Time |
Nick |
Message |
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11:26 |
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11:26 |
Megaf |
Hi all |
11:28 |
Megaf |
So, I'm building latest 0.4.17, making two builds, one generic 64 bit and one optimized for Core2 CPUs, the one I have on this laptop |
11:28 |
Megaf |
now, place your bets on which would be faster |
11:28 |
Megaf |
and if there will be any difference at all |
11:40 |
Megaf |
|
11:41 |
Megaf |
|
11:41 |
Megaf |
using -O2 performance is virtually identical |
11:52 |
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11:55 |
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11:58 |
Megaf |
Welcome back Raven262 |
11:59 |
Megaf |
Welcome back Thomas-S |
11:59 |
Megaf |
Welcome back ThomasMonroe |
11:59 |
Megaf |
Two Thomas :S |
11:59 |
Thomas-S |
Hello, Megaf ;) |
12:08 |
Raven262 |
hi Megaf |
12:11 |
Krock |
Hello *. |
12:11 |
Raven262 |
Hi Krock. |
12:12 |
Krock |
what's wrong with me when I read "dinosaurs" but there's actually written "binoculars" |
12:12 |
Krock |
paramat fooled me now roughly three times with this trick |
12:13 |
Raven262 |
Cause our brain reads the first and the last letter when looking at a word. |
12:13 |
Raven262 |
It is meant to be fast. |
12:15 |
Megaf |
Raven262, still, bin =/ din |
12:15 |
Megaf |
whats the symbol for different? |
12:15 |
Megaf |
!=? |
12:15 |
Megaf |
/=? |
12:15 |
Megaf |
meh |
12:17 |
Krock |
≠|
12:18 |
ThomasMonroe |
thx Megaf |
12:23 |
Raven262 |
That one is too short, Megaf. |
12:28 |
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12:36 |
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12:46 |
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12:46 |
Megaf |
I set my screen to 720x400. What an experience |
12:49 |
Megaf |
Ok, back to native resolution |
12:53 |
* Jordach |
btfo'd 280 questions for CompTia A+ 220-901 in under 20 minutes or less |
12:54 |
Megaf |
congrats! |
13:15 |
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13:23 |
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13:26 |
Krock |
When you're too late by an hour: https://i.imgur.com/fnPFHfF.png |
13:27 |
Krock |
(Expired 14:20, Now: 15:25) |
13:30 |
Megaf |
happens |
13:41 |
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13:41 |
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13:46 |
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14:01 |
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14:34 |
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14:54 |
Calinou |
https://www.phoronix.com/scan.php?page=news_item&px=S3TC-For-Mesa-Finally |
14:54 |
Calinou |
the S3TC patent is dead, long live S3TC! |
14:54 |
Calinou |
hi :) |
14:57 |
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14:59 |
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15:07 |
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sniper338 joined #minetest-hub |
15:14 |
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paramat joined #minetest-hub |
15:14 |
nerzhul |
Calinou, yeah it's naice |
15:20 |
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IhrFussel joined #minetest-hub |
15:20 |
IhrFussel |
Hi guys |
15:20 |
rubenwardy |
o/ |
15:22 |
rdococ |
\o |
15:28 |
Krock |
hi |
15:33 |
Megaf |
HI |
15:50 |
rdococ |
HI |
16:19 |
IhrFussel |
segfault at 3ac4 ip 00007f8d1940b5a0 sp 00007f8d11f79108 error 4 in libluajit-5.1.so.2.0.4[7f8d19400000+6e000] |
16:19 |
IhrFussel |
Does anyone know where I find the executable of libluajit? |
16:25 |
KaadmY |
`ldconfig -p | grep libluajit` |
16:25 |
KaadmY |
Also a segfault probably means Minetest was linked/compiled against a different version |
16:26 |
KaadmY |
If you compiled Minetest yourself, you should at least run a `make clean` |
16:27 |
ThomasMonroe |
ok so i am creating a new server, but the irc mod is acting, er not acting at all, i have done everything that i know to do(meaning i read the instructions) but it still isnt working) |
