d model on the right 19:58 Krock ty tenplus1 19:58 Calinou left-handed option would be nice, too 19:58 Calinou Minecraft now has that :P 19:58 Krock we had an issue for that too 19:59 tenplus1 offsetting formspecs would be a good option instead of centreing every time 19:59 Shara paramat: sadly lost the original I used as a base 19:59 paramat tenplus1 ok so perhaps do that in your mod? 19:59 Sokomine Calinou: sounds rather like a general way of presenting skin options. other games have that as well afaik 19:59 Shara But i just wanted something that didn't show lots of skin on my skin really. 19:59 tenplus1 will look into that when I get time 19:59 Calinou https://media.hugo.pro/Calinou-minetest.png 19:59 Shara And cat with red hair because... Red Cat 19:59 Calinou this is my Minetest skin since 2014 :P 19:59 Calinou Shara: your skin looks nice, by the way :) 20:00 VanessaE LazyJ: well it's not like I'm Beetlejuice or something :P 20:00 Calinou as you can see, I'm not a pixel artist at heart, it's just a recolor of the default skin 20:00 LazyJ There is an old MC skin editor that runs on java and it produces 64x32, MT compatible skins. 20:00 Calinou my Minecraft skin is a tad more elaborate, https://media.hugo.pro/Calinou-minecraft.png 20:00 Calinou look at that aureola! 20:00 Fixer Calinou: wat? 20:00 Calinou I swear it makes me look 20% more honest 20:00 tenplus1 nite all o/ 20:00 Fixer Calinou: firefox blurs it 20:00 Fixer \o 20:01 Calinou Fixer: yeah, browsers always blur pixel art when zoomed in 20:01 LazyJ Could something like that editor be re-written and bundled with the MT engine like the scripts in /util? 20:01 Calinou this can be solved by integrating an image with a web page, and adding a CSS property 20:01 Fixer now that you mentioned java, i need to update my WADS 20:01 Calinou LazyJ: "write programs that do one thing and do it well", I'd argue 20:02 Calinou we don't have the resources to maintain a skin editor 20:02 LazyJ I know folks here are java-averse, but it would take someone familiar enough with java to re-do in python or lua or whatever. 20:02 Sokomine oh. er. started a local game, looked at me...i'm a colored square? 20:04 LazyJ Calinou (and audience) - MT skins haven't changed much over the years, have they? How much maintenance would an MT skin editor require over the years given the current rate of development in that area? 20:04 Sokomine afaik there's a skin selector that offers diffrent..overlays. choose shirt, trouser, hair style, .. ingame. that system of composing a texture out of components is used for one of the villagers mods as well. the idea is very good. it might just need more polished textures? 20:04 Calinou I believe dedicated image editors like GIMP do the job well for Minetest/Minecraft skins 20:04 Calinou or Aseprite, but it's no longer open source :( 20:05 sofar Sokomine: Shara: can I ask you two for feedback on the skins that I have on insidethebox? 20:05 Calinou problem is, if you write your own image editor, it will suck until you add a ton of features to it 20:05 sofar or anyone else, for that matter 20:05 LazyJ What GIMP and other editors lack is the body component layout template in the background. 20:05 Calinou Sokomine: I prefer component systems as well 20:05 Sokomine sofar: of course! provided the skins can be viewed (i don't enable javascript). trying them ingame might also help 20:05 Shara sofar: sure. Got ascreenshot to hand or do I need to join? 20:05 sofar log in, press and you see them all 20:05 Calinou choose a base hair/shirt/pants/shoes color, then add some things like a cap 20:05 Calinou it can do a lot of things already 20:06 Calinou I mean, we've lived with 16² color combinations in Quake… :D 20:06 * Calinou hides 20:06 sofar just in-game is easiest, I'd have to find the hashes on my media server otherwise 20:06 * Shara plays the "guess my own password" game 20:06 Sokomine sofar: which server? 