16:31 |
ThomasMonroe |
nvmd |
16:33 |
IhrFussel |
KaadmY, I didn't change my server minetest version since June...that segfault never happened before |
16:36 |
IhrFussel |
addr2line only says ?? ??:0 |
16:42 |
Fixer |
Calinou: S3TC, i remember this S3TC in articles since early2000s and how it is great |
16:43 |
Fixer |
Calinou: S3TC in Quake III and such |
16:43 |
Calinou |
Fixer: it's not used there |
16:43 |
Fixer |
it should be |
16:43 |
Calinou |
but you can enable it, r_ext_compressed_textures 1 |
16:43 |
Calinou |
looks like crap, though |
16:43 |
Calinou |
the textures are tiny by today's standards, there's no need |
16:43 |
Calinou |
you shouldn't enable compressed textures when playing old games on modern PCs :P |
16:44 |
Fixer |
interesting pictures from article in russian i've read back then (2000), compares s3tc with fxt1 and other http://www.ixbt.com/video/s3tc-fxt1-comparision.html |
16:47 |
sofar |
s3tc allows you to save gfx memory, so it enables higher resolutions on lower hardware |
16:47 |
sofar |
not much of a problem for minetest with 16px textures |
16:48 |
sofar |
but throw in a 2048x2048 skybox text and some clients start screaming already |
16:48 |
Calinou |
sofar: yes, that's what I said |
16:48 |
Calinou |
sofar: S3TC on skies = bad, you should use HDRIs today |
16:48 |
Calinou |
it looks terrible :P |
16:48 |
Calinou |
Irrlicht doesn't support HDRIs, though |
16:49 |
Fixer |
https://www.youtube.com/watch?v=NvXDIqn-U2Y |
17:07 |
KaadmY |
Fixer: that article uses Q3A reference images :p |
17:07 |
Fixer |
yes |
17:15 |
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Megaf joined #minetest-hub |
17:16 |
Megaf |
for some reason MATE is not saving my settings anymore |
17:21 |
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ThomasMonroe joined #minetest-hub |
17:30 |
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17:31 |
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17:37 |
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nerzhul joined #minetest-hub |
17:49 |
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18:37 |
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18:42 |
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18:42 |
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19:04 |
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paramat joined #minetest-hub |
19:05 |
* Krock |
tries to protect an area using areas: 1m x 4m x 80m for a railway |
19:06 |
Krock |
> Area too big. (meanwhile, the house takes >2000m^3 compared to those 320m^3) |
19:33 |
Shara |
Anyone have an easy to understand example of how I can make a player-specific detached inventory work properly (like bags and 3d_armor seem to)? |
19:34 |
Shara |
I can do what I want with player inventories, and it works fine, but then I lack callbacks... which I need for the next thing I want to do. |
19:34 |
xerox123 |
is it possible to limit the size of the map file even though it's already 5GB |
19:34 |
xerox123 |
I've added the mapgen_limit but that didnt seem to do much |
19:52 |
paramat |
problem with using mapgen limit is that it only limits to a cubic volume and that volume will probably still contain a lot of ungenerated volume, so map size can still grow |
19:54 |
paramat |
you could write a mod to limit players to a particular cuboid, but the same issue remains, unless you specify a small cuboid, which would likely cutoff already built areas |
19:55 |
paramat |
hmm |
19:59 |
paramat |
i wonder if setting 'max block generate distance' to 0 would work, so no new world generates |
20:00 |
paramat |
worth a try |
20:02 |
sofar |
xerox123: I have a tool that can 'cut off' edges of a map quickly |
20:02 |
sofar |
https://github.com/minetest-tools/mtmapprune |
20:02 |
xerox123 |
oh,thanks :) |
20:02 |
sofar |
it doesn't limit what players do, but it can reduce file size of the map really fast |
20:03 |
sofar |
there's binaries for linux under the releases |
20:03 |
sofar |
https://github.com/minetest-tools/mtmapprune/releases |
20:03 |
sofar |
I run this on my server every server restart, and it takes like 0.1 second to run |
20:04 |
paramat |
'max_block_generate_distance = 0' in .conf might stop new world geenrating |
20:04 |
paramat |
*generating |
20:05 |
sofar |
just swap to singlenode |
20:05 |
sofar |
but, you have to be sure that you've got all the map terrain generated that you want |
20:06 |
sofar |
(in my server case, it's mods that create nodes, there is no mapgen) |
20:06 |
paramat |
yeah, if players cannot fly, air will still generate |
20:07 |
sofar |
pruning the map.sqlite isn't a bad idea |
20:07 |
sofar |
my server is 24mb total map.sqlite! |
20:08 |
paramat |
but then, it might be more desirable to set a smallish mapgen limit then use that prune tool to delete all outside, allowing new world inside the cube to still be generated so that the entire cube can be generated |
20:09 |
sofar |
yeah, so periodically trimming is not a bad solution |
20:09 |
sofar |
so mtmapprune will come in handy for some |
20:12 |
paramat |
meh, tried my setting and it doesn't stop new world generating |
20:15 |
xerox123 |
is it resource intensive to prune? |
20:18 |
sofar |
no, it's really fast |
20:18 |
sofar |
but you should shut down your server before pruning |
20:19 |
sofar |
I don't recommend pruning while your server is running |
20:21 |
xerox123 |
ofc |
20:33 |
paramat |
i'm sure you'll find someone enthusiastic |
20:38 |
Calinou |
hi |
20:40 |
Shara |
Can't build... engaged in mortal combat with a mod... (it's winning!) |
20:41 |
rubenwardy |
Shara 0 - 1 Minetest's API |
20:41 |
Shara |
Yup :( |
20:41 |
Shara |
Well, more like 0 - 984755 or something by now. |
20:41 |
rubenwardy |
Minetest's Lua API is quite gross |
20:42 |
Shara |
I see to be going in circles and getting nowhere |
20:43 |
Fixer |
bigfoot547: i will probably join, give me some minutes |
20:46 |
Calinou |
hi rubenwardy :) |
20:46 |
rubenwardy |
o/ |
20:47 |
Shara |
I had hoped someone here would have a spare sword of mod-smiting, but it seems it's not the case. |
20:48 |
Shara |
I tried, but it went right through it. |
20:48 |
Fixer |
bigfoot547: address? |
20:51 |
Fixer |
bigfoot547: 0.5.0-dev? |
20:52 |
Fixer |
nice |
20:53 |
Fixer |
started compilation for newer version |
20:54 |
paramat |
unfortunately i'm no good with detached inventory |
20:57 |
Shara |
paramat: if player inventories allowed callbacks this wouldn't even be a problem |
20:58 |
rubenwardy |
omg |
20:58 |
rubenwardy |
minetest.net's HTTPS works?? :O |
20:58 |
KaadmY |
Yeah I tested today :3 |
20:59 |
rubenwardy |
and it's forced oo |
20:59 |
rubenwardy |
*too |
21:00 |
sfan5 |
Uncaught ReferenceError: Origami is not defined at (index):41 |
21:00 |
sfan5 |
🤔 |
21:01 |
sfan5 |
also the /servers/ page is broken |
21:02 |
Fixer |
w4m |
21:05 |
Fixer |
firefox 56 breaked add bookmark 2 here |
21:11 |
Calinou |
rubenwardy: it works, also my ISP no longer has issues with minetest.net :) |
21:11 |
rubenwardy |
yay |
21:11 |
rubenwardy |
some people were having issues with my site a while ago |
21:11 |
rubenwardy |
turns out the problem was that HTTP was listening on IPv6, but HTTPS wasn't |
21:11 |
rubenwardy |
so |
21:12 |
rubenwardy |
so IPv6 users would detect that HTTP works, so try that and get redirected to HTTPS |
21:12 |
rubenwardy |
then get a connection refused |
21:12 |
rubenwardy |
TL;DR: I'm an idiot |
21:15 |
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jas__ joined #minetest-hub |
21:17 |
Fixer |
there are Ipv6 users o_O |
21:17 |
* sfan5 |
waves |
21:18 |
Fixer |
actual |
21:18 |
Fixer |
from what I've seen ipv6 ready in my place will be somewhere around 2100 |
21:20 |
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Natechip joined #minetest-hub |
21:20 |
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Natechip joined #minetest-hub |
21:21 |
sofar |