20:06 sofar Inside the Box 20:06 sofar (it's announced, just search for 'puzzle' or something in the server list) 20:06 Sokomine calinou: yes, that's a good system. it just needs better styled components. creating such textures is an art by itshelf (and beyound my means) 20:07 Shara Hmm, sofar, actually not bad at all 20:07 Shara Though Jane looks kind of like a guy to me 20:07 sofar is that the blond one? 20:07 Shara Yea 20:08 CWz can't belive it my server became one of the big ones 20:08 sofar yes, that one is quite in the middle 20:08 sofar could be both a guy or a girl 20:08 CWz Tell where did i go so wrong! 20:08 paramat hm i should clarify my use of 'cute', by that i mean cartoony, anime-stylised, i don't mean stereotyped sexualised 20:08 CWz a girl and a guy would make a gurl 20:09 sofar guy in real life? 20:09 CWz or a giy 20:09 paramat so i find Shara'a skin 'cute', no offence 20:10 sofar I'm afk teaching chess to 12 year olds, see you all later 20:10 CWz chess isn't for kids 20:10 Calinou nice :P 20:10 Calinou I started playing ches seriously when I was 12, CWz 20:10 Calinou chess* 20:11 sofar chess is a great way for kids to learn certain skills 20:11 sofar anyway, I need to run 20:11 Shara paramat: no offence taken. I really only went with cat theme since it fits the server I run 20:12 CWz I never had a mind for chess 20:12 Shara The Jear skin onf sofar's server is probably more like what I'd pick otherwise 20:12 Shara on* 20:15 Calinou CWz: I'm not great at chess, probably around average skill 20:15 Calinou (if not lower, as I prefer faster games) 20:15 Calinou I don't play often lately, https://lichess.org/@/Calinou 20:15 Calinou and my rating is meh 20:15 Calinou (it's below average) 20:17 Sokomine the jane and jean styles both look acceptable. they match the style of most of their male counterparts. that's good 20:25 Calinou https://lichess.org/bovNDGZi/white 20:25 Calinou wow, I must be a true professional 20:25 Calinou my professionalism didn't give me any rating points, though 20:33 paramat \O/ new core dev 20:53 Fixer WHERE? 20:53 Fixer is it MTG DEV? 20:54 red-001 Fixer, core dev 20:54 red-001 lhofhansl 20:54 Fixer niice 20:54 benrob0329 🤔 20:55 Shara Ohhh, nice. 20:55 Shara He seems to do good things. 20:56 Shara Did anyone invite him here yet? 20:56 red-001 dunno 21:03 Calinou is it MTG DEV? 21:03 Calinou after complaints due to the lack of RPG elements in Minetest, it has been announced that Magic The Gathering will replace minetest_game 21:03 Calinou this will make it more profitable, too 21:04 red-001 I for one welcome our new magic the gathering overlords 21:12 Fixer Calinou: heck, give me TOOLS IN HAAAANDS 21:12 Fixer RENDERING 21:12 Fixer without spacing 21:14 Fixer make modpacks great again 21:16 Fixer wtf this disk io is soooo slow, hdd performance is not that bad in benchmark, yet it feels worse than in 90s 21:19 Fixer daaamn, firefox - 2.2gb of ram usage, not acceptable, what is this? 21:19 Fixer i had few active pages 21:20 Fixer MOM.exe in tasklist 21:29 benrob0329 Fixer: ChromiumMasterRace 21:32 Sokomine shara: guess jane could be used for both genders 21:32 Sokomine oh. a new core dev? fine :-) can't have enough of them :-) 21:33 Sokomine much work to do 21:33 * benrob0329 sent a long message: benrob0329_2017-10-13_21:33:57.txt 21:35 Krock very long message, indeed. 21:36 Krock just that the message with the link to the original message is longer than the actual message 21:37 Krock benrob0329, can "Fred" be a gender neutral name? 21:38 Calinou https://media.hugo.pro/Hyper_2017-10-13_23-36-56.png 21:38 Calinou :D 21:38 Calinou professional's terminal setup 21:39 Fixer le professional 21:39 benrob0329 Krock: Fred is a classic joke name for when someone has a long name (Doctor Who reference) 21:41 benrob0329 Calinou: professional? Seems too cluttered to me, I like clean workspaces, so I usually spread across a few 21:42 benrob0329 But I would hardly call what I do "professional" so ¯\_(ツ)_/¯ 21:42 Fixer i need to get my satisfaction of minetest_game 21:42 Calinou benrob0329: it's sarcasm :P 21:43 Calinou look at the text editor at the bottom-right corner, it's unusably small 21:43 Calinou I just spammed the "split terminal horizontally/vertically" keys to get that terminalception 21:43 Calinou look at how the htop is huge in comparison, too :P 21:43 Fixer even win95 can do