one day I'll get ipv6 working on my minetest server |
21:22 |
sfan5 |
echo "ipv6_server = true" >>minetest.conf |
21:24 |
sofar |
I don't have an ipv6 assigned to my host yet |
21:25 |
Fixer |
IPv6 Not supported |
21:28 |
paramat |
Shara inventory callback issues: https://github.com/minetest/minetest/issues/4813 https://github.com/minetest/minetest/issues/4419 |
21:29 |
Shara |
Already saw another one (or two) issues that touched on it earlier while searching |
21:29 |
Shara |
Think I have the main problem solved now though. |
21:31 |
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ThomasMonroe joined #minetest-hub |
21:41 |
Calinou |
VanessaE: have you been running the latest More Blocks Git commit on your server? does it run well? |
21:41 |
Calinou |
I'm asking because I'll release 1.1.0 soon |
21:42 |
Calinou |
(https://github.com/minetest-mods/moreblocks/issues/83) |
21:44 |
Fixer |
anyone https://github.com/minetest-mods/moreores/pull/27 ? |
21:44 |
Fixer |
and this https://github.com/minetest-mods/technic/pull/393 |
21:50 |
rubenwardy |
more blocks release? :OP |
21:56 |
Fixer |
cï½ï½’bï½ï½Žï½…ï¼ï½Žï½‡ã€€ï½’eleï½ï½“ï½… |
21:57 |
Calinou |
guys! https://media.hugo.pro/chrome_2017-10-02_23-56-26.png |
21:57 |
Calinou |
party hard! |
21:57 |
Calinou |
(https://github.com/Calinou :P) |
21:57 |
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paramat joined #minetest-hub |
21:58 |
Fixer |
where? |
21:58 |
Fixer |
ï½ï½ˆ |
22:01 |
Calinou |
ⓘ◌ⓗⓔâ“ⓡⓓ◌ⓣⓗⓔⓨ◌â“ⓞⓦ◌ⓦⓡⓘⓣⓔ◌ⓛⓘⓚⓔ◌ⓣⓗⓘⓢ◌ⓘâ“â—Œâ“â“ⓘⓜⓔⓢ |
22:01 |
Calinou |
phew, that took a lot of time to type |
22:01 |
Calinou |
(I used WinCompose for each individual character :P) |
22:01 |
sfan5 |
too bad fcitx doesn't have that one built in |
22:13 |
sofar |
oh wow finally ipv6 enabled on my server |
22:14 |
Fixer |
LOLOLOLOLOLOLOL~~~~ https://www.reuters.com/article/us-usa-cyber-russia-hpe-specialreport/special-report-hp-enterprise-let-russia-scrutinize-cyberdefense-system-used-by-pentagon-idUSKCN1C716M |
22:15 |
Fixer |
brï½ï½–ï½ |
22:15 |
sofar |
s/politics// |
22:15 |
Fixer |
nï½ï½” sure if ï½ï½ï½Žï½…y ï½ï½’ just stuï½ï½‰ï½„ |
22:16 |
sofar |
can we keep the politics out? I mean, it's bad enough as is with you announcing every damn 80s retro video |
22:17 |
Fixer |
sure |
22:17 |
Fixer |
it is just jaw dropping, sorry |
22:17 |
Fixer |
they read source code |
22:18 |
Fixer |
already did some time ago, reading from time to time |
22:18 |
Fixer |
he is good guy |
22:25 |
sofar |
sfan5: heh, it's already using ipv6 to reach the master server (I haven't even restarted it yet) |
22:26 |
sofar |
anyone try connecting to my minetest server over ipv6 please?! |
22:27 |
sofar |
[2604:180:1:b5::78d3]:30394 |
22:30 |
sfan5 |
times out |
22:31 |
sfan5 |
MinetestBot's !up should also support ipv6 |
22:31 |
sofar |
weird, enable_ipv6 is set (even though it's on by default) |
22:32 |
sofar |
and ping6 works |
22:32 |
sofar |
from a remote host |
22:33 |
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ThomasMonroe joined #minetest-hub |
22:34 |
sofar |
oh |
22:34 |
sofar |
ipv6_server = true |
22:34 |
Fixer |
damn my fps is good on this 2004 videocard in deserts |
22:35 |
Fixer |
while i was exploring dcbl i've encountered curious bug |
22:35 |
sofar |
sfan5: mind trying one more time? |
22:35 |
sfan5 |
python script reports success |
22:35 |
Fixer |
when viewing some areas fps was down to 7 or less, and after some time whole PC frose |
22:35 |
Fixer |
probably card/drivers issues |
22:35 |
sfan5 |
client works too but i think i forgot my password |
22:36 |
sofar |
User sfan5 at [ipv6] supplied wrong password |
22:36 |
sofar |
ack, works |
22:36 |
sofar |
thanks |
22:37 |
Fixer |
why minetest minimap is THAT SLOW? |
22:37 |
|
nerzhul joined #minetest-hub |
22:37 |
sofar |
sfan5: do I need to announce to v6.servers or is there some smartness in the client? |
22:37 |
Fixer |
not why but how* |
22:39 |
sfan5 |