that 21:43 benrob0329 Calinou: oh yeah, didn't even notice that 21:44 Krock benrob0329, from the old series? I don't remember this being a thing in the new ones 21:44 benrob0329 Why tile your terminal, when that's the WMs job? 21:44 benrob0329 Krock: when the 4th doctor met Romanna 21:44 Krock ah.. still something on my ToDo list then 21:49 Fixer Finals - 2016 Classic Tetris World Championship Classic Tetris // youtube, wth!? 21:55 TommyTreasure i've recently upgraded my server to .16 stable, via minetest archives. for some reason, minimap is returning 'Minimap disabled by server'. any hints on where to look? 21:58 Krock TommyTreasure, look for a mod that enables the minimap for the players. Either a new three-liner mod or the "map" mod from MTG do that 21:59 Fixer TommyTreasure: are you using 0.4.16 stable minetest_game? 21:59 TommyTreasure yes, .16-stable 21:59 TommyTreasure i got both the engine and game via wget from the archives 22:05 TommyTreasure in builtin/settingtypes.txt, 'enable_minimap (Minimap) bool true' 22:05 Krock https://forum.minetest.net/viewtopic.php?p=297039#p297039 22:07 paramat odd, i thought minimap was enabled in 0.4.16 stable 22:07 Shara It is. 22:07 Krock *shrug* 22:08 paramat however in latest MTG it isn't 22:08 Shara TommyTreasure: what version of MTG are you using? 22:09 TommyTreasure i'd have to check my -hub log file. i used the links posted in this channel when i was looking to get the .16-stable version of both minetes, and minetest_game 22:10 TommyTreasure i added the code to my overrides mod. still same response. 'disabled by server' 22:10 paramat best navigate to version 0.4.16 in github and download to be sure 22:11 paramat does your MTG have a 'map' mod? 22:12 TommyTreasure https://github.com/minetest/minetest/archive/0.4.16.zip 22:12 TommyTreasure https://github.com/minetest/minetest_game/archive/0.4.16.zip 22:12 paramat oh oops i see you did 22:13 TommyTreasure i'm double checking my game now. downloading again, and moving it into the games directory 22:14 paramat yeah those are the correct links 22:14 paramat for 0.4.16 stable 22:14 paramat maybe a mod then 22:19 TommyTreasure i just re-applied minetest_game from 0.4.16.zip, and it seems to be working. guess i missed something the first time around 22:20 paramat phew 22:21 * paramat prepares for incoming minimap / zoom complaints =D 22:24 Calinou https://meyer.fm/ 22:24 Calinou awesome website 22:24 TommyTreasure seems as if i had the .15 version of minetest_game installed, as it had the old nyancat still in place 22:24 Calinou it needs more JPEG :) 22:26 Fixer paramat: incoming???? 22:29 paramat hehe 22:29 IhrFussel Here's a list of unique random generated names by apps that connected to my server so far ... maybe anyone finds a use case for it http://ihrfussels-server.tk/names.txt 22:30 paramat wow 22:30 paramat no names with numbers? 22:31 IhrFussel paramat, numbers were removed from them since those can be anything between 00-9999 22:32 red-001 IhrFussel, huh you could try and check how many of them are worldcraft names 22:41 Fixer Tiffanie 22:41 Fixer Tiffany 22:41 Fixer Tiffiny 22:41 Fixer linux OS has some very useful CMD for that 22:41 Fixer uniq 22:42 IhrFussel There are lots of names that are regularly used in the world like Thomas, Tiffany, Peter etc...but also some that are inappropriate in German like Ficker 22:42 IhrFussel The list already got parsed by uniq 22:43 Fixer hmm, then i'm wrong 22:43 Fixer you have to remove both dupes 22:43 Fixer maybe uniq can do that 22:44 Fixer combine and sort both lists and do uniq -u ? 