sofar: unlike what the docs say v6.servers.minetest.net does not exist at all, so don't worry about the announce |
22:39 |
|
ThomasMonroe joined #minetest-hub |
22:39 |
sofar |
LOL |
22:39 |
sfan5 |
as long as your v6 is assigned to the domain you're announcing with you're good to know |
22:39 |
sofar |
ok, I'll see if I get ipv6 clients coming in |
22:39 |
sfan5 |
s/know/go/ |
22:39 |
sofar |
sorry, reverse ipv6 lookup? |
22:40 |
sofar |
or just both A and AAAA records? |
22:40 |
sfan5 |
latter |
22:40 |
sfan5 |
relying on rdns would be stupid |
22:40 |
sofar |
ok, that's obviously good to go |
22:40 |
sofar |
yeah, indeed |
22:40 |
sofar |
ok, cool, that's nice and easy at least |
22:40 |
* sofar |
afk |
22:43 |
Fixer |
minetest is grassless, very few grass |
22:43 |
Fixer |
very plane terrain |
22:43 |
Fixer |
where is more tree variety? |
22:43 |
Fixer |
more grass |
22:44 |
sfan5 |
open a pr :^) |
22:45 |
Fixer |
you know that green areas with few bushes... and nooooooooooooooooooooooooooooooooooooooooooothing |
22:57 |
Fixer |
mapping kit... how it works? |
22:57 |
Fixer |
gave it myself, nothing happens |
23:03 |
paramat |
do you have minimap disabled? |
23:03 |
paramat |
'use' it to enable minimap, or wait a few seconds |
23:04 |
Fixer |
how to use it? |
23:05 |
Fixer |
minimap is not disabled, yet i don't see it |
23:05 |
Fixer |
i'm in creative mode |
23:05 |
paramat |
ok will test |
23:06 |
paramat |
in creative, minimap should be enabled even without the item |
23:06 |
paramat |
i'll test and fix if necessary |
23:07 |
rubenwardy |
it should automatically show the minimap on_use |
23:07 |
rubenwardy |
but that's an engine feature |
23:10 |
paramat |
meh testing shows a bug, will fix |
23:11 |
paramat |
i thought i had tested it after the last update, but maybe not |
23:15 |
paramat |
my previous code worked but i changed the update function on request |
23:21 |
|
fireglow joined #minetest-hub |
23:21 |
paramat |
testing, works in creative |
23:22 |
jas_ |
ty |
23:22 |
jas_ |
i am auth'd, and will autoauth if i reconnect, so.. |
23:22 |
jas_ |
hi |
23:22 |
Fixer |
paramat: try /grantme all |
23:23 |
paramat |
it works ok |
23:23 |
Fixer |
paramat: and take map from inventory again |
23:23 |
jas_ |
Seven Seconds Later |
23:23 |
paramat |
i had minimap disabled in .conf |
23:23 |
paramat |
ok. maybe creative priv is messing things up |
23:24 |
jas_ |
https://i.imgur.com/qjbD94P.png |
23:24 |
jas_ |
sorry, i'll stop. thanks for map items :D |
23:25 |
jas_ |
but before i go: https://i.imgur.com/cTWL78C.png |
23:25 |
paramat |
granted myself all, still works fine |
23:26 |
Fixer |
i'm using latest minetest |
23:28 |
Fixer |
paramat: i can enable it manually via f9, but not with this item |
23:28 |
paramat |
aha |
23:28 |
paramat |
the item enables the use of F9 |
23:29 |
Fixer |
waaaat? |
23:29 |
paramat |
tested and it works fine :] |
23:29 |
Fixer |
so i need to type F9 to make it work? |
23:29 |
paramat |
don't complain, that's how the code works |
23:29 |
paramat |
it's hardly 'typing' :] |
23:29 |
Fixer |
POKER FACE |
23:30 |
Fixer |
ï¼ï½‰ï½Žï½…test Gï½ï½ï½… R.I.P. |
23:30 |
paramat |
"Once crafted, to instantly enable, 'use' (left click) the item, otherwise the minimap will be automatically enabled a few seconds later." |
23:30 |
Fixer |
it does not |
23:31 |
paramat |
enable as in enable F9 |
23:31 |
Fixer |
it is not enable F9 by default? |
23:31 |
paramat |
enable as in 'enable the use of', hm i see that can be misunderstood |
23:32 |
paramat |
enable is also used to mean 'switch on' |
23:32 |
Fixer |
hï½ï½Œï½™ã€€ï½“hit this is user friendly we ï½ï½’e fucked fï½ï½’ gï½ï½ï½„ |
23:32 |
|
fireglow left #minetest-hub |
23:33 |
Fixer |
i was expecting it to just work |
23:34 |
paramat |
it's a setting of a hud flag, hud flags 'allow' the use of a feature but do not turn it on |
23:36 |
paramat |
owning the mapping kit allows the use of minimap, 'using' it is just a way to immediately allow the use. i admit the README is open to misunderstanding, perhaps i should edit it .. |
23:36 |
Fixer |
but you said to left click the item, usï½ï½‚ility |
23:37 |
paramat |
it's a double meaning of 'enable', i'll edit it :] |
23:37 |
Fixer |
ï½ï½‰ï½Žï½…test ï½ï½•ï½”isï½ã€€ï½Œï½…vel increï½ï½“es, ï½ï½Žï½„ i'ï½ã€€ï½“eriï½ï½•ï½“ |
23:37 |
rubenwardy |
please stop with the fixed space text, it's annoying |
23:38 |
Fixer |
good looking font |
23:38 |
paramat |
besides, you would not want the minimap switched on all the time you have the mapping kit |
23:38 |
Fixer |
no |
23:38 |
Fixer |
wait |
23:38 |
Fixer |
turning into OC mode |
23:38 |
rubenwardy |
paramat, I'd make it so on_use shows the minimap |
23:38 |
rubenwardy |
needs an engine change though |
23:38 |
paramat |
er yes no more spaced text please |
23:38 |
Fixer |
this is fucked, i'm sorry, but with that kind of usability, mind blowing |
23:38 |
paramat |
ruben possibly |
23:39 |
paramat |
language |
23:39 |
rubenwardy |
maybe make it toggle |
23:39 |
Fixer |
this not only gives bad impression of MTG, but worse |
23:40 |
paramat |
at first, you had to wait a few seconds for the allowance to start, i added the 'use' to instantly allow the use |
23:40 |
Fixer |
it should just work :( |
23:40 |
paramat |
i don't think 'using' it needs to switch minimap on, as we already have a key for that, why duplicate? |
23:41 |
Fixer |
not only fps hit is huge, enabling it in this obscure confusing hack way is no go |
23:42 |
paramat |
it's only because you misunderstood the readme, understandably |
23:43 |
rubenwardy |
better UI, paramat |
23:43 |
rubenwardy |
*UX |
23:44 |
paramat |
it's not a hack way, it was discussed and agreed, and minimap is allowed by hud flags, it's how the code works. so hud flags are now used by MTG |
23:45 |
rubenwardy |
so, for the API should it be set_minimap_visible(bool) and toggle_minimap_visibility() |
23:46 |
rubenwardy |
or should this grouped into a more generic (urgh) feature: set_feature_active("fly", true) |
23:47 |
paramat |
anyway, we could perhaps create a way for a 'use' to switch minimap on, in the engine. but is it justified? alternativey an inventory callback could instantly 'allow' once it's crafted |
23:47 |
rubenwardy |
I'd say it's justified due to better usability |
23:48 |
paramat |
well, the 'use' for instant 'allow' was only added due to delay in detecting it in inventory |
23:48 |
paramat |
better to add an inventory callback to instantly detect it |
23:48 |
paramat |
as this is already requested by several people |
23:49 |
paramat |
i don't like the idea of adding a 2nd way to switch minimap on, but instant detection in inventory is good and solves other issues |
23:50 |
paramat |
hmm i can see that some would expect a 'use' to switch it on, i was concerned about that |
23:51 |
paramat |
however, currently, the alternative is to wait a few seconds, so .. |
23:52 |
paramat |
a callback for inventory add, that also works when moving an item from crafting to inventory |
23:52 |
paramat |
plus a callback for inventory remove, that would instantly disallow minimap |
23:53 |
paramat |
that foghrye person had a PR (that was far too complex) maybe we can cherry pick from that? |
23:53 |
rubenwardy |
Krock had one |
23:54 |
paramat |
ok. lets do it |
23:55 |
paramat |
i'll edit the map mod readme to be clearer |
23:57 |
Fixer |
i like mc concept of maps |
23:57 |
paramat |
i'm not saying i can add inventory callbacks, it's a bad area for me, but i'll look |
23:57 |
Fixer |
minetest concept makes mtg feel modded |
23:58 |
paramat |
MC has a 2 billion USD professional dev team |
23:58 |
paramat |
however, i think we should eventually use the minimap code to draw out a map of areas visited |
23:59 |
paramat |
.. and that will then be accessed by this map mod |
23:59 |
Fixer |
and this "wait few seconds for it to show up" is ridiculous |
23:59 |
Fixer |
minetest is soooo bad that it can check it once a half-second for example |