22:45 Fixer oh, msys2 has uniq too 22:47 IhrFussel Fixer, I see no duplicate names in that list 22:47 Fixer ignore case 22:48 IhrFussel red-001, I don't think Worldcraft names are only used by the Worldcraft app 22:49 Fixer IhrFussel: did it 22:49 IhrFussel Without unique the list would have 25,080 entries, after uniq it has 10,649 22:49 IhrFussel uniq* 22:50 Fixer IhrFussel: 89% of your names come from Worldcraft ;) 22:50 sofar Sokomine: thanks for checking the skins out, appreciated 22:52 Fixer IhrFussel: or generaly speaking 89% of your names are generated by worldcraft 22:53 Fixer but some are generated by legitimate users, but probably it is more or less close to 90% 22:53 Fixer especially if it is with those numbers 22:54 Fixer IhrFussel: so by using list provided by red-001 you can control 90% of mobile userbase more or less :} 22:54 IhrFussel Fixer, Yes I only grepped for player files that match this regex "[A-Z][a-z]{1,}[0-9]{2,4}" 22:55 Fixer IhrFussel: oh lol 22:55 red-001 do we know where worldcraft got this list from? 22:55 red-001 you can't google search 10,000 names 22:55 Fixer red-001: probably some site with list of names 22:55 IhrFussel Many names are German words actually 22:56 Fixer like when some kid is born, parents thinking to give it some name apart from Unit 256A 22:56 Fixer they google for site that gives list of names 22:56 red-001 well I get that just which one did they use 22:56 Fixer "Applepielover" 22:57 Fixer that list also has not only first name but last one too 22:58 red-001 maybe they used a list made for dictionary attacks 22:58 red-001 since IhrFussel said a lot of the names are just german words 22:59 Fixer red-001: have you even tried? first result: "Search the 50,000 baby names in our database using our exclusive Nameberry lists. You'll find lists of cool bible baby names and crazy celebrity baby names, ..." 22:59 Fixer 50 000 23:00 Fixer adolphus // poker face 23:00 red-001 lol 23:00 red-001 well I guess there might be a similar list somewhere for usernames 23:01 IhrFussel "Ficker" means fucker in German 23:01 Fixer nice 23:01 Fixer will remember 23:01 Fixer and fick is fuck? 23:02 Fixer fickling 23:02 Fixer faggard 23:02 IhrFussel fuck is fick/ficken ... also what's this? Penister 23:03 Fixer LOOOOOL 23:03 Fixer i will not google this 23:03 Fixer IhrFussel: das ist fantastisch 23:03 Fixer also, pensis 23:04 Fixer mechanic 23:04 Fixer penister - best name ever 23:04 IhrFussel "Poorman" lol 23:05 Fixer "nickel" 23:05 TommyTreasure there was an old website by a company that made pens. it was penisland.com 23:05 Fixer opiola 23:05 IhrFussel Salzmann = salt man 23:05 Fixer TommyTreasure: nice 23:06 red-001 they are an internet lengend at this stage TommyTreasure 23:06 Fixer popularis 23:06 TommyTreasure hmmm, its still there! but at penisland.net 23:06 Fixer ransbottom 23:06 Fixer robicheaux 23:06 Fixer eau... 23:06 red-001 I wonder how many badly designed web filters block that 23:07 Fixer no seaman, Sad! 23:07 red-001 Seemann? 23:08 Fixer virdin 23:08 Fixer loool 23:08 IhrFussel Eichelmann could be translated as penis man 23:09 Fixer nice 23:09 Fixer "winegar" 23:10 Fixer seeing slavic names too 23:10 Fixer last names 23:10 Fixer too 23:10 Shara Hi lhofhansl, and welcome :) 23:10 Fixer "bombino" 23:10 Fixer very nice 23:10 lhofhansl hi :) 23:10 Fixer good for suicide bombing in MC 23:10 red-001 wb lhofhansl 23:11 IhrFussel Frauenfelder = women fields ... what the? 23:11 Fixer "cockerham" 23:11 Fixer feels cheesy 23:12 Shara Fussel, do these actually get used as real names? 23:12 Fixer "doorset" 23:12 red-001 is this from the name list dump or from the user list for your server 23:12 IhrFussel Shara, any of those connected to my server yes 23:13 Fixer "dykhouse" 23:13 Fixer red-001: from your list 23:13 Shara I mean for actual people, not the app auto-assign names 23:13 IhrFussel Shara, You mean if those are real German lastnames? I doubt it for some 23:14 Shara Hmm. 23:14 Fixer "hamming" 23:14 Fixer "hanger" 23:14 red-001 you could try and process the list to exclude names that are auto generated 23:14 Fixer hanger vs hunger 23:14 Fixer red-001: i did that 23:14 IhrFussel It doesn't simply fetch a name DB ... who would name themselves "Heroprolol" 23:14 Fixer red-001: 90% of names were from your list :D 23:15 red-001 hero pro lol??? 23:16 Fixer 59 names starting with "mcc" 23:17 red-001 lol 23:17 Fixer "niffenegger" 23:17 Fixer feeling like schwarzenegger 23:18 Fixer "pickup" 23:19 IhrFussel "Allcock" 23:21 Fixer nice 23:22 Fixer "schwinghammer" 23:22 Fixer "vansteenhuyse" 23:23 Fixer "tupacyupanqui" 23:23 Shara Getting a bit spammy now. 23:23 Fixer yep 23:23 Shara Stop then :) 23:24 Fixer 32 names with length of 13 23:24 red-001 has anyone written a mod to block account creation if a username starts with a word? 23:24 Fixer one more: "shariat" 23:24 Fixer Shara: no shara in the list 23:24 IhrFussel But kinda crazy how such names connect to our servers and all we could do is block all names that match those patterns (which is a lot) 23:25 Fixer IhrFussel: nah, do not block, make some special area for them to hang out and then THE WAALLL, WE GONNA BUILD 23:25 Fixer in trump voice 23:26 Fixer Sad! that i can't host anything on my PC, if can, i would started this server long time ago with experiments on mobile players 23:30 IhrFussel Fixer, the real sad thing is that most users are too stupid to TOUCH the generated name and change it to another...they just accept such garbage names and connect to a server 23:30 Fixer or lazy 23:30 red-001 someone just write a mod to tell them to change thier name to join 23:30 Fixer also, LazyJ proves his name, LG2 still on 0.4.14 23:30 red-001 lol 23:31 Fixer red-001: no! 23:31 IhrFussel red-001, already exists..I think no_guests 23:31 Fixer red-001: you are ruining the fun 23:31 Fixer yes, no_guests 23:31 red-001 IhrFussel, I suppose 23:31 Fixer this list is useful for other purpose 23:31 Fixer for pcmasterrace race 23:32 Fixer just by using it you can filter huge part of annoying cobble builders to some 1000x1000 area somewhere away from spawn 23:33 Fixer PCem MSYS2 build guide (with wxWidgets) 23:33 Fixer ooooooooooooooooooh 23:33 * Fixer leaks 23:35 red-001 does no_guests get all of them? 23:47 Sokomine fixer: it's worse if you get young males in puberty who believe that their reproductive organ ought to be build inside the game...everywhere. thankfully most of them get older sooner or later 23:47 IhrFussel red-001, The regex needs to be [A-Z][a-z]+[0-9][0-9][0-9]?[0-9]? or something like that 23:48 IhrFussel That should match all generated names BUT also many non-generated ones which is why the mod is risky 23:48 Sokomine ihrfussel: rather dirty immagination. maybe that player was just particulary intrested in the fruit of the tree that's called "eichel" (no idea about the english name) 23:49 IhrFussel Sokomine, acorn ... but since the word can be both it's not good as a name at all 23:50 Sokomine fixer: schwinghammer doesn't sound too bad. ok, in minetest, he probably ought to call himshelf schwingaxt (kind of axe wielder) 23:51 Fixer Sokomine: have not seen male parts since 2011 23:51 Fixer Sokomine: ***in minetest 23:52 paramat hehe 23:52 Fixer Sokomine: also, begging you to update your images for your mods, and maybe short it up a bit 23:53 Sokomine fixer: i know...it's on my list :-(. most urgent is the update of the circular saw for hardware coloring 23:53 Sokomine just got a bit more busy rl than i wanted :/ 23:53 Fixer Sokomine: moreblocks one? 23:53 Sokomine fixer: yes. that one 23:54 Sokomine i wrote the original one, and calinou somehow changed it a bit. it envolved over time. calinou has already expressed intrest in an update for hardware coloring. i just need to get around to finish it 23:55 Fixer Sokomine: very nice, just don't forget to specify download for older versions of minetest that do not support hardware colouring 23:55 Sokomine most of the remaining trouble lies in translating colors. those saw shapes can have 8 colors - while their source blocks may have many more 23:55 Sokomine what will happen if such clients join a server with hardware coloring? 23:56 Fixer Sokomine: everything will have same colour iirc 23:56 Sokomine fixer: sounds reasonable 23:56 Fixer Sokomine: btw, what do you mean by hardware colouring, we can assign any colour to any block? 23:57 Sokomine fixer: yes. that option to store color in some bits of param2 when the block is placed on the map and otherwise as a value in the itemstack 23:59 Sokomine those 256 colors that are possible for full blocks are a bit too much for real usage on a server (overwhelms the user). 8 colors are too few. defining variants for all shapes and colors would be too much...but to offer only 8 colors might be too few. and then you get the trouble to select which colors to take